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CLIP Score: 33.03
from AIDL import *
def robot(
head_width: float = 3 * inches,
head_height: float = 3 * inches,
body_width: float = 6 * inches,
body_height: float = 8 * inches,
arm_length: float = 4 * inches,
arm_radius: float = 0.5 * inches,
leg_width: float = 1 * inches,
leg_length: float = 4 * inches,
eye_radius: float = 0.25 * inches,
mouth_width: float = 2 * inches,
mouth_height: float = 0.5 * inches
):
# Top-level robot structure
robot = Assembly()
# Define the head structure with a rounded rectangle for the head shape
head = Solid()
robot.head = head
head_shape = RoundedRectangle((0, 0), head_width, head_height, head_width / 10)
head.shape = head_shape
# Define the body structure with a rectangle for the body shape
body = Solid(shift=(0, -1 * (body_height / 2 + head_height / 2)))
robot.body = body
body_shape = Rectangle((0, 0), body_width, body_height)
body.shape = body_shape
# Define arms as cylindrical shapes
arms = Solid()
robot.arms = arms
arms.left = Solid(shift=(-body_width / 2 - arm_radius, body_height / 4))
arms.right = Solid(shift=(body_width / 2 + arm_radius, body_height / 4))
arms.left.shape = Circle((0, 0), arm_radius)
arms.right.shape = Circle((0, 0), arm_radius)
# Define legs as rectangles
legs = Solid()
robot.legs = legs
legs.left = Solid(shift=(-body_width / 4, -body_height / 2 - leg_length / 2))
legs.right = Solid(shift=(body_width / 4, -body_height / 2 - leg_length / 2))
legs.left.shape = Rectangle((0, 0), leg_width, leg_length)
legs.right.shape = Rectangle((0, 0), leg_width, leg_length)
# Define eyes as circles for engraving
eyes = Drawing()
robot.eyes = eyes
eyes.left = Circle((-head_width / 4, head_height / 4), eye_radius)
eyes.right = Circle((head_width / 4, head_height / 4), eye_radius)
# Define mouth as a rectangle for engraving
mouth = Drawing()
robot.mouth = mouth
mouth.shape = Rectangle((0, -head_height / 4), mouth_width, mouth_height)
# Add details to the body
details = Drawing()
robot.details = details
details.line1 = Line((0, body_height / 4), (0, -body_height / 4))
# Constraints for alignment and positioning
robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
robot.AddConstraint(head.bb.top + 0.5 * inch == body.bb.top)
robot.AddConstraint(arms.left.bb.horizontal_center == legs.left.bb.horizontal_center)
robot.AddConstraint(arms.right.bb.horizontal_center == legs.right.bb.horizontal_center)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a robot
Sure! To create a robot in AIDL, let's break it down into its main components. We'll assume a simple robot design with the following parts:
1. **Head**: A rectangular head with rounded corners.
2. **Body**: A larger rectangular body.
3. **Arms**: Cylindrical arms.
4. **Legs**: Rectangular legs.
5. **Eyes**: Circular eyes engraved on the head.
6. **Mouth**: A mouth in the form of a rectangle engraved on the head.
7. **Details**: Some engraved lines on the body for additional design elements.
We'll treat each of these parts as a separate Solid or Drawing Structure, combining them into an overall robot Assembly. Let's proceed by defining the robot in a step-by-step manner.
### Step 1: Define the Structure and Basic Shape
First, we'll define the top-level structure and the basic shapes for the head and body.
```python
from AIDL import *
def robot(
head_width: float = 3 * inches,
head_height: float = 3 * inches,
body_width: float = 6 * inches,
body_height: float = 8 * inches,
arm_length: float = 4 * inches,
arm_radius: float = 0.5 * inches,
leg_width: float = 1 * inches,
leg_length: float = 4 * inches,
eye_radius: float = 0.25 * inches,
mouth_width: float = 2 * inches,
mouth_height: float = 0.5 * inches
):
# Top-level robot structure
robot = Assembly()
# Define the head structure with a rounded rectangle for the head shape
head = Solid()
robot.head = head
head_shape = RoundedRectangle((0, 0), head_width, head_height, head_width / 10)
head.shape = head_shape
# Define the body structure with a rectangle for the body shape
body = Solid(shift=(0, -1 * (body_height / 2 + head_height / 2)))
robot.body = body
body_shape = Rectangle((0, 0), body_width, body_height)
body.shape = body_shape
# Define arms as cylindrical shapes
arms = Solid()
robot.arms = arms
arms.left = Solid(shift=(-body_width / 2 - arm_radius, body_height / 4))
arms.right = Solid(shift=(body_width / 2 + arm_radius, body_height / 4))
arms.left.shape = Circle((0, 0), arm_radius)
arms.right.shape = Circle((0, 0), arm_radius)
# Define legs as rectangles
legs = Solid()
robot.legs = legs
legs.left = Solid(shift=(-body_width / 4, -body_height / 2 - leg_length / 2))
legs.right = Solid(shift=(body_width / 4, -body_height / 2 - leg_length / 2))
legs.left.shape = Rectangle((0, 0), leg_width, leg_length)
legs.right.shape = Rectangle((0, 0), leg_width, leg_length)
# Define eyes as circles for engraving
eyes = Drawing()
robot.eyes = eyes
eyes.left = Circle((-head_width / 4, head_height / 4), eye_radius)
eyes.right = Circle((head_width / 4, head_height / 4), eye_radius)
# Define mouth as a rectangle for engraving
mouth = Drawing()
robot.mouth = mouth
mouth.shape = Rectangle((0, -head_height / 4), mouth_width, mouth_height)
# Add details to the body
details = Drawing()
robot.details = details
details.line1 = Line((0, body_height / 4), (0, -body_height / 4))
# Constraints for alignment and positioning
robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
robot.AddConstraint(head.bb.top + 0.5 * inch == body.bb.top)
robot.AddConstraint(arms.left.bb.horizontal_center == legs.left.bb.horizontal_center)
robot.AddConstraint(arms.right.bb.horizontal_center == legs.right.bb.horizontal_center)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Basic Structures**:
- The robot's head, body, arms, and legs are defined as separate `Solid` structures.
- The eyes and mouth are defined as `Drawing` structures for engraving.
2. **Shape Definitions**:
- The head is a rounded rectangle.
- The body is a simple rectangle.
- The arms are cylinders (circles extruded vertically).
- The legs are rectangles.
- The eyes are circles.
- The mouth is a rectangle.
3. **Sub-Structures**:
- Arms and legs have separate left and right shapes.
4. **Constraints and Alignment**:
- The head is centered horizontally with the body.
- The arms and legs are positioned on the sides of the body.
Feel free to modify parameters, add more details, or specify additional constraints if you have any specific requirements for the robot design!
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