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CLIP Score: 27.0
from AIDL import *
def human_face(
head_radius: float = 4 * inches,
eye_radius: float = 0.5 * inches,
nose_length: float = 1 * inch,
mouth_width: float = 2 * inches,
mouth_height: float = 0.5 * inch
):
"""
Create a simple model of a human face with basic shapes.
"""
face = Solid()
# Head structure
face.head = Solid()
face.head.shape = Circle((0, 0), head_radius)
# Eyes
eyes_shift = head_radius / 3
face.left_eye = Solid(shift=(-eyes_shift, eyes_shift))
face.right_eye = Solid(shift=(eyes_shift, eyes_shift))
face.left_eye.shape = Circle((0, 0), eye_radius)
face.right_eye.shape = Circle((0, 0), eye_radius)
# Nose
face.nose = Solid(shift=(0, eyes_shift / 3))
face.nose.shape = Line((0, 0), (0, -nose_length))
# Mouth
face.mouth = Solid(shift=(0, -eyes_shift))
face.mouth.shape = Arc((0, 0), (mouth_width / 2, mouth_height), (-mouth_width / 2, mouth_height))
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a human face
Sure! Let's create a simple representation of a human face, consisting of basic shapes like circles and lines to represent the head, eyes, nose, and mouth. We'll use the following structure:
1. A large circle to represent the head.
2. Two smaller circles for the eyes.
3. A line or an arc for the nose.
4. A curved line for the mouth.
Here's the step-by-step AIDL program to create a basic human face:
```python
from AIDL import *
def human_face(
head_radius: float = 4 * inches,
eye_radius: float = 0.5 * inches,
nose_length: float = 1 * inch,
mouth_width: float = 2 * inches,
mouth_height: float = 0.5 * inch
):
"""
Create a simple model of a human face with basic shapes.
"""
face = Solid()
# Head structure
face.head = Solid()
face.head.shape = Circle((0, 0), head_radius)
# Eyes
eyes_shift = head_radius / 3
face.left_eye = Solid(shift=(-eyes_shift, eyes_shift))
face.right_eye = Solid(shift=(eyes_shift, eyes_shift))
face.left_eye.shape = Circle((0, 0), eye_radius)
face.right_eye.shape = Circle((0, 0), eye_radius)
# Nose
face.nose = Solid(shift=(0, eyes_shift / 3))
face.nose.shape = Line((0, 0), (0, -nose_length))
# Mouth
face.mouth = Solid(shift=(0, -eyes_shift))
face.mouth.shape = Arc((0, 0), (mouth_width / 2, mouth_height), (-mouth_width / 2, mouth_height))
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Head**: A large circle centered at the origin.
2. **Eyes**: Two smaller circles positioned symmetrically relative to the center of the head.
3. **Nose**: A straight line representing the nose.
4. **Mouth**: A semicircular arc representing the mouth.
Feel free to adjust the parameters (e.g., `head_radius`, `eye_radius`, `nose_length`, `mouth_width`, `mouth_height`) to customize the face shape as desired. This basic representation can be expanded with more detailed features if needed.
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