 |
CLIP Score: 33.67
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0, 0), 4 * inches, 6 * inches)
head.rect = Rectangle((0, 0), 2 * inches, 2 * inches)
left_arm.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
right_arm.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
left_leg.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
right_leg.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
# Position the head above the body
robot.AddConstraint(body.bb.top == head.bb.bottom)
robot.AddConstraint(body.bb.horizontal_center == head.bb.horizontal_center)
# Position the arms
robot.AddConstraint(body.bb.left == left_arm.bb.right)
robot.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint(body.bb.right == right_arm.bb.left)
robot.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)
# Position the legs
robot.AddConstraint(body.bb.bottom == left_leg.bb.top)
robot.AddConstraint(left_leg.bb.horizontal_center == body.bb.left + left_leg.bb.width / 2)
robot.AddConstraint(body.bb.bottom == right_leg.bb.top)
robot.AddConstraint(right_leg.bb.horizontal_center == body.bb.right - right_leg.bb.width / 2)
# Add details to the head
head.left_eye = Circle((-0.5 * inch, 0.5 * inch), 0.2 * inch)
head.right_eye = Circle((0.5 * inch, 0.5 * inch), 0.2 * inch)
# Align the eyes horizontally and vertically
head.AddConstraint(HorizontallySymmetric(head.left_eye.center, head.right_eye.center))
head.AddConstraint(head.left_eye.center.v == head.right_eye.center.v)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a robot
Creating a robot model in AIDL sounds fun! Let's break down the process into manageable steps. To keep things simple, we can start with a basic humanoid robot with a body, head, arms, and legs. Here’s how we can proceed:
1. Define the main structures (body, head, arms, legs).
2. Specify their geometric primitives and compound geometries.
3. Apply constraints to position and size these components relative to one another.
4. Incorporate any necessary details and constraints for the design.
5. Solve and render the model.
Let's start with the basic structure:
### **Step 1: Define the Main Structures**
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### **Step 2: Specify the Geometries for Each Part**
Let’s define some basic shapes for each of the parts:
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0,0), 4*inches, 6*inches)
head.rect = Rectangle((0,0), 2*inches, 2*inches)
left_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
right_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
left_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
right_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### **Step 3: Apply Constraints to Position and Size the Components**
Now, let’s position the parts relative to each other:
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0,0), 4*inches, 6*inches)
head.rect = Rectangle((0,0), 2*inches, 2*inches)
left_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
right_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
left_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
right_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
# Position the head above the body
robot.AddConstraint(body.bb.top == head.bb.bottom)
robot.AddConstraint(body.bb.horizontal_center == head.bb.horizontal_center)
# Position the arms
robot.AddConstraint(body.bb.left == left_arm.bb.right)
robot.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint(body.bb.right == right_arm.bb.left)
robot.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)
# Position the legs
robot.AddConstraint(body.bb.bottom == left_leg.bb.top)
robot.AddConstraint(left_leg.bb.horizontal_center == body.rect.bottom_left)
robot.AddConstraint(body.bb.bottom == right_leg.bb.top)
robot.AddConstraint(right_leg.bb.horizontal_center == body.rect.bottom_right)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### **Step 4: Refine the Model with Details and Additional Constraints**
We can add some details like eyes and hands:
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0,0), 4*inches, 6*inches)
head.rect = Rectangle((0,0), 2*inches, 2*inches)
left_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
right_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
left_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
right_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
# Position the head above the body
robot.AddConstraint(body.bb.top == head.bb.bottom)
robot.AddConstraint(body.bb.horizontal_center == head.bb.horizontal_center)
# Position the arms
robot.AddConstraint(body.bb.left == left_arm.bb.right)
robot.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint(body.bb.right == right_arm.bb.left)
robot.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)
# Position the legs
robot.AddConstraint(body.bb.bottom == left_leg.bb.top)
robot.AddConstraint(left_leg.bb.horizontal_center == body.rect.bottom_left)
robot.AddConstraint(body.bb.bottom == right_leg.bb.top)
robot.AddConstraint(right_leg.bb.horizontal_center == body.rect.bottom_right)
# Add details to the head
head.left_eye = Circle((-0.5*inch, 0.5*inch), 0.2*inch)
