 |
CLIP Score: 29.46
from AIDL import *
import math
def steering_wheel(
outer_radius: float = 7*inches,
grip_thickness: float = 0.5*inches,
hub_radius: float = 1.5*inches,
spoke_width: float = 1*inch,
num_spokes: int = 3,
):
"""
Create a model of a simple steering wheel.
"""
# Define the overall steering wheel structure
steering_wheel = Solid()
# Define the outer ring as a rounded rectangle so we can easily subtract the inner "hole"
outer_ring = Solid()
outer_ring_shape = Circle((0, 0), outer_radius)
inner_ring = Hole()
inner_ring_shape = Circle((0, 0), outer_radius - grip_thickness)
inner_ring.shape = inner_ring_shape
outer_ring.shape = outer_ring_shape
outer_ring.inner_ring = inner_ring
steering_wheel.outer_ring = outer_ring
# Define the hub
hub = Solid(shift=(0, 0))
hub_shape = Circle((0, 0), hub_radius)
hub.shape = hub_shape
steering_wheel.hub = hub
# Define the spokes as a series of rectangles equally spaced around the hub
spoke_length = outer_radius - hub_radius - grip_thickness
spokes = []
angle_step = 360 / num_spokes
for i in range(num_spokes):
angle_deg = i * angle_step
angle_rad = math.radians(angle_deg)
x = (hub_radius + spoke_length / 2) * math.cos(angle_rad)
y = (hub_radius + spoke_length / 2) * math.sin(angle_rad)
spoke = Solid(shift=(x, y))
spoke_rectangle = Rectangle((0, 0), spoke_width, spoke_length)
spoke.shape = spoke_rectangle
# Rotate the spoke
spoke.rotation = angle_deg
# Add the spoke to the collection
spokes.append(spoke)
steering_wheel.spokes = spokes
return steering_wheel
with AIDL_2D:
model = steering_wheel()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a steering wheel
Sure! Let’s break down the components of a typical steering wheel and write an AIDL program to model it. A simple steering wheel generally consists of the following components:
1. **Outer ring**: The circular part that you hold.
2. **Spokes**: Connect the outer ring to the hub.
3. **Hub**: The central part that attaches to the steering column.
We can start by outlining these components as individual structures and then combining them into a full steering wheel model. We'll assume standard dimensions, but feel free to adjust these as necessary.
Here's how we can define the steering wheel in AIDL:
```python
from AIDL import *
def steering_wheel(
outer_radius: float = 7*inches,
grip_thickness: float = 0.5*inches,
hub_radius: float = 1.5*inches,
spoke_width: float = 1*inch,
num_spokes: int = 3,
):
"""
Create a model of a simple steering wheel.
"""
# Define the overall steering wheel structure
steering_wheel = Solid()
# Define the outer ring as a rounded rectangle so we can easily subtract the inner "hole"
outer_ring = Solid()
outer_ring_shape = RoundedRectangle((0, 0), 2*outer_radius, 2*outer_radius, grip_thickness)
inner_ring = Hole()
inner_ring_shape = Circle((0, 0), outer_radius - grip_thickness)
outer_ring_shape.inner_ring = inner_ring_shape
outer_ring.shapes = [outer_ring_shape]
steering_wheel.outer_ring = outer_ring
# Define the hub
hub = Solid(shift=(0, 0))
hub_shape = Circle((0, 0), hub_radius)
hub.shapes = [hub_shape]
steering_wheel.hub = hub
# Define the spokes as a series of rectangles equally spaced around the hub
spokes = Assembly(shift=(0, 0))
angle_step = 360 / num_spokes
spoke_length = outer_radius - hub_radius - grip_thickness
for i in range(num_spokes):
angle = i * angle_step
spoke = Solid(shift=(spoke_length * cos(radians(angle)), spoke_length * sin(radians(angle))))
spoke_end_x = hub_radius * cos(radians(angle))
spoke_end_y = hub_radius * sin(radians(angle))
spoke_end = (spoke_end_x, spoke_end_y)
spoke_rectangle = Rectangle((spoke_end_x, spoke_end_y), spoke_width, spoke_length, axis_aligned=False)
spoke.shapes = [spoke_rectangle]
spokes.add_child(f"spoke_{i}", spoke, rotation=angle)
steering_wheel.spokes = spokes
return steering_wheel
with AIDL_2D:
model = steering_wheel()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Outer Ring**: Composed of a rounded rectangle to represent the grip and a hole to subtract from the middle, making it a ring.
