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CLIP Score: 31.31
from AIDL import *
def cabinet(
width: float = 18*inches,
depth: float = 24*inches,
height: float = 36*inches,
door_thickness: float = 0.75*inches,
shelf_thickness: float = 0.5*inches,
num_shelves: int = 3
):
"""
Generate a simple cabinet with a rectangular body, a door, shelves, and handle holes.
"""
# Main cabinet body
cabinet = Solid()
cabinet_body = Solid()
cabinet.body = cabinet_body
# Door structure
door = Solid(shift=(0, 0))
cabinet.door = door
# Inner shelves (as cutouts)
shelves = []
shelf_height = height / (num_shelves + 1)
cabinet.shelves = shelves
# Handle holes
handles = Hole(shift=(0, height / 2))
door.handles = handles
# Decorative details
door_decorations = Drawing()
door.decorations = door_decorations
# Geometry Definitions
# Cabinet body as a rectangular box (open side for door)
cabinet_body.back = Rectangle((0, 0), width, height)
cabinet_body.sides = [
Rectangle((-width/2 + shelf_thickness/2, height / 2), shelf_thickness, height, axis_aligned=True),
Rectangle((width/2 - shelf_thickness/2, height / 2), shelf_thickness, height, axis_aligned=True)
]
cabinet_body.top_and_bottom = [
Rectangle((0, -height/2 + shelf_thickness/2), width - 2 * shelf_thickness, shelf_thickness, axis_aligned=True),
Rectangle((0, height/2 - shelf_thickness/2), width - 2 * shelf_thickness, shelf_thickness, axis_aligned=True)
]
# Door as a solid rectangle
door.panel = Rectangle((0, 0), width - 2 * shelf_thickness, height - 2 * shelf_thickness)
# Inner shelves as rectangles (holes)
for i in range(1, num_shelves + 1):
shelf_pos = (0, (-height / 2 + i * shelf_height))
new_shelf = Solid(shift=shelf_pos)
new_shelf.shelf_outline = Rectangle((0, 0), width - 2 * shelf_thickness, shelf_thickness)
shelves.append(new_shelf)
# Handles as circular holes
handles.left_handle = Circle((-width / 4, 0), 0.25*inch)
handles.right_handle = Circle((width / 4, 0), 0.25*inch)
# Decorative drawing as simple engravings
door_decorations.left_line = Line((-width / 4, -height / 2), (-width / 4, height / 2))
door_decorations.right_line = Line((width / 4, -height / 2), (width / 4, height / 2))
return cabinet
with AIDL_2D:
model = cabinet()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a cabinet
Sure! Let's step through the process of designing a basic cabinet. For simplicity, let's assume this cabinet will have the following features:
- Rectangular box body (solid structure)
- One door (another solid structure)
- Shelves inside (holes to indicate their positions)
- Handles for the door (holes to indicate where handles go)
- Drawings for decorative purposes
We'll break this down into subcomponents and build it step-by-step.
1. **Define the cabinet body**: We'll start with a simple rectangular solid.
2. **Add the door**: Another solid structure that can swing open.
3. **Add shelves**: Represented as holes or solid structures depending on if they are cutouts or additions.
4. **Add handle holes**: Holes where handles would be placed.
5. **Add decorative drawings**: Simple drawings to indicate any decorative elements.
Here's a full AIDL program to generate a basic cabinet:
```python
from AIDL import *
def cabinet(
width: float = 18*inches,
depth: float = 24*inches,
height: float = 36*inches,
door_thickness: float = 0.75*inches,
shelf_thickness: float = 0.5*inches,
num_shelves: int = 3
):
"""
Generate a simple cabinet with a rectangular body, a door, shelves, and handle holes.
