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CLIP Score: 27.64
from AIDL import *
def vr_set(
headset_width: float = 6 * inches,
headset_height: float = 3 * inches,
lens_diameter: float = 2 * inches,
face_padding_thickness: float = 0.5 * inches,
strap_length: float = 10 * inches,
strap_width: float = 1 * inches
):
"""
Model a simple VR headset with a main body, lenses, face padding, and straps.
"""
# Create the main Assembly for the VR set
vr_set = Assembly()
# Headset body
headset = Solid()
vr_set.headset = headset
headset.body = RoundedRectangle((0, 0), headset_width, headset_height, headset_width / 8)
# Lenses
lenses = Solid()
vr_set.headset.lenses = lenses
left_lens = Circle((-1.5 * inches, 0), lens_diameter / 2)
right_lens = Circle((1.5 * inches, 0), lens_diameter / 2)
lenses.left_lens = left_lens
lenses.right_lens = right_lens
lenses.AddConstraint(HorizontallySymmetric(left_lens.center, right_lens.center))
# Face Padding
face_padding = Solid(shift=(0, 0))
vr_set.headset.face_padding = face_padding
face_padding.body = RoundedRectangle((0, 0), headset_width - face_padding_thickness, headset_height - face_padding_thickness, (headset_width - face_padding_thickness) / 8)
# Straps
straps = Solid()
vr_set.headset.straps = straps
left_strap = Rectangle((-headset_width / 2 - strap_length / 2, 0), strap_length, strap_width, axis_aligned=True)
right_strap = Rectangle((headset_width / 2 + strap_length / 2, 0), strap_length, strap_width, axis_aligned=True)
straps.left_strap = left_strap
straps.right_strap = right_strap
straps.AddConstraint(HorizontallySymmetric(left_strap.center, right_strap.center))
straps.AddConstraint(left_strap.height == right_strap.height)
# Adding overall constraints
vr_set.AddConstraint(Horizontal(headset.body.top))
vr_set.AddConstraint(Horizontal(face_padding.body.top))
vr_set.AddConstraint(headset.bb.vertical_center == face_padding.bb.vertical_center)
vr_set.AddConstraint(headset.bb.horizontal_center == lenses.bb.horizontal_center)
return vr_set
with AIDL_2D:
model = vr_set()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a VR set
Sure! Let's start by breaking down the structure of a VR set into main components. We'll define the following major components for the VR set:
1. Headset (the main body of the VR set that sits on the user's head)
2. Lenses (two lenses for the user's eyes)
3. Face Padding (padding that sits between the user's face and the headset)
4. Strap (a strap to secure the headset)
We'll create these components as separate structures and then assemble them together. We'll also define the necessary constraints and geometry for each component.
Here's a step-by-step plan:
1. **Headset**: Create a main body for the headset.
2. **Lenses**: Add two circles representing the lenses.
3. **Face Padding**: Add the face padding as an inner layer of the headset.
4. **Strap**: Create a simple strap shape that can be attached to the headset.
Finally, we'll combine these components in an `Assembly` structure and add necessary constraints.
Let's begin with the definition and construction of each of these components:
### 1. Headset
The main body of the headset will be a solid shape, possibly a rounded rectangle to fit comfortably on the user's face.
### 2. Lenses
The lenses will be two circles placed symmetrically within the headset.
### 3. Face Padding
The face padding will be a smaller rounded rectangle inside the headset.
### 4. Strap
The strap will be a simple elongated rectangle or a pair of rectangles attached to the sides of the headset.
Below is the AIDL program to generate a VR set:
```python
from AIDL import *
def vr_set(
headset_width: float = 6 * inches,
headset_height: float = 3 * inches,
headset_depth: float = 2 * inches,
lens_diameter: float = 2 * inches,
face_padding_thickness: float = 0.5 * inches,
strap_length: float = 10 * inches,
strap_width: float = 1 * inches
):
"""
Model a simple VR headset set with a main body, lenses, face padding, and straps.
