## noconstraints/car/car7

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CLIP Score: 26.74

    from AIDL import *

    def car(
            body_length: float = 10*inches,
            body_height: float = 4*inches,
            wheel_radius: float = 1*inch,
            window_length: float = 4*inches,
            window_height: float = 1.5*inches):
        """
        Creates a simple car model with a rectangular body, two rectangular windows,
        and four circular wheels.
        """
        car = Assembly()  # Use Assembly because we have multiple separate parts (wheels, windows, body)

        # Creating the car body
        body = Solid()
        car.body = body
        body.geometry = Rectangle((0, 0), body_length, body_height)

        # Creating windows as holes in the body
        windows = Hole()
        body.windows = windows
        front_window = Rectangle((-body_length/4, body_height/4), window_length, window_height)
        rear_window = Rectangle((body_length/4, body_height/4), window_length, window_height)
        windows.geometries = [front_window, rear_window]

        # Creating the wheels
        wheels = Assembly()
        car.wheels = wheels
        wheel_positions = [
            (-body_length/3, -body_height/2-wheel_radius),
            (body_length/3, -body_height/2-wheel_radius),
            (-body_length/3, body_height/2+wheel_radius),
            (body_length/3, body_height/2+wheel_radius),
        ]
        wheels.wheel_geometries = [Circle(pos, wheel_radius) for pos in wheel_positions]

        return car

    with AIDL_2D:
        model = car()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a car

    Sure, let's create an AIDL program to generate a simple car model. For simplicity, we will create a car with the following parts:
    1. Car body.
    2. Windows (Holes in the body).
    3. Wheels (Separate circles).

    Here's how we can structure the program:

    ```python
    from AIDL import *

    def car(
            body_length: float = 10*inches,
            body_height: float = 4*inches,
            wheel_radius: float = 1*inch,
            window_length: float = 4*inches,
            window_height: float = 1.5*inches):
        """
        Creates a simple car model with a rectangular body, two rectangular windows,
        and four circular wheels.
        """
        car = Assembly()  # Use Assembly because we have multiple separate parts (wheels, windows, body)

        # Creating the car body
        body = Solid()
        car.body = body
        body.geometry = Rectangle((0, 0), body_length, body_height)

        # Creating windows as holes in the body
        windows = Hole()
        body.windows = windows
        front_window = Rectangle((-body_length/4, body_height/4), window_length, window_height)
        rear_window = Rectangle((body_length/4, body_height/4), window_length, window_height)
        windows.geometries = [front_window, rear_window]

        # Creating the wheels
        wheels = Assembly()
        car.wheels = wheels
        wheel_positions = [
            (-body_length/3, -body_height/2-wheel_radius),
            (body_length/3, -body_height/2-wheel_radius),
            (-body_length/3, body_height/2+wheel_radius),
            (body_length/3, body_height/2+wheel_radius),
        ]
        wheels.wheel_geometries = [Circle(pos, wheel_radius) for pos in wheel_positions]

        return car

    with AIDL_2D:
        model = car()
    print(model.Solve())
    model.Render()
    ```

    Here’s a step-by-step breakdown of what's happening in the program:

    1. **Define the car function**: This function sets the parameters for the car, providing default values that we can adjust as needed.
    2. **Create the car Assembly**: Since a car has multiple distinct parts (body, windows, wheels), we use an Assembly structure.
    3. **Defining the car body**: We create a Solid node for the body and add a Rectangle that defines the body shape.
    4. **Creating windows**: Windows are subtracted from the body using the Hole structure. We add two rectangular windows (front and rear).
    5. **Creating wheels**: Wheels are separate solid objects, so we create a Assembly node and add four Circle geometries positioned around the body.

    By running this program, you should generate a simple car model with a body, windows, and wheels. If you have any specific requirements or adjustments, please let me know, and we can modify the program accordingly.