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CLIP Score: 25.3
from AIDL import *
def butterfly(
body_length: float = 3 * inches,
body_width: float = 0.5 * inches,
wing_span: float = 6 * inches,
wing_height: float = 1.5 * inches
):
# Initial butterfly structure
butterfly = Solid()
# Tail, body, and head sections
tail = Solid(shift=(0, -body_length / 2))
body = Solid(shift=(0, 0))
head = Solid(shift=(0, body_length / 2))
# Add these parts to the butterfly structure
butterfly.tail = tail
butterfly.body = body
butterfly.head = head
# Tail geometry: Rectangle
tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)
# Body geometry: Rectangle
body.body_part = Rectangle((0, 0), body_width, body_length / 2)
# Head geometry: Circle
head.head_part = Circle((0, 0), body_width / 2)
# Wings
left_wing = Solid(shift=(-body_width, body_length / 4))
right_wing = Solid(shift=(body_width, body_length / 4))
butterfly.left_wing = left_wing
butterfly.right_wing = right_wing
# Left wing geometry
left_wing.wing_upper = Arc(
center=(-wing_span / 2, wing_height), angle=180, end=(wing_span / 2, wing_height))
left_wing.wing_lower = Arc(
center=(-wing_span / 2, -wing_height / 2), start=(wing_span / 2, -wing_height / 2), end=(-wing_span / 2, wing_height / 2))
# Right wing geometry (mirror image of the left)
right_wing.wing_upper = Arc(
center=(wing_span / 2, wing_height), angle=-180, end=(-wing_span / 2, wing_height))
right_wing.wing_lower = Arc(
center=(wing_span / 2, -wing_height / 2), start=(-wing_span / 2, -wing_height / 2), end=(wing_span / 2, wing_height / 2))
# Wing details (Drawings)
left_wing.details = Drawing()
right_wing.details = Drawing()
# Simple lines for wing details as an example
left_wing.details.pattern = [
Line((0, 0), (-wing_span / 4, wing_height / 2)),
Line((0, 0), (-wing_span / 4, -wing_height / 2)),
Line((-wing_span / 4, wing_height / 2), (-wing_span / 2, 0)),
Line((-wing_span / 4, -wing_height / 2), (-wing_span / 2, 0))
]
right_wing.details.pattern = [
Line((0, 0), (wing_span / 4, wing_height / 2)),
Line((0, 0), (wing_span / 4, -wing_height / 2)),
Line((wing_span / 4, wing_height / 2), (wing_span / 2, 0)),
Line((wing_span / 4, -wing_height / 2), (wing_span / 2, 0))
]
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a butterfly
Sure! Let’s write an AIDL program to generate a butterfly. We'll break the model into sections to represent the various parts of the butterfly: body, wings, and decorative details.
I'll proceed step-by-step, and you can provide feedback or corrections as we move along. Let's start with the basic structure of the butterfly by defining the function and importing necessary components.
### Step 1: Basic Setup
```python
from AIDL import *
def butterfly(
body_length: float = 3 * inches,
body_width: float = 0.5 * inches,
wing_span: float = 6 * inches,
wing_height: float = 1.5 * inches
):
# Initial butterfly structure
butterfly = Solid()
# Tail, body, and head sections
tail = Solid(shift=(0, -body_length/2))
body = Solid(shift=(0, 0))
head = Solid(shift=(0, body_length / 2))
# Add these parts to the butterfly structure
butterfly.tail = tail
butterfly.body = body
butterfly.head = head
# Wings
left_wing = Solid(shift=(-body_width, body_length/4))
right_wing = Solid(shift=(body_width, body_length/4))
butterfly.left_wing = left_wing
butterfly.right_wing = right_wing
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
### Step 2: Define the Body Geometry
Next, let's add details to the body parts (tail, central body, and head). We'll use simple shapes: a rectangle for the tail and body, and a circle for the head.
```python
from AIDL import *
def butterfly(
body_length: float = 3 * inches,
body_width: float = 0.5 * inches,
wing_span: float = 6 * inches,
wing_height: float = 1.5 * inches
):
# Initial butterfly structure
butterfly = Solid()
# Tail, body, and head sections
tail = Solid(shift=(0, -body_length/2))
body = Solid(shift=(0, 0))
head = Solid(shift=(0, body_length / 2))
# Add these parts to the butterfly structure
butterfly.tail = tail
butterfly.body = body
butterfly.head = head
# Tail geometry: Rectangle
tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)
# Body geometry: Rectangle
body.body_part = Rectangle((0, 0), body_width, body_length / 2)
# Head geometry: Circle
head.head_part = Circle((0, 0), body_width / 2)
# Wings
left_wing = Solid(shift=(-body_width, body_length/4))
right_wing = Solid(shift=(body_width, body_length/4))
butterfly.left_wing = left_wing
butterfly.right_wing = right_wing
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
### Step 3: Define the Wing Geometry
Let's add the wings' geometry. We'll use complex shapes to represent the wings, such as a combination of lines, arcs, and Bezier curves.
