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CLIP Score: 26.22
from AIDL import *
def t_shirt_pattern(
body_length: float = 30*inches,
body_width: float = 20*inches,
sleeve_length: float = 10*inches,
sleeve_width: float = 8*inches
):
"""
Create a T-shirt pattern with specified dimensions.
This will include the main body piece and the sleeve pieces.
"""
# Main T-shirt structure
t_shirt = Solid()
# Body piece
body = Solid()
t_shirt.body = body
# Define the body geometry as two rectangles for the front and back, composed together
body.front = Rectangle((0, 0), body_width, body_length)
body.back = Rectangle((0, -body_length - 2*inch), body_width, body_length)
# Define the neckline (simple rounded neckline)
neckline_hole = Hole()
neckline = Solid(shift=(0, body_length/2 - 2*inches))
body.front.neckline = neckline
body.front.neckline_hole = neckline_hole
neckline_hole.cutout = Circle((0, body_length/2 - 2*inches), body_width/4)
# Sleeve pieces
sleeve_left = Solid(shift=(-0.5 * body_width - sleeve_width / 2, 0))
sleeve_right = Solid(shift=(0.5 * body_width + sleeve_width / 2, 0))
t_shirt.sleeve_left = sleeve_left
t_shirt.sleeve_right = sleeve_right
# Define the sleeve geometry
sleeve_left.shape = Rectangle((0, 0), sleeve_width, sleeve_length)
sleeve_right.shape = Rectangle((0, 0), sleeve_width, sleeve_length)
return t_shirt
with AIDL_2D:
model = t_shirt_pattern()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a garment patterns for clothing manufacturing
Sure, let's create a simple garment pattern for a basic T-shirt. This will include a main body piece (front and back will be the same), and basic sleeve pieces. To start, let's define the necessary measurements for the T-shirt:
- Body Length
- Body Width
- Sleeve Length
- Sleeve Width
I'll create the outline of the T-shirt with these measurements. We can later refine it as needed to add more details if required.
Here's how we can build this in the AIDL language:
```python
from AIDL import *
def t_shirt_pattern(
body_length: float = 30*inches,
body_width: float = 20*inches,
sleeve_length: float = 10*inches,
sleeve_width: float = 8*inches
):
"""
Create a T-shirt pattern with specified dimensions.
This will include the main body piece and the sleeve pieces.
"""
# Main T-shirt structure
t_shirt = Solid()
# Body piece
body = Solid()
t_shirt.body = body
# Define the body geometry as two rectangles for the front and back, composed together
body.front = Rectangle((0, 0), body_width, body_length)
body.back = Rectangle((0, -body_length - 2*inch), body_width, body_length)
# Define the neckline (simple rounded neckline)
neckline_hole = Hole()
neckline = Solid(shift=(0, body_length/2 - 2*inches))
body.front.neckline = neckline
body.front.neckline_hole = neckline_hole
neckline_hole.cutout = Circle((0, body_length/2 - 2*inches), body_width/4)
# Sleeve pieces
sleeve = Solid()
t_shirt.sleeve_left = Solid(shift=(-0.5 * body_width - sleeve_width / 2, 0))
t_shirt.sleeve_right = Solid(shift=(0.5 * body_width + sleeve_width / 2, 0))
# Define the sleeve geometry
sleeve.shape = Rectangle((0, 0), sleeve_width, sleeve_length)
t_shirt.sleeve_left.shape = sleeve.shape
t_shirt.sleeve_right.shape = sleeve.shape
return t_shirt
with AIDL_2D:
model = t_shirt_pattern()
print(model.Solve())
model.Render()
```
Here’s a breakdown of the T-shirt pattern made above:
1. **Main T-shirt Structure:**
- The `t_shirt` variable represents the entire T-shirt pattern as a `Solid`.
2. **Body Piece:**
- The front and back of the T-shirt are defined as rectangles with the specified body length and body width.
- A simple round neckline is cut out from the front piece using a circle. The position of the neckline is shifted appropriately relative to the body.
3. **Sleeves:**
- Both left and right sleeves are defined as rectangles with the specified sleeve length and sleeve width.
- Sleeves are placed on either side of the body.
Feel free to expand this template with additional details for hems, cuffs, or other garment pattern features. If you need to add more details or adjust any dimensions, let me know and we can refine the pattern further.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 47, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
self._compile()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 729, in _compile
self._compile_recursive()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 784, in _compile_recursive
next_group = child._compile_recursive(path + [name], self, next_group)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 801, in _compile_recursive
child._compile(
File "/net/projects/ranalab/jz/aidl/AIDL/geometry.py", line 113, in _compile
raise GeoInMultipleStructures([GeoAndStructures(self, [structure_parent, self._parent_structure])])
AIDL.feedback.GeoInMultipleStructures: []
The error `GeoInMultipleStructures` indicates that a geometry object (or a structure) is being assigned to more than one parent structure, which is not allowed.
Upon checking the error message and the code I provided, the issue likely arises from the reusing of the `sleeve.shape` for both left and right sleeves. Each geometry object should be unique and should not belong to more than one structure.
Let's create separate geometries for each sleeve to resolve this issue.
Here's the revised code:
```python
from AIDL import *
def t_shirt_pattern(
body_length: float = 30*inches,
body_width: float = 20*inches,
sleeve_length: float = 10*inches,
sleeve_width: float = 8*inches
):
"""
Create a T-shirt pattern with specified dimensions.
This will include the main body piece and the sleeve pieces.
"""
# Main T-shirt structure
t_shirt = Solid()
# Body piece
body = Solid()
t_shirt.body = body
# Define the body geometry as two rectangles for the front and back, composed together
body.front = Rectangle((0, 0), body_width, body_length)
body.back = Rectangle((0, -body_length - 2*inch), body_width, body_length)
# Define the neckline (simple rounded neckline)
neckline_hole = Hole()
neckline = Solid(shift=(0, body_length/2 - 2*inches))
body.front.neckline = neckline
body.front.neckline_hole = neckline_hole
neckline_hole.cutout = Circle((0, body_length/2 - 2*inches), body_width/4)
# Sleeve pieces
sleeve_left = Solid(shift=(-0.5 * body_width - sleeve_width / 2, 0))
sleeve_right = Solid(shift=(0.5 * body_width + sleeve_width / 2, 0))
t_shirt.sleeve_left = sleeve_left
t_shirt.sleeve_right = sleeve_right
# Define the sleeve geometry
sleeve_left.shape = Rectangle((0, 0), sleeve_width, sleeve_length)
sleeve_right.shape = Rectangle((0, 0), sleeve_width, sleeve_length)
return t_shirt
with AIDL_2D:
model = t_shirt_pattern()
print(model.Solve())
model.Render()
```
In this version:
- We create separate `Solid` structures for `sleeve_left` and `sleeve_right`.
- We define separate rectangle geometries for left and right sleeves to ensure they are not shared.
This should resolve the `GeoInMultipleStructures` error. Please try running this code and let me know if you encounter any more issues or if there are further modifications needed!
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