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CLIP Score: 28.3
from AIDL import *
def mountain(base_width: float = 10 * inches, height: float = 8 * inches):
"""
Create a mountain model with a triangular shape and a crevasse.
"""
mountain = Solid()
crevasse = Hole()
mountain.crevasse = crevasse
# Define the larger triangle representing the main mountain shape
mountain.triangle = Triangle((0, 0), base_width, height)
# Define a smaller triangle to represent a crevasse within the mountain
crevasse_shape_base_width = base_width / 2
crevasse_shape_height = height / 3
crevasse.triangle = Triangle((0, 0), crevasse_shape_base_width, crevasse_shape_height)
# Define constraints to position the crevasse within the main mountain shape
# Center the crevasse horizontally within the mountain
mountain.AddConstraint(HorizontallySymmetric(mountain.triangle.left_corner, mountain.triangle.right_corner))
mountain.AddConstraint(HorizontallySymmetric(crevasse.triangle.left_corner, crevasse.triangle.right_corner))
# Position the crevasse one-third of the way up from the base of the mountain
mountain.AddConstraint(crevasse.triangle.top_corner.u == mountain.triangle.top_corner.u)
mountain.AddConstraint(crevasse.triangle.top_corner.v == height * 2/3)
return mountain
with AIDL_2D:
model = mountain()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a mountain
Sure, let's start with an outline for a mountain model. A simple mountain could be represented as a triangular shape with multiple layers of smaller triangles or irregular shapes to represent rugged terrain. For now, I'll create a basic triangular mountain with one inner triangular hole to represent a crevasse.
Let's break it down into the following steps:
1. Create the main triangular shape for the mountain.
2. Add another triangular hole (crevasse) within the main triangle.
3. Define any constraints to position and shape the elements correctly.
Here's a simple program to generate a mountain shape:
```python
from AIDL import *
def mountain(base_width: float = 10 * inches, height: float = 8 * inches):
"""
Create a mountain model with a triangular shape and a crevasse.
"""
mountain = Solid()
mountain_shape = Triangle((0, 0), base_width, height)
crevasse = Hole()
mountain.crevasse = crevasse
# Define the larger triangle representing the main mountain shape
mountain.triangle = mountain_shape
# Define a smaller triangle to represent a crevasse within the mountain
crevasse_shape_base_width = base_width / 2
crevasse_shape_height = height / 3
crevasse_shape = Triangle((0, 0), crevasse_shape_base_width, crevasse_shape_height)
crevasse.triangle = crevasse_shape
# Define constraints to position the crevasse within the main mountain shape
# Center the crevasse horizontally within the mountain
crevasse.AddConstraint(crevasse.triangle.bb.horizontal_center == mountain.triangle.bb.horizontal_center)
# Position the crevasse one-third of the way up from the base of the mountain
crevasse.AddConstraint(crevasse.bb.bottom == mountain.triangle.bb.bottom + height / 3)
return mountain
with AIDL_2D:
model = mountain()
print(model.Solve())
model.Render()
```
In this program:
- A `mountain` Solid structure is created.
- A triangular shape (`mountain_shape`) represents the main mountain.
- A `crevasse` Hole structure is added inside the mountain.
- The `crevasse_shape` is a smaller triangular hole within the mountain.
- Constraints align the crevasse horizontally and position it one-third of the way up from the mountain's base.
You can modify the parameters `base_width` and `height` to adjust the size of the mountain and the crevasse. Let me know if there's anything else you'd like to add or adjust!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 32, in
File "", line 24, in mountain
AttributeError: 'Triangle' object has no attribute 'bb'
I apologize for that mistake. It looks like the `Triangle` object does not have a `bb` attribute for bounding box properties. For such cases, we need to manually calculate the necessary points for positioning. We can still center the crevasse within the main triangle by using geometric constraints with specific points.
Here's an updated version that avoids the use of bounding boxes:
```python
from AIDL import *
def mountain(base_width: float = 10 * inches, height: float = 8 * inches):
"""
Create a mountain model with a triangular shape and a crevasse.
"""
mountain = Solid()
mountain_shape = Triangle((0, 0), base_width, height)
crevasse = Hole()
mountain.crevasse = crevasse
# Define the larger triangle representing the main mountain shape
mountain.triangle = mountain_shape
# Define a smaller triangle to represent a crevasse within the mountain
crevasse_shape_base_width = base_width / 2
crevasse_shape_height = height / 3
crevasse_shape = Triangle((0, 0), crevasse_shape_base_width, crevasse_shape_height)
crevasse.triangle = crevasse_shape
# Define constraints to position the crevasse within the main mountain shape
# Center the crevasse horizontally within the mountain
mountain.AddConstraint(HorizontallySymmetric(mountain.triangle.left_corner, mountain.triangle.right_corner))
mountain.AddConstraint(HorizontallySymmetric(crevasse.triangle.left_corner, crevasse.triangle.right_corner))
# Position the crevasse one-third of the way up from the base of the mountain
mountain.AddConstraint(crevasse.triangle.bottom.length / 2 == mountain.triangle.bottom.length / 2)
mountain.AddConstraint(crevasse.triangle.bottom.horizontal_center == mountain.triangle.bottom.horizontal_center)
mountain.AddConstraint(crevasse.triangle.top.u == 0)
mountain.AddConstraint(crevasse.triangle.top.v == height / 3)
return mountain
with AIDL_2D:
model = mountain()
print(model.Solve())
model.Render()
```
Key points:
- We manually centered the crevasse horizontally and positioned it vertically by using `u` and `v` coordinates directly.
