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CLIP Score: 30.2
from AIDL import *
def robot(
body_width: float = 4 * inches,
body_height: float = 6 * inches,
head_width: float = 2 * inches,
head_height: float = 2 * inches,
arm_length: float = 4 * inches,
arm_width: float = 1 * inch,
leg_length: float = 5 * inches,
leg_width: float = 1 * inch
):
"""
Model of a simple robot with a body, head, arms, and legs.
"""
# Create the root structure for the robot
robot = Solid()
# Create the body's structure
body = Solid()
robot.body = body
body.geometry = Rectangle((0,0), body_width, body_height)
# Create the head's structure
head = Solid(shift=(0, body_height / 2 + head_height / 2))
robot.head = head
head.geometry = Rectangle((0,0), head_width, head_height)
# Create the arms' structures
left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, body_height / 2 - arm_length / 2))
right_arm = Solid(shift=(body_width / 2 + arm_width / 2, body_height / 2 - arm_length / 2))
robot.left_arm = left_arm
robot.right_arm = right_arm
left_arm.geometry = Rectangle((0,0), arm_width, arm_length)
right_arm.geometry = Rectangle((0,0), arm_width, arm_length)
# Create the legs' structures
left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_length / 2))
right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_length / 2))
robot.left_leg = left_leg
robot.right_leg = right_leg
left_leg.geometry = Rectangle((0,0), leg_width, leg_length)
right_leg.geometry = Rectangle((0,0), leg_width, leg_length)
# Add constraints on robot structure
robot.AddConstraint(head.bb.bottom == body.bb.top) # head is on top of the body
robot.AddConstraint(left_arm.bb.right == body.bb.left) # left arm is on the left side of the body
robot.AddConstraint(right_arm.bb.left == body.bb.right) # right arm is on the right side of the body
robot.AddConstraint(leg_length == left_leg.bb.height) # left leg length
robot.AddConstraint(leg_length == right_leg.bb.height) # right leg length
# For horizontal center alignments
robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
robot.AddConstraint(left_leg.bb.horizontal_center == body.bb.left + body.bb.width / 4)
robot.AddConstraint(right_leg.bb.horizontal_center == body.bb.left + 3 * body.bb.width / 4)
# Return the root robot structure
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a robot
Alright, let's get started with generating a robot using AIDL. We will follow the process step-by-step:
1. Define the overall structure and hierarchy of the robot.
2. Add constraints between the structures.
3. Define the geometry on each structure.
4. Add constraints within each structure as needed.
5. Assemble the model, solve it, and render it.
Let's begin by defining the hierarchical structure of the robot. For simplicity, let's assume a basic robot with a body, head, arms, and legs.
### Step 1: Define the overall structure and hierarchy of the robot
```python
from AIDL import *
def robot(
body_width: float = 4 * inches,
body_height: float = 6 * inches,
head_width: float = 2 * inches,
head_height: float = 2 * inches,
arm_length: float = 4 * inches,
arm_width: float = 1 * inch,
leg_length: float = 5 * inches,
leg_width: float = 1 * inch
):
"""
Model of a simple robot with a body, head, arms, and legs.
"""
# Create the root structure for the robot
robot = Solid()
# Create the body's structure
body = Solid()
robot.body = body
# Create the head's structure
head = Solid(shift=(0, body_height / 2 + head_height / 2))
robot.head = head
# Create the arms' structures
left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, body_height / 2 - arm_length / 2))
right_arm = Solid(shift=(body_width / 2 + arm_width / 2, body_height / 2 - arm_length / 2))
robot.left_arm = left_arm
robot.right_arm = right_arm
# Create the legs' structures
left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_length / 2))
right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_length / 2))
robot.left_leg = left_leg
robot.right_leg = right_leg
# Return the root robot structure
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
After defining the structure, let's add constraints to properly position and size the body, head, arms, and legs.
### Step 2: Add constraints between the structures
```python
from AIDL import *
def robot(
body_width: float = 4 * inches,
body_height: float = 6 * inches,
head_width: float = 2 * inches,
head_height: float = 2 * inches,
arm_length: float = 4 * inches,
arm_width: float = 1 * inch,
leg_length: float = 5 * inches,
leg_width: float = 1 * inch
):
"""
Model of a simple robot with a body, head, arms, and legs.