2. **Hub**: Modeled as a solid circle at the center.
3. **Spokes**: Each spoke is a solid rectangle extending outwards from the hub, positioned equally around the wheel circumference.
### Steps:
1. The `outer_ring` is defined as a `Solid` structure with an inner hole subtracted to create a ring.
2. The `hub` is modeled as a simple circle.
3. The `spokes` are positioned using an angle step to create an even layout around the wheel, using Python's `math` functions `cos` and `sin` for positioning.
Let me know if you'd like to make any adjustments or add more details!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 56, in
File "", line 48, in steering_wheel
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1242, in __getattr__
return self.bb.__getattribute__(name)
AttributeError: 'BoundingBox' object has no attribute 'add_child'
I apologize for that error. It looks like I used an incorrect method for adding children to a structure. In AIDL, we need to directly assign children using attribute-style access or lists and dictionaries.
Let's simplify the structure and use attribute assignments directly. Here's the corrected version of the AIDL program:
```python
from AIDL import *
import math
def steering_wheel(
outer_radius: float = 7*inches,
grip_thickness: float = 0.5*inches,
hub_radius: float = 1.5*inches,
spoke_width: float = 1*inch,
num_spokes: int = 3,
):
"""
Create a model of a simple steering wheel.
"""
# Define the overall steering wheel structure
steering_wheel = Solid()
# Define the outer ring as a rounded rectangle so we can easily subtract the inner "hole"
outer_ring = Solid()
outer_ring_shape = Circle((0, 0), outer_radius)
inner_ring = Hole()
inner_ring_shape = Circle((0, 0), outer_radius - grip_thickness)
inner_ring.shape = inner_ring_shape
outer_ring.shape = outer_ring_shape
outer_ring.inner_ring = inner_ring
steering_wheel.outer_ring = outer_ring
# Define the hub
hub = Solid(shift=(0, 0))
hub_shape = Circle((0, 0), hub_radius)
hub.shape = hub_shape
steering_wheel.hub = hub
# Define the spokes as a series of rectangles equally spaced around the hub
spoke_length = outer_radius - hub_radius - grip_thickness
spokes = []
angle_step = 360 / num_spokes
for i in range(num_spokes):
angle_deg = i * angle_step
angle_rad = math.radians(angle_deg)
x = (hub_radius + spoke_length / 2) * math.cos(angle_rad)
y = (hub_radius + spoke_length / 2) * math.sin(angle_rad)
spoke = Solid(shift=(x, y))
spoke_rectangle = Rectangle((0, 0), spoke_width, spoke_length)
spoke.shape = spoke_rectangle
# Rotate the spoke
spoke.rotation = angle_deg
# Add the spoke to the collection
spokes.append(spoke)
steering_wheel.spokes = spokes
return steering_wheel
with AIDL_2D:
model = steering_wheel()
print(model.Solve())
model.Render()
```
### Changes Made:
1. **Outer Ring**: Fixed the model creation by assigning shapes directly to each part.
2. **Spokes**: Assigned each spoke as elements within a list named `spokes`, and assigned this list to the `steering_wheel` structure.
3. **Angle and Position Calculation**: Used `math` for trigonometric functions, ensured spokes are evenly placed.
4. **Rotation**: Instead of a non-existent method `add_child`, assigned each spoke directly and used a list for spokes to maintain the structure.
Please run the updated code and let me know if there are any more issues or if further adjustments are needed!
|