 |
CLIP Score: 31.83
from AIDL import *
def hot_air_balloon(balloon_radius: float = 10*inches, basket_width: float = 4*inches, basket_height: float = 3*inches, rope_length: float = 6*inches):
balloon = Solid()
basket = Solid(shift=(0, -balloon_radius - rope_length))
ropes = Solid()
balloon.basket = basket
balloon.ropes = ropes
# Define the balloon (envelope) geometry as a circle
balloon.envelope = Circle((0, 0), balloon_radius)
# Define the basket geometry as a rectangle
basket.body = Rectangle((0, 0), basket_width, basket_height)
# Define the ropes as lines connecting the basket to the balloon
ropes.top_left_rope = Line((balloon_radius / 2, -balloon_radius), (-basket_width / 2, -balloon_radius - rope_length))
ropes.top_right_rope = Line((-balloon_radius / 2, -balloon_radius), (basket_width / 2, -balloon_radius - rope_length))
ropes.bottom_left_rope = Line((balloon_radius / 2 - 0.5*balloon_radius, -balloon_radius), (-basket_width / 2, -balloon_radius - rope_length))
ropes.bottom_right_rope = Line((-balloon_radius / 2 + 0.5*balloon_radius, -balloon_radius), (basket_width / 2, -balloon_radius - rope_length))
return balloon
with AIDL_2D:
model = hot_air_balloon()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a hot air balloon
Sure! To create a hot air balloon, we'll want to model different parts of the balloon, such as the balloon itself (envelope), the basket, and maybe some details such as ropes connecting the basket to the balloon.
Let's start with a basic design and then we can adjust or add more details if necessary.
### Step-by-Step Design:
1. **Balloon (Envelope):** A simple representation might be an ellipse or a circle.
2. **Basket:** A rectangle for the basket.
3. **Ropes:** Lines connecting the basket to the balloon.
Here's a potential structure for the AIDL program:
```python
from AIDL import *
def hot_air_balloon(balloon_radius: float = 10*inches, basket_width: float = 4*inches, basket_height: float = 3*inches, rope_length: float = 6*inches):
balloon = Solid()
basket = Solid(shift=(0, -balloon_radius - rope_length))
ropes = Solid()
balloon.basket = basket
balloon.ropes = ropes
# Define the balloon (envelope) geometry as a circle
balloon.envelope = Circle((0, 0), balloon_radius)
# Define the basket geometry as a rectangle
basket.body = Rectangle((0, 0), basket_width, basket_height)
# Define the ropes as lines connecting the basket to the balloon
ropes.top_left_rope = Line((balloon_radius / 2, -balloon_radius), (-basket_width / 2, -balloon_radius - rope_length))
ropes.top_right_rope = Line((-balloon_radius / 2, -balloon_radius), (basket_width / 2, -balloon_radius - rope_length))
ropes.bottom_left_rope = Line((balloon_radius / 2 - 0.5*balloon_radius, -balloon_radius), (-basket_width / 2, -balloon_radius - rope_length))
ropes.bottom_right_rope = Line((-balloon_radius / 2 + 0.5*balloon_radius, -balloon_radius), (basket_width / 2, -balloon_radius - rope_length))
return balloon
with AIDL_2D:
model = hot_air_balloon()
print(model.Solve())
model.Render()
```
Please run this code in your environment to see a basic rendition of a hot air balloon. From here, we can refine and add more details as needed. If you have specific requirements or additional features you want to include in the hot air balloon model, please let me know!
|