 |
CLIP Score: 27.59
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
window_length: float = 2 * inches,
window_height: float = 1.5 * inches
):
"""
Model a simple car with a rectangular body, circular wheels, and rectangular windows.
"""
car = Solid()
body = Solid()
car.body = body
# Define the body geometry
body.shape = Rectangle((0, 0), body_length, body_height)
# Define the wheel structures and geometry
wheels = [Solid(), Solid()]
body.wheels = wheels
for i, wheel in enumerate(wheels):
wheel_center_u = (-body_length / 4) if i == 0 else (body_length / 4)
wheels[i].circle = Circle((wheel_center_u, -body_height / 2 - wheel_radius), wheel_radius)
# Define the window structures and geometry
windows = [Hole(), Hole()]
body.windows = windows
window_offset_v = body_height / 4
for i, window in enumerate(windows):
window_center_u = (-body_length / 4) if i == 0 else (body_length / 4)
windows[i].shape = Rectangle((window_center_u, window_offset_v), window_length, window_height)
# Define the details as a drawing
details = Drawing()
body.details = details
details.line = Line((0, 0), (0, body_height / 2))
# Add constraints to position components within the body
for window in windows:
body.AddConstraint(HorizontallySymmetric(window.shape.center, body.shape.center))
# Add constraints to align parts with the car body
car.AddConstraint(HorizontallySymmetric(body.shape.center, body.shape.center))
for wheel in wheels:
wheel_center = wheel.circle.center
body.AddConstraint(HorizontallySymmetric(wheel_center, body.shape.center))
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a car
Sure! Let's define the structure and constraints of a simple car. A basic car outline for a laser cut might include the following components:
1. **Body**: A rectangular body.
2. **Wheels**: Circular wheels attached to the body.
3. **Windows**: Holes representing windows.
4. **Details**: Some laser engraved lines for doors and other features.
Let's break down each component and their relationships:
1. The car body will be a rectangle.
2. The wheels will be circles positioned near the bottom of the car body.
3. The windows will be small rectangles or circles cut out from the body.
4. Details like doors and other features will be drawn lines.
We'll start by defining the car's body, then add the wheels, windows, and details.
Here is the AIDL program for generating a simple car:
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
window_length: float = 2 * inches,
window_height: float = 1.5 * inches
):
"""
Model a simple car with a rectangular body, circular wheels, and rectangular windows.
"""
car = Solid()
body = Solid()
car.body = body
# Define the body geometry
body.shape = Rectangle((0,0), body_length, body_height)
# Define the wheel structures and geometry
wheels = [Solid(), Solid()]
body.wheels = wheels
for i, wheel in enumerate(wheels):
wheel.circle = Circle(((-body_length/4) if i == 0 else (body_length/4), -body_height/2 - wheel_radius), wheel_radius)
# Define the window structures and geometry
windows = [Hole(), Hole()]
body.windows = windows
window_offset = body_height / 2.5
for i, window in enumerate(windows):
window.shape = Rectangle(((-body_length/4) if i == 0 else (body_length/4), window_offset), window_length, window_height)
# Define the details as a drawing
details = Drawing()
body.details = details
details.line = Line((0, 0), (0, body_height / 2))
# Add constraints to position components within the body
for window in windows:
body.AddConstraint(HorizontallySymmetric(window.shape.center.u, window.shape.center.u))
body.AddConstraint(window.shape.center.v == window_offset + 1*inch)
# Add constraints to align parts with the car body
car.AddConstraint(HorizontallySymmetric(body.windows[0].shape.right_corner, body.windows[1].shape.left_corner))
car.AddConstraint(HorizontallySymmetric(body.shape.left, body.shape.right))
car.AddConstraint(HorizontallySymmetric(body.wheels[0].circle.center.u, body.wheels[1].circle.center.u))
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
Here's what the code does:
1. The car is made up of a rectangular body.
2. The body has two circular wheels, each positioned at specific locations relative to the body.
3. Two rectangular windows are added as holes in the body.
4. A simple line detail is added to represent the door.
This should give you a straightforward representation of a car. You can adjust the parameters such as `body_length`, `body_height`, `wheel_radius`, `window_length`, and `window_height` to customize the car's dimensions. Feel free to further refine the design or add more details as you see fit!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 53, in
File "", line 41, in car
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 735, in __init__
raise ConstraintInputTypeError(self, [p1, p2])
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
[, ]
Constraint Documentation:
Constraint two points to be horizontally symmetric
(symmetric across the v-axis of the Structure this
constraint is on.)
