aidl/robot/robot6


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robot6 image
                
from AIDL import *

def robot(
        head_radius: float = 1.5*inches,
        body_width: float = 3*inches,
        body_height: float = 5*inches,
        arm_width: float = 0.75*inches,
        arm_height: float = 3*inches,
        leg_width: float = 1*inches,
        leg_height: float = 4*inches
):
    robot = Solid()
    
    # Defining sub-structures
    robot.head = Solid()
    robot.body = Solid()
    robot.left_arm = Solid()
    robot.right_arm = Solid()
    robot.left_leg = Solid()
    robot.right_leg = Solid()
    
    # Adding and positioning the head
    robot.head.circle = Circle((0,0), head_radius)
    robot.AddConstraint(robot.head.bb.bottom == robot.body.bb.top + head_radius / 2)
    robot.AddConstraint(robot.head.bb.horizontal_center == robot.body.bb.horizontal_center)

    # Adding the body
    robot.body.rectangle = Rectangle((0, 0), body_width, body_height)

    # Adding and positioning the arms
    robot.left_arm.rectangle = Rectangle((0, 0), arm_width, arm_height)
    robot.right_arm.rectangle = Rectangle((0, 0), arm_width, arm_height)
    robot.AddConstraint(robot.left_arm.bb.right == robot.body.bb.left - arm_width / 2)
    robot.AddConstraint(robot.right_arm.bb.left == robot.body.bb.right + arm_width / 2)
    robot.AddConstraint(robot.left_arm.bb.vertical_center == robot.body.bb.vertical_center)
    robot.AddConstraint(robot.right_arm.bb.vertical_center == robot.body.bb.vertical_center)

    # Adding and positioning the legs
    robot.left_leg.rectangle = Rectangle((0, 0), leg_width, leg_height)
    robot.right_leg.rectangle = Rectangle((0, 0), leg_width, leg_height)
    robot.AddConstraint(robot.left_leg.bb.right == robot.body.bb.left + 0.5*body_width - 1.5*leg_width)
    robot.AddConstraint(robot.right_leg.bb.left == robot.body.bb.right - 0.5*body_width + 1.5*leg_width)
    robot.AddConstraint(robot.left_leg.bb.top + leg_height / 2 == robot.body.bb.bottom)
    robot.AddConstraint(robot.right_leg.bb.top + leg_height / 2 == robot.body.bb.bottom)
    
    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a robot

Let's go step-by-step to create a robot using AIDL. We'll build a simple robot with a rectangular body, circular head, rectangular arms, and legs. Each part will be a Solid, and we'll add relevant geometry and constraints to assemble everything correctly. 

### Step 1: Define the Structure

First, we'll create the main structure and sub-structures for the robot:
- Head
- Body
- Left arm
- Right arm
- Left leg
- Right leg

### Step 2: Define Constraints between Structures

We'll ensure each part is in the correct position relative to the body.

### Step 3: Add Geometry

We'll add the geometric shapes to represent each part of the robot.

Here's the full AIDL program for generating a basic robot:

```python
from AIDL import *

def robot(
        head_radius: float = 1.5*inches,
        body_width: float = 3*inches,
        body_height: float = 5*inches,
        arm_width: float = 0.75*inches,
        arm_height: float = 3*inches,
        leg_width: float = 1*inches,
        leg_height: float = 4*inches
):
    robot = Solid()
    
    # Defining sub-structures
    robot.head = Solid()
    robot.body = Solid()
    robot.left_arm = Solid()
    robot.right_arm = Solid()
    robot.left_leg = Solid()
    robot.right_leg = Solid()
    
    # Adding and positioning the head
    robot.head.circle = Circle((0,0), head_radius)
    robot.AddConstraint(robot.head.bb.bottom == robot.body.bb.top + head_radius / 2)
    robot.AddConstraint(robot.head.bb.horizontal_center == robot.body.bb.horizontal_center)

    # Adding the body
    robot.body.rectangle = Rectangle((0, 0), body_width, body_height)

    # Adding and positioning the arms
    robot.left_arm.rectangle = Rectangle((0, 0), arm_width, arm_height)
    robot.right_arm.rectangle = Rectangle((0, 0), arm_width, arm_height)
    robot.AddConstraint(robot.left_arm.bb.right == robot.body.bb.left - arm_width / 2)
    robot.AddConstraint(robot.right_arm.bb.left == robot.body.bb.right + arm_width / 2)
    robot.AddConstraint(robot.left_arm.bb.vertical_center == robot.body.bb.vertical_center)
    robot.AddConstraint(robot.right_arm.bb.vertical_center == robot.body.bb.vertical_center)

    # Adding and positioning the legs
    robot.left_leg.rectangle = Rectangle((0, 0), leg_width, leg_height)
    robot.right_leg.rectangle = Rectangle((0, 0), leg_width, leg_height)
    robot.AddConstraint(robot.left_leg.bb.right == robot.body.bb.left + 0.5*body_width - 1.5*leg_width)
    robot.AddConstraint(robot.right_leg.bb.left == robot.body.bb.right - 0.5*body_width + 1.5*leg_width)
    robot.AddConstraint(robot.left_leg.bb.top + leg_height / 2 == robot.body.bb.bottom)
    robot.AddConstraint(robot.right_leg.bb.top + leg_height / 2 == robot.body.bb.bottom)
    
    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()
```

### Explanation

1. **Structure Creation:**
   - Created `robot` as the root Solid structure.
   - Defined sub-structures: `head`, `body`, `left_arm`, `right_arm`, `left_leg`, and `right_leg`.

2. **Positioning the Head:**
   - Added a circular head and constrained its bottom to the top of the body.
   - Centered the head horizontally with the body.

3. **Adding the Body:**
   - Created a rectangular body.

4. **Positioning the Arms:**
   - Created rectangular left and right arms.
   - Positioned them horizontally aligned with the body's vertical center, left arm to the left of the body and right arm to the right.

5. **Positioning the Legs:**
   - Created rectangular left and right legs.
   - Positioned them below the body, slightly offset from the center to give the robot a balanced stance.

This basic structure will give you a simple robot. From here, you can add more details, such as making the head a bit more complex, adding facial features, or adding hands and feet to the arms and legs! Let me know if you need further customization or if you'd like to include more constraints or details.