aidl/human face/human face5


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human face5 image
                
from AIDL import *

def human_face(head_radius: float = 2.5*inches, eye_radius: float = 0.3*inch):
    """
    Creates a simple stylized human face.
    """
    
    # Define the main structure of the face
    face = Solid()

    # Add head to the face
    face.head = Circle((0, 0), head_radius)

    # Add the substructure for the eyes
    eyes = Solid()
    face.eyes = eyes

    # Define positions for the eyes
    eye_distance = head_radius / 2

    # Add eyes to the eyes structure
    eyes.eye_left = Circle((-eye_distance, head_radius/2), eye_radius)
    eyes.eye_right = Circle((eye_distance, head_radius/2), eye_radius)

    # Add the substructure for the nose
    nose = Solid()
    face.nose = nose

    # Add nose geometry (simple triangle)
    nose.tip = Point(0, head_radius / 6)
    nose.left = Point(-eye_radius, -eye_radius)
    nose.right = Point(eye_radius, -eye_radius)
    nose.left_side = Line(nose.tip, nose.left)
    nose.right_side = Line(nose.tip, nose.right)
    nose.base = Line(nose.left, nose.right)
    
    # Add the substructure for the mouth
    mouth = Solid()
    face.mouth = mouth

    # Add mouth geometry (simple arc)
    mouth_position = (-eye_radius, -head_radius / 3)
    mouth.left = Point(-eye_radius, mouth_position[1])
    mouth.right = Point(eye_radius, mouth_position[1])
    mouth.curve = Arc((0, mouth_position[1] + eye_radius), mouth.left, mouth.right)

    # Constraints for the face structure
    face.AddConstraint(eyes.eye_left.center.v == eyes.eye_right.center.v)
    face.AddConstraint(eyes.eye_left.center.v == head_radius / 2)
    face.AddConstraint(eyes.eye_left.center.u == -eye_distance)
    face.AddConstraint(eyes.eye_right.center.u == eye_distance)

    face.AddConstraint(Coincident(nose.tip, face.head.center))  # Nose tip aligned with head center
    face.AddConstraint(nose.tip.v <= face.head.center.v)
    face.AddConstraint(Coincident(mouth.left, mouth.curve.start))  # Mouth left connected to arc start
    face.AddConstraint(Coincident(mouth.right, mouth.curve.end))  # Mouth right connected to arc end

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a human face

Creating a detailed human face using a 2D constrained CAD model for laser cutting is quite an ambitious task, but we can simplify it by representing some basic features. We'll focus on a stylized face with basic outlines for the head, eyes, nose, and mouth.

Here's a step-by-step plan:

1. **Head**: An oval or circular shape.
2. **Eyes**: Two circles or ovals.
3. **Nose**: A simple triangle or line.
4. **Mouth**: An arc or line.

Let's write the AIDL program to generate this stylized human face.

```python
from AIDL import *

def human_face(head_radius: float = 2.5*inches, eye_radius: float = 0.3*inch):
    """
    Creates a simple stylized human face.
    """

    # Define the main structure of the face
    face = Solid()

    # Add head to the face
    face.head = Circle((0, 0), head_radius)

    # Add the substructure for the eyes
    eyes = Solid()
    face.eyes = eyes

    # Define positions for the eyes
    eye_distance = head_radius / 2

    # Add eyes to the eyes structure
    eyes.eye_left = Circle((-eye_distance, head_radius/2), eye_radius)
    eyes.eye_right = Circle((eye_distance, head_radius/2), eye_radius)

    # Add the substructure for the nose
    nose = Solid()
    face.nose = nose

    # Add nose geometry (simple triangle)
    nose.tip = Point(0, head_radius / 6)
    nose.left = Point(-eye_radius, -eye_radius)
    nose.right = Point(eye_radius, -eye_radius)
    nose.left_side = Line(nose.tip, nose.left)
    nose.right_side = Line(nose.tip, nose.right)
    nose.base = Line(nose.left, nose.right)
    
    # Add the substructure for the mouth
    mouth = Solid()
    face.mouth = mouth

    # Add mouth geometry (simple arc)
    mouth_position = (-eye_radius, -head_radius / 3)
    mouth.left = Point(-eye_radius, mouth_position[1])
    mouth.right = Point(eye_radius, mouth_position[1])
    mouth.curve = Arc((0, mouth_position[1] + eye_radius), mouth.left, mouth.right)

    # Compositional Constraints for the face structure
    face.AddConstraint(face.eyes.bb.top <= face.head.center.v)
    face.AddConstraint(face.eyes.bb.left >= face.head.bb.left)
    face.AddConstraint(face.eyes.eye_left.center.u < face.eyes.eye_right.center.u)
    face.AddConstraint(Coincident(nose.tip, face.head.center))  # Nose tip aligned with head center
    face.AddConstraint(nose.tip.v <= face.head.center.v)
    face.AddConstraint(Coincident(mouth.left, mouth.curve.start))  # Mouth left connected to arc start
    face.AddConstraint(Coincident(mouth.right, mouth.curve.end))  # Mouth right connected to arc end

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

### Explanation:
1. **Head**: The head is created as a circle with a given radius.
2. **Eyes**: Two circles are positioned 0.5 head radii apart in height and horizontally spaced.
3. **Nose**: A simple triangular shape with its tip pointing downwards.
4. **Mouth**: An arc representing a simple curve for the mouth.

This creates a stylized face, and if you need any further adjustments or refinements, feel free to ask!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 60, in 
  File "", line 50, in human_face
AttributeError: 'Circle' object has no attribute 'bb'


It looks like we were trying to use bounding box (`bb`) properties on a geometric primitive (`Circle`), which doesn't support such attributes directly. Let's update the constraints to avoid this. Since primitives like `Circle` don't have a `bb` property, we'll directly use their positional properties instead.

Here's a revised version of the program:

