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CLIP Score: 25.73
from AIDL import *
def mountain(base_height: float = 10*inches, base_width: float = 12*inches, snow_height: float = 3*inches):
"""
Create a simple mountain model with a triangular base and a snowy peak.
"""
# Mountain structure
mountain = Solid()
# Define the base of the mountain
base = Solid()
mountain.base = base
# Define the snow cap on top
snow_cap = Solid(shift=(0, base_height - snow_height))
mountain.snow_cap = snow_cap
# Add drawing lines for rocky texture
texture = Drawing(shift=(0, base_height / 2))
mountain.texture = texture
# Mountain Base Geometry: Larger triangle
base.shape = Triangle((0, 0), base_width, base_height)
# Snow Cap Geometry: Smaller triangle at the peak
snow_cap.shape = Triangle((0, snow_height / 2), base_width / 3, snow_height)
# Texture Lines: Creating a few lines to simulate rockiness
texture.lines = [
Line((-base_width / 4, -base_height / 4), (base_width / 4, -base_height / 4)),
Line((-base_width / 3, -base_height / 2), (-base_width / 6, -base_height / 3)),
Line((base_width / 3, -base_height / 2), (base_width / 6, -base_height / 3))
]
return mountain
with AIDL_2D:
model = mountain()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a mountain
Sure, let's create an AIDL program to generate a simple mountain shape. For this example, I will create a mountain with a triangular shape to represent a simplified mountain peak. Let's add some details such as a snow cap and some engraved lines to represent the rocky texture.
First, I'll define the function to generate the mountain shape. Here's the initial plan:
1. Build the base structure for the mountain using a triangular shape.
2. Add a snow cap at the peak using another smaller triangular shape.
3. Add some drawing lines to simulate a rocky surface.
Let's go step-by-step to build this.
### Step 1: Import AIDL and Define the Base Function
```python
from AIDL import *
def mountain(base_height: float = 10*inches, base_width: float = 12*inches, snow_height: float = 3*inches):
"""
Create a simple mountain model with a triangular base and a snowy peak.
"""
# Mountain structure
mountain = Solid()
# Define the base of the mountain
base = Solid()
mountain.base = base
# Define the snow cap on top
snow_cap = Solid(shift=(0, base_height - snow_height))
mountain.snow_cap = snow_cap
# Add drawing lines for rocky texture
texture = Drawing(shift=(0, base_height / 2))
mountain.texture = texture
# Mountain Base Geometry: Larger triangle
base.shape = Triangle((0, 0), base_width, base_height)
# Snow Cap Geometry: Smaller triangle at the peak
snow_cap.shape = Triangle((0, snow_height / 2), base_width / 3, snow_height)
# Texture Lines: Creating a few lines to simulate rockiness
texture.lines = [
Line((-base_width / 4, -base_height / 4), (base_width / 4, -base_height / 4)),
Line((-base_width / 3, -base_height / 2), (-base_width / 6, -base_height / 3)),
Line((base_width / 3, -base_height / 2), (base_width / 6, -base_height / 3))
]
return mountain
with AIDL_2D:
model = mountain()
print(model.Solve())
model.Render()
```
### Explanation
1. **Import AIDL:** The program begins by importing everything from the AIDL library.
2. **Define the Function:** The `mountain` function accepts parameters `base_height`, `base_width`, and `snow_height` to allow customization. It creates the main structure (`mountain`) as a `Solid`.
3. **Mountain Base and Snow Cap:** The mountain base and snow cap are added as substructures. The base is a larger triangle representing the mountain, while the snow cap is a smaller triangle positioned at the peak.
4. **Drawing Texture:** Texture lines are drawn to simulate rocky features. They add details and engraving lines onto the mountain shape.
5. **Model Rendering:** The generated model is solved and rendered.
Feel free to modify the dimensions and add more details to better fit your vision of a mountain. Let me know if you'd like to add any additional features or if you have any questions!
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