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CLIP Score: 28.83
from AIDL import *
def city_skyline(
num_buildings: int = 5,
max_building_height: float = 100,
min_building_width: float = 10,
max_building_width: float = 30,
ground_thickness: float = 5,
window_spacing: float = 5,
door_height: float = 15,
door_width: float = 10
):
"""
Generates a city skyline with a specified number of buildings.
Buildings have random heights up to `max_building_height` and widths between
`min_building_width` and `max_building_width`.
"""
import random # We'll need random for varying building heights and widths
# Root structure for the city skyline
city = Solid()
# Ground base rectangle
ground_length = num_buildings * max_building_width
city.ground = Rectangle((0, -ground_thickness / 2), ground_length, ground_thickness)
# Generate buildings
current_x = -ground_length / 2
city.buildings = []
for i in range(num_buildings):
building_height = random.uniform(max_building_height / 2, max_building_height)
building_width = random.uniform(min_building_width, max_building_width)
building = Solid(shift=(current_x + building_width / 2, building_height / 2))
building.body = Rectangle((0, 0), building_width, building_height)
# Optionally add windows
windows = Drawing()
windows_list = []
for x in range(int(building_width // window_spacing)):
for y in range(int(building_height // window_spacing) - 1):
# Calculate the center of each window
window_center_x = x * window_spacing - building_width/2 + window_spacing/2
window_center_y = y * window_spacing - building_height / 2 + window_spacing/2
window = Rectangle((window_center_x, window_center_y),
width=window_spacing * 0.8,
height=window_spacing * 0.8)
windows_list.append(window)
windows.windows = windows_list
building.windows = windows
# Optionally add a door
if building_width > door_width:
door = Hole()
door.rect = Rectangle((0, -building_height / 2 + door_height / 2), door_width, door_height)
building.door = door
city.buildings.append(building)
current_x += building_width
return city
with AIDL_2D:
model = city_skyline()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a city skyline
Creating a city skyline involves designing a series of different buildings with varying heights and widths, as well as adding details for windows and doors. Here's an outline of how we can approach this:
1. **Base Rectangle**: For the ground on which the buildings stand.
2. **Buildings**: A set of rectangles of differing heights and widths.
- **Windows and Doors**: Optional details that can be added to the buildings.
Let’s start by defining a function to generate the city skyline. This function will take parameters for the number of buildings, their maximum height, and other relevant details.
```python
from AIDL import *
def city_skyline(
num_buildings: int = 5,
max_building_height: float = 100,
min_building_width: float = 10,
max_building_width: float = 30,
ground_thickness: float = 5,
window_spacing: float = 5,
door_height: float = 15,
door_width: float = 10
):
"""
Generates a city skyline with a specified number of buildings.
Buildings have random heights up to `max_building_height` and widths between
`min_building_width` and `max_building_width`.
"""
import random # We'll need random for varying building heights and widths
# Root structure for the city skyline
city = Solid()
# Ground base rectangle
ground_length = num_buildings * max_building_width
city.ground = Rectangle((0, -ground_thickness / 2), ground_length, ground_thickness)
# Generate buildings
current_x = -ground_length / 2
city.buildings = []
for i in range(num_buildings):
building_height = random.uniform(max_building_height / 2, max_building_height)
building_width = random.uniform(min_building_width, max_building_width)
building = Solid(shift=(current_x + building_width / 2, building_height / 2))
building.body = Rectangle((0, 0), building_width, building_height)
# Optionally add windows
windows = Drawing()
for x in range(int(building_width // window_spacing)):
for y in range(int(building_height // window_spacing) - 1):
windows.f.append(
Rectangle(shift=(x * window_spacing - building_width/2 + window_spacing/2,
y * window_spacing - building_height / 2),
width=window_spacing * 0.8,
height=window_spacing * 0.8)
)
building.windows = windows
# Optionally add a door
if building_width > door_width:
door = Hole()
door.rect = Rectangle((0, -building_height / 2 + door_height / 2), door_width, door_height)
building.door = door
city.buildings.append(building)
current_x += building_width
return city
with AIDL_2D:
model = city_skyline()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Import Statements:** We import everything necessary from AIDL. The `random` module is used to create variations in building height and width.
2. **Function Definition:**
- We define a function `city_skyline` that takes several optional parameters to customize the skyline.
- The root structure is created as a `Solid`.
3. **Ground Base:**
- A `Rectangle` is added to serve as the ground.
4. **Buildings:**
- A list of buildings is generated with varying heights and widths between given ranges.
- For each building, if the width permits, a door is added using a `Hole`.
- Windows are added as `Drawing` nodes, spaced evenly across the building's facade.
5. **Return:** The root `city` is returned as the model.
6. **Model Creation and Rendering:** The function is called, the model is solved, and then rendered.
Feel free to adjust the parameters or add different types of details to the buildings. This template should give you a good starting point for a city skyline model. If you need further customization or any adjustments, let me know!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 64, in
File "", line 43, in city_skyline
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1242, in __getattr__
return self.bb.__getattribute__(name)
AttributeError: 'BoundingBox' object has no attribute 'f'
Thank you for providing the error traceback. It looks like there was an incorrect reference in the code where we tried to append windows to the `f` attribute, which doesn't exist in the `Drawing` class. Instead, we should just append directly to the list of windows.
