## noconstraints/lighthouse/lighthouse0

### Image | ### Program | ### Conversation

###
CLIP Score: 28.69

    from AIDL import *

    def lighthouse(tower_radius: float = 3*inches,
                   tower_height: float = 10*inches,
                   roof_height: float = 3*inches,
                   door_width: float = 1*inch,
                   window_width: float = 0.5*inch):
        """
        Creates a simple lighthouse model with a cylindrical tower, conical roof,
        and rectangular windows. The tower has a door at the base.
        """

        lighthouse = Solid()
        tower = Solid(shift=(0,0))
        roof = Solid(shift=(0, tower_height))
        lighthouse.tower = tower
        lighthouse.roof = roof

        # Define the tower's body geometry. It is a simple rectangle representing the side view of the cylinder.
        tower.body = Rectangle((0,0), 2*tower_radius, tower_height)

        # Define the roof's body geometry. It will be an isosceles triangle representing the cone in 2D.
        roof.body = Triangle((0, -roof_height/2), 2*tower_radius, roof_height)

        # Create various openings (windows and door) in the tower
        door = Hole(shift=(0, -tower_height/2 + door_width/2))
        windows = Hole()
        tower.door = door
        tower.windows = windows

        door.rect = Rectangle((0,0), door_width, 1.5*door_width)

        # Position windows evenly along the height of the tower
        num_windows = 4
        for i in range(num_windows):
            window_shift = (0, -tower_height/2 + tower_height*(i + 1)/(num_windows + 1))
            window = Rectangle(window_shift, window_width, window_width)
            setattr(windows, f'window_{i}', window)

        # Add circular hole at the top of the roof for the light
        roof.light_opening = Hole()
        roof.light_opening.hole = Circle((0, roof_height/2 - tower_radius/4), tower_radius/4)

        return lighthouse

    with AIDL_2D:
        model = lighthouse()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a lighthouse

    Sure! Let's create a model of a simple lighthouse. The design will consist of a main cylindrical tower, a conical roof, and rectangular windows. The tower will have a door at the base, and small windows along its height. The roof will have a small circular hole at the top to represent the lighthouse's light.

    Here's the initial design breakdown:
    - **Tower**: A cylinder with a door near the base and several small windows.
    - **Roof**: A cone on top of the tower with a circular hole (for the light).
    - **Windows**: Small rectangular shapes cut out of the tower at different heights.

    Let's start implementing this step-by-step:

    1. **Main Tower Structure**:
    2. **Roof Structure**:
    3. **Windows and Door**:
    4. **Holes for the Windows and Door**:
    5. **Combining All Parts into the Lighthouse Model**:

    ```python
    from AIDL import *

    def lighthouse(tower_radius: float = 3*inches,
                   tower_height: float = 10*inches,
                   roof_height: float = 3*inches,
                   door_width: float = 1*inch,
                   window_width: float = 0.5*inch):
        """
        Creates a simple lighthouse model with a cylindrical tower, conical roof,
        and rectangular windows. The tower has a door at the base.
        """

        lighthouse = Solid()
        tower = Solid(shift=(0,0))
        roof = Solid(shift=(0, tower_height))
        lighthouse.tower = tower
        lighthouse.roof = roof

        # Define the tower's body geometry. It is a simple rectangle representing the side view of the cylinder.
        tower.body = Rectangle((0,0), 2*tower_radius, tower_height)

        # Define the roof's body geometry. It will be an isosceles triangle representing the cone in 2D.
        roof.body = Triangle((0, -roof_height/2), 2*tower_radius, roof_height)

        # Create various openings (windows and door) in the tower
        door = Hole(shift=(0, -tower_height/2 + door_width/2))
        windows = Hole()
        tower.door = door
        tower.windows = windows

        door.rect = Rectangle((0,0), door_width, 1.5*door_width)

        # Position windows evenly along the height of the tower
        num_windows = 4
        for i in range(num_windows):
            window_shift = (0, -tower_height/2 + tower_height*(i + 1)/(num_windows + 1))
            window = Rectangle(window_shift, window_width, window_width)
            setattr(windows, f'window_{i}', window)

        # Add circular hole at the top of the roof for the light
        roof.light_opening = Hole()
        roof.light_opening.hole = Circle((0, roof_height/2 - tower_radius/4), tower_radius/4)

        return lighthouse

    with AIDL_2D:
        model = lighthouse()
    print(model.Solve())
    model.Render()
    ```

    This script defines a lighthouse with a cylindrical tower, conical roof, rectangular door, and windows. The lighthouse model has been divided into a tower and a roof, with respective openings for the door and windows on the tower, and a small circular hole on the roof to represent the lighthouse light.

    Let me know if you need any adjustments or additional features!