## noconstraints/airplane/airplane0

### Image | ### Program | ### Conversation

###
CLIP Score: 26.01

    from AIDL import *

    def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches, wing_span: float = 8 * inches, wing_width: float = 1 * inches, tail_width: float = 0.5 * inches, tail_height: float = 1 * inches):
        """
        Create a simple model of an airplane. The airplane model will have a
        fuselage, wings, and a tail.
        """

        # Define the whole airplane as a Solid structure
        airplane = Solid()

        # Define the main body (fuselage) of the airplane
        fuselage = Solid()
        airplane.fuselage = fuselage

        # Fuselage will be a simple rectangle
        fuselage.body = Rectangle((0, 0), body_length, body_width)

        # Define the wings (place them to the middle of the fuselage)
        wings = Solid(shift=(0, body_length / 4))
        airplane.wings = wings

        # Wing geometry
        wings.left = Rectangle((-wing_span / 4, 0), wing_span / 2, wing_width)

        # Define the tail
        tail = Solid(shift=(0, -body_length / 2))
        airplane.tail = tail

        # Horizontal stabilizer
        tail.horizontal = Rectangle((0, 0), wing_span / 4, tail_width)

        # Vertical stabilizer
        tail.vertical = Rectangle((0, tail_width / 2), tail_width, tail_height, axis_aligned=False)

        # Add detail drawings
        details = Drawing()
        airplane.details = details

        # Example: Add some lines to engrave on the fuselage for windows
        details.window_lines = [Line((x, body_length / 4), (x, body_length / 2)) for x in [-0.2 * inches, 0, 0.2 * inches]]

        return airplane

    with AIDL_2D:
        model = airplane()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a airplane

    Sure, we can start by designing a simple airplane model. Let's approach this step-by-step:

    1. Define the main body of the airplane.
    2. Add the wings.
    3. Add the tail.
    4. Optionally, add some detail engravings for aesthetics.

    Let's go ahead with the initial step of defining the function and the main body of the airplane.

    ```python
    from AIDL import *

    def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches):
        """
        Create a simple model of an airplane. The airplane model will have a
        fuselage, wings, and a tail.
        """

        # Define the whole airplane as a Solid structure
        airplane = Solid()

        # Define the main body (fuselage) of the airplane
        fuselage = Solid()
        airplane.fuselage = fuselage

        # Fuselage will be a simple rectangle
        fuselage.body = Rectangle((0, 0), body_length, body_width)

        return airplane

    with AIDL_2D:
        model = airplane()
    print(model.Solve())
    model.Render()
    ```

    The code above sets up the basic structure of the script and creates a simple rectangle for the fuselage of the airplane.

    Next, let's add wings to the airplane. The wings can also be added as rectangles but made wider than the body.

    ```python
    from AIDL import *

    def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches, wing_span: float = 8 * inches, wing_width: float = 1 * inches):
        """
        Create a simple model of an airplane. The airplane model will have a
        fuselage, wings, and a tail.
        """

        # Define the whole airplane as a Solid structure
        airplane = Solid()

        # Define the main body (fuselage) of the airplane
        fuselage = Solid()
        airplane.fuselage = fuselage

        # Fuselage will be a simple rectangle
        fuselage.body = Rectangle((0, 0), body_length, body_width)

        # Define the wings (place them to the middle of the fuselage)
        wings = Solid(shift=(0, body_length / 4))
        airplane.wings = wings

        # Wing geometry
        wings.left = Rectangle((-wing_span / 4, 0), wing_span / 2, wing_width)

        return airplane

    with AIDL_2D:
        model = airplane()
    print(model.Solve())
    model.Render()
    ```

    At this stage, we have added the main body and the wings to the airplane model.

    Next, let's add the tail. The tail can be represented by two simple horizontal and vertical stabilizers (small rectangles) at the rear end of the fuselage.

    ```python
    from AIDL import *

    def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches, wing_span: float = 8 * inches, wing_width: float = 1 * inches, tail_width: float = 0.5 * inches, tail_height: float = 1 * inches):
        """
        Create a simple model of an airplane. The airplane model will have a
        fuselage, wings, and a tail.
        """

        # Define the whole airplane as a Solid structure
        airplane = Solid()

        # Define the main body (fuselage) of the airplane
        fuselage = Solid()
        airplane.fuselage = fuselage

        # Fuselage will be a simple rectangle
        fuselage.body = Rectangle((0, 0), body_length, body_width)

        # Define the wings (place them to the middle of the fuselage)
        wings = Solid(shift=(0, body_length / 4))
        airplane.wings = wings

        # Wing geometry
        wings.left = Rectangle((-wing_span / 4, 0), wing_span / 2, wing_width)

        # Define the tail
        tail = Solid(shift=(0, -body_length / 2))
        airplane.tail = tail

        # Horizontal stabilizer
        tail.horizontal = Rectangle((0, 0), wing_span / 4, tail_width)

        # Vertical stabilizer
        tail.vertical = Rectangle((0, tail_width / 2), tail_width, tail_height, axis_aligned=False)

        return airplane

    with AIDL_2D:
        model = airplane()
    print(model.Solve())
    model.Render()
    ```

    Lastly, we can add some details using the Drawing structure to engrave some lines, such as windows and doors.

    ```python
    from AIDL import *

    def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches, wing_span: float = 8 * inches, wing_width: float = 1 * inches, tail_width: float = 0.5 * inches, tail_height: float = 1 * inches):
        """
        Create a simple model of an airplane. The airplane model will have a
        fuselage, wings, and a tail.
        """

        # Define the whole airplane as a Solid structure
        airplane = Solid()

        # Define the main body (fuselage) of the airplane
        fuselage = Solid()
        airplane.fuselage = fuselage

        # Fuselage will be a simple rectangle
        fuselage.body = Rectangle((0, 0), body_length, body_width)

        # Define the wings (place them to the middle of the fuselage)
        wings = Solid(shift=(0, body_length / 4))
        airplane.wings = wings

        # Wing geometry
        wings.left = Rectangle((-wing_span / 4, 0), wing_span / 2, wing_width)

        # Define the tail
        tail = Solid(shift=(0, -body_length / 2))
        airplane.tail = tail

        # Horizontal stabilizer
        tail.horizontal = Rectangle((0, 0), wing_span / 4, tail_width)

        # Vertical stabilizer
        tail.vertical = Rectangle((0, tail_width / 2), tail_width, tail_height, axis_aligned=False)

        # Add detail drawings
        details = Drawing()
        airplane.details = details

        # Example: Add some lines to engrave on the fuselage for windows
        details.window_lines = [Line((x, body_length / 4), (x, body_length / 2)) for x in [-0.2 * inches, 0, 0.2 * inches]]

        return airplane

    with AIDL_2D:
        model = airplane()
    print(model.Solve())
    model.Render()
    ```

    In this final version, we have created a basic airplane model with a fuselage, wings, and tail, and added some example engraving details as window lines. Please let me know if you need any more modifications or additional details on the airplane!