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CLIP Score: 28.84
from AIDL import *
# Define units
inch = 25.4 # 1 inch is 25.4 mm
mm = 1
def car(
body_length: float = 10 * inch,
body_height: float = 4 * inch,
body_radius: float = 1 * inch,
wheel_radius: float = 1 * inch,
wheel_thickness: float = 0.5 * inch
):
"""
Creates a simple car model. The car has a main body, four wheels, and some basic details.
"""
car = Solid()
body = Solid()
windows = Drawing()
headlights = Drawing()
bumper = Solid()
front_wheels = [
Solid(shift=(-body_length / 4, -body_height / 2 - wheel_radius)),
Solid(shift=(body_length / 4, -body_height / 2 - wheel_radius))
]
rear_wheels = [
Solid(shift=(-body_length / 4, body_height / 2 + wheel_radius)),
Solid(shift=(body_length / 4, body_height / 2 + wheel_radius))
]
car.body = body
car.front_wheels = front_wheels
car.rear_wheels = rear_wheels
car.windows = windows
car.headlights = headlights
car.bumper = bumper
# Define the body geometry - a rounded rectangle
body.main = RoundedRectangle((0, 0), body_length, body_height, body_radius)
# Define the wheel geometry - circles
for wheel in car.front_wheels + car.rear_wheels:
wheel.disc = Circle((0, 0), wheel_radius)
# Define the windows geometry - rectangles on the drawing
windows.front_window = Rectangle((0, 1 * inch), 3 * inch, 1 * inch)
windows.rear_window = Rectangle((0, -1 * inch), 3 * inch, 1 * inch)
# Define the headlights geometry - circles on the drawing
headlights.left_headlight = Circle((-body_length / 2 + 0.5 * inch, body_height / 2 - 0.5 * inch), 0.3 * inch)
headlights.right_headlight = Circle((body_length / 2 - 0.5 * inch, body_height / 2 - 0.5 * inch), 0.3 * inch)
# Define the bumper geometry - a small rectangle
bumper.strip = Rectangle((0, -body_height / 2 - wheel_radius), body_length / 2, 0.5 * inch)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a car
Alright! Let's start generating an AIDL program to create a simple car model. We'll follow a step-by-step approach. Below is a breakdown of the car components we might need:
1. **Body**: The main structure of the car.
2. **Wheels**: Front and rear wheels, each composed of Solid parts.
3. **Windows**: Just to add some detail, we can use Drawing structures for windows.
4. **Details**: Additional details like headlights or a bumper.
### Step 1: Define the Body
We can start by defining the main body of the car. The body could be a rounded rectangle to cover the basic shape of a car.
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
body_radius: float = 1 * inches,
wheel_radius: float = 1 * inches,
wheel_thickness: float = 0.5 * inches
):
"""
Creates a simple car model. The car has a main body, four wheels, and some basic details.
"""
car = Solid()
body = Solid()
car.body = body
# Define the body geometry - a rounded rectangle
body.main = RoundedRectangle((0, 0), body_length, body_height, body_radius)
# Returning the car at this point for initial steps
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 2: Add Wheels
Let's add four wheels to the car. We'll use Solid structures for the wheels and position them appropriately relative to the body.
```python
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
body_radius: float = 1 * inches,
wheel_radius: float = 1 * inches,
wheel_thickness: float = 0.5 * inches
):
"""
Creates a simple car model. The car has a main body, four wheels, and some basic details.
"""
car = Solid()
body = Solid()
front_wheels = [Solid(shift=(-body_length/4, -body_height/2 - wheel_radius)), Solid(shift=(body_length/4, -body_height/2 - wheel_radius))]
rear_wheels = [Solid(shift=(-body_length/4, body_height/2 + wheel_radius)), Solid(shift=(body_length/4, body_height/2 + wheel_radius))]
car.body = body
car.front_wheels = front_wheels
car.rear_wheels = rear_wheels
# Define the body geometry - a rounded rectangle
body.main = RoundedRectangle((0, 0), body_length, body_height, body_radius)
# Define the wheel geometry - circles
for wheel in car.front_wheels + car.rear_wheels:
wheel.disc = Circle((0, 0), wheel_radius)
# Returning the car at this point for initial steps
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 3: Add Windows
To make the car more detailed, we can add windows using Drawing structures.
```python
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
body_radius: float = 1 * inches,
wheel_radius: float = 1 * inches,
wheel_thickness: float = 0.5 * inches
):
"""
Creates a simple car model. The car has a main body, four wheels, and some basic details.
