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CLIP Score: 27.16
openscad
// Define camera dimensions
camera_width = 100;
camera_height = 60;
lens_radius = 20;
button_radius = 5;
// Camera body
camera_body() {
difference() {
// Main body
square([camera_width, camera_height], center = true);
// Lens cutout
translate([-camera_width/4, 0])
circle(lens_radius, $fn=100);
// Button cutouts
translate([camera_width/2.5, camera_height/3])
circle(button_radius, $fn=100);
}
}
// Lens detail
translate([-camera_width/4, 0]) {
circle(lens_radius + 6, $fn=100); // Outer lens
translate([0, 0]) circle(lens_radius - 5, $fn=100); // Inner lens
}
// Function for the camera body
module camera_body() {
color("black")
square([camera_width, camera_height], center = true);
}
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Please generate a 2D CAD file in OpenSCAD for vintage camera
Creating a detailed vintage camera model in OpenSCAD can get quite complex, so below is a simplified 2D version to help you get started. This example includes basic shapes like rectangles and circles to represent a vintage camera. You can refine and add more detail to this model as needed.
Here’s an example of a simplified 2D design in OpenSCAD:
```openscad
// Define camera dimensions
camera_width = 100;
camera_height = 60;
lens_radius = 20;
button_radius = 5;
// Camera body
camera_body() {
difference() {
// Main body
square([camera_width, camera_height], center = true);
// Lens cutout
translate([-camera_width/4, 0])
circle(lens_radius, $fn=100);
// Button cutouts
translate([camera_width/2.5, camera_height/3])
circle(button_radius, $fn=100);
}
}
// Lens detail
translate([-camera_width/4, 0]) {
circle(lens_radius + 6, $fn=100); // Outer lens
translate([0, 0]) circle(lens_radius - 5, $fn=100); // Inner lens
}
// Function for the camera body
module camera_body() {
color("black")
square([camera_width, camera_height], center = true);
}
```
In this simplified version:
1. The camera body is represented as a black rectangle.
2. The lens is represented as concentric circles, with a cutout to denote the glass area.
3. A button is also represented as a circle at the top right of the camera body.
This should give you a basic idea and a starting point. You can manipulate these primitives and add more details to create a more realistic vintage camera. Feel free to expand the model by adding knobs, more layers to the lens, and other details typically found on vintage cameras.
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