aidl/speaker with subwoofer/speaker with subwoofer0


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speaker with subwoofer0 image
                
from AIDL import *

def speaker_with_subwoofer(
        speaker_height: float = 18 * inches,
        speaker_width: float = 8 * inches,
        speaker_depth: float = 10 * inches,
        subwoofer_diameter: float = 6 * inches,
        tweeter_diameter: float = 2 * inches,
):
    speaker = Solid()
    main_speaker = Solid()
    subwoofer = Solid()
    tweeter = Solid()
    case = Solid()
    speaker.case = case
    speaker.main_speaker = main_speaker
    speaker.subwoofer = subwoofer
    speaker.tweeter = tweeter

    # Enclosure geometry
    case.box = Rectangle((0,0), speaker_width, speaker_height)

    # Geometry for speaker parts
    main_speaker.cone = Circle((0, 0), speaker_width / 3)
    subwoofer.cone = Circle((0, 0), subwoofer_diameter / 2)
    tweeter.cone = Circle((0, 0), tweeter_diameter / 2)

    # Position tweeter at the top
    speaker.AddConstraint(tweeter.bb.top == speaker.bb.top)
    speaker.AddConstraint(tweeter.bb.horizontal_center == speaker.bb.horizontal_center)

    # Position main speaker center
    speaker.AddConstraint(main_speaker.bb.horizontal_center == speaker.bb.horizontal_center)
    speaker.AddConstraint(main_speaker.bb.vertical_center == speaker.bb.vertical_center)

    # Position subwoofer at the bottom
    speaker.AddConstraint(subwoofer.bb.bottom == speaker.bb.bottom)
    speaker.AddConstraint(subwoofer.bb.horizontal_center == speaker.bb.horizontal_center)
    
    # Global constraints for case
    speaker.AddConstraint(case.bb.top == speaker.bb.top)
    speaker.AddConstraint(case.bb.left == speaker.bb.left)
    speaker.AddConstraint(case.bb.right == speaker.bb.right)
    speaker.AddConstraint(case.bb.bottom == speaker.bb.bottom)
    
    return speaker

with AIDL_2D:
    model = speaker_with_subwoofer()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a speaker with subwoofer

Sure! Let's break down the process into steps: defining structures, adding constraints between them, defining geometry for each structure, and applying local and global constraints. I'll guide you through each step to create a model of a speaker with a subwoofer.

### Step 1: Define Structures and Their Hierarchical Relationships

This will involve creating the main elements of the speaker and subwoofer, such as the enclosures, speaker cones, and ports.

```python
from AIDL import *

def speaker_with_subwoofer(
        speaker_height: float = 18 * inches,
        speaker_width: float = 8 * inches,
        speaker_depth: float = 10 * inches,
        subwoofer_diameter: float = 6 * inches,
        tweeter_diameter: float = 2 * inches,
):
    speaker = Solid()
    main_speaker = Solid()
    subwoofer = Solid()
    tweeter = Solid()
    speaker.main_speaker = main_speaker
    speaker.subwoofer = subwoofer
    speaker.tweeter = tweeter
    
    return speaker

with AIDL_2D:
    model = speaker_with_subwoofer()
print(model.Solve())
model.Render()
```

### Step 2: Add Constraints Between Structures

We will position the different parts relative to each other.

```python
from AIDL import *

def speaker_with_subwoofer(
        speaker_height: float = 18 * inches,
        speaker_width: float = 8 * inches,
        speaker_depth: float = 10 * inches,
        subwoofer_diameter: float = 6 * inches,
        tweeter_diameter: float = 2 * inches,
):
    speaker = Solid()
    main_speaker = Solid()
    subwoofer = Solid()
    tweeter = Solid()
    speaker.main_speaker = main_speaker
    speaker.subwoofer = subwoofer
    speaker.tweeter = tweeter

    # Position tweeter at the top
    speaker.AddConstraint(tweeter.bb.top == speaker.bb.top)
    speaker.AddConstraint(tweeter.bb.horizontal_center == speaker.bb.horizontal_center)

    # Position main speaker center
    speaker.AddConstraint(main_speaker.bb.horizontal_center == speaker.bb.horizontal_center)
    speaker.AddConstraint(main_speaker.bb.vertical_center == speaker.bb.vertical_center)

    # Position subwoofer at the bottom
    speaker.AddConstraint(subwoofer.bb.bottom == speaker.bb.bottom)
    speaker.AddConstraint(subwoofer.bb.horizontal_center == speaker.bb.horizontal_center)
    
    return speaker

with AIDL_2D:
    model = speaker_with_subwoofer()
print(model.Solve())
model.Render()
```

