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CLIP Score: 26.69
from AIDL import *
def cyclops_vr_set(
headband_width: float = 8 * inches,
headband_height: float = 3 * inches,
display_width: float = 4 * inches,
display_height: float = 2 * inches,
lens_radius: float = 0.5 * inches
):
"""
Model a VR set for a cyclops with a headband and a central display unit.
"""
# Define the VR set structure.
vr_set = Solid()
# Create a Solid structure for the headband.
headband = Solid()
vr_set.headband = headband
# Create a Solid structure for the display unit.
display_unit = Solid(shift=(0, -headband_height - display_height / 2))
vr_set.display_unit = display_unit
# Create Hole structure for the lens on the display unit.
lens = Hole(shift=(0, 0))
display_unit.lens = lens
# Define the headband geometry as a Rounded Rectangle.
headband.body = RoundedRectangle((0, 0), headband_width, headband_height, headband_height / 6)
# Define the display unit geometry as a Rounded Rectangle.
display_unit.body = RoundedRectangle((0, 0), display_width, display_height, display_height / 6)
# Define the lens geometry as a Circle.
lens.disk = Circle((0, 0), lens_radius)
return vr_set
with AIDL_2D:
model = cyclops_vr_set()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a VR set for cyclops
Fantastic! Let’s break down the task of creating a VR set for a cyclops. For simplicity, let's assume the VR set includes a headband and a display unit that sits in the center (since a cyclops has one eye). The headband can be a simple rounded rectangle and the display unit can be a smaller rounded rectangle with circular lenses.
### Step 1: Define the Parameters
Let's assume the following basic parameters for the VR set:
1. **Headband**
- Width: 3 inches
- Height: 8 inches
2. **Display Unit**
- Width: 2 inches
- Height: 4 inches
3. **Lenses**
- Radius: 0.5 inches
### Step 2: Create the Program
We will use the defined parameters to construct the geometries and substructures for the VR set.
```python
from AIDL import *
def cyclops_vr_set(
headband_width: float = 8 * inches,
headband_height: float = 3 * inches,
display_width: float = 4 * inches,
display_height: float = 2 * inches,
lens_radius: float = 0.5 * inches
):
"""
Model a VR set for a cyclops with a headband and a central display unit.
"""
# Define the VR set structure.
vr_set = Solid()
# Create a Solid structure for the headband.
headband = Solid()
vr_set.headband = headband
# Create a Solid structure for the display unit.
display_unit = Solid(shift=(0, -headband_height - display_height / 2))
vr_set.display_unit = display_unit
# Create Hole structure for the lens on the display unit.
lens = Hole(shift=(0, 0))
display_unit.lens = lens
# Define the headband geometry as a Rounded Rectangle.
headband.body = RoundedRectangle((0, 0), headband_width, headband_height, headband_height / 6)
# Define the display unit geometry as a Rounded Rectangle.
display_unit.body = RoundedRectangle((0, 0), display_width, display_height, display_height / 6)
# Define the lens geometry as a Circle.
lens.disk = Circle((0, 0), lens_radius)
return vr_set
with AIDL_2D:
model = cyclops_vr_set()
print(model.Solve())
model.Render()
```
### Explanation
1. **Headband**
- A `Solid` named `headband` is created as a `RoundedRectangle` to provide a rounded rectangular band structure.
- The dimensions are defined using `headband_width` and `headband_height`.
2. **Display Unit**
- Another `Solid` named `display_unit` is created and shifted below the headband.
- This is also a `RoundedRectangle` with `display_width` and `display_height`.
3. **Lens**
- A `Hole` named `lens` is created within the `display_unit`.
- The `lens` is a `Circle` with a radius defined by `lens_radius`.
Running the above script will generate and render a simple VR set suitable for a cyclops using the AIDL DSL.
Feel free to provide any additional specifications or adjustments you'd like to make!
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