aidl/barn on a farm/barn on a farm7


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barn on a farm7 image
                
from AIDL import *

def barn(
        barn_width: float = 10 * feet,
        barn_height: float = 8 * feet,
        roof_height: float = 4 * feet,
        door_width: float = 3 * feet,
        door_height: float = 6 * feet,
        window_width: float = 2 * feet,
        window_height: float = 2 * feet
):
    """
    Model a simple barn with a main structure, a triangular roof, a door, and windows.
    """
    # Create main structure, roof, and holes for door and windows
    barn = Solid()
    main_structure = Solid()
    roof = Solid(shift=(0, barn_height / 2))
    door = Hole()
    windows = [Hole(), Hole()]

    # Assign each structure to the barn
    barn.main_structure = main_structure
    barn.roof = roof
    barn.door = door
    barn.window1 = windows[0]
    barn.window2 = windows[1]

    # Main structure geometry: a rectangle
    main_structure.body = Rectangle((0, 0), barn_width, barn_height)

    # Roof geometry: a triangle on top of the main structure
    roof.body = Triangle((0, roof_height / 2), barn_width, roof_height)

    # Align the roof edges with the main structure
    barn.AddConstraint(main_structure.bb.top == roof.bb.bottom)
    barn.AddConstraint(main_structure.bb.left == roof.bb.left)
    barn.AddConstraint(main_structure.bb.right == roof.bb.right)

    # Door geometry: a rectangle
    door_body = Rectangle((0, -barn_height / 2 + door_height / 2), door_width, door_height)
    door.body = door_body

    # Window geometry as a list of rectangles
    window_positions = [(barn_width / 4, 0), (-barn_width / 4, 0)]
    for i, pos in enumerate(window_positions):
        windows[i].body = Rectangle(pos, window_width, window_height)

    # Align door with the bottom center of the main structure
    barn.AddConstraint(door.bb.bottom == main_structure.bb.bottom)
    barn.AddConstraint(door.bb.horizontal_center == main_structure.bb.horizontal_center)

    # Align windows with the main structure
    for window in windows:
        barn.AddConstraint(window.bb.vertical_center == main_structure.bb.vertical_center)
    
    # Ensure the door and windows have the correct dimensions
    door.AddConstraint(door_body.width == door_width)
    door.AddConstraint(door_body.height == door_height)

    for window in windows:
        window.AddConstraint(window.body.width == window_width)
        window.AddConstraint(window.body.height == window_height)

    return barn

with AIDL_2D:
    model = barn()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a barn on a farm

Let's start by breaking down the barn into its main components. A typical barn might include:

1. **Main Structure**: A rectangular base representing the walls of the barn.
2. **Roof**: A triangular roof on top of the main structure.
3. **Doors**: A large barn door on the front.
4. **Windows**: Several windows for the sides.

For simplicity, we'll start by defining the structures and their hierarchical relationships.

### Step 1: Defining the Structures

First, let's outline our barn with a general structure. The barn will be composed of a main structure, a roof, doors, and windows. The main structure and roof are solids, and the doors and windows are holes.

Here's our initial code structure in AIDL:

```python
from AIDL import *

def barn(
        barn_width: float = 10 * feet,
        barn_height: float = 8 * feet,
        roof_height: float = 4 * feet,
        door_width: float = 3 * feet,
        door_height: float = 6 * feet,
        window_width: float = 2 * feet,
        window_height: float = 2 * feet
):
    """
    Model a simple barn with a main structure, a triangular roof, a door, and windows.
    """
    # Create main structure, roof, and holes for door and windows
    barn = Solid()
    main_structure = Solid()
    roof = Solid(shift=(0, barn_height / 2))
    door = Hole()
    windows = Hole()

    barn.main_structure = main_structure
    barn.roof = roof
    barn.door = door
    barn.windows = windows
```

