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CLIP Score: 31.41
from AIDL import *
def clock(diameter: float = 12 * inches, hand_length_factor: float = 0.8):
"""
Generates a clock model with a circular body, hour and minute marks, and three clock hands.
"""
radius = diameter / 2
clock = Solid()
# Clock Body
clock.body = Circle((0, 0), radius)
# Hour Marks
hour_marks = Drawing()
clock.hour_marks = hour_marks
hour_marks.marks = []
for i in range(12):
angle = i * 30 # 30 degrees per hour
start_point = (radius * cos(radians(angle)), radius * sin(radians(angle)))
end_point = ((radius - 0.5 * inch) * cos(radians(angle)), (radius - 0.5 * inch) * sin(radians(angle)))
hour_mark = Line(start_point, end_point)
hour_marks.marks.append(hour_mark)
# Minute Marks
minute_marks = Drawing()
clock.minute_marks = minute_marks
minute_marks.marks = []
for i in range(60):
if i % 5 != 0: # Exclude the hour marks
angle = i * 6 # 6 degrees per minute
start_point = (radius * cos(radians(angle)), radius * sin(radians(angle)))
end_point = ((radius - 0.25 * inch) * cos(radians(angle)), (radius - 0.25 * inch) * sin(radians(angle)))
minute_mark = Line(start_point, end_point)
minute_marks.marks.append(minute_mark)
# Clock Hands
hands = Drawing()
clock.hands = hands
# Hour Hand
hour_hand = Line((0, 0), (hand_length_factor * radius * cos(radians(60)), hand_length_factor * radius * sin(radians(60))))
hands.hour_hand = hour_hand
# Minute Hand
minute_hand = Line((0, 0), ((hand_length_factor * 0.9) * radius * cos(radians(0)), (hand_length_factor * 0.9) * radius * sin(radians(0))))
hands.minute_hand = minute_hand
# Second Hand
second_hand = Line((0, 0), ((hand_length_factor * 1.1) * radius * cos(radians(90)), (hand_length_factor * 1.1) * radius * sin(radians(90))))
hands.second_hand = second_hand
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a clock
Sure, let's create a detailed 2D model of a clock suitable for laser cutting. The clock will have the following features:
1. **Clock Body**: A circular body.
2. **Hour Marks**: Short lines (12 in total) placed at hour intervals around the clock.
3. **Minute Marks**: Shorter lines (60 in total) placed at minute intervals around the clock.
4. **Clock Hands**: Three hands (hour, minute, and second) that are engraved.
We'll start by defining the basic structure of the clock. We'll use Solid for the body, and Drawing for the hour marks, minute marks, and hands. Here's the step-by-step approach:
1. **Define the clock body**.
2. **Add the hour marks**.
3. **Add the minute marks**.
4. **Add the clock hands**.
Let's create the AIDL program for the clock.
```python
from AIDL import *
def clock(diameter: float = 12 * inches, hand_length_factor: float = 0.8):
"""
Generates a clock model with a circular body, hour and minute marks, and three clock hands.
"""
radius = diameter / 2
clock = Solid()
# Clock Body
clock.body = Circle((0, 0), radius)
# Hour Marks
hour_marks = Drawing()
clock.hour_marks = hour_marks
for i in range(12):
angle = i * 30 # 30 degrees per hour
start_point = (radius * cos(radians(angle)), radius * sin(radians(angle)))
end_point = ((radius - 0.5 * inch) * cos(radians(angle)), (radius - 0.5 * inch) * sin(radians(angle)))
hour_marks.AddInstance(Line(start_point, end_point))
# Minute Marks
minute_marks = Drawing()
clock.minute_marks = minute_marks
for i in range(60):
if i % 5 != 0: # Exclude the hour marks
angle = i * 6 # 6 degrees per minute
start_point = (radius * cos(radians(angle)), radius * sin(radians(angle)))
end_point = ((radius - 0.25 * inch) * cos(radians(angle)), (radius - 0.25 * inch) * sin(radians(angle)))
minute_marks.AddInstance(Line(start_point, end_point))
# Clock Hands
hands = Drawing()
clock.hands = hands
# Hour Hand
hour_hand = Line((0, 0), (hand_length_factor * radius * cos(radians(60)), hand_length_factor * radius * sin(radians(60))))
hands.hour_hand = hour_hand
# Minute Hand
minute_hand = Line((0, 0), ((hand_length_factor * 0.9) * radius * cos(radians(0)), (hand_length_factor * 0.9) * radius * sin(radians(0))))
hands.minute_hand = minute_hand
# Second Hand
second_hand = Line((0, 0), ((hand_length_factor * 1.1) * radius * cos(radians(90)), (hand_length_factor * 1.1) * radius * sin(radians(90))))
hands.second_hand = second_hand
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
```
In this program:
1. **Clock Body**: Defined as a circular `Solid`.
