aidl/architect's elevation of a residential house with garage and windows/architect's elevation of a residential house with garage and windows4


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architect's elevation of a residential house with garage and windows4 image
                
from AIDL import *

def house_elevation(
        house_width: float = 30*feet,
        house_height: float = 20*feet,
        roof_height: float = 10*feet,
        garage_width: float = 10*feet,
        garage_height: float = 8*feet,
        window_width: float = 4*feet,
        window_height: float = 6*feet,
        num_windows: int = 4
):
    house = Solid()
    
    # Define main body of the house
    main_body = Solid()
    house.main_body = main_body
    
    # Define the roof
    roof = Solid()
    house.roof = roof
    
    # Define the garage
    garage = Solid()
    house.garage = garage
    
    # Define window holes
    windows = [Hole() for _ in range(num_windows)]
    house.windows = windows

    # Define the geometry for each part

    # Main body
    main_body.rectangle = Rectangle((0, 0), house_width, house_height)

    # Roof (assume it's a simple triangle for now)
    roof.triangle = Triangle((0, house_height + roof_height / 2), house_width, roof_height)

    # Garage
    garage.rectangle = Rectangle((0, 0), garage_width, garage_height)
    
    # Constraint to align garage at the bottom-left of the house
    house.AddConstraint(Coincident(garage.rectangle.bottom_left, main_body.rectangle.bottom_left))
    
    # Align the roof at the top of the house
    house.AddConstraint(Coincident(roof.triangle.left_corner, main_body.rectangle.top_left))
    house.AddConstraint(Coincident(roof.triangle.right_corner, main_body.rectangle.top_right))

    # Position and constraints for windows
    for i, window in enumerate(windows):
        xpos = (i - (num_windows / 2)) * (house_width / num_windows) + (house_width / (num_windows * 2))
        ypos = house_height / 3
        window.rectangle = Rectangle((xpos, ypos), window_width, window_height)

        if i > 0:
            house.AddConstraint(Distance(windows[i-1].rectangle.right.midpoint, window.rectangle.left.midpoint, window_width))
        
    return house

with AIDL_2D:
    model = house_elevation()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a architect's elevation of a residential house with garage and windows

Great, let's start by outlining the main parts of the house elevation. Typically, we might include structures for the main body of the house, the roof, a garage, and windows.

Here’s a step-by-step approach to structuring this:

1. Create a `Solid` node for the main body of the house.
2. Create `Solid` nodes for the roof and garage as children of the main body.
3. Create `Hole` nodes for windows and the garage door.
4. Create a `Drawing` node for additional architectural details like window frames or grid lines.

```python
from AIDL import *

def house_elevation(
        house_width: float = 30*feet,
        house_height: float = 20*feet,
        roof_height: float = 10*feet,
        garage_width: float = 10*feet,
        garage_height: float = 8*feet,
        window_width: float = 4*feet,
        window_height: float = 6*feet,
        num_windows: int = 4
):
    house = Solid()
    
    # Define main body of the house
    main_body = Solid()
    house.main_body = main_body
    
    # Define the roof
    roof = Solid()
    house.roof = roof
    
    # Define the garage
    garage = Solid()
    house.garage = garage
    
    # Define window holes
    windows = [Hole() for _ in range(num_windows)]
    house.windows = windows

    # Define the geometry for each part

    # Main body
    main_body.rectangle = Rectangle((0, 0), house_width, house_height)

    # Roof (assume it's a simple triangle for now)
    roof.triangle = Triangle((0, house_height), house_width, roof_height)

    # Garage
    garage.rectangle = Rectangle((0, 0), garage_width, garage_height)
    
    # Constraint to align garage at the bottom-left of the house
    house.AddConstraint(Coincident(garage.rectangle.bottom_left, main_body.rectangle.bottom_left))
    
    # Align the roof at the top of the house
    house.AddConstraint(Coincident(roof.triangle.bottom, main_body.rectangle.top))

    # Position and constraints for windows
    for i, window in enumerate(windows):
        xpos = (i - (num_windows / 2)) * (house_width / num_windows)
        ypos = house_height / 3
        window.rectangle = Rectangle((xpos, ypos), window_width, window_height)
        
        if i > 0:
            house.AddConstraint(Distance(windows[i-1].rectangle.right, windows[i].rectangle.left, 2*feet)) # distance between windows

    return house

with AIDL_2D:
    model = house_elevation()
print(model.Solve())
model.Render()

```

I've started with a basic structure for a house elevation that includes a main body, roof, garage, and windows. I've added constraints to align the garage with the bottom-left corner of the house and to place the roof on top of the main body. Windows are evenly spaced along the width of the house.

