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CLIP Score: 26.14
from AIDL import *
def car(
length: float = 4*feet,
width: float = 2*feet,
wheel_radius: float = 6*inches,
window_height: float = 1*feet,
window_length: float = 2*feet,
light_radius: float = 3*inches
):
"""
Model a simple car with a body, wheels, windows, and lights.
"""
car = Solid()
body = Solid()
windows = Solid(shift=(0, width/2 - window_height/2))
wheels = Solid()
headlights = Solid()
taillights = Solid()
car.body = body
car.wheels = wheels
car.windows = windows
car.headlights = headlights
car.taillights = taillights
# Define the body geometry
body.main = RoundedRectangle((0, 0), length, width, width/6)
# Define the wheels geometry
wheel_offsets = [(length/2 - wheel_radius, width/2 + wheel_radius), (length/2 - wheel_radius, -width/2 - wheel_radius),
(-length/2 + wheel_radius, width/2 + wheel_radius), (-length/2 + wheel_radius, -width/2 - wheel_radius)]
wheels.positions = [Circle(offset, wheel_radius) for offset in wheel_offsets]
# Define the windows geometry
windows.front = Rectangle((length/4, 0), window_length, window_height)
windows.rear = Rectangle((-length/4, 0), window_length, window_height)
# Define the headlights geometry
headlights.positions = [Circle((length/2 - light_radius, width/4), light_radius), Circle((length/2 - light_radius, -width/4), light_radius)]
# Define the taillights geometry
taillights.positions = [Circle((-length/2 + light_radius, width/4), light_radius), Circle((-length/2 + light_radius, -width/4), light_radius)]
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a car
Sure, let's start by defining a simple car model using AIDL. We'll include some basic shapes to represent different parts of the car. For simplicity, let's consider the following parts and structure:
1. **Body**: A rounded rectangle representing the main body of the car.
2. **Wheels**: Four circles representing the wheels.
3. **Windows**: Rectangles as windows.
4. **Headlights and Tail lights**: Circles for the headlights and tail lights.
Let's start by defining the function and setting up the basic structure. We'll add each part incrementally.
### Step 1: Define the car body
```python
from AIDL import *
def car(
length: float = 4*feet,
width: float = 2*feet,
wheel_radius: float = 6*inches,
window_height: float = 1*feet,
window_length: float = 2*feet
):
"""
Model a simple car with a body, wheels, windows, and lights.
"""
car = Solid()
body = Solid()
car.body = body
# Define the body geometry
body.main = RoundedRectangle((0, 0), length, width, width/6)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 2: Add the wheels
```python
from AIDL import *
def car(
length: float = 4*feet,
width: float = 2*feet,
wheel_radius: float = 6*inches,
window_height: float = 1*feet,
window_length: float = 2*feet
):
"""
Model a simple car with a body, wheels, windows, and lights.
"""
car = Solid()
body = Solid()
wheels = Solid()
car.body = body
car.wheels = wheels
# Define the body geometry
body.main = RoundedRectangle((0, 0), length, width, width/6)
# Define the wheels geometry
wheel_offsets = [(length/2 - wheel_radius, width/2 + wheel_radius), (length/2 - wheel_radius, -width/2 - wheel_radius),
(-length/2 + wheel_radius, width/2 + wheel_radius), (-length/2 + wheel_radius, -width/2 - wheel_radius)]
wheels.positions = [Circle(offset, wheel_radius) for offset in wheel_offsets]
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 3: Add the windows
```python
from AIDL import *
def car(
length: float = 4*feet,
width: float = 2*feet,
wheel_radius: float = 6*inches,
window_height: float = 1*feet,
window_length: float = 2*feet
):
"""
Model a simple car with a body, wheels, windows, and lights.
"""
car = Solid()
body = Solid()
windows = Solid(shift=(0, width/2 - window_height/2))
wheels = Solid()
car.body = body
car.wheels = wheels
car.windows = windows
# Define the body geometry
body.main = RoundedRectangle((0, 0), length, width, width/6)
# Define the wheels geometry
wheel_offsets = [(length/2 - wheel_radius, width/2 + wheel_radius), (length/2 - wheel_radius, -width/2 - wheel_radius),
(-length/2 + wheel_radius, width/2 + wheel_radius), (-length/2 + wheel_radius, -width/2 - wheel_radius)]
wheels.positions = [Circle(offset, wheel_radius) for offset in wheel_offsets]
# Define the windows geometry
windows.front = Rectangle((length/4, 0), window_length, window_height)
windows.rear = Rectangle((-length/4, 0), window_length, window_height)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 4: Add the headlights and tail lights
```python
from AIDL import *
def car(
length: float = 4*feet,
width: float = 2*feet,
wheel_radius: float = 6*inches,
window_height: float = 1*feet,
window_length: float = 2*feet,
light_radius: float = 3*inches
):
"""
Model a simple car with a body, wheels, windows, and lights.
"""
car = Solid()
body = Solid()
windows = Solid(shift=(0, width/2 - window_height/2))
wheels = Solid()
headlights = Solid()
taillights = Solid()
car.body = body
car.wheels = wheels
car.windows = windows
car.headlights = headlights
car.taillights = taillights
# Define the body geometry
body.main = RoundedRectangle((0, 0), length, width, width/6)
# Define the wheels geometry
wheel_offsets = [(length/2 - wheel_radius, width/2 + wheel_radius), (length/2 - wheel_radius, -width/2 - wheel_radius),
(-length/2 + wheel_radius, width/2 + wheel_radius), (-length/2 + wheel_radius, -width/2 - wheel_radius)]
wheels.positions = [Circle(offset, wheel_radius) for offset in wheel_offsets]
# Define the windows geometry
windows.front = Rectangle((length/4, 0), window_length, window_height)
windows.rear = Rectangle((-length/4, 0), window_length, window_height)
# Define the headlights geometry
headlights.positions = [Circle((length/2 - light_radius, width/4), light_radius), Circle((length/2 - light_radius, -width/4), light_radius)]
# Define the taillights geometry
taillights.positions = [Circle((-length/2 + light_radius, width/4), light_radius), Circle((-length/2 + light_radius, -width/4), light_radius)]
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
This should give us a simple 2D representation of a car with a body, wheels, windows, and lights in AIDL. You can further refine or embellish this model as needed by adding more details or adjusting dimensions. Let me know if there are any specific modifications or additional features you'd like to include in this model!
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