 |
CLIP Score: 25.31
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a simple rectangle for now
fish_body.body = Rectangle((0, 0), 6 * inches, 2 * inches)
# Define the tail geometry with a fixed position
fish_tail = Solid(shift=(3 * inches + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), 2 * inches, 1 * inch)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, 1 * inch))
dorsal_fin.fin = Triangle((0, 0), 1 * inch, 1 * inch)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-1.5 * inches, -1 * inch))
pectoral_fin_left.fin = Triangle((0, 0), 1 * inch, 0.5 * inch)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-1.5 * inches, 1 * inch))
pectoral_fin_right.fin = Triangle((0, 0), 1 * inch, -0.5 * inch)
fish_body.pectoral_fin_right = pectoral_fin_right
# Define some engraving details
fish_details = Drawing(shift=(0, 0))
# Add eye detail (a small circle near the front)
fish_details.eye = Circle((-1.5 * inches, 0), 0.2 * inches)
fish_body.fish_details = fish_details
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a fish
Sure, let's start step-by-step to create a fish using the AIDL language. We'll break it down into different parts of the fish – body, tail, fins, and perhaps some engraved details.
We'll need to think about the structure:
1. The main body of the fish.
2. The tail fin.
3. The dorsal fin (on top of the body).
4. The pectoral fins (on the sides).
5. Optional: Add some engraving details for scales or eyes.
We'll start with defining the main body and tail fin. Then, we'll add other fins and details. Here's the AIDL program for the basic fish:
### Step 1: Basic Fish Structure (Body and Tail)
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(body_width/2 + 0.5*inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), body_height, body_height/2)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
This will create the main body of the fish as a rounded rectangle and add a triangular tail fin.
### Step 2: Adding Fins
Next, we will add the dorsal, pectoral, and perhaps an anal fin.
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(body_width/2 + 0.5*inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), body_height, body_height/2)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, body_height/2))
dorsal_fin.fin = Triangle((0, 0), body_height, body_height/2)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-body_width/4, -body_height/2))
pectoral_fin_left.fin = RightTriangle((0, 0), body_height/2, body_height/4)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-body_width/4, body_height/2))
pectoral_fin_right.fin = RightTriangle((0, 0), body_height/2, -body_height/4)
fish_body.pectoral_fin_right = pectoral_fin_right
# Optional: Add some engraving details for scales or eyes (we can add this later)
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Step 3: Adding Details (Scales, Eyes)
Finally, let's add some engraving for the eye and maybe some scale patterns to give more detail.
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(body_width/2 + 0.5*inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), body_height, body_height/2)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, body_height/2))
dorsal_fin.fin = Triangle((0, 0), body_height, body_height/2)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-body_width/4, -body_height/2))
pectoral_fin_left.fin = RightTriangle((0, 0), body_height/2, body_height/4)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-body_width/4, body_height/2))
pectoral_fin_right.fin = RightTriangle((0, 0), body_height/2, -body_height/4)
fish_body.pectoral_fin_right = pectoral_fin_right
# Define some engraving details
fish_details = Drawing()
# Add eye detail (a small circle near the front)
fish_details.eye = Circle((-body_width / 4, 0), 0.2 * inches)
# Add some simple scale patterns (lines or arcs)
fish_details.scales = [
Arc((-body_width/6, 0.3*inches), (0, 0), (-body_width/12, 0.3*inches)),
Arc((-body_width/6, -0.3*inches), (0, 0), (-body_width/12, -0.3*inches)),
Arc((-body_width/12, 0.9*inches), (body_width/6, 0.4*inches), (body_width/12, 0.9*inches)),
Arc((-body_width/12, -0.9*inches), (body_width/6, -0.4*inches), (body_width/12, -0.9*inches))
]
fish_body.fish_details = fish_details
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
This should create a basic fish shape with a main body, tail, dorsal fin, pectoral fins, and some engraved details for the eye and scales. Each part of the fish is well-defined and added in a structured manner. Feel free to customize the dimensions and positions for a more realistic or stylized fish model.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 57, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 968, in Solve
self._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 917, in _pre_solve
structure._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 879, in _pre_solve
geometry._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/geometry.py", line 318, in _pre_solve
self.u._attach_to_entity(system, self._solver_point, 0)
AttributeError: 'Expression' object has no attribute '_attach_to_entity'
It looks like there's an issue with how the geometry is being defined or solved. Let's troubleshoot step-by-step:
First, let's simplify the model a bit and then incrementally add parts, checking for errors at each step.
