noconstraints/fancy wine glass/fancy wine glass6


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fancy wine glass6 image
                
from AIDL import *

def fancy_wine_glass(
        base_radius: float = 2 * inches,
        stem_height: float = 6 * inches,
        bowl_radius: float = 3 * inches,
        bowl_height: float = 5 * inches,
        detail_gap: float = 0.5 * inches,
        detail_height: float = 1 * inches,
        detail_frequency: int = 10
):
    """
    Creates a model of a fancy wine glass with a circular base, a cylindrical stem, and a bowl.
    Adds engraving details to the bowl for a fancy look.
    """

    # Create the main structure for the wine glass
    wine_glass = Solid()

    # Base of the wine glass
    base = Solid()
    wine_glass.base = base
    base.disk = Circle((0, 0), base_radius)

    # Stem of the wine glass
    stem = Solid(shift=(0, base_radius))  # Place the stem on top of the base
    wine_glass.stem = stem
    stem.pillar = RoundedRectangle((0, stem_height / 2), base_radius / 3, stem_height, base_radius / 6)

    # Bowl of the wine glass
    bowl = Solid(shift=(0, stem_height + base_radius))  # Place the bowl on top of the stem
    wine_glass.bowl = bowl
    bowl_body = Solid()  # This will hold the bowl body
    bowl.body = bowl_body

    # Create the bowl shape with a rounded top edge
    bowl_body.outer = Circle((0, bowl_height / 2), bowl_radius)
    bowl_body.inner_cutout = Hole()
    bowl_body.inner_cutout.inner = Circle((0, bowl_height / 2 - detail_gap), bowl_radius - (base_radius / 3))

    # Adding engraving details to the bowl
    details = Drawing(shift=(0, stem_height + base_radius + bowl_height / 2 - detail_gap))
    bowl.details = details
    for i in range(detail_frequency):
        angle = i * (360 / detail_frequency)
        details.lines = Line(
            (detail_gap * cos(radians(angle)), detail_gap/2 * sin(radians(angle))),
            (bowl_radius * cos(radians(angle)), bowl_radius * sin(radians(angle)))
        )

    return wine_glass

with AIDL_2D:
    model = fancy_wine_glass()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a fancy wine glass

Sure! Let's break down the creation of a fancy wine glass into steps. A typical wine glass has a base, a stem, and a bowl. We can also add some engraving details to make it "fancy." 

Let's define our fancy wine glass in AIDL. Here's how we can approach it:

1. **Base**: Circular base with a certain radius.
2. **Stem**: A narrow cylinder connecting the base to the bowl.
3. **Bowl**: A wider cup-like structure at the top.
4. **Details**: Engraving around the bowl to add a fancy touch.

Let's start with the basic structure and build from there.

```python
from AIDL import *

def fancy_wine_glass(
        base_radius: float = 2 * inches,
        stem_height: float = 6 * inches,
        bowl_radius: float = 3 * inches,
        bowl_height: float = 5 * inches,
        detail_gap: float = 0.5 * inches,
        detail_height: float = 1 * inches,
        detail_frequency: int = 10
):
    """
    Creates a model of a fancy wine glass with a circular base, a cylindrical stem, and a bowl.
    Adds engraving details to the bowl for a fancy look.
    """

    # Create the main structure for the wine glass
    wine_glass = Solid()

    # Base of the wine glass
    base = Solid()
    wine_glass.base = base
    base.disk = Circle((0, 0), base_radius)

    # Stem of the wine glass
    stem = Solid(shift=(0, base_radius))  # Place the stem on top of the base
    wine_glass.stem = stem
    stem.pillar = RoundedRectangle((0, stem_height / 2), base_radius / 3, stem_height, base_radius / 6)

    # Bowl of the wine glass
    bowl = Solid(shift=(0, stem_height + base_radius))  # Place the bowl on top of the stem
    wine_glass.bowl = bowl
    bowl_body = Solid()  # This will hold the bowl body
    bowl.body = bowl_body

    # Create the bowl shape with a rounded top edge
    bowl_body.outer = Circle((0, bowl_height / 2), bowl_radius)
    bowl_body.inner_cutout = Hole()
    bowl_body.inner_cutout.inner = Circle((0, bowl_height / 2 - detail_gap), bowl_radius - (base_radius / 3))

    # Adding engraving details to the bowl
    details = Drawing(shift=(0, stem_height + base_radius + bowl_height / 2 - detail_gap))
    bowl.details = details
    for i in range(detail_frequency):
        angle = i * (360 / detail_frequency)
        details.lines = Line(
            (detail_gap * cos(radians(angle)), detail_gap/2 * sin(radians(angle))),
            (bowl_radius * cos(radians(angle)), bowl_radius * sin(radians(angle)))
        )

    return wine_glass

with AIDL_2D:
    model = fancy_wine_glass()
print(model.Solve())
model.Render()
```

### Explanation:
1. **Base**: A simple circle representing the base disk.
2. **Stem**: A rounded rectangle is used to represent the cylindrical stem.
3. **Bowl**: Constructed from two concentric circles representing the outer and inner parts of the bowl, with space for the details.
4. **Details**: Engraving lines are added in a radial pattern around the bowl to create a fancy look.

Feel free to modify any parameters or add extra details as required. If you have specific changes or additional elements you want to include, please let me know!