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CLIP Score: 28.98
from AIDL import *
def square_steering_wheel(
outer_edge_length: float = 14 * inches,
center_hole_diameter: float = 4 * inches,
detail_line_length: float = 2 * inches
):
"""
Model a square-shaped steering wheel with a central mounting hole and optional detailing.
"""
steering_wheel = Solid()
center_hole = Hole()
steering_wheel.center_hole = center_hole
# Define the body geometry. It is a simple square centered at the origin.
side_length = outer_edge_length
steering_wheel.body = Rectangle((0, 0), side_length, side_length)
# Define the center hole. It is just a circle at the center of the square.
center_hole.disk = Circle((0, 0), center_hole_diameter / 2)
# Optional aesthetic detailing: Let's add lines from the center to the midpoint of each side of the square.
details = Drawing()
steering_wheel.details = details
half_length = side_length / 2
details.vertical = Line((0, -half_length), (0, half_length))
details.horizontal = Line((-half_length, 0), (half_length, 0))
details.diagonal_1 = Line((-half_length, -half_length), (half_length, half_length))
details.diagonal_2 = Line((-half_length, half_length), (half_length, -half_length))
return steering_wheel
with AIDL_2D:
model = square_steering_wheel()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a square shaped steering wheel
Alright, let's write an AIDL program to generate a square-shaped steering wheel. We'll create a square Solid for the main body and add a Circle Hole in the center to represent the central mounting area. We'll also draw some lines for aesthetic detailing.
Here’s how we can construct this program:
1. Define the outer square main body of the steering wheel.
2. Add a circular center hole for mounting.
3. Optionally, add some details to the wheel for visual appeal.
Let's define the `square_steering_wheel` function:
```python
from AIDL import *
def square_steering_wheel(
outer_edge_length: float = 14 * inches,
center_hole_diameter: float = 4 * inches,
detail_line_length: float = 2 * inches
):
"""
Model a square-shaped steering wheel with a central mounting hole and optional detailing.
"""
steering_wheel = Solid()
center_hole = Hole()
steering_wheel.center_hole = center_hole
# Define the body geometry. It is a simple square centered at the origin.
side_length = outer_edge_length
steering_wheel.body = Rectangle((0, 0), side_length, side_length)
# Define the center hole. It is just a circle at the center of the square.
center_hole.disk = Circle((0, 0), center_hole_diameter / 2)
# Optional aesthetic detailing: Let's add lines from the center to the midpoint of each side of the square.
details = Drawing()
steering_wheel.details = details
half_length = side_length / 2
details.vertical = Line((0, -half_length), (0, half_length))
details.horizontal = Line((-half_length, 0), (half_length, 0))
details.diagonal_1 = Line((-half_length, -half_length), (half_length, half_length))
details.diagonal_2 = Line((-half_length, half_length), (half_length, -half_length))
return steering_wheel
with AIDL_2D:
model = square_steering_wheel()
print(model.Solve())
model.Render()
```
In this program:
1. We import AIDL first.
2. Define a function `square_steering_wheel` which takes the outer edge length, center hole diameter, and optional detail line length as inputs.
3. Create a `Solid` structure for the steering wheel.
4. Add a `Hole` structure for the central mounting hole.
5. Define the square body using a `Rectangle` geometry.
6. Define the central mounting hole using a `Circle` geometry.
7. Optionally add some aesthetic detailing using `Line` geometries.
This should generate a square-shaped steering wheel with a central hole and some optional detailing lines for visual appeal.
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