### Simplified Model: Fish Body and Tail Only
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(body_width/2 + 0.5*inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), body_height / 2, body_height)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding the Dorsal Fin
Once the basic body and tail are confirmed to be working, we add the dorsal fin:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(body_width/2 + 0.5*inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), body_height / 2, body_height)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, body_height/2))
dorsal_fin.fin = Triangle((0, 0), body_height, body_height/2)
fish_body.dorsal_fin = dorsal_fin
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding Pectoral Fins
Next, we add the pectoral fins:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(body_width/2 + 0.5*inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), body_height / 2, body_height)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, body_height/2))
dorsal_fin.fin = Triangle((0, 0), body_height, body_height/2)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-body_width/4, -body_height/2))
pectoral_fin_left.fin = RightTriangle((0, 0), body_height/4, body_height/2)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-body_width/4, body_height/2))
pectoral_fin_right.fin = RightTriangle((0, 0), body_height/4, -body_height/2)
fish_body.pectoral_fin_right = pectoral_fin_right
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding Details (Scales, Eyes)
After confirming that all main geometry is working, we can add details.
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(body_width / 2 + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), body_height / 2, body_height)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, body_height / 2))
dorsal_fin.fin = Triangle((0, 0), body_height, body_height / 2)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-body_width / 4, -body_height / 2))
pectoral_fin_left.fin = RightTriangle((0, 0), body_height / 4, body_height / 2)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-body_width / 4, body_height / 2))
pectoral_fin_right.fin = RightTriangle((0, 0), body_height / 4, -body_height / 2)
fish_body.pectoral_fin_right = pectoral_fin_right
# Define some engraving details
fish_details = Drawing()
# Add eye detail (a small circle near the front)
fish_details.eye = Circle((-body_width / 4, 0), 0.2 * inches)
# Add some simple scale patterns (lines or arcs)
fish_details.scales = [
Arc((-body_width / 6, 0.3 * inches), (0, 0), (-body_width / 12, 0.3 * inches)),
Arc((-body_width / 6, -0.3 * inches), (0, 0), (-body_width / 12, -0.3 * inches)),
Arc((-body_width / 12, 0.9 * inches), (body_width / 6, 0.4 * inches), (body_width / 12, 0.9 * inches)),
Arc((-body_width / 12, -0.9 * inches), (body_width / 6, -0.4 * inches), (body_width / 12, -0.9 * inches))
]
fish_body.fish_details = fish_details
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
By incrementally adding parts of the fish and verifying the model at each step, we can identify where potential issues may arise. This approach should help in catching any attribute or geometry-related issues that might be causing errors. Please run the simplified model first and confirm if it's working before proceeding to add more details step-by-step. If an error still occurs, please let me know the exact step and message, and I will help you resolve it.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 57, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 968, in Solve
self._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 917, in _pre_solve
structure._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 879, in _pre_solve
geometry._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/geometry.py", line 318, in _pre_solve
self.u._attach_to_entity(system, self._solver_point, 0)
AttributeError: 'Expression' object has no attribute '_attach_to_entity'
The error trace you encountered suggests there may be an issue with how coordinates or expressions are being handled in the AIDL program, particularly with the attachment of geometric entities.
Let's isolate the problem and ensure that we are correctly using the AIDL API, especially with the geometry and coordinate assignments. We will check the fundamental parts first by simplifying further, and then add components step-by-step.
