## aidl/car/car2

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###
CLIP Score: 29.34

    from AIDL import *

    def car():
        """
        Generates a simple car model with a main body, four wheels, and windows.
        """
        # Main car structure
        car = Solid()

        # Car components
        body = Solid()
        wheel_front_left = Solid()
        wheel_front_right = Solid()
        wheel_back_left = Solid()
        wheel_back_right = Solid()
        window_front = Solid()
        window_back = Solid()

        # Attach components to the car
        car.body = body
        car.wheel_front_left = wheel_front_left
        car.wheel_front_right = wheel_front_right
        car.wheel_back_left = wheel_back_left
        car.wheel_back_right = wheel_back_right
        car.window_front = window_front
        car.window_back = window_back

        # Define sizes and positions for the components
        car.AddConstraint(body.bb.width == 10*inches)
        car.AddConstraint(body.bb.height == 3*inches)

        wheel_diameter = 1.5*inches
        car.AddConstraint(wheel_front_left.bb.width == wheel_diameter)
        car.AddConstraint(wheel_front_left.bb.height == wheel_diameter)
        car.AddConstraint(wheel_front_right.bb.width == wheel_diameter)
        car.AddConstraint(wheel_front_right.bb.height == wheel_diameter)
        car.AddConstraint(wheel_back_left.bb.width == wheel_diameter)
        car.AddConstraint(wheel_back_left.bb.height == wheel_diameter)
        car.AddConstraint(wheel_back_right.bb.width == wheel_diameter)
        car.AddConstraint(wheel_back_right.bb.height == wheel_diameter)

        # Position the wheels relative to the body
        car.AddConstraint(wheel_front_left.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(wheel_front_left.bb.bottom == body.bb.bottom - wheel_diameter / 2)
        car.AddConstraint(wheel_front_right.bb.right == body.bb.right - 1*inch)
        car.AddConstraint(wheel_front_right.bb.bottom == body.bb.bottom - wheel_diameter / 2)
        car.AddConstraint(wheel_back_left.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(wheel_back_left.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
        car.AddConstraint(wheel_back_right.bb.right == body.bb.right - 1*inch)
        car.AddConstraint(wheel_back_right.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)

        # Define the windows
        car.AddConstraint(window_front.bb.width == 3*inches)
        car.AddConstraint(window_front.bb.height == 1*inch)
        car.AddConstraint(window_back.bb.width == 3*inches)
        car.AddConstraint(window_back.bb.height == 1*inch)

        # Position the windows
        car.AddConstraint(window_front.bb.top == body.bb.top - 1.5*inch)
        car.AddConstraint(window_front.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(window_back.bb.top == body.bb.top - 1.5*inch)
        car.AddConstraint(window_back.bb.right == body.bb.right - 1*inch)

        # Adding Geometry
        body.rectangle = Rectangle((0, 0), 10*inches, 3*inches)

        # Adding wheels as circles
        wheel_front_left.circle = Circle((0, 0), wheel_diameter / 2)
        wheel_front_right.circle = Circle((0, 0), wheel_diameter / 2)
        wheel_back_left.circle = Circle((0, 0), wheel_diameter / 2)
        wheel_back_right.circle = Circle((0, 0), wheel_diameter / 2)

        # Adding windows as rectangles
        window_front.rectangle = Rectangle((0, 0), 3*inches, 1*inch)
        window_back.rectangle = Rectangle((0, 0), 3*inches, 1*inch)

        return car

    with AIDL_2D:
        model = car()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a car

    Sure! Let's approach the design of a simple car step-by-step. We'll think about the structure of the car, which could include components like the main body, windows, wheels, and some details like doors.

    To begin, let’s define the overarching structure of the car and then delve into each component.

    ### Step 1: Hierarchical Structure

    We'll start by defining the main structure and its immediate children: the body, wheels, and windows.

    Here's the basic outline for the car:

    ```python
    from AIDL import *

    def car():
        """
        Generates a simple car model with a main body, four wheels, and windows.
        """
        # Main car structure
        car = Solid()

        # Car components
        body = Solid()
        wheel_front_left = Solid()
        wheel_front_right = Solid()
        wheel_back_left = Solid()
        wheel_back_right = Solid()
        window_front = Solid()
        window_back = Solid()

        # Attach components to the car
        car.body = body
        car.wheel_front_left = wheel_front_left
        car.wheel_front_right = wheel_front_right
        car.wheel_back_left = wheel_back_left
        car.wheel_back_right = wheel_back_right
        car.window_front = window_front
        car.window_back = window_back

        return car

    with AIDL_2D:
        model = car()
    print(model.Solve())
    model.Render()
    ```

    ### Step 2: Adding Constraints

    Now, let's define some constraints to specify the relationships between the components and their positions.