### Step 2: Adding the Main Structure and Roof

Next, let's define the geometry for the main structure and roof.

```python
    # Main structure geometry: a rectangle
    main_structure.body = Rectangle((0, 0), barn_width, barn_height)

    # Roof geometry: a triangle on top of the main structure
    roof.body = Triangle((0, roof_height / 2), barn_width, roof_height)

    # Align the roof edges with the main structure
    barn.AddConstraint(main_structure.bb.top == roof.bb.bottom)
    barn.AddConstraint(main_structure.bb.left == roof.bb.left)
    barn.AddConstraint(main_structure.bb.right == roof.bb.right)
```

### Step 3: Adding Doors and Windows

Now, add the door and window geometries.

```python
    # Door geometry: a rectangle
    door.body = Rectangle((0, -barn_height / 2 + door_height / 2), door_width, door_height)

    # Window geometry
    window_offsets = [(barn_width / 4, 0), (-barn_width / 4, 0)]
    windows.bodies = [Rectangle(offset, window_width, window_height) for offset in window_offsets]

    # Align door with the bottom center of the main structure
    barn.AddConstraint(door.bb.bottom == main_structure.bb.bottom)
    barn.AddConstraint(door.bb.horizontal_center == main_structure.bb.horizontal_center)

    # Align windows with the main structure
    barn.AddConstraint(windows.bodies[0].bb.vertical_center == main_structure.bb.vertical_center)
    barn.AddConstraint(windows.bodies[1].bb.vertical_center == main_structure.bb.vertical_center)
```

### Step 4: Finalizing the Constraints

Finally, add specific constraints to ensure the design's dimensions are correct and the elements are well-aligned.

```python
    # Ensure the door and windows have the correct dimensions
    door.AddConstraint(door.body.width == door_width)
    door.AddConstraint(door.body.height == door_height)

    for window in windows.bodies:
        windows.AddConstraint(window.width == window_width)
        windows.AddConstraint(window.height == window_height)

    return barn

with AIDL_2D:
    model = barn()
print(model.Solve())
model.Render()
```

The complete Python AIDL program to generate a barn looks like this:

```python
from AIDL import *

def barn(
        barn_width: float = 10 * feet,
        barn_height: float = 8 * feet,
        roof_height: float = 4 * feet,
        door_width: float = 3 * feet,
        door_height: float = 6 * feet,
        window_width: float = 2 * feet,
        window_height: float = 2 * feet
):
    """
    Model a simple barn with a main structure, a triangular roof, a door, and windows.
    """
    # Create main structure, roof, and holes for door and windows
    barn = Solid()
    main_structure = Solid()
    roof = Solid(shift=(0, barn_height / 2))
    door = Hole()
    windows = Hole()

    barn.main_structure = main_structure
    barn.roof = roof
    barn.door = door
    barn.windows = windows

    # Main structure geometry: a rectangle
    main_structure.body = Rectangle((0, 0), barn_width, barn_height)

    # Roof geometry: a triangle on top of the main structure
    roof.body = Triangle((0, roof_height / 2), barn_width, roof_height)

    # Align the roof edges with the main structure
    barn.AddConstraint(main_structure.bb.top == roof.bb.bottom)
    barn.AddConstraint(main_structure.bb.left == roof.bb.left)
    barn.AddConstraint(main_structure.bb.right == roof.bb.right)

    # Door geometry: a rectangle
    door.body = Rectangle((0, -barn_height / 2 + door_height / 2), door_width, door_height)

    # Window geometry
    window_offsets = [(barn_width / 4, 0), (-barn_width / 4, 0)]
    windows.bodies = [Rectangle(offset, window_width, window_height) for offset in window_offsets]

    # Align door with the bottom center of the main structure
    barn.AddConstraint(door.bb.bottom == main_structure.bb.bottom)
    barn.AddConstraint(door.bb.horizontal_center == main_structure.bb.horizontal_center)

    # Align windows with the main structure
    barn.AddConstraint(windows.bodies[0].bb.vertical_center == main_structure.bb.vertical_center)
    barn.AddConstraint(windows.bodies[1].bb.vertical_center == main_structure.bb.vertical_center)

    # Ensure the door and windows have the correct dimensions
    door.AddConstraint(door.body.width == door_width)
    door.AddConstraint(door.body.height == door_height)

    for window in windows.bodies:
        windows.AddConstraint(window.width == window_width)
        windows.AddConstraint(window.height == window_height)

    return barn

with AIDL_2D:
    model = barn()
print(model.Solve())
model.Render()
```

This code should generate a simple barn with a main structure, roof, door, and windows. If you need any adjustments or enhancements, let me know!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 65, in 
  File "", line 51, in barn
AttributeError: 'Rectangle' object has no attribute 'bb'


Thank you for pointing that out. It seems I made an error by attempting to access the bounding box (`bb`) directly on the `Rectangle` objects instead of referencing the containing `Solid` or `Hole` structure. Let's correct this by adding the needed `bb` references at the structure level.

