 |
CLIP Score: 27.54
from AIDL import *
def teapot(body_radius: float = 3 * inches,
spout_length: float = 2 * inches,
handle_length: float = 2 * inches,
lid_radius: float = 1.5 * inches,
thickness: float = 0.1 * inches):
# Define the main structures
teapot = Assembly()
body = Solid()
spout = Solid(shift=(body_radius, 0))
handle = Solid(shift=(-body_radius, 0))
lid = Solid(shift=(0, body_radius + lid_radius))
teapot.body = body
teapot.spout = spout
teapot.handle = handle
teapot.lid = lid
# Creating geometry for teapot components
# Body - A simple circle
body.wall = Circle((0, 0), body_radius)
# Spout - A rounded rectangle as the main spout and a circle for the tip
spout.main = RoundedRectangle((spout_length / 2, 0), spout_length, thickness, thickness / 4)
spout.tip = Circle((spout_length, 0), thickness / 2)
# Handle - Arcs and small rectangles for connectors
handle.arc = Arc((-handle_length / 2, 0), (-handle_length / 2, handle_length / 2),
(-handle_length / 2, -handle_length / 2))
handle.top_connector = Rectangle((-handle_length / 2, handle_length / 4), thickness, thickness / 2)
handle.bottom_connector = Rectangle((-handle_length / 2, -handle_length / 4), thickness, thickness / 2)
# Lid - Another smaller circle
lid.wall = Circle((0, 0), lid_radius)
# Constraints - Local within each structure
# Keeping the spout parts aligned locally
spout.AddConstraint(Coincident(spout.main.right.midpoint, spout.tip.center))
# Keeping the handle parts aligned locally
handle.AddConstraint(Coincident(handle.arc.end, handle.top_connector.center))
handle.AddConstraint(Coincident(handle.arc.start, handle.bottom_connector.center))
# Global Constraints in the assembly
teapot.AddConstraint(Coincident(spout.main.left.midpoint, body.wall))
teapot.AddConstraint(Coincident(handle.arc.start, body.wall))
teapot.AddConstraint(Coincident(lid.wall.center, body.wall.center))
return teapot
with AIDL_2D:
model = teapot()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a teapot
Creating a teapot is a bit more complex due to its shape, but we can simplify the design for a 2D laser cut model. The version we’ll create will include the main body, a handle, a spout, and a lid. Here’s a structured approach:
1. **Define Structures:** We'll need the main body, spout, handle, and lid.
2. **Create Geometry:** We'll define the shapes for each part, keeping in mind it's a 2D representation.
3. **Add Constraints:** We’ll use constraints to ensure the parts are correctly positioned and sized relative to each other.
### Step 1: Define the Structures
We'll start by defining the structures of the teapot's parts.
```python
from AIDL import *
def teapot(
body_radius: float = 3 * inches,
spout_length: float = 2 * inches,
handle_length: float = 2 * inches,
lid_radius: float = 1.5 * inches,
thickness: float = 0.1 * inches
):
# Define the main structures
teapot = Solid()
body = Solid()
spout = Solid()
handle = Solid()
lid = Solid()
teapot.body = body
teapot.spout = spout
teapot.handle = handle
teapot.lid = lid
# Creating geometry for teapot components
# Body - A simple circle
body.wall = Circle((0, 0), body_radius)
# Spout - A rectangle with rounded edges
spout.main = RoundedRectangle((spout_length / 2, 0), spout_length, thickness, thickness/2)
spout.tip = Circle((spout_length, 0), thickness / 2)
# Handle - A curved handle defined by an arc and two rectangles
handle.arc = Arc((-body_radius - handle_length/2, 0),
(-body_radius, handle_length/2),
(-body_radius - handle_length, handle_length/2))
handle.top_connector = Rectangle(((-body_radius - handle_length/2) + thickness/2, handle_length/4), thickness, thickness/2)
handle.bottom_connector = Rectangle(((-body_radius - handle_length/2) + thickness/2, -handle_length/4), thickness, thickness/2)
# Lid - Another smaller circle
lid.wall = Circle((0, 0), lid_radius)
# Constraints
# Keeping the spout aligned with the body
spout.AddConstraint(HorizontallySymmetric(spout.main.left, spout.main.right))
spout.AddConstraint(Coincident(spout.main.left, body.wall))
# Keeping the handle aligned with the body
handle.AddConstraint(Coincident(handle.arc.start, body.wall))
handle.AddConstraint(Coincident(handle.arc.end, body.wall))
# Keeping the lid centered on top of the body
lid.AddConstraint(Coincident(lid.wall.center, body.wall.center))
lid.AddConstraint(lid.wall.center.v == body.wall.radius + lid_radius)
return teapot
with AIDL_2D:
model = teapot()
print(model.Solve())
model.Render()
```
This code outlines a basic 2D laser cut teapot. Let's expand and refine the details, ensuring it's valid AIDL code and more representative of a teapot shape:
1. **Main Body:** Circular shape.
