aidl/human face/human face8


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human face8 image
                
from AIDL import *

def human_face(face_width: float = 6*inch, face_height: float = 8*inch):
    """
    Creates a simplified model of a human face with basic geometric shapes.
    """
    face = Solid()
    face.eyes = Solid()
    face.nose = Solid()
    face.mouth = Solid()
    face.ears = Solid()
    
    # Define the face outline as a rounded rectangle
    face.outline = RoundedRectangle((0, 0), face_width, face_height, corner_radius=face_width / 8)

    # Define the eyes as two circles
    face.eyes.left_eye = Circle((-face_width / 4, face_height / 8), face_width / 10)
    face.eyes.right_eye = Circle((face_width / 4, face_height / 8), face_width / 10)

    # Define the nose as a triangle
    face.nose.shape = Triangle((0, -face_height / 16), base_width=face_width / 5, height=face_height / 6)
    
    # Define the mouth as a horizontal line and two arcs forming a smile
    face.mouth.smile = Arc((0, -face_height / 4), angle=180, end=(-face_width / 6, -5*face_height / 12))
    face.mouth.bottom = Line(face.mouth.smile.start, face.mouth.smile.end)

    # Define the ears as two arcs
    face.ears.left_ear = Arc((-face_width / 2 - face_width / 16, 0), start_angle=0, end_angle=180, radius=face_height / 6)
    face.ears.right_ear = Arc((face_width / 2 + face_width / 16, 0), start_angle=180, end_angle=360, radius=face_height / 6)

    # Add constraints to position the features correctly
    face.eyes.AddConstraint(face.eyes.left_eye.center.u == -face_width / 4)
    face.eyes.AddConstraint(face.eyes.right_eye.center.u == face_width / 4)
    face.eyes.AddConstraint(face.eyes.left_eye.center.v == face.eyes.right_eye.center.v)
    face.eyes.AddConstraint(face.eyes.left_eye.radius == face.eyes.right_eye.radius)

    face.nose.AddConstraint(face.nose.shape.center.u == 0)
    face.AddConstraint(Distance(face.nose.shape.top_corner, face.eyes.left_eye.center, face_height / 16))
    
    face.AddConstraint(face.mouth.smile.center.u == 0)
    face.AddConstraint(Distance(face.mouth.smile.center, face.nose.shape.left_corner, face_height / 12))
    face.AddConstraint(face.mouth.bottom.start.v == face.mouth.bottom.end.v)

    face.ears.AddConstraint(face.ears.left_ear.center.u == -face_width / 2 - face_width / 16)
    face.ears.AddConstraint(face.ears.right_ear.center.u == face_width / 2 + face_width / 16)
    face.ears.AddConstraint(face.ears.left_ear.radius == face_height / 6)
    face.ears.AddConstraint(face.ears.right_ear.radius == face_height / 6)

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a human face

Sure, I'd be happy to help! We'll build a simplified human face consisting of basic geometric shapes. Given the constraints of a 2D model suitable for laser cutting, we will focus on a cartoon-like representation of a face with eyes, a nose, a mouth, and optionally, some additional features like eyebrows or ears.

Here's a step-by-step plan:

1. Define the main structure of the face.
2. Add substructures for facial features like eyes, nose, mouth, and possibly ears.
3. Add geometric primitives (circles, lines, arcs) to represent these features.
4. Add constraints to position and size the features relative to each other.

Let's start by defining the main structure and substructures.

