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CLIP Score: 26.74
from AIDL import *
def vr_headset(
body_width: float = 6 * inches,
body_height: float = 3 * inches,
body_depth: float = 4 * inches,
lens_radius: float = 1 * inch,
strap_length: float = 12 * inches,
strap_width: float = 1.5 * inches
):
"""
Model a simple VR headset.
The VR headset consists of a main body, two lenses, and a head strap.
"""
vr_set = Solid()
# Define the main body as a Solid
body = Solid()
vr_set.body = body
body.geometry = RoundedRectangle((0, 0), body_width, body_height, body_depth / 4)
# Define the left lens
left_lens = Solid()
left_lens.geometry = Circle((0, 0), lens_radius)
body.left_lens = left_lens
# Define the right lens
right_lens = Solid()
right_lens.geometry = Circle((0, 0), lens_radius)
body.right_lens = right_lens
# Define the head strap as a Solid
head_strap = Solid()
head_strap.geometry = Rectangle((0, 0), strap_length, strap_width)
vr_set.head_strap = head_strap
# Constrain the lenses to be positioned symmetrically inside the body
body.AddConstraint(HorizontallySymmetric(left_lens.geometry.center, right_lens.geometry.center))
body.AddConstraint(left_lens.geometry.center.v == body.geometry.center.v)
body.AddConstraint(left_lens.geometry.center.u == body.geometry.center.u - lens_radius)
body.AddConstraint(right_lens.geometry.center.u == body.geometry.center.u + lens_radius)
# Constrain the head strap to be positioned on the top of the body
vr_set.AddConstraint(head_strap.bb.width == strap_length)
vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top - strap_width / 2)
vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
return vr_set
with AIDL_2D:
model = vr_headset()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a VR set
Certainly! Let's start with a basic design for a VR headset. We'll define a simple structure for the headset with primary elements like the main body, lenses, and a head strap.
### Step 1: Define the Structure and Hierarchy
```python
from AIDL import *
def vr_headset(
body_width: float = 6 * inches,
body_height: float = 3 * inches,
body_depth: float = 4 * inches,
lens_radius: float = 1 * inch,
strap_length: float = 12 * inches,
strap_width: float = 1.5 * inches
):
"""
Model a simple VR headset.
The VR headset consists of a main body, two lenses, and a head strap.
"""
vr_set = Solid()
# Define main body as a Solid
body = Solid()
vr_set.body = body
# Define left lens
left_lens = Solid()
body.left_lens = left_lens
# Define right lens
right_lens = Solid()
body.right_lens = right_lens
# Define head strap as a Solid
head_strap = Solid()
vr_set.head_strap = head_strap
return vr_set
with AIDL_2D:
model = vr_headset()
print(model.Solve())
model.Render()
```
Next, let's add constraints between the structures to position them correctly.
### Step 2: Add Constraints Between the Structures
```python
from AIDL import *
def vr_headset(
body_width: float = 6 * inches,
body_height: float = 3 * inches,
body_depth: float = 4 * inches,
lens_radius: float = 1 * inch,
strap_length: float = 12 * inches,
strap_width: float = 1.5 * inches
):
"""
Model a simple VR headset.
The VR headset consists of a main body, two lenses, and a head strap.
"""
vr_set = Solid()
# Define main body as a Solid
body = Solid()
vr_set.body = body
# Define left lens
left_lens = Solid()
body.left_lens = left_lens
# Define right lens
right_lens = Solid()
body.right_lens = right_lens
# Define head strap as a Solid
head_strap = Solid()
vr_set.head_strap = head_strap
# Constrain the lenses to be positioned symmetrically inside the body
body.AddConstraint(
HorizontallySymmetric(body.left_lens.bb.horizontal_center, body.right_lens.bb.horizontal_center)
)
body.AddConstraint(body.left_lens.bb.top == body.right_lens.bb.top)
body.AddConstraint(body.left_lens.bb.vertical_center == body.bb.vertical_center - lens_radius)
# Constrain the head strap to be positioned on the top of the body
vr_set.AddConstraint(head_strap.bb.width == strap_length)
vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top + strap_width/2)
vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
return vr_set
with AIDL_2D:
model = vr_headset()
print(model.Solve())
model.Render()
```
Now let's define the geometry for each structure.
### Step 3: Define Geometry for Each Structure
```python
from AIDL import *
def vr_headset(
body_width: float = 6 * inches,
body_height: float = 3 * inches,
body_depth: float = 4 * inches,
lens_radius: float = 1 * inch,
strap_length: float = 12 * inches,
strap_width: float = 1.5 * inches
):
"""
Model a simple VR headset.
The VR headset consists of a main body, two lenses, and a head strap.
"""
vr_set = Solid()
# Define main body as a Solid
body = Solid()
vr_set.body = body
body.geometry = RoundedRectangle((0, 0), body_width, body_height, body_depth / 4)
# Define left lens
left_lens = Solid()
body.left_lens = left_lens
left_lens.geometry = Circle((0, 0), lens_radius)
# Define right lens
right_lens = Solid()
body.right_lens = right_lens
right_lens.geometry = Circle((0, 0), lens_radius)
# Define head strap as a Solid
head_strap = Solid()
vr_set.head_strap = head_strap
head_strap.geometry = Rectangle((0, 0), strap_length, strap_width)
# Constrain the lenses to be positioned symmetrically inside the body
body.AddConstraint(
HorizontallySymmetric(body.left_lens.bb.horizontal_center, body.right_lens.bb.horizontal_center)
)
body.AddConstraint(body.left_lens.bb.top == body.right_lens.bb.top)
body.AddConstraint(body.left_lens.bb.vertical_center == body.bb.vertical_center - lens_radius)
# Constrain the head strap to be positioned on the top of the body
vr_set.AddConstraint(head_strap.bb.width == strap_length)
vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top + strap_width/2)
vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
return vr_set
with AIDL_2D:
model = vr_headset()
print(model.Solve())
model.Render()
```
This program generates a simple VR headset with a main body, two lenses, and a head strap. The lenses are symmetrically positioned inside the main body, and the head strap is positioned on top of the main body.
