aidl/macbook chair/macbook chair2


CLIP Score: 27.78

Image

Program

Conversation

macbook chair2 image
                
from AIDL import *

def macbook_chair(
        base_width: float = 12*inches,
        base_depth: float = 10*inches,
        seat_height: float = 2*inches,
        backrest_height: float = 15*inches,
        leg_length: float = 15*inches,
        leg_width: float = 1*inch
):
    """
    Model a simple MacBook chair with a base, backrest, seat, and legs.
    """

    # Define the top-level structure
    chair = Solid()

    # Define substructures
    chair.base = Solid()
    chair.backrest = Solid()
    chair.seat = Solid()
    chair.legs = Solid()

    chair.legs.front_left = Solid()
    chair.legs.front_right = Solid()
    chair.legs.back_left = Solid()
    chair.legs.back_right = Solid()

    # Define geometry for base
    chair.base.platform = Rectangle((0,0), base_width, base_depth)

    # Define geometry for backrest
    chair.backrest.panel = Rectangle((0, backrest_height / 2), base_width, backrest_height)

    # Define geometry for seat
    chair.seat.cushion = Rectangle((0, seat_height / 2), base_width, base_depth / 2)

    # Define geometry for each leg
    chair.legs.front_left.leg = Rectangle((-base_width / 2 + leg_width / 2, -leg_length / 2), leg_width, leg_length)
    chair.legs.front_right.leg = Rectangle((base_width / 2 - leg_width / 2, -leg_length / 2), leg_width, leg_length)
    chair.legs.back_left.leg = Rectangle((-base_width / 2 + leg_width / 2, -leg_length / 2), leg_width, leg_length)
    chair.legs.back_right.leg = Rectangle((base_width / 2 - leg_width / 2, -leg_length / 2), leg_width, leg_length)

    # Constraints to position the base, backrest, seat, and legs
    chair.AddConstraint(chair.backrest.bb.bottom == chair.base.bb.top)  # Backrest sits atop base
    chair.AddConstraint(chair.backrest.bb.left == chair.base.bb.left)  # Align backrest and base
    chair.AddConstraint(chair.backrest.bb.right == chair.base.bb.right)

    chair.AddConstraint(chair.seat.bb.bottom == chair.base.bb.top + seat_height)  # Seat positioned above base
    chair.AddConstraint(chair.seat.bb.left == chair.base.bb.left)
    chair.AddConstraint(chair.seat.bb.right == chair.base.bb.right)

    # Legs position: front-left, front-right, back-left, back-right
    chair.AddConstraint(chair.legs.front_left.bb.bottom == chair.base.bb.bottom - leg_length)
    chair.AddConstraint(chair.legs.front_right.bb.bottom == chair.base.bb.bottom - leg_length)
    chair.AddConstraint(chair.legs.back_left.bb.bottom == chair.base.bb.bottom - leg_length)
    chair.AddConstraint(chair.legs.back_right.bb.bottom == chair.base.bb.bottom - leg_length)

    chair.AddConstraint(chair.legs.front_left.bb.left == chair.base.bb.left)
    chair.AddConstraint(chair.legs.front_right.bb.right == chair.base.bb.right)
    chair.AddConstraint(chair.legs.back_left.bb.left == chair.base.bb.left)
    chair.AddConstraint(chair.legs.back_right.bb.right == chair.base.bb.right)

    chair.AddConstraint(chair.legs.front_left.bb.back == chair.base.bb.back)
    chair.AddConstraint(chair.legs.front_right.bb.back == chair.base.bb.back)
    chair.AddConstraint(chair.legs.back_left.bb.front == chair.base.bb.front)
    chair.AddConstraint(chair.legs.back_right.bb.front == chair.base.bb.front)

    return chair

with AIDL_2D:
    model = macbook_chair()
print(model.Solve())
model.Render()


                
                Please write an AIDL program to generate a macbook chair

To get started with the AIDL program for a MacBook chair, let's first break down the structural components and their hierarchical relationships. A MacBook chair may have the following components:

1. **Base**: The bottom platform on which the chair stands.
2. **Backrest**: The vertical part of the chair that supports the back.
3. **Seat**: The horizontal part of the chair.
4. **Legs**: Four legs that support the base.

