## aidl/robot/robot5

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CLIP Score: 27.85

    from AIDL import *

    def robot(
        body_height: float = 4 * inches,
        body_width: float = 2 * inches,
        head_size: float = 1.5 * inches,
        arm_length: float = 2 * inches,
        arm_width: float = 0.5 * inches,
        leg_length: float = 2 * inches,
        leg_width: float = 0.75 * inches
    ):

        robot = Solid()
        head = Solid()
        body = Solid()
        left_arm = Solid()
        right_arm = Solid()
        left_leg = Solid()
        right_leg = Solid()
        details = Drawing()

        # Attach parts to the robot
        robot.head = head
        robot.body = body
        robot.left_arm = left_arm
        robot.right_arm = right_arm
        robot.left_leg = left_leg
        robot.right_leg = right_leg
        robot.details = details

        # Define geometric shapes for each part
        head.box = Rectangle((0,0), head_size, head_size)
        body.box = Rectangle((0,0), body_width, body_height)
        left_arm.box = Rectangle((0,0), arm_width, arm_length)
        right_arm.box = Rectangle((0,0), arm_width, arm_length)
        left_leg.box = Rectangle((0,0), leg_width, leg_length)
        right_leg.box = Rectangle((0,0), leg_width, leg_length)

        # Define details
        details.left_eye = Circle((-0.4 * head_size, 0.3 * head_size), arm_width / 3)
        details.right_eye = Circle((0.4 * head_size, 0.3 * head_size), arm_width / 3)
        details.mouth = Line((-0.4 * head_size, -0.2 * head_size), (0.4 * head_size, -0.2 * head_size))
        details.button1 = Circle((0, 0.3 * body_height), arm_width / 4)
        details.button2 = Circle((0, 0), arm_width / 4)
        details.button3 = Circle((0, -0.3 * body_height), arm_width / 4)

        # Add minimal composition constraints
        robot.AddConstraint(head.bb.bottom == body.bb.top)
        robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
        robot.AddConstraint(body.bb.left == left_arm.bb.right)
        robot.AddConstraint(body.bb.right == right_arm.bb.left)

        return robot

    with AIDL_2D:
        model = robot()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a robot

    Let's generate an AIDL program to create a simple robot. This robot will consist of a body, head, legs, arms, and some details like eyes and buttons. We will first structure our program, and I'll guide you step-by-step through the generation process.

    1. **Define the main structure of the robot.**
    2. **Define the geometry for each part.**
    3. **Add constraints to arrange and scale the parts properly.**

    Let's start by defining the main structure of the robot and its hierarchical relationships:

    ```python
    from AIDL import *

    def robot(
        body_height: float = 4 * inches,
        body_width: float = 2 * inches,
        head_size: float = 1.5 * inches,
        arm_length: float = 2 * inches,
        arm_width: float = 0.5 * inches,
        leg_length: float = 2 * inches,
        leg_width: float = 0.75 * inches
    ):

        robot = Solid()
        head = Solid()
        body = Solid()
        left_arm = Solid()
        right_arm = Solid()
        left_leg = Solid()
        right_leg = Solid()
        details = Drawing()

        robot.head = head
        robot.body = body
        robot.left_arm = left_arm
        robot.right_arm = right_arm
        robot.left_leg = left_leg
        robot.right_leg = right_leg
        robot.details = details

        # Add composition constraints
        robot.AddConstraint(head.bb.bottom == body.bb.top)
        robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)

        body.AddConstraint(left_arm.bb.right == body.bb.left)
        body.AddConstraint(right_arm.bb.left == body.bb.right)
        body.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
        body.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)

        robot.AddConstraint(left_leg.bb.top == body.bb.bottom)
        robot.AddConstraint(right_leg.bb.top == body.bb.bottom)
        body.AddConstraint(left_leg.bb.left >= body.bb.horizontal_center - leg_width)
        body.AddConstraint(right_leg.bb.right <= body.bb.horizontal_center + leg_width)

        # Define the head geometry
        head.box = Rectangle((0,0), head_size, head_size)

        # Define the body geometry
        body.box = Rectangle((0,0), body_width, body_height)

        # Define the arm geometry
        left_arm.box = Rectangle((0,0), arm_width, arm_length)
        right_arm.box = Rectangle((0,0), arm_width, arm_length)

        # Define the leg geometry
        left_leg.box = Rectangle((0,0), leg_width, leg_length)
        right_leg.box = Rectangle((0,0), leg_width, leg_length)

