aidl/old-school telephone/old-school telephone7


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old-school telephone7 image
                
from AIDL import *

def old_telephone(
        body_width: float = 8 * inches,
        body_height: float = 6 * inches,
        body_depth: float = 2 * inches,
        dial_radius: float = 2 * inches,
        earpiece_radius: float = 1.5 * inches,
        mouthpiece_radius: float = 1.5 * inches,
        grip_radius: float = 0.5 * inches,
        handset_length: float = 10 * inches,
        handle_clearance: float = 1.0 * inch,
        total_height: float = 4 * inches):
    """
    Model of an old-school telephone with a rotary dial, body, and handset.
    """

    # Define the root structure
    telephone = Assembly()
    
    # Define the body structure and geometry
    telephone.body = Solid()
    telephone.body.shape = RoundedRectangle((0, 0), body_width, body_height, corner_radius=body_depth/6)
    
    # Define the rotary dial structure and geometry
    telephone.dial = Solid()
    telephone.dial.shape = Circle((0, 0), dial_radius)
    
    # Define the handset structure
    telephone.handset = Assembly()

    # Handset parts as Solids within the Assembly
    telephone.handset.earpiece = Solid(shift=(0, handset_length/4))
    telephone.handset.earpiece.shape = Circle((0, 0), earpiece_radius)
    
    telephone.handset.mouthpiece = Solid(shift=(0, -handset_length/4))
    telephone.handset.mouthpiece.shape = Circle((0, 0), mouthpiece_radius)
    
    telephone.handset.grip = Solid()
    telephone.handset.grip.shape = Rectangle((0, 0), handset_length, grip_radius)
    
    # Define the holes structure and geometry
    telephone.holes = Hole()    
    telephone.holes.screw_holes = [
        Circle((-body_width/3, body_height/3), grip_radius/3),
        Circle((body_width/3, body_height/3), grip_radius/3),
        Circle((-body_width/3, -body_height/3), grip_radius/3),
        Circle((body_width/3, -body_height/3), grip_radius/3),
    ]
    telephone.dial_holes = [
        Circle((dial_radius*cos(2*pi*i/10), dial_radius*sin(2*pi*i/10)), grip_radius/2)
        for i in range(10)]

    # Constrain the main body to be centered at the origin
    telephone.AddConstraint(telephone.body.bb.horizontal_center == 0)
    telephone.AddConstraint(telephone.body.bb.vertical_center == 0)

    # Constrain the dial to be at the center top of the body
    telephone.AddConstraint(telephone.dial.bb.top == telephone.body.bb.top - handle_clearance)
    telephone.AddConstraint(telephone.dial.bb.horizontal_center == telephone.body.bb.horizontal_center)

    # Constrain the handset components
    handset_length_half = handset_length / 2
    telephone.handset.AddConstraint(telephone.handset.earpiece.bb.top == handset_length_half)
    telephone.handset.AddConstraint(telephone.handset.mouthpiece.bb.bottom == -handset_length_half)

    # Make sure the grip is centered between the earpiece and mouthpiece
    telephone.handset.AddConstraint(telephone.handset.grip.bb.vertical_center == 0)
    telephone.handset.AddConstraint(telephone.handset.grip.bb.top >= telephone.handset.earpiece.bb.bottom - grip_radius)
    telephone.handset.AddConstraint(telephone.handset.grip.bb.bottom <= telephone.handset.mouthpiece.bb.top + grip_radius)

    # Position the handset on top of the body
    telephone.AddConstraint(telephone.handset.bb.top == telephone.body.bb.top + handle_clearance)
    telephone.AddConstraint(telephone.handset.bb.horizontal_center == telephone.body.bb.horizontal_center)

    return telephone


with AIDL_2D:
    model = old_telephone()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a old-school telephone

Sure, let's build an old-school telephone model step by step. We'll structure our program to use Solids for the main shapes and Holes for cutouts. We'll include features like the handset, the body, and the rotary dial.

### Step 1: Define Structures

Let's outline the structures and their hierarchical relationships:
- `telephone`: The root structure (Solid)
  - `body`: The main body of the telephone (Solid)
  - `dial`: The rotary dial (Solid)
  - `handset`: The telephone handset (Assembly)
    - `earpiece`: The earpiece of the handset (Solid)
    - `mouthpiece`: The mouthpiece of the handset (Solid)
    - `grip`: The grip portion of the handset (Solid)
  - `holes`: Holes for the screw connections and the rotary dial holes (Hole)

### Step 2: Define Constraints Between Structures

We will align the various parts (body, dial, handset) and ensure the correct spacing between components. 