"""
car = Solid()
body = Solid()
windows = Drawing()
front_wheels = [
Solid(shift=(-body_length / 4, -body_height / 2 - wheel_radius)),
Solid(shift=(body_length / 4, -body_height / 2 - wheel_radius))
]
rear_wheels = [
Solid(shift=(-body_length / 4, body_height / 2 + wheel_radius)),
Solid(shift=(body_length / 4, body_height / 2 + wheel_radius))
]
car.body = body
car.front_wheels = front_wheels
car.rear_wheels = rear_wheels
car.windows = windows
# Define the body geometry - a rounded rectangle
body.main = RoundedRectangle((0, 0), body_length, body_height, body_radius)
# Define the wheel geometry - circles
for wheel in car.front_wheels + car.rear_wheels:
wheel.disc = Circle((0, 0), wheel_radius)
# Define the windows geometry - rectangles on the drawing
windows.front_window = Rectangle((0, 1*inches), 3*inches, 1*inch)
windows.rear_window = Rectangle((0, -1*inches), 3*inches, 1*inch)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 4: Add Further Details
Optionally, we can enhance the model by adding further details like headlights or a bumper.
```python
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
body_radius: float = 1 * inches,
wheel_radius: float = 1 * inches,
wheel_thickness: float = 0.5 * inches
):
"""
Creates a simple car model. The car has a main body, four wheels, and some basic details.
"""
car = Solid()
body = Solid()
windows = Drawing()
headlights = Drawing()
bumper = Solid()
front_wheels = [
Solid(shift=(-body_length / 4, -body_height / 2 - wheel_radius)),
Solid(shift=(body_length / 4, -body_height / 2 - wheel_radius))
]
rear_wheels = [
Solid(shift=(-body_length / 4, body_height / 2 + wheel_radius)),
Solid(shift=(body_length / 4, body_height / 2 + wheel_radius))
]
car.body = body
car.front_wheels = front_wheels
car.rear_wheels = rear_wheels
car.windows = windows
car.headlights = headlights
car.bumper = bumper
# Define the body geometry - a rounded rectangle
body.main = RoundedRectangle((0, 0), body_length, body_height, body_radius)
# Define the wheel geometry - circles
for wheel in car.front_wheels + car.rear_wheels:
wheel.disc = Circle((0, 0), wheel_radius)
# Define the windows geometry - rectangles on the drawing
windows.front_window = Rectangle((0, 1 * inches), 3 * inches, 1 * inch)
windows.rear_window = Rectangle((0, -1 * inches), 3 * inches, 1 * inch)
# Define the headlights geometry - circles on the drawing
headlights.left_headlight = Circle((-body_length / 2 + 0.5 * inches, body_height / 2 - 0.5 * inches), 0.3 * inches)
headlights.right_headlight = Circle((body_length / 2 - 0.5 * inches, body_height / 2 - 0.5 * inches), 0.3 * inches)
# Define the bumper geometry - a small rectangle
bumper.strip = Rectangle((0, -body_height / 2 - wheel_radius), body_length / 2, 0.5 * inches)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
This model creates a simple car with a body, wheels, windows, headlights, and a bumper. Feel free to provide additional details or make modifications, and we can adjust the code accordingly!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 3, in
NameError: name 'inches' is not defined
It looks like the custom units (`inches`, `mm`) aren't automatically defined. Let's redefine our unit variables for the measurements to ensure our code works without relying on predefined variables. Here's the updated version of the `car` function with proper unit definitions:
```python
from AIDL import *
# Define units
inch = 25.4 # 1 inch is 25.4 mm
mm = 1
def car(
body_length: float = 10 * inch,
body_height: float = 4 * inch,
body_radius: float = 1 * inch,
wheel_radius: float = 1 * inch,
wheel_thickness: float = 0.5 * inch
):
"""
Creates a simple car model. The car has a main body, four wheels, and some basic details.
"""
car = Solid()
body = Solid()
windows = Drawing()
headlights = Drawing()
bumper = Solid()
front_wheels = [
Solid(shift=(-body_length / 4, -body_height / 2 - wheel_radius)),
Solid(shift=(body_length / 4, -body_height / 2 - wheel_radius))
]
rear_wheels = [
Solid(shift=(-body_length / 4, body_height / 2 + wheel_radius)),
Solid(shift=(body_length / 4, body_height / 2 + wheel_radius))
]
car.body = body
car.front_wheels = front_wheels
car.rear_wheels = rear_wheels
car.windows = windows
car.headlights = headlights
car.bumper = bumper
# Define the body geometry - a rounded rectangle
body.main = RoundedRectangle((0, 0), body_length, body_height, body_radius)
# Define the wheel geometry - circles
for wheel in car.front_wheels + car.rear_wheels:
wheel.disc = Circle((0, 0), wheel_radius)
# Define the windows geometry - rectangles on the drawing
windows.front_window = Rectangle((0, 1 * inch), 3 * inch, 1 * inch)
windows.rear_window = Rectangle((0, -1 * inch), 3 * inch, 1 * inch)
# Define the headlights geometry - circles on the drawing
headlights.left_headlight = Circle((-body_length / 2 + 0.5 * inch, body_height / 2 - 0.5 * inch), 0.3 * inch)
headlights.right_headlight = Circle((body_length / 2 - 0.5 * inch, body_height / 2 - 0.5 * inch), 0.3 * inch)
# Define the bumper geometry - a small rectangle
bumper.strip = Rectangle((0, -body_height / 2 - wheel_radius), body_length / 2, 0.5 * inch)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
This should define the `inch` unit properly, allowing the script to run without errors. Could you please try running this version and let me know if any other issues arise?
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