### Step 1: Define the main structure of the face and substructures for the features.
```python
from AIDL import *

def human_face(face_width: float = 6*inch, face_height: float = 8*inch):
    """
    Creates a simplified model of a human face with basic geometric shapes.
    """
    face = Solid()
    face.eyes = Solid()
    face.nose = Solid()
    face.mouth = Solid()
    face.ears = Solid()
    
    # Define the face outline as a rounded rectangle
    face.outline = RoundedRectangle((0, 0), face_width, face_height, corner_radius = face_width / 8) 

    # Define the eyes as two circles
    face.eyes.left_eye = Circle((-face_width/4, face_height/4), face_width/10)
    face.eyes.right_eye = Circle((face_width/4, face_height/4), face_width/10)

    # Define the nose as a triangle
    face.nose.shape = Triangle((0, face_height / 8), base_width=face_width / 5, height=face_height / 6)

    # Define the mouth as a horizontal line and two arcs forming a smile
    face.mouth.smile = Arc((0, -face_height / 4), angle=180, end=(-face_width / 6, -5*face_height / 12))
    face.mouth.bottom = Line(face.mouth.smile.start, face.mouth.smile.end)

    # Define the ears as two arcs
    face.ears.left_ear = Arc((-face_width / 2, 0), start_angle=0, end_angle=180, radius=face_width / 8)
    face.ears.right_ear = Arc((face_width / 2, 0), start_angle=180, end_angle=360, radius=face_width / 8)
 
    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

This code sets up a very basic face structure with eyes, nose, mouth, and ears based on simple geometric shapes. Now let's add constraints to position these features correctly relative to each other.

### Step 2: Add compositional constraints to position and scale facial features.
```python
from AIDL import *

def human_face(face_width: float = 6*inch, face_height: float = 8*inch):
    """
    Creates a simplified model of a human face with basic geometric shapes.
    """
    face = Solid()
    face.eyes = Solid(shift=(0, face_height / 8))
    face.nose = Solid(shift=(0, -face_height / 8))
    face.mouth = Solid(shift=(0, -face_height / 4))
    face.ears = Solid()
    
    # Define the face outline as a rounded rectangle
    face.outline = RoundedRectangle((0, 0), face_width, face_height, corner_radius = face_width / 8) 

    # Define the eyes as two circles
    face.eyes.left_eye = Circle((-face_width/4, face_height/8), face_width/10)
    face.eyes.right_eye = Circle((face_width/4, face_height/8), face_width/10)

    # Define the nose as a triangle
    face.nose.shape = Triangle((0, 0), base_width=face_width / 5, height=face_height / 6)

    # Define the mouth as a horizontal line and two arcs forming a smile
    face.mouth.smile = Arc((0, 0), angle=180, end=(-face_width / 6, 0))
    face.mouth.bottom = Line(face.mouth.smile.start, face.mouth.smile.end)

    # Define the ears as two arcs
    face.ears.left_ear = Arc((-face_width / 2 - face_width/16, 0), start_angle=0, end_angle=180, radius=face_height / 6)
    face.ears.right_ear = Arc((face_width / 2 + face_width/16, 0), start_angle=180, end_angle=360, radius=face_height / 6)

    # Add constraints to position the features correctly
    face.eyes.AddConstraint(face.eyes.left_eye.center.u == -face_width / 4)
    face.eyes.AddConstraint(face.eyes.right_eye.center.u == face_width / 4)
    face.eyes.AddConstraint(face.eyes.left_eye.center.v == face.eyes.right_eye.center.v)
    face.eyes.AddConstraint(face.eyes.left_eye.radius == face.eyes.right_eye.radius)

    face.nose.AddConstraint(face.nose.shape.center.u == 0)
    face.AddConstraint(face.nose.shape.bb.center.u == 0)
    face.nose.AddConstraint(face.nose.shape.height == face_height / 6)
    face.nose.AddConstraint(face.nose.shape.bb.bottom == face.mouth.bottom.start.v + face_height / 12)

    face.AddConstraint(face.mouth.smile.center.u == 0)
    face.AddConstraint(face.mouth.bottom.start.v == face.mouth.bottom.end.v)

    face.ears.AddConstraint(face.ears.left_ear.center.u == -face_width / 2 - face_width/16)
    face.ears.AddConstraint(face.ears.right_ear.center.u == face_width / 2 + face_width/16)
    face.ears.AddConstraint(face.ears.left_ear.radius == face_height / 6)

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

This should generate a simplified face with geometrically positioned features. You can tweak dimensions and details as needed for a more customized appearance.

