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CLIP Score: 33.18
from AIDL import *
def robot():
robot = Solid()
body = Solid()
# Create the head structure attached to the body
head = Solid()
body.head = head
# Create the arm structures attached to the body
arm_left = Solid(shift=(-2*inches, 0))
arm_right = Solid(shift=(2*inches, 0))
body.arm_left = arm_left
body.arm_right = arm_right
# Create the leg structures attached to the body
leg_left = Solid(shift=(-1*inch, -4*inches))
leg_right = Solid(shift=(1*inch, -4*inches))
body.leg_left = leg_left
body.leg_right = leg_right
robot.body = body
# Add body geometry
body.torso = Rectangle((0,0), 4*inches, 6*inches)
# Add head geometry
head.main = Rectangle((0,0), 2*inches, 2*inches)
head.eye_left = Hole(shift=(-0.5*inch, 0.5*inch))
head.eye_left.shape = Circle((0,0), 0.2*inch)
head.eye_right = Hole(shift=(0.5*inch, 0.5*inch))
head.eye_right.shape = Circle((0,0), 0.2*inch)
head.mouth = Hole(shift=(0, -0.5*inch))
head.mouth.shape = Rectangle((0,0), 1*inch, 0.2*inch)
# Add arm geometry
arm_left.shape = Rectangle((0,0), 1*inch, 4*inches)
arm_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Add leg geometry
leg_left.shape = Rectangle((0,0), 1*inch, 4*inches)
leg_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Constraints for positioning the components relative to the body
body.AddConstraint(body.head.bb.bottom == body.bb.top)
body.AddConstraint(body.head.bb.horizontal_center == body.bb.horizontal_center)
body.AddConstraint(body.arm_left.bb.right == body.bb.left)
body.AddConstraint(body.arm_right.bb.left == body.bb.right)
body.AddConstraint(body.leg_left.bb.top == body.bb.bottom)
body.AddConstraint(body.leg_right.bb.top == body.bb.bottom)
# Horizontally align legs
body.AddConstraint(body.leg_left.bb.right == body.bb.left + 1*inch)
body.AddConstraint(body.leg_right.bb.left == body.bb.right - 1*inch)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a robot
Sure! Let's proceed step by step to create an AIDL program for generating a robot. We'll start by defining the overall structure of the robot and its components.
### Step 1: Define Structures and Hierarchical Relationships
**Robot Components:**
1. Body
2. Head
3. Arms (2 - Left and Right)
4. Legs (2 - Left and Right)
Here's how the structure might look:
- **Robot (Solid)**
- Body (Solid)
- Head (Solid)
- Arm_Left (Solid)
- Arm_Right (Solid)
- Leg_Left (Solid)
- Leg_Right (Solid)
Let's create this structure in AIDL:
```python
from AIDL import *
def robot():
# Create the main robot structure
robot = Solid()
# Create the body structure
body = Solid()
# Create the head structure attached to the body
head = Solid()
body.head = head
# Create the arm structures attached to the body
arm_left = Solid(shift=(-2*inches, 0))
arm_right = Solid(shift=(2*inches, 0))
body.arm_left = arm_left
body.arm_right = arm_right
# Create the leg structures attached to the body
leg_left = Solid(shift=(-1*inch, -4*inches))
leg_right = Solid(shift=(1*inch, -4*inches))
body.leg_left = leg_left
body.leg_right = leg_right
# Attach the body to the robot
robot.body = body
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### Step 2: Add Constraints
Next, we’ll add constraints to position and size the components properly.
### Step 3: Add Geometry to Each Structure
Let's start adding geometry, starting with the body.