head.right_eye = Circle((0.5*inch, 0.5*inch), 0.2*inch)
# Align the eyes horizontally and vertically
head.AddConstraint(HorizontallySymmetric(head.left_eye.center, head.right_eye.center))
head.AddConstraint(head.left_eye.center.v == head.right_eye.center.v)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### **Step 5: Solve and Render the Model**
We’ve defined a basic robot shape with basic constraints and added eyes to the head. Here’s the complete code:
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0,0), 4*inches, 6*inches)
head.rect = Rectangle((0,0), 2*inches, 2*inches)
left_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
right_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
left_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
right_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
# Position the head above the body
robot.AddConstraint(body.bb.top == head.bb.bottom)
robot.AddConstraint(body.bb.horizontal_center == head.bb.horizontal_center)
# Position the arms
robot.AddConstraint(body.bb.left == left_arm.bb.right)
robot.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint(body.bb.right == right_arm.bb.left)
robot.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)
# Position the legs
robot.AddConstraint(body.bb.bottom == left_leg.bb.top)
robot.AddConstraint(left_leg.bb.horizontal_center == body.rect.bottom_left)
robot.AddConstraint(body.bb.bottom == right_leg.bb.top)
robot.AddConstraint(right_leg.bb.horizontal_center == body.rect.bottom_right)
# Add details to the head
head.left_eye = Circle((-0.5*inch, 0.5*inch), 0.2*inch)
head.right_eye = Circle((0.5*inch, 0.5*inch), 0.2*inch)
# Align the eyes horizontally and vertically
head.AddConstraint(HorizontallySymmetric(head.left_eye.center, head.right_eye.center))
head.AddConstraint(head.left_eye.center.v == head.right_eye.center.v)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
This code defines a basic robot, specifying geometries, positioning them with constraints, and adding some details like eyes. We can add more details or refine the constraints if necessary. Let me know if you need further customization or additional parts/details for the robot model!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 58, in
File "", line 43, in robot
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1059, in AddConstraint
constraint = Equation(constraint)
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 165, in __init__
if not all([isinstance(equation, Expression) and equation._is_logical() for equation in equations]):
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 165, in
if not all([isinstance(equation, Expression) and equation._is_logical() for equation in equations]):
File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 232, in _is_logical
return self.val[0]._is_numeric() and self.val[1]._is_numeric()
AttributeError: 'Point' object has no attribute '_is_numeric'
It looks like there's an issue related to how points are referenced in constraints. Specifically, the `HORIZONTALLY_SYMMETRIC` constraint requires points' coordinates, not the points themselves. Let's fix that by properly referencing the coordinates of the points.
Also, the correct way to access coordinates from points used in constraints should involve .u or .v for specific dimensions. Let's adjust the constraints to correctly reference dimensions and geometries:
Here’s the corrected code:
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0,0), 4*inches, 6*inches)
head.rect = Rectangle((0,0), 2*inches, 2*inches)
left_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
right_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
left_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
right_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
# Position the head above the body
robot.AddConstraint(body.bb.top == head.bb.bottom)
robot.AddConstraint(body.bb.horizontal_center == head.bb.horizontal_center)
# Position the arms
robot.AddConstraint(body.bb.left == left_arm.bb.right)
robot.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint(body.bb.right == right_arm.bb.left)
robot.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)
# Position the legs
robot.AddConstraint(body.bb.bottom == left_leg.bb.top)
robot.AddConstraint(left_leg.bb.horizontal_center == body.bb.left + left_leg.bb.width / 2)
robot.AddConstraint(body.bb.bottom == right_leg.bb.top)
robot.AddConstraint(right_leg.bb.horizontal_center == body.bb.right - right_leg.bb.width / 2)
# Add details to the head
head.left_eye = Circle((-0.5*inch, 0.5*inch), 0.2*inch)
head.right_eye = Circle((0.5*inch, 0.5*inch), 0.2*inch)
# Align the eyes horizontally and vertically
head.AddConstraint(HorizontallySymmetric(head.left_eye.center.u, head.right_eye.center.u))
head.AddConstraint(head.left_eye.center.v == head.right_eye.center.v)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
In the constraint for the eyes, I made sure to access the `u` and `v` coordinates explicitly. Additionally, I adjusted the positions of the legs so they’re correctly referenced relative to the body edges while keeping the constraints logically and syntactically correct.
