noconstraints/city skyline/city skyline1


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city skyline1 image
                
from AIDL import *

def city_skyline(
        num_buildings: int = 5,
        min_height: float = 6*inches,
        max_height: float = 12*inches,
        min_width: float = 1.5*inches,
        max_width: float = 3*inches,
        detail_spacing: float = 0.5*inches
):
    """
    Model a simple city skyline with a given number of buildings of varying heights and widths.
    Windows and other details are added as engravings.
    """

    from random import uniform

    # Define the base structure
    skyline = Solid()

    for i in range(num_buildings):
        width = uniform(min_width, max_width)
        height = uniform(min_height, max_height)
        
        # Define each building as a Solid node
        building = Solid(shift=(i * (width + 0.5*inches), 0))  # Shift each building along the x-axis
        skyline.__setattr__(f'building_{i}', building)
        
        # Define the building's geometry
        building.body = Rectangle((0, height/2), width, height)

        # Add window details as Drawing nodes
        details = Drawing()
        building.details = details

        # Add rows of windows to the building
        num_window_rows = int(height // detail_spacing) - 1
        num_window_cols = int(width // detail_spacing) - 1

        windows = []
        for row in range(num_window_rows):
            for col in range(num_window_cols):
                center_x = (col + 0.5) * detail_spacing - width / 2
                center_y = (row + 0.5) * detail_spacing - height / 2
                
                window = Rectangle((center_x, center_y), detail_spacing / 3, detail_spacing / 2)
                windows.append(window)
        
        details.windows = windows
    
    return skyline

with AIDL_2D:
    model = city_skyline()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a city skyline

To create a city skyline, we'll use several primitive and compound geometric shapes to define different buildings. We'll also use some Drawing nodes to add engraving details for windows and other decorations on the buildings. Here's a step-by-step approach to creating a city skyline:

1. Define the base structure as a Solid node.
2. Add multiple Solid nodes as buildings with varying heights and widths.
3. Add Drawing nodes for windows and details.

Let's start!

```python
from AIDL import *

def city_skyline(
        num_buildings: int = 5,
        min_height: float = 6*inches,
        max_height: float = 12*inches,
        min_width: float = 1.5*inches,
        max_width: float = 3*inches,
        detail_spacing: float = 0.5*inches
):
    """
    Model a simple city skyline with a given number of buildings of varying heights and widths.
    Windows and other details are added as engravings.
    """

    from random import uniform

    # Define the base structure
    skyline = Solid()

    for i in range(num_buildings):
        width = uniform(min_width, max_width)
        height = uniform(min_height, max_height)
        
        # Define each building as a Solid node
        building = Solid(shift=(i * (width + 0.5*inches), 0))  # Shift each building along the x-axis
        skyline.__setattr__(f'building_{i}', building)
        
        # Define the building's geometry
        building.body = Rectangle((0, height/2), width, height)

        # Add window details as Drawing nodes
        details = Drawing()
        building.details = details

        # Add rows of windows to the building
        num_window_rows = int(height // detail_spacing) - 1
        num_window_cols = int(width // detail_spacing) - 1

        windows = []
        for row in range(num_window_rows):
            for col in range(num_window_cols):
                center_x = (col + 0.5) * detail_spacing - width / 2
                center_y = (row + 0.5) * detail_spacing - height / 2
                
                window = Rectangle((center_x, center_y), detail_spacing / 3, detail_spacing / 2)
                windows.append(window)
        
        details.windows = windows
    
    return skyline

with AIDL_2D:
    model = city_skyline()
print(model.Solve())
model.Render()
```

This program defines a city skyline with a specified number of buildings of random heights and widths within the given ranges. Each building has windows added as Drawing nodes, ensuring they are only engraved, not cut.

Please run this program in your AIDL environment to generate the skyline model. Let me know if you have any specific adjustments or additions you'd like to make!