noconstraints/robot/robot5


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robot5 image
                
from AIDL import *

def robot(
    head_width=3*inches, 
    head_height=3*inches, 
    eye_radius=0.3*inches, 
    mouth_width=1*inches, 
    mouth_height=0.2*inches,
    body_width=4*inches, 
    body_height=6*inches, 
    arm_width=0.8*inches, 
    arm_height=4*inches, 
    leg_width=1*inches, 
    leg_height=3*inches, 
    foot_width=1.2*inches, 
    foot_height=0.5*inches
):
    # Create the main structure
    robot = Solid()

    # Create head structure and add geometry
    head = Solid(shift=(0, body_height / 2 + head_height / 2 + arm_height/2))
    head.rect = Rectangle((0, 0), head_width, head_height)
    
    eyes = Hole()
    mouth = Hole()
    head.eyes = eyes
    head.mouth = mouth

    eyes.left_eye = Circle((-head_width/4, head_height/4), eye_radius)
    eyes.right_eye = Circle((head_width/4, head_height/4), eye_radius)
    mouth.shape = Rectangle((0, -head_height/4), mouth_width, mouth_height)

    # Create body structure and add geometry
    body = Solid()
    body.rect = Rectangle((0, 0), body_width, body_height)

    # Create arms structure and add geometry
    left_arm = Solid(shift=(-(body_width + arm_width) / 2, body_height / 3))
    right_arm = Solid(shift=((body_width + arm_width) / 2, body_height / 3))
    left_arm.rect = Rectangle((0, 0), arm_width, arm_height)
    right_arm.rect = Rectangle((0, 0), arm_width, arm_height)

    # Create legs structure and add geometry
    left_leg = Solid(shift=(-body_width / 2 + leg_width / 2, -(body_height + leg_height) / 2))
    right_leg = Solid(shift=(body_width / 2 - leg_width / 2, -(body_height + leg_height) / 2))
    left_leg.rect = Rectangle((0, 0), leg_width, leg_height)
    right_leg.rect = Rectangle((0, 0), leg_width, leg_height)

    # Create feet structure and add geometry
    left_foot = Solid(shift=(0, -leg_height / 2 - foot_height / 2))
    right_foot = Solid(shift=(0, -leg_height / 2 - foot_height / 2))
    left_foot.rect = Rectangle((0, 0), foot_width, foot_height)
    right_foot.rect = Rectangle((0, 0), foot_width, foot_height)

    left_leg.left_foot = left_foot
    right_leg.right_foot = right_foot

    # Attach all parts to the robot
    robot.head = head
    robot.body = body
    body.left_arm = left_arm
    body.right_arm = right_arm
    body.left_leg = left_leg
    body.right_leg = right_leg

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a robot

Alright! Let's begin by breaking down the robot design into manageable components. For simplicity, let's assume the robot will have the following parts:

1. **Head**: A simple rectangle with a mouth hole and two eye holes.
2. **Body**: A larger rectangle that might have some decorative engravings.
3. **Arms**: Two rectangles that extend from the sides of the body.
4. **Legs**: Two rectangles extending from the bottom of the body.
5. **Feet**: Two smaller rectangles at the bottom of each leg.

Let's start by defining each structure in the AIDL program. We'll define the head, body, arms, legs, and feet as separate `Solid` nodes. Then we'll add the holes for the eyes, mouth, and any decorations.

Here's the initial implementation:

```python
from AIDL import *

def robot(
    head_width=3*inches, 
    head_height=3*inches, 
    eye_radius=0.3*inches, 
    mouth_width=1*inches, 
    mouth_height=0.2*inches,
    body_width=4*inches, 
    body_height=6*inches, 
    arm_width=0.8*inches, 
    arm_height=4*inches, 
    leg_width=1*inches, 
    leg_height=3*inches, 
    foot_width=1.2*inches, 
    foot_height=0.5*inches
):
    # Create the main structure
    robot = Solid()

    # Create head structure and add geometry
    head = Solid(shift=(0, body_height / 2 + head_height / 2 + arm_height/2))
    head.rect = Rectangle((0, 0), head_width, head_height)
    
    eyes = Hole()
    mouth = Hole()
    head.eyes = eyes
    head.mouth = mouth

    eyes.left_eye = Circle((-head_width/4, head_height/4), eye_radius)
    eyes.right_eye = Circle((head_width/4, head_height/4), eye_radius)
    mouth.shape = Rectangle((0, -head_height/4), mouth_width, mouth_height)

    # Create body structure and add geometry
    body = Solid()
    body.rect = Rectangle((0, 0), body_width, body_height)

    # Create arms structure and add geometry
    left_arm = Solid(shift=(-(body_width + arm_width) / 2, body_height / 3))
    right_arm = Solid(shift=((body_width + arm_width) / 2, body_height / 3))
    left_arm.rect = Rectangle((0, 0), arm_width, arm_height)
    right_arm.rect = Rectangle((0, 0), arm_width, arm_height)

    # Create legs structure and add geometry
    left_leg = Solid(shift=(-body_width / 2 + leg_width / 2, -(body_height + leg_height) / 2))
    right_leg = Solid(shift=(body_width / 2 - leg_width / 2, -(body_height + leg_height) / 2))
    left_leg.rect = Rectangle((0, 0), leg_width, leg_height)
    right_leg.rect = Rectangle((0, 0), leg_width, leg_height)

    # Create feet structure and add geometry
    left_foot = Solid(shift=(0, -leg_height / 2 - foot_height / 2))
    right_foot = Solid(shift=(0, -leg_height / 2 - foot_height / 2))
    left_foot.rect = Rectangle((0, 0), foot_width, foot_height)
    right_foot.rect = Rectangle((0, 0), foot_width, foot_height)

    left_leg.left_foot = left_foot
    right_leg.right_foot = right_foot

    # Attach all parts to the robot
    robot.head = head
    robot.body = body
    body.left_arm = left_arm
    body.right_arm = right_arm
    body.left_leg = left_leg
    body.right_leg = right_leg

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()
```

This program lays out a basic robot structure. It creates the necessary `Solid` substructures for the head, body, arms, legs, and feet, and adds the required geometric shapes such as rectangles and circles for the eyes, mouth, and main parts.

Let's review the generated model and make any adjustments if needed! Please run this code and provide feedback on its validity or any changes you want to implement.