We'll create the hierarchical relationship for these components, define constraints to relate them spatially, and add the necessary geometry. Let's assume a simple chair structure with the following assumptions:

- The base is a rectangle.
- The backrest is a rectangle attached to the back edge of the base.
- The seat is a rectangle positioned above the base.
- Each leg is a rectangle extending downwards from the corners of the base.

Here's the AIDL program to create this chair:

```python
from AIDL import *

def macbook_chair(
        base_width: float = 12*inches,
        base_depth: float = 10*inches,
        seat_height: float = 2*inches,
        backrest_height: float = 15*inches,
        leg_length: float = 15*inches,
        leg_width: float = 1*inch
):
    """
    Model a simple MacBook chair with a base, backrest, seat, and legs.
    """

    # Define the top-level structure
    chair = Solid()

    # Define substructures
    chair.base = Solid()
    chair.backrest = Solid()
    chair.seat = Solid()
    chair.legs = Solid()

    chair.legs.front_left = Solid()
    chair.legs.front_right = Solid()
    chair.legs.back_left = Solid()
    chair.legs.back_right = Solid()

    # Define geometry for base
    chair.base.platform = Rectangle((0,0), base_width, base_depth)

    # Define geometry for backrest
    chair.backrest.panel = Rectangle((0, backrest_height / 2), base_width, backrest_height)

    # Define geometry for seat
    chair.seat.cushion = Rectangle((0, seat_height / 2), base_width, base_depth / 2)

    # Define geometry for each leg
    chair.legs.front_left.leg = Rectangle((-base_width / 2 + leg_width / 2, -leg_length / 2), leg_width, leg_length)
    chair.legs.front_right.leg = Rectangle((base_width / 2 - leg_width / 2, -leg_length / 2), leg_width, leg_length)
    chair.legs.back_left.leg = Rectangle((-base_width / 2 + leg_width / 2, -leg_length / 2), leg_width, leg_length)
    chair.legs.back_right.leg = Rectangle((base_width / 2 - leg_width / 2, -leg_length / 2), leg_width, leg_length)

    # Constraints to position the base, backrest, seat, and legs
    chair.AddConstraint(chair.backrest.bb.bottom == chair.base.bb.top)  # Backrest sits atop base
    chair.AddConstraint(chair.backrest.bb.left == chair.base.bb.left)  # Align backrest and base
    chair.AddConstraint(chair.backrest.bb.right == chair.base.bb.right)

    chair.AddConstraint(chair.seat.bb.bottom == chair.base.bb.top + seat_height)  # Seat positioned above base
    chair.AddConstraint(chair.seat.bb.left == chair.base.bb.left)
    chair.AddConstraint(chair.seat.bb.right == chair.base.bb.right)

    # Legs position: front-left, front-right, back-left, back-right
    chair.AddConstraint(chair.legs.front_left.bb.bottom == chair.base.bb.bottom - leg_length)
    chair.AddConstraint(chair.legs.front_right.bb.bottom == chair.base.bb.bottom - leg_length)
    chair.AddConstraint(chair.legs.back_left.bb.bottom == chair.base.bb.bottom - leg_length)
    chair.AddConstraint(chair.legs.back_right.bb.bottom == chair.base.bb.bottom - leg_length)

    chair.AddConstraint(chair.legs.front_left.bb.left == chair.base.bb.left)
    chair.AddConstraint(chair.legs.front_right.bb.right == chair.base.bb.right)
    chair.AddConstraint(chair.legs.back_left.bb.left == chair.base.bb.left)
    chair.AddConstraint(chair.legs.back_right.bb.right == chair.base.bb.right)

    chair.AddConstraint(chair.legs.front_left.bb.back == chair.base.bb.back)
    chair.AddConstraint(chair.legs.front_right.bb.back == chair.base.bb.back)
    chair.AddConstraint(chair.legs.back_left.bb.front == chair.base.bb.front)
    chair.AddConstraint(chair.legs.back_right.bb.front == chair.base.bb.front)

    return chair

with AIDL_2D:
    model = macbook_chair()
print(model.Solve())
model.Render()

```

Let me know if this matches your expectations or if you would like to make any adjustments!