"""
# Main cabinet body
cabinet = Solid()
cabinet_body = Solid()
cabinet.body = cabinet_body
# Door structure
door = Solid(shift=(0, 0, depth + door_thickness/2))
cabinet.door = door
# Inner shelves (as cutouts)
shelves = Hole()
shelf_height = height / (num_shelves + 1)
cabinet.shelves = shelves
# Handle holes
handles = Hole(shift=(width / 3, height / 2, depth + door_thickness/2))
door.handles = handles
# Decorative details
decorations = Drawing()
cabinet.decorations = decorations
# Geometry Definitions
# Cabinet body as a rectangular box (open side for door)
cabinet_body.front = Rectangle((0, 0), width, height)
cabinet_body.sides = [
Rectangle((-width/2, 0), depth, height, axis_aligned=False),
Rectangle((width/2, 0), depth, height, axis_aligned=False)
]
cabinet_body.back = Rectangle((0, -depth), width, height)
# Door as a solid rectangle
door.panel = Rectangle((0, 0), width, height)
# Inner shelves as rectangles (holes)
for i in range(1, num_shelves + 1):
shelf_pos = (0, -depth / 2, i * shelf_height)
shelves.append(Hole(shift=shelf_pos))
# Handles as circular holes
handles.left_handle = Circle((-width / 4, 0), 0.25*inch)
handles.right_handle = Circle((width / 4, 0), 0.25*inch)
# Decorative drawing as simple engravings
cabinet_decorations = [
Line((-width / 4, -height / 2), (-width / 4, height / 2)),
Line((width / 4, -height / 2), (width / 4, height / 2))
]
decorations.extend(cabinet_decorations)
return cabinet
with AIDL_2D:
model = cabinet()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Cabinet Body**:
- `cabinet_body`, `cabinet.body` adds rectangles for the front, sides, and back of the cabinet.
- It translates to a rectangular solid open on one side for the door.
2. **Door**:
- The `door` solid is defined as a rectangle of the same dimensions as the cabinet front.
3. **Shelves**:
- `shelves` are defined as rectangular holes within the cabinet. Their positions are evenly distributed inside the cabinet.
4. **Handles**:
- Circular holes for handles placed on the door.
5. **Decorative Engravings**:
- Simple lines on the door as decorative elements.
This program gives you a basic, minimalist cabinet design. Depending on additional requirements, more features and complexities can be added. Let me know if you have any specific adjustments or additional features in mind!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 71, in
File "", line 54, in cabinet
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1242, in __getattr__
return self.bb.__getattribute__(name)
AttributeError: 'BoundingBox' object has no attribute 'append'
Thank you for pointing out the error. It appears there's a misunderstanding in defining shelves as a list and appending to it. Instead, we should create individual shelf holes.
Let me correct the model by directly creating the holes for shelves without trying to append to a list:
```python
from AIDL import *
def cabinet(
width: float = 18*inches,
depth: float = 24*inches,
height: float = 36*inches,
door_thickness: float = 0.75*inches,
shelf_thickness: float = 0.5*inches,
num_shelves: int = 3
):
"""
Generate a simple cabinet with a rectangular body, a door, shelves, and handle holes.
"""
# Main cabinet body
cabinet = Solid()
cabinet_body = Solid()
cabinet.body = cabinet_body
# Door structure
door = Solid(shift=(0, 0, depth + door_thickness/2))
cabinet.door = door
# Inner shelves (as cutouts)
shelves = []
shelf_height = height / (num_shelves + 1)
cabinet.shelves = shelves
# Handle holes
handles = Hole(shift=(width / 3, height / 2, depth + door_thickness/2))
door.handles = handles
# Decorative details
decorations = Drawing()
cabinet.decorations = decorations
# Geometry Definitions
# Cabinet body as a rectangular box (open side for door)
cabinet_body.front = Rectangle((0, 0), width, height)
cabinet_body.sides = [
Rectangle((-width/2, 0), depth, height, axis_aligned=False),
Rectangle((width/2, 0), depth, height, axis_aligned=False)
]
cabinet_body.back = Rectangle((0, -depth), width, height)
# Door as a solid rectangle
door.panel = Rectangle((0, 0), width, height)
# Inner shelves as rectangles (holes)
for i in range(1, num_shelves + 1):
shelf_pos = (0, -depth / 2, i * shelf_height)
new_shelf = Hole(shift=shelf_pos)
new_shelf.shelf_outline = Rectangle((0, 0), width, shelf_thickness)
shelves.append(new_shelf)
# Handles as circular holes
handles.left_handle = Circle((-width / 4, 0), 0.25*inch)
handles.right_handle = Circle((width / 4, 0), 0.25*inch)
# Decorative drawing as simple engravings
cabinet_decorations = [
Line((-width / 4, -height / 2), (-width / 4, height / 2)),
Line((width / 4, -height / 2), (width / 4, height / 2))
]
decorations.extend(cabinet_decorations)
return cabinet
with AIDL_2D:
model = cabinet()
print(model.Solve())
model.Render()
```
### Explanation of Updates:
- I replaced the shelves list to directly create `Hole` instances within the loop.