This adjustment should resolve the `AttributeError` and provide a valid model for the robot. Let me know if you need any further customization or details!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 58, in
File "", line 52, in robot
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 735, in __init__
raise ConstraintInputTypeError(self, [p1, p2])
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
[, ]
Constraint Documentation:
Constraint two points to be horizontally symmetric
(symmetric across the v-axis of the Structure this
constraint is on.)
Calling Convention(s):
HorizontallySymmetric(A: Point, B: Point)
Thank you for providing the error trace. It looks like the `HorizontallySymmetric` constraint expects arguments of type `Point` instead of `Parameter`. Let's fix that by directly using the points in the constraint.
Here’s the corrected code:
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0,0), 4*inches, 6*inches)
head.rect = Rectangle((0,0), 2*inches, 2*inches)
left_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
right_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
left_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
right_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
# Position the head above the body
robot.AddConstraint(body.bb.top == head.bb.bottom)
robot.AddConstraint(body.bb.horizontal_center == head.bb.horizontal_center)
# Position the arms
robot.AddConstraint(body.bb.left == left_arm.bb.right)
robot.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint(body.bb.right == right_arm.bb.left)
robot.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)
# Position the legs
robot.AddConstraint(body.bb.bottom == left_leg.bb.top)
robot.AddConstraint(left_leg.bb.horizontal_center == body.rect.bottom_left + left_leg.rect.width / 2)
robot.AddConstraint(body.bb.bottom == right_leg.bb.top)
robot.AddConstraint(right_leg.bb.horizontal_center == body.rect.bottom_right - right_leg.rect.width / 2)
# Add details to the head
head.left_eye = Circle((-0.5*inch, 0.5*inch), 0.2*inch)
head.right_eye = Circle((0.5*inch, 0.5*inch), 0.2*inch)
# Align the eyes horizontally and vertically
head.AddConstraint(HorizontallySymmetric(head.left_eye.center, head.right_eye.center))
head.AddConstraint(head.left_eye.center.v == head.right_eye.center.v)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
In this correction, the `HorizontallySymmetric` constraint is now provided proper `Point` instances for the eyes directly. This should resolve the `ConstraintInputTypeError`.
Let me know if you encounter any additional issues or if you need further adjustments!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 58, in
File "", line 43, in robot
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1059, in AddConstraint
constraint = Equation(constraint)
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 165, in __init__
if not all([isinstance(equation, Expression) and equation._is_logical() for equation in equations]):
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 165, in
if not all([isinstance(equation, Expression) and equation._is_logical() for equation in equations]):
File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 232, in _is_logical
return self.val[0]._is_numeric() and self.val[1]._is_numeric()
File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 246, in _is_numeric
return all([isinstance(v, Number) or v._is_numeric() for v in self.val])
File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 246, in
return all([isinstance(v, Number) or v._is_numeric() for v in self.val])
AttributeError: 'Point' object has no attribute '_is_numeric'
It seems there was still an issue with direct use of Points in some constraints where numeric values were expected.
For some of the constraints, like `HorizontallySymmetric`, we should work with Points directly. However, in other constraints where boolean equations are required, we should access the `.u` or `.v` properties explicitly.
Let's go back to ensuring that we provide the right types for our constraints by fixing both.
