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CLIP Score: 26.04
from AIDL import *
def vr_set(
width: float = 6 * inches,
height: float = 4 * inches,
lens_diameter: float = 1.5 * inches,
strap_width: float = 1.5 * inches,
strap_length: float = 10 * inches
):
"""
Model a simple VR headset with a main body, lens holes, top strap, and side straps.
"""
# Define the main VR headset structure
vr_headset = Solid()
# Define the main body with a rounded rectangle
vr_headset.body = RoundedRectangle((0,0), width, height, width/10)
# Define the lens holes
lens_holes = Hole()
vr_headset.lens_holes = lens_holes
lens_holes.left_lens = Circle((-width/4, 0), lens_diameter/2)
lens_holes.right_lens = Circle((width/4, 0), lens_diameter/2)
# Head straps: top strap and sides
top_strap = Solid(shift=(0, height/2 + strap_width/2))
side_strap_left = Solid(shift=(-width/2 - strap_length/2 + strap_width/2, 0))
side_strap_right = Solid(shift=(width/2 + strap_length/2 - strap_width/2, 0))
vr_headset.top_strap = top_strap
vr_headset.side_strap_left = side_strap_left
vr_headset.side_strap_right = side_strap_right
top_strap.strap = Rectangle((0,0), strap_length, strap_width)
side_strap_left.strap = Rectangle((0,0), strap_length, strap_width)
side_strap_right.strap = Rectangle((0,0), strap_length, strap_width)
return vr_headset
with AIDL_2D:
model = vr_set()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a VR set
Great! Let's design a simple model of a VR set. We'll design it to have a general structure with the main components being the headset and the straps.
Here's a step-by-step breakdown:
1. **Define the main headset body**:
- Use a `RoundedRectangle` for the main front of the headset.
- Define the lens holes inside the headset.
2. **Add the head strap**:
- Use a `Rectangle` to represent the top head strap.
- Use another `Rectangle` for the side straps.
3. **Combine them into a single model**:
- Utilize `Solid` nodes to structure each part of the VR headset.
Let's write the AIDL program for this:
```python
from AIDL import *
def vr_set(
width: float = 6 * inches,
height: float = 4 * inches,
lens_diameter: float = 1.5 * inches,
strap_width: float = 1.5 * inches,
strap_length: float = 10 * inches
):
"""
Model a simple VR headset with a main body, lens holes, top strap, and side straps.
"""
# Define the main VR headset structure
vr_headset = Solid()
# Define the main body with a rounded rectangle
vr_headset.body = RoundedRectangle((0,0), width, height, width/10)
# Define the lens holes
lens_holes = Hole()
vr_headset.lens_holes = lens_holes
lens_holes.left_lens = Circle((-width/4, 0), lens_diameter/2)
lens_holes.right_lens = Circle((width/4, 0), lens_diameter/2)
# Head straps: top strap and sides
top_strap = Solid(shift=(0, height/2 + strap_width/2))
side_strap_left = Solid(shift=(-width/2 - strap_length/2 + strap_width/2, 0))
side_strap_right = Solid(shift=(width/2 + strap_length/2 - strap_width/2, 0))
vr_headset.top_strap = top_strap
vr_headset.side_strap_left = side_strap_left
vr_headset.side_strap_right = side_strap_right
top_strap.strap = Rectangle((0,0), strap_length, strap_width)
side_strap_left.strap = Rectangle((0,0), strap_length, strap_width)
side_strap_right.strap = Rectangle((0,0), strap_length, strap_width)
return vr_headset
with AIDL_2D:
model = vr_set()
print(model.Solve())
model.Render()
```
In this AIDL program, we model a simple VR headset by doing the following:
- We create a `Solid` main body for the headset.
- We add lens `Holes` inside this body.
- We define top and side straps as separate `Solid` structures and attach them to the headset body.
Let me know if you need any modifications or further details!
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