 |
CLIP Score: 33.8
from AIDL import *
def robot(
head_size: float = 2 * inches,
body_width: float = 3 * inches,
body_height: float = 5 * inches,
arm_length: float = 2 * inches,
arm_width: float = 0.5 * inches,
leg_length: float = 2 * inches,
leg_width: float = 0.75 * inches
):
"""
Model a simple robot with a square head, rectangular body, arms, and legs.
"""
# Define the main structure of the robot
robot = Solid()
# Define the head, body, arms, and legs as sub-structures
head = Solid(shift=(0, body_height/2 + head_size/2))
body = Solid()
left_arm = Solid(shift=(-body_width/2 - arm_width/2, body_height / 2 - arm_width/2))
right_arm = Solid(shift=(body_width/2 + arm_width/2, body_height / 2 - arm_width/2))
left_leg = Solid(shift=(-body_width / 4, -body_height/2 - leg_length/2))
right_leg = Solid(shift=(body_width / 4, -body_height/2 - leg_length/2))
# Attach the sub-structures to the main robot structure
robot.head = head
robot.body = body
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry for head, body, arms, and legs
head.geometry = Rectangle((0, 0), head_size, head_size)
body.geometry = Rectangle((0, 0), body_width, body_height)
left_arm.geometry = Rectangle((0, 0), arm_width, arm_length)
right_arm.geometry = Rectangle((0, 0), arm_width, arm_length)
left_leg.geometry = Rectangle((0, 0), leg_width, leg_length)
right_leg.geometry = Rectangle((0, 0), leg_width, leg_length)
# Adding eyes to head (engraving details)
eyes = Drawing()
head.eyes = eyes
eyes.left_eye = Circle((-head_size/4, head_size/6), head_size/10)
eyes.right_eye = Circle((head_size/4, head_size/6), head_size/10)
# Adding mouth to head (engraving detail)
mouth = Drawing()
head.mouth = mouth
mouth.geometry = Line((-head_size/4, -head_size/6), (head_size/4, -head_size/6))
# Adding buttons to body (engraving details)
buttons = Drawing()
body.buttons = buttons
buttons.geometry = [Circle((0, -i * inch), 0.2 * inch) for i in range(3)]
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a robot
Sure! Let's break down the design of a simple robot. For this example, we'll create a robot model comprising different parts like the head, body, arms, and legs. We'll use the provided AIDL concepts to build a coherent model for a robot, with engraving details for the eyes and buttons.
### Robot Design:
1. **Head**: A square with eyes and a mouth.
2. **Body**: A rectangle with buttons.
3. **Arms**: Two rectangles attached to the sides of the body.
4. **Legs**: Two rectangles attached to the bottom of the body.
Let's write the AIDL program step-by-step:
```python
from AIDL import *
def robot(
head_size: float = 2 * inches,
body_width: float = 3 * inches,
body_height: float = 5 * inches,
arm_length: float = 2 * inches,
arm_width: float = 0.5 * inches,
leg_length: float = 2 * inches,
leg_width: float = 0.75 * inches
):
"""
Model a simple robot with a square head, rectangular body, arms, and legs.
"""
# Define the main structure of the robot
robot = Solid()
# Define the head, body, arms, and legs as sub-structures
head = Solid(shift=(0, body_height/2 + head_size/2))
body = Solid()
left_arm = Solid(shift=(-body_width/2 - arm_width/2, body_height / 2 - arm_width/2))
right_arm = Solid(shift=(body_width/2 + arm_width/2, body_height / 2 - arm_width/2))
left_leg = Solid(shift=(-body_width / 4, -body_height/2 - leg_length/2))
right_leg = Solid(shift=(body_width / 4, -body_height/2 - leg_length/2))
# Attach the sub-structures to the main robot structure
robot.head = head
robot.body = body
robot.left_arm = left_arm
robot.right_arm = right_arm
robot.left_leg = left_leg
robot.right_leg = right_leg
# Define the geometry for head, body, arms, and legs
head.geometry = Rectangle((0, 0), head_size, head_size)
body.geometry = Rectangle((0, 0), body_width, body_height)
left_arm.geometry = Rectangle((0, 0), arm_width, arm_length)
right_arm.geometry = Rectangle((0, 0), arm_width, arm_length)
left_leg.geometry = Rectangle((0, 0), leg_width, leg_length)
right_leg.geometry = Rectangle((0, 0), leg_width, leg_length)
# Adding eyes to head (engraving details)
eyes = Drawing()
head.eyes = eyes
eyes.left_eye = Circle((-head_size/4, head_size/6), head_size/10)
eyes.right_eye = Circle((head_size/4, head_size/6), head_size/10)
# Adding mouth to head (engraving detail)
mouth = Drawing()
head.mouth = mouth
mouth.geometry = Line((-head_size/4, -head_size/6), (head_size/4, -head_size/6))
# Adding buttons to body (engraving details)
buttons = Drawing()
body.buttons = buttons
buttons.geometry = [Circle((0, -i * inch), 0.2 * inch) for i in range(3)]
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Head, Body, Arms, Legs**: Defined as `Solid` structures and placed on the main `robot` structure using relative shifts.
2. **Geometry for Parts**: `Rectangle` primitives are used for the head, body, arms, and legs.
3. **Engraving Details**: `Drawing` nodes are used to add eyes and a mouth on the head, and buttons on the body using `Circle` and `Line` primitives.
You can adjust the dimensions and parameters as needed to customize the robot model further. Let me know if there are specific features or additional components you'd like to add!
|