 |
CLIP Score: 28.42
from AIDL import *
def vintage_camera():
camera = Solid()
body = Solid(shift=(0, 0))
lens = Solid(shift=(0, -2.5*inches))
viewfinder = Solid(shift=(0, 2.5*inches))
detailing = Drawing()
camera.body = body
camera.lens = lens
camera.viewfinder = viewfinder
camera.detailing = detailing
# Define the body geometry. Let's use a simple rectangular shape.
body.main = Rectangle((0, 0), 5*inches, 3*inches)
# Define a simple lens represented by a circle
lens.main = Circle((0, 0), 0.75*inch)
# Define the viewfinder. A smaller rectangle above the body.
viewfinder.main = Rectangle((0, 0), 1.5*inches, 0.5*inch)
# Detailing for the camera body: shutter button, lens rings, etc.
detailing.shutter_button = Circle((2*inches, 1*inch), 0.1*inch)
detailing.lens_ring_outer = Circle((0, -2.5*inches), 0.85*inch)
detailing.lens_ring_inner = Circle((0, -2.5*inches), 0.65*inch)
# Film rewind knob: small circle on top left
detailing.film_rewind_knob = Circle((-2*inches, 1.25*inch), 0.2*inch)
# Flash socket: small rectangle next to shutter button
detailing.flash_socket = Rectangle((1.5*inches, 1.25*inch), 0.2*inch, 0.1*inch)
# Engravings: just some lines and circles to add detail
detailing.line1 = Line((-2.5*inches, -1*inch), (-2*inches, -1*inch))
detailing.circle1 = Circle((-1*inch, -1*inch), 0.05*inch)
detailing.line2 = Line((-0.5*inches, -1*inch), (0*inches, -1*inch))
detailing.circle2 = Circle((1*inch, -1*inch), 0.05*inch)
detailing.line3 = Line((1.25*inches, -1.25*inches), (1.5*inches, -1.25*inches))
return camera
with AIDL_2D:
model = vintage_camera()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a vintage camera
Sure, let's create a vintage camera using AIDL. To organize the process, let's break down the camera into different structural components: the body, lens, viewfinder, and detailing.
### Step 1: Define the overall structure
Let's start by creating the skeleton of our model with the Solid and Hole components.
```python
from AIDL import *
def vintage_camera():
camera = Solid()
body = Solid(shift=(0, 0))
lens = Solid(shift=(0, -2.5*inches))
viewfinder = Solid(shift=(0, 2.5*inches))
detailing = Drawing()
camera.body = body
camera.lens = lens
camera.viewfinder = viewfinder
camera.detailing = detailing
# Define the body geometry. Let's use a simple rectangular shape.
body.main = Rectangle((0, 0), 5*inches, 3*inches)
# Define a simple lens represented by a circle
lens.main = Circle((0, 0), 0.75*inch)
# Define the viewfinder. A smaller rectangle above the body.
viewfinder.main = Rectangle((0, 0), 1.5*inches, 0.5*inch)
# Detailing for the camera body: shutter button, lens rings, etc.
detailing.shutter_button = Circle((2*inches, 1*inch), 0.1*inch)
detailing.lens_ring_outer = Circle((0, -2.5*inches), 0.85*inch)
detailing.lens_ring_inner = Circle((0, -2.5*inches), 0.65*inch)
return camera
with AIDL_2D:
model = vintage_camera()
print(model.Solve())
model.Render()
```
### Step 2: Add more details to the components
Now, let's add more intricate details like the film rewind knob, the flash socket, and engravings. Each component will correspond to additional geometric primitives, creating a more realistic vintage camera.
```python
from AIDL import *
def vintage_camera():
camera = Solid()
body = Solid(shift=(0, 0))
lens = Solid(shift=(0, -2.5*inches))
viewfinder = Solid(shift=(0, 2.5*inches))
detailing = Drawing()
camera.body = body
camera.lens = lens
camera.viewfinder = viewfinder
camera.detailing = detailing
# Define the body geometry. Let's use a simple rectangular shape.
body.main = Rectangle((0, 0), 5*inches, 3*inches)
# Define a simple lens represented by a circle
lens.main = Circle((0, 0), 0.75*inch)
# Define the viewfinder. A smaller rectangle above the body.
viewfinder.main = Rectangle((0, 0), 1.5*inches, 0.5*inch)
# Detailing for the camera body: shutter button, lens rings, etc.
detailing.shutter_button = Circle((2*inches, 1*inch), 0.1*inch)
detailing.lens_ring_outer = Circle((0, -2.5*inches), 0.85*inch)
detailing.lens_ring_inner = Circle((0, -2.5*inches), 0.65*inch)
# Film rewind knob: small circle on top left
detailing.film_rewind_knob = Circle((-2*inches, 1.25*inch), 0.2*inch)
# Flash socket: small rectangle next to shutter button
detailing.flash_socket = Rectangle((1.5*inches, 1.25*inch), 0.2*inch, 0.1*inch)
# Engravings: just some lines and circles to add detail
detailing.line1 = Line((-2.5*inches, -1*inch), (-2*inches, -1*inch))
detailing.circle1 = Circle((-1*inch, -1*inch), 0.05*inch)
detailing.line2 = Line((-0.5*inches, -1*inch), (0*inches, -1*inch))
detailing.circle2 = Circle((1*inch, -1*inch), 0.05*inch)
detailing.line3 = Line((1.25*inches, -1.25*inches), (1.5*inches, -1.25*inches))
return camera
with AIDL_2D:
model = vintage_camera()
print(model.Solve())
model.Render()
```
This should give a decent representation of a vintage camera with the basic structure. If you would like to add any specific details or make any adjustments to the dimensions or elements, feel free to let me know and we can refine it further!
|