        # Define the details (eyes, buttons)
        details.left_eye = Circle((-0.4 * head_size, 0.3 * head_size), arm_width / 3)
        details.right_eye = Circle((0.4 * head_size, 0.3 * head_size), arm_width / 3)
        details.mouth = Line((-0.4 * head_size, -0.2 * head_size), (0.4 * head_size, -0.2 * head_size))

        details.button1 = Circle((0, 0.3 * body_height), arm_width / 4)
        details.button2 = Circle((0, 0 * body_height), arm_width / 4)
        details.button3 = Circle((0, -0.3 * body_height), arm_width / 4)

        # Add symmetric constraints for eyes and buttons
        details.AddConstraint(HorizontallySymmetric(details.left_eye.center, details.right_eye.center))
        details.AddConstraint(HorizontallySymmetric(details.button1.center, details.button2.center))
        details.AddConstraint(HorizontallySymmetric(details.button1.center, details.button3.center))

        # Vertical alignment for the eyes and buttons within their respective parts
        head.AddConstraint(details.left_eye.center.v == details.right_eye.center.v)
        body.AddConstraint(details.button1.center.v - details.button2.center.v == details.button2.center.v - details.button3.center.v)

        return robot

    with AIDL_2D:
        model = robot()
    print(model.Solve())
    model.Render()
    ```

    This program defines the structure of a robot with hierarchical relationships. We first specify the main parts of the robot such as the head, body, arms, legs, and details. Then, we define the geometric shapes for each part. Finally, we add necessary constraints to position and scale the parts properly.

    Feel free to provide any additional specifications or feedback if you need more modifications!

    Traceback (most recent call last):
      File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
        exec(code, env)
      File "", line 81, in
      File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
        self._compile()
      File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 729, in _compile
        self._compile_recursive()
      File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 784, in _compile_recursive
        next_group = child._compile_recursive(path + [name], self, next_group)
      File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 818, in _compile_recursive
        constraint._post_compile()
      File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 67, in _post_compile
        assert(ref_structure is not None)
    AssertionError

    It looks like there's an issue with some constraints not being properly linked to their reference structures. Let's go through the program again and ensure all constraints and references are correctly defined.

    To debug this, I'll simplify the model incrementally to pinpoint the exact issue. Let's start by defining the basic structure without adding too many constraints and building it up step-by-step.

    First, let's define the basic structure and minimal constraints to make sure the references are correct:

    ```python
    from AIDL import *

    def robot(
        body_height: float = 4 * inches,
        body_width: float = 2 * inches,
        head_size: float = 1.5 * inches,
        arm_length: float = 2 * inches,
        arm_width: float = 0.5 * inches,
        leg_length: float = 2 * inches,
        leg_width: float = 0.75 * inches
    ):

        robot = Solid()
        head = Solid()
        body = Solid()
        left_arm = Solid()
        right_arm = Solid()
        left_leg = Solid()
        right_leg = Solid()
        details = Drawing()

        # Attach parts to the robot
        robot.head = head
        robot.body = body
        robot.left_arm = left_arm
        robot.right_arm = right_arm
        robot.left_leg = left_leg
        robot.right_leg = right_leg
        robot.details = details

        # Define geometric shapes for each part
        head.box = Rectangle((0,0), head_size, head_size)
        body.box = Rectangle((0,0), body_width, body_height)
        left_arm.box = Rectangle((0,0), arm_width, arm_length)
        right_arm.box = Rectangle((0,0), arm_width, arm_length)
        left_leg.box = Rectangle((0,0), leg_width, leg_length)
        right_leg.box = Rectangle((0,0), leg_width, leg_length)

        # Define details
        details.left_eye = Circle((-0.4 * head_size, 0.3 * head_size), arm_width / 3)
        details.right_eye = Circle((0.4 * head_size, 0.3 * head_size), arm_width / 3)
        details.mouth = Line((-0.4 * head_size, -0.2 * head_size), (0.4 * head_size, -0.2 * head_size))
        details.button1 = Circle((0, 0.3 * body_height), arm_width / 4)
        details.button2 = Circle((0, 0), arm_width / 4)
        details.button3 = Circle((0, -0.3 * body_height), arm_width / 4)

        # Add minimal composition constraints
        robot.AddConstraint(head.bb.bottom == body.bb.top)
        robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
        robot.AddConstraint(body.bb.left == left_arm.bb.right)
        robot.AddConstraint(body.bb.right == right_arm.bb.left)

        return robot

    with AIDL_2D:
        model = robot()
    print(model.Solve())
    model.Render()
    ```

    Run this simplified version to make sure it works correctly. If it renders successfully, we can incrementally add more constraints and details, verifying at each step. This way, we can identify and fix any issues with references or constraints.

    Let me know after trying this simplified version, and we'll continue from there!