 |
CLIP Score: 29.85
from AIDL import *
def human_face(head_radius: float = 2.5*inches, eye_radius: float = 0.3*inch):
"""
Creates a simple stylized human face.
"""
# Define the main structure of the face
face = Solid()
# Add head to the face
face.head = Circle((0, 0), head_radius)
# Add the substructure for the eyes
eyes = Solid()
face.eyes = eyes
# Define positions for the eyes
eye_distance = head_radius / 2
# Add eyes to the eyes structure
eyes.eye_left = Circle((-eye_distance, head_radius/2), eye_radius)
eyes.eye_right = Circle((eye_distance, head_radius/2), eye_radius)
# Add the substructure for the nose
nose = Solid()
face.nose = nose
# Add nose geometry (simple triangle)
nose.tip = Point(0, head_radius / 6)
nose.left = Point(-eye_radius, -eye_radius)
nose.right = Point(eye_radius, -eye_radius)
nose.left_side = Line(nose.tip, nose.left)
nose.right_side = Line(nose.tip, nose.right)
nose.base = Line(nose.left, nose.right)
# Add the substructure for the mouth
mouth = Solid()
face.mouth = mouth
# Add mouth geometry (simple arc)
mouth_position = (-eye_radius, -head_radius / 3)
mouth.left = Point(-eye_radius, mouth_position[1])
mouth.right = Point(eye_radius, mouth_position[1])
mouth.curve = Arc((0, mouth_position[1] + eye_radius), mouth.left, mouth.right)
# Constraints for the face structure
face.AddConstraint(eyes.eye_left.center.v == eyes.eye_right.center.v)
face.AddConstraint(eyes.eye_left.center.v == head_radius / 2)
face.AddConstraint(eyes.eye_left.center.u == -eye_distance)
face.AddConstraint(eyes.eye_right.center.u == eye_distance)
face.AddConstraint(Coincident(nose.tip, face.head.center)) # Nose tip aligned with head center
face.AddConstraint(nose.tip.v <= face.head.center.v)
face.AddConstraint(Coincident(mouth.left, mouth.curve.start)) # Mouth left connected to arc start
face.AddConstraint(Coincident(mouth.right, mouth.curve.end)) # Mouth right connected to arc end
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a human face
Creating a detailed human face using a 2D constrained CAD model for laser cutting is quite an ambitious task, but we can simplify it by representing some basic features. We'll focus on a stylized face with basic outlines for the head, eyes, nose, and mouth.
Here's a step-by-step plan:
1. **Head**: An oval or circular shape.
2. **Eyes**: Two circles or ovals.
3. **Nose**: A simple triangle or line.
4. **Mouth**: An arc or line.
Let's write the AIDL program to generate this stylized human face.
```python
from AIDL import *
def human_face(head_radius: float = 2.5*inches, eye_radius: float = 0.3*inch):
"""
Creates a simple stylized human face.
"""
# Define the main structure of the face
face = Solid()
# Add head to the face
face.head = Circle((0, 0), head_radius)
# Add the substructure for the eyes
eyes = Solid()
face.eyes = eyes
# Define positions for the eyes
eye_distance = head_radius / 2
# Add eyes to the eyes structure
eyes.eye_left = Circle((-eye_distance, head_radius/2), eye_radius)
eyes.eye_right = Circle((eye_distance, head_radius/2), eye_radius)
# Add the substructure for the nose
nose = Solid()
face.nose = nose
# Add nose geometry (simple triangle)
nose.tip = Point(0, head_radius / 6)
nose.left = Point(-eye_radius, -eye_radius)
nose.right = Point(eye_radius, -eye_radius)
nose.left_side = Line(nose.tip, nose.left)
nose.right_side = Line(nose.tip, nose.right)
nose.base = Line(nose.left, nose.right)
# Add the substructure for the mouth
mouth = Solid()
face.mouth = mouth
# Add mouth geometry (simple arc)
mouth_position = (-eye_radius, -head_radius / 3)
mouth.left = Point(-eye_radius, mouth_position[1])
mouth.right = Point(eye_radius, mouth_position[1])
mouth.curve = Arc((0, mouth_position[1] + eye_radius), mouth.left, mouth.right)
# Compositional Constraints for the face structure
face.AddConstraint(face.eyes.bb.top <= face.head.center.v)
face.AddConstraint(face.eyes.bb.left >= face.head.bb.left)
face.AddConstraint(face.eyes.eye_left.center.u < face.eyes.eye_right.center.u)
face.AddConstraint(Coincident(nose.tip, face.head.center)) # Nose tip aligned with head center
face.AddConstraint(nose.tip.v <= face.head.center.v)
face.AddConstraint(Coincident(mouth.left, mouth.curve.start)) # Mouth left connected to arc start
face.AddConstraint(Coincident(mouth.right, mouth.curve.end)) # Mouth right connected to arc end
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Head**: The head is created as a circle with a given radius.
2. **Eyes**: Two circles are positioned 0.5 head radii apart in height and horizontally spaced.
3. **Nose**: A simple triangular shape with its tip pointing downwards.
4. **Mouth**: An arc representing a simple curve for the mouth.