2. **Spout:** A rectangle with rounded ends.
3. **Handle:** An arc plus connecting rectangles.
4. **Lid:** A smaller circle on top.
You can further adjust the geometries and constraints to better match your specific design requirements. Feel free to ask if any particular modification or addition is needed to customize the teapot further!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 57, in
File "", line 43, in teapot
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 735, in __init__
raise ConstraintInputTypeError(self, [p1, p2])
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
[, ]
Constraint Documentation:
Constraint two points to be horizontally symmetric
(symmetric across the v-axis of the Structure this
constraint is on.)
Calling Convention(s):
HorizontallySymmetric(A: Point, B: Point)
It seems there was an error in how the `HorizontallySymmetric` constraints were set up (since they should apply to `Point` objects, not `Line` objects). Let's correct the constraints and make sure everything is properly defined as `Point` objects.
Here is the corrected and refined version:
```python
from AIDL import *
def teapot(body_radius: float = 3 * inches,
spout_length: float = 2 * inches,
handle_length: float = 2 * inches,
lid_radius: float = 1.5 * inches,
thickness: float = 0.1 * inches):
# Define the main structures
teapot = Solid()
body = Solid()
spout = Solid(shift=(body_radius, 0))
handle = Solid(shift=(-body_radius, 0))
lid = Solid(shift=(0, body_radius + lid_radius))
teapot.body = body
teapot.spout = spout
teapot.handle = handle
teapot.lid = lid
# Creating geometry for teapot components
# Body - A simple circle
body.wall = Circle((0, 0), body_radius)
# Spout - A rectangle with rounded edges
spout.main = RoundedRectangle((spout_length / 2, 0), spout_length, thickness, thickness / 2)
spout.tip = Circle((spout_length, 0), thickness / 2)
# Handle - A curved handle defined by an arc and two rectangles
handle.arc = Arc((-handle_length / 2, 0), (-handle_length / 2, handle_length / 2),
(-handle_length / 2, -handle_length / 2))
handle.top_connector = Rectangle((-handle_length / 2, handle_length / 4), thickness, thickness / 2)
handle.bottom_connector = Rectangle((-handle_length / 2, -handle_length / 4), thickness, thickness / 2)
# Lid - Another smaller circle
lid.wall = Circle((0, 0), lid_radius)
# Constraints
# Keeping the spout aligned with the body
spout.AddConstraint(HorizontallySymmetric(spout.main.center, body.wall.center))
spout.AddConstraint(Coincident(spout.main.left, body.wall))
# Keeping the handle aligned with the body
handle.AddConstraint(HorizontallySymmetric(handle.arc.center, body.wall.center))
handle.AddConstraint(Coincident(handle.arc.start, body.wall))
# Keeping the lid centered on top of the body
lid.AddConstraint(HorizontallySymmetric(lid.wall.center, body.wall.center))
lid.AddConstraint(lid.wall.center.v == body.wall.radius + lid_radius)
return teapot
with AIDL_2D:
model = teapot()
print(model.Solve())
model.Render()
```
## Explanation:
1. **Main Body:** We define a simple circle for the body.
2. **Spout:** There is a rectangle with rounded edges representing the spout.
3. **Handle:** It consists of an arc connected by two rectangles.
4. **Lid:** A smaller circle positioned on top of the body.