Here’s the modified code for the barn:

```python
from AIDL import *

def barn(
        barn_width: float = 10 * feet,
        barn_height: float = 8 * feet,
        roof_height: float = 4 * feet,
        door_width: float = 3 * feet,
        door_height: float = 6 * feet,
        window_width: float = 2 * feet,
        window_height: float = 2 * feet
):
    """
    Model a simple barn with a main structure, a triangular roof, a door, and windows.
    """
    # Create main structure, roof, and holes for door and windows
    barn = Solid()
    main_structure = Solid()
    roof = Solid(shift=(0, barn_height / 2))
    door = Hole()
    windows = Hole()

    barn.main_structure = main_structure
    barn.roof = roof
    barn.door = door
    barn.windows = windows

    # Main structure geometry: a rectangle
    main_structure.body = Rectangle((0, 0), barn_width, barn_height)

    # Roof geometry: a triangle on top of the main structure
    roof.body = Triangle((0, roof_height / 2), barn_width, roof_height)

    # Align the roof edges with the main structure
    barn.AddConstraint(main_structure.bb.top == roof.bb.bottom)
    barn.AddConstraint(main_structure.bb.left == roof.bb.left)
    barn.AddConstraint(main_structure.bb.right == roof.bb.right)

    # Door geometry: a rectangle
    door.body = Rectangle((0, -barn_height / 2 + door_height / 2), door_width, door_height)

    # Window geometry
    window_offsets = [(barn_width / 4, 0), (-barn_width / 4, 0)]
    windows.bodies = [Rectangle(offset, window_width, window_height) for offset in window_offsets]

    # Ensure the rectangular body shape of door and windows are defined within their parent structures
    main_structure.door = door.body
    for i, window in enumerate(windows.bodies):
        main_structure[f'window_{i}'] = window

    # Align door with the bottom center of the main structure
    barn.AddConstraint(door.bb.bottom == main_structure.bb.bottom)
    barn.AddConstraint(door.bb.horizontal_center == main_structure.bb.horizontal_center)

    # Align windows with the main structure
    barn.AddConstraint(windows.bb.vertical_center == main_structure.bb.vertical_center)

    # Ensure the door and windows have the correct dimensions
    door.AddConstraint(door.body.width == door_width)
    door.AddConstraint(door.body.height == door_height)

    for i, window in enumerate(windows.bodies):
        windows.AddConstraint(window.width == window_width)
        windows.AddConstraint(window.height == window_height)

    return barn

with AIDL_2D:
    model = barn()
print(model.Solve())
model.Render()
```

### Corrections:

1. **Bounding Box References**: Ensure bounding box constraints are applied at the structure level (e.g., `door.bb`, `windows.bb`, `main_structure.bb`).
2. **Adding Geometry to Structure**: Add door and window geometry to their respective `Solid` or `Hole` structures correctly.
3. **Window Alignment**: Align the windows by a constraint on the windows collection (`windows.bb`).

Let’s try running this again. This corrected version should address the `AttributeError`. Let me know if any further adjustments are necessary!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 69, in 
  File "", line 49, in barn
TypeError: 'Solid' object does not support item assignment


I apologize for the oversight. It seems that directly assigning items to a `Solid` object as a dictionary is not supported. We'll need to correctly define and structure our geometries.

Let's create the barn model step-by-step correctly. 

