## noconstraints/car/car6

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    from AIDL import *

    def car(
            body_length: float = 6*inches,
            body_height: float = 2*inches,
            window_width: float = 1.5*inches,
            window_height: float = 0.75*inches,
            window_corner_radius: float = 0.1*inches,
            wheel_radius: float = 0.5*inches,
            wheel_distance_from_edge: float = 1*inch
    ):
        """
        Model a simple car with a solid body, Holes for windows and wheels, and
        some engraved details.
        """
        # Define the structure tree
        car = Solid()
        car_windows = Hole()
        car_body = Solid()
        car_wheels = Hole()

        car.body = car_body
        car.windows = car_windows
        car.wheels = car_wheels

        # Car body geometry
        car_body.shape = RoundedRectangle((body_length/2, body_height/2), body_length, body_height, 0.2*inches)

        # Windows geometry
        car_windows.front_window = RoundedRectangle((wheel_distance_from_edge + window_width/2, body_height - window_height/2), window_width, window_height, window_corner_radius)
        car_windows.rear_window = RoundedRectangle((body_length - wheel_distance_from_edge - window_width/2, body_height - window_height/2), window_width, window_height, window_corner_radius)

        # Wheels geometry
        car_wheels.front_wheel = Circle((wheel_distance_from_edge, 0), wheel_radius)
        car_wheels.rear_wheel = Circle((body_length - wheel_distance_from_edge, 0), wheel_radius)

        # Add some details as Drawing (e.g. door line)
        car_details = Drawing()
        car_body.details = car_details
        door_line_y = body_height / 2
        car_details.door_line = Line((body_length/2, door_line_y), (body_length/2, 0))

        return car

    with AIDL_2D:
        model = car()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a car

    Sure! Let's create a simple representation of a car. We'll start by defining the elements the car will consist of, such as a body, windows, and wheels.

    Here's a step-by-step approach to generating an AIDL program for a car:

    1. Define the main car body as a `Solid`.
    2. Add rounded rectangles for the windows as `Holes`.
    3. Add circles for the wheels as `Holes`.
    4. Add a few details (e.g., door lines, headlight details) as `Drawings`.

    Let's start putting it together:

    ```python
    from AIDL import *

    def car(
            body_length: float = 6*inches,
            body_height: float = 2*inches,
            window_width: float = 1.5*inches,
            window_height: float = 0.75*inches,
            window_corner_radius: float = 0.1*inches,
            wheel_radius: float = 0.5*inches,
            wheel_distance_from_edge: float = 1*inch
    ):
        """
        Model a simple car with a solid body, Holes for windows and wheels, and
        some engraved details.
        """
        # Define the structure tree
        car = Solid()
        car_windows = Hole()
        car_body = Solid()
        car_wheels = Hole()

        car.body = car_body
        car.windows = car_windows
        car.wheels = car_wheels

        # Car body geometry
        car_body.shape = RoundedRectangle((body_length/2, body_height/2), body_length, body_height, 0.2*inches)

        # Windows geometry
        car_windows.front_window = RoundedRectangle((wheel_distance_from_edge + window_width/2, body_height - window_height/2), window_width, window_height, window_corner_radius)
        car_windows.rear_window = RoundedRectangle((body_length - wheel_distance_from_edge - window_width/2, body_height - window_height/2), window_width, window_height, window_corner_radius)

        # Wheels geometry
        car_wheels.front_wheel = Circle((wheel_distance_from_edge, 0), wheel_radius)
        car_wheels.rear_wheel = Circle((body_length - wheel_distance_from_edge, 0), wheel_radius)

        # Add some details as Drawing (e.g. door line)
        car_details = Drawing()
        car_body.details = car_details
        door_line_y = body_height / 2
        car_details.door_line = Line((body_length/2, door_line_y), (body_length/2, 0))

        return car

    with AIDL_2D:
        model = car()
    print(model.Solve())
    model.Render()
    ```

    This AIDL program creates a basic car model with a rectangular body, two rounded rectangles for windows, and two circles for wheels. It also includes a door line as a drawing to add a bit of detail to the car.

    Let me know if you'd like to add more details or make modifications to this design!