### Constraints Adjustments:
- **`HorizontallySymmetric` Issue:** We now correctly apply `HorizontallySymmetric` to the centers of the respective circles and arcs.
- **`Coincident` and Relative Shifts:** Shift and connect the spout and handle more appropriately relative to the main body.
The above code should avoid the error and properly define the teapot’s 2D structure. If you encounter any additional issues or need further modifications, please let me know!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 341, in __init__
dispatch(args, kwargs, [
File "/net/projects/ranalab/jz/aidl/AIDL/dispatch.py", line 46, in dispatch
raise TypeError(signature_error)
TypeError: Provided argument types: (Line, Circle)
(Point, Point)
(Point, Structure)
(Structure, Point)
(Point, Line)
(Line, Point)
(Point, Circle)
(Circle, Point)
(Line, Line)
(Circle, Circle)
(Circle, Arc)
(Arc, Circle)
(Arc, Arc)
(Point, Arc)
(Arc, Point)
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 55, in
File "", line 42, in teapot
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 348, in __init__
raise ConstraintInputTypeError(self, args)
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
(, )
Constraint Documentation:
Constrain Geometry to be spatially coincident.
Can be used with several types of geometry.
For pairs of points this means exact positional overlap.
For points and curves (Lines, Circles, Arcs), this means
that the point lies on the curve.
For two curves, this means that they overlap completely,
(or for an arc and a circle, that the arc is covered by
the circle.)
Calling Convention(s):
Coincident(point1: Point, point2: Point)
Points point1 and point2 are spatially co-located.
Coincident(point: Point, structure: Structure)
Coincident(structure: Structure, point: Point)
point is at the same position as the origin of structure
Coincident(point: Point, line: Line)
Coincident(line; Line, point: Point)
point lies on line
Coincident(point: Point, circle: Circle)
Coincident(circle: Circle, point: Point)
point lies on circle
Coincident(line1: Line, line2: Line)
Lines line1 and line2 overlap exactly.
Coincident(circle1: Circle, circle2: Circle)
circle1 and circle2 overlap exactly
Coincident(circle: Circle, arc: Arc)
Coincident(arc: Arc, circle: Circle)
arc is completely overlapped by circle (same center and radius)
Coincident(arc1: Arc, arc2: Arc)
Arcs arc1 and arc2 have coincident centers, starts, and ends.
Coincident(point: Point, arc: Arc)
Coincident(arc: Arc, point: Point)
Point point is on the circle that Arc arc is part of.
It appears there was an issue with the types provided to the `Coincident` constraints. Let's correct these (we need to make sure we use points here).
To simplify and ensure correctness, let's break down and check the geometric properties and constraints carefully:
1. **Ensure Points are used for constraints**: Constraints like `HorizontallySymmetric` and `Coincident` need `Point` elements.
2. **Verify positions and constraints according to the relative shifts**.
Here's the corrected version of the code:
```python
from AIDL import *
def teapot(body_radius: float = 3 * inches,
spout_length: float = 2 * inches,
handle_length: float = 2 * inches,
lid_radius: float = 1.5 * inches,
thickness: float = 0.1 * inches):
# Define the main structures
teapot = Solid()
body = Solid()
spout = Solid(shift=(body_radius, 0))
handle = Solid(shift=(-body_radius, 0))
lid = Solid(shift=(0, body_radius + lid_radius))
teapot.body = body
teapot.spout = spout
teapot.handle = handle
teapot.lid = lid
# Creating geometry for teapot components
# Body - A simple circle
body.wall = Circle((0, 0), body_radius)
# Spout - A rectangle with rounded edges
spout.main = RoundedRectangle((spout_length / 2, 0), spout_length, thickness, thickness / 2)
spout.tip = Circle((spout_length, 0), thickness / 2)
# Handle - A curved handle defined by an arc and two rectangles
handle.arc = Arc((-handle_length / 2, 0), (-handle_length / 2, handle_length / 2),
(-handle_length / 2, -handle_length / 2))
handle.top_connector = Rectangle((-handle_length / 2, handle_length / 4), thickness, thickness / 2)
handle.bottom_connector = Rectangle((-handle_length / 2, -handle_length / 4), thickness, thickness / 2)
# Lid - Another smaller circle
lid.wall = Circle((0, 0), lid_radius)
# Constraints
# Keeping the spout aligned with the body
spout.AddConstraint(HorizontallySymmetric(spout.main.center, body.wall.center))
spout.AddConstraint(Coincident(spout.main.left.midpoint, body.wall))
# Keeping the handle aligned with the body
handle.AddConstraint(HorizontallySymmetric(handle.arc.center, body.wall.center))
handle.AddConstraint(Coincident(handle.arc.start, body.wall))
# Keeping the lid centered on top of the body
lid.AddConstraint(HorizontallySymmetric(lid.wall.center, body.wall.center))
lid.AddConstraint(lid.wall.center.v == body.wall.radius + lid_radius)
return teapot
with AIDL_2D:
model = teapot()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Changed Constraints**:
- **HorizontallySymmetric**: Use the centers of respective geometries.