2. **Hour Marks**: Defined as `Drawing` with 12 `Line` objects placed at 30-degree intervals around the clock.
3. **Minute Marks**: Defined as `Drawing` with 60 `Line` objects placed at 6-degree intervals around the clock, excluding the positions of the hour marks.
4. **Clock Hands**: Defined as `Drawing` with three `Line` objects for the hour, minute, and second hands, scaled by a `hand_length_factor`.
This should produce a clock model with a circular body, hour and minute marks, and three engraved hands. Let me know if you need any adjustments!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 53, in
File "", line 22, in clock
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1242, in __getattr__
return self.bb.__getattribute__(name)
AttributeError: 'BoundingBox' object has no attribute 'AddInstance'
I understand the issue in my previous code; `AddInstance` isn't correct for adding geometry in an AIDL structure. Instead, we should be directly assigning geometry objects to the `Drawing` object. Let me correct that.
Here's the corrected AIDL program:
```python
from AIDL import *
def clock(diameter: float = 12 * inches, hand_length_factor: float = 0.8):
"""
Generates a clock model with a circular body, hour and minute marks, and three clock hands.
"""
radius = diameter / 2
clock = Solid()
# Clock Body
clock.body = Circle((0, 0), radius)
# Hour Marks
hour_marks = Drawing()
clock.hour_marks = hour_marks
hour_marks.marks = []
for i in range(12):
angle = i * 30 # 30 degrees per hour
start_point = (radius * cos(radians(angle)), radius * sin(radians(angle)))
end_point = ((radius - 0.5 * inch) * cos(radians(angle)), (radius - 0.5 * inch) * sin(radians(angle)))
hour_mark = Line(start_point, end_point)
hour_marks.marks.append(hour_mark)
# Minute Marks
minute_marks = Drawing()
clock.minute_marks = minute_marks
minute_marks.marks = []
for i in range(60):
if i % 5 != 0: # Exclude the hour marks
angle = i * 6 # 6 degrees per minute
start_point = (radius * cos(radians(angle)), radius * sin(radians(angle)))
end_point = ((radius - 0.25 * inch) * cos(radians(angle)), (radius - 0.25 * inch) * sin(radians(angle)))
minute_mark = Line(start_point, end_point)
minute_marks.marks.append(minute_mark)
# Clock Hands
hands = Drawing()
clock.hands = hands
# Hour Hand
hour_hand = Line((0, 0), (hand_length_factor * radius * cos(radians(60)), hand_length_factor * radius * sin(radians(60))))
hands.hour_hand = hour_hand
# Minute Hand
minute_hand = Line((0, 0), ((hand_length_factor * 0.9) * radius * cos(radians(0)), (hand_length_factor * 0.9) * radius * sin(radians(0))))
hands.minute_hand = minute_hand
# Second Hand
second_hand = Line((0, 0), ((hand_length_factor * 1.1) * radius * cos(radians(90)), (hand_length_factor * 1.1) * radius * sin(radians(90))))
hands.second_hand = second_hand
return clock
with AIDL_2D:
model = clock()
print(model.Solve())
model.Render()
```
In this revision, the hour marks and minute marks are added as lists of `Line` objects directly to their respective `Drawing` objects. The clock hands are added as individual `Line` objects to the `hands` `Drawing` object.
This should resolve the issue and correctly generate the clock model. Let me know if you encounter any more errors or need further adjustments!
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