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CLIP Score: 26.45
from AIDL import *
def mountain(
base_width: float = 6 * inches,
height: float = 8 * inches,
snow_height: float = 2 * inches,
):
"""
Model a simple triangular mountain with a snow cap at the peak.
"""
# Define the structure. It has a Solid structure for the main mountain body and the snow cap
mountain = Solid()
snow_cap = Solid(shift=(0, height - snow_height))
mountain.body = Solid()
mountain.snow_cap = snow_cap
# Define the body geometry. It is a simple triangle
mountain.body.shape = Triangle((0, 0), base_width, height)
# Define the snow cap geometry. It is also a triangle but smaller to fit at the top of the mountain
snow_cap.shape = Triangle((0, 0), base_width * 0.5, snow_height)
return mountain
with AIDL_2D:
model = mountain()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a mountain
Certainly! Let's define a simple model of a mountain. A mountain can be represented as a triangle, possibly with some snow caps at the top for detail. Here’s how we can accomplish this in AIDL:
### Mountain Program
```python
from AIDL import *
def mountain(
base_width: float = 6 * inches,
height: float = 8 * inches,
snow_height: float = 2 * inches,
):
"""
Model a simple triangular mountain with a snow cap at the peak.
"""
# Define the structure. It has a Solid structure for the main mountain body and the snow cap
mountain = Solid()
snow_cap = Solid(shift=(0, height - snow_height))
mountain.body = Solid()
mountain.snow_cap = snow_cap
# Define the body geometry. It is a simple triangle
mountain.body.shape = Triangle((0, 0), base_width, height)
# Define the snow cap geometry. It is also a triangle but smaller to fit at the top of the mountain
snow_cap.shape = Triangle((0, 0), base_width * 0.5, snow_height)
return mountain
with AIDL_2D:
model = mountain()
print(model.Solve())
model.Render()
```
### Step-by-Step Explanation:
1. **Function Definition**: Define a function `mountain()` that takes parameters for `base_width`, `height`, and `snow_height`, with reasonable defaults.
2. **Main Structure**: Create the main `Solid` structure `mountain`.
3. **Sub-Structures**: Create `Solid` sub-structures for the mountain's main body and the snow cap, placing the snow cap at the top of the mountain using a vertical shift.
4. **Geometries**: Define the geometries for the body and snow cap using `Triangle`.
5. **Return**: Return the `mountain` structure.
6. **Instantiation**: Instantiate and render the model in the context of `AIDL_2D`.
You can run this code to generate a simple mountain with a base, height, and snow cap. Adjust the parameters as needed to fit your specific design requirements. Let me know if you need any modifications or additional features!
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