- **Coincident**: Ensure you’re using appropriate points or midpoints for matching positions.
### Geometry and Constraints:
We ensured that all constraints now properly use points or specific locations on the geometries, making the overall design valid according to AIDL.
If there are any further issues or specific details you'd like to adjust, let me know!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 56, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
self._compile()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 729, in _compile
self._compile_recursive()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 784, in _compile_recursive
next_group = child._compile_recursive(path + [name], self, next_group)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 818, in _compile_recursive
constraint._post_compile()
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 69, in _post_compile
raise NonLocalConstraint(self._parent_structure, self, ref)
AIDL.feedback.NonLocalConstraint: (, , Point(0, 0))
The error indicates that there's a non-local constraint being placed on the `HorizontallySymmetric` constraint in the spout and handle. This happens because constraints are being applied across different structures when they should be limited to the local structure they belong to.
To address this, we need to ensure that we're not restricting items in separate structures directly with each other. Instead, we need to ensure relative positioning constraints are properly assigned and structure integration is correctly managed.
### Key changes:
1. **Local Constraints**: Only local to the structure.
2. **Proper integration of body parts using transformations**.
Let’s correct these aspects in our approach.
```python
from AIDL import *
def teapot(body_radius: float = 3 * inches,
spout_length: float = 2 * inches,
handle_length: float = 2 * inches,
lid_radius: float = 1.5 * inches,
thickness: float = 0.1 * inches):
# Define the main structures
teapot = Assembly()
body = Solid()
spout = Solid(shift=(body_radius, 0))
handle = Solid(shift=(-body_radius, 0))
lid = Solid(shift=(0, body_radius + lid_radius))
teapot.body = body
teapot.spout = spout
teapot.handle = handle
teapot.lid = lid
# Creating geometry for teapot components
# Body - A simple circle
body.wall = Circle((0, 0), body_radius)
# Spout - A rounded rectangle as the main spout and a circle for the tip
spout.main = RoundedRectangle((spout_length / 2, 0), spout_length, thickness, thickness / 4)
spout.tip = Circle((spout_length, 0), thickness / 2)
# Handle - Arcs and small rectangles for connectors
handle.arc = Arc((-handle_length / 2, 0), (-handle_length / 2, handle_length / 2),
(-handle_length / 2, -handle_length / 2))
handle.top_connector = Rectangle((-handle_length / 2, handle_length / 4), thickness, thickness / 2)
handle.bottom_connector = Rectangle((-handle_length / 2, -handle_length / 4), thickness, thickness / 2)
# Lid - Another smaller circle
lid.wall = Circle((0, 0), lid_radius)
# Constraints - Local within each structure
# Keeping the spout parts aligned locally
spout.AddConstraint(Coincident(spout.main.right.midpoint, spout.tip.center))
# Keeping the handle parts aligned locally
handle.AddConstraint(Coincident(handle.arc.end, handle.top_connector.center))
handle.AddConstraint(Coincident(handle.arc.start, handle.bottom_connector.center))
# Global Constraints in the assembly
teapot.AddConstraint(Coincident(spout.origin, (body_radius, 0))) # Spout starting at body's edge
teapot.AddConstraint(Coincident(handle.origin, (-body_radius, 0))) # Handle starting at body's edge
teapot.AddConstraint(Coincident(lid.origin, (0, body_radius + lid_radius))) # Lid centered on top
return teapot
with AIDL_2D:
model = teapot()
print(model.Solve())
model.Render()
```
### Explanation
1. **Separate Geometries**: Each component (body, spout, handle, and lid) is defined in its own `Solid` structure.
