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CLIP Score: 27.93
from AIDL import *
def airplane(
fuselage_length: float = 8*inches,
fuselage_height: float = 1*inch,
wing_span: float = 10*inches,
tail_span: float = 4*inches,
stabilizer_height: float = 1.5*inches
):
"""
Creates a simple 2D airplane model with wings and tail.
"""
# Define the main airplane structure
airplane = Solid()
# Define individual parts as Solid structures
airplane.fuselage = Solid()
airplane.wings = Solid()
airplane.tail = Solid()
airplane.vertical_stabilizer = Solid()
airplane.wing_struts = Solid()
# Define geometry for each part
# Fuselage
airplane.fuselage.body = Rectangle((0,0), fuselage_length, fuselage_height)
# Wings (a simple rectangle centered on the fuselage)
airplane.wings.left_wing = Rectangle((-wing_span/2, 0), wing_span/2, fuselage_height)
airplane.wings.right_wing = Rectangle((wing_span/2, 0), wing_span/2, fuselage_height)
# Tail
airplane.tail.left_tail = Rectangle((-tail_span/2, -fuselage_height/2 - 0.5*inch), tail_span/2, fuselage_height/2)
airplane.tail.right_tail = Rectangle((tail_span/2, -fuselage_height/2 - 0.5*inch), tail_span/2, fuselage_height/2)
# Vertical Stabilizer
airplane.vertical_stabilizer.fin = Rectangle((0, fuselage_height / 2), fuselage_height, stabilizer_height)
# Wing Struts
strut_distance = fuselage_length / 4
airplane.wing_struts.left_strut = Line((-wing_span/4, fuselage_height), (-wing_span/4, fuselage_height * 2))
airplane.wing_struts.right_strut = Line((wing_span/4, fuselage_height), (wing_span/4, fuselage_height * 2))
# Define constraints for positioning the parts
airplane.wings.AddConstraint(HorizontallySymmetric(airplane.wings.left_wing.center, airplane.wings.right_wing.center))
airplane.wings.AddConstraint(Horizontal(airplane.wings.left_wing.top))
airplane.wings.AddConstraint(Horizontal(airplane.wings.right_wing.top))
airplane.tail.AddConstraint(HorizontallySymmetric(airplane.tail.left_tail.center, airplane.tail.right_tail.center))
airplane.tail.AddConstraint(Horizontal(airplane.tail.left_tail.top))
airplane.tail.AddConstraint(Horizontal(airplane.tail.right_tail.top))
airplane.AddConstraint(Coincident(airplane.wings.left_wing.right, airplane.wings.right_wing.left))
airplane.AddConstraint(Coincident(airplane.fuselage.body.top, airplane.wings.left_wing.bottom))
airplane.AddConstraint(Coincident(airplane.fuselage.body.bottom, airplane.tail.left_tail.top))
airplane.AddConstraint(Coincident(airplane.fuselage.body.top_right, airplane.vertical_stabilizer.fin.bottom))
airplane.AddConstraint(Coincident(airplane.wing_struts.left_strut.start, airplane.wings.left_wing.bottom_left))
airplane.AddConstraint(Coincident(airplane.wing_struts.right_strut.start, airplane.wings.right_wing.bottom_right))
return airplane
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a airplane
Sure! To create a 2D laser-cut model of an airplane, we'll need to define its overall structure, geometry, and constraints.
Let's design a simple airplane model with the following parts:
- **Fuselage**
- **Wings**
- **Tail**
- **Vertical Stabilizer**
- **Wing Struts**
We'll start by defining the main structures and their geometric relationships. Then, we'll detail each individual structure.
Here’s the AIDL program to generate a simple airplane model:
```python
from AIDL import *
def airplane(
fuselage_length: float = 8*inches,
fuselage_height: float = 1*inch,
wing_span: float = 10*inches,
tail_span: float = 4*inches,
stabilizer_height: float = 1.5*inches
):
"""
Creates a simple 2D airplane model with wings and tail.
