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CLIP Score: 28.46
from AIDL import *
def x_shaped_sofa(
seat_width: float = 30 * inches,
seat_depth: float = 30 * inches,
arm_width: float = 12 * inches,
arm_length: float = 24 * inches,
arm_thickness: float = 4 * inches
):
"""
Model an aerial view of an X-shaped sofa.
"""
# Define the main body of the sofa structure
sofa = Solid()
# Define the arm structures
sofa.arms = [Solid(shift=(arm_length / 2, arm_width / 2)), # Top Right Arm
Solid(shift=(arm_length / 2, -seat_width - arm_width / 2)), # Bottom Right Arm
Solid(shift=(-seat_depth - arm_length / 2, arm_width / 2)), # Top Left Arm
Solid(shift=(-seat_depth - arm_length / 2, -seat_width - arm_width / 2))] # Bottom Left Arm
# Create the main sofa seat as a rectangle
sofa.seat = Rectangle((0, 0), seat_width, seat_depth)
# Create the arms as rectangles
sofa.arms[0].arm = Rectangle((0, 0), arm_length, arm_thickness) # Top Right Arm
sofa.arms[1].arm = Rectangle((0, 0), arm_length, arm_thickness) # Bottom Right Arm
sofa.arms[2].arm = Rectangle((0, 0), arm_thickness, arm_length) # Top Left Arm
sofa.arms[3].arm = Rectangle((0, 0), arm_thickness, arm_length) # Bottom Left Arm
# Add constraints to center the seat
sofa.AddConstraint(sofa.seat.center.u == 0)
sofa.AddConstraint(sofa.seat.center.v == 0)
# Add constraints to position the arms to form an X shape
for i in range(4):
sofa.AddConstraint(Coincident(sofa.arms[i].arm.center, sofa.seat.center))
return sofa
with AIDL_2D:
model = x_shaped_sofa()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a aerial view of X-shaped sofa
Sure, let's break down the process of writing an AIDL program to generate an aerial view of an X-shaped sofa. Below is an outline we'll follow:
1. **Define the structure hierarchy and their relationships.**
2. **Create and attach geometry to each structure.**
3. **Add necessary constraints between and within the structures.**
This will help us create a simple, accurate representation of the X-shaped sofa. To begin, let's define the basic structures and their hierarchical relationships.
### Step 1: Define the Structure Hierarchy
For an X-shaped sofa, we might have the following essential components:
1. **The main body of the sofa, which will have symmetrical arms forming the X shape.**
2. **Each arm of the sofa, which we can model as a solid rectangle.**
Let's start by defining the top-level solid structure for the main body and its arms.
```python
from AIDL import *
def x_shaped_sofa(
seat_width: float = 30 * inches,
seat_depth: float = 30 * inches,
arm_width: float = 12 * inches,
arm_length: float = 24 * inches,
arm_thickness: float = 4 * inches
):
"""
Model an aerial view of an X-shaped sofa.
"""
# Define the main body of the sofa structure
sofa = Solid()
# Define the arm structures
sofa.arms = [Solid(shift=(arm_length / 2, arm_width / 2)), # Top Right Arm
Solid(shift=(arm_length / 2, -seat_width - arm_width / 2)), # Bottom Right Arm
Solid(shift=(-seat_depth - arm_length / 2, arm_width / 2)), # Top Left Arm
Solid(shift=(-seat_depth - arm_length / 2, -seat_width - arm_width / 2))] # Bottom Left Arm
return sofa
with AIDL_2D:
model = x_shaped_sofa()
print(model.Solve())
model.Render()
```
### Step 2: Create and Attach Geometry to Each Structure
Next, we need to create geometric shapes for the main body and the arms.
```python
from AIDL import *
def x_shaped_sofa(
seat_width: float = 30 * inches,
seat_depth: float = 30 * inches,
arm_width: float = 12 * inches,
arm_length: float = 24 * inches,
arm_thickness: float = 4 * inches
):
"""
Model an aerial view of an X-shaped sofa.
"""
# Define the main body of the sofa structure
sofa = Solid()
# Define the arm structures
sofa.arms = [Solid(shift=(arm_length / 2, arm_width / 2)), # Top Right Arm
Solid(shift=(arm_length / 2, -seat_width - arm_width / 2)), # Bottom Right Arm
Solid(shift=(-seat_depth - arm_length / 2, arm_width / 2)), # Top Left Arm
Solid(shift=(-seat_depth - arm_length / 2, -seat_width - arm_width / 2))] # Bottom Left Arm
# Create the main sofa seat as a rectangle
sofa.seat = Rectangle((0, 0), seat_width, seat_depth)
# Create the arms as rectangles
sofa.arms[0].arm = Rectangle((0, 0), arm_length, arm_thickness) # Top Right Arm
sofa.arms[1].arm = Rectangle((0, 0), arm_length, arm_thickness) # Bottom Right Arm
sofa.arms[2].arm = Rectangle((0, 0), arm_thickness, arm_length) # Top Left Arm
sofa.arms[3].arm = Rectangle((0, 0), arm_thickness, arm_length) # Bottom Left Arm
return sofa
with AIDL_2D:
model = x_shaped_sofa()
print(model.Solve())
model.Render()
```
### Step 3: Add Necessary Constraints
Finally, we'll add constraints to ensure the arms are positioned correctly to form the X shape relative to the sofa seat.
```python
from AIDL import *
def x_shaped_sofa(
seat_width: float = 30 * inches,
seat_depth: float = 30 * inches,
arm_width: float = 12 * inches,
arm_length: float = 24 * inches,
arm_thickness: float = 4 * inches
):
"""
Model an aerial view of an X-shaped sofa.
"""
# Define the main body of the sofa structure
sofa = Solid()
# Define the arm structures
sofa.arms = [Solid(shift=(arm_length / 2, arm_width / 2)), # Top Right Arm
Solid(shift=(arm_length / 2, -seat_width - arm_width / 2)), # Bottom Right Arm
Solid(shift=(-seat_depth - arm_length / 2, arm_width / 2)), # Top Left Arm
Solid(shift=(-seat_depth - arm_length / 2, -seat_width - arm_width / 2))] # Bottom Left Arm
# Create the main sofa seat as a rectangle
sofa.seat = Rectangle((0, 0), seat_width, seat_depth)
# Create the arms as rectangles
sofa.arms[0].arm = Rectangle((0, 0), arm_length, arm_thickness) # Top Right Arm
sofa.arms[1].arm = Rectangle((0, 0), arm_length, arm_thickness) # Bottom Right Arm
sofa.arms[2].arm = Rectangle((0, 0), arm_thickness, arm_length) # Top Left Arm
sofa.arms[3].arm = Rectangle((0, 0), arm_thickness, arm_length) # Bottom Left Arm
# Add constraints to center the seat
sofa.AddConstraint(sofa.seat.center.u == 0)
sofa.AddConstraint(sofa.seat.center.v == 0)
# Add constraints to position the arms to form an X shape
for i in range(4):
sofa.AddConstraint(Coincident(sofa.arms[i].arm.center, sofa.seat.center))
return sofa
with AIDL_2D:
model = x_shaped_sofa()
print(model.Solve())
model.Render()
```
This program creates an X-shaped sofa viewed from above, with constraints to ensure the arms are correctly positioned to form an X shape. Feel free to modify the dimensions to suit your needs better!
With the provided outline and complete program, you should have a working AIDL program that models an X-shaped sofa. Let me know if there are any modifications or additional details you would like to have in the model!
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