Calling Convention(s):
HorizontallySymmetric(A: Point, B: Point)
It seems that the arguments provided to the `HorizontallySymmetric` constraint are not recognized as `Point` instances. Let's make sure we are using `Point` instances correctly and avoid initializing constraints with expression parameters directly.
We will also ensure that parameters in the lambda function for constraints are valid and all components are properly placed.
Here's the corrected version of the program:
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
window_length: float = 2 * inches,
window_height: float = 1.5 * inches
):
"""
Model a simple car with a rectangular body, circular wheels, and rectangular windows.
"""
car = Solid()
body = Solid()
car.body = body
# Define the body geometry
body.shape = Rectangle((0, 0), body_length, body_height)
# Define the wheel structures and geometry
wheels = [Solid(), Solid()]
body.wheels = wheels
for i, wheel in enumerate(wheels):
wheel_center_u = (-body_length / 4) if i == 0 else (body_length / 4)
wheel.circle = Circle((wheel_center_u, -body_height / 2 - wheel_radius), wheel_radius)
# Define the window structures and geometry
windows = [Hole(), Hole()]
body.windows = windows
window_offset_u = (-body_length / 4) if i == 0 else (body_length / 4)
window_offset_v = body_height / 4
for i, window in enumerate(windows):
window_center_u = (-body_length / 4) if i == 0 else (body_length / 4)
window.shape = Rectangle((window_center_u, window_offset_v), window_length, window_height)
# Define the details as a drawing
details = Drawing()
body.details = details
details.line = Line((0, 0), (0, body_height / 2))
# Add constraints to position components within the body
# Add constraints to align parts with the car body
car.AddConstraint(HorizontallySymmetric(body.shape.left, body.shape.right))
for window in windows:
body.AddConstraint(HorizontallySymmetric(window.shape.center, window.shape.center))
for wheel in wheels:
wheel_center = wheel.circle.center
body.AddConstraint(HorizontallySymmetric(wheel_center, wheel_center))
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Key Changes:
1. Ensured that points used in `HorizontallySymmetric` are actual `Point` instances.
2. Corrected the structuring of `HorizontallySymmetric` constraints.
Let’s try this corrected version to see if it resolves the issues. Feel free to test and provide feedback!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 58, in
File "", line 46, in car
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 735, in __init__
raise ConstraintInputTypeError(self, [p1, p2])
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
[, ]
Constraint Documentation:
Constraint two points to be horizontally symmetric
(symmetric across the v-axis of the Structure this
constraint is on.)
Calling Convention(s):
HorizontallySymmetric(A: Point, B: Point)
It seems like the `HorizontallySymmetric` constraint is expecting `Point` instances, but lines have been provided instead. Let me correct the approach and ensure that we are using points correctly.
Here’s the updated program with appropriate points for `HorizontallySymmetric` constraints:
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
window_length: float = 2 * inches,
window_height: float = 1.5 * inches
):
"""
Model a simple car with a rectangular body, circular wheels, and rectangular windows.
"""
car = Solid()
body = Solid()
car.body = body
# Define the body geometry
body.shape = Rectangle((0, 0), body_length, body_height)
# Define the wheel structures and geometry
wheels = [Solid(), Solid()]
body.wheels = wheels
for i, wheel in enumerate(wheels):
wheel_center_u = (-body_length / 4) if i == 0 else (body_length / 4)
wheel.circle = Circle((wheel_center_u, -body_height / 2 - wheel_radius), wheel_radius)
# Define the window structures and geometry
windows = [Hole(), Hole()]
body.windows = windows
window_offset_v = body_height / 4
for i, window in enumerate(windows):
window_center_u = (-body_length / 4) if i == 0 else (body_length / 4)
window.shape = Rectangle((window_center_u, window_offset_v), window_length, window_height)
# Define the details as a drawing
details = Drawing()
body.details = details
details.line = Line((0, 0), (0, body_height / 2))
# Add constraints to position components within the body
for window in windows:
body.AddConstraint(Coincident(window.shape.center.u, body.shape.center.u))
# Add constraints to align parts with the car body
car.AddConstraint(HorizontallySymmetric(body.shape.center, body.shape.center))
for wheel in wheels:
wheel_center = wheel.circle.center
body.AddConstraint(HorizontallySymmetric(wheel_center, body.shape.center))
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Key Changes:
1. Changed `HorizontallySymmetric` to use `Point` instances for center of wheel and body.
2. Used `Coincident` to properly align window shapes' centers horizontally with the body’s center.
This should now correctly apply the required constraints by ensuring that `Point` instances and appropriate geometrical constraints are used.
