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CLIP Score: 27.33
from AIDL import *
def vr_set_for_cyclops(
lens_radius: float = 2 * inch,
body_width: float = 4 * inch,
body_height: float = 3 * inch,
body_depth: float = 2 * inch,
strap_length: float = 20 * inch,
strap_width: float = 1.5 * inch
):
# Define the root structure
vr_set = Solid()
# Define the lens
lens = Solid()
lens.geometry = Circle((0, 0), lens_radius)
vr_set.lens = lens
# Define the body
body = Solid(shift=(0, -body_height/2))
body.geometry = RoundedRectangle((0, 0), body_width, body_height, body_depth / 4)
vr_set.body = body
# Define the strap
strap = Solid(shift=(0, body_height/2))
strap.geometry = Rectangle((0, 0), strap_length, strap_width)
vr_set.strap = strap
# Add constraints
vr_set.AddConstraint(vr_set.strap.bb.bottom == vr_set.body.bb.top) # Strap on top of the body
vr_set.AddConstraint(vr_set.lens.bb.top == vr_set.body.bb.top) # Lens at the top side of the body
vr_set.AddConstraint(vr_set.lens.bb.vertical_center == vr_set.body.bb.vertical_center) # Lens centered horizontally
vr_set.AddConstraint(vr_set.strap.bb.horizontal_center == vr_set.body.bb.horizontal_center) # Strap and body horizontally centered
return vr_set
with AIDL_2D:
model = vr_set_for_cyclops()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a VR set for cyclops
Sure, let's walk through creating a VR set for a cyclops. The VR set will likely consist of some basic parts such as a single lens, a strap, and a body to house the electronics. Here is a rough outline:
1. **Lens Structure**: This will be a circular lens.
2. **Body Structure**: This is the housing that holds the lens.
3. **Strap Structure**: A strap to hold the VR set on the head.
Let's start by outlining the structure and their hierarchical relationships:
1. **Root Structure**: This will contain all other parts.
2. **Lens**: A circular lens.
3. **Body**: The housing that holds the lens.
4. **Strap**: A rectangular strap.
Here's the AIDL program to create this VR set for a cyclops:
```python
from AIDL import *
def vr_set_for_cyclops(
lens_radius: float = 2 * inch,
body_width: float = 4 * inch,
body_height: float = 3 * inch,
body_depth: float = 2 * inch,
strap_length: float = 20 * inch,
strap_width: float = 1.5 * inch
):
# Define the root structure
vr_set = Solid()
# Define the lens
lens = Solid()
lens.geometry = Circle((0, 0), lens_radius)
vr_set.lens = lens
# Define the body
body = Solid(shift=(0, -body_height/2))
body.geometry = RoundedRectangle((0, 0), body_width, body_height, body_depth/4)
vr_set.body = body
# Define the strap
strap = Solid(shift=(0, body_height/2))
strap.geometry = Rectangle((0, 0), strap_length, strap_width)
vr_set.strap = strap
# Add constraints
vr_set.AddConstraint(vr_set.bb.top_horizontal == strap.bb.bottom_horizontal) # Strap on top of the body
vr_set.AddConstraint(vr_set.bb.vertical_center == lens.bb.vertical_center) # Lens centered horizontally
vr_set.AddConstraint(lens.bb.horizontal_center == body.bb.horizontal_center) # Lens and body vertically centered
vr_set.AddConstraint(body.bb.bottom_horizontal == lens.bb.bottom_horizontal) # Lens at the top side of the body
return vr_set
with AIDL_2D:
model = vr_set_for_cyclops()
print(model.Solve())
model.Render()
```
#### Explanation:
1. **Lens**: A simple circular lens defined with `Circle`.
2. **Body**: A rounded rectangle to represent the housing.
3. **Strap**: A rectangle to represent the head strap.
4. **Constraints**:
- The strap is positioned on top of the body.
- The lens is horizontally centered within the body.
- The body and lens are vertically centered.
Feel free to adjust the parameters or the constraints as needed. If there's any specific detail you'd like to add or change, please let me know!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 40, in
File "", line 31, in vr_set_for_cyclops
AttributeError: 'BoundingBox' object has no attribute 'top_horizontal'
I apologize for the error. It seems I used incorrect properties for the bounding box. Let's correct the constraints using the correct properties:
Here's the revised version:
```python
from AIDL import *
def vr_set_for_cyclops(
lens_radius: float = 2 * inch,
body_width: float = 4 * inch,
body_height: float = 3 * inch,
body_depth: float = 2 * inch,
strap_length: float = 20 * inch,
strap_width: float = 1.5 * inch
):
# Define the root structure
vr_set = Solid()
# Define the lens
lens = Solid()
lens.geometry = Circle((0, 0), lens_radius)
vr_set.lens = lens
# Define the body
body = Solid(shift=(0, -body_height/2))
body.geometry = RoundedRectangle((0, 0), body_width, body_height, body_depth / 4)
vr_set.body = body
# Define the strap
strap = Solid(shift=(0, body_height/2))
strap.geometry = Rectangle((0, 0), strap_length, strap_width)
vr_set.strap = strap
# Add constraints
vr_set.AddConstraint(vr_set.strap.bb.bottom == vr_set.body.bb.top) # Strap on top of the body
vr_set.AddConstraint(vr_set.lens.bb.top == vr_set.body.bb.top) # Lens at the top side of the body
vr_set.AddConstraint(vr_set.lens.bb.vertical_center == vr_set.body.bb.vertical_center) # Lens centered horizontally
vr_set.AddConstraint(vr_set.strap.bb.horizontal_center == vr_set.body.bb.horizontal_center) # Strap and body horizontally centered
return vr_set
with AIDL_2D:
model = vr_set_for_cyclops()
print(model.Solve())
model.Render()
```
#### Explanation:
1. **Lens**: A simple circular lens defined with `Circle`.
2. **Body**: A rounded rectangle to represent the housing.
3. **Strap**: A rectangle to represent the head strap.
4. **Constraints**:
- The strap bottom is constrained to the top of the body.
- The top of the lens is constrained to the top of the body.
- The lens and body vertical centers are aligned.
- The strap and body horizontal centers are aligned.
This should solve the problem. Please run this code and let me know if there are any further issues or adjustments you need!
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