    ```python
    from AIDL import *

    def car():
        """
        Generates a simple car model with a main body, four wheels, and windows.
        """
        # Main car structure
        car = Solid()

        # Car components
        body = Solid()
        wheel_front_left = Solid()
        wheel_front_right = Solid()
        wheel_back_left = Solid()
        wheel_back_right = Solid()
        window_front = Solid()
        window_back = Solid()

        # Attach components to the car
        car.body = body
        car.wheel_front_left = wheel_front_left
        car.wheel_front_right = wheel_front_right
        car.wheel_back_left = wheel_back_left
        car.wheel_back_right = wheel_back_right
        car.window_front = window_front
        car.window_back = window_back

        # Define sizes and positions for the components
        car.AddConstraint(body.bb.width == 10*inches)
        car.AddConstraint(body.bb.height == 3*inches)

        wheel_diameter = 1.5*inches
        car.AddConstraint(wheel_front_left.bb.width == wheel_diameter)
        car.AddConstraint(wheel_front_left.bb.height == wheel_diameter)
        car.AddConstraint(wheel_front_right.bb.width == wheel_diameter)
        car.AddConstraint(wheel_front_right.bb.height == wheel_diameter)
        car.AddConstraint(wheel_back_left.bb.width == wheel_diameter)
        car.AddConstraint(wheel_back_left.bb.height == wheel_diameter)
        car.AddConstraint(wheel_back_right.bb.width == wheel_diameter)
        car.AddConstraint(wheel_back_right.bb.height == wheel_diameter)

        # Position the wheels relative to the body
        car.AddConstraint(wheel_front_left.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(wheel_front_left.bb.bottom == body.bb.bottom - wheel_diameter / 2)
        car.AddConstraint(wheel_front_right.bb.right == body.bb.right - 1*inch)
        car.AddConstraint(wheel_front_right.bb.bottom == body.bb.bottom - wheel_diameter / 2)
        car.AddConstraint(wheel_back_left.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(wheel_back_left.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
        car.AddConstraint(wheel_back_right.bb.right == body.bb.right - 1*inch)
        car.AddConstraint(wheel_back_right.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)

        # Define the windows
        car.AddConstraint(window_front.bb.width == 3*inches)
        car.AddConstraint(window_front.bb.height == 1*inch)
        car.AddConstraint(window_back.bb.width == 3*inches)
        car.AddConstraint(window_back.bb.height == 1*inch)

        # Position the windows
        car.AddConstraint(window_front.bb.top == body.bb.top - 1.5*inch)
        car.AddConstraint(window_front.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(window_back.bb.top == body.bb.top - 1.5*inch)
        car.AddConstraint(window_back.bb.right == body.bb.right - 1*inch)

        return car

    with AIDL_2D:
        model = car()
    print(model.Solve())
    model.Render()
    ```

    ### Step 3: Adding Geometry

    Let's add geometric shapes to these components:

    ```python
    from AIDL import *

    def car():
        """
        Generates a simple car model with a main body, four wheels, and windows.
        """
        # Main car structure
        car = Solid()

        # Car components
        body = Solid()
        wheel_front_left = Solid()
        wheel_front_right = Solid()
        wheel_back_left = Solid()
        wheel_back_right = Solid()
        window_front = Solid()
        window_back = Solid()

        # Attach components to the car
        car.body = body
        car.wheel_front_left = wheel_front_left
        car.wheel_front_right = wheel_front_right
        car.wheel_back_left = wheel_back_left
        car.wheel_back_right = wheel_back_right
        car.window_front = window_front
        car.window_back = window_back

        # Define sizes and positions for the components
        car.AddConstraint(body.bb.width == 10*inches)
        car.AddConstraint(body.bb.height == 3*inches)

        wheel_diameter = 1.5*inches
        car.AddConstraint(wheel_front_left.bb.width == wheel_diameter)
        car.AddConstraint(wheel_front_left.bb.height == wheel_diameter)
        car.AddConstraint(wheel_front_right.bb.width == wheel_diameter)
        car.AddConstraint(wheel_front_right.bb.height == wheel_diameter)
        car.AddConstraint(wheel_back_left.bb.width == wheel_diameter)
        car.AddConstraint(wheel_back_left.bb.height == wheel_diameter)
        car.AddConstraint(wheel_back_right.bb.width == wheel_diameter)
        car.AddConstraint(wheel_back_right.bb.height == wheel_diameter)

        # Position the wheels relative to the body
        car.AddConstraint(wheel_front_left.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(wheel_front_left.bb.bottom == body.bb.bottom - wheel_diameter / 2)
        car.AddConstraint(wheel_front_right.bb.right == body.bb.right - 1*inch)
        car.AddConstraint(wheel_front_right.bb.bottom == body.bb.bottom - wheel_diameter / 2)
        car.AddConstraint(wheel_back_left.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(wheel_back_left.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
        car.AddConstraint(wheel_back_right.bb.right == body.bb.right - 1*inch)
        car.AddConstraint(wheel_back_right.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)

        # Define the windows
        car.AddConstraint(window_front.bb.width == 3*inches)
        car.AddConstraint(window_front.bb.height == 1*inch)
        car.AddConstraint(window_back.bb.width == 3*inches)
        car.AddConstraint(window_back.bb.height == 1*inch)