You can run this script in your AIDL environment to generate and visualize the face. If you have any further customizations or specific requirements, let me know, and we can refine the model!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 53, in 
  File "", line 39, in human_face
AttributeError: 'Triangle' object has no attribute 'bb'


I apologize for the error. You are right; the `Triangle` object does not have a `bb` attribute directly. We should use the geometric constraints available for `Triangle` objects without relying on bounding boxes.

Let's update the program to correctly position the nose and make sure everything else aligns properly. I'll remove the incorrect references and use the correct constraints to specify the nose's position.

### Updated AIDL Program for a Simplified Human Face

```python
from AIDL import *

def human_face(face_width: float = 6*inch, face_height: float = 8*inch):
    """
    Creates a simplified model of a human face with basic geometric shapes.
    """
    face = Solid()
    face.eyes = Solid(shift=(0, face_height / 8))
    face.nose = Solid(shift=(0, 0))
    face.mouth = Solid(shift=(0, -face_height / 4))
    face.ears = Solid()
    
    # Define the face outline as a rounded rectangle
    face.outline = RoundedRectangle((0, 0), face_width, face_height, corner_radius=face_width / 8)

    # Define the eyes as two circles
    face.eyes.left_eye = Circle((-face_width / 4, face_height / 8), face_width / 10)
    face.eyes.right_eye = Circle((face_width / 4, face_height / 8), face_width / 10)

    # Define the nose as a triangle
    face.nose.shape = Triangle((0, face_height / 16), base_width=face_width / 5, height=face_height / 6)

    # Define the mouth as a horizontal line and two arcs forming a smile
    face.mouth.smile = Arc((0, 0), angle=180, end=(-face_width / 6, -face_height / 12))
    face.mouth.bottom = Line(face.mouth.smile.start, face.mouth.smile.end)

    # Define the ears as two arcs
    face.ears.left_ear = Arc((-face_width / 2 - face_width / 16, 0), start_angle=0, end_angle=180, radius=face_height / 6)
    face.ears.right_ear = Arc((face_width / 2 + face_width / 16, 0), start_angle=180, end_angle=360, radius=face_height / 6)

    # Add constraints to position the features correctly
    face.eyes.AddConstraint(face.eyes.left_eye.center.u == -face_width / 4)
    face.eyes.AddConstraint(face.eyes.right_eye.center.u == face_width / 4)
    face.eyes.AddConstraint(face.eyes.left_eye.center.v == face.eyes.right_eye.center.v)
    face.eyes.AddConstraint(face.eyes.left_eye.radius == face.eyes.right_eye.radius)

    face.nose.AddConstraint(face.nose.shape.center.u == 0)
    face.AddConstraint(AtMidpoint(face.mouth.bottom.start, face.nose.shape.top_corner))
    face.AddConstraint(face.nose.shape.width == face_width / 5)
    face.AddConstraint(face.nose.shape.height == face_height / 6)

    face.AddConstraint(face.mouth.smile.center.u == 0)
    face.AddConstraint(face.mouth.bottom.start.v == face.mouth.bottom.end.v)

    face.ears.AddConstraint(face.ears.left_ear.center.u == -face_width / 2 - face_width / 16)
    face.ears.AddConstraint(face.ears.right_ear.center.u == face_width / 2 + face_width / 16)
    face.ears.AddConstraint(face.ears.left_ear.radius == face_height / 6)

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

### Explanation
- Positioned the eyes symmetrically.
- Positioned the nose directly below the eyes' midpoint.
- Positioned the mouth directly below the nose.
- Positioned the ears symmetrically on either side of the face using arcs.

You can run this script in your AIDL environment to generate and visualize the face. Feel free to adjust dimensions and details to refine the appearance further! Let me know if you encounter any issues or need further modifications.

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 834, in __init__
    dispatch(args, kwargs, [point_line, line_point, ppair_point, point_ppair, three_points])
  File "/net/projects/ranalab/jz/aidl/AIDL/dispatch.py", line 42, in dispatch
    given_signature = format_called_signature(args, kwargs)
  File "/net/projects/ranalab/jz/aidl/AIDL/dispatch.py", line 28, in format_called_signature
    return '(' + ', '.join([format_called_signature(arg) if isinstance(arg, Iterable) else str(type(arg).__name__) for arg in all_args]) + ')'
  File "/net/projects/ranalab/jz/aidl/AIDL/dispatch.py", line 28, in 
    return '(' + ', '.join([format_called_signature(arg) if isinstance(arg, Iterable) else str(type(arg).__name__) for arg in all_args]) + ')'
TypeError: format_called_signature() missing 1 required positional argument: 'kwargs'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 53, in 
  File "", line 39, in human_face
  File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 836, in __init__
    raise ConstraintInputTypeError(self, args)
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type 
Initialized Here:
{}
Arguments Given of Type(s):
(, )
Constraint Documentation:

    Constrain a point to be at the midpoint of a Line or
    two other Points.

    Calling Convention(s):

    AtMidpoint(point: Point, line: Line)
    AtMidpoint(line: Line, point: Point)
    AtMidpoint(line: tuple[Point, Point], point: Point)
    AtMidpoint(point: Point, line: tuple[Point, Point])
        Point point is at the midpoint of line.
    AtMidpoint(point1: Point, point2: Point, point3: Point)
        point1 is at the midpoint between point2 and point3.
    


Thank you for pointing out the error. The `AtMidpoint` constraint was not applied correctly. To correctly position the nose relative to the mouth, we should use the points on the geometric shapes directly. Given that, I will update the constraint to position the nose relative to the bottom of the face, instead of using `AtMidpoint`.

### Step-by-Step Corrections:
1. Use `Distance` and `Coincident` constraints to accurately position the nose and other features.

Here is the corrected version of the program:

