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CLIP Score: 29.34
from AIDL import *
def car():
"""
Generates a simple car model with a main body, four wheels, and windows.
"""
# Main car structure
car = Solid()
# Car components
body = Solid()
wheel_front_left = Solid()
wheel_front_right = Solid()
wheel_back_left = Solid()
wheel_back_right = Solid()
window_front = Solid()
window_back = Solid()
# Attach components to the car
car.body = body
car.wheel_front_left = wheel_front_left
car.wheel_front_right = wheel_front_right
car.wheel_back_left = wheel_back_left
car.wheel_back_right = wheel_back_right
car.window_front = window_front
car.window_back = window_back
# Define sizes and positions for the components
car.AddConstraint(body.bb.width == 10*inches)
car.AddConstraint(body.bb.height == 3*inches)
wheel_diameter = 1.5*inches
car.AddConstraint(wheel_front_left.bb.width == wheel_diameter)
car.AddConstraint(wheel_front_left.bb.height == wheel_diameter)
car.AddConstraint(wheel_front_right.bb.width == wheel_diameter)
car.AddConstraint(wheel_front_right.bb.height == wheel_diameter)
car.AddConstraint(wheel_back_left.bb.width == wheel_diameter)
car.AddConstraint(wheel_back_left.bb.height == wheel_diameter)
car.AddConstraint(wheel_back_right.bb.width == wheel_diameter)
car.AddConstraint(wheel_back_right.bb.height == wheel_diameter)
# Position the wheels relative to the body
car.AddConstraint(wheel_front_left.bb.left == body.bb.left + 1*inch)
car.AddConstraint(wheel_front_left.bb.bottom == body.bb.bottom - wheel_diameter / 2)
car.AddConstraint(wheel_front_right.bb.right == body.bb.right - 1*inch)
car.AddConstraint(wheel_front_right.bb.bottom == body.bb.bottom - wheel_diameter / 2)
car.AddConstraint(wheel_back_left.bb.left == body.bb.left + 1*inch)
car.AddConstraint(wheel_back_left.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
car.AddConstraint(wheel_back_right.bb.right == body.bb.right - 1*inch)
car.AddConstraint(wheel_back_right.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
# Define the windows
car.AddConstraint(window_front.bb.width == 3*inches)
car.AddConstraint(window_front.bb.height == 1*inch)
car.AddConstraint(window_back.bb.width == 3*inches)
car.AddConstraint(window_back.bb.height == 1*inch)
# Position the windows
car.AddConstraint(window_front.bb.top == body.bb.top - 1.5*inch)
car.AddConstraint(window_front.bb.left == body.bb.left + 1*inch)
car.AddConstraint(window_back.bb.top == body.bb.top - 1.5*inch)
car.AddConstraint(window_back.bb.right == body.bb.right - 1*inch)
# Adding Geometry
body.rectangle = Rectangle((0, 0), 10*inches, 3*inches)
# Adding wheels as circles
wheel_front_left.circle = Circle((0, 0), wheel_diameter / 2)
wheel_front_right.circle = Circle((0, 0), wheel_diameter / 2)
wheel_back_left.circle = Circle((0, 0), wheel_diameter / 2)
wheel_back_right.circle = Circle((0, 0), wheel_diameter / 2)
# Adding windows as rectangles
window_front.rectangle = Rectangle((0, 0), 3*inches, 1*inch)
window_back.rectangle = Rectangle((0, 0), 3*inches, 1*inch)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a car
Sure! Let's approach the design of a simple car step-by-step. We'll think about the structure of the car, which could include components like the main body, windows, wheels, and some details like doors.
To begin, let’s define the overarching structure of the car and then delve into each component.
### Step 1: Hierarchical Structure
We'll start by defining the main structure and its immediate children: the body, wheels, and windows.
Here's the basic outline for the car:
```python
from AIDL import *
def car():
"""
Generates a simple car model with a main body, four wheels, and windows.
"""
# Main car structure
car = Solid()
# Car components
body = Solid()
wheel_front_left = Solid()
wheel_front_right = Solid()
wheel_back_left = Solid()
wheel_back_right = Solid()
window_front = Solid()
window_back = Solid()
# Attach components to the car
car.body = body
car.wheel_front_left = wheel_front_left
car.wheel_front_right = wheel_front_right
car.wheel_back_left = wheel_back_left
car.wheel_back_right = wheel_back_right
car.window_front = window_front
car.window_back = window_back
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 2: Adding Constraints
Now, let's define some constraints to specify the relationships between the components and their positions.
```python
from AIDL import *
def car():
"""
Generates a simple car model with a main body, four wheels, and windows.