Here’s an updated version where we properly attach geometries to the structures and ensure the use of `AddGeometry` method to assign the door and window geometries correctly to the `main_structure`:

```python
from AIDL import *

def barn(
        barn_width: float = 10 * feet,
        barn_height: float = 8 * feet,
        roof_height: float = 4 * feet,
        door_width: float = 3 * feet,
        door_height: float = 6 * feet,
        window_width: float = 2 * feet,
        window_height: float = 2 * feet
):
    """
    Model a simple barn with a main structure, a triangular roof, a door, and windows.
    """
    # Create main structure, roof, and holes for door and windows
    barn = Solid()
    main_structure = Solid()
    roof = Solid(shift=(0, barn_height / 2))
    door = Hole()
    windows = Hole()

    barn.main_structure = main_structure
    barn.roof = roof
    barn.door = door
    barn.windows = windows

    # Main structure geometry: a rectangle
    main_structure.body = Rectangle((0, 0), barn_width, barn_height)

    # Roof geometry: a triangle on top of the main structure
    roof.body = Triangle((0, roof_height / 2), barn_width, roof_height)

    # Align the roof edges with the main structure
    barn.AddConstraint(main_structure.bb.top == roof.bb.bottom)
    barn.AddConstraint(main_structure.bb.left == roof.bb.left)
    barn.AddConstraint(main_structure.bb.right == roof.bb.right)

    # Door geometry: a rectangle
    door_body = Rectangle((0, -barn_height / 2 + door_height / 2), door_width, door_height)
    door.AddGeometry(door_body)

    # Window geometry
    window_offsets = [(barn_width / 4, 0), (-barn_width / 4, 0)]
    windows_bodies = [Rectangle(offset, window_width, window_height) for offset in window_offsets]
    for window_body in windows_bodies:
        windows.AddGeometry(window_body)

    # Align door with the bottom center of the main structure
    barn.AddConstraint(door.bb.bottom == main_structure.bb.bottom)
    barn.AddConstraint(door.bb.horizontal_center == main_structure.bb.horizontal_center)

    # Align windows with the main structure
    barn.AddConstraint(windows_bodies[0].bb.vertical_center == main_structure.bb.vertical_center)
    barn.AddConstraint(windows_bodies[1].bb.vertical_center == main_structure.bb.vertical_center)

    # Ensure the door and windows have the correct dimensions
    door.AddConstraint(door_body.width == door_width)
    door.AddConstraint(door_body.height == door_height)

    for window_body in windows_bodies:
        windows.AddConstraint(window_body.width == window_width)
        windows.AddConstraint(window_body.height == window_height)

    return barn

with AIDL_2D:
    model = barn()
print(model.Solve())
model.Render()
```

### Corrections:

1. **Item Assignment**: Use `AddGeometry` method to add geometries to structures instead of assigning like dictionary items.
2. **Window Alignment Fix**: Correct alignment constraints application.

This corrected version should address both the structure assignment and dimension constraints correctly. Let’s run this and verify the output.

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 68, in 
  File "", line 41, in barn
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1242, in __getattr__
    return self.bb.__getattribute__(name)
AttributeError: 'BoundingBox' object has no attribute 'AddGeometry'


I apologize for the oversight. The method `AddGeometry` is not applicable for bounding boxes and structures. Instead, geometries should be assigned directly to their parent structures without using `AddGeometry`.