```python
from AIDL import *

def human_face(face_width: float = 6*inch, face_height: float = 8*inch):
    """
    Creates a simplified model of a human face with basic geometric shapes.
    """
    face = Solid()
    face.eyes = Solid(shift=(0, face_height / 16))
    face.nose = Solid()
    face.mouth = Solid(shift=(0, -face_height / 4))
    face.ears = Solid()
    
    # Define the face outline as a rounded rectangle
    face.outline = RoundedRectangle((0, 0), face_width, face_height, corner_radius=face_width / 8)

    # Define the eyes as two circles
    face.eyes.left_eye = Circle((-face_width / 4, face_height / 8), face_width / 10)
    face.eyes.right_eye = Circle((face_width / 4, face_height / 8), face_width / 10)

    # Define the nose as a triangle
    face.nose.shape = Triangle((0, 0), base_width=face_width / 5, height=face_height / 6)

    # Define the mouth as a horizontal line and two arcs forming a smile
    face.mouth.smile = Arc((0, 0), angle=180, end=(-face_width / 6, -face_height / 12))
    face.mouth.bottom = Line(face.mouth.smile.start, face.mouth.smile.end)

    # Define the ears as two arcs
    face.ears.left_ear = Arc((-face_width / 2 - face_width / 16, 0), start_angle=0, end_angle=180, radius=face_height / 6)
    face.ears.right_ear = Arc((face_width / 2 + face_width / 16, 0), start_angle=180, end_angle=360, radius=face_height / 6)

    # Add constraints to position the features correctly
    face.eyes.AddConstraint(face.eyes.left_eye.center.u == -face_width / 4)
    face.eyes.AddConstraint(face.eyes.right_eye.center.u == face_width / 4)
    face.eyes.AddConstraint(face.eyes.left_eye.center.v == face.eyes.right_eye.center.v)
    face.eyes.AddConstraint(face.eyes.left_eye.radius == face.eyes.right_eye.radius)

    face.nose.AddConstraint(face.nose.shape.center.u == 0)
    face.AddConstraint(Coincident(face.nose.shape.top_corner, face.eyes.left_eye.center))
    face.nose.AddConstraint(face.nose.shape.width == face_width / 5)
    face.nose.AddConstraint(face.nose.shape.height == face_height / 6)

    face.AddConstraint(face.mouth.smile.center.u == 0)
    face.AddConstraint(face.mouth.bottom.start.v == face.mouth.bottom.end.v)

    face.ears.AddConstraint(face.ears.left_ear.center.u == -face_width / 2 - face_width / 16)
    face.ears.AddConstraint(face.ears.right_ear.center.u == face_width / 2 + face_width / 16)
    face.ears.AddConstraint(face.ears.left_ear.radius == face_height / 6)

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

### Explanation:
1. **Fix the Nose `AtMidpoint` Constraint Error**:
   - Use the `Coincident` constraint directly by referencing the `top_corner` of the `Triangle`.