### Adding Geometry to Body:
```python
def robot():
robot = Solid()
body = Solid()
# Create the head structure attached to the body
head = Solid()
body.head = head
# Create the arm structures attached to the body
arm_left = Solid(shift=(-2*inches, 0))
arm_right = Solid(shift=(2*inches, 0))
body.arm_left = arm_left
body.arm_right = arm_right
# Create the leg structures attached to the body
leg_left = Solid(shift=(-1*inch, -4*inches))
leg_right = Solid(shift=(1*inch, -4*inches))
body.leg_left = leg_left
body.leg_right = leg_right
robot.body = body
# Add body geometry: A rectangle as the torso
body.torso = Rectangle((0,0), 4*inches, 6*inches)
# Constraints for positioning the components relative to the body
body.AddConstraint(body.head.bb.bottom == body.bb.top)
body.AddConstraint(body.head.bb.horizontal_center == body.bb.horizontal_center)
body.AddConstraint(arm_left.bb.right == body.bb.left)
body.AddConstraint(arm_right.bb.left == body.bb.right)
body.AddConstraint(leg_left.bb.top == body.bb.bottom)
body.AddConstraint(leg_right.bb.top == body.bb.bottom)
# Horizontally align legs
body.AddConstraint(leg_left.bb.left == body.bb.left_offset(-1*inch))
body.AddConstraint(leg_right.bb.right == body.bb.right_offset(1*inch))
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### Add Geometry for Head, Arms, and Legs
Now let's add geometry for the head, arms, and legs:
```python
def robot():
robot = Solid()
body = Solid()
# Create the head structure attached to the body
head = Solid()
body.head = head
# Create the arm structures attached to the body
arm_left = Solid(shift=(-2*inches, 0))
arm_right = Solid(shift=(2*inches, 0))
body.arm_left = arm_left
body.arm_right = arm_right
# Create the leg structures attached to the body
leg_left = Solid(shift=(-1*inch, -4*inches))
leg_right = Solid(shift=(1*inch, -4*inches))
body.leg_left = leg_left
body.leg_right = leg_right
robot.body = body
# Add body geometry
body.torso = Rectangle((0,0), 4*inches, 6*inches)
# Add head geometry
head.main = Rectangle((0,0), 2*inches, 2*inches)
head.eye_left = Hole(shift=(-0.5*inch, 0.5*inch))
head.eye_left.shape = Circle((0,0), 0.2*inch)
head.eye_right = Hole(shift=(0.5*inch, 0.5*inch))
head.eye_right.shape = Circle((0,0), 0.2*inch)
head.mouth = Hole(shift=(0, -0.5*inch))
head.mouth.shape = Rectangle((0,0), 1*inch, 0.2*inch)
# Add arm geometry
arm_left.shape = Rectangle((0,0), 1*inch, 4*inches)
arm_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Add leg geometry
leg_left.shape = Rectangle((0,0), 1*inch, 4*inches)
leg_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Constraints for positioning the components relative to the body
body.AddConstraint(body.head.bb.bottom == body.bb.top)
body.AddConstraint(body.head.bb.horizontal_center == body.bb.horizontal_center)
body.AddConstraint(body.arm_left.bb.right == body.bb.left)
body.AddConstraint(body.arm_right.bb.left == body.bb.right)
body.AddConstraint(body.leg_left.bb.top == body.bb.bottom)
body.AddConstraint(body.leg_right.bb.top == body.bb.bottom)
# Horizontally align legs
body.AddConstraint(body.leg_left.bb.left == body.bb.left_offset(-1*inch))
body.AddConstraint(body.leg_right.bb.right == body.bb.right_offset(1*inch))
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
I’ll stop here to get your feedback. Please let me know if this matches your expectations so far or if you have any adjustments before we proceed.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 60, in
NameError: name 'AIDL_2D' is not defined
It looks like there was an issue with the namespace. Let’s correct that. It should be `AIDLModel2D` instead of `AIDL_2D`. I apologize for the oversight.
Let's update the program accordingly:
```python
from AIDL import *
def robot():
robot = Solid()
body = Solid()
# Create the head structure attached to the body
head = Solid()
body.head = head
# Create the arm structures attached to the body
arm_left = Solid(shift=(-2*inches, 0))
arm_right = Solid(shift=(2*inches, 0))
body.arm_left = arm_left
body.arm_right = arm_right
# Create the leg structures attached to the body
leg_left = Solid(shift=(-1*inch, -4*inches))
leg_right = Solid(shift=(1*inch, -4*inches))
body.leg_left = leg_left
body.leg_right = leg_right
robot.body = body
# Add body geometry
body.torso = Rectangle((0,0), 4*inches, 6*inches)
# Add head geometry
head.main = Rectangle((0,0), 2*inches, 2*inches)
head.eye_left = Hole(shift=(-0.5*inch, 0.5*inch))
head.eye_left.shape = Circle((0,0), 0.2*inch)
head.eye_right = Hole(shift=(0.5*inch, 0.5*inch))
head.eye_right.shape = Circle((0,0), 0.2*inch)
head.mouth = Hole(shift=(0, -0.5*inch))
head.mouth.shape = Rectangle((0,0), 1*inch, 0.2*inch)
# Add arm geometry
arm_left.shape = Rectangle((0,0), 1*inch, 4*inches)
arm_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Add leg geometry
leg_left.shape = Rectangle((0,0), 1*inch, 4*inches)
leg_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Constraints for positioning the components relative to the body
body.AddConstraint(body.head.bb.bottom == body.bb.top)
body.AddConstraint(body.head.bb.horizontal_center == body.bb.horizontal_center)
body.AddConstraint(body.arm_left.bb.right == body.bb.left)
body.AddConstraint(body.arm_right.bb.left == body.bb.right)
body.AddConstraint(body.leg_left.bb.top == body.bb.bottom)
body.AddConstraint(body.leg_right.bb.top == body.bb.bottom)
# Horizontally align legs
body.AddConstraint(body.leg_left.bb.left == body.bb.left_offset(-1*inch))
body.AddConstraint(body.leg_right.bb.right == body.bb.right_offset(1*inch))
return robot
with AIDLModel2D:
model = robot()
print(model.Solve())
model.Render()
```
Try this updated code. Let me know if it resolves the issue or if there’s anything else you’d like to modify.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 62, in
NameError: name 'AIDLModel2D' is not defined
It seems I made a mistake with the context manager name. Let’s correct it to use `AIDL2D`.