```python
# Continue our previous definitions
def butterfly(
body_length: float = 3 * inches,
body_width: float = 0.5 * inches,
wing_span: float = 6 * inches,
wing_height: float = 1.5 * inches
):
# Initial butterfly structure
butterfly = Solid()
# Tail, body, and head sections
tail = Solid(shift=(0, -body_length / 2))
body = Solid(shift=(0, 0))
head = Solid(shift=(0, body_length / 2))
# Add these parts to the butterfly structure
butterfly.tail = tail
butterfly.body = body
butterfly.head = head
# Tail geometry: Rectangle
tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)
# Body geometry: Rectangle
body.body_part = Rectangle((0, 0), body_width, body_length / 2)
# Head geometry: Circle
head.head_part = Circle((0, 0), body_width / 2)
# Wings
left_wing = Solid(shift=(-body_width, body_length / 4))
right_wing = Solid(shift=(body_width, body_length / 4))
# Add wings to butterfly
butterfly.left_wing = left_wing
butterfly.right_wing = right_wing
# Left wing geometry
left_wing.wing_upper = Arc(
center=(-wing_span / 2, wing_height), angle=180, end=(wing_span / 2, wing_height))
left_wing.wing_lower = Arc(
center=(-wing_span / 2, -wing_height / 2), start=(wing_span / 2, -wing_height / 2), end=(-wing_span / 2, wing_height / 2))
# Right wing geometry (mirror image of the left)
right_wing.wing_upper = Arc(
center=(wing_span / 2, wing_height), angle=-180, end=(-wing_span / 2, wing_height))
right_wing.wing_lower = Arc(
center=(wing_span / 2, -wing_height / 2), start=(-wing_span / 2, -wing_height / 2), end=(wing_span / 2, wing_height / 2))
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
### Step 4: Adding Details to Wings
Finally, let's add some decorative patterns to the wings using Drawing structures.
```python
from AIDL import *
def butterfly(
body_length: float = 3 * inches,
body_width: float = 0.5 * inches,
wing_span: float = 6 * inches,
wing_height: float = 1.5 * inches
):
# Initial butterfly structure
butterfly = Solid()
# Tail, body, and head sections
tail = Solid(shift=(0, -body_length / 2))
body = Solid(shift=(0, 0))
head = Solid(shift=(0, body_length / 2))
# Add these parts to the butterfly structure
butterfly.tail = tail
butterfly.body = body
butterfly.head = head
# Tail geometry: Rectangle
tail.tail_part = Rectangle((0, 0), body_width / 2, body_length / 2)
# Body geometry: Rectangle
body.body_part = Rectangle((0, 0), body_width, body_length / 2)
# Head geometry: Circle
head.head_part = Circle((0, 0), body_width / 2)
# Wings
left_wing = Solid(shift=(-body_width, body_length / 4))
right_wing = Solid(shift=(body_width, body_length / 4))
butterfly.left_wing = left_wing
butterfly.right_wing = right_wing
# Left wing geometry
left_wing.wing_upper = Arc(
center=(-wing_span / 2, wing_height), angle=180, end=(wing_span / 2, wing_height))
left_wing.wing_lower = Arc(
center=(-wing_span / 2, -wing_height / 2), start=(wing_span / 2, -wing_height / 2), end=(-wing_span / 2, wing_height / 2))
# Right wing geometry (mirror image of the left)
right_wing.wing_upper = Arc(
center=(wing_span / 2, wing_height), angle=-180, end=(-wing_span / 2, wing_height))
right_wing.wing_lower = Arc(
center=(wing_span / 2, -wing_height / 2), start=(-wing_span / 2, -wing_height / 2), end=(wing_span / 2, wing_height / 2))
# Wing details (Drawings)
left_wing.details = Drawing()
right_wing.details = Drawing()
# Simple lines for wing details as an example
left_wing.details.pattern = [
Line((0, 0), (-wing_span / 4, wing_height / 2)),
Line((0, 0), (-wing_span / 4, -wing_height / 2)),
Line((-wing_span / 4, wing_height / 2), (-wing_span / 2, 0)),
Line((-wing_span / 4, -wing_height / 2), (-wing_span / 2, 0))
]
right_wing.details.pattern = [
Line((0, 0), (wing_span / 4, wing_height / 2)),
Line((0, 0), (wing_span / 4, -wing_height / 2)),
Line((wing_span / 4, wing_height / 2), (wing_span / 2, 0)),
Line((wing_span / 4, -wing_height / 2), (wing_span / 2, 0))
]
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
This should create a 2D model of a butterfly with a body and wings, including some decorative details. Feel free to let me know if you need any changes or additional details!
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