2. **Add Proper Constraints**:
   - Ensure relationships between eyes, nose, and mouth are correctly established without relying on `AtMidpoint`.

Please run this updated script in your AIDL environment to generate and visualize the face. If there are any specific geometrical adjustments you need, let me know so we can fine-tune the model.

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 53, in 
  File "", line 40, in human_face
AttributeError: 'Triangle' object has no attribute 'width'


I apologize for the oversight. To avoid errors and correctly position the features, we should use the explicit point references provided by the `Triangle` object instead of trying to use properties like `width` that aren't available.

We'll update the constraints based on the corner points of the triangle and other geometric features.

### Corrected AIDL Program for a Simplified Human Face

```python
from AIDL import *

def human_face(face_width: float = 6*inch, face_height: float = 8*inch):
    """
    Creates a simplified model of a human face with basic geometric shapes.
    """
    face = Solid()
    face.eyes = Solid()
    face.nose = Solid()
    face.mouth = Solid()
    face.ears = Solid()
    
    # Define the face outline as a rounded rectangle
    face.outline = RoundedRectangle((0, 0), face_width, face_height, corner_radius=face_width / 8)

    # Define the eyes as two circles
    face.eyes.left_eye = Circle((-face_width / 4, face_height / 8), face_width / 10)
    face.eyes.right_eye = Circle((face_width / 4, face_height / 8), face_width / 10)

    # Define the nose as a triangle
    face.nose.shape = Triangle((0, -face_height / 16), base_width=face_width / 5, height=face_height / 6)
    
    # Define the mouth as a horizontal line and two arcs forming a smile
    face.mouth.smile = Arc((0, -face_height / 4), angle=180, end=(-face_width / 6, -face_height / 4))
    face.mouth.bottom = Line(face.mouth.smile.start, face.mouth.smile.end)

    # Define the ears as two arcs
    face.ears.left_ear = Arc((-face_width / 2 - face_width / 16, 0), start_angle=0, end_angle=180, radius=face_height / 6)
    face.ears.right_ear = Arc((face_width / 2 + face_width / 16, 0), start_angle=180, end_angle=360, radius=face_height / 6)

    # Add constraints to position the features correctly
    face.eyes.AddConstraint(face.eyes.left_eye.center.u == -face_width / 4)
    face.eyes.AddConstraint(face.eyes.right_eye.center.u == face_width / 4)
    face.eyes.AddConstraint(face.eyes.left_eye.center.v == face.eyes.right_eye.center.v)
    face.eyes.AddConstraint(face.eyes.left_eye.radius == face.eyes.right_eye.radius)

    face.nose.AddConstraint(face.nose.shape.center.u == 0)
    face.AddConstraint(Distance(face.nose.shape.top_corner, face.eyes.left_eye.center, face_height / 16))
    
    face.AddConstraint(face.mouth.smile.center.u == 0)
    face.AddConstraint(Distance(face.mouth.smile.center, face.nose.shape.bottom_corner, face_height / 8))
    face.AddConstraint(face.mouth.bottom.start.v == face.mouth.bottom.end.v)

    face.ears.AddConstraint(face.ears.left_ear.center.u == -face_width / 2 - face_width / 16)
    face.ears.AddConstraint(face.ears.right_ear.center.u == face_width / 2 + face_width / 16)
    face.ears.AddConstraint(face.ears.left_ear.radius == face_height / 6)
    face.ears.AddConstraint(face.ears.right_ear.radius == face_height / 6)

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

### Explanation:
1. **Position the Eyes**:
   - Positioned the eyes symmetrically.
   
2. **Position the Nose**:
   - Used the `Distance` constraint to specify the distance between the bottom of the eyes (using the center of the eyes) and the top corner of the nose triangle.

3. **Position the Mouth**:
   - Positioned the mouth below the nose using the `Distance` constraint between the center of the smile's arc and the bottom of the nose.

4. **Position the Ears**:
   - Positioned the ears symmetrically on either side of the face using arcs.

You can run this updated script in your AIDL environment to generate and visualize the face. If there are any specific adjustments needed for better alignment or appearance, let me know so we can fine-tune the model.

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 53, in 
  File "", line 42, in human_face
AttributeError: 'Triangle' object has no attribute 'bottom_corner'. Did you mean: 'top_corner'?


Thank you for pointing out the issue. The `Triangle` object only has specific points such as `top_corner`, `left_corner`, and `right_corner`. We should reference the correct points explicitly.

Let’s correct the program by using the appropriate corners of the `Triangle` object.

### Corrected AIDL Program for a Simplified Human Face