Here is the corrected version that correctly attaches geometries to the structures:

```python
from AIDL import *

def barn(
        barn_width: float = 10 * feet,
        barn_height: float = 8 * feet,
        roof_height: float = 4 * feet,
        door_width: float = 3 * feet,
        door_height: float = 6 * feet,
        window_width: float = 2 * feet,
        window_height: float = 2 * feet
):
    """
    Model a simple barn with a main structure, a triangular roof, a door, and windows.
    """
    # Create main structure, roof, and holes for door and windows
    barn = Solid()
    main_structure = Solid()
    roof = Solid(shift=(0, barn_height / 2))
    door = Hole()
    windows = Hole()

    # Assign each structure to the barn
    barn.main_structure = main_structure
    barn.roof = roof
    barn.door = door
    barn.windows = windows

    # Main structure geometry: a rectangle
    main_structure.body = Rectangle((0, 0), barn_width, barn_height)

    # Roof geometry: a triangle on top of the main structure
    roof.body = Triangle((0, roof_height / 2), barn_width, roof_height)

    # Align the roof edges with the main structure
    barn.AddConstraint(main_structure.bb.top == roof.bb.bottom)
    barn.AddConstraint(main_structure.bb.left == roof.bb.left)
    barn.AddConstraint(main_structure.bb.right == roof.bb.right)

    # Door geometry: a rectangle
    door.body = Rectangle((0, -barn_height / 2 + door_height / 2), door_width, door_height)

    # Window geometry
    window_positions = [(barn_width / 4, 0), (-barn_width / 4, 0)]
    windows.bodies = [Rectangle(pos, window_width, window_height) for pos in window_positions]

    # Attach windows to the windows structure
    for i, window in enumerate(windows.bodies):
        windows[f'window_{i}'] = window

    # Align door with the bottom center of the main structure
    barn.AddConstraint(door.bb.bottom == main_structure.bb.bottom)
    barn.AddConstraint(door.bb.horizontal_center == main_structure.bb.horizontal_center)

    # Align windows with the main structure
    barn.AddConstraint(windows['window_0'].bb.vertical_center == main_structure.bb.vertical_center)
    barn.AddConstraint(windows['window_1'].bb.vertical_center == main_structure.bb.vertical_center)

    # Ensure the door and windows have the correct dimensions
    door.AddConstraint(door.body.width == door_width)
    door.AddConstraint(door.body.height == door_height)

    for i, window in enumerate(windows.bodies):
        windows.AddConstraint(window.width == window_width)
        windows.AddConstraint(window.height == window_height)

    return barn

with AIDL_2D:
    model = barn()
print(model.Solve())
model.Render()
```

### Corrections:

1. **Direct Geometry Assignments**: Attach geometries directly to their parent structures rather than using `AddGeometry`.
2. **Correct Constraints Application**: Ensure constraints application on the items within `windows`.

This should address both assignment issues and constraint applications correctly. Let’s run this and verify the output.

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 70, in 
  File "", line 49, in barn
TypeError: 'Hole' object does not support item assignment


Thank you for pointing out the mistake. We shouldn't assign directly to the `Hole` object using dictionary-like syntax. Instead, we should define the geometries directly within the structures and ensure they are properly added and named.

Here's the corrected version that appropriately defines and references the geometries:

```python
from AIDL import *

def barn(
        barn_width: float = 10 * feet,
        barn_height: float = 8 * feet,
        roof_height: float = 4 * feet,
        door_width: float = 3 * feet,
        door_height: float = 6 * feet,
        window_width: float = 2 * feet,
        window_height: float = 2 * feet
):
    """
    Model a simple barn with a main structure, a triangular roof, a door, and windows.
    """
    # Create main structure, roof, and holes for door and windows
    barn = Solid()
    main_structure = Solid()
    roof = Solid(shift=(0, barn_height / 2))
    door = Hole()
    windows = []

    # Assign each structure to the barn
    barn.main_structure = main_structure
    barn.roof = roof
    barn.door = door

    # Main structure geometry: a rectangle
    main_structure.body = Rectangle((0, 0), barn_width, barn_height)

    # Roof geometry: a triangle on top of the main structure
    roof.body = Triangle((0, roof_height / 2), barn_width, roof_height)

    # Align the roof edges with the main structure
    barn.AddConstraint(main_structure.bb.top == roof.bb.bottom)
    barn.AddConstraint(main_structure.bb.left == roof.bb.left)
    barn.AddConstraint(main_structure.bb.right == roof.bb.right)

    # Door geometry: a rectangle
    door_body = Rectangle((0, -barn_height / 2 + door_height / 2), door_width, door_height)
    door.body = door_body

    # Window geometry as a list of rectangles
    window_positions = [(barn_width / 4, 0), (-barn_width / 4, 0)]
    for i, pos in enumerate(window_positions):
        window = Hole()
        window.body = Rectangle(pos, window_width, window_height)
        barn[f'window_{i}'] = window
        windows.append(window)

    # Align door with the bottom center of the main structure
    barn.AddConstraint(door.bb.bottom == main_structure.bb.bottom)
    barn.AddConstraint(door.bb.horizontal_center == main_structure.bb.horizontal_center)

    # Align windows with the main structure
    for window in windows:
        barn.AddConstraint(window.bb.vertical_center == main_structure.bb.vertical_center)
    
    # Ensure the door and windows have the correct dimensions
    door.AddConstraint(door_body.width == door_width)
    door.AddConstraint(door_body.height == door_height)

    for window in windows:
        window.AddConstraint(window.body.width == window_width)
        window.AddConstraint(window.body.height == window_height)

    return barn

with AIDL_2D:
    model = barn()
print(model.Solve())
model.Render()
```