```python
from AIDL import *

def human_face(head_radius: float = 2.5*inches, eye_radius: float = 0.3*inch):
    """
    Creates a simple stylized human face.
    """

    # Define the main structure of the face
    face = Solid()

    # Add head to the face
    face.head = Circle((0, 0), head_radius)

    # Add the substructure for the eyes
    eyes = Solid()
    face.eyes = eyes

    # Define positions for the eyes
    eye_distance = head_radius / 2

    # Add eyes to the eyes structure
    eyes.eye_left = Circle((-eye_distance, head_radius/2), eye_radius)
    eyes.eye_right = Circle((eye_distance, head_radius/2), eye_radius)

    # Add the substructure for the nose
    nose = Solid()
    face.nose = nose

    # Add nose geometry (simple triangle)
    nose.tip = Point(0, head_radius / 6)
    nose.left = Point(-eye_radius, -eye_radius)
    nose.right = Point(eye_radius, -eye_radius)
    nose.left_side = Line(nose.tip, nose.left)
    nose.right_side = Line(nose.tip, nose.right)
    nose.base = Line(nose.left, nose.right)
    
    # Add the substructure for the mouth
    mouth = Solid()
    face.mouth = mouth

    # Add mouth geometry (simple arc)
    mouth_position = (-eye_radius, -head_radius / 3)
    mouth.left = Point(-eye_radius, mouth_position[1])
    mouth.right = Point(eye_radius, mouth_position[1])
    mouth.curve = Arc((0, mouth_position[1] + eye_radius), mouth.left, mouth.right)

    # Compositional Constraints for the face structure
    face.AddConstraint(face.eyes.eye_left.center.v == face.eyes.eye_right.center.v)
    face.AddConstraint(face.eyes.eye_left.center.u < face.eyes.eye_right.center.u)

    face.AddConstraint(Coincident(nose.tip, face.head.center))  # Nose tip aligned with head center
    face.AddConstraint(nose.tip.v <= face.head.center.v)
    face.AddConstraint(Coincident(mouth.left, mouth.curve.start))  # Mouth left connected to arc start
    face.AddConstraint(Coincident(mouth.right, mouth.curve.end))  # Mouth right connected to arc end

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

This should resolve the `AttributeError` by removing the invalid `bb` references and using direct positional checks instead. If there are any more issues or further adjustments are needed, please let me know.

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 60, in 
  File "", line 50, in human_face
TypeError: '<' not supported between instances of 'Parameter' and 'Parameter'


It looks like the system doesn't support direct comparison between `Parameter` instances. We'll need to approach this in a way that avoids direct comparisons between parameters. Instead, let's use equality constraints that can be resolved by the solver.

Let's update the program to use constraints correctly for positioning:

```python
from AIDL import *

def human_face(head_radius: float = 2.5*inches, eye_radius: float = 0.3*inch):
    """
    Creates a simple stylized human face.
    """
    
    # Define the main structure of the face
    face = Solid()

    # Add head to the face
    face.head = Circle((0, 0), head_radius)

    # Add the substructure for the eyes
    eyes = Solid()
    face.eyes = eyes

    # Define positions for the eyes
    eye_distance = head_radius / 2

    # Add eyes to the eyes structure
    eyes.eye_left = Circle((-eye_distance, head_radius/2), eye_radius)
    eyes.eye_right = Circle((eye_distance, head_radius/2), eye_radius)

    # Add the substructure for the nose
    nose = Solid()
    face.nose = nose

    # Add nose geometry (simple triangle)
    nose.tip = Point(0, head_radius / 6)
    nose.left = Point(-eye_radius, -eye_radius)
    nose.right = Point(eye_radius, -eye_radius)
    nose.left_side = Line(nose.tip, nose.left)
    nose.right_side = Line(nose.tip, nose.right)
    nose.base = Line(nose.left, nose.right)
    
    # Add the substructure for the mouth
    mouth = Solid()
    face.mouth = mouth

    # Add mouth geometry (simple arc)
    mouth_position = (-eye_radius, -head_radius / 3)
    mouth.left = Point(-eye_radius, mouth_position[1])
    mouth.right = Point(eye_radius, mouth_position[1])
    mouth.curve = Arc((0, mouth_position[1] + eye_radius), mouth.left, mouth.right)

    # Constraints for the face structure
    face.AddConstraint(eyes.eye_left.center.v == eyes.eye_right.center.v)
    face.AddConstraint(eyes.eye_left.center.v == head_radius / 2)
    face.AddConstraint(eyes.eye_left.center.u == -eye_distance)
    face.AddConstraint(eyes.eye_right.center.u == eye_distance)

    face.AddConstraint(Coincident(nose.tip, face.head.center))  # Nose tip aligned with head center
    face.AddConstraint(nose.tip.v <= face.head.center.v)
    face.AddConstraint(Coincident(mouth.left, mouth.curve.start))  # Mouth left connected to arc start
    face.AddConstraint(Coincident(mouth.right, mouth.curve.end))  # Mouth right connected to arc end

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

Here, we avoided the direct comparison of parameters and instead used constraints to ensure that the solver can properly position the elements. This should solve the `TypeError`. If you encounter further issues or need additional adjustments, please let me know.