### Simplified Model: Start with the Fish Body Only
Let's begin with just the body component and verify that it works without additional components:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding the Tail
Now, let's add the tail back in, making sure to shift its position correctly relative to the body:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a right triangle
fish_tail = Solid(shift=(body_width/2 + 0.5*inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = RightTriangle((0, 0), body_height, body_height/2)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding the Dorsal Fin
If the above is successful, we'll then add the dorsal fin:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a right triangle
fish_tail = Solid(shift=(body_width/2 + 0.5*inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = RightTriangle((0, 0), body_height, body_height/2)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, body_height/2))
dorsal_fin.fin = Triangle((0, 0), body_height/2, body_height)
fish_body.dorsal_fin = dorsal_fin
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding the Pectoral Fins
Next, we'll add the left and right pectoral fins:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a right triangle
fish_tail = Solid(shift=(body_width/2 + 0.5*inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = RightTriangle((0, 0), body_height, body_height/2)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, body_height/2))
dorsal_fin.fin = Triangle((0, 0), body_height/2, body_height)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-body_width/4, -body_height/2))
pectoral_fin_left.fin = RightTriangle((0, 0), body_height/2, body_height/4)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-body_width/4, body_height/2))
pectoral_fin_right.fin = RightTriangle((0, 0), body_height/2, -body_height/4)
fish_body.pectoral_fin_right = pectoral_fin_right
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding Details (Scales, Eyes)
Finally, we can add the engraving details cautiously:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a right triangle
fish_tail = Solid(shift=(body_width / 2 + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = RightTriangle((0, 0), body_height, body_height / 2)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, body_height / 2))
dorsal_fin.fin = Triangle((0, 0), body_height / 2, body_height)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-body_width / 4, -body_height / 2))
pectoral_fin_left.fin = RightTriangle((0, 0), body_height / 2, body_height / 4)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-body_width / 4, body_height / 2))
pectoral_fin_right.fin = RightTriangle((0, 0), body_height / 2, -body_height / 4)
fish_body.pectoral_fin_right = pectoral_fin_right
# Define some engraving details
fish_details = Drawing()
# Add eye detail (a small circle near the front)
fish_details.eye = Circle((-body_width / 4, 0), 0.2 * inches)
# Add some simple scale patterns (lines or arcs)
fish_details.scales = [
Arc((-body_width / 6, 0.3 * inches), (0, 0), (-body_width / 12, 0.3 * inches)),
Arc((-body_width / 6, -0.3 * inches), (0, 0), (-body_width / 12, -0.3 * inches)),
Arc((-body_width / 12, 0.9 * inches), (body_width / 6, 0.4 * inches), (body_width / 12, 0.9 * inches)),
Arc((-body_width / 12, -0.9 * inches), (body_width / 6, -0.4 * inches), (body_width / 12, -0.9 * inches))
]
fish_body.fish_details = fish_details
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
Please give it a try step by step and let me know if there are any further issues. If you still encounter errors, providing the exact error and the step where it occurs would be helpful for further debugging.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 57, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 968, in Solve
self._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 917, in _pre_solve
structure._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 879, in _pre_solve
geometry._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/geometry.py", line 318, in _pre_solve
self.u._attach_to_entity(system, self._solver_point, 0)
AttributeError: 'Expression' object has no attribute '_attach_to_entity'
It seems there might be an issue with how some coordinates or expressions are being handled internally. Let’s focus on ensuring the basics are solid. We'll use constants for all coordinates and parameters to remove potential complexities.
### Simplified Model: Basic Fish Body and Tail with Constants
We'll start from scratch with just the fish body and tail, using only literals and constants, ensuring no expressions are being mishandled:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(6 * inches / 2 + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), 2 * inches, 1 * inch)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding the Dorsal Fin Using Constants
Next, we add the dorsal fin, making sure we use constants and avoid expressions:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(6 * inches / 2 + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), 2 * inches, 1 * inch)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, 2 * inches / 2))
dorsal_fin.fin = Triangle((0, 0), 1 * inch, 1 * inch)
fish_body.dorsal_fin = dorsal_fin
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding the Pectoral Fins Using Constants
Now, we add the left and right pectoral fins, again avoiding any complex expressions:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(6 * inches / 2 + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), 2 * inches, 1 * inch)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, 2 * inches / 2))
dorsal_fin.fin = Triangle((0, 0), 1 * inch, 1 * inch)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-6 * inches / 4, -2 * inches / 2))
pectoral_fin_left.fin = RightTriangle((0, 0), 1 * inch, 0.5 * inch)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-6 * inches / 4, 2 * inches / 2))
pectoral_fin_right.fin = RightTriangle((0, 0), 1 * inch, -0.5 * inch)
fish_body.pectoral_fin_right = pectoral_fin_right
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding Simple Eye Detail
Finally, let's add a simple eye detail using constants:
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a rounded rectangle
body_width = 6 * inches
body_height = 2 * inches
body_corner_radius = body_height / 2
fish_body.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)
# Define the tail geometry. The tail is a triangle
fish_tail = Solid(shift=(6 * inches / 2 + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), 2 * inches, 1 * inch)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, 2 * inches / 2))
dorsal_fin.fin = Triangle((0, 0), 1 * inch, 1 * inch)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-6 * inches / 4, -2*inches / 2))
pectoral_fin_left.fin = RightTriangle((0, 0), 1 * inch, 0.5 * inch)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-6 * inches / 4, 2 * inches / 2))
pectoral_fin_right.fin = RightTriangle((0, 0), 1 * inch, -0.5 * inch)
fish_body.pectoral_fin_right = pectoral_fin_right
# Define some engraving details
fish_details = Drawing(shift=(0, 0))
# Add eye detail (a small circle near the front)
fish_details.eye = Circle((-body_width / 4, 0), 0.2 * inches)
fish_body.fish_details = fish_details
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
This approach ensures we're avoiding expressions that may cause errors. Let's take it step-by-step, confirming each addition is correctly working before moving on to more complex parts. Please test each step and let me know if any errors occur or if we need further adjustments.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 49, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 968, in Solve
self._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 917, in _pre_solve
structure._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 879, in _pre_solve
geometry._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/geometry.py", line 318, in _pre_solve
self.u._attach_to_entity(system, self._solver_point, 0)
AttributeError: 'Expression' object has no attribute '_attach_to_entity'
It seems the issue persists even with the simplified approach. The error trace still points to issues related to handling geometry, particularly with attaching coordinates or expressions.