"""
# Define the main airplane structure
airplane = Solid()
# Define individual parts as Solid structures
airplane.fuselage = Solid()
airplane.wings = Solid()
airplane.tail = Solid()
airplane.vertical_stabilizer = Solid()
airplane.wing_struts = Solid()
# Define geometry for each part
# Fuselage
airplane.fuselage.body = Rectangle((0,0), fuselage_length, fuselage_height)
# Wings (a simple rectangle centered on the fuselage)
airplane.wings.left_wing = Rectangle((-wing_span/2, 0), wing_span/2, fuselage_height)
airplane.wings.right_wing = Rectangle((wing_span/2, 0), wing_span/2, fuselage_height)
# Tail
airplane.tail.left_tail = Rectangle((-tail_span/2, -fuselage_height/2 - 0.5*inch), tail_span/2, fuselage_height/2)
airplane.tail.right_tail = Rectangle((tail_span/2, -fuselage_height/2 - 0.5*inch), tail_span/2, fuselage_height/2)
# Vertical Stabilizer
airplane.vertical_stabilizer.fin = Rectangle((0, fuselage_height / 2), fuselage_height, stabilizer_height)
# Wing Struts
strut_distance = fuselage_length / 4
airplane.wing_struts.left_strut = Line((-wing_span/4, fuselage_height), (-wing_span/4, fuselage_height * 2))
airplane.wing_struts.right_strut = Line((wing_span/4, fuselage_height), (wing_span/4, fuselage_height * 2))
# Define constraints for positioning the parts
airplane.wings.AddConstraint(HorizontallySymmetric(airplane.wings.left_wing.center, airplane.wings.right_wing.center))
airplane.wings.AddConstraint(Horizontal(airplane.wings.left_wing))
airplane.wings.AddConstraint(Horizontal(airplane.wings.right_wing))
airplane.tail.AddConstraint(HorizontallySymmetric(airplane.tail.left_tail.center, airplane.tail.right_tail.center))
airplane.tail.AddConstraint(Horizontal(airplane.tail.left_tail))
airplane.tail.AddConstraint(Horizontal(airplane.tail.right_tail))
airplane.AddConstraint(Coincident(airplane.wings.left_wing.right, airplane.wings.right_wing.left))
airplane.AddConstraint(Coincident(airplane.fuselage.body.top, airplane.wings.left_wing.bottom))
airplane.AddConstraint(Coincident(airplane.fuselage.body.bottom, airplane.tail.left_tail.top))
airplane.AddConstraint(Coincident(airplane.fuselage.body.top_right, airplane.vertical_stabilizer.fin.bottom))
airplane.AddConstraint(Coincident(airplane.wing_struts.left_strut.start, airplane.wings.left_wing.bottom_left))
airplane.AddConstraint(Coincident(airplane.wing_struts.right_strut.start, airplane.wings.right_wing.bottom_right))
return airplane
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
```
This program defines a simple airplane with specified dimensions. Each part of the airplane (fuselage, wings, tail, vertical stabilizer, and wing struts) is represented as a `Solid` structure with appropriate geometry and constraints applied.
Feel free to modify the dimensions or add more details as needed! Let me know if you need any further adjustments or additional features for the airplane model.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 879, in __init__
dispatch(args, kwargs, [line, points])
File "/net/projects/ranalab/jz/aidl/AIDL/dispatch.py", line 46, in dispatch
raise TypeError(signature_error)
TypeError: Provided argument types: (Rectangle)
(Line)
(Point, Point)
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 64, in
File "", line 47, in airplane
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 881, in __init__
raise ConstraintInputTypeError(self, args)
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
(,)
Constraint Documentation:
Constrain a line (or point pair) to be horizontal.
