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CLIP Score: 25.98
from AIDL import *
def airplane(fuselage_length: float = 10*inches, fuselage_height: float = 2*inches,
wing_length: float = 4*inches, wing_width: float = 1*inch,
tail_height: float = 1.5*inches, stabilizer_length: float = 2*inches):
"""
Creates a simple model airplane with a fuselage, wings, tail, and horizontal stabilizer.
"""
# Define the main structure of the airplane
airplane = Solid()
# Create substructures for the different parts of the airplane
fuselage = Solid()
left_wing = Solid()
right_wing = Solid()
tail = Solid()
stabilizer = Solid()
# Attach substructures to the airplane
airplane.fuselage = fuselage
airplane.left_wing = left_wing
airplane.right_wing = right_wing
airplane.tail = tail
airplane.stabilizer = stabilizer
# Define the fuselage geometry
fuselage.body = Rectangle((0, 0), fuselage_length, fuselage_height)
# Define the wings geometry
left_wing.body = Rectangle((-0.5*fuselage_length, 0), wing_length, wing_width)
right_wing.body = Rectangle((0.5*fuselage_length, 0), wing_length, wing_width)
# Define the tail geometry (vertical stabilizer)
tail.body = Rectangle((0, 0.5*fuselage_height), stabilizer_length, tail_height)
# Define the horizontal stabilizer geometry
stabilizer.body = Rectangle((0, -0.5*fuselage_height), stabilizer_length, wing_width)
# Position and align the wings
airplane.AddConstraint(left_wing.bb.right == fuselage.bb.left - 0.2*inches)
airplane.AddConstraint(right_wing.bb.left == fuselage.bb.right + 0.2*inches)
airplane.AddConstraint(left_wing.bb.vertical_center == fuselage.bb.vertical_center)
airplane.AddConstraint(right_wing.bb.vertical_center == fuselage.bb.vertical_center)
# Position and align the tail
airplane.AddConstraint(tail.bb.bottom == fuselage.bb.top + 0.5*fuselage_height)
airplane.AddConstraint(tail.bb.horizontal_center == fuselage.bb.horizontal_center)
# Position and align the horizontal stabilizer
airplane.AddConstraint(stabilizer.bb.top == fuselage.bb.bottom - 0.5*fuselage_height)
airplane.AddConstraint(stabilizer.bb.horizontal_center == fuselage.bb.horizontal_center)
return airplane
# Define the model, solve it, and render it
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a airplane
Sure, let's create a simple airplane model in AIDL. I'll guide you step-by-step through generating the 2D CAD program for the airplane, starting with the structure and then adding geometry and constraints.
We'll model a simple airplane with the following components: fuselage, wings, tail, and stabilizer.
Here's a high-level plan for our airplane:
1. **Fuselage:** A simple rectangle.
2. **Wings:** Two rectangles (left and right wing).
3. **Tail:** A vertical stabilizer (rudder) at the back.
4. **Stabilizer:** A horizontal stabilizer at the back (tail wings).
Let's proceed to write the AIDL program.
```python
from AIDL import *
def airplane(fuselage_length: float = 10*inches, fuselage_height: float = 2*inches,
wing_length: float = 4*inches, wing_width: float = 1*inch,
tail_height: float = 1.5*inches, stabilizer_length: float = 2*inches):
"""
Creates a simple model airplane with a fuselage, wings, tail, and horizontal stabilizer.
"""
# Define the main structure of the airplane
airplane = Solid()
# Create substructures for the different parts of the airplane
fuselage = Solid()
left_wing = Solid()
right_wing = Solid()
tail = Solid()
stabilizer = Solid()
# Attach substructures to the airplane
airplane.fuselage = fuselage
airplane.left_wing = left_wing
airplane.right_wing = right_wing
airplane.tail = tail
airplane.stabilizer = stabilizer
# Define the fuselage geometry
fuselage.body = Rectangle((0, 0), fuselage_length, fuselage_height)
# Define the wings geometry
left_wing.body = Rectangle((-0.5*fuselage_length, 0), wing_length, wing_width)
right_wing.body = Rectangle((0.5*fuselage_length, 0), wing_length, wing_width)
# Define the tail geometry (vertical stabilizer)
tail.body = Rectangle((0, 0.5*fuselage_height), stabilizer_length, tail_height)
# Define the horizontal stabilizer geometry
stabilizer.body = Rectangle((0, -0.5*fuselage_height), stabilizer_length, wing_width)
# Position and align the wings
airplane.AddConstraint(left_wing.bb.right == fuselage.bb.left - 0.2*inches)
airplane.AddConstraint(right_wing.bb.left == fuselage.bb.right + 0.2*inches)
airplane.AddConstraint(left_wing.bb.vertical_center == fuselage.bb.vertical_center)
airplane.AddConstraint(right_wing.bb.vertical_center == fuselage.bb.vertical_center)
# Position and align the tail
airplane.AddConstraint(tail.bb.bottom == fuselage.bb.top + 0.5*fuselage_height)
airplane.AddConstraint(tail.bb.horizontal_center == fuselage.bb.horizontal_center)
# Position and align the horizontal stabilizer
airplane.AddConstraint(stabilizer.bb.top == fuselage.bb.bottom - 0.5*fuselage_height)
airplane.AddConstraint(stabilizer.bb.horizontal_center == fuselage.bb.horizontal_center)
return airplane
# Define the model, solve it, and render it
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
```
The above code defines an AIDL program that creates a simple 2D model of an airplane. Let me know if you need any modifications, additional details, or explanations on any part of the code!
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