## noconstraints/stained glass window/stained glass window2

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    from AIDL import *

    def stained_glass_window(
        frame_width: float = 24 * inches,
        frame_height: float = 36 * inches,
        border_width: float = 1 * inch,
        pattern_radius: float = 4 * inches
    ):
        """
        Creates a simple stained glass window with a rectangular frame,
        geometric patterns inside, and a few engraved details.
        """

        # Define the main structure of the window
        window = Solid()

        # Define the border frame as a Solid
        frame = Solid()
        window.frame = frame

        # Define the interior patterns as a Solid
        patterns = Solid()
        window.patterns = patterns

        # Define engravings as a Drawing
        engravings = Drawing()
        window.engravings = engravings

        # Define the frame geometry (with some cutouts for the glass)
        frame.outer_border = Rectangle((0, 0), frame_width, frame_height)
        frame.inner_border = Hole()
        frame.inner_border.cutout = Rectangle((0, 0), frame_width - 2*border_width, frame_height - 2*border_width)

        # Define a circular pattern in the middle of the window
        patterns.central_circle = Circle((0, 0), pattern_radius)

        # Define some rectangular patterns symmetrically around the circle
        pattern_width = 3 * inches
        pattern_height = 6 * inches

        patterns.rectangles = [
            Rectangle((pattern_radius * 1.5, 0), pattern_width, pattern_height),
            Rectangle((-pattern_radius * 1.5, 0), pattern_width, pattern_height),
            Rectangle((0, pattern_radius * 1.5), pattern_width, pattern_height),
            Rectangle((0, -pattern_radius * 1.5), pattern_width, pattern_height)
        ]

        # Define some engraving details
        engravings.details = [
            Line((-frame_width/3, frame_height/4), (frame_width/3, frame_height/4)),
            Line((-frame_width/3, -frame_height/4), (frame_width/3, -frame_height/4)),
            Line((-frame_width/4, frame_height/3), (-frame_width/4, -frame_height/3)),
            Line((frame_width/4, frame_height/3), (frame_width/4, -frame_height/3))
        ]

        return window

    with AIDL_2D:
        model = stained_glass_window()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a stained glass window

    Creating a stained glass window model involves combining different shapes and patterns, which could be represented as different Solids and Holes. For simplicity, let's design a window with a rectangular frame, some geometric patterns inside (such as circles and rectangles), and a few engraved details.

    Here's a step-by-step AIDL program to generate a simple stained glass window:

    ```python
    from AIDL import *

    def stained_glass_window(
        frame_width: float = 24 * inches,
        frame_height: float = 36 * inches,
        border_width: float = 1 * inch,
        pattern_radius: float = 4 * inches
    ):
        """
        Creates a simple stained glass window with a rectangular frame,
        geometric patterns inside, and a few engraved details.
        """

        # Define the main structure of the window
        window = Solid()

        # Define the border frame as a Solid
        frame = Solid()
        window.frame = frame

        # Define the interior patterns as a Solid
        patterns = Solid()
        window.patterns = patterns

        # Define engravings as a Drawing
        engravings = Drawing()
        window.engravings = engravings

        # Define the frame geometry (with some cutouts for the glass)
        frame.outer_border = Rectangle((0, 0), frame_width, frame_height)
        frame.inner_border = Hole()
        frame.inner_border.cutout = Rectangle((0, 0), frame_width - 2*border_width, frame_height - 2*border_width)

        # Define a circular pattern in the middle of the window
        patterns.central_circle = Circle((0, 0), pattern_radius)

        # Define some rectangular patterns symmetrically around the circle
        pattern_width = 3 * inches
        pattern_height = 6 * inches

        patterns.rectangles = [
            Rectangle((pattern_radius * 1.5, 0), pattern_width, pattern_height),
            Rectangle((-pattern_radius * 1.5, 0), pattern_width, pattern_height),
            Rectangle((0, pattern_radius * 1.5), pattern_width, pattern_height),
            Rectangle((0, -pattern_radius * 1.5), pattern_width, pattern_height)
        ]

        # Define some engraving details
        engravings.details = [
            Line((-frame_width/3, frame_height/4), (frame_width/3, frame_height/4)),
            Line((-frame_width/3, -frame_height/4), (frame_width/3, -frame_height/4)),
            Line((-frame_width/4, frame_height/3), (-frame_width/4, -frame_height/3)),
            Line((frame_width/4, frame_height/3), (frame_width/4, -frame_height/3))
        ]

        return window

    with AIDL_2D:
        model = stained_glass_window()
    print(model.Solve())
    model.Render()

    ```

    This program creates a stained glass window with a rectangular frame, some geometric patterns inside (a central circle surrounded by rectangles), and some engraved details. You can adjust the dimensions and pattern properties by changing the input parameters. Feel free to add more patterns and details to customize the window further. If you have more specific design requirements or additional features you'd like to include, please let me know!