noconstraints/fountain pen/fountain pen7


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fountain pen7 image
                
from AIDL import *

def fountain_pen(body_length=5*inches, body_radius=0.3*inches, cap_length=2.5*inches):
    pen = Solid()
    cap = Solid(shift=(0, body_length - cap_length))
    body = Solid()
    grip = Solid(shift=(0, body_length - 0.5*inches))
    nib = Solid(shift=(0, body_length))
    
    pen.cap = cap
    pen.body = body
    pen.grip = grip
    pen.nib = nib

    # Define the body
    body.body_shape = RoundedRectangle((0, 0), 2*body_radius, body_length, body_radius)

    # Define the cap
    cap.cap_shape = RoundedRectangle((0, 0), 2*body_radius, cap_length, body_radius)

    # Define the grip
    grip.grip_shape = Rectangle((0, 0), 2*body_radius * 0.9, 0.5*inches)

    # Define the nib
    nib.nib_shape = Triangle((0, 0), base_width=2*body_radius * 0.7, height=0.5*inches)

    return pen

with AIDL_2D:
    model = fountain_pen()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a fountain pen

Sure, let's go step-by-step to design a fountain pen using the AIDL language.

### Step 1: Define the Pen's Structure
We'll start by defining the main Solid nodes that make up the pen: the Body, the Grip, the Nib, and the Cap.

```python
from AIDL import *

def fountain_pen(body_length=5*inches, body_radius=0.3*inches, cap_length=2.5*inches):
    pen = Solid()
    cap = Solid(shift=(0, body_length - cap_length))
    body = Solid()
    grip = Solid(shift=(0, body_length - 0.5*inches))
    nib = Solid(shift=(0, body_length))
    
    pen.cap = cap
    pen.body = body
    pen.grip = grip
    pen.nib = nib

    return pen

with AIDL_2D:
    model = fountain_pen()
print(model.Solve())
model.Render()
```

### Step 2: Define the Body Geometry

We'll add a RoundedRectangle to represent the cylindrical body of the pen.

```python
def fountain_pen(body_length=5*inches, body_radius=0.3*inches, cap_length=2.5*inches):
    pen = Solid()
    cap = Solid(shift=(0, body_length - cap_length))
    body = Solid()
    grip = Solid(shift=(0, body_length - 0.5*inches))
    nib = Solid(shift=(0, body_length))
    
    pen.cap = cap
    pen.body = body
    pen.grip = grip
    pen.nib = nib

    # Define the body
    body.body_shape = RoundedRectangle((0, 0), 2*body_radius, body_length, body_radius)

    return pen

with AIDL_2D:
    model = fountain_pen()
print(model.Solve())
model.Render()
```

### Step 3: Define the Cap Geometry

Similarly, we'll add a geometry for the cap.

```python
def fountain_pen(body_length=5*inches, body_radius=0.3*inches, cap_length=2.5*inches):
    pen = Solid()
    cap = Solid(shift=(0, body_length - cap_length))
    body = Solid()
    grip = Solid(shift=(0, body_length - 0.5*inches))
    nib = Solid(shift=(0, body_length))
    
    pen.cap = cap
    pen.body = body
    pen.grip = grip
    pen.nib = nib

    # Define the body
    body.body_shape = RoundedRectangle((0, 0), 2*body_radius, body_length, body_radius)

    # Define the cap
    cap.cap_shape = RoundedRectangle((0, 0), 2*body_radius, cap_length, body_radius)

    return pen

with AIDL_2D:
    model = fountain_pen()
print(model.Solve())
model.Render()
```

### Step 4: Define the Grip Geometry

We'll need a slight taper on the grip; let's represent that using a slightly smaller rectangle towards the top:

```python
def fountain_pen(body_length=5*inches, body_radius=0.3*inches, cap_length=2.5*inches):
    pen = Solid()
    cap = Solid(shift=(0, body_length - cap_length))
    body = Solid()
    grip = Solid(shift=(0, body_length - 0.5*inches))
    nib = Solid(shift=(0, body_length))
    
    pen.cap = cap
    pen.body = body
    pen.grip = grip
    pen.nib = nib

    # Define the body
    body.body_shape = RoundedRectangle((0, 0), 2*body_radius, body_length, body_radius)

    # Define the cap
    cap.cap_shape = RoundedRectangle((0, 0), 2*body_radius, cap_length, body_radius)

    # Define the grip
    grip.grip_shape = Rectangle((0, 0), 2*body_radius * 0.9, 0.5*inches)

    return pen

with AIDL_2D:
    model = fountain_pen()
print(model.Solve())
model.Render()
```

### Step 5: Define the Nib Geometry

Finally, the nib of the pen can be represented as a triangular shape.

```python
def fountain_pen(body_length=5*inches, body_radius=0.3*inches, cap_length=2.5*inches):
    pen = Solid()
    cap = Solid(shift=(0, body_length - cap_length))
    body = Solid()
    grip = Solid(shift=(0, body_length - 0.5*inches))
    nib = Solid(shift=(0, body_length))
    
    pen.cap = cap
    pen.body = body
    pen.grip = grip
    pen.nib = nib

    # Define the body
    body.body_shape = RoundedRectangle((0, 0), 2*body_radius, body_length, body_radius)

    # Define the cap
    cap.cap_shape = RoundedRectangle((0, 0), 2*body_radius, cap_length, body_radius)

    # Define the grip
    grip.grip_shape = Rectangle((0, 0), 2*body_radius * 0.9, 0.5*inches)

    # Define the nib
    nib.nib_shape = Triangle((0, 0), base_width=2*body_radius * 0.7, height=0.5*inches)

    return pen

with AIDL_2D:
    model = fountain_pen()
print(model.Solve())
model.Render()
```

### Step 6: Adding Details (Optional)

You can add further details using Drawing nodes if you want to include decorative lines or branding. For now, this is a basic model of a fountain pen.

### Final Version:

```python
from AIDL import *

def fountain_pen(body_length=5*inches, body_radius=0.3*inches, cap_length=2.5*inches):
    pen = Solid()
    cap = Solid(shift=(0, body_length - cap_length))
    body = Solid()
    grip = Solid(shift=(0, body_length - 0.5*inches))
    nib = Solid(shift=(0, body_length))
    
    pen.cap = cap
    pen.body = body
    pen.grip = grip
    pen.nib = nib

    # Define the body
    body.body_shape = RoundedRectangle((0, 0), 2*body_radius, body_length, body_radius)

    # Define the cap
    cap.cap_shape = RoundedRectangle((0, 0), 2*body_radius, cap_length, body_radius)

    # Define the grip
    grip.grip_shape = Rectangle((0, 0), 2*body_radius * 0.9, 0.5*inches)

    # Define the nib
    nib.nib_shape = Triangle((0, 0), base_width=2*body_radius * 0.7, height=0.5*inches)

    return pen

with AIDL_2D:
    model = fountain_pen()
print(model.Solve())
model.Render()
```

Let me know if you need any more details or customization for this model!