### Step 3: Define Geometry for Each Structure

We'll add rounded rectangles, circles, and arcs to represent the various parts of our old-school telephone.

Here's the AIDL program for an old-school telephone:

```python
from AIDL import *

def old_telephone(
        body_width: float = 8 * inches,
        body_height: float = 6 * inches,
        body_depth: float = 2 * inches,
        dial_radius: float = 2 * inches,
        earpiece_radius: float = 1.5 * inches,
        mouthpiece_radius: float = 1.5 * inches,
        grip_radius: float = 0.5 * inches,
        handset_length: float = 10 * inches,
        handle_clearance: float = 1.0 * inch,
        total_height: float = 4 * inches):
    """
    Model of an old-school telephone with a rotary dial, body, and handset.
    """

    # Define the root structure
    telephone = Solid()
    
    # Define the body structure and geometry
    telephone.body = Solid()
    telephone.body.shape = RoundedRectangle((0, 0), body_width, body_height, corner_radius=body_depth/6)
    
    # Define the rotary dial structure and geometry
    telephone.dial = Solid()
    telephone.dial.shape = Circle((0, 0), dial_radius)
    
    # Define the handset structure
    telephone.handset = Assembly()

    # Handset parts as Solid within the Assembly
    telephone.handset.earpiece = Solid(shift=(0, handset_length/4))
    telephone.handset.earpiece.shape = Circle((0, 0), earpiece_radius)
    
    telephone.handset.mouthpiece = Solid(shift=(0, -handset_length/4))
    telephone.handset.mouthpiece.shape = Circle((0, 0), mouthpiece_radius)
    
    telephone.handset.grip = Solid()
    telephone.handset.grip.shape = Rectangle((0, 0), grip_radius, handset_length)
    
    # Define the holes structure and geometry
    telephone.holes = Hole()    
    telephone.holes.screw_holes = [
        Circle((-body_width/3, body_height/3), grip_radius/3),
        Circle((body_width/3, body_height/3), grip_radius/3),
        Circle((-body_width/3, -body_height/3), grip_radius/3),
        Circle((body_width/3, -body_height/3), grip_radius/3),
    ]
    telephone.dial_holes = [
        Circle((dial_radius*cos(2*pi*i/10), dial_radius*sin(2*pi*i/10)), grip_radius/2)
        for i in range(10)]

    # Constrain the main body to be centered at the origin
    telephone.AddConstraint(telephone.body.bb.horizontal_center == 0)
    telephone.AddConstraint(telephone.body.bb.vertical_center == 0)

    # Constrain the dial to be at the center top of the body
    telephone.AddConstraint(telephone.dial.bb.top == telephone.body.bb.top - handle_clearance)
    telephone.AddConstraint(telephone.dial.bb.horizontal_center == telephone.body.bb.horizontal_center)

    # Constrain the handset components
    handset_length_half = handset_length / 2
    telephone.handset.AddConstraint(telephone.handset.earpiece.bb.top == handset_length_half)
    telephone.handset.AddConstraint(telephone.handset.mouthpiece.bb.bottom == -handset_length_half)

    # Make sure the grip is centered between the earpiece and mouthpiece
    telephone.handset.AddConstraint(telephone.handset.grip.bb.vertical_center == 0)
    telephone.handset.AddConstraint(telephone.handset.grip.bb.top >= telephone.handset.earpiece.bb.bottom - grip_radius)
    telephone.handset.AddConstraint(telephone.handset.grip.bb.bottom <= telephone.handset.mouthpiece.bb.top + grip_radius)

    # Position the handset on top of the body
    telephone.AddConstraint(telephone.handset.bb.top == telephone.body.bb.top + handle_clearance)
    telephone.AddConstraint(telephone.handset.bb.horizontal_center == telephone.body.bb.horizontal_center)

    return telephone


with AIDL_2D:
    model = old_telephone()
print(model.Solve())
model.Render()
```

### Explanation:
- **Structures**: We've created structures for the body, dial, handset, and holes.
- **Geometry**: Different geometric shapes and their references have been used (RoundedRectangle, Circle, Rectangle).
- **Constraints**: Relative positioning and size constraints have been applied to align parts correctly.

Feel free to adjust the parameters as needed to fine-tune the size and shape of the telephone parts. This basic model provides a starting point, and additional details and refinements can be added as required.