2. **Local Constraints**: Constraints inside a structure stay within to comply with locality rules.
3. **Assembly Constraints**: Used `teapot.AddConstraint` for global constraints to properly join parts.
4. **Relative positioning**: Managed via initial shifts and constraints to clearly position each part relative to the body.
This version should follow the constraint rules and layout requirements more closely, allowing the `AIDL` backend to resolve positions correctly. Let me know if further refinement or additions are needed!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 56, in
File "", line 48, in teapot
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1242, in __getattr__
return self.bb.__getattribute__(name)
AttributeError: 'BoundingBox' object has no attribute 'origin'
It appears I made an error by referencing `origin` directly, which is not an attribute of the `BoundingBox`. Instead, we should use the correct geometric constraints that involve points directly.
Let’s update the code to use proper locations and constraints:
- Use the center of the circles to align and position each part.
- Ensure we reference and use points correctly with constraints.
Here's the corrected version of the code:
```python
from AIDL import *
def teapot(body_radius: float = 3 * inches,
spout_length: float = 2 * inches,
handle_length: float = 2 * inches,
lid_radius: float = 1.5 * inches,
thickness: float = 0.1 * inches):
# Define the main structures
teapot = Assembly()
body = Solid()
spout = Solid(shift=(body_radius, 0))
handle = Solid(shift=(-body_radius, 0))
lid = Solid(shift=(0, body_radius + lid_radius))
teapot.body = body
teapot.spout = spout
teapot.handle = handle
teapot.lid = lid
# Creating geometry for teapot components
# Body - A simple circle
body.wall = Circle((0, 0), body_radius)
# Spout - A rounded rectangle as the main spout and a circle for the tip
spout.main = RoundedRectangle((spout_length / 2, 0), spout_length, thickness, thickness / 4)
spout.tip = Circle((spout_length, 0), thickness / 2)
# Handle - Arcs and small rectangles for connectors
handle.arc = Arc((-handle_length / 2, 0), (-handle_length / 2, handle_length / 2),
(-handle_length / 2, -handle_length / 2))
handle.top_connector = Rectangle((-handle_length / 2, handle_length / 4), thickness, thickness / 2)
handle.bottom_connector = Rectangle((-handle_length / 2, -handle_length / 4), thickness, thickness / 2)
# Lid - Another smaller circle
lid.wall = Circle((0, 0), lid_radius)
# Constraints - Local within each structure
# Keeping the spout parts aligned locally
spout.AddConstraint(Coincident(spout.main.right.midpoint, spout.tip.center))
# Keeping the handle parts aligned locally
handle.AddConstraint(Coincident(handle.arc.end, handle.top_connector.center))
handle.AddConstraint(Coincident(handle.arc.start, handle.bottom_connector.center))
# Global Constraints in the assembly
teapot.AddConstraint(Coincident(spout.main.left.midpoint, body.wall))
teapot.AddConstraint(Coincident(handle.arc.start, body.wall))
teapot.AddConstraint(Coincident(lid.wall.center, body.wall.center))
return teapot
with AIDL_2D:
model = teapot()
print(model.Solve())
model.Render()
```
### Explanation
1. **Geometry Definitions**: Each part (body, spout, handle, and lid) has its own `Solid` structure with appropriate geometry.
2. **Local Constraints**: Ensure components within a structure are properly aligned.
3. **Global Constraints**: Use the `Coincident` constraint to align and position the parts relative to the main body.
- `Coincident(spout.main.left.midpoint, body.wall)` ensures the left midpoint of the spout's main part touches the body.
- `Coincident(handle.arc.start, body.wall)` ensures the start point of the handle's arc touches the body.
- `Coincident(lid.wall.center, body.wall.center)` keeps the lid centered on top of the body.
This configuration ensures that the constraints and overall design are correctly managed, adhering to AIDL's rules. If there are any further issues or additional adjustments required, do let me know!
|