```python
from AIDL import *

def human_face(face_width: float = 6*inch, face_height: float = 8*inch):
    """
    Creates a simplified model of a human face with basic geometric shapes.
    """
    face = Solid()
    face.eyes = Solid()
    face.nose = Solid()
    face.mouth = Solid()
    face.ears = Solid()
    
    # Define the face outline as a rounded rectangle
    face.outline = RoundedRectangle((0, 0), face_width, face_height, corner_radius=face_width / 8)

    # Define the eyes as two circles
    face.eyes.left_eye = Circle((-face_width / 4, face_height / 8), face_width / 10)
    face.eyes.right_eye = Circle((face_width / 4, face_height / 8), face_width / 10)

    # Define the nose as a triangle
    face.nose.shape = Triangle((0, -face_height / 16), base_width=face_width / 5, height=face_height / 6)
    
    # Define the mouth as a horizontal line and two arcs forming a smile
    face.mouth.smile = Arc((0, -face_height / 4), angle=180, end=(-face_width / 6, -5*face_height / 12))
    face.mouth.bottom = Line(face.mouth.smile.start, face.mouth.smile.end)

    # Define the ears as two arcs
    face.ears.left_ear = Arc((-face_width / 2 - face_width / 16, 0), start_angle=0, end_angle=180, radius=face_height / 6)
    face.ears.right_ear = Arc((face_width / 2 + face_width / 16, 0), start_angle=180, end_angle=360, radius=face_height / 6)

    # Add constraints to position the features correctly
    face.eyes.AddConstraint(face.eyes.left_eye.center.u == -face_width / 4)
    face.eyes.AddConstraint(face.eyes.right_eye.center.u == face_width / 4)
    face.eyes.AddConstraint(face.eyes.left_eye.center.v == face.eyes.right_eye.center.v)
    face.eyes.AddConstraint(face.eyes.left_eye.radius == face.eyes.right_eye.radius)

    face.nose.AddConstraint(face.nose.shape.center.u == 0)
    face.AddConstraint(Distance(face.nose.shape.top_corner, face.eyes.left_eye.center, face_height / 16))
    
    face.AddConstraint(face.mouth.smile.center.u == 0)
    face.AddConstraint(Distance(face.mouth.smile.center, face.nose.shape.left_corner, face_height / 12))
    face.AddConstraint(face.mouth.bottom.start.v == face.mouth.bottom.end.v)

    face.ears.AddConstraint(face.ears.left_ear.center.u == -face_width / 2 - face_width / 16)
    face.ears.AddConstraint(face.ears.right_ear.center.u == face_width / 2 + face_width / 16)
    face.ears.AddConstraint(face.ears.left_ear.radius == face_height / 6)
    face.ears.AddConstraint(face.ears.right_ear.radius == face_height / 6)

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

### Explanation:
- For the triangle, we are now using the `top_corner`, `left_corner`, and `right_corner` explicitly.
- Positioned the nose relative to the `left_corner` of the triangle to set the distance from the mouth.

You can run this updated script in your AIDL environment to generate and visualize the face. If there are any specific adjustments needed for alignment or appearance, let me know so we can fine-tune the model accordingly.