"""
# Main car structure
car = Solid()
# Car components
body = Solid()
wheel_front_left = Solid()
wheel_front_right = Solid()
wheel_back_left = Solid()
wheel_back_right = Solid()
window_front = Solid()
window_back = Solid()
# Attach components to the car
car.body = body
car.wheel_front_left = wheel_front_left
car.wheel_front_right = wheel_front_right
car.wheel_back_left = wheel_back_left
car.wheel_back_right = wheel_back_right
car.window_front = window_front
car.window_back = window_back
# Define sizes and positions for the components
car.AddConstraint(body.bb.width == 10*inches)
car.AddConstraint(body.bb.height == 3*inches)
wheel_diameter = 1.5*inches
car.AddConstraint(wheel_front_left.bb.width == wheel_diameter)
car.AddConstraint(wheel_front_left.bb.height == wheel_diameter)
car.AddConstraint(wheel_front_right.bb.width == wheel_diameter)
car.AddConstraint(wheel_front_right.bb.height == wheel_diameter)
car.AddConstraint(wheel_back_left.bb.width == wheel_diameter)
car.AddConstraint(wheel_back_left.bb.height == wheel_diameter)
car.AddConstraint(wheel_back_right.bb.width == wheel_diameter)
car.AddConstraint(wheel_back_right.bb.height == wheel_diameter)
# Position the wheels relative to the body
car.AddConstraint(wheel_front_left.bb.left == body.bb.left + 1*inch)
car.AddConstraint(wheel_front_left.bb.bottom == body.bb.bottom - wheel_diameter / 2)
car.AddConstraint(wheel_front_right.bb.right == body.bb.right - 1*inch)
car.AddConstraint(wheel_front_right.bb.bottom == body.bb.bottom - wheel_diameter / 2)
car.AddConstraint(wheel_back_left.bb.left == body.bb.left + 1*inch)
car.AddConstraint(wheel_back_left.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
car.AddConstraint(wheel_back_right.bb.right == body.bb.right - 1*inch)
car.AddConstraint(wheel_back_right.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
# Define the windows
car.AddConstraint(window_front.bb.width == 3*inches)
car.AddConstraint(window_front.bb.height == 1*inch)
car.AddConstraint(window_back.bb.width == 3*inches)
car.AddConstraint(window_back.bb.height == 1*inch)
# Position the windows
car.AddConstraint(window_front.bb.top == body.bb.top - 1.5*inch)
car.AddConstraint(window_front.bb.left == body.bb.left + 1*inch)
car.AddConstraint(window_back.bb.top == body.bb.top - 1.5*inch)
car.AddConstraint(window_back.bb.right == body.bb.right - 1*inch)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 3: Adding Geometry
Let's add geometric shapes to these components:
```python
from AIDL import *
def car():
"""
Generates a simple car model with a main body, four wheels, and windows.
"""
# Main car structure
car = Solid()
# Car components
body = Solid()
wheel_front_left = Solid()
wheel_front_right = Solid()
wheel_back_left = Solid()
wheel_back_right = Solid()
window_front = Solid()
window_back = Solid()
# Attach components to the car
car.body = body
car.wheel_front_left = wheel_front_left
car.wheel_front_right = wheel_front_right
car.wheel_back_left = wheel_back_left
car.wheel_back_right = wheel_back_right
car.window_front = window_front
car.window_back = window_back
# Define sizes and positions for the components
car.AddConstraint(body.bb.width == 10*inches)
car.AddConstraint(body.bb.height == 3*inches)
wheel_diameter = 1.5*inches
car.AddConstraint(wheel_front_left.bb.width == wheel_diameter)
car.AddConstraint(wheel_front_left.bb.height == wheel_diameter)
car.AddConstraint(wheel_front_right.bb.width == wheel_diameter)
car.AddConstraint(wheel_front_right.bb.height == wheel_diameter)
car.AddConstraint(wheel_back_left.bb.width == wheel_diameter)
car.AddConstraint(wheel_back_left.bb.height == wheel_diameter)
car.AddConstraint(wheel_back_right.bb.width == wheel_diameter)
car.AddConstraint(wheel_back_right.bb.height == wheel_diameter)
# Position the wheels relative to the body
car.AddConstraint(wheel_front_left.bb.left == body.bb.left + 1*inch)
car.AddConstraint(wheel_front_left.bb.bottom == body.bb.bottom - wheel_diameter / 2)
car.AddConstraint(wheel_front_right.bb.right == body.bb.right - 1*inch)
car.AddConstraint(wheel_front_right.bb.bottom == body.bb.bottom - wheel_diameter / 2)
car.AddConstraint(wheel_back_left.bb.left == body.bb.left + 1*inch)
car.AddConstraint(wheel_back_left.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
car.AddConstraint(wheel_back_right.bb.right == body.bb.right - 1*inch)
car.AddConstraint(wheel_back_right.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
# Define the windows
car.AddConstraint(window_front.bb.width == 3*inches)
car.AddConstraint(window_front.bb.height == 1*inch)
car.AddConstraint(window_back.bb.width == 3*inches)
car.AddConstraint(window_back.bb.height == 1*inch)
# Position the windows
car.AddConstraint(window_front.bb.top == body.bb.top - 1.5*inch)
car.AddConstraint(window_front.bb.left == body.bb.left + 1*inch)
car.AddConstraint(window_back.bb.top == body.bb.top - 1.5*inch)
car.AddConstraint(window_back.bb.right == body.bb.right - 1*inch)
# Adding Geometry
body.rectangle = Rectangle((0, 0), 10*inches, 3*inches)
# Adding wheels as circles
wheel_front_left.circle = Circle((0, 0), wheel_diameter / 2)
wheel_front_right.circle = Circle((0, 0), wheel_diameter / 2)
wheel_back_left.circle = Circle((0, 0), wheel_diameter / 2)
wheel_back_right.circle = Circle((0, 0), wheel_diameter / 2)
# Adding windows as rectangles
window_front.rectangle = Rectangle((0, 0), 3*inches, 1*inch)
window_back.rectangle = Rectangle((0, 0), 3*inches, 1*inch)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 4: Holes for Windows
We can further improve by making the windows as holes on the car body structure rather than standalone structures.