        # Position the windows
        car.AddConstraint(window_front.bb.top == body.bb.top - 1.5*inch)
        car.AddConstraint(window_front.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(window_back.bb.top == body.bb.top - 1.5*inch)
        car.AddConstraint(window_back.bb.right == body.bb.right - 1*inch)

        # Adding Geometry
        body.rectangle = Rectangle((0, 0), 10*inches, 3*inches)

        # Adding wheels as circles
        wheel_front_left.circle = Circle((0, 0), wheel_diameter / 2)
        wheel_front_right.circle = Circle((0, 0), wheel_diameter / 2)
        wheel_back_left.circle = Circle((0, 0), wheel_diameter / 2)
        wheel_back_right.circle = Circle((0, 0), wheel_diameter / 2)

        # Adding windows as rectangles
        window_front.rectangle = Rectangle((0, 0), 3*inches, 1*inch)
        window_back.rectangle = Rectangle((0, 0), 3*inches, 1*inch)

        return car

    with AIDL_2D:
        model = car()
    print(model.Solve())
    model.Render()
    ```

    ### Step 4: Holes for Windows

    We can further improve by making the windows as holes on the car body structure rather than standalone structures.

    Here's the refined version:

    ```python
    from AIDL import *

    def car():
        """
        Generates a simple car model with a main body, four wheels, and windows.
        """
        # Main car structure
        car = Solid()

        # Car components
        body = Solid()
        wheel_front_left = Solid()
        wheel_front_right = Solid()
        wheel_back_left = Solid()
        wheel_back_right = Solid()
        window_holes = Hole()

        # Attach components to the car
        car.body = body
        car.wheel_front_left = wheel_front_left
        car.wheel_front_right = wheel_front_right
        car.wheel_back_left = wheel_back_left
        car.wheel_back_right = wheel_back_right
        body.window_holes = window_holes

        # Define sizes and positions for the components
        body.AddConstraint(body.bb.width == 10*inches)
        body.AddConstraint(body.bb.height == 3*inches)

        wheel_diameter = 1.5*inches
        car.AddConstraint(wheel_front_left.bb.width == wheel_diameter)
        car.AddConstraint(wheel_front_left.bb.height == wheel_diameter)
        car.AddConstraint(wheel_front_right.bb.width == wheel_diameter)
        car.AddConstraint(wheel_front_right.bb.height == wheel_diameter)
        car.AddConstraint(wheel_back_left.bb.width == wheel_diameter)
        car.AddConstraint(wheel_back_left.bb.height == wheel_diameter)
        car.AddConstraint(wheel_back_right.bb.width == wheel_diameter)
        car.AddConstraint(wheel_back_right.bb.height == wheel_diameter)

        # Position the wheels relative to the body
        car.AddConstraint(wheel_front_left.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(wheel_front_left.bb.bottom == body.bb.bottom - wheel_diameter / 2)
        car.AddConstraint(wheel_front_right.bb.right == body.bb.right - 1*inch)
        car.AddConstraint(wheel_front_right.bb.bottom == body.bb.bottom - wheel_diameter / 2)
        car.AddConstraint(wheel_back_left.bb.left == body.bb.left + 1*inch)
        car.AddConstraint(wheel_back_left.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)
        car.AddConstraint(wheel_back_right.bb.right == body.bb.right - 1*inch)
        car.AddConstraint(wheel_back_right.bb.bottom == body.bb.bottom - wheel_diameter / 2 + 2*inches)

        # Define the windows as holes
        body.AddConstraint(window_holes.bb.width <= car.bb.width)
        body.AddConstraint(window_holes.bb.height <= car.bb.height)
        body.AddConstraint(window_holes.window_front.bb.top == body.bb.top - 1.5*inch)
        body.AddConstraint(window_holes.window_front.bb.left == body.bb.left + 1*inch)
        body.AddConstraint(window_holes.window_back.bb.top == body.bb.top - 1.5*inch)
        body.AddConstraint(window_holes.window_back.bb.right == body.bb.right - 1*inch)

        # Adding Geometry
        body.rectangle = Rectangle((0, 0), 10*inches, 3*inches)

        # Adding wheels as circles
        wheel_front_left.circle = Circle((0, 0), wheel_diameter / 2)
        wheel_front_right.circle = Circle((0, 0), wheel_diameter / 2)
        wheel_back_left.circle = Circle((0, 0), wheel_diameter / 2)
        wheel_back_right.circle = Circle((0, 0), wheel_diameter / 2)

        # Adding windows as holes
        window_holes.window_front = Rectangle((0, 0), 3*inches, 1*inch)
        window_holes.window_back = Rectangle((0, 0), 3*inches, 1*inch)

        return car

    with AIDL_2D:
        model = car()
    print(model.Solve())
    model.Render()
    ```

    This program generates a simplified car shape with a main body, wheels, and windows. The rectangles and circles represent the basic shapes, and constraints are applied to correctly position and size the components relative to each other.

    Please run this script in your AIDL environment to see the generated car model. If any adjustments or additional details are needed, let me know!