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CLIP Score: 28.15
from AIDL import *
def human_face(
head_width: float = 6 * inches,
head_height: float = 8 * inches,
eye_radius: float = 0.5 * inch,
nose_width: float = 0.5 * inch,
nose_height: float = 1 * inch,
mouth_width: float = 3 * inches,
mouth_height: float = 0.5 * inch
):
"""
Model a simplified human face with basic geometric features
"""
# Define the model structure with a main face solid and detail drawing
face = Solid()
face_details = Drawing()
# Attach the detail drawing to the face
face.details = face_details
# Define the head shape as an ellipse
face.head = Rectangle((0, 0), head_width, head_height)
# Define the eyes as two circles equally spaced on the upper part of the face
left_eye_position = (-head_width / 4, head_height / 4)
right_eye_position = (head_width / 4, head_height / 4)
face_details.left_eye = Circle(left_eye_position, eye_radius)
face_details.right_eye = Circle(right_eye_position, eye_radius)
# Define the nose as a triangle
nose_center = (0, -head_height / 8)
face_details.nose = Triangle(nose_center, nose_width, nose_height)
# Define the mouth as an arc
mouth_start = (-mouth_width / 2, -head_height / 2)
mouth_end = (mouth_width / 2, -head_height / 2)
face_details.mouth = Arc((0, -head_height / 2 + mouth_height/2), mouth_start, mouth_end)
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a human face
Creating a human face using AIDL for laser cutting can be an interesting challenge due to its complexity and need for a lot of details. To simplify the design, we can start with a basic stylized face with fundamental features such as the head shape, eyes, nose, and mouth. Once you are comfortable with this basic design, you can add more intricate details.
Here is a basic example of an AIDL program to generate a simplified human face:
```python
from AIDL import *
def human_face(
head_width: float = 6 * inches,
head_height: float = 8 * inches,
eye_radius: float = 0.5 * inch,
nose_width: float = 0.5 * inch,
nose_height: float = 1 * inch,
mouth_width: float = 3 * inches,
mouth_height: float = 0.5 * inch
):
"""
Model a simplified human face with basic geometric features
"""
# Define the model structure with a main face solid and detail drawing
face = Solid()
face_details = Drawing()
# Attach the detail drawing to the face
face.details = face_details
# Define the head shape as an ellipse
face.head = Rectangle((0, 0), head_width, head_height)
# Define the eyes as two circles equally spaced on the upper part of the face
left_eye_position = (-head_width / 4, head_height / 4)
right_eye_position = (head_width / 4, head_height / 4)
face_details.left_eye = Circle(left_eye_position, eye_radius)
face_details.right_eye = Circle(right_eye_position, eye_radius)
# Define the nose as a triangle
nose_center = (0, -head_height / 8)
face_details.nose = Triangle(nose_center, nose_width, nose_height)
# Define the mouth as an arc
mouth_start = (-mouth_width / 2, -head_height / 2)
mouth_end = (mouth_width / 2, -head_height / 2)
face_details.mouth = Arc((0, -head_height / 2 + mouth_height/2), mouth_start, mouth_end)
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
This program generates a simplified face with:
1. A head shape represented as a rectangle (simplified for now, you might change it to an ellipse later).
2. Two eyes represented as circles.
3. A nose represented as a triangle.
4. A mouth represented as an arc.
Feel free to guide me with any modifications or additional details you'd like to incorporate in this basic design!
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