Let's update the program with the correct context manager:
```python
from AIDL import *
def robot():
robot = Solid()
body = Solid()
# Create the head structure attached to the body
head = Solid()
body.head = head
# Create the arm structures attached to the body
arm_left = Solid(shift=(-2*inches, 0))
arm_right = Solid(shift=(2*inches, 0))
body.arm_left = arm_left
body.arm_right = arm_right
# Create the leg structures attached to the body
leg_left = Solid(shift=(-1*inch, -4*inches))
leg_right = Solid(shift=(1*inch, -4*inches))
body.leg_left = leg_left
body.leg_right = leg_right
robot.body = body
# Add body geometry
body.torso = Rectangle((0,0), 4*inches, 6*inches)
# Add head geometry
head.main = Rectangle((0,0), 2*inches, 2*inches)
head.eye_left = Hole(shift=(-0.5*inch, 0.5*inch))
head.eye_left.shape = Circle((0,0), 0.2*inch)
head.eye_right = Hole(shift=(0.5*inch, 0.5*inch))
head.eye_right.shape = Circle((0,0), 0.2*inch)
head.mouth = Hole(shift=(0, -0.5*inch))
head.mouth.shape = Rectangle((0,0), 1*inch, 0.2*inch)
# Add arm geometry
arm_left.shape = Rectangle((0,0), 1*inch, 4*inches)
arm_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Add leg geometry
leg_left.shape = Rectangle((0,0), 1*inch, 4*inches)
leg_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Constraints for positioning the components relative to the body
body.AddConstraint(body.head.bb.bottom == body.bb.top)
body.AddConstraint(body.head.bb.horizontal_center == body.bb.horizontal_center)
body.AddConstraint(body.arm_left.bb.right == body.bb.left)
body.AddConstraint(body.arm_right.bb.left == body.bb.right)
body.AddConstraint(body.leg_left.bb.top == body.bb.bottom)
body.AddConstraint(body.leg_right.bb.top == body.bb.bottom)
# Horizontally align legs
body.AddConstraint(body.leg_left.bb.right == body.bb.left + 1*inch)
body.AddConstraint(body.leg_right.bb.left == body.bb.right - 1*inch)
return robot
with AIDL2D:
model = robot()
print(model.Solve())
model.Render()
```
Try this updated code. Let me know if it works or if there are any further adjustments needed.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 62, in
NameError: name 'AIDL2D' is not defined. Did you mean: 'AIDL_2D'?
It looks like the context manager should indeed be `AIDL_2D`. My apologies for the confusion earlier. Let's correct it to use `AIDL_2D`.
Here is the corrected program:
```python
from AIDL import *
def robot():
robot = Solid()
body = Solid()
# Create the head structure attached to the body
head = Solid()
body.head = head
# Create the arm structures attached to the body
arm_left = Solid(shift=(-2*inches, 0))
arm_right = Solid(shift=(2*inches, 0))
body.arm_left = arm_left
body.arm_right = arm_right
# Create the leg structures attached to the body
leg_left = Solid(shift=(-1*inch, -4*inches))
leg_right = Solid(shift=(1*inch, -4*inches))
body.leg_left = leg_left
body.leg_right = leg_right
robot.body = body
# Add body geometry
body.torso = Rectangle((0,0), 4*inches, 6*inches)
# Add head geometry
head.main = Rectangle((0,0), 2*inches, 2*inches)
head.eye_left = Hole(shift=(-0.5*inch, 0.5*inch))
head.eye_left.shape = Circle((0,0), 0.2*inch)
head.eye_right = Hole(shift=(0.5*inch, 0.5*inch))
head.eye_right.shape = Circle((0,0), 0.2*inch)
head.mouth = Hole(shift=(0, -0.5*inch))
head.mouth.shape = Rectangle((0,0), 1*inch, 0.2*inch)
# Add arm geometry
arm_left.shape = Rectangle((0,0), 1*inch, 4*inches)
arm_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Add leg geometry
leg_left.shape = Rectangle((0,0), 1*inch, 4*inches)
leg_right.shape = Rectangle((0,0), 1*inch, 4*inches)
# Constraints for positioning the components relative to the body
body.AddConstraint(body.head.bb.bottom == body.bb.top)
body.AddConstraint(body.head.bb.horizontal_center == body.bb.horizontal_center)
body.AddConstraint(body.arm_left.bb.right == body.bb.left)
body.AddConstraint(body.arm_right.bb.left == body.bb.right)
body.AddConstraint(body.leg_left.bb.top == body.bb.bottom)
body.AddConstraint(body.leg_right.bb.top == body.bb.bottom)
# Horizontally align legs
body.AddConstraint(body.leg_left.bb.right == body.bb.left + 1*inch)
body.AddConstraint(body.leg_right.bb.left == body.bb.right - 1*inch)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
Try running the updated code with the correct context manager `AIDL_2D`. Let me know if it resolves the issue or if there are any further needs.
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