- Each new shelf is appended to the `shelves` list.
- I added `shelf_outline` as rectangles to each shelf hole.
This should correct the error and properly structure the cabinet model with shelves, handles, door, and decorative engravings. Please try running this version and let me know if there are any more issues or adjustments needed.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 73, in
File "", line 68, in cabinet
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1242, in __getattr__
return self.bb.__getattribute__(name)
AttributeError: 'BoundingBox' object has no attribute 'extend'
I apologize for the oversight regarding the use of `extend` for the decorative lines. Instead, we should add each Line individually to the `decorations` Drawing structure. Here is the corrected version:
```python
from AIDL import *
def cabinet(
width: float = 18*inches,
depth: float = 24*inches,
height: float = 36*inches,
door_thickness: float = 0.75*inches,
shelf_thickness: float = 0.5*inches,
num_shelves: int = 3
):
"""
Generate a simple cabinet with a rectangular body, a door, shelves, and handle holes.
"""
# Main cabinet body
cabinet = Solid()
cabinet_body = Solid()
cabinet.body = cabinet_body
# Door structure
door = Solid(shift=(0, 0))
cabinet.door = door
# Inner shelves (as cutouts)
shelves = []
shelf_height = height / (num_shelves + 1)
cabinet.shelves = shelves
# Handle holes
handles = Hole(shift=(0, height / 2))
door.handles = handles
# Decorative details
door_decorations = Drawing()
door.decorations = door_decorations
# Geometry Definitions
# Cabinet body as a rectangular box (open side for door)
cabinet_body.back = Rectangle((0, 0), width, height)
cabinet_body.sides = [
Rectangle((-width/2 + shelf_thickness/2, height / 2), shelf_thickness, height, axis_aligned=True),
Rectangle((width/2 - shelf_thickness/2, height / 2), shelf_thickness, height, axis_aligned=True)
]
cabinet_body.top_and_bottom = [
Rectangle((0, -height/2 + shelf_thickness/2), width - 2 * shelf_thickness, shelf_thickness, axis_aligned=True),
Rectangle((0, height/2 - shelf_thickness/2), width - 2 * shelf_thickness, shelf_thickness, axis_aligned=True)
]
# Door as a solid rectangle
door.panel = Rectangle((0, 0), width - 2 * shelf_thickness, height - 2 * shelf_thickness)
# Inner shelves as rectangles (holes)
for i in range(1, num_shelves + 1):
shelf_pos = (0, (-height / 2 + i * shelf_height))
new_shelf = Solid(shift=shelf_pos)
new_shelf.shelf_outline = Rectangle((0, 0), width - 2 * shelf_thickness, shelf_thickness)
shelves.append(new_shelf)
# Handles as circular holes
handles.left_handle = Circle((-width / 4, 0), 0.25*inch)
handles.right_handle = Circle((width / 4, 0), 0.25*inch)
# Decorative drawing as simple engravings
door_decorations.left_line = Line((-width / 4, -height / 2), (-width / 4, height / 2))
door_decorations.right_line = Line((width / 4, -height / 2), (width / 4, height / 2))
return cabinet
with AIDL_2D:
model = cabinet()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Cabinet Body**:
- The `cabinet_body` now includes definitions for the back, sides, and top and bottom panels of the cabinet.
2. **Door**:
- The door is shifted to align with the front opening and includes decorative `Lines`.
3. **Shelves**:
- Each shelf is defined as a solid rectangle added to `shelves`.
4. **Handles as circular holes**:
- Handles are added directly to the `door` for clarity.
5. **Decorative Drawings**:
- Each `Line` is individually added to the `door_decorations`.
This should implement a correct structure for a cabinet. Try this updated version and let me know if any additional adjustments are needed.
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