I’ll break it down clearly to ensure everything fits the expectations:
1. Maintain the geometric and hierarchical setup.
2. Properly reference specific properties when needed, especially for `HorizontallySymmetric`.
Here's the corrected code:
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0,0), 4*inches, 6*inches)
head.rect = Rectangle((0,0), 2*inches, 2*inches)
left_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
right_arm.rect = Rectangle((0,0), 1*inch, 4*inches)
left_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
right_leg.rect = Rectangle((0,0), 1*inch, 4*inches)
# Position the head above the body
robot.AddConstraint( body.bb.top == head.bb.bottom)
robot.AddConstraint( body.bb.horizontal_center == head.bb.horizontal_center )
# Position the arms
robot.AddConstraint( body.rect.left == left_arm.rect.right )
robot.AddConstraint( left_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint( body.rect.right == right_arm.rect.left )
robot.AddConstraint( right_arm.bb.vertical_center == body.bb.vertical_center)
# Position the legs
robot.AddConstraint( body.rect.bottom == left_leg.rect.top)
robot.AddConstraint( left_leg.bb.horizontal_center == body.rect.bottom_left.u + left_leg.rect.width / 2 )
robot.AddConstraint( body.rect.bottom == right_leg.rect.top )
robot.AddConstraint( right_leg.bb.horizontal_center == body.rect.bottom_right.u - right_leg.rect.width / 2 )
# Add details to the head
head.left_eye = Circle(( -0.5*inch, 0.5*inch), 0.2*inch)
head.right_eye = Circle(( 0.5*inch, 0.2*inch), 0.2*inch)
# Align the eyes horizontally and vertically
head.AddConstraint( HorizontallySymmetric( head.left_eye.center, head.right_eye.center))
head.AddConstraint( head.left_eye.center.v == head.right_eye.center.v )
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
This should fix issues ensuring that we correctly use Points and respective coordinates for specific constraints.
We employed `HorizontallySymmetric` constraint while ensuring its arguments were Points, and ensured proper referencing of coordinates for `horizontal_center` constraints explicitly.
Please try running this code again, and if you encounter further issues, let me know!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 59, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
self._compile()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 728, in _compile
self._reset()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 705, in _reset
constraint._reset()
AttributeError: 'bool' object has no attribute '_reset'
It appears there might be an issue with how constraints are defined or how they are being parsed within the constraints logic. The error refers to a boolean object which means an equation or constraint might be returning or using a boolean when it shouldn't.
Let's carefully inspect and stream-only constraints to ensure they’re correctly formed. We'll remove any unnecessary parentheses and ensure proper use of expressions and named properties.
Here’s the simplified and corrected version:
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0, 0), 4 * inches, 6 * inches)
head.rect = Rectangle((0, 0), 2 * inches, 2 * inches)
left_arm.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
right_arm.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
left_leg.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
right_leg.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
# Position the head above the body
robot.AddConstraint(body.bb.top == head.bb.bottom)
robot.AddConstraint(body.bb.horizontal_center == head.bb.horizontal_center)
# Position the arms
robot.AddConstraint(body.rect.left == left_arm.rect.right)
robot.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint(body.rect.right == right_arm.rect.left)
robot.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)
# Position the legs
robot.AddConstraint(body.rect.bottom == left_leg.rect.top)
robot.AddConstraint(left_leg.bb.horizontal_center == body.rect.bottom_left.u + left_leg.rect.width / 2)
robot.AddConstraint(body.rect.bottom == right_leg.rect.top)
robot.AddConstraint(right_leg.bb.horizontal_center == body.rect.bottom_right.u - right_leg.rect.width / 2)
# Add details to the head
head.left_eye = Circle((-0.5 * inch, 0.5 * inch), 0.2 * inch)
head.right_eye = Circle((0.5 * inch, 0.5 * inch), 0.2 * inch)
# Align the eyes horizontally and vertically
head.AddConstraint(HorizontallySymmetric(head.left_eye.center, head.right_eye.center))
head.AddConstraint(head.left_eye.center.v == head.right_eye.center.v)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
Key adjustments:
- **Explicitly Accessing Coordinates**: In constraints, ensure that coordinates are correctly used (e.g., `body.rect.xxx`).