Let me know if you need additional details or further customization!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 54, in
File "", line 41, in vr_headset
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 735, in __init__
raise ConstraintInputTypeError(self, [p1, p2])
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
[, ]
Constraint Documentation:
Constraint two points to be horizontally symmetric
(symmetric across the v-axis of the Structure this
constraint is on.)
Calling Convention(s):
HorizontallySymmetric(A: Point, B: Point)
It looks like there was an issue with the `HorizontallySymmetric` constraint initialization. This typically happens if the constraint arguments are not of the expected types. Let me correct that.
Let's trace back the steps and fix the definition of the constraints, ensuring that all elements are correctly defined and referenced.
### Step 1: Define the Structure and Hierarchy
```python
from AIDL import *
def vr_headset(
body_width: float = 6 * inches,
body_height: float = 3 * inches,
body_depth: float = 4 * inches,
lens_radius: float = 1 * inch,
strap_length: float = 12 * inches,
strap_width: float = 1.5 * inches
):
"""
Model a simple VR headset.
The VR headset consists of a main body, two lenses, and a head strap.
"""
vr_set = Solid()
# Define the main body as a Solid
body = Solid()
vr_set.body = body
# Define the left lens
left_lens = Solid()
body.left_lens = left_lens
# Define the right lens
right_lens = Solid()
body.right_lens = right_lens
# Define the head strap as a Solid
head_strap = Solid()
vr_set.head_strap = head_strap
return vr_set
with AIDL_2D:
model = vr_headset()
print(model.Solve())
model.Render()
```
### Step 2: Add Constraints Between the Structures
Before we add the constraints, let's make sure we add point references to the lenses and body that we can use for symmetry and positioning.
```python
from AIDL import *
def vr_headset(
body_width: float = 6 * inches,
body_height: float = 3 * inches,
body_depth: float = 4 * inches,
lens_radius: float = 1 * inch,
strap_length: float = 12 * inches,
strap_width: float = 1.5 * inches
):
"""
Model a simple VR headset.
The VR headset consists of a main body, two lenses, and a head strap.
"""
vr_set = Solid()
# Define the main body as a Solid
body = Solid()
vr_set.body = body
# Define the left lens
left_lens = Solid()
left_lens.geometry = Circle((0, 0), lens_radius)
body.left_lens = left_lens
# Define the right lens
right_lens = Solid()
right_lens.geometry = Circle((0, 0), lens_radius)
body.right_lens = right_lens
# Define the head strap as a Solid
head_strap = Solid()
head_strap.geometry = Rectangle((0, 0), strap_length, strap_width)
vr_set.head_strap = head_strap
# Constrain the lenses to be positioned symmetrically inside the body
body.AddConstraint(HorizontallySymmetric(left_lens.geometry.center, right_lens.geometry.center))
body.AddConstraint(left_lens.geometry.center.v == body.geometry.center.v)
body.AddConstraint(left_lens.geometry.center.u == body.geometry.center.u - lens_radius)
body.AddConstraint(right_lens.geometry.center.u == body.geometry.center.u + lens_radius)
# Constrain the head strap to be positioned on the top of the body
vr_set.AddConstraint(head_strap.bb.width == strap_length)
vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top - strap_width / 2)
vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
return vr_set
with AIDL_2D:
model = vr_headset()
print(model.Solve())
model.Render()
```
### Step 3: Define Geometry for Each Structure
We have defined the geometry in the previous step while initializing the structures. Let's ensure everything is properly executed.
```python
from AIDL import *
def vr_headset(
body_width: float = 6 * inches,
body_height: float = 3 * inches,
body_depth: float = 4 * inches,
lens_radius: float = 1 * inch,
strap_length: float = 12 * inches,
strap_width: float = 1.5 * inches
):
"""
Model a simple VR headset.
The VR headset consists of a main body, two lenses, and a head strap.
"""
vr_set = Solid()
# Define the main body as a Solid
body = Solid()
vr_set.body = body
body.geometry = RoundedRectangle((0, 0), body_width, body_height, body_depth / 4)
# Define the left lens
left_lens = Solid()
left_lens.geometry = Circle((0, 0), lens_radius)
body.left_lens = left_lens
# Define the right lens
right_lens = Solid()
right_lens.geometry = Circle((0, 0), lens_radius)
body.right_lens = right_lens
# Define the head strap as a Solid
head_strap = Solid()
head_strap.geometry = Rectangle((0, 0), strap_length, strap_width)
vr_set.head_strap = head_strap
# Constrain the lenses to be positioned symmetrically inside the body
body.AddConstraint(HorizontallySymmetric(left_lens.geometry.center, right_lens.geometry.center))
body.AddConstraint(left_lens.geometry.center.v == body.geometry.center.v)
body.AddConstraint(left_lens.geometry.center.u == body.geometry.center.u - lens_radius)
body.AddConstraint(right_lens.geometry.center.u == body.geometry.center.u + lens_radius)
# Constrain the head strap to be positioned on the top of the body
vr_set.AddConstraint(head_strap.bb.width == strap_length)
vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top - strap_width / 2)
vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
return vr_set
with AIDL_2D:
model = vr_headset()
print(model.Solve())
model.Render()
```
This should correct the constraints and properly render the VR headset. Please let me know if you encounter any more issues or need additional adjustments!
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