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CLIP Score: 33.31
from AIDL import *
def robot(
head_size: float = 1 * inch,
body_width: float = 2 * inches,
body_height: float = 3 * inches,
arm_length: float = 1.5 * inches,
arm_width: float = 0.3 * inch,
leg_length: float = 2 * inches,
leg_width: float = 0.5 * inch
):
"""
Model a simple robot with a head, body, arms, and legs.
"""
robot = Assembly()
# Head
head = Solid(shift=(0, body_height/2 + head_size/2 + 0.1 * inch)) # shift to the top of the body
head.shape = RoundedRectangle((0, 0), head_size, head_size, head_size / 6)
# Body
body = Solid()
body.shape = RoundedRectangle((0, 0), body_width, body_height, body_width / 10)
# Arms
left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, 0)) # Shift to the left of the body
right_arm = Solid(shift=(body_width / 2 + arm_width / 2, 0)) # Shift to the right of the body
left_arm.shape = RoundedRectangle((0, 0), arm_width, arm_length, arm_width / 6)
right_arm.shape = RoundedRectangle((0, 0), arm_width, arm_length, arm_width / 6)
# Legs
left_leg = Solid(shift=(-body_width / 4, -(body_height / 2 + leg_length / 2))) # Shift to the bottom-left of the body
right_leg = Solid(shift=(body_width / 4, -(body_height / 2 + leg_length / 2))) # Shift to the bottom-right of the body
left_leg.shape = RoundedRectangle((0, 0), leg_width, leg_length, leg_width / 6)
right_leg.shape = RoundedRectangle((0, 0), leg_width, leg_length, leg_width / 6)
# Assigning components to robot
robot.head = head
robot.body = body
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a robot
Sure, let's proceed step-by-step to create a robot model using AIDL. Let's outline the basic structure of the robot first:
1. **Head**: A simple rectangle or circle.
2. **Body**: A larger rectangle.
3. **Arms**: Two rectangles or lines extending from the body.
4. **Legs**: Two rectangles extending downward from the body.
Let's start by defining the main components: head, body, arms, and legs.
### Initial Outline
```python
from AIDL import *
def robot(
head_size: float = 1 * inch,
body_width: float = 2 * inches,
body_height: float = 3 * inches,
arm_length: float = 1.5 * inches,
arm_width: float = 0.3 * inch,
leg_length: float = 2 * inches,
leg_width: float = 0.5 * inch
):
"""
Model a simple robot with a head, body, arms, and legs.
"""
robot = Assembly()
# Head
head = Solid(shift=(0, body_height/2 + head_size/2 + 0.1 * inch)) # shift to the top of the body
head.shape = RoundedRectangle((0, 0), head_size, head_size, head_size / 6)
# Body
body = Solid()
body.shape = RoundedRectangle((0, 0), body_width, body_height, body_width / 10)
# Arms
left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, 0)) # Shift to the left of the body
right_arm = Solid(shift=(body_width / 2 + arm_width / 2, 0)) # Shift to the right of the body
left_arm.shape = RoundedRectangle((0, 0), arm_width, arm_length, arm_width / 6)
right_arm.shape = RoundedRectangle((0, 0), arm_width, arm_length, arm_width / 6)
# Legs
left_leg = Solid(shift=(-body_width / 4, -(body_height / 2 + leg_length / 2))) # Shift to the bottom-left of the body
right_leg = Solid(shift=(body_width / 4, -(body_height / 2 + leg_length / 2))) # Shift to the bottom-right of the body
left_leg.shape = RoundedRectangle((0, 0), leg_width, leg_length, leg_width / 6)
right_leg.shape = RoundedRectangle((0, 0), leg_width, leg_length, leg_width / 6)
# Assigning components to robot
robot.head = head
robot.body = body
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Head**: A rounded rectangle at the top.
2. **Body**: A larger rounded rectangle in the middle.
3. **Arms**: Two rounded rectangles on the sides, shifted horizontally.
4. **Legs**: Two rounded rectangles below the body, shifted vertically.
Would you like to add more details or refine this robot in any specific way? For instance, adding features like eyes, a mouth, and joints or modifying the shapes and shifting for better alignment?
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