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CLIP Score: 31.21
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
roof_height: float = 2 * inches,
window_length: float = 3 * inches,
window_height: float = 1 * inch
):
# Define the car structure
car = Solid()
# Define the body as a rectangle
car.body = Rectangle((0, 0), body_length, body_height)
# Define the roof as another rectangle shifted up from the main body
car.roof = Rectangle((0, body_height/2 + roof_height/2), body_length / 1.2, roof_height)
# Define the front window
car.front_window = Hole(shift=(-body_length/4, body_height/2 + roof_height/2))
car.front_window.geometry = Rectangle((0, 0), window_length, window_height)
# Define the rear window
car.rear_window = Hole(shift=(body_length/4, body_height/2 + roof_height/2))
car.rear_window.geometry = Rectangle((0, 0), window_length, window_height)
# Define the wheels as circles. These will be instances of a Solid structure.
car.wheels = []
wheel_shift = [(body_length/3, -body_height/2 - wheel_radius), (-body_length/3, -body_height/2 - wheel_radius)]
for i, shift in enumerate(wheel_shift):
wheel_structure = Solid(shift=shift)
wheel_structure.circle = Circle((0, 0), wheel_radius)
car.wheels.append(wheel_structure)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a car
Alright, let's create a model of a car using the AIDL language. We'll start with a basic design that includes the body, wheels, and some windows. We will use solid structures for the body and wheels, hole structures for the windows, and drawing structures for engravings or details.
Below is an example of how you might start to define such a model. This example will create a very basic and simplistic car just to demonstrate the structure of the AIDL model.
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
roof_height: float = 2 * inches,
window_length: float = 3 * inches,
window_height: float = 1 * inch
):
# Define the car structure
car = Solid()
# Define the body as a rectangle
car.body = Rectangle((0, 0), body_length, body_height)
# Define the roof as another rectangle shifted up from the main body
car.roof = Rectangle((0, body_height/2 + roof_height/2), body_length / 1.2, roof_height)
# Define the front window
car.front_window = Hole(shift=(-body_length/4, body_height/2 + roof_height/2))
car.front_window.geometry = Rectangle((0, 0), window_length, window_height)
# Define the rear window
car.rear_window = Hole(shift=(body_length/4, body_height/2 + roof_height/2))
car.rear_window.geometry = Rectangle((0, 0), window_length, window_height)
# Define the wheels as circles. These will be instances of a Solid structure.
car.wheels = []
wheel_shift = [(body_length/3, -body_height/2 - wheel_radius), (-body_length/3, -body_height/2 - wheel_radius)]
for i, shift in enumerate(wheel_shift):
wheel_structure = Solid(shift=shift)
wheel_structure.circle = Circle((0, 0), wheel_radius)
car.wheels.append(wheel_structure)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
Be sure to tailor the specifics of this model to meet your ideas for the car. Let me know if more details or additional parts need to be added!
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