aidl/robot/robot5


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robot5 image
                
from AIDL import *

def robot(
    body_height: float = 4 * inches,
    body_width: float = 2 * inches,
    head_size: float = 1.5 * inches,
    arm_length: float = 2 * inches,
    arm_width: float = 0.5 * inches,
    leg_length: float = 2 * inches,
    leg_width: float = 0.75 * inches
):

    robot = Solid()
    head = Solid()
    body = Solid()
    left_arm = Solid()
    right_arm = Solid()
    left_leg = Solid()
    right_leg = Solid()
    details = Drawing()

    # Attach parts to the robot
    robot.head = head
    robot.body = body
    robot.left_arm = left_arm
    robot.right_arm = right_arm
    robot.left_leg = left_leg
    robot.right_leg = right_leg
    robot.details = details

    # Define geometric shapes for each part
    head.box = Rectangle((0,0), head_size, head_size)
    body.box = Rectangle((0,0), body_width, body_height)
    left_arm.box = Rectangle((0,0), arm_width, arm_length)
    right_arm.box = Rectangle((0,0), arm_width, arm_length)
    left_leg.box = Rectangle((0,0), leg_width, leg_length)
    right_leg.box = Rectangle((0,0), leg_width, leg_length)
    
    # Define details
    details.left_eye = Circle((-0.4 * head_size, 0.3 * head_size), arm_width / 3)
    details.right_eye = Circle((0.4 * head_size, 0.3 * head_size), arm_width / 3)
    details.mouth = Line((-0.4 * head_size, -0.2 * head_size), (0.4 * head_size, -0.2 * head_size))
    details.button1 = Circle((0, 0.3 * body_height), arm_width / 4)
    details.button2 = Circle((0, 0), arm_width / 4)
    details.button3 = Circle((0, -0.3 * body_height), arm_width / 4)

    # Add minimal composition constraints
    robot.AddConstraint(head.bb.bottom == body.bb.top)
    robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
    robot.AddConstraint(body.bb.left == left_arm.bb.right)
    robot.AddConstraint(body.bb.right == right_arm.bb.left)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a robot

Let's generate an AIDL program to create a simple robot. This robot will consist of a body, head, legs, arms, and some details like eyes and buttons. We will first structure our program, and I'll guide you step-by-step through the generation process.

1. **Define the main structure of the robot.**
2. **Define the geometry for each part.**
3. **Add constraints to arrange and scale the parts properly.**

Let's start by defining the main structure of the robot and its hierarchical relationships:

```python
from AIDL import *

def robot(
    body_height: float = 4 * inches,
    body_width: float = 2 * inches,
    head_size: float = 1.5 * inches,
    arm_length: float = 2 * inches,
    arm_width: float = 0.5 * inches,
    leg_length: float = 2 * inches,
    leg_width: float = 0.75 * inches
):

    robot = Solid()
    head = Solid()
    body = Solid()
    left_arm = Solid()
    right_arm = Solid()
    left_leg = Solid()
    right_leg = Solid()
    details = Drawing()

    robot.head = head
    robot.body = body
    robot.left_arm = left_arm
    robot.right_arm = right_arm
    robot.left_leg = left_leg
    robot.right_leg = right_leg
    robot.details = details
    
    # Add composition constraints
    robot.AddConstraint(head.bb.bottom == body.bb.top)
    robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
    
    body.AddConstraint(left_arm.bb.right == body.bb.left)
    body.AddConstraint(right_arm.bb.left == body.bb.right)
    body.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
    body.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)

    robot.AddConstraint(left_leg.bb.top == body.bb.bottom)
    robot.AddConstraint(right_leg.bb.top == body.bb.bottom)
    body.AddConstraint(left_leg.bb.left >= body.bb.horizontal_center - leg_width)
    body.AddConstraint(right_leg.bb.right <= body.bb.horizontal_center + leg_width)
    
    # Define the head geometry
    head.box = Rectangle((0,0), head_size, head_size)
    
    # Define the body geometry
    body.box = Rectangle((0,0), body_width, body_height)

    # Define the arm geometry
    left_arm.box = Rectangle((0,0), arm_width, arm_length)
    right_arm.box = Rectangle((0,0), arm_width, arm_length)

    # Define the leg geometry
    left_leg.box = Rectangle((0,0), leg_width, leg_length)
    right_leg.box = Rectangle((0,0), leg_width, leg_length)
    
    # Define the details (eyes, buttons)
    details.left_eye = Circle((-0.4 * head_size, 0.3 * head_size), arm_width / 3)
    details.right_eye = Circle((0.4 * head_size, 0.3 * head_size), arm_width / 3)
    details.mouth = Line((-0.4 * head_size, -0.2 * head_size), (0.4 * head_size, -0.2 * head_size))
    
    details.button1 = Circle((0, 0.3 * body_height), arm_width / 4)
    details.button2 = Circle((0, 0 * body_height), arm_width / 4)
    details.button3 = Circle((0, -0.3 * body_height), arm_width / 4)

    # Add symmetric constraints for eyes and buttons
    details.AddConstraint(HorizontallySymmetric(details.left_eye.center, details.right_eye.center))
    details.AddConstraint(HorizontallySymmetric(details.button1.center, details.button2.center))
    details.AddConstraint(HorizontallySymmetric(details.button1.center, details.button3.center))

    # Vertical alignment for the eyes and buttons within their respective parts
    head.AddConstraint(details.left_eye.center.v == details.right_eye.center.v)
    body.AddConstraint(details.button1.center.v - details.button2.center.v == details.button2.center.v - details.button3.center.v)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()
```

