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CLIP Score: 30.53
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
wheel_distance_from_front: float = 1.5 * inches,
wheel_y_offset: float = 1 * inch,
window_length: float = 3 * inches,
window_height: float = 1.5 * inches,
window_x_offset: float = 1.5 * inches,
headlight_radius: float = 0.3 * inch,
grill_length: float = 2 * inches,
grill_height: float = 0.5 * inch
):
"""
Create a basic car model with a rectangular body, circular wheels, windows, headlights, and grill.
"""
car = Solid()
# Body of the car
car_body = Solid()
car.body = car_body
car_body.rect = Rectangle((0, 0), body_length, body_height)
# Wheels of the car
front_wheel = Solid(shift=(-body_length / 2 + wheel_distance_from_front, -body_height / 2 - wheel_y_offset))
rear_wheel = Solid(shift=(body_length / 2 - wheel_distance_from_front, -body_height / 2 - wheel_y_offset))
car.front_wheel = front_wheel
car.rear_wheel = rear_wheel
front_wheel.circle = Circle((0, 0), wheel_radius)
rear_wheel.circle = Circle((0, 0), wheel_radius)
# Windows of the car
front_window = Solid(shift=(-body_length / 4, body_height / 4))
rear_window = Solid(shift=(body_length / 4, body_height / 4))
car.front_window = front_window
car.rear_window = rear_window
front_window.rect = Rectangle((0, 0), window_length, window_height)
rear_window.rect = Rectangle((0, 0), window_length, window_height)
# Headlights of the car
front_left_headlight = Solid(shift=(-body_length / 2 + headlight_radius, body_height / 4 + headlight_radius))
front_right_headlight = Solid(shift=(-body_length / 2 + headlight_radius, -body_height / 4 - headlight_radius))
car.front_left_headlight = front_left_headlight
car.front_right_headlight = front_right_headlight
front_left_headlight.circle = Circle((0, 0), headlight_radius)
front_right_headlight.circle = Circle((0, 0), headlight_radius)
# Grill of the car
grill = Solid(shift=(0, -body_height / 2 - headlight_radius))
car.grill = grill
grill.rect = Rectangle((0, 0), grill_length, grill_height)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a car
Sure, let's proceed step-by-step to create a model of a car using AIDL. A basic car model could include structures like the body, wheels, windows, and maybe some details like headlights.
### Step 1: Define the basic structure
Let's start by defining the basic structure of the car, including the body and the wheels.
#### Define the car body
The car body could be a rectangle.
#### Define the wheels
We will use circles to represent the wheels.
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
wheel_distance_from_front: float = 1.5 * inches,
wheel_y_offset: float = 1 * inch
):
"""
Create a basic car model with a rectangular body and circular wheels.
"""
car = Solid()
# Body of the car
car_body = Solid()
car.body = car_body
car_body.rect = Rectangle((0, 0), body_length, body_height)
# Wheels of the car
front_wheel = Solid(shift=(-body_length / 2 + wheel_distance_from_front, -body_height / 2 - wheel_y_offset))
rear_wheel = Solid(shift=(body_length / 2 - wheel_distance_from_front, -body_height / 2 - wheel_y_offset))
car.front_wheel = front_wheel
car.rear_wheel = rear_wheel
front_wheel.circle = Circle((0, 0), wheel_radius)
rear_wheel.circle = Circle((0, 0), wheel_radius)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 2: Add windows
Let's add windows to the car.
#### Define the windows
We will add two rectangles for the windows, assuming they are simple rectangles.
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
wheel_distance_from_front: float = 1.5 * inches,
wheel_y_offset: float = 1 * inch,
window_length: float = 3 * inches,
window_height: float = 1.5 * inches,
window_x_offset: float = 1.5 * inches
):
"""
Create a basic car model with a rectangular body, circular wheels, and windows.
"""
car = Solid()
# Body of the car
car_body = Solid()
car.body = car_body
car_body.rect = Rectangle((0, 0), body_length, body_height)
# Wheels of the car
front_wheel = Solid(shift=(-body_length / 2 + wheel_distance_from_front, -body_height / 2 - wheel_y_offset))
rear_wheel = Solid(shift=(body_length / 2 - wheel_distance_from_front, -body_height / 2 - wheel_y_offset))
car.front_wheel = front_wheel
car.rear_wheel = rear_wheel
front_wheel.circle = Circle((0, 0), wheel_radius)
rear_wheel.circle = Circle((0, 0), wheel_radius)
# Windows of the car
front_window = Solid(shift=(-body_length / 4, body_height / 4))
rear_window = Solid(shift=(body_length / 4, body_height / 4))
car.front_window = front_window
car.rear_window = rear_window
front_window.rect = Rectangle((0, 0), window_length, window_height)
rear_window.rect = Rectangle((0, 0), window_length, window_height)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 3: Add details (headlights, grill, etc.)
Let's add some more details like headlights and a grill.
#### Define the headlights and grill
We will use small circles for the headlights and a rectangle for the grill.
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
wheel_distance_from_front: float = 1.5 * inches,
wheel_y_offset: float = 1 * inch,
window_length: float = 3 * inches,
window_height: float = 1.5 * inches,
window_x_offset: float = 1.5 * inches,
headlight_radius: float = 0.3 * inch,
grill_length: float = 2 * inches,
grill_height: float = 0.5 * inch
):
"""
Create a basic car model with a rectangular body, circular wheels, windows, headlights, and grill.
"""
car = Solid()
# Body of the car
car_body = Solid()
car.body = car_body
car_body.rect = Rectangle((0, 0), body_length, body_height)
# Wheels of the car
front_wheel = Solid(shift=(-body_length / 2 + wheel_distance_from_front, -body_height / 2 - wheel_y_offset))
rear_wheel = Solid(shift=(body_length / 2 - wheel_distance_from_front, -body_height / 2 - wheel_y_offset))
car.front_wheel = front_wheel
car.rear_wheel = rear_wheel
front_wheel.circle = Circle((0, 0), wheel_radius)
rear_wheel.circle = Circle((0, 0), wheel_radius)
# Windows of the car
front_window = Solid(shift=(-body_length / 4, body_height / 4))
rear_window = Solid(shift=(body_length / 4, body_height / 4))
car.front_window = front_window
car.rear_window = rear_window
front_window.rect = Rectangle((0, 0), window_length, window_height)
rear_window.rect = Rectangle((0, 0), window_length, window_height)
# Headlights of the car
front_left_headlight = Solid(shift=(-body_length / 2 + headlight_radius, body_height / 4 + headlight_radius))
front_right_headlight = Solid(shift=(-body_length / 2 + headlight_radius, -body_height / 4 - headlight_radius))
car.front_left_headlight = front_left_headlight
car.front_right_headlight = front_right_headlight
front_left_headlight.circle = Circle((0, 0), headlight_radius)
front_right_headlight.circle = Circle((0, 0), headlight_radius)
# Grill of the car
grill = Solid(shift=(0, -body_height / 2 - headlight_radius))
car.grill = grill
grill.rect = Rectangle((0, 0), grill_length, grill_height)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
This should generate a basic car model with a rectangular body, circular wheels, windows, headlights, and a grill. Let me know if you want to add any other details or make any changes to the design!
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