- Removed the `bb` attribute access for both `mountain.triangle` and `crevasse.triangle`.
This approach uses geometric constraints with specific points to position the crevasse inside the mountain. Let me know if there is anything more you would like to add or adjust!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 36, in
File "", line 28, in mountain
AttributeError: 'Triangle' object has no attribute 'bottom'
I apologize for the oversight. Let's clarify the attributes of the `Triangle` and use constraints properly to position the crevasse within the main mountain triangle.
Here's an updated version where we correctly access the points of the `Triangle` and use constraints based on these points:
```python
from AIDL import *
def mountain(base_width: float = 10 * inches, height: float = 8 * inches):
"""
Create a mountain model with a triangular shape and a crevasse.
"""
mountain = Solid()
mountain_shape = Triangle((0, 0), base_width, height)
crevasse = Hole()
mountain.crevasse = crevasse
# Define the larger triangle representing the main mountain shape
mountain.triangle = mountain_shape
# Define a smaller triangle to represent a crevasse within the mountain
crevasse_shape_base_width = base_width / 2
crevasse_shape_height = height / 3
crevasse_shape = Triangle((0, 0), crevasse_shape_base_width, crevasse_shape_height)
crevasse.triangle = crevasse_shape
# Define constraints to position the crevasse within the main mountain shape
# Center the crevasse horizontally within the mountain
mountain.AddConstraint(HorizontallySymmetric(mountain.triangle.left_corner, mountain.triangle.right_corner))
mountain.AddConstraint(HorizontallySymmetric(crevasse.triangle.left_corner, crevasse.triangle.right_corner))
# Position the crevasse one-third of the way up from the base of the mountain
mountain.AddConstraint(crevasse.triangle.top.u == mountain.triangle.top.u)
mountain.AddConstraint(crevasse.triangle.top.v == height / 3)
# Vertically align the bottoms of both triangles
mountain.AddConstraint(crevasse.triangle.left_corner.v == mountain.triangle.left_corner.v)
mountain.AddConstraint(crevasse.triangle.right_corner.v == mountain.triangle.right_corner.v)
return mountain
with AIDL_2D:
model = mountain()
print(model.Solve())
model.Render()
```
Key points in this version:
- We use `HorizontallySymmetric` to ensure both triangles are horizontally centered.
- The `u` and `v` coordinates for the top point of the crevasse are specified to position it one-third of the way up.
- Alignment of the bottom corners of the crevasse to the main triangle height is achieved using `v` coordinates directly.
This approach avoids accessing non-existent attributes and correctly uses the geometric properties and constraints to position the crevasse within the mountain. Let me know if this works or if you need any further adjustments!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 38, in
File "", line 28, in mountain
AttributeError: 'Triangle' object has no attribute 'top'
I apologize for the error. It appears we've been mistakenly using properties that do not exist on the `Triangle` object. Let's use the correct attributes. For a `Triangle`, we must use the properties like `top_corner`, `left_corner`, and `right_corner`.
Here's the correct approach to position the crevasse triangle within the mountain triangle:
```python
from AIDL import *
def mountain(base_width: float = 10 * inches, height: float = 8 * inches):
"""
Create a mountain model with a triangular shape and a crevasse.
"""
mountain = Solid()
crevasse = Hole()
mountain.crevasse = crevasse
# Define the larger triangle representing the main mountain shape
mountain.triangle = Triangle((0, 0), base_width, height)
# Define a smaller triangle to represent a crevasse within the mountain
crevasse_shape_base_width = base_width / 2
crevasse_shape_height = height / 3
crevasse.triangle = Triangle((0, 0), crevasse_shape_base_width, crevasse_shape_height)
# Define constraints to position the crevasse within the main mountain shape
# Center the crevasse horizontally within the mountain
mountain.AddConstraint(HorizontallySymmetric(mountain.triangle.left_corner, mountain.triangle.right_corner))
mountain.AddConstraint(HorizontallySymmetric(crevasse.triangle.left_corner, crevasse.triangle.right_corner))
# Position the crevasse one-third of the way up from the base of the mountain
mountain.AddConstraint(crevasse.triangle.top_corner.u == mountain.triangle.top_corner.u)
mountain.AddConstraint(crevasse.triangle.top_corner.v == height * 2/3)
return mountain
with AIDL_2D:
model = mountain()
print(model.Solve())
model.Render()
```
Key considerations in this version:
- We correctly use `top_corner`, `left_corner`, and `right_corner` properties of the `Triangle` for constraints.
- We center the crevasse horizontally using the `HorizontallySymmetric` constraint.
- We position the `crevasse.triangle.top_corner` to be one-third from the top of the main mountain triangle using the `v` coordinate directly.
This should correctly position the crevasse within the mountain. Let me know if you need any further adjustments!
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