noconstraints/butterfly/butterfly9


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butterfly9 image
                
from AIDL import *

def butterfly(
    body_length: float = 3 * inches,
    body_width: float = 0.5 * inches,
    wing_span: float = 6 * inches,
    wing_height: float = 1.5 * inches
):

    # Initial butterfly structure
    butterfly = Solid()
    
    # Tail, body, and head sections
    tail = Solid(shift=(0, -body_length / 2))
    body = Solid(shift=(0, 0))
    head = Solid(shift=(0, body_length / 2))

    # Add these parts to the butterfly structure
    butterfly.tail = tail
    butterfly.body = body
    butterfly.head = head

    # Tail geometry: Rectangle
    tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)
    
    # Body geometry: Rectangle
    body.body_part = Rectangle((0, 0), body_width, body_length / 2)
    
    # Head geometry: Circle
    head.head_part = Circle((0, 0), body_width / 2)

    # Wings
    left_wing = Solid(shift=(-body_width, body_length / 4))
    right_wing = Solid(shift=(body_width, body_length / 4))
    
    butterfly.left_wing = left_wing
    butterfly.right_wing = right_wing

    # Left wing geometry
    left_wing.wing_upper = Arc(
        center=(-wing_span / 2, wing_height), angle=180, end=(wing_span / 2, wing_height))
    left_wing.wing_lower = Arc(
        center=(-wing_span / 2, -wing_height / 2), start=(wing_span / 2, -wing_height / 2), end=(-wing_span / 2, wing_height / 2))

    # Right wing geometry (mirror image of the left)
    right_wing.wing_upper = Arc(
        center=(wing_span / 2, wing_height), angle=-180, end=(-wing_span / 2, wing_height))
    right_wing.wing_lower = Arc(
        center=(wing_span / 2, -wing_height / 2), start=(-wing_span / 2, -wing_height / 2), end=(wing_span / 2, wing_height / 2))

    # Wing details (Drawings)
    left_wing.details = Drawing()
    right_wing.details = Drawing()
    
    # Simple lines for wing details as an example
    left_wing.details.pattern = [
        Line((0, 0), (-wing_span / 4, wing_height / 2)),
        Line((0, 0), (-wing_span / 4, -wing_height / 2)),
        Line((-wing_span / 4, wing_height / 2), (-wing_span / 2, 0)),
        Line((-wing_span / 4, -wing_height / 2), (-wing_span / 2, 0))
    ]
    
    right_wing.details.pattern = [
        Line((0, 0), (wing_span / 4, wing_height / 2)),
        Line((0, 0), (wing_span / 4, -wing_height / 2)),
        Line((wing_span / 4, wing_height / 2), (wing_span / 2, 0)),
        Line((wing_span / 4, -wing_height / 2), (wing_span / 2, 0))
    ]
    
    return butterfly

with AIDL_2D:
    model = butterfly()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a butterfly

Sure! Let’s write an AIDL program to generate a butterfly. We'll break the model into sections to represent the various parts of the butterfly: body, wings, and decorative details. 

I'll proceed step-by-step, and you can provide feedback or corrections as we move along. Let's start with the basic structure of the butterfly by defining the function and importing necessary components.

### Step 1: Basic Setup

```python
from AIDL import *

def butterfly(
    body_length: float = 3 * inches,
    body_width: float = 0.5 * inches,
    wing_span: float = 6 * inches,
    wing_height: float = 1.5 * inches
):
    # Initial butterfly structure
    butterfly = Solid()
    
    # Tail, body, and head sections
    tail = Solid(shift=(0, -body_length/2))
    body = Solid(shift=(0, 0))
    head = Solid(shift=(0, body_length / 2))

    # Add these parts to the butterfly structure
    butterfly.tail = tail
    butterfly.body = body
    butterfly.head = head

    # Wings
    left_wing = Solid(shift=(-body_width, body_length/4))
    right_wing = Solid(shift=(body_width, body_length/4))
    
    butterfly.left_wing = left_wing
    butterfly.right_wing = right_wing
    
    return butterfly

with AIDL_2D:
    model = butterfly()
print(model.Solve())
model.Render()
```

### Step 2: Define the Body Geometry

Next, let's add details to the body parts (tail, central body, and head). We'll use simple shapes: a rectangle for the tail and body, and a circle for the head.

```python
from AIDL import *

def butterfly(
    body_length: float = 3 * inches,
    body_width: float = 0.5 * inches,
    wing_span: float = 6 * inches,
    wing_height: float = 1.5 * inches
):

    # Initial butterfly structure
    butterfly = Solid()
    
    # Tail, body, and head sections
    tail = Solid(shift=(0, -body_length/2))
    body = Solid(shift=(0, 0))
    head = Solid(shift=(0, body_length / 2))

    # Add these parts to the butterfly structure
    butterfly.tail = tail
    butterfly.body = body
    butterfly.head = head

    # Tail geometry: Rectangle
    tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)
    
    # Body geometry: Rectangle
    body.body_part = Rectangle((0, 0), body_width, body_length / 2)
    
    # Head geometry: Circle
    head.head_part = Circle((0, 0), body_width / 2)

    # Wings
    left_wing = Solid(shift=(-body_width, body_length/4))
    right_wing = Solid(shift=(body_width, body_length/4))
    
    butterfly.left_wing = left_wing
    butterfly.right_wing = right_wing
    
    return butterfly

with AIDL_2D:
    model = butterfly()
print(model.Solve())
model.Render()
```

