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CLIP Score: 35.09
from AIDL import *
from math import cos, sin, radians, pi
# Define inches and other units
inch = 25.4 # 1 inch = 25.4 mm
cm = 10 # 1 cm = 10 mm
def clock(diameter: float = 12 * inch):
clock = Solid()
body = Solid()
numbers = Drawing()
hands = Solid()
mechanism = Hole()
clock.body = body
clock.numbers = numbers
clock.hands = hands
clock.mechanism = mechanism
body.circle = Circle((0, 0), diameter / 2)
number_distance = diameter / 2 - 0.5 * inch # Distance from center to hour markers
numbers.markers = []
for i in range(12):
angle = radians(i * 30) # 30 degrees for each hour
x = number_distance * cos(angle)
y = number_distance * sin(angle)
marker = Line((x, y), (x * 0.9, y * 0.9)) # shorter line inside the outer line
numbers.markers.append(marker)
# Add clock hands
hands.hour_hand = Line((0, 0), (0, diameter / 4)) # hour hand length
hands.minute_hand = Line((0, 0), (0, diameter / 3)) # minute hand length
hands.second_hand = Line((0, 0), (0, diameter / 2.5)) # second hand length
# Add mounting holes for clock mechanism
mechanism.center_hole = Circle((0, 0), 0.25 * inch) # central hole for mechanism
mechanism.fixing_holes = [
Circle((cos(angle) * 1 * inch, sin(angle) * 1 * inch), 0.1 * inch)
for angle in (0, pi / 2, pi, 3 * pi / 2)
]
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a clock
Sure! Let's start by defining the general structure of the clock. We'll create this clock with the following components:
1. **Body**: The main circular body of the clock.
2. **Numbers**: The numerals or markers around the clock face.
3. **Hands**: The hour, minute, and second hands of the clock.
4. **Holes**: Holes for mounting the mechanism.
We'll begin by creating the main structure of the clock and later add geometries and constraints. Here's the initial structure:
### Step 1: Define the main structure
```python
from AIDL import *
def clock(diameter: float = 12 * inches):
clock = Solid()
body = Solid()
numbers = Drawing()
hands = Solid()
mechanism = Hole()
clock.body = body
clock.numbers = numbers
clock.hands = hands
clock.mechanism = mechanism
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
```
### Step 2: Add the body geometry
We'll add a circular geometry for the clock's body.
```python
def clock(diameter: float = 12 * inches):
clock = Solid()
body = Solid()
numbers = Drawing()
hands = Solid()
mechanism = Hole()
clock.body = body
clock.numbers = numbers
clock.hands = hands
clock.mechanism = mechanism
body.circle = Circle((0, 0), diameter / 2)
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
```
### Step 3: Add numbers around the clock face
We'll add markers for each hour around the clock. For simplicity, we'll use lines to represent the hour markers.
```python
def clock(diameter: float = 12 * inches):
clock = Solid()
body = Solid()
numbers = Drawing()
hands = Solid()
mechanism = Hole()
clock.body = body
clock.numbers = numbers
clock.hands = hands
clock.mechanism = mechanism
body.circle = Circle((0, 0), diameter / 2)
number_distance = diameter / 2 - 0.5 * inch # Distance from center to hour markers
numbers.markers = []
for i in range(12):
angle = radians(i * 30) # 30 degrees for each hour
x = number_distance * cos(angle)
y = number_distance * sin(angle)
marker = Line((x, y), (x * 0.9, y * 0.9)) # shorter line inside the outer line
numbers.markers.append(marker)
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
```
### Step 4: Add the hands
We'll add the hour, minute, and second hands to the clock.