Next, we can add more details and constraints as needed. Let me know if you would like to add any other features or refine the current model!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 61, in 
  File "", line 47, in house_elevation
AttributeError: 'Triangle' object has no attribute 'bottom'


Sorry about that! You're correct that the Triangle object doesn't have a `bottom` attribute directly. Instead, it has `base`, `top_corner`, `left_corner`, and `right_corner`.

Let’s revise the constraints for the roof to properly align with the top of the main body.

Here’s the corrected version of the AIDL program:

```python
from AIDL import *

def house_elevation(
        house_width: float = 30*feet,
        house_height: float = 20*feet,
        roof_height: float = 10*feet,
        garage_width: float = 10*feet,
        garage_height: float = 8*feet,
        window_width: float = 4*feet,
        window_height: float = 6*feet,
        num_windows: int = 4
):
    house = Solid()
    
    # Define main body of the house
    main_body = Solid()
    house.main_body = main_body
    
    # Define the roof
    roof = Solid()
    house.roof = roof
    
    # Define the garage
    garage = Solid()
    house.garage = garage
    
    # Define window holes
    windows = [Hole() for _ in range(num_windows)]
    house.windows = windows

    # Define the geometry for each part

    # Main body
    main_body.rectangle = Rectangle((0, 0), house_width, house_height)

    # Roof (assume it's a simple triangle for now)
    roof.triangle = Triangle((0, house_height + roof_height / 2), house_width, roof_height)

    # Garage
    garage.rectangle = Rectangle((0, 0), garage_width, garage_height)
    
    # Constraint to align garage at the bottom-left of the house
    house.AddConstraint(Coincident(garage.rectangle.bottom_left, main_body.rectangle.bottom_left))
    
    # Align the roof at the top of the house
    house.AddConstraint(Coincident(roof.triangle.left_corner, main_body.rectangle.top_left))
    house.AddConstraint(Coincident(roof.triangle.right_corner, main_body.rectangle.top_right))

    # Position and constraints for windows
    for i, window in enumerate(windows):
        xpos = (i - (num_windows / 2)) * (house_width / num_windows) + (house_width / (num_windows * 2))
        ypos = house_height / 3
        window.rectangle = Rectangle((xpos, ypos), window_width, window_height)
        
        # Ensure windows are inside the main body
        house.AddConstraint(Distance(window.rectangle.left, main_body.rectangle.left) + window_width / 2 <= house_width)
        house.AddConstraint(Distance(window.rectangle.bottom, main_body.rectangle.bottom) >= 1*foot)
    
    return house

with AIDL_2D:
    model = house_elevation()
print(model.Solve())
model.Render()
```

Key changes:
- Correctly position the roof using `left_corner` and `right_corner` to align with `top_left` and `top_right` of the main body.
- Adjust the initial positions of the windows to be centered horizontally within the house width.
- Ensure windows are consistently positioned within the main body.

Feel free to test this, and let me know if there are any other refinements or features you'd like to add!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 63, in 
  File "", line 57, in house_elevation
TypeError: Distance.__init__() missing 1 required positional argument: 'distance'


My apologies for the oversight. The `Distance` constraint indeed requires three arguments: two points (or a point and a line, etc.) and a distance value. Instead of ensuring the windows are inside the main body using complex conditions, I will simply position them and add a `Distance` constraint between adjacent windows to make sure they are spaced out evenly.

