noconstraints/human face/human face3


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human face3 image
                
from AIDL import *

def human_face(
    head_radius: float = 4 * inches,
    eye_radius: float = 0.5 * inches,
    nose_length: float = 1 * inch,
    mouth_width: float = 2 * inches,
    mouth_height: float = 0.5 * inch
):
    """
    Create a simple model of a human face with basic shapes.
    """

    face = Solid()
    
    # Head structure
    face.head = Solid()
    face.head.shape = Circle((0, 0), head_radius)
    
    # Eyes
    eyes_shift = head_radius / 3
    face.left_eye = Solid(shift=(-eyes_shift, eyes_shift))
    face.right_eye = Solid(shift=(eyes_shift, eyes_shift))
    face.left_eye.shape = Circle((0, 0), eye_radius)
    face.right_eye.shape = Circle((0, 0), eye_radius)
    
    # Nose
    face.nose = Solid(shift=(0, eyes_shift / 3))
    face.nose.shape = Line((0, 0), (0, -nose_length))
    
    # Mouth
    face.mouth = Solid(shift=(0, -eyes_shift))
    face.mouth.shape = Arc((0, 0), (mouth_width / 2, mouth_height), (-mouth_width / 2, mouth_height))
    
    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a human face

Sure! Let's create a simple representation of a human face, consisting of basic shapes like circles and lines to represent the head, eyes, nose, and mouth. We'll use the following structure:

1. A large circle to represent the head.
2. Two smaller circles for the eyes.
3. A line or an arc for the nose.
4. A curved line for the mouth.

Here's the step-by-step AIDL program to create a basic human face:

```python
from AIDL import *

def human_face(
    head_radius: float = 4 * inches,
    eye_radius: float = 0.5 * inches,
    nose_length: float = 1 * inch,
    mouth_width: float = 2 * inches,
    mouth_height: float = 0.5 * inch
):
    """
    Create a simple model of a human face with basic shapes.
    """

    face = Solid()
    
    # Head structure
    face.head = Solid()
    face.head.shape = Circle((0, 0), head_radius)
    
    # Eyes
    eyes_shift = head_radius / 3
    face.left_eye = Solid(shift=(-eyes_shift, eyes_shift))
    face.right_eye = Solid(shift=(eyes_shift, eyes_shift))
    face.left_eye.shape = Circle((0, 0), eye_radius)
    face.right_eye.shape = Circle((0, 0), eye_radius)
    
    # Nose
    face.nose = Solid(shift=(0, eyes_shift / 3))
    face.nose.shape = Line((0, 0), (0, -nose_length))
    
    # Mouth
    face.mouth = Solid(shift=(0, -eyes_shift))
    face.mouth.shape = Arc((0, 0), (mouth_width / 2, mouth_height), (-mouth_width / 2, mouth_height))
    
    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

### Explanation:
1. **Head**: A large circle centered at the origin.
2. **Eyes**: Two smaller circles positioned symmetrically relative to the center of the head.
3. **Nose**: A straight line representing the nose.
4. **Mouth**: A semicircular arc representing the mouth.

Feel free to adjust the parameters (e.g., `head_radius`, `eye_radius`, `nose_length`, `mouth_width`, `mouth_height`) to customize the face shape as desired. This basic representation can be expanded with more detailed features if needed.