### Summary of Changes:

1. **Defining Geometries Directly**: Defined the door and window geometries directly within their respective `Hole` structures.
2. **Correct References**: Removed dictionary-like assignments to structures and used structure attributes correctly.

Let's run this again and see if it resolves the issues. Let me know how it goes!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 70, in 
  File "", line 48, in barn
TypeError: 'Solid' object does not support item assignment


I apologize for the continued oversight. The proper way to attach child structures and geometries in AIDL is through direct attribute assignments rather than item assignments.

Let’s correct the child structure attachments by using direct attributes correctly. Here’s the revised code:

```python
from AIDL import *

def barn(
        barn_width: float = 10 * feet,
        barn_height: float = 8 * feet,
        roof_height: float = 4 * feet,
        door_width: float = 3 * feet,
        door_height: float = 6 * feet,
        window_width: float = 2 * feet,
        window_height: float = 2 * feet
):
    """
    Model a simple barn with a main structure, a triangular roof, a door, and windows.
    """
    # Create main structure, roof, and holes for door and windows
    barn = Solid()
    main_structure = Solid()
    roof = Solid(shift=(0, barn_height / 2))
    door = Hole()
    windows = [Hole(), Hole()]

    # Assign each structure to the barn
    barn.main_structure = main_structure
    barn.roof = roof
    barn.door = door
    barn.window1 = windows[0]
    barn.window2 = windows[1]

    # Main structure geometry: a rectangle
    main_structure.body = Rectangle((0, 0), barn_width, barn_height)

    # Roof geometry: a triangle on top of the main structure
    roof.body = Triangle((0, roof_height / 2), barn_width, roof_height)

    # Align the roof edges with the main structure
    barn.AddConstraint(main_structure.bb.top == roof.bb.bottom)
    barn.AddConstraint(main_structure.bb.left == roof.bb.left)
    barn.AddConstraint(main_structure.bb.right == roof.bb.right)

    # Door geometry: a rectangle
    door_body = Rectangle((0, -barn_height / 2 + door_height / 2), door_width, door_height)
    door.body = door_body

    # Window geometry as a list of rectangles
    window_positions = [(barn_width / 4, 0), (-barn_width / 4, 0)]
    for i, pos in enumerate(window_positions):
        windows[i].body = Rectangle(pos, window_width, window_height)

    # Align door with the bottom center of the main structure
    barn.AddConstraint(door.bb.bottom == main_structure.bb.bottom)
    barn.AddConstraint(door.bb.horizontal_center == main_structure.bb.horizontal_center)

    # Align windows with the main structure
    for window in windows:
        barn.AddConstraint(window.bb.vertical_center == main_structure.bb.vertical_center)
    
    # Ensure the door and windows have the correct dimensions
    door.AddConstraint(door_body.width == door_width)
    door.AddConstraint(door_body.height == door_height)

    for window in windows:
        window.AddConstraint(window.body.width == window_width)
        window.AddConstraint(window.body.height == window_height)

    return barn

with AIDL_2D:
    model = barn()
print(model.Solve())
model.Render()
```

### Corrections:

1. **Proper Structure Assignments**: Use direct attribute assignments (e.g., `barn.window1 = windows[0]`) instead of item assignments to the `Solid` object.
2. **Geometry Assignments**: Assign geometries directly within their parent structure using attributes instead of dictionary-like indexing.

Let's attempt to run this revised version to ensure it works correctly. Please let me know if it resolves the issues.