## noconstraints/VR set/VR set8

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    from AIDL import *

    def vr_headset(
            casing_width: float = 7 * inches,
            casing_height: float = 4 * inches,
            casing_depth: float = 5 * inches,
            lens_diameter: float = 1.5 * inches,
            strap_slot_width: float = 1 * inch,
            strap_slot_height: float = 0.5 * inch
    ):
        """
        Creates a simple VR headset model with a casing, lens placements, and strap slots.
        """

        # Define the VR headset structure
        vr_headset = Solid()
        front_plate = Solid(shift=(0, 0, -casing_depth/2))
        main_body = Solid(shift=(0, 0, 0))

        vr_headset.front_plate = front_plate
        vr_headset.main_body = main_body

        # Define the front plate with circular holes for lenses
        front_plate.body = Rectangle((0, 0), casing_width, casing_height)

        lens_spacing = casing_width / 4  # Space the lenses evenly
        front_plate.left_lens = Hole(shift=(-lens_spacing, 0))
        front_plate.right_lens = Hole(shift=(lens_spacing, 0))

        front_plate.left_lens.hole = Circle((0, 0), lens_diameter / 2)
        front_plate.right_lens.hole = Circle((0, 0), lens_diameter / 2)

        # Define the main body of the casing
        main_body.body = Rectangle((0, 0), casing_width, casing_height)

        # Define the strap slots
        left_strap_slot = Hole(shift=(-casing_width/2, 0))
        right_strap_slot = Hole(shift=(casing_width/2, 0))

        main_body.left_strap_slot = left_strap_slot
        main_body.right_strap_slot = right_strap_slot

        left_strap_slot.slot = Rectangle((0, 0), strap_slot_width, strap_slot_height)
        right_strap_slot.slot = Rectangle((0, 0), strap_slot_width, strap_slot_height)

        return vr_headset

    with AIDL_2D:
        model = vr_headset()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a VR set

    Creating a VR set involves designing multiple complex components such as the headset casing, lenses, and straps. For simplicity and to keep this example focused, let's start by designing the basic structure of a VR headset casing with placeholders for lenses and an adjustable strap.

    ### Basic Structure of the VR Headset
    We'll design a simple VR headset casing with:
    1. A front plate with two circular holes for the lenses.
    2. A main body to house the components.
    3. Placeholders for the adjustable straps on the sides.

    Here's how we can break it down:
    - **Casing**: The main rectangular solid structure to house the VR components.
    - **Lens Placements**: Two circular holes in the front for the lenses.
    - **Strap Slots**: Rectangular slots on either side for straps.

    Let's write the AIDL program for this basic VR headset structure.

    ```python
    from AIDL import *

    def vr_headset(
            casing_width: float = 7 * inches,
            casing_height: float = 4 * inches,
            casing_depth: float = 5 * inches,
            lens_diameter: float = 1.5 * inches,
            strap_slot_width: float = 1 * inch,
            strap_slot_height: float = 0.5 * inch
    ):
        """
        Creates a simple VR headset model with a casing, lens placements, and strap slots.
        """

        # Define the VR headset structure
        vr_headset = Solid()
        front_plate = Solid(shift=(0, 0, -casing_depth/2))
        main_body = Solid(shift=(0, 0, 0))

        vr_headset.front_plate = front_plate
        vr_headset.main_body = main_body

        # Define the front plate with circular holes for lenses
        front_plate.body = Rectangle((0, 0), casing_width, casing_height)

        lens_spacing = casing_width / 4  # Space the lenses evenly
        front_plate.left_lens = Hole(shift=(-lens_spacing, 0))
        front_plate.right_lens = Hole(shift=(lens_spacing, 0))

        front_plate.left_lens.hole = Circle((0, 0), lens_diameter / 2)
        front_plate.right_lens.hole = Circle((0, 0), lens_diameter / 2)

        # Define the main body of the casing
        main_body.body = Rectangle((0, 0), casing_width, casing_height)

        # Define the strap slots
        left_strap_slot = Hole(shift=(-casing_width/2, 0))
        right_strap_slot = Hole(shift=(casing_width/2, 0))

        main_body.left_strap_slot = left_strap_slot
        main_body.right_strap_slot = right_strap_slot

        left_strap_slot.slot = Rectangle((0, 0), strap_slot_width, strap_slot_height)
        right_strap_slot.slot = Rectangle((0, 0), strap_slot_width, strap_slot_height)

        return vr_headset

    with AIDL_2D:
        model = vr_headset()
    print(model.Solve())
    model.Render()
    ```

    ### Explanation
    1. **VR Headset Structure**: The main `Solid` node representing the VR headset.
    2. **Front Plate**: A `Solid` node representing the front plate of the headset with two `Hole` nodes for the lenses.
    3. **Main Body**: A `Solid` node representing the main body of the headset.
    4. **Strap Slots**: Two `Hole` nodes on either side of the main body for the straps.

    This should give a basic structure of a VR headset casing with lens placements and strap slots. You can further develop this by adding more precise details, ergonomics, and additional components as needed. If you have any specific requirements or additional features to add, please let me know!