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CLIP Score: 26.62
from AIDL import *
def car(
body_length=10 * inches,
body_height=3 * inches,
body_corner_radius=1 * inch,
wheel_radius=1 * inch,
wheel_distance_from_body_edge=0.5 * inch,
window_height=1 * inch,
window_margin=0.5 * inch):
car = Solid()
# Define the body of the car
car.body = RoundedRectangle((0, 0), body_length, body_height, body_corner_radius)
# Define the wheels
wheels = Solid()
car.wheels = wheels
half_length = body_length / 2
half_height = body_height / 2 + wheel_radius + wheel_distance_from_body_edge
front_wheel_shift = half_length - 2 * wheel_radius
back_wheel_shift = -half_length + 2 * wheel_radius
wheels.front_left_wheel = Circle((front_wheel_shift, -half_height), wheel_radius)
wheels.front_right_wheel = Circle((front_wheel_shift, half_height), wheel_radius)
wheels.back_left_wheel = Circle((back_wheel_shift, -half_height), wheel_radius)
wheels.back_right_wheel = Circle((back_wheel_shift, half_height), wheel_radius)
# Define the windows
windows = Drawing(shift=(0, 0))
car.windows = windows
window_width = (body_length - 2 * window_margin) / 3
window_positions = [-window_width, 0, window_width]
windows.list = [
Rectangle((pos, 0), window_width, window_height) for pos in window_positions
]
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a car
Sure, let's define a basic structure for a toy car in AIDL. We'll break it down into several main parts: body, wheels, and windows as a starting point. We can always enhance it further.
Let's proceed step-by-step:
1. **Define the car body**: We'll use a `RoundedRectangle` to represent the main body of the car.
2. **Define the wheels**: We'll use `Circle` to represent the wheels of the car. Four wheels in total.
3. **Define the windows**: We'll use `Rectangles` to represent windows on the body of the car.
Let's start with these elements.
```python
from AIDL import *
def car(
body_length=10 * inches,
body_height=3 * inches,
body_corner_radius=1 * inch,
wheel_radius=1 * inch,
wheel_distance_from_body_edge=0.5 * inch,
window_height=1 * inch,
window_margin=0.5 * inch):
car = Solid()
# Define the body of the car
car.body = RoundedRectangle((0, 0), body_length, body_height, body_corner_radius)
# Define the wheels
wheels = Solid()
car.wheels = wheels
half_length = body_length / 2
half_height = body_height / 2 + wheel_radius + wheel_distance_from_body_edge
front_wheel_shift = half_length - 2 * wheel_radius
back_wheel_shift = -half_length + 2 * wheel_radius
wheels.front_left_wheel = Circle((front_wheel_shift, -half_height), wheel_radius)
wheels.front_right_wheel = Circle((front_wheel_shift, half_height), wheel_radius)
wheels.back_left_wheel = Circle((back_wheel_shift, -half_height), wheel_radius)
wheels.back_right_wheel = Circle((back_wheel_shift, half_height), wheel_radius)
# Define the windows
windows = Drawing(shift=(0, 0))
car.windows = windows
window_width = (body_length - 2 * window_margin) / 3
window_positions = [-window_width, 0, window_width]
windows.list = [
Rectangle((pos, 0), window_width, window_height) for pos in window_positions
]
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
**Explanation:**
1. **Car Body**: A `RoundedRectangle` with given dimensions and corner radius.
2. **Wheels**: Four `Circle` objects representing wheels, placed relative to the body of the car.
3. **Windows**: Three `Rectangle` objects representing windows placed on the body of the car.
Feel free to modify dimensions or add more details as necessary. This basic structure includes the primary elements of a car. Let me know if you need any additional features or modifications!
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