Calling Convention(s):
Horizontal(line: Line)
line is horizontal (endpoints have same v coordinate in Constraint's Structure's frame)
Horizontal(point1: Point, point2: Point)
point1 and point2 are on the same horizontal line (have the same v coordinate in the Constraint's Structure's frame)
I see, the error indicates that the `Horizontal` function was given incorrect arguments. It expects either a `Line` or two `Point` objects, but it received a `Rectangle` instead. We need to correct the constraints so that they use the appropriate endpoints or lines of the `Rectangle`.
Let's update the constraints to correctly refer to the `Line` objects that form the edges of the `Rectangle` and other geometries.
Here's the corrected program:
```python
from AIDL import *
def airplane(
fuselage_length: float = 8*inches,
fuselage_height: float = 1*inch,
wing_span: float = 10*inches,
tail_span: float = 4*inches,
stabilizer_height: float = 1.5*inches
):
"""
Creates a simple 2D airplane model with wings and tail.
"""
# Define the main airplane structure
airplane = Solid()
# Define individual parts as Solid structures
airplane.fuselage = Solid()
airplane.wings = Solid()
airplane.tail = Solid()
airplane.vertical_stabilizer = Solid()
airplane.wing_struts = Solid()
# Define geometry for each part
# Fuselage
airplane.fuselage.body = Rectangle((0,0), fuselage_length, fuselage_height)
# Wings (a simple rectangle centered on the fuselage)
airplane.wings.left_wing = Rectangle((-wing_span/2, 0), wing_span/2, fuselage_height)
airplane.wings.right_wing = Rectangle((wing_span/2, 0), wing_span/2, fuselage_height)
# Tail
airplane.tail.left_tail = Rectangle((-tail_span/2, -fuselage_height/2 - 0.5*inch), tail_span/2, fuselage_height/2)
airplane.tail.right_tail = Rectangle((tail_span/2, -fuselage_height/2 - 0.5*inch), tail_span/2, fuselage_height/2)
# Vertical Stabilizer
airplane.vertical_stabilizer.fin = Rectangle((0, fuselage_height / 2), fuselage_height, stabilizer_height)
# Wing Struts
strut_distance = fuselage_length / 4
airplane.wing_struts.left_strut = Line((-wing_span/4, fuselage_height), (-wing_span/4, fuselage_height * 2))
airplane.wing_struts.right_strut = Line((wing_span/4, fuselage_height), (wing_span/4, fuselage_height * 2))
# Define constraints for positioning the parts
airplane.wings.AddConstraint(HorizontallySymmetric(airplane.wings.left_wing.center, airplane.wings.right_wing.center))
airplane.wings.AddConstraint(Horizontal(airplane.wings.left_wing.top))
airplane.wings.AddConstraint(Horizontal(airplane.wings.right_wing.top))
airplane.tail.AddConstraint(HorizontallySymmetric(airplane.tail.left_tail.center, airplane.tail.right_tail.center))
airplane.tail.AddConstraint(Horizontal(airplane.tail.left_tail.top))
airplane.tail.AddConstraint(Horizontal(airplane.tail.right_tail.top))
airplane.AddConstraint(Coincident(airplane.wings.left_wing.right, airplane.wings.right_wing.left))
airplane.AddConstraint(Coincident(airplane.fuselage.body.top, airplane.wings.left_wing.bottom))
airplane.AddConstraint(Coincident(airplane.fuselage.body.bottom, airplane.tail.left_tail.top))
airplane.AddConstraint(Coincident(airplane.fuselage.body.top_right, airplane.vertical_stabilizer.fin.bottom))
airplane.AddConstraint(Coincident(airplane.wing_struts.left_strut.start, airplane.wings.left_wing.bottom_left))
airplane.AddConstraint(Coincident(airplane.wing_struts.right_strut.start, airplane.wings.right_wing.bottom_right))
return airplane
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
```
This should resolve the error by correctly referencing the `Line` attributes of each `Rectangle` in the `Horizontal` constraints. If you encounter any further issues, feel free to let me know!
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