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CLIP Score: 32.37
from AIDL import *
def robot(
head_width: float = 4 * inches,
head_height: float = 3 * inches,
torso_width: float = 6 * inches,
torso_height: float = 8 * inches,
arm_width: float = 1.5 * inches,
arm_height: float = 6 * inches,
leg_width: float = 2 * inches,
leg_height: float = 6 * inches,
eye_radius: float = 0.25 * inches,
mouth_width: float = 1.5 * inches
):
"""
Create a simple robot model with head, torso, arms, and legs.
"""
robot = Assembly()
head = Solid(shift=(0, torso_height / 2 + head_height / 2))
torso = Solid()
left_arm = Solid(shift=(-torso_width / 2 - arm_width, torso_height / 4))
right_arm = Solid(shift=(torso_width / 2 + arm_width, torso_height / 4))
left_leg = Solid(shift=(-torso_width / 4, -torso_height / 2 - leg_height / 2))
right_leg = Solid(shift=(torso_width / 4, -torso_height / 2 - leg_height / 2))
robot.head = head
robot.torso = torso
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the head geometry
head.body = Rectangle((0, 0), head_width, head_height)
# Define the eyes as holes
eyes = Hole()
head.eyes = eyes
eyes.left_eye = Circle((-head_width / 4, head_height / 6), eye_radius)
eyes.right_eye = Circle((head_width / 4, head_height / 6), eye_radius)
# Define the mouth as a hole (a rectangle)
mouth = Hole()
head.mouth = mouth
mouth.mouth_hole = Rectangle((0, -head_height / 4), mouth_width, 0.25 * inches)
# Define the torso geometry
torso.body = Rectangle((0, 0), torso_width, torso_height)
# Define the arms geometry
left_arm.upper_part = Rectangle((0, arm_height / 4), arm_width, arm_height / 2)
left_arm.lower_part = Rectangle((0, -arm_height / 4), arm_width, arm_height / 2)
right_arm.upper_part = Rectangle((0, arm_height / 4), arm_width, arm_height / 2)
right_arm.lower_part = Rectangle((0, -arm_height / 4), arm_width, arm_height / 2)
# Define the legs geometry
left_leg.upper_part = Rectangle((0, leg_height / 4), leg_width, leg_height / 2)
left_leg.lower_part = Rectangle((0, -leg_height / 4), leg_width, leg_height / 2)
right_leg.upper_part = Rectangle((0, leg_height / 4), leg_width, leg_height / 2)
right_leg.lower_part = Rectangle((0, -leg_height / 4), leg_width, leg_height / 2)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a robot
Certainly! Let's start by outlining the key components of the robot. We can divide the robot into several main parts: head, torso, arms, and legs. Each of these parts can be further divided into sub-parts if necessary. For simplicity, let's model a basic robot with the following structure:
1. **Head:** A rectangle with two eyes (holes) and a mouth (hole).
2. **Torso:** A larger rectangle.
3. **Arms:** Two rectangles for the upper and lower parts of each arm (4 total).
4. **Legs:** Two rectangles for the upper and lower parts of each leg (4 total).
Both the arms and legs can be mirrored to simplify the design. Here is the AIDL program to generate this robot:
```python
from AIDL import *
def robot(
head_width: float = 4 * inches,
head_height: float = 3 * inches,
torso_width: float = 6 * inches,
torso_height: float = 8 * inches,
arm_width: float = 1.5 * inches,
arm_height: float = 6 * inches,
leg_width: float = 2 * inches,
leg_height: float = 6 * inches,
eye_radius: float = 0.25 * inches,
mouth_width: float = 1.5 * inches
):
"""
Create a simple robot model with head, torso, arms, and legs.
"""
robot = Assembly()
head = Solid(shift=(0, torso_height / 2 + head_height / 2))
torso = Solid()
left_arm = Solid(shift=(-torso_width / 2 - arm_width, torso_height / 4))
right_arm = Solid(shift=(torso_width / 2 + arm_width, torso_height / 4))
left_leg = Solid(shift=(-torso_width / 4, -torso_height / 2 - leg_height / 2))
right_leg = Solid(shift=(torso_width / 4, -torso_height / 2 - leg_height / 2))
robot.head = head
robot.torso = torso
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the head geometry
head.body = Rectangle((0, 0), head_width, head_height)
# Define the eyes as holes
eyes = Hole()
head.eyes = eyes
eyes.left_eye = Circle((-head_width / 4, head_height / 6), eye_radius)
eyes.right_eye = Circle((head_width / 4, head_height / 6), eye_radius)
# Define the mouth as a hole (a rectangle)
mouth = Hole()
head.mouth = mouth
mouth.mouth_hole = Rectangle((0, -head_height / 4), mouth_width, 0.25 * inches)
# Define the torso geometry
torso.body = Rectangle((0, 0), torso_width, torso_height)
# Define the arms geometry
left_arm.upper_part = Rectangle((0, arm_height / 4), arm_width, arm_height / 2)
left_arm.lower_part = Rectangle((0, -arm_height / 4), arm_width, arm_height / 2)
right_arm.upper_part = Rectangle((0, arm_height / 4), arm_width, arm_height / 2)
right_arm.lower_part = Rectangle((0, -arm_height / 4), arm_width, arm_height / 2)
# Define the legs geometry
left_leg.upper_part = Rectangle((0, leg_height / 4), leg_width, leg_height / 2)
left_leg.lower_part = Rectangle((0, -leg_height / 4), leg_width, leg_height / 2)
right_leg.upper_part = Rectangle((0, leg_height / 4), leg_width, leg_height / 2)
right_leg.lower_part = Rectangle((0, -leg_height / 4), leg_width, leg_height / 2)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
In this example, we have defined a robot with basic head, torso, arms and legs using rectangles, circles, and holes for eyes and mouth. You can modify the dimensions and shapes to better fit your design preferences.
Is there any specific detail or part you would like to adjust or enhance further?
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