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CLIP Score: 27.85
from AIDL import *
def robot(
body_height: float = 4 * inches,
body_width: float = 2 * inches,
head_size: float = 1.5 * inches,
arm_length: float = 2 * inches,
arm_width: float = 0.5 * inches,
leg_length: float = 2 * inches,
leg_width: float = 0.75 * inches
):
robot = Solid()
head = Solid()
body = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
details = Drawing()
# Attach parts to the robot
robot.head = head
robot.body = body
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
robot.details = details
# Define geometric shapes for each part
head.box = Rectangle((0,0), head_size, head_size)
body.box = Rectangle((0,0), body_width, body_height)
left_arm.box = Rectangle((0,0), arm_width, arm_length)
right_arm.box = Rectangle((0,0), arm_width, arm_length)
left_leg.box = Rectangle((0,0), leg_width, leg_length)
right_leg.box = Rectangle((0,0), leg_width, leg_length)
# Define details
details.left_eye = Circle((-0.4 * head_size, 0.3 * head_size), arm_width / 3)
details.right_eye = Circle((0.4 * head_size, 0.3 * head_size), arm_width / 3)
details.mouth = Line((-0.4 * head_size, -0.2 * head_size), (0.4 * head_size, -0.2 * head_size))
details.button1 = Circle((0, 0.3 * body_height), arm_width / 4)
details.button2 = Circle((0, 0), arm_width / 4)
details.button3 = Circle((0, -0.3 * body_height), arm_width / 4)
# Add minimal composition constraints
robot.AddConstraint(head.bb.bottom == body.bb.top)
robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
robot.AddConstraint(body.bb.left == left_arm.bb.right)
robot.AddConstraint(body.bb.right == right_arm.bb.left)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a robot
Let's generate an AIDL program to create a simple robot. This robot will consist of a body, head, legs, arms, and some details like eyes and buttons. We will first structure our program, and I'll guide you step-by-step through the generation process.
1. **Define the main structure of the robot.**
2. **Define the geometry for each part.**
3. **Add constraints to arrange and scale the parts properly.**
Let's start by defining the main structure of the robot and its hierarchical relationships:
```python
from AIDL import *
def robot(
body_height: float = 4 * inches,
body_width: float = 2 * inches,
head_size: float = 1.5 * inches,
arm_length: float = 2 * inches,
arm_width: float = 0.5 * inches,
leg_length: float = 2 * inches,
leg_width: float = 0.75 * inches
):
robot = Solid()
head = Solid()
body = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
details = Drawing()
robot.head = head
robot.body = body
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
robot.details = details
# Add composition constraints
robot.AddConstraint(head.bb.bottom == body.bb.top)
robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
body.AddConstraint(left_arm.bb.right == body.bb.left)
body.AddConstraint(right_arm.bb.left == body.bb.right)
body.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
body.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint(left_leg.bb.top == body.bb.bottom)
robot.AddConstraint(right_leg.bb.top == body.bb.bottom)
body.AddConstraint(left_leg.bb.left >= body.bb.horizontal_center - leg_width)
body.AddConstraint(right_leg.bb.right <= body.bb.horizontal_center + leg_width)
# Define the head geometry
head.box = Rectangle((0,0), head_size, head_size)
# Define the body geometry
body.box = Rectangle((0,0), body_width, body_height)
# Define the arm geometry
left_arm.box = Rectangle((0,0), arm_width, arm_length)
right_arm.box = Rectangle((0,0), arm_width, arm_length)
# Define the leg geometry
left_leg.box = Rectangle((0,0), leg_width, leg_length)
right_leg.box = Rectangle((0,0), leg_width, leg_length)
# Define the details (eyes, buttons)
details.left_eye = Circle((-0.4 * head_size, 0.3 * head_size), arm_width / 3)
details.right_eye = Circle((0.4 * head_size, 0.3 * head_size), arm_width / 3)
details.mouth = Line((-0.4 * head_size, -0.2 * head_size), (0.4 * head_size, -0.2 * head_size))
details.button1 = Circle((0, 0.3 * body_height), arm_width / 4)
details.button2 = Circle((0, 0 * body_height), arm_width / 4)
details.button3 = Circle((0, -0.3 * body_height), arm_width / 4)
# Add symmetric constraints for eyes and buttons
details.AddConstraint(HorizontallySymmetric(details.left_eye.center, details.right_eye.center))
details.AddConstraint(HorizontallySymmetric(details.button1.center, details.button2.center))
details.AddConstraint(HorizontallySymmetric(details.button1.center, details.button3.center))
# Vertical alignment for the eyes and buttons within their respective parts
head.AddConstraint(details.left_eye.center.v == details.right_eye.center.v)
body.AddConstraint(details.button1.center.v - details.button2.center.v == details.button2.center.v - details.button3.center.v)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
This program defines the structure of a robot with hierarchical relationships. We first specify the main parts of the robot such as the head, body, arms, legs, and details. Then, we define the geometric shapes for each part. Finally, we add necessary constraints to position and scale the parts properly.
Feel free to provide any additional specifications or feedback if you need more modifications!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 81, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
self._compile()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 729, in _compile
self._compile_recursive()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 784, in _compile_recursive
next_group = child._compile_recursive(path + [name], self, next_group)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 818, in _compile_recursive
constraint._post_compile()
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 67, in _post_compile
assert(ref_structure is not None)
AssertionError
It looks like there's an issue with some constraints not being properly linked to their reference structures. Let's go through the program again and ensure all constraints and references are correctly defined.
To debug this, I'll simplify the model incrementally to pinpoint the exact issue. Let's start by defining the basic structure without adding too many constraints and building it up step-by-step.
First, let's define the basic structure and minimal constraints to make sure the references are correct:
```python
from AIDL import *
def robot(
body_height: float = 4 * inches,
body_width: float = 2 * inches,
head_size: float = 1.5 * inches,
arm_length: float = 2 * inches,
arm_width: float = 0.5 * inches,
leg_length: float = 2 * inches,
leg_width: float = 0.75 * inches
):
robot = Solid()
head = Solid()
body = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
details = Drawing()
# Attach parts to the robot
robot.head = head
robot.body = body
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
robot.details = details
# Define geometric shapes for each part
head.box = Rectangle((0,0), head_size, head_size)
body.box = Rectangle((0,0), body_width, body_height)
left_arm.box = Rectangle((0,0), arm_width, arm_length)
right_arm.box = Rectangle((0,0), arm_width, arm_length)
left_leg.box = Rectangle((0,0), leg_width, leg_length)
right_leg.box = Rectangle((0,0), leg_width, leg_length)
# Define details
details.left_eye = Circle((-0.4 * head_size, 0.3 * head_size), arm_width / 3)
details.right_eye = Circle((0.4 * head_size, 0.3 * head_size), arm_width / 3)
details.mouth = Line((-0.4 * head_size, -0.2 * head_size), (0.4 * head_size, -0.2 * head_size))
details.button1 = Circle((0, 0.3 * body_height), arm_width / 4)
details.button2 = Circle((0, 0), arm_width / 4)
details.button3 = Circle((0, -0.3 * body_height), arm_width / 4)
# Add minimal composition constraints
robot.AddConstraint(head.bb.bottom == body.bb.top)
robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
robot.AddConstraint(body.bb.left == left_arm.bb.right)
robot.AddConstraint(body.bb.right == right_arm.bb.left)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
Run this simplified version to make sure it works correctly. If it renders successfully, we can incrementally add more constraints and details, verifying at each step. This way, we can identify and fix any issues with references or constraints.
Let me know after trying this simplified version, and we'll continue from there!
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