To address this, let's ensure every coordinate and dimension is explicitly defined and avoid any indirect expressions or calculations that might be causing problems.
**Let's start with a very basic example** that only includes the essential structure and geometry:
### Simplified Fish Model - Body Only
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a simple rectangle for now
fish_body.body = Rectangle((0, 0), 6 * inches, 2 * inches)
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
If the above works, we'll continue to add one component at a time.
### Adding Tail to the Fish Body
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a simple rectangle for now
fish_body.body = Rectangle((0, 0), 6 * inches, 2 * inches)
# Define the tail geometry with a fixed position
fish_tail = Solid(shift=(3 * inches + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), 2 * inches, 1 * inch)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding Dorsal Fin
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a simple rectangle for now
fish_body.body = Rectangle((0, 0), 6 * inches, 2 * inches)
# Define the tail geometry with a fixed position
fish_tail = Solid(shift=(3 * inches + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), 2 * inches, 1 * inch)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, 1 * inch))
dorsal_fin.fin = Triangle((0, 0), 1 * inch, 1 * inch)
fish_body.dorsal_fin = dorsal_fin
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding Pectoral Fins
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a simple rectangle for now
fish_body.body = Rectangle((0, 0), 6 * inches, 2 * inches)
# Define the tail geometry with a fixed position
fish_tail = Solid(shift=(3 * inches + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), 2 * inches, 1 * inch)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, 1 * inch))
dorsal_fin.fin = Triangle((0, 0), 1 * inch, 1 * inch)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
# Note: Using absolute coordinates to avoid calculations
pectoral_fin_left = Solid(shift=(-1.5 * inches, -1 * inch))
pectoral_fin_left.fin = Triangle((0, 0), 1 * inch, 0.5 * inch)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-1.5 * inches, 1 * inch))
pectoral_fin_right.fin = Triangle((0, 0), 1 * inch, -0.5 * inch)
fish_body.pectoral_fin_right = pectoral_fin_right
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
### Adding an Eye Detail
```python
from AIDL import *
def fish():
# Create the main Solid structure for the fish
fish_body = Solid()
# Define the body geometry - a simple rectangle for now
fish_body.body = Rectangle((0, 0), 6 * inches, 2 * inches)
# Define the tail geometry with a fixed position
fish_tail = Solid(shift=(3 * inches + 0.5 * inch, 0)) # Shift to the end of the body + a little
fish_tail.tail = Triangle((0, 0), 2 * inches, 1 * inch)
# Add the tail as a substructure to the fish_body
fish_body.tail = fish_tail
# Define the dorsal fin
dorsal_fin = Solid(shift=(0, 1 * inch))
dorsal_fin.fin = Triangle((0, 0), 1 * inch, 1 * inch)
fish_body.dorsal_fin = dorsal_fin
# Define the pectoral fins (one on each side)
pectoral_fin_left = Solid(shift=(-1.5 * inches, -1 * inch))
pectoral_fin_left.fin = Triangle((0, 0), 1 * inch, 0.5 * inch)
fish_body.pectoral_fin_left = pectoral_fin_left
pectoral_fin_right = Solid(shift=(-1.5 * inches, 1 * inch))
pectoral_fin_right.fin = Triangle((0, 0), 1 * inch, -0.5 * inch)
fish_body.pectoral_fin_right = pectoral_fin_right
# Define some engraving details
fish_details = Drawing(shift=(0, 0))
# Add eye detail (a small circle near the front)
fish_details.eye = Circle((-1.5 * inches, 0), 0.2 * inches)
fish_body.fish_details = fish_details
# Return the root structure
return fish_body
with AIDL_2D:
model = fish()
print(model.Solve())
model.Render()
```
This should give us a working fish model by directly specifying the coordinates and avoiding any expressions that might cause issues. Test each step carefully and let me know if it works or if further adjustments are needed.
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