noconstraints/aerial view of sofa/aerial view of sofa9


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aerial view of sofa9 image
                
from AIDL import *

def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
    """
    Creates an aerial view of a simple rectangular sofa with arms and a backrest.
    """

    # Define the main sofa structure
    main_sofa = Solid()

    # Create substructures
    backrest = Solid(shift=(0, width/2 - back_height/2))
    seat = Solid(shift=(0, 0))
    left_arm = Solid(shift=(-length/2 + arm_width/2, 0))
    right_arm = Solid(shift=(length/2 - arm_width/2, 0))
    
    # Attach substructures
    main_sofa.backrest = backrest
    main_sofa.seat = seat
    main_sofa.left_arm = left_arm
    main_sofa.right_arm = right_arm

    # Define geometry
    backrest.body = Rectangle((0, 0), length, back_height)
    seat.body = Rectangle((0, 0), length, width - back_height)
    left_arm.body = Rectangle((0, 0), arm_width, width)
    right_arm.body = Rectangle((0, 0), arm_width, width)

    # Add some cushioning details
    seat.cushions = Drawing()
    seat.cushions.lines = [
        Line((-length/4, -width/2 + back_height), (-length/4, width/2 - back_height)),
        Line((length/4, -width/2 + back_height), (length/4, width/2 - back_height))
    ]

    seat.cushions.horizontal_lines = [
        Line((-length/2, -width/4 + back_height/2), (length/2, -width/4 + back_height/2)),
        Line((-length/2, width/4 - back_height/2), (length/2, width/4 - back_height/2))
    ]

    # Return the main sofa structure
    return main_sofa

with AIDL_2D:
    model = sofa()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a aerial view of sofa

Sure! Let's go step by step to create an aerial view of a sofa using the AIDL language. We'll design a simple rectangular sofa with arms and a backrest, viewed from above.

**Step 1: Define the function and basic structure**

We'll start by defining the main function and creating the basic structure of the sofa.

```python
from AIDL import *

def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
    """
    Creates an aerial view of a simple rectangular sofa with arms and a backrest.
    """

    # Define the main sofa structure
    main_sofa = Solid()

    # Return the main sofa structure
    return main_sofa

with AIDL_2D:
    model = sofa()
print(model.Solve())
model.Render()
```

**Step 2: Add backrest, seat, and arm structures**

Now let's add the main components of the sofa: backrest, seat, and arms.

```python
from AIDL import *

def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
    """
    Creates an aerial view of a simple rectangular sofa with arms and a backrest.
    """

    # Define the main sofa structure
    main_sofa = Solid()

    # Create substructures
    backrest = Solid(shift=(0, width/2 - back_height/2))
    seat = Solid(shift=(0, 0))
    left_arm = Solid(shift=(-length/2 + arm_width/2, 0))
    right_arm = Solid(shift=(length/2 - arm_width/2, 0))
    
    # Attach substructures
    main_sofa.backrest = backrest
    main_sofa.seat = seat
    main_sofa.left_arm = left_arm
    main_sofa.right_arm = right_arm

    # Return the main sofa structure
    return main_sofa

with AIDL_2D:
    model = sofa()
print(model.Solve())
model.Render()
```

**Step 3: Define the geometry for backrest, seat, and arms**

Next, we'll add the geometry for each component. We'll use a combination of Rectangle and RoundedRectangle shapes.

```python
from AIDL import *

def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
    """
    Creates an aerial view of a simple rectangular sofa with arms and a backrest.
    """

    # Define the main sofa structure
    main_sofa = Solid()

    # Create substructures
    backrest = Solid(shift=(0, width/2 - back_height/2))
    seat = Solid(shift=(0, 0))
    left_arm = Solid(shift=(-length/2 + arm_width/2, 0))
    right_arm = Solid(shift=(length/2 - arm_width/2, 0))
    
    # Attach substructures
    main_sofa.backrest = backrest
    main_sofa.seat = seat
    main_sofa.left_arm = left_arm
    main_sofa.right_arm = right_arm

    # Define geometry
    backrest.body = Rectangle((0, 0), length, back_height)
    seat.body = Rectangle((0, 0), length, width - back_height)
    left_arm.body = Rectangle((0, 0), arm_width, width)
    right_arm.body = Rectangle((0, 0), arm_width, width)

    # Return the main sofa structure
    return main_sofa

with AIDL_2D:
    model = sofa()
print(model.Solve())
model.Render()
```

**Step 4: Add some optional cushioning details (optional)**

Finally, we can add some optional details like cushion lines to make the sofa look more realistic.

```python
from AIDL import *

def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
    """
    Creates an aerial view of a simple rectangular sofa with arms and a backrest.
    """

    # Define the main sofa structure
    main_sofa = Solid()

    # Create substructures
    backrest = Solid(shift=(0, width/2 - back_height/2))
    seat = Solid(shift=(0, 0))
    left_arm = Solid(shift=(-length/2 + arm_width/2, 0))
    right_arm = Solid(shift=(length/2 - arm_width/2, 0))
    
    # Attach substructures
    main_sofa.backrest = backrest
    main_sofa.seat = seat
    main_sofa.left_arm = left_arm
    main_sofa.right_arm = right_arm

    # Define geometry
    backrest.body = Rectangle((0, 0), length, back_height)
    seat.body = Rectangle((0, 0), length, width - back_height)
    left_arm.body = Rectangle((0, 0), arm_width, width)
    right_arm.body = Rectangle((0, 0), arm_width, width)

    # Add some cushioning details
    seat.cushions = Drawing()
    seat.cushions.lines = [
        Line((-length/4, -width/2 + back_height), (-length/4, width/2 - back_height)),
        Line((length/4, -width/2 + back_height), (length/4, width/2 - back_height))
    ]

    seat.cushions.horizontal_lines = [
        Line((-length/2, -width/4 + back_height/2), (length/2, -width/4 + back_height/2)),
        Line((-length/2, width/4 - back_height/2), (length/2, width/4 - back_height/2))
    ]

    # Return the main sofa structure
    return main_sofa

with AIDL_2D:
    model = sofa()
print(model.Solve())
model.Render()
```

This should give an aerial view of a simple rectangular sofa with arms and a backrest, along with cushion details. Let me know if you need any additional details or modifications!