 |
CLIP Score: 21.17
from AIDL import *
def tree(trunk_width: float = 1*inch, trunk_height: float = 4*inches, foliage_width: float = 5*inches, foliage_height: float = 3*inches):
"""
Create a simple tree model with a rectangular trunk and trapezoidal foliage.
"""
# Define the tree structure
tree = Assembly()
# Create the trunk structure
trunk = Solid(shift=(0, -trunk_height/2))
tree.trunk = trunk
# Define the trunk geometry (Rectangle)
trunk.shape = Rectangle((0, 0), trunk_width, trunk_height)
# Create the foliage structure
foliage = Solid(shift=(0, trunk_height / 2 + foliage_height / 2))
tree.foliage = foliage
# Define the foliage geometry (Trapezoid using triangles and rectangle)
foliage.bottom = Rectangle((0, 0), foliage_width, foliage_height / 3)
foliage.left_side = Triangle((-foliage_width / 2, foliage_height / 6), foliage_width / 3, foliage_height * 2 / 3)
foliage.right_side = Triangle((foliage_width / 2, foliage_height / 6), foliage_width / 3, foliage_height * 2 / 3)
return tree
with AIDL_2D:
model = tree()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a tree
Great! Let's create a simple tree model. For this example, let's make a tree with a trunk and a trapezoidal top to represent the foliage. We'll keep the model relatively simple, but we can add more details later if needed.
Here's the step-by-step plan for the tree:
1. Define the overall structure with a trunk and foliage.
2. Add a rectangular trunk structure.
3. Add a trapezoidal foliage structure.
I'll begin by writing out this program in AIDL based on those steps:
```python
from AIDL import *
def tree(trunk_width: float = 1*inch, trunk_height: float = 4*inches, foliage_width: float = 5*inches, foliage_height: float = 3*inches):
"""
Create a simple tree model with a rectangular trunk and trapezoidal foliage.
"""
# Define the tree structure
tree = Assembly()
# Create the trunk structure
trunk = Solid(shift=(0, -trunk_height/2))
tree.trunk = trunk
# Define the trunk geometry (Rectangle)
trunk.shape = Rectangle((0, 0), trunk_width, trunk_height)
# Create the foliage structure
foliage = Solid(shift=(0, trunk_height / 2 + foliage_height / 2))
tree.foliage = foliage
# Define the foliage geometry (Trapezoid using triangles and rectangle)
foliage.bottom = Rectangle((0, 0), foliage_width, foliage_height / 3)
foliage.left_side = Triangle((-foliage_width / 2, foliage_height / 6), foliage_width / 3, foliage_height * 2 / 3)
foliage.right_side = Triangle((foliage_width / 2, foliage_height / 6), foliage_width / 3, foliage_height * 2 / 3)
return tree
with AIDL_2D:
model = tree()
print(model.Solve())
model.Render()
```
Here's a breakdown of the code:
- The `tree` function creates a tree model with parameters for trunk width, trunk height, foliage width, and foliage height.
- We define the main tree structure as an `Assembly` to keep the trunk and foliage separate.
- The trunk structure is created as a `Solid` with a `Rectangle` for the trunk.
- The foliage is created as a `Solid` above the trunk with a composite shape using a `Rectangle` and `Triangle` shapes to form a simple trapezoidal foliage.
This should give you a basic tree model. Let me know if you need any adjustments or additional features!
|