noconstraints/stained glass window/stained glass window3


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stained glass window3 image
                
from AIDL import *

def stained_glass_window(
    width: float = 24*inches,
    height: float = 36*inches,
    corner_radius: float = 1*inch,
    frame_thickness: float = 0.5*inch
):
    """
    Create a model of a rectangular stained glass window with rounded corners
    and several glass sections.
    """

    window = Assembly()

    # Define the frame structure (outer and inner shapes)
    frame = Solid()
    inner_frame_hole = Hole()
    frame.inner_frame_hole = inner_frame_hole

    # Outer frame geometry
    frame.outer = RoundedRectangle((0, 0), width, height, corner_radius)

    # Inner frame geometry (for cutting out the inside)
    inner_frame_hole.inner = RoundedRectangle((0, 0), width - 2 * frame_thickness, height - 2 * frame_thickness, corner_radius-frame_thickness)

    # Define sections for the glass
    glass_sections = Solid()
    window.glass_sections = glass_sections

    # Large central section
    glass_sections.central = Rectangle((0, 0), width - 2*frame_thickness, height - 2*frame_thickness)

    # Four smaller corner sections (as simplified triangles)
    glass_sections.top_left = Triangle((-width/4+frame_thickness, height/4-frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
    glass_sections.top_right = Triangle((width/4-frame_thickness, height/4-frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
    glass_sections.bottom_left = Triangle((-width/4+frame_thickness, -height/4+frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
    glass_sections.bottom_right = Triangle((width/4-frame_thickness, -height/4+frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)

    # Optional: Add horizontal and vertical lines to create more sections
    # For example, dividing the central part further
    glass_sections.dividers = [Line((0, -height/2 + frame_thickness), (0, height/2 - frame_thickness)),
                               Line((-width/2 + frame_thickness, 0), (width/2 - frame_thickness, 0))]

    # Add frame structure to window assembly
    window.frame = frame

    return window


with AIDL_2D:
    model = stained_glass_window()
print(model.Solve())
model.Render()


                
                Please write an AIDL program to generate a stained glass window

Sure! Let's proceed step-by-step to create an AIDL program for a stained glass window. 

A stained glass window typically consists of a frame and several colored glass sections (solids) organized within that frame. Let's outline a basic design:

1. **Frame:** A rectangular frame with rounded corners.
2. **Glass Sections:**
    - One large central section.
    - Four smaller sections at each corner.
    - Optionally, additional subdivisions within the sections.

To start, we'll create the different sections of the window using Solids and attach them to the main Assembly node `window`. Each section can be a different color (symbolically represented here since AIDL doesn't handle colors directly).

Let's define the basic parameters for the window:
- **Width:** Default to 24 inches.
- **Height:** Default to 36 inches.
- **Corner Radius:** Default to 1 inch.
- **Frame Thickness:** Default to 0.5 inches.

Here’s how a stained glass window AIDL program can look:

```python
from AIDL import *

def stained_glass_window(
    width: float = 24*inches,
    height: float = 36*inches,
    corner_radius: float = 1*inch,
    frame_thickness: float = 0.5*inch
):
    """
    Create a model of a rectangular stained glass window with rounded corners
    and several glass sections.
    """

    window = Assembly()

    # Define the frame structure (outer and inner shapes)
    frame = Solid()
    inner_frame_hole = Hole()
    frame.inner_frame_hole = inner_frame_hole

    # Outer frame geometry
    frame.outer = RoundedRectangle((0, 0), width, height, corner_radius)

    # Inner frame geometry (for cutting out the inside)
    inner_frame_hole.inner = RoundedRectangle((0, 0), width - 2 * frame_thickness, height - 2 * frame_thickness, corner_radius-frame_thickness)

    # Define sections for the glass
    glass_sections = Solid()
    window.glass_sections = glass_sections

    # Large central section
    glass_sections.central = Rectangle((0, 0), width - 2*frame_thickness, height - 2*frame_thickness)

    # Four smaller corner sections (as simplified triangles)
    glass_sections.top_left = Triangle((-width/4+frame_thickness, height/4-frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
    glass_sections.top_right = Triangle((width/4-frame_thickness, height/4-frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
    glass_sections.bottom_left = Triangle((-width/4+frame_thickness, -height/4+frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
    glass_sections.bottom_right = Triangle((width/4-frame_thickness, -height/4+frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)

    # Optional: Add horizontal and vertical lines to create more sections
    # For example, dividing the central part further
    glass_sections.dividers = [Line((0, -height/2 + frame_thickness), (0, height/2 - frame_thickness)),
                               Line((-width/2 + frame_thickness, 0), (width/2 - frame_thickness, 0))]

    # Add frame structure to window assembly
    window.frame = frame

    return window


with AIDL_2D:
    model = stained_glass_window()
print(model.Solve())
model.Render()

```

Here's a breakdown of each part:
1. **Frame:** An outer and inner rounded rectangle for the frame.
2. **Glass Sections:** 
    - A central rectangular section.
    - Four triangular sections for the corners.
    - Optionally, additional dividers to create more sections within the central area.

This configuration is a basic representation and can be extended with more detailed sections and decorative elements as required. Let me know if you need any modifications or additional details!