"""
# Create the root structure for the robot
robot = Solid()
# Create the body's structure
body = Solid()
robot.body = body
# Create the head's structure
head = Solid(shift=(0, body_height / 2 + head_height / 2))
robot.head = head
# Create the arms' structures
left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, body_height / 2 - arm_length / 2))
right_arm = Solid(shift=(body_width / 2 + arm_width / 2, body_height / 2 - arm_length / 2))
robot.left_arm = left_arm
robot.right_arm = right_arm
# Create the legs' structures
left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_length / 2))
right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_length / 2))
robot.left_leg = left_leg
robot.right_leg = right_leg
# Add constraints on robot structure
robot.AddConstraint(head.bb.bottom == body.bb.top) # head is on top of the body
robot.AddConstraint(left_arm.bb.right == body.bb.left) # left arm is on the left side of the body
robot.AddConstraint(right_arm.bb.left == body.bb.right) # right arm is on the right side of the body
robot.AddConstraint(leg_length == left_leg.bb.height) # left leg length
robot.AddConstraint(leg_length == right_leg.bb.height) # right leg length
# For horizontal center alignments
robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
robot.AddConstraint(left_leg.bb.horizontal_center == body.bb.left + body.bb.width / 4)
robot.AddConstraint(right_leg.bb.horizontal_center == body.bb.left + 3 * body.bb.width / 4)
# Return the root robot structure
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
Next, we will add the geometry for each structural part of the robot: body, head, arms, and legs.
### Step 3: Define the geometry on each structure
```python
from AIDL import *
def robot(
body_width: float = 4 * inches,
body_height: float = 6 * inches,
head_width: float = 2 * inches,
head_height: float = 2 * inches,
arm_length: float = 4 * inches,
arm_width: float = 1 * inch,
leg_length: float = 5 * inches,
leg_width: float = 1 * inch
):
"""
Model of a simple robot with a body, head, arms, and legs.
"""
# Create the root structure for the robot
robot = Solid()
# Create the body's structure
body = Solid()
robot.body = body
body.geometry = Rectangle((0,0), body_width, body_height)
# Create the head's structure
head = Solid(shift=(0, body_height / 2 + head_height / 2))
robot.head = head
head.geometry = Rectangle((0,0), head_width, head_height)
# Create the arms' structures
left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, body_height / 2 - arm_length / 2))
right_arm = Solid(shift=(body_width / 2 + arm_width / 2, body_height / 2 - arm_length / 2))
robot.left_arm = left_arm
robot.right_arm = right_arm
left_arm.geometry = Rectangle((0,0), arm_width, arm_length)
right_arm.geometry = Rectangle((0,0), arm_width, arm_length)
# Create the legs' structures
left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_length / 2))
right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_length / 2))
robot.left_leg = left_leg
robot.right_leg = right_leg
left_leg.geometry = Rectangle((0,0), leg_width, leg_length)
right_leg.geometry = Rectangle((0,0), leg_width, leg_length)
# Add constraints on robot structure
robot.AddConstraint(head.bb.bottom == body.bb.top) # head is on top of the body
robot.AddConstraint(left_arm.bb.right == body.bb.left) # left arm is on the left side of the body
robot.AddConstraint(right_arm.bb.left == body.bb.right) # right arm is on the right side of the body
robot.AddConstraint(leg_length == left_leg.bb.height) # left leg length
robot.AddConstraint(leg_length == right_leg.bb.height) # right leg length
# For horizontal center alignments
robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
robot.AddConstraint(left_leg.bb.horizontal_center == body.bb.left + body.bb.width / 4)
robot.AddConstraint(right_leg.bb.horizontal_center == body.bb.left + 3 * body.bb.width / 4)
# Return the root robot structure
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
We have added the hierarchy, geometries, and constraints. You can now add more details and constraints as needed, such as facial details on the head, or more complex arms and legs.
Let me know if you want to add any specific features or details to the robot, and we can enhance the design further!
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