```python
def clock(diameter: float = 12 * inches):
clock = Solid()
body = Solid()
numbers = Drawing()
hands = Solid()
mechanism = Hole()
clock.body = body
clock.numbers = numbers
clock.hands = hands
clock.mechanism = mechanism
body.circle = Circle((0, 0), diameter / 2)
number_distance = diameter / 2 - 0.5 * inch # Distance from center to hour markers
numbers.markers = []
for i in range(12):
angle = radians(i * 30) # 30 degrees for each hour
x = number_distance * cos(angle)
y = number_distance * sin(angle)
marker = Line((x, y), (x * 0.9, y * 0.9)) # shorter line inside the outer line
numbers.markers.append(marker)
# Add clock hands
hands.hour_hand = Line((0, 0), (0, diameter / 4)) # hour hand length
hands.minute_hand = Line((0, 0), (0, diameter / 3)) # minute hand length
hands.second_hand = Line((0, 0), (0, diameter / 2.5)) # second hand length
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
```
### Step 5: Add mechanism holes
We'll add holes for mounting the clock mechanism at the center.
```python
def clock(diameter: float = 12 * inches):
clock = Solid()
body = Solid()
numbers = Drawing()
hands = Solid()
mechanism = Hole()
clock.body = body
clock.numbers = numbers
clock.hands = hands
clock.mechanism = mechanism
body.circle = Circle((0, 0), diameter / 2)
number_distance = diameter / 2 - 0.5 * inch # Distance from center to hour markers
numbers.markers = []
for i in range(12):
angle = radians(i * 30) # 30 degrees for each hour
x = number_distance * cos(angle)
y = number_distance * sin(angle)
marker = Line((x, y), (x * 0.9, y * 0.9)) # shorter line inside the outer line
numbers.markers.append(marker)
# Add clock hands
hands.hour_hand = Line((0, 0), (0, diameter / 4)) # hour hand length
hands.minute_hand = Line((0, 0), (0, diameter / 3)) # minute hand length
hands.second_hand = Line((0, 0), (0, diameter / 2.5)) # second hand length
# Add mounting holes for clock mechanism
mechanism.center_hole = Circle((0, 0), 0.25 * inch) # central hole for mechanism
mechanism.fixing_holes = [Circle((cos(angle) * 1 * inch, sin(angle) * 1 * inch), 0.1 * inch) for angle in (0, pi/2, pi, 3*pi/2)]
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
```
Here's the full AIDL program to generate a clock with a diameter of 12 inches, including a basic circular body, hour markers, clock hands, and holes for mounting the mechanism. Feel free to customize dimensions and features as needed.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 2, in
NameError: name 'inches' is not defined
It looks like the `inches` unit is not defined in the current environment. Let's include the necessary imports to define the `inches` units using the `math` library. Additionally, we'll ensure other units (like `cm`) are defined if needed.
Here is the revised code:
```python
from AIDL import *
from math import cos, sin, radians, pi
# Define inches and other units
inch = 25.4 # 1 inch = 25.4 mm
cm = 10 # 1 cm = 10 mm
def clock(diameter: float = 12 * inch):
clock = Solid()
body = Solid()
numbers = Drawing()
hands = Solid()
mechanism = Hole()
clock.body = body
clock.numbers = numbers
clock.hands = hands
clock.mechanism = mechanism
body.circle = Circle((0, 0), diameter / 2)
number_distance = diameter / 2 - 0.5 * inch # Distance from center to hour markers
numbers.markers = []
for i in range(12):
angle = radians(i * 30) # 30 degrees for each hour
x = number_distance * cos(angle)
y = number_distance * sin(angle)
marker = Line((x, y), (x * 0.9, y * 0.9)) # shorter line inside the outer line
numbers.markers.append(marker)
# Add clock hands
hands.hour_hand = Line((0, 0), (0, diameter / 4)) # hour hand length
hands.minute_hand = Line((0, 0), (0, diameter / 3)) # minute hand length
hands.second_hand = Line((0, 0), (0, diameter / 2.5)) # second hand length
# Add mounting holes for clock mechanism
mechanism.center_hole = Circle((0, 0), 0.25 * inch) # central hole for mechanism
mechanism.fixing_holes = [
Circle((cos(angle) * 1 * inch, sin(angle) * 1 * inch), 0.1 * inch)
for angle in (0, pi / 2, pi, 3 * pi / 2)
]
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
```
Please run the revised code, and it should recognize the `inches` unit now to produce the proper clock model. If there are additional adjustments or refinements you would like to make to the clock, please let me know.
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