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CLIP Score: 27.07
from AIDL import *
def stained_glass_window(radius: float = 10 * inches, num_segments: int = 8):
"""
Creates a model of a stained glass window consisting of a circle divided into triangular segments.
Optional decorative engravings can be added to each segment.
"""
window = Assembly()
window.border = Solid()
window.segments = {} # Use a dictionary to store segments
# Define the circular border
window.border.shape = Circle((0, 0), radius)
# Define segments (triangular sections)
angle_step = 360 / num_segments
for i in range(num_segments):
segment = Solid(shift=(0, 0))
start_angle = i * angle_step
end_angle = start_angle + angle_step
# Define the triangular segment using lines and arcs
center_point = Point(0, 0)
edge_point1 = Point(radius * cos(radians(start_angle)), radius * sin(radians(start_angle)))
edge_point2 = Point(radius * cos(radians(end_angle)), radius * sin(radians(end_angle)))
outer_arc = Arc((0, 0), edge_point1, edge_point2)
left_edge = Line(center_point, edge_point1)
right_edge = Line(center_point, edge_point2)
segment.center_point = center_point
segment.edge_point1 = edge_point1
segment.edge_point2 = edge_point2
segment.outer_arc = outer_arc
segment.left_edge = left_edge
segment.right_edge = right_edge
# Store segment in dictionary
window.segments[f'segment_{i}'] = segment
# Add optional decorative engravings on each segment (as an example, add a line approximately mid-way on each segment)
for key, segment in window.segments.items():
engraving = Drawing()
midpoint_angle = (int(key.split('_')[1]) + 0.5) * angle_step
engraving.line = Line((radius/2 * cos(radians(midpoint_angle)), radius/2 * sin(radians(midpoint_angle))),
(radius * cos(radians(midpoint_angle)), radius * sin(radians(midpoint_angle))))
segment.engraving = engraving
return window
with AIDL_2D:
model = stained_glass_window()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a stained glass window
Sure! Let's define the design of the stained glass window step by step. For simplicity, let's create a stained glass window with a circular shape consisting of multiple sections (triangular segments) and perhaps some decorative engraving. We can also add a border to the window.
Here's a breakdown of the steps to create the stained glass window:
1. Define the overall circular shape of the window.
2. Divide the circular window into smaller triangular segments.
3. Optionally, add decorative engravings to each segment.
4. Create an outer border for the window.
Let's start with step 1: defining the overall circular shape of the window. We'll assume a default radius for the window, which can be adjusted as a design parameter if needed.
```python
from AIDL import *
def stained_glass_window(radius: float = 10 * inches, num_segments: int = 8):
"""
Creates a model of a stained glass window consisting of a circle divided into triangular segments.
Optional decorative engravings can be added to each segment.
"""
window = Assembly()
window.border = Solid()
window.segments = []
# Define the circular border
window.border.shape = Circle((0, 0), radius)
# Define segments (triangular sections)
angle_step = 360 / num_segments
for i in range(num_segments):
segment = Solid(shift=(0, 0))
start_angle = i * angle_step
end_angle = start_angle + angle_step
# Define the triangular segment using lines and arcs
segment.center_point = Point(0, 0)
segment.edge_point1 = Point(radius * cos(radians(start_angle)), radius * sin(radians(start_angle)))
segment.edge_point2 = Point(radius * cos(radians(end_angle)), radius * sin(radians(end_angle)))
segment.outer_arc = Arc((0, 0), segment.edge_point1, segment.edge_point2)
segment.left_edge = Line(segment.center_point, segment.edge_point1)
segment.right_edge = Line(segment.center_point, segment.edge_point2)
window.segments.append(segment)
window.__setattr__(f'segment_{i}', segment) # Name the segment for easier referencing
# Add optional decorative engravings on each segment (as an example, add a line approximately mid-way on each segment)
for i, segment in enumerate(window.segments):
engraving = Drawing()
engraving.line = Line((radius/2 * cos(radians(start_angle + angle_step / 2)), radius/2 * sin(radians(start_angle + angle_step / 2))),
(radius * cos(radians(start_angle + angle_step / 2)), radius * sin(radians(start_angle + angle_step / 2))))
segment.engraving = engraving
return window
with AIDL_2D:
model = stained_glass_window()
print(model.Solve())
model.Render()
```
This code defines a circular stained glass window divided into triangular segments with optional decorative engravings. Each segment is defined by lines and arcs, and an engraving is added to each segment to demonstrate how additional details can be incorporated.
Please test this and let me know if the model is as expected, or if you would like any modifications or additional features.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 48, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
self._compile()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 729, in _compile
self._compile_recursive()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 784, in _compile_recursive
next_group = child._compile_recursive(path + [name], self, next_group)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 735, in _compile_recursive
raise ModelNotATree(self._name, path)
AIDL.feedback.ModelNotATree: (['segment_0'], ['segments[0]'])
Thank you for pointing out the error. It looks like we cannot have the same segment geometry in both the list and as an attribute. We'll use a dictionary to store and name the segments.
Here is the corrected version of the AIDL program, which will avoid the conflict by not using a separate list for segments:
```python
from AIDL import *
def stained_glass_window(radius: float = 10 * inches, num_segments: int = 8):
"""
Creates a model of a stained glass window consisting of a circle divided into triangular segments.
Optional decorative engravings can be added to each segment.
"""
window = Assembly()
window.border = Solid()
window.segments = {} # Use a dictionary to store segments
# Define the circular border
window.border.shape = Circle((0, 0), radius)
# Define segments (triangular sections)
angle_step = 360 / num_segments
for i in range(num_segments):
segment = Solid(shift=(0, 0))
start_angle = i * angle_step
end_angle = start_angle + angle_step
# Define the triangular segment using lines and arcs
center_point = Point(0, 0)
edge_point1 = Point(radius * cos(radians(start_angle)), radius * sin(radians(start_angle)))
edge_point2 = Point(radius * cos(radians(end_angle)), radius * sin(radians(end_angle)))
outer_arc = Arc((0, 0), edge_point1, edge_point2)
left_edge = Line(center_point, edge_point1)
right_edge = Line(center_point, edge_point2)
segment.center_point = center_point
segment.edge_point1 = edge_point1
segment.edge_point2 = edge_point2
segment.outer_arc = outer_arc
segment.left_edge = left_edge
segment.right_edge = right_edge
# Store segment in dictionary
window.segments[f'segment_{i}'] = segment
# Add optional decorative engravings on each segment (as an example, add a line approximately mid-way on each segment)
for key, segment in window.segments.items():
engraving = Drawing()
midpoint_angle = (int(key.split('_')[1]) + 0.5) * angle_step
engraving.line = Line((radius/2 * cos(radians(midpoint_angle)), radius/2 * sin(radians(midpoint_angle))),
(radius * cos(radians(midpoint_angle)), radius * sin(radians(midpoint_angle))))
segment.engraving = engraving
return window
with AIDL_2D:
model = stained_glass_window()
print(model.Solve())
model.Render()
```
By storing segments in a dictionary and not using a separate list, this should avoid conflicts when solving the model. Each segment is now uniquely identified in the dictionary. Please test this version to see if it resolves the issue.
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