### Step 3: Define Geometry for Each Structure

We will define the shapes (circles) for the subwoofer, tweeter, and main speaker.

```python
from AIDL import *

def speaker_with_subwoofer(
        speaker_height: float = 18 * inches,
        speaker_width: float = 8 * inches,
        speaker_depth: float = 10 * inches,
        subwoofer_diameter: float = 6 * inches,
        tweeter_diameter: float = 2 * inches,
):
    speaker = Solid()
    main_speaker = Solid()
    subwoofer = Solid()
    tweeter = Solid()
    speaker.main_speaker = main_speaker
    speaker.subwoofer = subwoofer
    speaker.tweeter = tweeter

    # Geometry for speaker parts
    main_speaker.cone = Circle((0, 0), speaker_width / 2)
    subwoofer.cone = Circle((0, 0), subwoofer_diameter / 2)
    tweeter.cone = Circle((0, 0), tweeter_diameter / 2)

    # Position tweeter at the top
    speaker.AddConstraint(tweeter.bb.top == speaker.bb.top)
    speaker.AddConstraint(tweeter.bb.horizontal_center == speaker.bb.horizontal_center)

    # Position main speaker center
    speaker.AddConstraint(main_speaker.bb.horizontal_center == speaker.bb.horizontal_center)
    speaker.AddConstraint(main_speaker.bb.vertical_center == speaker.bb.vertical_center)

    # Position subwoofer at the bottom
    speaker.AddConstraint(subwoofer.bb.bottom == speaker.bb.bottom)
    speaker.AddConstraint(subwoofer.bb.horizontal_center == speaker.bb.horizontal_center)
    
    return speaker

with AIDL_2D:
    model = speaker_with_subwoofer()
print(model.Solve())
model.Render()
```

### Step 4: Add the Enclosure Geometry and Finalize Constraints

We'll add the enclosure shape and refine the constraints to ensure the layout and spacing are correct.

```python
from AIDL import *

def speaker_with_subwoofer(
        speaker_height: float = 18 * inches,
        speaker_width: float = 8 * inches,
        speaker_depth: float = 10 * inches,
        subwoofer_diameter: float = 6 * inches,
        tweeter_diameter: float = 2 * inches,
):
    speaker = Solid()
    main_speaker = Solid()
    subwoofer = Solid()
    tweeter = Solid()
    case = Solid()
    speaker.case = case
    speaker.main_speaker = main_speaker
    speaker.subwoofer = subwoofer
    speaker.tweeter = tweeter

    # Enclosure geometry
    case.box = Rectangle((0,0), speaker_width, speaker_height)

    # Geometry for speaker parts
    main_speaker.cone = Circle((0, 0), speaker_width / 3)
    subwoofer.cone = Circle((0, 0), subwoofer_diameter / 2)
    tweeter.cone = Circle((0, 0), tweeter_diameter / 2)

    # Position tweeter at the top
    speaker.AddConstraint(tweeter.bb.top == speaker.bb.top)
    speaker.AddConstraint(tweeter.bb.horizontal_center == speaker.bb.horizontal_center)

    # Position main speaker center
    speaker.AddConstraint(main_speaker.bb.horizontal_center == speaker.bb.horizontal_center)
    speaker.AddConstraint(main_speaker.bb.vertical_center == speaker.bb.vertical_center)

    # Position subwoofer at the bottom
    speaker.AddConstraint(subwoofer.bb.bottom == speaker.bb.bottom)
    speaker.AddConstraint(subwoofer.bb.horizontal_center == speaker.bb.horizontal_center)
    
    # Global constraints for case
    speaker.AddConstraint(case.bb.top == speaker.bb.top)
    speaker.AddConstraint(case.bb.left == speaker.bb.left)
    speaker.AddConstraint(case.bb.right == speaker.bb.right)
    speaker.AddConstraint(case.bb.bottom == speaker.bb.bottom)
    
    return speaker

with AIDL_2D:
    model = speaker_with_subwoofer()
print(model.Solve())
model.Render()
```

That's it! You have a complete AIDL program to generate a speaker with a subwoofer. You can adjust dimensions and constraints to fine-tune the model as needed!