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CLIP Score: 27.22
from AIDL import *
def car(
body_length: float = 10 * inches,
body_width: float = 4 * inches,
body_height: float = 2.5 * inches,
wheel_radius: float = 1 * inch
):
"""
Model a simple car with a rectangular body, windows, and circular wheels.
"""
# Define the main structure for the car
car = Solid()
# Define substructures for the car body, windows, and wheels
body = Solid()
windows = Solid()
wheels = Solid()
# Attach these substructures to the main car structure
car.body = body
car.windows = windows
car.wheels = wheels
# Define the geometry for the body, windows, and wheels
body.shape = RoundedRectangle((0, 0), body_length, body_height, body_width / 8)
# Define windows as simple rectangles
windows.front_window = Rectangle((2 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
windows.back_window = Rectangle((6 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
# Define two wheels as circles
wheels.front_wheel = Circle((2 * inches, -wheel_radius), wheel_radius)
wheels.back_wheel = Circle((8 * inches, -wheel_radius), wheel_radius)
# Add compositional constraints at the car level
car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
car.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
car.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
car.AddConstraint(wheels.front_wheel.center.v == car.bb.bottom + wheel_radius)
car.AddConstraint(wheels.back_wheel.center.v == car.bb.bottom + wheel_radius)
car.AddConstraint(wheels.front_wheel.center.u == car.bb.left + 2 * inches)
car.AddConstraint(wheels.back_wheel.center.u == car.bb.left + 8 * inches)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a car
Sure! Let's break down the process into manageable steps. First, we'll outline the main components of a simplistic car model. For this example, we'll create a basic car with the following components:
1. **Car Body:** Rectangular shape with rounded corners.
2. **Windows:** Simple rectangular windows.
3. **Wheels:** Circular wheels.
4. **Details:** Optional details like doors and headlights.
We'll start by defining the structures and their hierarchical relationships. Then we'll add constraints, and finally, we'll define the geometry for each structure.
Let's start with the basic structure setup for the car:
### Step 1: Define Car Structures
First, we'll create the basic structure for the car and its components: the body, windows, and wheels.
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_width: float = 4 * inches,
body_height: float = 2.5 * inches,
wheel_radius: float = 1 * inch
):
"""
Model a simple car with a rectangular body, windows, and circular wheels.
"""
# Define the main structure for the car
car = Solid()
# Define substructures for the car body, windows, and wheels
body = Solid()
windows = Solid()
wheels = Solid()
# Attach these substructures to the main car structure
car.body = body
car.windows = windows
car.wheels = wheels
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
This setup defines the main structure for the car and its subcomponents, but does not include any actual geometry or constraints yet.
### Step 2: Add Constraints
We'll add constraints to position the windows on the car body and the wheels under the car body.
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_width: float = 4 * inches,
body_height: float = 2.5 * inches,
wheel_radius: float = 1 * inch
):
"""
Model a simple car with a rectangular body, windows, and circular wheels.
"""
# Define the main structure for the car
car = Solid()
# Define substructures for the car body, windows, and wheels
body = Solid()
windows = Solid()
wheels = Solid()
# Attach these substructures to the main car structure
car.body = body
car.windows = windows
car.wheels = wheels
# Add compositional constraints
car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
windows.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
windows.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
wheels.AddConstraint(wheels.bb.bottom + wheel_radius == body.bb.bottom)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
These constraints position the windows and wheels relative to the car body.
### Step 3: Define Geometry
We'll now add the actual geometric shapes for the car body, windows, and wheels:
- A rounded rectangle for the body.
- Simple rectangles for the windows.
- Circles for the wheels.
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_width: float = 4 * inches,
body_height: float = 2.5 * inches,
wheel_radius: float = 1 * inch
):
"""
Model a simple car with a rectangular body, windows, and circular wheels.
