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CLIP Score: 26.65
from AIDL import *
def vr_headset(
faceplate_width: float = 6 * inches,
faceplate_height: float = 4 * inches,
faceplate_thickness: float = 0.1 * inches,
lens_diameter: float = 1.5 * inches,
lens_spacing: float = 2 * inches
):
"""
Model a simple VR headset with a front faceplate, back plate, and two lenses.
"""
vr_headset = Assembly()
faceplate = Solid()
lenses = Solid()
vr_headset.faceplate = faceplate
faceplate.lenses = lenses
# Define the faceplate geometry
faceplate.body = Rectangle((0, 0), faceplate_width, faceplate_height)
faceplate.border = RoundedRectangle((0, 0), faceplate_width, faceplate_height, faceplate_thickness)
# Define the lens geometry, evenly spaced horizontally around the center
left_lens_center = (-lens_spacing / 2, 0)
right_lens_center = (lens_spacing / 2, 0)
lenses.left_lens = Circle(left_lens_center, lens_diameter / 2)
lenses.right_lens = Circle(right_lens_center, lens_diameter / 2)
return vr_headset
with AIDL_2D:
model = vr_headset()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a VR set
Creating a VR set involves multiple components like the headset, straps, lenses, and perhaps some intricate detailing to ensure it's both functional and aesthetically pleasing. For simplicity, let's start with a basic VR headset model consisting of a front faceplate, a back plate, and a couple of lenses. We'll construct this as an initial version; further refinement can be done based on your feedback or additional specifications.
Here's an AIDL program to generate a simple VR headset:
```python
from AIDL import *
def vr_headset(
faceplate_width: float = 6 * inches,
faceplate_height: float = 4 * inches,
faceplate_thickness: float = 0.1 * inches,
lens_diameter: float = 1.5 * inches,
lens_spacing: float = 2 * inches
):
"""
Model a simple VR headset with a front faceplate, back plate, and two lenses.
"""
vr_headset = Assembly()
faceplate = Solid()
lenses = Solid()
vr_headset.faceplate = faceplate
faceplate.lenses = lenses
# Define the faceplate geometry
faceplate.body = Rectangle((0, 0), faceplate_width, faceplate_height)
faceplate.border = RoundedRectangle((0, 0), faceplate_width, faceplate_height, faceplate_thickness)
# Define the lens geometry, evenly spaced horizontally around the center
left_lens_center = (-lens_spacing / 2, 0)
right_lens_center = (lens_spacing / 2, 0)
lenses.left_lens = Circle(left_lens_center, lens_diameter / 2)
lenses.right_lens = Circle(right_lens_center, lens_diameter / 2)
return vr_headset
with AIDL_2D:
model = vr_headset()
print(model.Solve())
model.Render()
```
Explanation:
1. **Top Level Assembly:** The `vr_headset` is an Assembly node that acts as the root structure.
2. **Solid Structures:** The `faceplate` and `lenses` are Solid substructures of the `vr_headset`.
3. **Faceplate Geometry:** The faceplate consists of a `Rectangle` and a `RoundedRectangle` to give it a border-like appearance.
4. **Lenses Geometry:** Two `Circle` geometries represent the lenses, positioned symmetrically around the center of the faceplate.
Once you review this, we can discuss any further refinements or additional components you'd like to add to the VR headset model.
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