### Step 3: Define the Wing Geometry

Let's add the wings' geometry. We'll use complex shapes to represent the wings, such as a combination of lines, arcs, and Bezier curves.

```python
# Continue our previous definitions

def butterfly(
    body_length: float = 3 * inches,
    body_width: float = 0.5 * inches,
    wing_span: float = 6 * inches,
    wing_height: float = 1.5 * inches
):
    # Initial butterfly structure
    butterfly = Solid()
    
    # Tail, body, and head sections
    tail = Solid(shift=(0, -body_length / 2))
    body = Solid(shift=(0, 0))
    head = Solid(shift=(0, body_length / 2))

    # Add these parts to the butterfly structure
    butterfly.tail = tail
    butterfly.body = body
    butterfly.head = head

    # Tail geometry: Rectangle
    tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)
    
    # Body geometry: Rectangle
    body.body_part = Rectangle((0, 0), body_width, body_length / 2)
    
    # Head geometry: Circle
    head.head_part = Circle((0, 0), body_width / 2)

    # Wings
    left_wing = Solid(shift=(-body_width, body_length / 4))
    right_wing = Solid(shift=(body_width, body_length / 4))
    
    # Add wings to butterfly
    butterfly.left_wing = left_wing
    butterfly.right_wing = right_wing
    
    # Left wing geometry
    left_wing.wing_upper = Arc(
        center=(-wing_span / 2, wing_height), angle=180, end=(wing_span / 2, wing_height))
    left_wing.wing_lower = Arc(
        center=(-wing_span / 2, -wing_height / 2), start=(wing_span / 2, -wing_height / 2), end=(-wing_span / 2, wing_height / 2))

    # Right wing geometry (mirror image of the left)
    right_wing.wing_upper = Arc(
        center=(wing_span / 2, wing_height), angle=-180, end=(-wing_span / 2, wing_height))
    right_wing.wing_lower = Arc(
        center=(wing_span / 2, -wing_height / 2), start=(-wing_span / 2, -wing_height / 2), end=(wing_span / 2, wing_height / 2))

    return butterfly

with AIDL_2D:
    model = butterfly()
print(model.Solve())
model.Render()
```

### Step 4: Adding Details to Wings

Finally, let's add some decorative patterns to the wings using Drawing structures.

```python
from AIDL import *

def butterfly(
    body_length: float = 3 * inches,
    body_width: float = 0.5 * inches,
    wing_span: float = 6 * inches,
    wing_height: float = 1.5 * inches
):

    # Initial butterfly structure
    butterfly = Solid()
    
    # Tail, body, and head sections
    tail = Solid(shift=(0, -body_length / 2))
    body = Solid(shift=(0, 0))
    head = Solid(shift=(0, body_length / 2))

    # Add these parts to the butterfly structure
    butterfly.tail = tail
    butterfly.body = body
    butterfly.head = head

    # Tail geometry: Rectangle
    tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)
    
    # Body geometry: Rectangle
    body.body_part = Rectangle((0, 0), body_width, body_length / 2)
    
    # Head geometry: Circle
    head.head_part = Circle((0, 0), body_width / 2)

    # Wings
    left_wing = Solid(shift=(-body_width, body_length / 4))
    right_wing = Solid(shift=(body_width, body_length / 4))
    
    butterfly.left_wing = left_wing
    butterfly.right_wing = right_wing

    # Left wing geometry
    left_wing.wing_upper = Arc(
        center=(-wing_span / 2, wing_height), angle=180, end=(wing_span / 2, wing_height))
    left_wing.wing_lower = Arc(
        center=(-wing_span / 2, -wing_height / 2), start=(wing_span / 2, -wing_height / 2), end=(-wing_span / 2, wing_height / 2))

    # Right wing geometry (mirror image of the left)
    right_wing.wing_upper = Arc(
        center=(wing_span / 2, wing_height), angle=-180, end=(-wing_span / 2, wing_height))
    right_wing.wing_lower = Arc(
        center=(wing_span / 2, -wing_height / 2), start=(-wing_span / 2, -wing_height / 2), end=(wing_span / 2, wing_height / 2))

    # Wing details (Drawings)
    left_wing.details = Drawing()
    right_wing.details = Drawing()
    
    # Simple lines for wing details as an example
    left_wing.details.pattern = [
        Line((0, 0), (-wing_span / 4, wing_height / 2)),
        Line((0, 0), (-wing_span / 4, -wing_height / 2)),
        Line((-wing_span / 4, wing_height / 2), (-wing_span / 2, 0)),
        Line((-wing_span / 4, -wing_height / 2), (-wing_span / 2, 0))
    ]
    
    right_wing.details.pattern = [
        Line((0, 0), (wing_span / 4, wing_height / 2)),
        Line((0, 0), (wing_span / 4, -wing_height / 2)),
        Line((wing_span / 4, wing_height / 2), (wing_span / 2, 0)),
        Line((wing_span / 4, -wing_height / 2), (wing_span / 2, 0))
    ]
    
    return butterfly

with AIDL_2D:
    model = butterfly()
print(model.Solve())
model.Render()
```

This should create a 2D model of a butterfly with a body and wings, including some decorative details. Feel free to let me know if you need any changes or additional details!