Here's the corrected version:

```python
from AIDL import *

def house_elevation(
        house_width: float = 30*feet,
        house_height: float = 20*feet,
        roof_height: float = 10*feet,
        garage_width: float = 10*feet,
        garage_height: float = 8*feet,
        window_width: float = 4*feet,
        window_height: float = 6*feet,
        num_windows: int = 4
):
    house = Solid()
    
    # Define main body of the house
    main_body = Solid()
    house.main_body = main_body
    
    # Define the roof
    roof = Solid()
    house.roof = roof
    
    # Define the garage
    garage = Solid()
    house.garage = garage
    
    # Define window holes
    windows = [Hole() for _ in range(num_windows)]
    house.windows = windows

    # Define the geometry for each part

    # Main body
    main_body.rectangle = Rectangle((0, 0), house_width, house_height)

    # Roof (assume it's a simple triangle for now)
    roof.triangle = Triangle((0, house_height + roof_height / 2), house_width, roof_height)

    # Garage
    garage.rectangle = Rectangle((0, 0), garage_width, garage_height)
    
    # Constraint to align garage at the bottom-left of the house
    house.AddConstraint(Coincident(garage.rectangle.bottom_left, main_body.rectangle.bottom_left))
    
    # Align the roof at the top of the house
    house.AddConstraint(Coincident(roof.triangle.left_corner, main_body.rectangle.top_left))
    house.AddConstraint(Coincident(roof.triangle.right_corner, main_body.rectangle.top_right))

    # Position and constraints for windows
    for i, window in enumerate(windows):
        xpos = (i - (num_windows / 2)) * (house_width / (num_windows * 2)) + house_width / (2 * num_windows)
        ypos = house_height / 3
        window.rectangle = Rectangle((xpos, ypos), window_width, window_height)

        if i > 0:
            house.AddConstraint(Distance(windows[i-1].rectangle.right, windows[i].rectangle.left, window_width))
        
    return house

with AIDL_2D:
    model = house_elevation()
print(model.Solve())
model.Render()
```

Key changes:
- Fixed the `Distance` constraint to ensure even spacing between adjacent windows.
- Adjusted the initial position calculation for windows to ensure they are correctly centered horizontally within the house width.

Feel free to test this again, and let me know if there are any other refinements or features you'd like to add!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 62, in 
  File "", line 57, in house_elevation
  File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 374, in __init__
    raise ConstraintInputTypeError(self, [A, B, distance])
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type 
Initialized Here:
{}
Arguments Given of Type(s):
[, , ]
Constraint Documentation:

    Constrain two Geometries to be a fixed distance apart.

    Calling Convention(s):

    Distance(point1: Point, point2: Point, distance: float)
    Distance(point: Point, surface: Surface, distance: float)
    Distance(point: Point, line: Line, distance: float)
    Distance(line: Line, point: Point, distance: float)
    Distance(point: Point, circle: Circle, distance: float)
    Distance(circle: Circle, point: Point, distance: float)
    


I see the issue now—when adding a `Distance` constraint, it should be between points and lines, rather than between two lines directly. 

I'll correct the constraints to use the midpoints of the rectangles' edges, which can be accessed via `midpoint` attributes.

Here's the revised version:

```python
from AIDL import *

def house_elevation(
        house_width: float = 30*feet,
        house_height: float = 20*feet,
        roof_height: float = 10*feet,
        garage_width: float = 10*feet,
        garage_height: float = 8*feet,
        window_width: float = 4*feet,
        window_height: float = 6*feet,
        num_windows: int = 4
):
    house = Solid()
    
    # Define main body of the house
    main_body = Solid()
    house.main_body = main_body
    
    # Define the roof
    roof = Solid()
    house.roof = roof
    
    # Define the garage
    garage = Solid()
    house.garage = garage
    
    # Define window holes
    windows = [Hole() for _ in range(num_windows)]
    house.windows = windows

    # Define the geometry for each part

    # Main body
    main_body.rectangle = Rectangle((0, 0), house_width, house_height)

    # Roof (assume it's a simple triangle for now)
    roof.triangle = Triangle((0, house_height + roof_height / 2), house_width, roof_height)

    # Garage
    garage.rectangle = Rectangle((0, 0), garage_width, garage_height)
    
    # Constraint to align garage at the bottom-left of the house
    house.AddConstraint(Coincident(garage.rectangle.bottom_left, main_body.rectangle.bottom_left))
    
    # Align the roof at the top of the house
    house.AddConstraint(Coincident(roof.triangle.left_corner, main_body.rectangle.top_left))
    house.AddConstraint(Coincident(roof.triangle.right_corner, main_body.rectangle.top_right))

    # Position and constraints for windows
    for i, window in enumerate(windows):
        xpos = (i - (num_windows / 2)) * (house_width / num_windows) + (house_width / (num_windows * 2))
        ypos = house_height / 3
        window.rectangle = Rectangle((xpos, ypos), window_width, window_height)

        if i > 0:
            house.AddConstraint(Distance(windows[i-1].rectangle.right.midpoint, window.rectangle.left.midpoint, window_width))
        
    return house

with AIDL_2D:
    model = house_elevation()
print(model.Solve())
model.Render()
```

Key changes:
- Updated the `Distance` constraint to be between the midpoints of the rectangles' right and left edges, ensuring the proper distance is maintained between adjacent windows.

Please test this version and let me know if there are any additional features or refinements you'd like to add!