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CLIP Score: 27.26
from AIDL import *
def boat(
hull_length: float = 10 * inches,
hull_width: float = 4 * inches,
deck_height: float = 1 * inch,
porthole_diameter: float = 0.5 * inch,
mast_height: float = 8 * inches
):
"""
Creates a simple boat model with a flat hull, main deck, portholes, and a mast.
"""
boat = Solid() # Parent structure for the entire boat
hull = Solid() # Define the hull as a solid structure
deck = Solid(shift=(0, 0, 0.5 * inch)) # The deck is slightly above the hull, i.e., 0.5 inch in the z-direction
# Portholes are holes, so we define them as holes structure
portholes = Hole()
boat.hull = hull
boat.deck = deck
boat.hull.portholes = portholes
# Hull geometry as a long rectangle with rounded sides
hull_geom = RoundedRectangle((0, 0), hull_length, hull_width, hull_width/10)
hull.geometry = hull_geom
# Deck geometry as a slightly smaller rectangle
deck_geom = RoundedRectangle((0, 0), hull_length - 1 * inch, hull_width - 1 * inch, (hull_width - 1*inch)/10)
deck.geometry = deck_geom
# Add portholes equally spaced along the length of the hull
num_portholes = int(hull_length / (2 * porthole_diameter)) # Number of portholes fitted along the length of the hull
portholes.list = [Circle((i * 1.5 * porthole_diameter - hull_length / 2 + porthole_diameter, 0), porthole_diameter) for i in range(num_portholes)]
# Mast in the center of the deck
mast = Solid(shift=(0, 0, 1 * inch))
boat.mast = mast
mast.pole = Rectangle((0, 0), 0.25 * inches, mast_height)
return boat
with AIDL_2D:
model = boat()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a boat
Creating a model of a boat in AIDL can be approached by dividing the boat into its primary components, such as the hull, deck, and possibly additional details like portholes and a mast. For simplicity, we'll model a flat-bottomed boat with a main deck and some portholes. We can add more details as needed. Here’s an example program:
```python
from AIDL import *
def boat(
hull_length: float = 10 * inches,
hull_width: float = 4 * inches,
deck_height: float = 1 * inch,
porthole_diameter: float = 0.5 * inch,
mast_height: float = 8 * inches
):
"""
Creates a simple boat model with a flat hull, main deck, portholes, and a mast.
"""
boat = Solid() # Parent structure for the entire boat
hull = Solid() # Define the hull as a solid structure
deck = Solid(shift=(0, 0, 0.5 * inch)) # The deck is slightly above the hull, i.e., 0.5 inch in the z-direction
# Portholes are holes, so we define them as holes structure
portholes = Hole()
boat.hull = hull
boat.deck = deck
boat.hull.portholes = portholes
# Hull geometry as a long rectangle with rounded sides
hull_geom = RoundedRectangle((0, 0), hull_length, hull_width, hull_width/10)
hull.geometry = hull_geom
# Deck geometry as a slightly smaller rectangle
deck_geom = RoundedRectangle((0, 0), hull_length - 1 * inch, hull_width - 1 * inch, (hull_width - 1*inch)/10)
deck.geometry = deck_geom
# Add portholes equally spaced along the length of the hull
num_portholes = int(hull_length / (2 * porthole_diameter)) # Number of portholes fitted along the length of the hull
portholes.list = [Circle((i * 1.5 * porthole_diameter - hull_length / 2 + porthole_diameter, 0), porthole_diameter) for i in range(num_portholes)]
# Mast in the center of the deck
mast = Solid(shift=(0, 0, 1 * inch))
boat.mast = mast
mast.pole = Rectangle((0, 0), 0.25 * inches, mast_height)
return boat
with AIDL_2D:
model = boat()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Hull:** A rectangular hull with rounded sides is created as a `RoundedRectangle` Solid Structure.
2. **Deck:** Similarly, a deck is created that is slightly smaller than the hull and positioned 0.5 inches above it.
3. **Portholes:** Portholes are equally spaced along the length of the hull, defined as `Circle` objects within a `Hole` structure.
4. **Mast:** A rectangular mast is placed at the center of the deck, protruding upwards.
This setup creates a simple boat with the main components. Please let me know if you want to add any more details or have any specific requirements!
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