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CLIP Score: 27.5
from AIDL import *
def boat(
hull_length: float = 20 * inches,
hull_width: float = 8 * inches,
hull_height: float = 6 * inches,
deck_height: float = 1 * inches,
cabin_length: float = 6 * inches,
cabin_width: float = 4 * inches,
cabin_height: float = 3 * inches,
window_radius: float = 0.5 * inches
):
"""
Model a simple boat with a hull, deck, and cabin.
"""
# Define the model structure. The boat has a hull, deck, and cabin.
boat = Solid()
# Define hull
hull = Solid()
boat.hull = hull
# Define a simple rectangular hull
hull.body = Rectangle((0, 0), hull_length, hull_height)
# Define deck
deck = Solid(shift=(0, hull_height))
boat.deck = deck
# Define a simple rectangular deck
deck.floor = Rectangle((0, 0), hull_length, deck_height)
# Define cabin
cabin = Solid(shift=(0, hull_height + deck_height + cabin_height / 2))
boat.cabin = cabin
# Define a simple rectangular cabin
cabin.body = Rectangle((0, 0), cabin_length, cabin_height)
# Define windows
windows = Hole()
cabin.windows = windows
window_positions = [(1*cabin_length/4, 0), (0, cabin_length/4), (1*cabin_length/2, 0)]
windows.list = [Circle(pos, window_radius) for pos in window_positions]
return boat
with AIDL_2D:
model = boat()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a boat
Certainly! Let's create a simple model of a boat using AIDL. We can design a basic boat with a hull, deck, and cabin. We'll use Solid and Hole structures to define the parts of the boat, and ensure it's rendered correctly.
Here is a tentative outline of what we'll create:
1. The Hull: Main body of the boat, possibly with a keel.
2. The Deck: Top surface of the boat.
3. The Cabin: A small cabin on the deck.
4. Windows: Some windows on the cabin for details.
Let's start step-by-step.
### Step 1: Define the hull of the boat
```python
from AIDL import *
def boat(
hull_length: float = 20 * inches,
hull_width: float = 8 * inches,
hull_height: float = 6 * inches,
deck_height: float = 1 * inches,
cabin_length: float = 6 * inches,
cabin_width: float = 4 * inches,
cabin_height: float = 3 * inches,
window_radius: float = 0.5 * inches
):
"""
Model a simple boat with a hull, deck, and cabin.
"""
# Define the model structure. The boat has a hull, deck, and cabin.
boat = Solid()
# Define hull
hull = Solid()
boat.hull = hull
# Define a simple rectangular hull
hull.body = Rectangle((0, 0), hull_length, hull_height)
return boat
with AIDL_2D:
model = boat()
print(model.Solve())
model.Render()
```
### Step 2: Add the deck to the boat
```python
from AIDL import *
def boat(
hull_length: float = 20 * inches,
hull_width: float = 8 * inches,
hull_height: float = 6 * inches,
deck_height: float = 1 * inches,
cabin_length: float = 6 * inches,
cabin_width: float = 4 * inches,
cabin_height: float = 3 * inches,
window_radius: float = 0.5 * inches
):
"""
Model a simple boat with a hull, deck, and cabin.
"""
# Define the model structure. The boat has a hull, deck, and cabin.
boat = Solid()
# Define hull
hull = Solid()
boat.hull = hull
# Define a simple rectangular hull
hull.body = Rectangle((0, 0), hull_length, hull_height)
# Define deck
deck = Solid(shift=(0, hull_height))
boat.deck = deck
# Define a simple rectangular deck
deck.floor = Rectangle((0, 0), hull_length, deck_height)
return boat
with AIDL_2D:
model = boat()
print(model.Solve())
model.Render()
```
### Step 3: Add the cabin to the deck
```python
from AIDL import *
def boat(
hull_length: float = 20 * inches,
hull_width: float = 8 * inches,
hull_height: float = 6 * inches,
deck_height: float = 1 * inches,
cabin_length: float = 6 * inches,
cabin_width: float = 4 * inches,
cabin_height: float = 3 * inches,
window_radius: float = 0.5 * inches
):
"""
Model a simple boat with a hull, deck, and cabin.
"""
# Define the model structure. The boat has a hull, deck, and cabin.
boat = Solid()
# Define hull
hull = Solid()
boat.hull = hull
# Define a simple rectangular hull
hull.body = Rectangle((0, 0), hull_length, hull_height)
# Define deck
deck = Solid(shift=(0, hull_height))
boat.deck = deck
# Define a simple rectangular deck
deck.floor = Rectangle((0, 0), hull_length, deck_height)
# Define cabin
cabin = Solid(shift=(0, hull_height + deck_height + cabin_height / 2))
boat.cabin = cabin
# Define a simple rectangular cabin
cabin.body = Rectangle((0, 0), cabin_length, cabin_height)
return boat
with AIDL_2D:
model = boat()
print(model.Solve())
model.Render()
```
### Step 4: Add windows to the cabin
```python
from AIDL import *
def boat(
hull_length: float = 20 * inches,
hull_width: float = 8 * inches,
hull_height: float = 6 * inches,
deck_height: float = 1 * inches,
cabin_length: float = 6 * inches,
cabin_width: float = 4 * inches,
cabin_height: float = 3 * inches,
window_radius: float = 0.5 * inches
):
"""
Model a simple boat with a hull, deck, and cabin.
"""
# Define the model structure. The boat has a hull, deck, and cabin.
boat = Solid()
# Define hull
hull = Solid()
boat.hull = hull
# Define a simple rectangular hull
hull.body = Rectangle((0, 0), hull_length, hull_height)
# Define deck
deck = Solid(shift=(0, hull_height))
boat.deck = deck
# Define a simple rectangular deck
deck.floor = Rectangle((0, 0), hull_length, deck_height)
# Define cabin
cabin = Solid(shift=(0, hull_height + deck_height + cabin_height / 2))
boat.cabin = cabin
# Define a simple rectangular cabin
cabin.body = Rectangle((0, 0), cabin_length, cabin_height)
# Define windows
windows = Hole()
cabin.windows = windows
window_positions = [(1*cabin_length/4, 0), (0, cabin_length/4), (1*cabin_length/2, 0)]
windows.list = [Circle(pos, window_radius) for pos in window_positions]
return boat
with AIDL_2D:
model = boat()
print(model.Solve())
model.Render()
```
This should generate a simple model of a boat with a hull, deck, cabin, and windows. Feel free to add more details or adjust parameters as needed. If you have any specific modifications or additional features you want to include, let me know!
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