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CLIP Score: 25.58
from AIDL import *
def city_skyline():
skyline = Assembly()
building1 = Solid(shift=(0, 0))
building2 = Solid(shift=(3*inches, 0))
building3 = Solid(shift=(6*inches, 0))
building4 = Solid(shift=(9*inches, 0))
skyline.building1 = building1
skyline.building2 = building2
skyline.building3 = building3
skyline.building4 = building4
# Define buildings with different heights
building1.shape = Rectangle((0,0), 2*inches, 5*inches)
building2.shape = Rectangle((0,0), 2*inches, 7*inches)
building3.shape = Rectangle((0,0), 2*inches, 6*inches)
building4.shape = Rectangle((0,0), 2*inches, 8*inches)
return skyline
with AIDL_2D:
model = city_skyline()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a city skyline
Sure! Let's break down the steps to generate a city skyline using AIDL. A city skyline consists of various buildings of different shapes and sizes. To simplify, let's represent buildings using basic geometric shapes like rectangles.
Here's how we can approach it:
1. **Define the overall structure**: The skyline will be an assembly of multiple buildings.
2. **Add different buildings**: Use rectangular shapes to represent individual buildings. Optionally, add different heights and widths to make it more interesting.
3. **Stack and position buildings next to each other**: Using the shift parameter to position buildings along the x-axis.
Let’s start by defining the structure and then add a few buildings.
```python
from AIDL import *
def city_skyline():
skyline = Assembly()
building1 = Solid(shift=(0, 0))
building2 = Solid(shift=(3*inches, 0))
building3 = Solid(shift=(6*inches, 0))
building4 = Solid(shift=(9*inches, 0))
skyline.building1 = building1
skyline.building2 = building2
skyline.building3 = building3
skyline.building4 = building4
# Define buildings with different heights
building1.shape = Rectangle((0,0), 2*inches, 5*inches)
building2.shape = Rectangle((0,0), 2*inches, 7*inches)
building3.shape = Rectangle((0,0), 2*inches, 6*inches)
building4.shape = Rectangle((0,0), 2*inches, 8*inches)
return skyline
with AIDL_2D:
model = city_skyline()
print(model.Solve())
model.Render()
```
In this AIDL program:
- We created a skyline Assembly.
- We added four Solid buildings into the skyline Assembly.
- Each building is a rectangle with varying heights, placed next to each other using the shift parameter.
You can easily add more buildings or modify their shapes and heights to make the skyline more detailed and interesting. For instance, you can add varied roof shapes, antennas, or additional details using Drawing nodes for engraving.
Would you like to add more features or buildings to this skyline or modify any part of this program?
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