- **Simplified Expressions**: Remove extra parentheses on constraints (equations) and ensure that constraints are correctly adding geometry-relative constraints.
- **Constrain Correctly**: Simplify any equations or constraints logic to ensure no boolean objects were accidentally introduced.
Please try running this corrected code. If there’s a further issue, provide me with the exact traceback to ensure accurate debugging.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 59, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
self._compile()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 728, in _compile
self._reset()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 705, in _reset
constraint._reset()
AttributeError: 'bool' object has no attribute '_reset'
Thank you for your patience. The traceback you're seeing indicates that somewhere a boolean value is being treated as a constraint object. This might be happening because an incorrect constraint was added or generated inadvertently.
We need to scrutinize the constraints carefully and ensure that they are defined correctly and not producing any boolean values in their logical flow. Let's ensure that the constraints added are truly constraints by closely reviewing and removing any potential logic mistakes.
### Let's try the following approach:
1. **Check Each Constraint Individually:** Ensure they are legitimate constraint objects created by predefined `AIDL` constraint types.
2. **Simplify the Constraints:** Use `AddConstraint` with the correct syntax to ensure that no boolean expressions are left.
Here's the code with all such potential issues resolved:
```python
from AIDL import *
def robot():
robot = Solid()
# Main body structures
body = Solid()
head = Solid()
left_arm = Solid()
right_arm = Solid()
left_leg = Solid()
right_leg = Solid()
# Attach the main parts to the robot
robot.body = body
robot.head = head
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry of each part
body.rect = Rectangle((0, 0), 4 * inches, 6 * inches)
head.rect = Rectangle((0, 0), 2 * inches, 2 * inches)
left_arm.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
right_arm.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
left_leg.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
right_leg.rect = Rectangle((0, 0), 1 * inch, 4 * inches)
# Position the head above the body
robot.AddConstraint(body.bb.top == head.bb.bottom)
robot.AddConstraint(body.bb.horizontal_center == head.bb.horizontal_center)
# Position the arms
robot.AddConstraint(body.bb.left == left_arm.bb.right)
robot.AddConstraint(left_arm.bb.vertical_center == body.bb.vertical_center)
robot.AddConstraint(body.bb.right == right_arm.bb.left)
robot.AddConstraint(right_arm.bb.vertical_center == body.bb.vertical_center)
# Position the legs
robot.AddConstraint(body.bb.bottom == left_leg.bb.top)
robot.AddConstraint(left_leg.bb.horizontal_center == body.bb.left + left_leg.bb.width / 2)
robot.AddConstraint(body.bb.bottom == right_leg.bb.top)
robot.AddConstraint(right_leg.bb.horizontal_center == body.bb.right - right_leg.bb.width / 2)
# Add details to the head
head.left_eye = Circle((-0.5 * inch, 0.5 * inch), 0.2 * inch)
head.right_eye = Circle((0.5 * inch, 0.5 * inch), 0.2 * inch)
# Align the eyes horizontally and vertically
head.AddConstraint(HorizontallySymmetric(head.left_eye.center, head.right_eye.center))
head.AddConstraint(head.left_eye.center.v == head.right_eye.center.v)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Proper Constraints Definition:** Ensured all `AddConstraint` calls have correct forms and references. Instead of having any potential logical evaluation problem in expressions, it directly references properties and its values.
2. **Midpoints and Horizontal Centers explicitly:** As needed, referenced all such geometrical and positional landmarks correctly to bottom_left, bottom_right, for appropriate `top`, `right`, `left` properties.
Please try running this updated code. If there’s still an issue, provide the exact traceback again to ensure accurate and assisted debugging. Let me know!
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