Please try this updated version and let me know if it resolves the issue!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 341, in __init__
dispatch(args, kwargs, [
File "/net/projects/ranalab/jz/aidl/AIDL/dispatch.py", line 46, in dispatch
raise TypeError(signature_error)
TypeError: Provided argument types: (Parameter, Parameter)
(Point, Point)
(Point, Structure)
(Structure, Point)
(Point, Line)
(Line, Point)
(Point, Circle)
(Circle, Point)
(Line, Line)
(Circle, Circle)
(Circle, Arc)
(Arc, Circle)
(Arc, Arc)
(Point, Arc)
(Arc, Point)
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 56, in
File "", line 44, in car
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 348, in __init__
raise ConstraintInputTypeError(self, args)
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
(, )
Constraint Documentation:
Constrain Geometry to be spatially coincident.
Can be used with several types of geometry.
For pairs of points this means exact positional overlap.
For points and curves (Lines, Circles, Arcs), this means
that the point lies on the curve.
For two curves, this means that they overlap completely,
(or for an arc and a circle, that the arc is covered by
the circle.)
Calling Convention(s):
Coincident(point1: Point, point2: Point)
Points point1 and point2 are spatially co-located.
Coincident(point: Point, structure: Structure)
Coincident(structure: Structure, point: Point)
point is at the same position as the origin of structure
Coincident(point: Point, line: Line)
Coincident(line; Line, point: Point)
point lies on line
Coincident(point: Point, circle: Circle)
Coincident(circle: Circle, point: Point)
point lies on circle
Coincident(line1: Line, line2: Line)
Lines line1 and line2 overlap exactly.
Coincident(circle1: Circle, circle2: Circle)
circle1 and circle2 overlap exactly
Coincident(circle: Circle, arc: Arc)
Coincident(arc: Arc, circle: Circle)
arc is completely overlapped by circle (same center and radius)
Coincident(arc1: Arc, arc2: Arc)
Arcs arc1 and arc2 have coincident centers, starts, and ends.
Coincident(point: Point, arc: Arc)
Coincident(arc: Arc, point: Point)
Point point is on the circle that Arc arc is part of.
It seems there was a misunderstanding regarding the constraints' usage, specifically with the `Coincident` constraint. The error message indicates that it expects certain types of arguments, but the provided ones are mismatched. We need to ensure we're using proper `Point`, `Line`, or other compatible types for constraints.
Let me correct the data handling, especially by ensuring we're using points properly.
Here’s the refined version:
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_height: float = 4 * inches,
wheel_radius: float = 1 * inch,
window_length: float = 2 * inches,
window_height: float = 1.5 * inches
):
"""
Model a simple car with a rectangular body, circular wheels, and rectangular windows.
"""
car = Solid()
body = Solid()
car.body = body
# Define the body geometry
body.shape = Rectangle((0, 0), body_length, body_height)
# Define the wheel structures and geometry
wheels = [Solid(), Solid()]
body.wheels = wheels
for i, wheel in enumerate(wheels):
wheel_center_u = (-body_length / 4) if i == 0 else (body_length / 4)
wheels[i].circle = Circle((wheel_center_u, -body_height / 2 - wheel_radius), wheel_radius)
# Define the window structures and geometry
windows = [Hole(), Hole()]
body.windows = windows
window_offset_v = body_height / 4
for i, window in enumerate(windows):
window_center_u = (-body_length / 4) if i == 0 else (body_length / 4)
windows[i].shape = Rectangle((window_center_u, window_offset_v), window_length, window_height)
# Define the details as a drawing
details = Drawing()
body.details = details
details.line = Line((0, 0), (0, body_height / 2))
# Add constraints to position components within the body
for window in windows:
body.AddConstraint(HorizontallySymmetric(window.shape.center, body.shape.center))
# Add constraints to align parts with the car body
car.AddConstraint(HorizontallySymmetric(body.shape.center, body.shape.center))
for wheel in wheels:
wheel_center = wheel.circle.center
body.AddConstraint(HorizontallySymmetric(wheel_center, body.shape.center))
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Key Changes:
1. Ensured `HorizontallySymmetric` uses proper `Point` instances from `window.shape` and `body.shape`.
2. Verified that wheels have their centers defined as `Point` instances, using `HorizontallySymmetric` constraints accordingly.
### Note to Verify
1. Each `Solid` element correctly uses `Circle` and `Rectangle` as parts of their geometry.
2. Ensure `HorizontallySymmetric` and other constraints now properly reference `Point` types.
Please test this updated version and let me know if it resolves the issue!
|