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CLIP Score: 28.18
from AIDL import *
def human_face():
face = Solid()
head = Solid()
eyes = Solid()
nose = Solid()
mouth = Solid()
face.head = head
face.eyes = eyes
face.nose = nose
face.mouth = mouth
# Define the head geometry
head.shape = RoundedRectangle((0, 0), 100, 150, 20)
# Define the eye geometry
eyes.left_eye = Circle((-30, 30), 10)
eyes.right_eye = Circle((30, 30), 10)
eyes.left_pupil = Circle((-30, 30), 3)
eyes.right_pupil = Circle((30, 30), 3)
# Define the nose geometry
nose.shape = Triangle((0, 0), 20, 30)
# Define the mouth geometry
mouth.shape = Arc((0, -40), (20, -50), (-20, -50))
# Return the face structure
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a human face
Sure, let's create a human face using the AIDL framework. We'll start by defining the overall structure of the face, then break it down into its main components: the head, eyes, nose, and mouth. We'll use Solid structures for the head, eyes, nose, and mouth, and Drawing structures for details like pupils and facial lines.
Let's walk through the process step-by-step.
### Step 1: Define the Structure Hierarchy
We'll start by defining the overall structure hierarchy for the face. This hierarchy will include the head, eyes, nose, and mouth.
```python
from AIDL import *
def human_face():
face = Solid()
head = Solid()
eyes = Solid()
nose = Solid()
mouth = Solid()
face.head = head
face.eyes = eyes
face.nose = nose
face.mouth = mouth
# Return the face structure
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Step 2: Add the Head Geometry
Next, let's add a rounded rectangle for the head shape. This will represent the overall shape of the head.
```python
from AIDL import *
def human_face():
face = Solid()
head = Solid()
eyes = Solid()
nose = Solid()
mouth = Solid()
face.head = head
face.eyes = eyes
face.nose = nose
face.mouth = mouth
# Define the head geometry
head.shape = RoundedRectangle((0, 0), 100, 150, 20)
# Return the face structure
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Step 3: Add the Eye Geometry
Let's add two circles for the eyes and a smaller circle for the pupils.
```python
from AIDL import *
def human_face():
face = Solid()
head = Solid()
eyes = Solid()
nose = Solid()
mouth = Solid()
face.head = head
face.eyes = eyes
face.nose = nose
face.mouth = mouth
# Define the head geometry
head.shape = RoundedRectangle((0, 0), 100, 150, 20)
# Define the eye geometry
eyes.left_eye = Circle((-30, 30), 10)
eyes.right_eye = Circle((30, 30), 10)
eyes.left_pupil = Circle((-30, 30), 3)
eyes.right_pupil = Circle((30, 30), 3)
# Return the face structure
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Step 4: Add the Nose Geometry
Let's add a simple triangle for the nose.
```python
from AIDL import *
def human_face():
face = Solid()
head = Solid()
eyes = Solid()
nose = Solid()
mouth = Solid()
face.head = head
face.eyes = eyes
face.nose = nose
face.mouth = mouth
# Define the head geometry
head.shape = RoundedRectangle((0, 0), 100, 150, 20)
# Define the eye geometry
eyes.left_eye = Circle((-30, 30), 10)
eyes.right_eye = Circle((30, 30), 10)
eyes.left_pupil = Circle((-30, 30), 3)
eyes.right_pupil = Circle((30, 30), 3)
# Define the nose geometry
nose.shape = Triangle((0, 0), 20, 30)
# Return the face structure
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Step 5: Add the Mouth Geometry
Finally, let's add a simple arc or line for the mouth.
```python
from AIDL import *
def human_face():
face = Solid()
head = Solid()
eyes = Solid()
nose = Solid()
mouth = Solid()
face.head = head
face.eyes = eyes
face.nose = nose
face.mouth = mouth
# Define the head geometry
head.shape = RoundedRectangle((0, 0), 100, 150, 20)
# Define the eye geometry
eyes.left_eye = Circle((-30, 30), 10)
eyes.right_eye = Circle((30, 30), 10)
eyes.left_pupil = Circle((-30, 30), 3)
eyes.right_pupil = Circle((30, 30), 3)
# Define the nose geometry
nose.shape = Triangle((0, 0), 20, 30)
# Define the mouth geometry
mouth.shape = Arc((0, -40), (20, -50), (-20, -50))
# Return the face structure
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
This will create a basic human face with a rounded head, two eyes, a nose, and a mouth. You can adjust the positions and sizes as needed to achieve the desired appearance.
If you'd like to add additional details or make any adjustments, please let me know!
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