noconstraints/car/car0


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car0 image
                
from AIDL import *

def car(
        length: float = 4*feet,
        width: float = 2*feet,
        wheel_radius: float = 6*inches,
        window_height: float = 1*feet,
        window_length: float = 2*feet,
        light_radius: float = 3*inches
):
    """
    Model a simple car with a body, wheels, windows, and lights.
    """

    car = Solid()
    body = Solid()
    windows = Solid(shift=(0, width/2 - window_height/2))
    wheels = Solid()
    headlights = Solid()
    taillights = Solid()
    car.body = body
    car.wheels = wheels
    car.windows = windows
    car.headlights = headlights
    car.taillights = taillights

    # Define the body geometry
    body.main = RoundedRectangle((0, 0), length, width, width/6)

    # Define the wheels geometry
    wheel_offsets = [(length/2 - wheel_radius, width/2 + wheel_radius), (length/2 - wheel_radius, -width/2 - wheel_radius),
                     (-length/2 + wheel_radius, width/2 + wheel_radius), (-length/2 + wheel_radius, -width/2 - wheel_radius)]
    wheels.positions = [Circle(offset, wheel_radius) for offset in wheel_offsets]

    # Define the windows geometry
    windows.front = Rectangle((length/4, 0), window_length, window_height)
    windows.rear = Rectangle((-length/4, 0), window_length, window_height)

    # Define the headlights geometry
    headlights.positions = [Circle((length/2 - light_radius, width/4), light_radius), Circle((length/2 - light_radius, -width/4), light_radius)]

    # Define the taillights geometry
    taillights.positions = [Circle((-length/2 + light_radius, width/4), light_radius), Circle((-length/2 + light_radius, -width/4), light_radius)]

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a car

Sure, let's start by defining a simple car model using AIDL. We'll include some basic shapes to represent different parts of the car. For simplicity, let's consider the following parts and structure:

1. **Body**: A rounded rectangle representing the main body of the car.
2. **Wheels**: Four circles representing the wheels.
3. **Windows**: Rectangles as windows.
4. **Headlights and Tail lights**: Circles for the headlights and tail lights.

Let's start by defining the function and setting up the basic structure. We'll add each part incrementally.

### Step 1: Define the car body

```python
from AIDL import *

def car(
        length: float = 4*feet,
        width: float = 2*feet,
        wheel_radius: float = 6*inches,
        window_height: float = 1*feet,
        window_length: float = 2*feet
):
    """
    Model a simple car with a body, wheels, windows, and lights.
    """

    car = Solid()
    body = Solid()
    car.body = body

    # Define the body geometry
    body.main = RoundedRectangle((0, 0), length, width, width/6)

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

### Step 2: Add the wheels

```python
from AIDL import *

def car(
        length: float = 4*feet,
        width: float = 2*feet,
        wheel_radius: float = 6*inches,
        window_height: float = 1*feet,
        window_length: float = 2*feet
):
    """
    Model a simple car with a body, wheels, windows, and lights.
    """

    car = Solid()
    body = Solid()
    wheels = Solid()
    car.body = body
    car.wheels = wheels

    # Define the body geometry
    body.main = RoundedRectangle((0, 0), length, width, width/6)

    # Define the wheels geometry
    wheel_offsets = [(length/2 - wheel_radius, width/2 + wheel_radius), (length/2 - wheel_radius, -width/2 - wheel_radius),
                     (-length/2 + wheel_radius, width/2 + wheel_radius), (-length/2 + wheel_radius, -width/2 - wheel_radius)]
    wheels.positions = [Circle(offset, wheel_radius) for offset in wheel_offsets]

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

### Step 3: Add the windows

```python
from AIDL import *

def car(
        length: float = 4*feet,
        width: float = 2*feet,
        wheel_radius: float = 6*inches,
        window_height: float = 1*feet,
        window_length: float = 2*feet
):
    """
    Model a simple car with a body, wheels, windows, and lights.
    """

    car = Solid()
    body = Solid()
    windows = Solid(shift=(0, width/2 - window_height/2))
    wheels = Solid()
    car.body = body
    car.wheels = wheels
    car.windows = windows

    # Define the body geometry
    body.main = RoundedRectangle((0, 0), length, width, width/6)

    # Define the wheels geometry
    wheel_offsets = [(length/2 - wheel_radius, width/2 + wheel_radius), (length/2 - wheel_radius, -width/2 - wheel_radius),
                     (-length/2 + wheel_radius, width/2 + wheel_radius), (-length/2 + wheel_radius, -width/2 - wheel_radius)]
    wheels.positions = [Circle(offset, wheel_radius) for offset in wheel_offsets]

    # Define the windows geometry
    windows.front = Rectangle((length/4, 0), window_length, window_height)
    windows.rear = Rectangle((-length/4, 0), window_length, window_height)

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

### Step 4: Add the headlights and tail lights

```python
from AIDL import *

def car(
        length: float = 4*feet,
        width: float = 2*feet,
        wheel_radius: float = 6*inches,
        window_height: float = 1*feet,
        window_length: float = 2*feet,
        light_radius: float = 3*inches
):
    """
    Model a simple car with a body, wheels, windows, and lights.
    """

    car = Solid()
    body = Solid()
    windows = Solid(shift=(0, width/2 - window_height/2))
    wheels = Solid()
    headlights = Solid()
    taillights = Solid()
    car.body = body
    car.wheels = wheels
    car.windows = windows
    car.headlights = headlights
    car.taillights = taillights

    # Define the body geometry
    body.main = RoundedRectangle((0, 0), length, width, width/6)

    # Define the wheels geometry
    wheel_offsets = [(length/2 - wheel_radius, width/2 + wheel_radius), (length/2 - wheel_radius, -width/2 - wheel_radius),
                     (-length/2 + wheel_radius, width/2 + wheel_radius), (-length/2 + wheel_radius, -width/2 - wheel_radius)]
    wheels.positions = [Circle(offset, wheel_radius) for offset in wheel_offsets]

    # Define the windows geometry
    windows.front = Rectangle((length/4, 0), window_length, window_height)
    windows.rear = Rectangle((-length/4, 0), window_length, window_height)

    # Define the headlights geometry
    headlights.positions = [Circle((length/2 - light_radius, width/4), light_radius), Circle((length/2 - light_radius, -width/4), light_radius)]

    # Define the taillights geometry
    taillights.positions = [Circle((-length/2 + light_radius, width/4), light_radius), Circle((-length/2 + light_radius, -width/4), light_radius)]

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

This should give us a simple 2D representation of a car with a body, wheels, windows, and lights in AIDL. You can further refine or embellish this model as needed by adding more details or adjusting dimensions. Let me know if there are any specific modifications or additional features you'd like to include in this model!