"""
# Create the main Assembly for the VR set
vr_set = Assembly()
# Headset body
headset = Solid()
vr_set.headset = headset
headset.body = RoundedRectangle((0, 0), headset_width, headset_height, headset_depth / 4)
# Lenses
lenses = Solid()
vr_set.headset.lenses = lenses
left_lens = Circle((-1.5 * inches, 0), lens_diameter / 2)
right_lens = Circle((1.5 * inches, 0), lens_diameter / 2)
lenses.left_lens = left_lens
lenses.right_lens = right_lens
lenses.AddConstraint(HorizontallySymmetric(left_lens.center, right_lens.center))
# Face Padding
face_padding = Solid(shift=(0, 0, -face_padding_thickness))
vr_set.headset.face_padding = face_padding
face_padding.body = RoundedRectangle((0, 0), headset_width - face_padding_thickness, headset_height - face_padding_thickness, (headset_depth - face_padding_thickness) / 4)
# Straps
straps = Solid()
vr_set.headset.straps = straps
left_strap = Rectangle((-headset_width / 2 - strap_length / 2, 0), strap_width, strap_length, axis_aligned=False)
right_strap = Rectangle((headset_width / 2 + strap_length / 2, 0), strap_width, strap_length, axis_aligned=False)
straps.left_strap = left_strap
straps.right_strap = right_strap
straps.AddConstraint(HorizontallySymmetric(left_strap.bottom, right_strap.bottom))
straps.AddConstraint(left_strap.width == right_strap.width)
straps.AddConstraint(left_strap.height == right_strap.height)
# Adding overall constraints
vr_set.AddConstraint(Horizontal(headset.body.top))
vr_set.AddConstraint(Horizontal(face_padding.body.top))
vr_set.AddConstraint(headset.bb.vertical_center == face_padding.bb.vertical_center)
vr_set.AddConstraint(headset.bb.horizontal_center == lenses.bb.horizontal_center)
return vr_set
with AIDL_2D:
model = vr_set()
print(model.Solve())
model.Render()
```
This program creates a VR set with the following components:
1. **Headset**: A rounded rectangle representing the main body.
2. **Lenses**: Two circles symmetrically placed inside the headset.
3. **Face Padding**: A smaller rounded rectangle inside the headset to act as padding.
4. **Straps**: Two rectangles representing the straps attached to the sides of the headset.
Feel free to adjust the dimensions and constraints as needed. Let me know if you need any further modifications or additional features!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 59, in
File "", line 46, in vr_set
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 735, in __init__
raise ConstraintInputTypeError(self, [p1, p2])
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
[, ]
Constraint Documentation:
Constraint two points to be horizontally symmetric
(symmetric across the v-axis of the Structure this
constraint is on.)
Calling Convention(s):
HorizontallySymmetric(A: Point, B: Point)
Thank you for the feedback! It looks like we need to revise the constraints to ensure that only points are used in the `HorizontallySymmetric` constraint. Let's address this by correctly referencing the central points of the geometries involved.
Here's the revised AIDL program for the VR set:
```python
from AIDL import *
def vr_set(
headset_width: float = 6 * inches,
headset_height: float = 3 * inches,
lens_diameter: float = 2 * inches,
face_padding_thickness: float = 0.5 * inches,
strap_length: float = 10 * inches,
strap_width: float = 1 * inches
):
"""
Model a simple VR headset with a main body, lenses, face padding, and straps.
"""
# Create the main Assembly for the VR set
vr_set = Assembly()
# Headset body
headset = Solid()
vr_set.headset = headset
headset.body = RoundedRectangle((0, 0), headset_width, headset_height, headset_depth / 4)
# Lenses
lenses = Solid()
vr_set.headset.lenses = lenses
left_lens = Circle((-1.5 * inches, 0), lens_diameter / 2)
right_lens = Circle((1.5 * inches, 0), lens_diameter / 2)
lenses.left_lens = left_lens
lenses.right_lens = right_lens
lenses.AddConstraint(HorizontallySymmetric(left_lens.center, right_lens.center))
# Face Padding
face_padding = Solid(shift=(0, 0))
vr_set.headset.face_padding = face_padding
face_padding.body = RoundedRectangle((0, 0), headset_width - face_padding_thickness, headset_height - face_padding_thickness, (headset_depth - face_padding_thickness) / 4)
# Straps
straps = Solid()
vr_set.headset.straps = straps
left_strap = Rectangle((-headset_width / 2 - strap_length / 2, 0), strap_length, strap_width, axis_aligned=True)
right_strap = Rectangle((headset_width / 2 + strap_length / 2, 0), strap_length, strap_width, axis_aligned=True)
straps.left_strap = left_strap
straps.right_strap = right_strap
straps.AddConstraint(HorizontallySymmetric(left_strap.center, right_strap.center))
straps.AddConstraint(left_strap.height == right_strap.height)
# Adding overall constraints
vr_set.AddConstraint(Horizontal(headset.body.top))
vr_set.AddConstraint(Horizontal(face_padding.body.top))
vr_set.AddConstraint(headset.bb.vertical_center == face_padding.bb.vertical_center)
vr_set.AddConstraint(headset.bb.horizontal_center == lenses.bb.horizontal_center)
return vr_set
with AIDL_2D:
model = vr_set()
print(model.Solve())
model.Render()
```
This revised version should properly use `HorizontallySymmetric` constraints with points instead of lines. Specifically:
- It ensures that `left_lens.center` and `right_lens.center` are points.
