## noconstraints/butterfly/butterfly9

### Image | ### Program | ### Conversation

###
CLIP Score: 25.3

    from AIDL import *

    def butterfly(
        body_length: float = 3 * inches,
        body_width: float = 0.5 * inches,
        wing_span: float = 6 * inches,
        wing_height: float = 1.5 * inches
    ):

        # Initial butterfly structure
        butterfly = Solid()

        # Tail, body, and head sections
        tail = Solid(shift=(0, -body_length / 2))
        body = Solid(shift=(0, 0))
        head = Solid(shift=(0, body_length / 2))

        # Add these parts to the butterfly structure
        butterfly.tail = tail
        butterfly.body = body
        butterfly.head = head

        # Tail geometry: Rectangle
        tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)

        # Body geometry: Rectangle
        body.body_part = Rectangle((0, 0), body_width, body_length / 2)

        # Head geometry: Circle
        head.head_part = Circle((0, 0), body_width / 2)

        # Wings
        left_wing = Solid(shift=(-body_width, body_length / 4))
        right_wing = Solid(shift=(body_width, body_length / 4))

        butterfly.left_wing = left_wing
        butterfly.right_wing = right_wing

        # Left wing geometry
        left_wing.wing_upper = Arc(
            center=(-wing_span / 2, wing_height), angle=180, end=(wing_span / 2, wing_height))
        left_wing.wing_lower = Arc(
            center=(-wing_span / 2, -wing_height / 2), start=(wing_span / 2, -wing_height / 2), end=(-wing_span / 2, wing_height / 2))

        # Right wing geometry (mirror image of the left)
        right_wing.wing_upper = Arc(
            center=(wing_span / 2, wing_height), angle=-180, end=(-wing_span / 2, wing_height))
        right_wing.wing_lower = Arc(
            center=(wing_span / 2, -wing_height / 2), start=(-wing_span / 2, -wing_height / 2), end=(wing_span / 2, wing_height / 2))

        # Wing details (Drawings)
        left_wing.details = Drawing()
        right_wing.details = Drawing()

        # Simple lines for wing details as an example
        left_wing.details.pattern = [
            Line((0, 0), (-wing_span / 4, wing_height / 2)),
            Line((0, 0), (-wing_span / 4, -wing_height / 2)),
            Line((-wing_span / 4, wing_height / 2), (-wing_span / 2, 0)),
            Line((-wing_span / 4, -wing_height / 2), (-wing_span / 2, 0))
        ]

        right_wing.details.pattern = [
            Line((0, 0), (wing_span / 4, wing_height / 2)),
            Line((0, 0), (wing_span / 4, -wing_height / 2)),
            Line((wing_span / 4, wing_height / 2), (wing_span / 2, 0)),
            Line((wing_span / 4, -wing_height / 2), (wing_span / 2, 0))
        ]

        return butterfly

    with AIDL_2D:
        model = butterfly()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a butterfly

    Sure! Let’s write an AIDL program to generate a butterfly. We'll break the model into sections to represent the various parts of the butterfly: body, wings, and decorative details.

    I'll proceed step-by-step, and you can provide feedback or corrections as we move along. Let's start with the basic structure of the butterfly by defining the function and importing necessary components.

    ### Step 1: Basic Setup

    ```python
    from AIDL import *

    def butterfly(
        body_length: float = 3 * inches,
        body_width: float = 0.5 * inches,
        wing_span: float = 6 * inches,
        wing_height: float = 1.5 * inches
    ):
        # Initial butterfly structure
        butterfly = Solid()

        # Tail, body, and head sections
        tail = Solid(shift=(0, -body_length/2))
        body = Solid(shift=(0, 0))
        head = Solid(shift=(0, body_length / 2))

        # Add these parts to the butterfly structure
        butterfly.tail = tail
        butterfly.body = body
        butterfly.head = head

        # Wings
        left_wing = Solid(shift=(-body_width, body_length/4))
        right_wing = Solid(shift=(body_width, body_length/4))

        butterfly.left_wing = left_wing
        butterfly.right_wing = right_wing

        return butterfly

    with AIDL_2D:
        model = butterfly()
    print(model.Solve())
    model.Render()
    ```

    ### Step 2: Define the Body Geometry

    Next, let's add details to the body parts (tail, central body, and head). We'll use simple shapes: a rectangle for the tail and body, and a circle for the head.

    ```python
    from AIDL import *

    def butterfly(
        body_length: float = 3 * inches,
        body_width: float = 0.5 * inches,
        wing_span: float = 6 * inches,
        wing_height: float = 1.5 * inches
    ):

        # Initial butterfly structure
        butterfly = Solid()

        # Tail, body, and head sections
        tail = Solid(shift=(0, -body_length/2))
        body = Solid(shift=(0, 0))
        head = Solid(shift=(0, body_length / 2))

        # Add these parts to the butterfly structure
        butterfly.tail = tail
        butterfly.body = body
        butterfly.head = head

        # Tail geometry: Rectangle
        tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)

        # Body geometry: Rectangle
        body.body_part = Rectangle((0, 0), body_width, body_length / 2)

        # Head geometry: Circle
        head.head_part = Circle((0, 0), body_width / 2)

        # Wings
        left_wing = Solid(shift=(-body_width, body_length/4))
        right_wing = Solid(shift=(body_width, body_length/4))

        butterfly.left_wing = left_wing
        butterfly.right_wing = right_wing

        return butterfly

    with AIDL_2D:
        model = butterfly()
    print(model.Solve())
    model.Render()
    ```

    ### Step 3: Define the Wing Geometry

    Let's add the wings' geometry. We'll use complex shapes to represent the wings, such as a combination of lines, arcs, and Bezier curves.