Let's revise the code to correctly add windows to the `Drawing` structure without referencing a non-existent attribute:
```python
from AIDL import *
def city_skyline(
num_buildings: int = 5,
max_building_height: float = 100,
min_building_width: float = 10,
max_building_width: float = 30,
ground_thickness: float = 5,
window_spacing: float = 5,
door_height: float = 15,
door_width: float = 10
):
"""
Generates a city skyline with a specified number of buildings.
Buildings have random heights up to `max_building_height` and widths between
`min_building_width` and `max_building_width`.
"""
import random # We'll need random for varying building heights and widths
# Root structure for the city skyline
city = Solid()
# Ground base rectangle
ground_length = num_buildings * max_building_width
city.ground = Rectangle((0, -ground_thickness / 2), ground_length, ground_thickness)
# Generate buildings
current_x = -ground_length / 2
city.buildings = []
for i in range(num_buildings):
building_height = random.uniform(max_building_height / 2, max_building_height)
building_width = random.uniform(min_building_width, max_building_width)
building = Solid(shift=(current_x + building_width / 2, building_height / 2))
building.body = Rectangle((0, 0), building_width, building_height)
# Optionally add windows
windows = Drawing()
windows_list = []
for x in range(int(building_width // window_spacing)):
for y in range(int(building_height // window_spacing) - 1):
window = Rectangle(shift=(x * window_spacing - building_width/2 + window_spacing/2,
y * window_spacing - building_height / 2 + window_spacing/2),
width=window_spacing * 0.8,
height=window_spacing * 0.8)
windows_list.append(window)
windows.windows = windows_list
building.windows = windows
# Optionally add a door
if building_width > door_width:
door = Hole()
door.rect = Rectangle((0, -building_height / 2 + door_height / 2), door_width, door_height)
building.door = door
city.buildings.append(building)
current_x += building_width
return city
with AIDL_2D:
model = city_skyline()
print(model.Solve())
model.Render()
```
### Key Changes:
1. Replaced the incorrect reference to the `f` attribute with a list `windows_list` to hold windows.
2. Assigned the list `windows_list` to a property `windows` of the `Drawing` named `windows`.
This should resolve the AttributeError when generating the windows for each building. Please try running this revised version and let me know if it works as expected or if there are any other issues.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 65, in
File "", line 44, in city_skyline
TypeError: Rectangle.__init__() got an unexpected keyword argument 'shift'
Thank you for catching that error. It appears that I incorrectly used the `shift` keyword argument in the `Rectangle` initialization, which is not supported by the constructor. Instead, the Rectangle initializes directly at the given center coordinates.
Let's correct the implementation to ensure that the window positions are properly computed without using `shift`:
```python
from AIDL import *
def city_skyline(
num_buildings: int = 5,
max_building_height: float = 100,
min_building_width: float = 10,
max_building_width: float = 30,
ground_thickness: float = 5,
window_spacing: float = 5,
door_height: float = 15,
door_width: float = 10
):
"""
Generates a city skyline with a specified number of buildings.
Buildings have random heights up to `max_building_height` and widths between
`min_building_width` and `max_building_width`.
"""
import random # We'll need random for varying building heights and widths
# Root structure for the city skyline
city = Solid()
# Ground base rectangle
ground_length = num_buildings * max_building_width
city.ground = Rectangle((0, -ground_thickness / 2), ground_length, ground_thickness)
# Generate buildings
current_x = -ground_length / 2
city.buildings = []
for i in range(num_buildings):
building_height = random.uniform(max_building_height / 2, max_building_height)
building_width = random.uniform(min_building_width, max_building_width)
building = Solid(shift=(current_x + building_width / 2, building_height / 2))
building.body = Rectangle((0, 0), building_width, building_height)
# Optionally add windows
windows = Drawing()
windows_list = []
for x in range(int(building_width // window_spacing)):
for y in range(int(building_height // window_spacing) - 1):
# Calculate the center of each window
window_center_x = x * window_spacing - building_width/2 + window_spacing/2
window_center_y = y * window_spacing - building_height / 2 + window_spacing/2
window = Rectangle((window_center_x, window_center_y),
width=window_spacing * 0.8,
height=window_spacing * 0.8)
windows_list.append(window)
windows.windows = windows_list
building.windows = windows
# Optionally add a door
if building_width > door_width:
door = Hole()
door.rect = Rectangle((0, -building_height / 2 + door_height / 2), door_width, door_height)
building.door = door
city.buildings.append(building)
current_x += building_width
return city
with AIDL_2D:
model = city_skyline()
print(model.Solve())
model.Render()
```
### Key Changes:
1. Removed the `shift` keyword argument from the `Rectangle` initialization.
2. Calculated the center coordinates for each window directly and passed them to the `Rectangle` constructor.
This should address the `TypeError` when creating the `Rectangle` objects for the windows. Please try running the revised version and let me know if it works as intended or if there are any further issues.
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