- It correctly references the centers of the straps for horizontal symmetry.
Let's give this a try. If any other issues arise, we'll address them in turn.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 57, in
File "", line 22, in vr_set
NameError: name 'headset_depth' is not defined. Did you mean: 'headset_width'?
Thanks for pointing that out. It looks like I mistakenly referenced an undefined variable `headset_depth` when defining the headset's corner radius. Let's correct that by using a more appropriate value based on the features we've already defined.
I'll use the `headset_width` as a proportion for the corner radius of the headset's body, and other constants to ensure clarity.
Here's the corrected version of the AIDL program:
```python
from AIDL import *
def vr_set(
headset_width: float = 6 * inches,
headset_height: float = 3 * inches,
lens_diameter: float = 2 * inches,
face_padding_thickness: float = 0.5 * inches,
strap_length: float = 10 * inches,
strap_width: float = 1 * inches
):
"""
Model a simple VR headset with a main body, lenses, face padding, and straps.
"""
# Create the main Assembly for the VR set
vr_set = Assembly()
# Headset body
headset = Solid()
vr_set.headset = headset
headset.body = RoundedRectangle((0, 0), headset_width, headset_height, headset_width / 8)
# Lenses
lenses = Solid()
vr_set.headset.lenses = lenses
left_lens = Circle((-1.5 * inches, 0), lens_diameter / 2)
right_lens = Circle((1.5 * inches, 0), lens_diameter / 2)
lenses.left_lens = left_lens
lenses.right_lens = right_lens
lenses.AddConstraint(HorizontallySymmetric(left_lens.center, right_lens.center))
# Face Padding
face_padding = Solid(shift=(0, 0))
vr_set.headset.face_padding = face_padding
face_padding.body = RoundedRectangle((0, 0), headset_width - face_padding_thickness, headset_height - face_padding_thickness, (headset_width - face_padding_thickness) / 8)
# Straps
straps = Solid()
vr_set.headset.straps = straps
left_strap = Rectangle((-headset_width / 2 - strap_length / 2, 0), strap_length, strap_width, axis_aligned=True)
right_strap = Rectangle((headset_width / 2 + strap_length / 2, 0), strap_length, strap_width, axis_aligned=True)
straps.left_strap = left_strap
straps.right_strap = right_strap
straps.AddConstraint(HorizontallySymmetric(left_strap.center, right_strap.center))
straps.AddConstraint(left_strap.height == right_strap.height)
# Adding overall constraints
vr_set.AddConstraint(Horizontal(headset.body.top))
vr_set.AddConstraint(Horizontal(face_padding.body.top))
vr_set.AddConstraint(headset.bb.vertical_center == face_padding.bb.vertical_center)
vr_set.AddConstraint(headset.bb.horizontal_center == lenses.bb.horizontal_center)
return vr_set
with AIDL_2D:
model = vr_set()
print(model.Solve())
model.Render()
```
In this corrected version:
- I replaced the undefined `headset_depth` with `headset_width / 8` to define the corner radius for both `headset.body` and `face_padding.body`.
- The `shift` for `face_padding` is set to `(0, 0)` to avoid unnecessary translation for now.
Let's try this version. If there are any other issues, please let me know!
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