aidl/lighthouse/lighthouse5


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lighthouse5 image
                
from AIDL import *
from math import pi, cos, sin  # Importing necessary math functions

# Define units for easier use
inch = 25.4  # 1 inch = 25.4 mm
mm = 1

def lighthouse(
        base_height: float = 3 * inch,
        tower_height: float = 10 * inch,
        tower_radius: float = 2 * inch,
        light_radius: float = 1 * inch,
        window_height: float = 0.5 * inch,
        window_width: float = 0.5 * inch
):
    lighthouse = Solid()
    base = Solid()
    tower = Solid()
    light = Solid()
    windows = [Hole() for _ in range(3)]
    
    lighthouse.base = base
    lighthouse.tower = tower
    lighthouse.light = light
    lighthouse.windows = windows
    
    # Set the height of the base and tower
    base.AddConstraint(base.bb.height == base_height)
    tower.AddConstraint(tower.bb.height == tower_height)
    
    # Set the radius of the tower and the light
    tower.AddConstraint(tower.bb.width == 2 * tower_radius)
    light.AddConstraint(light.bb.width == 2 * light_radius)
    
    # Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
    lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
    lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
    
    # Add geometry to each structure
    # Base is a rectangle
    base.body = Rectangle((0, 0), 2 * tower_radius, base_height)
    
    # Tower is a tall rounded rectangle
    tower.body = RoundedRectangle((0, 0), 2 * tower_radius, tower_height, tower_radius / 6)
    
    # Light is represented as a circle at the top
    light.body = Circle((0, 0), light_radius)
    
    # Add windows
    for i, window in enumerate(windows):
        window.body = Rectangle((0, (i - 1) * (tower_height / 3)), window_width, window_height)
        lighthouse.AddConstraint(window.bb.horizontal_center == tower.bb.horizontal_center)
    
    return lighthouse

with AIDL_2D:
    model = lighthouse()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a lighthouse

Let's start by defining the overall structure and components for the lighthouse. We can break down the lighthouse into several subparts, such as the base, tower, windows, and the light at the top. We'll then create a hierarchy for these parts under a main `lighthouse` structure.

### Step 1: Define the Structure and Hierarchical Relationships

In this step, we will outline the components of the lighthouse and build the hierarchical structure.

```python
from AIDL import *

def lighthouse(
        base_height: float = 3 * inches,
        tower_height: float = 10 * inches,
        tower_radius: float = 2 * inches,
        light_radius: float = 1 * inch
):
    lighthouse = Solid()
    base = Solid()
    tower = Solid()
    light = Solid()
    
    lighthouse.base = base
    lighthouse.tower = tower
    lighthouse.light = light
    
    # Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
    lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
    lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
    
    return lighthouse

with AIDL_2D:
    model = lighthouse()
print(model.Solve())
model.Render()
``` 

### Step 2: Add Constraints Between the Components

Next, we will add constraints to these components to make sure they have appropriate sizes and alignments.

```python
def lighthouse(
        base_height: float = 3 * inches,
        tower_height: float = 10 * inches,
        tower_radius: float = 2 * inches,
        light_radius: float = 1 * inch
):
    lighthouse = Solid()
    base = Solid()
    tower = Solid()
    light = Solid()
    
    lighthouse.base = base
    lighthouse.tower = tower
    lighthouse.light = light
    
    # Set the height of the base and tower
    base.AddConstraint(base.bb.height == base_height)
    tower.AddConstraint(tower.bb.height == tower_height)
    
    # Set the radius of the tower and the light
    tower.AddConstraint(tower.bb.width == 2 * tower_radius)
    light.AddConstraint(light.bb.width == 2 * light_radius)
    
    # Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
    lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
    lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
    
    return lighthouse

with AIDL_2D:
    model = lighthouse()
print(model.Solve())
model.Render()
```

### Step 3: Define and Add Geometry for Each Structure

Finally, we will add geometry to each component of the lighthouse.

```python
def lighthouse(
        base_height: float = 3 * inches,
        tower_height: float = 10 * inches,
        tower_radius: float = 2 * inches,
        light_radius: float = 1 * inch
):
    lighthouse = Solid()
    base = Solid()
    tower = Solid()
    light = Solid()
    
    lighthouse.base = base
    lighthouse.tower = tower
    lighthouse.light = light
    
    # Set the height of the base and tower
    base.AddConstraint(base.bb.height == base_height)
    tower.AddConstraint(tower.bb.height == tower_height)
    
    # Set the radius of the tower and the light
    tower.AddConstraint(tower.bb.width == 2 * tower_radius)
    light.AddConstraint(light.bb.width == 2 * light_radius)
    
    # Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
    lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
    lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
    
    # Add geometry to each structure
    # Base is a rectangle
    base.body = Rectangle((0, 0), 2 * tower_radius, base_height)
    
    # Tower is a tall rounded rectangle
    tower.body = RoundedRectangle((0, 0), 2 * tower_radius, tower_height, tower_radius / 6)
    
    # Light is represented as a circle at the top
    light.body = Circle((0, 0), light_radius)
    
    return lighthouse

with AIDL_2D:
    model = lighthouse()
print(model.Solve())
model.Render()
```

