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CLIP Score: 29.07
from AIDL import *
def human_face(head_radius: float = 3*inches):
"""
Creates a simple abstract representation of a human face
with a circular head, eyes, nose, and mouth.
"""
face = Assembly()
# Head as a Solid Circle
head = Solid()
head.shape = Circle((0, 0), head_radius)
face.head = head
# Eyes as Drawing Circles
eyes = Drawing()
eye_radius = head_radius / 8
eye_y_position = head_radius / 3
eye_x_offset = head_radius / 2.5
eyes.left_eye = Circle((-eye_x_offset, eye_y_position), eye_radius)
eyes.right_eye = Circle((eye_x_offset, eye_y_position), eye_radius)
face.eyes = eyes
# Nose as Drawing Triangle
nose = Drawing()
nose_height = head_radius / 4
nose_base_width = head_radius / 6
nose.mid = Point((0, 0))
nose.left = Point((-nose_base_width, -nose_height))
nose.right = Point((nose_base_width, -nose_height))
nose.shape = [Line(nose.mid, nose.left), Line(nose.left, nose.right), Line(nose.right, nose.mid)]
face.nose = nose
# Mouth as a Drawing Arc
mouth = Drawing()
mouth_y_position = -head_radius / 2
mouth.shape = Arc((0, mouth_y_position), (-head_radius / 4, mouth_y_position - head_radius / 8), (head_radius / 4, mouth_y_position - head_radius / 8))
face.mouth = mouth
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a human face
Creating a detailed human face for laser cutting can be quite complex, so let's create a more abstract representation focusing on key features like the head shape, eyes, nose, and mouth. This will provide a good balance of complexity and visual interest.
Below, I outline a simple representation of a human face using a combination of basic shapes.
### Steps:
1. Define the head shape (an oval or circle).
2. Add shapes for the eyes (circles).
3. Add a shape for the nose (a triangle).
4. Add a shape for the mouth (a line or an arc).
Let's translate this into an AIDL program:
```python
from AIDL import *
def human_face(head_radius: float = 3*inches):
"""
Creates a simple abstract representation of a human face
with a circular head, eyes, nose, and mouth.
"""
face = Assembly()
# Head as a Solid Circle
head = Solid()
head.shape = Circle((0, 0), head_radius)
face.head = head
# Eyes as Drawing Circles
eyes = Drawing()
eye_radius = head_radius / 8
eye_y_position = head_radius / 3
eye_x_offset = head_radius / 2.5
eyes.left_eye = Circle((-eye_x_offset, eye_y_position), eye_radius)
eyes.right_eye = Circle((eye_x_offset, eye_y_position), eye_radius)
face.eyes = eyes
# Nose as Drawing Triangle
nose = Drawing()
nose_height = head_radius / 4
nose_base_width = head_radius / 6
nose.mid = Point((0, 0))
nose.left = Point((-nose_base_width, -nose_height))
nose.right = Point((nose_base_width, -nose_height))
nose.shape = [Line(nose.mid, nose.left), Line(nose.left, nose.right), Line(nose.right, nose.mid)]
face.nose = nose
# Mouth as a Drawing Arc
mouth = Drawing()
mouth_y_position = -head_radius / 2
mouth.shape = Arc((0, mouth_y_position), (-head_radius / 4, mouth_y_position - head_radius / 8), (head_radius / 4, mouth_y_position - head_radius / 8))
face.mouth = mouth
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
This AIDL program defines a simple abstract representation of a human face:
- The head is represented by a solid circle.
- The eyes are two small circles within the head.
- The nose is represented by a simple triangle.
- The mouth is represented by an arc below the nose.
You can modify the parameters, such as the radii and positions, to better fit your design preferences. Let me know if you have any specific adjustments or additional features you'd like to include!
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