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 82, in 
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
    self._compile()
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 729, in _compile
    self._compile_recursive()
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 784, in _compile_recursive
    next_group = child._compile_recursive(path + [name], self, next_group)
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 770, in _compile_recursive
    raise NonAssemblyAncestor(self, parent)
AIDL.feedback.NonAssemblyAncestor: (, )


The error you're encountering indicates that an `Assembly` node (your handset) cannot be a child of a `Solid` node (the main telephone model). According to the AIDL language rules, `Assembly` nodes can only be children of other `Assembly` nodes.

Let's rectify this by reworking the hierarchy slightly. We'll make sure all relevant structures are within valid parent-child relationships as per the AIDL rules. Specifically, we'll ensure the `handset` is also a `Solid`.

Let's correct the hierarchical structure and try again:

```python
from AIDL import *

def old_telephone(
        body_width: float = 8 * inches,
        body_height: float = 6 * inches,
        body_depth: float = 2 * inches,
        dial_radius: float = 2 * inches,
        earpiece_radius: float = 1.5 * inches,
        mouthpiece_radius: float = 1.5 * inches,
        grip_radius: float = 0.5 * inches,
        handset_length: float = 10 * inches,
        handle_clearance: float = 1.0 * inch,
        total_height: float = 4 * inches):
    """
    Model of an old-school telephone with a rotary dial, body, and handset.
    """

    # Define the root structure
    telephone = Assembly()
    
    # Define the body structure and geometry
    telephone.body = Solid()
    telephone.body.shape = RoundedRectangle((0, 0), body_width, body_height, corner_radius=body_depth/6)
    
    # Define the rotary dial structure and geometry
    telephone.dial = Solid()
    telephone.dial.shape = Circle((0, 0), dial_radius)
    
    # Define the handset structure
    telephone.handset = Assembly()

    # Handset parts as Solids within the Assembly
    telephone.handset.earpiece = Solid(shift=(0, handset_length/4))
    telephone.handset.earpiece.shape = Circle((0, 0), earpiece_radius)
    
    telephone.handset.mouthpiece = Solid(shift=(0, -handset_length/4))
    telephone.handset.mouthpiece.shape = Circle((0, 0), mouthpiece_radius)
    
    telephone.handset.grip = Solid()
    telephone.handset.grip.shape = Rectangle((0, 0), handset_length, grip_radius)
    
    # Define the holes structure and geometry
    telephone.holes = Hole()    
    telephone.holes.screw_holes = [
        Circle((-body_width/3, body_height/3), grip_radius/3),
        Circle((body_width/3, body_height/3), grip_radius/3),
        Circle((-body_width/3, -body_height/3), grip_radius/3),
        Circle((body_width/3, -body_height/3), grip_radius/3),
    ]
    telephone.dial_holes = [
        Circle((dial_radius*cos(2*pi*i/10), dial_radius*sin(2*pi*i/10)), grip_radius/2)
        for i in range(10)]

    # Constrain the main body to be centered at the origin
    telephone.AddConstraint(telephone.body.bb.horizontal_center == 0)
    telephone.AddConstraint(telephone.body.bb.vertical_center == 0)

    # Constrain the dial to be at the center top of the body
    telephone.AddConstraint(telephone.dial.bb.top == telephone.body.bb.top - handle_clearance)
    telephone.AddConstraint(telephone.dial.bb.horizontal_center == telephone.body.bb.horizontal_center)

    # Constrain the handset components
    handset_length_half = handset_length / 2
    telephone.handset.AddConstraint(telephone.handset.earpiece.bb.top == handset_length_half)
    telephone.handset.AddConstraint(telephone.handset.mouthpiece.bb.bottom == -handset_length_half)

    # Make sure the grip is centered between the earpiece and mouthpiece
    telephone.handset.AddConstraint(telephone.handset.grip.bb.vertical_center == 0)
    telephone.handset.AddConstraint(telephone.handset.grip.bb.top >= telephone.handset.earpiece.bb.bottom - grip_radius)
    telephone.handset.AddConstraint(telephone.handset.grip.bb.bottom <= telephone.handset.mouthpiece.bb.top + grip_radius)

    # Position the handset on top of the body
    telephone.AddConstraint(telephone.handset.bb.top == telephone.body.bb.top + handle_clearance)
    telephone.AddConstraint(telephone.handset.bb.horizontal_center == telephone.body.bb.horizontal_center)

    return telephone


with AIDL_2D:
    model = old_telephone()
print(model.Solve())
model.Render()
```

### Changes:
1. The root of the model is now an `Assembly` to accommodate child Assemblies.
2. Adjusted the hierarchy to ensure each structure is under valid parent-child constraints.

This should resolve the error related to the invalid ancestor issue. Give this a try, and let me know if you encounter any further issues or need additional adjustments!