This creates a stylized face, and if you need any further adjustments or refinements, feel free to ask!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 60, in
File "", line 50, in human_face
AttributeError: 'Circle' object has no attribute 'bb'
It looks like we were trying to use bounding box (`bb`) properties on a geometric primitive (`Circle`), which doesn't support such attributes directly. Let's update the constraints to avoid this. Since primitives like `Circle` don't have a `bb` property, we'll directly use their positional properties instead.
Here's a revised version of the program:
```python
from AIDL import *
def human_face(head_radius: float = 2.5*inches, eye_radius: float = 0.3*inch):
"""
Creates a simple stylized human face.
"""
# Define the main structure of the face
face = Solid()
# Add head to the face
face.head = Circle((0, 0), head_radius)
# Add the substructure for the eyes
eyes = Solid()
face.eyes = eyes
# Define positions for the eyes
eye_distance = head_radius / 2
# Add eyes to the eyes structure
eyes.eye_left = Circle((-eye_distance, head_radius/2), eye_radius)
eyes.eye_right = Circle((eye_distance, head_radius/2), eye_radius)
# Add the substructure for the nose
nose = Solid()
face.nose = nose
# Add nose geometry (simple triangle)
nose.tip = Point(0, head_radius / 6)
nose.left = Point(-eye_radius, -eye_radius)
nose.right = Point(eye_radius, -eye_radius)
nose.left_side = Line(nose.tip, nose.left)
nose.right_side = Line(nose.tip, nose.right)
nose.base = Line(nose.left, nose.right)
# Add the substructure for the mouth
mouth = Solid()
face.mouth = mouth
# Add mouth geometry (simple arc)
mouth_position = (-eye_radius, -head_radius / 3)
mouth.left = Point(-eye_radius, mouth_position[1])
mouth.right = Point(eye_radius, mouth_position[1])
mouth.curve = Arc((0, mouth_position[1] + eye_radius), mouth.left, mouth.right)
# Compositional Constraints for the face structure
face.AddConstraint(face.eyes.eye_left.center.v == face.eyes.eye_right.center.v)
face.AddConstraint(face.eyes.eye_left.center.u < face.eyes.eye_right.center.u)
face.AddConstraint(Coincident(nose.tip, face.head.center)) # Nose tip aligned with head center
face.AddConstraint(nose.tip.v <= face.head.center.v)
face.AddConstraint(Coincident(mouth.left, mouth.curve.start)) # Mouth left connected to arc start
face.AddConstraint(Coincident(mouth.right, mouth.curve.end)) # Mouth right connected to arc end
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
This should resolve the `AttributeError` by removing the invalid `bb` references and using direct positional checks instead. If there are any more issues or further adjustments are needed, please let me know.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 60, in
File "", line 50, in human_face
TypeError: '<' not supported between instances of 'Parameter' and 'Parameter'
It looks like the system doesn't support direct comparison between `Parameter` instances. We'll need to approach this in a way that avoids direct comparisons between parameters. Instead, let's use equality constraints that can be resolved by the solver.
Let's update the program to use constraints correctly for positioning:
```python
from AIDL import *
def human_face(head_radius: float = 2.5*inches, eye_radius: float = 0.3*inch):
"""
Creates a simple stylized human face.
"""
# Define the main structure of the face
face = Solid()
# Add head to the face
face.head = Circle((0, 0), head_radius)
# Add the substructure for the eyes
eyes = Solid()
face.eyes = eyes
# Define positions for the eyes
eye_distance = head_radius / 2
# Add eyes to the eyes structure
eyes.eye_left = Circle((-eye_distance, head_radius/2), eye_radius)
eyes.eye_right = Circle((eye_distance, head_radius/2), eye_radius)
# Add the substructure for the nose
nose = Solid()
face.nose = nose
# Add nose geometry (simple triangle)
nose.tip = Point(0, head_radius / 6)
nose.left = Point(-eye_radius, -eye_radius)
nose.right = Point(eye_radius, -eye_radius)
nose.left_side = Line(nose.tip, nose.left)
nose.right_side = Line(nose.tip, nose.right)
nose.base = Line(nose.left, nose.right)
# Add the substructure for the mouth
mouth = Solid()
face.mouth = mouth
# Add mouth geometry (simple arc)
mouth_position = (-eye_radius, -head_radius / 3)
mouth.left = Point(-eye_radius, mouth_position[1])
mouth.right = Point(eye_radius, mouth_position[1])
mouth.curve = Arc((0, mouth_position[1] + eye_radius), mouth.left, mouth.right)
# Constraints for the face structure
face.AddConstraint(eyes.eye_left.center.v == eyes.eye_right.center.v)
face.AddConstraint(eyes.eye_left.center.v == head_radius / 2)
face.AddConstraint(eyes.eye_left.center.u == -eye_distance)
face.AddConstraint(eyes.eye_right.center.u == eye_distance)
face.AddConstraint(Coincident(nose.tip, face.head.center)) # Nose tip aligned with head center
face.AddConstraint(nose.tip.v <= face.head.center.v)
face.AddConstraint(Coincident(mouth.left, mouth.curve.start)) # Mouth left connected to arc start
face.AddConstraint(Coincident(mouth.right, mouth.curve.end)) # Mouth right connected to arc end
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
Here, we avoided the direct comparison of parameters and instead used constraints to ensure that the solver can properly position the elements. This should solve the `TypeError`. If you encounter further issues or need additional adjustments, please let me know.
|