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CLIP Score: 26.09
from AIDL import *
def vintage_camera(
body_width: float = 6 * inches,
body_height: float = 4 * inches,
lens_radius: float = 1 * inch,
flash_radius: float = 0.5 * inch,
viewfinder_width: float = 1 * inch,
viewfinder_height: float = 0.5 * inch
):
# Main camera structure
camera = Solid()
# Body of the camera
camera.body = Rectangle((0, 0), body_width, body_height)
# Lens Housing
lens_housing = Solid(shift=(0, 0))
lens_housing.lens = Circle((0, 0), lens_radius)
camera.lens_housing = lens_housing
# Flash Housing
flash_housing = Solid(shift=(-body_width/4, body_height/4))
flash_housing.flash = Circle((0, 0), flash_radius)
camera.flash_housing = flash_housing
# Viewfinder
viewfinder = Solid(shift=(0, body_height/2 - viewfinder_height/2))
viewfinder.rect = Rectangle((0, 0), viewfinder_width, viewfinder_height)
camera.viewfinder = viewfinder
# Add engraved details (Drawing) for more realistic look
details = Drawing()
details.line1 = Line((-body_width/3, -body_height/4), (body_width/3, -body_height/4))
details.line2 = Line((-body_width/3, -body_height/2.5), (-body_width/3, body_height/2.5))
camera.details = details
return camera
with AIDL_2D:
model = vintage_camera()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a vintage camera
Sure! Let's create an AIDL program to generate a vintage camera.
Here's a step-by-step approach to what we're going to include in the model:
1. **Body**: The main rectangular part of the camera.
2. **Lens Housing**: A circular component on the body where the lens would be.
3. **Flash Housing**: An additional circular component representing the flash on the body.
4. **Viewfinder**: A small rectangular component on the top of the camera.
5. **Additional Details**: We can add some engraved lines to represent features like the film rewind or other details.
Let's implement this step-by-step.
**Step 1**: Define the general structure and main body of the camera.
```python
from AIDL import *
def vintage_camera(
body_width: float = 6 * inches,
body_height: float = 4 * inches,
lens_radius: float = 1 * inch,
flash_radius: float = 0.5 * inch,
viewfinder_width: float = 1 * inch,
viewfinder_height: float = 0.5 * inch
):
# Main camera structure
camera = Solid()
# Body of the camera
camera.body = Rectangle((0, 0), body_width, body_height)
# Lens Housing
lens_housing = Solid(shift=(0, 0))
lens_housing.lens = Circle((0, 0), lens_radius)
camera.lens_housing = lens_housing
# Flash Housing
flash_housing = Solid(shift=(-body_width/4, body_height/4))
flash_housing.flash = Circle((0, 0), flash_radius)
camera.flash_housing = flash_housing
# Viewfinder
viewfinder = Solid(shift=(0, body_height/2 - viewfinder_height/2))
viewfinder.rect = Rectangle((0, 0), viewfinder_width, viewfinder_height)
camera.viewfinder = viewfinder
# Add engraved details (Drawing) for more realistic look
details = Drawing()
details.line1 = Line((-body_width/3, -body_height/4), (body_width/3, -body_height/4))
details.line2 = Line((-body_width/3, -body_height/2.5), (-body_width/3, body_height/2.5))
camera.details = details
return camera
with AIDL_2D:
model = vintage_camera()
print(model.Solve())
model.Render()
```
**Explanation**:
1. **Body**: A rectangle representing the main camera body.
2. **Lens Housing**: A circle placed in the middle of the camera body.
3. **Flash Housing**: A smaller circle placed towards one side, on the top part of the body.
4. **Viewfinder**: A small rectangle on the top part of the body.
5. **Engraved Details**: Adding a few lines to mimic camera details.
You can further refine the vintage camera by adding more features such as knobs, buttons, and different shapes to better represent more intricate details of a vintage camera. Let me know if you need more specifications or additional features!
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