"""
# Define the main structure for the car
car = Solid()
# Define substructures for the car body, windows, and wheels
body = Solid()
windows = Solid()
wheels = Solid()
# Attach these substructures to the main car structure
car.body = body
car.windows = windows
car.wheels = wheels
# Add compositional constraints
car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
windows.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
windows.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
wheels.AddConstraint(wheels.bb.bottom + wheel_radius == body.bb.bottom)
# Define the geometry for the body, windows, and wheels
body.shape = RoundedRectangle((0, 0), body_length, body_height, body_width / 8)
# Define windows as simple rectangles
windows.front_window = Rectangle((2 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
windows.back_window = Rectangle((6 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
# Define two wheels as circles
wheels.front_wheel = Circle((2 * inches, -wheel_radius), wheel_radius)
wheels.back_wheel = Circle((8 * inches, -wheel_radius), wheel_radius)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
This program defines a basic car model with a rectangular body, windows, and wheels. Adjustments to the size and positions can be made by changing the parameters. Let me know if you need any modifications or additional details!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 49, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 968, in Solve
self._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 917, in _pre_solve
structure._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 925, in _pre_solve
constraint._pre_solve(system)
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 182, in _pre_solve
self.expression._e.constrain(system, name=self.name)
File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 133, in _e
return self._solver_expr()
File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 175, in _solver_expr
return self.val[0]._e == self.val[1]._e
File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 133, in _e
return self._solver_expr()
File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 207, in _solver_expr
return self.val[0]()._solver_expr()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 372, in _bottom
return self._min_v()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 350, in _min_v
bb = self._bounding_box()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 319, in _bounding_box
raise NonLocalContext(context, self._structure)
AIDL.feedback.NonLocalContext: .body referenced from .wheels.
The error you're encountering indicates a problem with referencing the bounding box of the body from the wheels structure. The issue arises because constraints cannot be placed on different branches of the model tree.
We'll correct this by ensuring that any constraints related to the wheels and body are handled at the level of their common parent.
### Revised Step 2: Add Constraints Correctly
We'll move and correct constraints to the correct hierarchy level to avoid invalid references:
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_width: float = 4 * inches,
body_height: float = 2.5 * inches,
wheel_radius: float = 1 * inch
):
"""
Model a simple car with a rectangular body, windows, and circular wheels.
"""
# Define the main structure for the car
car = Solid()
# Define substructures for the car body, windows, and wheels
body = Solid()
windows = Solid()
wheels = Solid()
# Attach these substructures to the main car structure
car.body = body
car.windows = windows
car.wheels = wheels
# Add compositional constraints
car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
car.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
car.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
car.AddConstraint(wheels.bb.bottom + wheel_radius == body.bb.bottom)
# Define the geometry for the body, windows, and wheels
body.shape = RoundedRectangle((0, 0), body_length, body_height, body_width / 8)
# Define windows as simple rectangles
windows.front_window = Rectangle((2 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
windows.back_window = Rectangle((6 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
# Define two wheels as circles
wheels.front_wheel = Circle((2 * inches, -wheel_radius), wheel_radius)
wheels.back_wheel = Circle((8 * inches, -wheel_radius), wheel_radius)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Revised Step 3: Separate Constraints at Common Parent Level Correctly
We'll ensure all constraints involving components of different branches are handled at their common parent (car level):
```python
from AIDL import *
def car(
body_length: float = 10 * inches,
body_width: float = 4 * inches,
body_height: float = 2.5 * inches,
wheel_radius: float = 1 * inch
):
"""
Model a simple car with a rectangular body, windows, and circular wheels.
"""
# Define the main structure for the car
car = Solid()
# Define substructures for the car body, windows, and wheels
body = Solid()
windows = Solid()
wheels = Solid()
# Attach these substructures to the main car structure
car.body = body
car.windows = windows
car.wheels = wheels
# Define the geometry for the body, windows, and wheels
body.shape = RoundedRectangle((0, 0), body_length, body_height, body_width / 8)
# Define windows as simple rectangles
windows.front_window = Rectangle((2 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
windows.back_window = Rectangle((6 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
# Define two wheels as circles
wheels.front_wheel = Circle((2 * inches, -wheel_radius), wheel_radius)
wheels.back_wheel = Circle((8 * inches, -wheel_radius), wheel_radius)
# Add compositional constraints at the car level
car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
car.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
car.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
car.AddConstraint(wheels.front_wheel.center.v == car.bb.bottom + wheel_radius)
car.AddConstraint(wheels.back_wheel.center.v == car.bb.bottom + wheel_radius)
car.AddConstraint(wheels.front_wheel.center.u == car.bb.left + 2 * inches)
car.AddConstraint(wheels.back_wheel.center.u == car.bb.left + 8 * inches)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
This revised version ensures all constraints are correctly referenced from the common parent level, avoiding cross-branch references, and should resolve the error you encountered. Let me know if you need any additional modifications or details!
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