    ```python
    # Continue our previous definitions

    def butterfly(
        body_length: float = 3 * inches,
        body_width: float = 0.5 * inches,
        wing_span: float = 6 * inches,
        wing_height: float = 1.5 * inches
    ):
        # Initial butterfly structure
        butterfly = Solid()

        # Tail, body, and head sections
        tail = Solid(shift=(0, -body_length / 2))
        body = Solid(shift=(0, 0))
        head = Solid(shift=(0, body_length / 2))

        # Add these parts to the butterfly structure
        butterfly.tail = tail
        butterfly.body = body
        butterfly.head = head

        # Tail geometry: Rectangle
        tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)

        # Body geometry: Rectangle
        body.body_part = Rectangle((0, 0), body_width, body_length / 2)

        # Head geometry: Circle
        head.head_part = Circle((0, 0), body_width / 2)

        # Wings
        left_wing = Solid(shift=(-body_width, body_length / 4))
        right_wing = Solid(shift=(body_width, body_length / 4))

        # Add wings to butterfly
        butterfly.left_wing = left_wing
        butterfly.right_wing = right_wing

        # Left wing geometry
        left_wing.wing_upper = Arc(
            center=(-wing_span / 2, wing_height), angle=180, end=(wing_span / 2, wing_height))
        left_wing.wing_lower = Arc(
            center=(-wing_span / 2, -wing_height / 2), start=(wing_span / 2, -wing_height / 2), end=(-wing_span / 2, wing_height / 2))

        # Right wing geometry (mirror image of the left)
        right_wing.wing_upper = Arc(
            center=(wing_span / 2, wing_height), angle=-180, end=(-wing_span / 2, wing_height))
        right_wing.wing_lower = Arc(
            center=(wing_span / 2, -wing_height / 2), start=(-wing_span / 2, -wing_height / 2), end=(wing_span / 2, wing_height / 2))

        return butterfly

    with AIDL_2D:
        model = butterfly()
    print(model.Solve())
    model.Render()
    ```

    ### Step 4: Adding Details to Wings

    Finally, let's add some decorative patterns to the wings using Drawing structures.

    ```python
    from AIDL import *

    def butterfly(
        body_length: float = 3 * inches,
        body_width: float = 0.5 * inches,
        wing_span: float = 6 * inches,
        wing_height: float = 1.5 * inches
    ):

        # Initial butterfly structure
        butterfly = Solid()

        # Tail, body, and head sections
        tail = Solid(shift=(0, -body_length / 2))
        body = Solid(shift=(0, 0))
        head = Solid(shift=(0, body_length / 2))

        # Add these parts to the butterfly structure
        butterfly.tail = tail
        butterfly.body = body
        butterfly.head = head

        # Tail geometry: Rectangle
        tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)

        # Body geometry: Rectangle
        body.body_part = Rectangle((0, 0), body_width, body_length / 2)

        # Head geometry: Circle
        head.head_part = Circle((0, 0), body_width / 2)

        # Wings
        left_wing = Solid(shift=(-body_width, body_length / 4))
        right_wing = Solid(shift=(body_width, body_length / 4))

        butterfly.left_wing = left_wing
        butterfly.right_wing = right_wing

        # Left wing geometry
        left_wing.wing_upper = Arc(
            center=(-wing_span / 2, wing_height), angle=180, end=(wing_span / 2, wing_height))
        left_wing.wing_lower = Arc(
            center=(-wing_span / 2, -wing_height / 2), start=(wing_span / 2, -wing_height / 2), end=(-wing_span / 2, wing_height / 2))

        # Right wing geometry (mirror image of the left)
        right_wing.wing_upper = Arc(
            center=(wing_span / 2, wing_height), angle=-180, end=(-wing_span / 2, wing_height))
        right_wing.wing_lower = Arc(
            center=(wing_span / 2, -wing_height / 2), start=(-wing_span / 2, -wing_height / 2), end=(wing_span / 2, wing_height / 2))

        # Wing details (Drawings)
        left_wing.details = Drawing()
        right_wing.details = Drawing()

        # Simple lines for wing details as an example
        left_wing.details.pattern = [
            Line((0, 0), (-wing_span / 4, wing_height / 2)),
            Line((0, 0), (-wing_span / 4, -wing_height / 2)),
            Line((-wing_span / 4, wing_height / 2), (-wing_span / 2, 0)),
            Line((-wing_span / 4, -wing_height / 2), (-wing_span / 2, 0))
        ]

        right_wing.details.pattern = [
            Line((0, 0), (wing_span / 4, wing_height / 2)),
            Line((0, 0), (wing_span / 4, -wing_height / 2)),
            Line((wing_span / 4, wing_height / 2), (wing_span / 2, 0)),
            Line((wing_span / 4, -wing_height / 2), (wing_span / 2, 0))
        ]

        return butterfly

    with AIDL_2D:
        model = butterfly()
    print(model.Solve())
    model.Render()
    ```

    This should create a 2D model of a butterfly with a body and wings, including some decorative details. Feel free to let me know if you need any changes or additional details!