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CLIP Score: 26.74
from AIDL import *
def car(
body_length: float = 10*inches,
body_height: float = 4*inches,
wheel_radius: float = 1*inch,
window_length: float = 4*inches,
window_height: float = 1.5*inches):
"""
Creates a simple car model with a rectangular body, two rectangular windows,
and four circular wheels.
"""
car = Assembly() # Use Assembly because we have multiple separate parts (wheels, windows, body)
# Creating the car body
body = Solid()
car.body = body
body.geometry = Rectangle((0, 0), body_length, body_height)
# Creating windows as holes in the body
windows = Hole()
body.windows = windows
front_window = Rectangle((-body_length/4, body_height/4), window_length, window_height)
rear_window = Rectangle((body_length/4, body_height/4), window_length, window_height)
windows.geometries = [front_window, rear_window]
# Creating the wheels
wheels = Assembly()
car.wheels = wheels
wheel_positions = [
(-body_length/3, -body_height/2-wheel_radius),
(body_length/3, -body_height/2-wheel_radius),
(-body_length/3, body_height/2+wheel_radius),
(body_length/3, body_height/2+wheel_radius),
]
wheels.wheel_geometries = [Circle(pos, wheel_radius) for pos in wheel_positions]
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a car
Sure, let's create an AIDL program to generate a simple car model. For simplicity, we will create a car with the following parts:
1. Car body.
2. Windows (Holes in the body).
3. Wheels (Separate circles).
Here's how we can structure the program:
```python
from AIDL import *
def car(
body_length: float = 10*inches,
body_height: float = 4*inches,
wheel_radius: float = 1*inch,
window_length: float = 4*inches,
window_height: float = 1.5*inches):
"""
Creates a simple car model with a rectangular body, two rectangular windows,
and four circular wheels.
"""
car = Assembly() # Use Assembly because we have multiple separate parts (wheels, windows, body)
# Creating the car body
body = Solid()
car.body = body
body.geometry = Rectangle((0, 0), body_length, body_height)
# Creating windows as holes in the body
windows = Hole()
body.windows = windows
front_window = Rectangle((-body_length/4, body_height/4), window_length, window_height)
rear_window = Rectangle((body_length/4, body_height/4), window_length, window_height)
windows.geometries = [front_window, rear_window]
# Creating the wheels
wheels = Assembly()
car.wheels = wheels
wheel_positions = [
(-body_length/3, -body_height/2-wheel_radius),
(body_length/3, -body_height/2-wheel_radius),
(-body_length/3, body_height/2+wheel_radius),
(body_length/3, body_height/2+wheel_radius),
]
wheels.wheel_geometries = [Circle(pos, wheel_radius) for pos in wheel_positions]
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
Here’s a step-by-step breakdown of what's happening in the program:
1. **Define the car function**: This function sets the parameters for the car, providing default values that we can adjust as needed.
2. **Create the car Assembly**: Since a car has multiple distinct parts (body, windows, wheels), we use an Assembly structure.
3. **Defining the car body**: We create a Solid node for the body and add a Rectangle that defines the body shape.
4. **Creating windows**: Windows are subtracted from the body using the Hole structure. We add two rectangular windows (front and rear).
5. **Creating wheels**: Wheels are separate solid objects, so we create a Assembly node and add four Circle geometries positioned around the body.
By running this program, you should generate a simple car model with a body, windows, and wheels. If you have any specific requirements or adjustments, please let me know, and we can modify the program accordingly.
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