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CLIP Score: 30.59
from AIDL import *
def sofa(
overall_width: float = 6*feet,
overall_depth: float = 3*feet,
cushion_width: float = 2*feet,
cushion_depth: float = 2*feet,
armrest_width: float = 0.5*feet
):
"""
Creates a simple aerial (top-down) view of a sofa with two armrests and three seat cushions.
"""
# Define the main structure for the sofa
sofa = Solid()
# Define the armrests
sofa.left_armrest = Solid(shift=(-overall_width / 2 + armrest_width / 2, 0))
sofa.right_armrest = Solid(shift=(overall_width / 2 - armrest_width / 2, 0))
# Define the backrest
sofa.backrest = Solid(shift=(0, overall_depth / 2 - cushion_depth / 2))
# Define the seat cushions collection
sofa.cushions = [
Solid(shift=(-cushion_width, 0)),
Solid(shift=(0, 0)),
Solid(shift=(cushion_width, 0))
]
# Armrests geometry
sofa.left_armrest.body = Rectangle((0, 0), armrest_width, overall_depth)
sofa.right_armrest.body = Rectangle((0, 0), armrest_width, overall_depth)
# Backrest geometry
sofa.backrest.body = Rectangle((0, 0), overall_width - 2 * armrest_width, cushion_depth / 4)
# Seat cushions geometry
for i, cushion in enumerate(sofa.cushions):
cushion.body = Rectangle((0, 0), cushion_width, cushion_depth)
return sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a aerial view of sofa
Sure, let's start by defining the high-level structure of the sofa in the AIDL program. In a 2D aerial view, we will see the seat cushions, armrests, and potentially the backrest. Let's break down the components:
1. **Seat Cushions**:
- Multiple rectangular seat cushions.
2. **Armrests**:
- Rectangular or L-shaped structures on either side of the sofa.
3. **Backrest**:
- A horizontal rectangle spanning the back.
These components will be composed using Solids.
We will start by defining a basic sofa with adjustable parameters for overall width, depth, cushion size, and armrest width. Here's the first iteration of the program:
```python
from AIDL import *
def sofa(
overall_width: float = 6*feet,
overall_depth: float = 3*feet,
cushion_width: float = 2*feet,
cushion_depth: float = 2*feet,
armrest_width: float = 0.5*feet
):
"""
Creates a simple aerial (top-down) view of a sofa with two armrests and three seat cushions.
"""
# Define the main structure for the sofa
sofa = Solid()
# Define the armrests
sofa.left_armrest = Solid(shift=(-overall_width / 2 + armrest_width / 2, 0))
sofa.right_armrest = Solid(shift=(overall_width / 2 - armrest_width / 2, 0))
# Define the backrest
sofa.backrest = Solid(shift=(0, overall_depth / 2 - cushion_depth / 2))
# Define the seat cushions collection
sofa.cushions = [
Solid(shift=(-cushion_width, 0)),
Solid(shift=(0, 0)),
Solid(shift=(cushion_width, 0))
]
# Armrests geometry
sofa.left_armrest.body = Rectangle((0, 0), armrest_width, overall_depth)
sofa.right_armrest.body = Rectangle((0, 0), armrest_width, overall_depth)
# Backrest geometry
sofa.backrest.body = Rectangle((0, 0), overall_width - 2 * armrest_width, cushion_depth / 4)
# Seat cushions geometry
for i, cushion in enumerate(sofa.cushions):
cushion.body = Rectangle((0, 0), cushion_width, cushion_depth)
return sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
```
We can adjust this program further based on how detailed you want the sofa design to be. Is there anything specific you'd like to add or modify for this aerial sofa view?
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