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CLIP Score: 29.34
from AIDL import *
def human_face(head_radius: float = 3*inches):
"""
Create a model of a human face using basic geometric shapes.
"""
# Create the root structure for the face
face = Solid()
# Create the head as a circle
head = Solid()
face.head = head
head.shape = Circle((0, 0), head_radius)
# Create the left eye
left_eye = Solid(shift=(-head_radius/2, head_radius/3))
face.left_eye = left_eye
left_eye.shape = Circle((0, 0), head_radius/6)
# Create the right eye
right_eye = Solid(shift=(head_radius/2, head_radius/3))
face.right_eye = right_eye
right_eye.shape = Circle((0, 0), head_radius/6)
# Create the nose
nose = Solid(shift=(0, 0))
face.nose = nose
nose.shape = Triangle((0, 0), head_radius/3, head_radius/2)
# Create the mouth
mouth = Solid(shift=(0, -head_radius/2))
face.mouth = mouth
mouth.shape = Arc((0, 0), (-head_radius/2, 0), (head_radius/2, 0))
# Create the left ear
left_ear = Solid(shift=(-head_radius, 0))
face.left_ear = left_ear
left_ear.shape = Circle((0, 0), head_radius/4)
# Create the right ear
right_ear = Solid(shift=(head_radius, 0))
face.right_ear = right_ear
right_ear.shape = Circle((0, 0), head_radius/4)
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a human face
Sure, let's break down the steps to create a 2D CAD model of a human face using the AIDL DSL. We'll start by building simple geometric primitives and then combine them to form the structure of the face.
### Step-by-Step Plan
1. **Head Shape**: A Circle to represent the head.
2. **Eyes**: Two Circles for the eyes.
3. **Nose**: A Triangle for the nose.
4. **Mouth**: An Arc for the mouth.
5. **Ears**: Two Circles for the ears.
We'll assemble all these parts to form a complete face.
Let's write an AIDL program following this plan:
```python
from AIDL import *
def human_face(head_radius: float = 3*inches):
"""
Create a model of a human face using basic geometric shapes.
"""
# Create the root structure for the face
face = Solid()
# Create the head as a circle
head = Solid()
face.head = head
head.shape = Circle((0, 0), head_radius)
# Create the left eye
left_eye = Solid(shift=(-head_radius/2, head_radius/3))
face.left_eye = left_eye
left_eye.shape = Circle((0, 0), head_radius/6)
# Create the right eye
right_eye = Solid(shift=(head_radius/2, head_radius/3))
face.right_eye = right_eye
right_eye.shape = Circle((0, 0), head_radius/6)
# Create the nose
nose = Solid(shift=(0, 0))
face.nose = nose
nose.shape = Triangle((0, 0), head_radius/3, head_radius/2)
# Create the mouth
mouth = Solid(shift=(0, -head_radius/2))
face.mouth = mouth
mouth.shape = Arc((0, 0), (-head_radius/2, 0), (head_radius/2, 0))
# Create the left ear
left_ear = Solid(shift=(-head_radius, 0))
face.left_ear = left_ear
left_ear.shape = Circle((0, 0), head_radius/4)
# Create the right ear
right_ear = Solid(shift=(head_radius, 0))
face.right_ear = right_ear
right_ear.shape = Circle((0, 0), head_radius/4)
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Explanation
- **Head**: Defined using a Circle with the given `head_radius`.
- **Eyes**: Positioned symmetrically on either side of the head's center using smaller circles.
- **Nose**: Positioned at the center using a Triangle.
- **Mouth**: Positioned below the nose using an Arc.
- **Ears**: Positioned symmetrically on either side of the head using smaller circles than the eyes.
Would you like to make any adjustments, or is there anything specific you would like to add to this model?
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