Here's the refined version:
```python
from AIDL import *
def car():
"""
Generates a simple car model with a main body, four wheels, and windows.
"""
# Main car structure
car = Solid()
# Car components
body = Solid()
wheel_front_left = Solid()
wheel_front_right = Solid()
wheel_back_left = Solid()
wheel_back_right = Solid()
window_holes = Hole()
# Attach components to the car
car.body = body
car.wheel_front_left = wheel_front_left
car.wheel_front_right = wheel_front_right
car.wheel_back_left = wheel_back_left
car.wheel_back_right = wheel_back_right
body.window_holes = window_holes
# Define sizes and positions for the components
body.AddConstraint(body.bb.width == 10*inches)
body.AddConstraint(body.bb.height == 3*inches)
wheel_diameter = 1.5*inches
car.AddConstraint(wheel_front_left.bb.width == wheel_diameter)
car.AddConstraint(wheel_front_left.bb.height == wheel_diameter)
car.AddConstraint(wheel_front_right.bb.width == wheel_diameter)
car.AddConstraint(wheel_front_right.bb.height == wheel_diameter)
car.AddConstraint(wheel_back_left.bb.width == wheel_diameter)
car.AddConstraint(wheel_back_left.bb.height == wheel_diameter)
car.AddConstraint(wheel_back_right.bb.width == wheel_diameter)
car.AddConstraint(wheel_back_right.bb.height == wheel_diameter)
# Position the wheels relative to the body
car.AddConstraint(wheel_front_left.bb.left == body.bb.left + 1*inch)
car.AddConstraint(wheel_front_left.bb.bottom == body.bb.bottom - wheel_diameter / 2)
car.AddConstraint(wheel_front_right.bb.right == body.bb.right - 1*inch)
car.AddConstraint(wheel_front_right.bb.bottom == body.bb.bottom - wheel_diameter / 2)
car.AddConstraint(wheel_back_left.bb.left == body.bb.left + 1*inch)
car.AddConstraint(wheel_back_left.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
car.AddConstraint(wheel_back_right.bb.right == body.bb.right - 1*inch)
car.AddConstraint(wheel_back_right.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
# Define the windows as holes
body.AddConstraint(window_holes.bb.width <= car.bb.width)
body.AddConstraint(window_holes.bb.height <= car.bb.height)
body.AddConstraint(window_holes.window_front.bb.top == body.bb.top - 1.5*inch)
body.AddConstraint(window_holes.window_front.bb.left == body.bb.left + 1*inch)
body.AddConstraint(window_holes.window_back.bb.top == body.bb.top - 1.5*inch)
body.AddConstraint(window_holes.window_back.bb.right == body.bb.right - 1*inch)
# Adding Geometry
body.rectangle = Rectangle((0, 0), 10*inches, 3*inches)
# Adding wheels as circles
wheel_front_left.circle = Circle((0, 0), wheel_diameter / 2)
wheel_front_right.circle = Circle((0, 0), wheel_diameter / 2)
wheel_back_left.circle = Circle((0, 0), wheel_diameter / 2)
wheel_back_right.circle = Circle((0, 0), wheel_diameter / 2)
# Adding windows as holes
window_holes.window_front = Rectangle((0, 0), 3*inches, 1*inch)
window_holes.window_back = Rectangle((0, 0), 3*inches, 1*inch)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
This program generates a simplified car shape with a main body, wheels, and windows. The rectangles and circles represent the basic shapes, and constraints are applied to correctly position and size the components relative to each other.
Please run this script in your AIDL environment to see the generated car model. If any adjustments or additional details are needed, let me know!
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