This program defines the structure of a robot with hierarchical relationships. We first specify the main parts of the robot such as the head, body, arms, legs, and details. Then, we define the geometric shapes for each part. Finally, we add necessary constraints to position and scale the parts properly.

Feel free to provide any additional specifications or feedback if you need more modifications!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 81, in 
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
    self._compile()
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 729, in _compile
    self._compile_recursive()
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 784, in _compile_recursive
    next_group = child._compile_recursive(path + [name], self, next_group)
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 818, in _compile_recursive
    constraint._post_compile()
  File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 67, in _post_compile
    assert(ref_structure is not None)
AssertionError


It looks like there's an issue with some constraints not being properly linked to their reference structures. Let's go through the program again and ensure all constraints and references are correctly defined.

To debug this, I'll simplify the model incrementally to pinpoint the exact issue. Let's start by defining the basic structure without adding too many constraints and building it up step-by-step.

First, let's define the basic structure and minimal constraints to make sure the references are correct:

```python
from AIDL import *

def robot(
    body_height: float = 4 * inches,
    body_width: float = 2 * inches,
    head_size: float = 1.5 * inches,
    arm_length: float = 2 * inches,
    arm_width: float = 0.5 * inches,
    leg_length: float = 2 * inches,
    leg_width: float = 0.75 * inches
):

    robot = Solid()
    head = Solid()
    body = Solid()
    left_arm = Solid()
    right_arm = Solid()
    left_leg = Solid()
    right_leg = Solid()
    details = Drawing()

    # Attach parts to the robot
    robot.head = head
    robot.body = body
    robot.left_arm = left_arm
    robot.right_arm = right_arm
    robot.left_leg = left_leg
    robot.right_leg = right_leg
    robot.details = details

    # Define geometric shapes for each part
    head.box = Rectangle((0,0), head_size, head_size)
    body.box = Rectangle((0,0), body_width, body_height)
    left_arm.box = Rectangle((0,0), arm_width, arm_length)
    right_arm.box = Rectangle((0,0), arm_width, arm_length)
    left_leg.box = Rectangle((0,0), leg_width, leg_length)
    right_leg.box = Rectangle((0,0), leg_width, leg_length)
    
    # Define details
    details.left_eye = Circle((-0.4 * head_size, 0.3 * head_size), arm_width / 3)
    details.right_eye = Circle((0.4 * head_size, 0.3 * head_size), arm_width / 3)
    details.mouth = Line((-0.4 * head_size, -0.2 * head_size), (0.4 * head_size, -0.2 * head_size))
    details.button1 = Circle((0, 0.3 * body_height), arm_width / 4)
    details.button2 = Circle((0, 0), arm_width / 4)
    details.button3 = Circle((0, -0.3 * body_height), arm_width / 4)

    # Add minimal composition constraints
    robot.AddConstraint(head.bb.bottom == body.bb.top)
    robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
    robot.AddConstraint(body.bb.left == left_arm.bb.right)
    robot.AddConstraint(body.bb.right == right_arm.bb.left)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()
```

Run this simplified version to make sure it works correctly. If it renders successfully, we can incrementally add more constraints and details, verifying at each step. This way, we can identify and fix any issues with references or constraints.

Let me know after trying this simplified version, and we'll continue from there!