### Final Adjustments

We can add more details, such as windows and other features. Here’s a more detailed version including windows.

```python
def lighthouse(
        base_height: float = 3 * inches,
        tower_height: float = 10 * inches,
        tower_radius: float = 2 * inches,
        light_radius: float = 1 * inch,
        window_height: float = 0.5 * inch,
        window_width: float = 0.5 * inch
):
    lighthouse = Solid()
    base = Solid()
    tower = Solid()
    light = Solid()
    windows = [Hole() for _ in range(3)]
    
    lighthouse.base = base
    lighthouse.tower = tower
    lighthouse.light = light
    lighthouse.windows = windows
    
    # Set the height of the base and tower
    base.AddConstraint(base.bb.height == base_height)
    tower.AddConstraint(tower.bb.height == tower_height)
    
    # Set the radius of the tower and the light
    tower.AddConstraint(tower.bb.width == 2 * tower_radius)
    light.AddConstraint(light.bb.width == 2 * light_radius)
    
    # Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
    lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
    lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
    
    # Add geometry to each structure
    # Base is a rectangle
    base.body = Rectangle((0, 0), 2 * tower_radius, base_height)
    
    # Tower is a tall rounded rectangle
    tower.body = RoundedRectangle((0, 0), 2 * tower_radius, tower_height, tower_radius / 6)
    
    # Light is represented as a circle at the top
    light.body = Circle((0, 0), light_radius)
    
    # Add windows
    for i, window in enumerate(windows):
        window.body = Rectangle((0, (i - 1) * (tower_height / 3)), window_width, window_height)
        lighthouse.AddConstraint(window.bb.horizontal_center == tower.bb.horizontal_center)
    
    return lighthouse

with AIDL_2D:
    model = lighthouse()
print(model.Solve())
model.Render()
```

This code generates a simple model of a lighthouse with a base, tower, light at the top, and three windows on the tower. You can further customize it by adding more features and constraints.

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 3, in 
NameError: name 'inches' is not defined


It looks like we are missing the definitions for units like `inches`, which need to be imported or defined before use. Let's define these units along with module imports so that they are available for calculations.

Let’s proceed with a corrected version of the lighthouse AIDL program.

### Corrected AIDL Program for Lighthouse

```python
from AIDL import *
from math import pi, cos, sin  # Importing necessary math functions

# Define units for easier use
inch = 25.4  # 1 inch = 25.4 mm
mm = 1

def lighthouse(
        base_height: float = 3 * inch,
        tower_height: float = 10 * inch,
        tower_radius: float = 2 * inch,
        light_radius: float = 1 * inch,
        window_height: float = 0.5 * inch,
        window_width: float = 0.5 * inch
):
    lighthouse = Solid()
    base = Solid()
    tower = Solid()
    light = Solid()
    windows = [Hole() for _ in range(3)]
    
    lighthouse.base = base
    lighthouse.tower = tower
    lighthouse.light = light
    lighthouse.windows = windows
    
    # Set the height of the base and tower
    base.AddConstraint(base.bb.height == base_height)
    tower.AddConstraint(tower.bb.height == tower_height)
    
    # Set the radius of the tower and the light
    tower.AddConstraint(tower.bb.width == 2 * tower_radius)
    light.AddConstraint(light.bb.width == 2 * light_radius)
    
    # Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
    lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
    lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
    
    # Add geometry to each structure
    # Base is a rectangle
    base.body = Rectangle((0, 0), 2 * tower_radius, base_height)
    
    # Tower is a tall rounded rectangle
    tower.body = RoundedRectangle((0, 0), 2 * tower_radius, tower_height, tower_radius / 6)
    
    # Light is represented as a circle at the top
    light.body = Circle((0, 0), light_radius)
    
    # Add windows
    for i, window in enumerate(windows):
        window.body = Rectangle((0, (i - 1) * (tower_height / 3)), window_width, window_height)
        lighthouse.AddConstraint(window.bb.horizontal_center == tower.bb.horizontal_center)
    
    return lighthouse

with AIDL_2D:
    model = lighthouse()
print(model.Solve())
model.Render()
```

### Notes on the Corrections:
1. **Units Definition**: Added `inch` and `mm` definitions.
2. **Math Functions**: Ensured the requisite math functions (`pi`, `cos`, `sin`) are imported.

This corrected script should run without issues. Please try this and let me know if you encounter any other problems.