 |
CLIP Score: 30.01
from AIDL import *
def cabinet(
height: float = 6*feet,
width: float = 3*feet,
depth: float = 1.5*feet,
shelf_thickness: float = 0.75*inch,
num_shelves: int = 3,
door_thickness: float = 0.5*inch
):
"""
Simple cabinet model with configurable dimensions, number of shelves,
and door properties.
"""
# Create the main Assembly structure for the cabinet
cabinet = Assembly()
# Create the main components of the cabinet
cabinet.left_side = Solid(shift=(0, 0))
cabinet.right_side = Solid(shift=(width, 0))
cabinet.top = Solid(shift=(width/2, height))
cabinet.bottom = Solid(shift=(width/2, 0))
cabinet.back = Solid(shift=(width/2, height/2))
cabinet.shelves = [Solid(shift=(width/2, (i+1)*height/(num_shelves+1))) for i in range(num_shelves)]
cabinet.doors = [Solid(shift=(width/4, height/2)), Solid(shift=(3*width/4, height/2))]
# Define geometry for each part
# Left and Right sides
cabinet.left_side.panel = Rectangle((depth/2, height/2), depth, height)
cabinet.right_side.panel = Rectangle((depth/2, height/2), depth, height)
# Top and Bottom
cabinet.top.panel = Rectangle((width/2, depth/2), width, depth)
cabinet.bottom.panel = Rectangle((width/2, depth/2), width, depth)
# Back
cabinet.back.panel = Rectangle((width/2, height/2), width, height)
# Shelves
for i, shelf in enumerate(cabinet.shelves):
shelf.panel = Rectangle((width/2, 0), width, shelf_thickness)
# Doors
cabinet.doors[0].panel = Rectangle((width/4, height/2), width/2, height)
cabinet.doors[1].panel = Rectangle((width/4, height/2), width/2, height)
# Constraints
# Left and right sides should be at the edges of the cabinet
cabinet.AddConstraint(cabinet.left_side.bb.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.right_side.bb.right == cabinet.bb.right)
# Top and bottom should be at the respective edges
cabinet.AddConstraint(cabinet.top.bb.top == cabinet.bb.top)
cabinet.AddConstraint(cabinet.bottom.bb.bottom == cabinet.bb.bottom)
# Back should be flush with the back of the cabinet
cabinet.AddConstraint(cabinet.back.bb.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.back.bb.right == cabinet.bb.right)
cabinet.AddConstraint(cabinet.back.bb.top == cabinet.bb.top)
cabinet.AddConstraint(cabinet.back.bb.bottom == cabinet.bb.bottom)
# Shelves should be horizontally aligned inside the cabinet
for shelf in cabinet.shelves:
cabinet.AddConstraint(shelf.bb.width == cabinet.bb.width)
cabinet.AddConstraint(shelf.bb.left == cabinet.bb.left)
cabinet.AddConstraint(shelf.bb.right == cabinet.bb.right)
# Doors should cover the full front of the cabinet
cabinet.AddConstraint(cabinet.doors[0].bb.width == width / 2)
cabinet.AddConstraint(cabinet.doors[1].bb.width == width / 2)
cabinet.AddConstraint(cabinet.doors[0].bb.height == height)
cabinet.AddConstraint(cabinet.doors[1].bb.height == height)
# Doors should swing outward
cabinet.AddConstraint(cabinet.doors[0].bb.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.doors[1].bb.right == cabinet.bb.right)
return cabinet
with AIDL_2D:
model = cabinet()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a cabinet
Sure! Let's break down the process of designing a cabinet step-by-step. A basic cabinet can be divided into several parts, such as sides, shelves, a back, and doors. We'll create these parts using Solid and Hole structures, and then combine them into an Assembly.
Let's start with defining the primary structures and their hierarchical relationships:
1. **Cabinet Sides (left and right)**
2. **Cabinet Top and Bottom**
3. **Back**
4. **Shelves**
5. **Doors**
We'll also need to consider how they fit together and add constraints between these parts.
Here’s the initial structure of our AIDL program for a cabinet. We'll define the main parent structure and add children for each major component.
```python
from AIDL import *
def cabinet(
height: float = 6*feet,
width: float = 3*feet,
depth: float = 1.5*feet,
shelf_thickness: float = 0.75*inch,
num_shelves: int = 3,
door_thickness: float = 0.5*inch
):
"""
Simple cabinet model with configurable dimensions, number of shelves,
and door properties.
"""
# Create the main Assembly structure for the cabinet
cabinet = Assembly()
# Create the main components of the cabinet
cabinet.left_side = Solid(shift=(0, 0))
cabinet.right_side = Solid(shift=(width, 0))
cabinet.top = Solid(shift=(0, height))
cabinet.bottom = Solid(shift=(0, 0))
cabinet.back = Solid(shift=(0, 0))
cabinet.shelves = [Solid(shift=(width/2, (i+1)*height/(num_shelves+1))) for i in range(num_shelves)]
cabinet.doors = [Solid(shift=(width/2, height/2)), Solid(shift=(width, height/2))]
return cabinet
with AIDL_2D:
model = cabinet()
print(model.Solve())
model.Render()
```
Next, we will add constraints to position the components correctly within the cabinet assembly. We'll also define the substructure for each component, such as adding rectangular shapes for the sides, back, shelves, and doors, while considering their dimensions and positions.
Let's enhance our program by creating the geometric shapes for each part and adding necessary constraints.
```python
from AIDL import *
def cabinet(
height: float = 6*feet,
width: float = 3*feet,
depth: float = 1.5*feet,
shelf_thickness: float = 0.75*inch,
num_shelves: int = 3,
door_thickness: float = 0.5*inch
):
"""
Simple cabinet model with configurable dimensions, number of shelves,
and door properties.
"""
# Create the main Assembly structure for the cabinet
cabinet = Assembly()
# Create the main components of the cabinet
cabinet.left_side = Solid(shift=(0, 0))
cabinet.right_side = Solid(shift=(width, 0))
cabinet.top = Solid(shift=(0, height))
cabinet.bottom = Solid(shift=(0, 0))
cabinet.back = Solid(shift=(0, 0))
cabinet.shelves = [Solid(shift=(width/2, (i+1)*height/(num_shelves+1))) for i in range(num_shelves)]
cabinet.doors = [Solid(shift=(width/2, height/2)), Solid(shift=(width, height/2))]
# Define geometry for each part
# Left and Right sides
cabinet.left_side.panel = Rectangle((width/2, height/2), depth, height)
cabinet.right_side.panel = Rectangle((-width/2, height/2), depth, height)
# Top and Bottom
cabinet.top.panel = Rectangle((width/2, height + depth/2), width, depth)
cabinet.bottom.panel = Rectangle((width/2, depth/2), width, depth)
# Back
cabinet.back.panel = Rectangle((width/2, height/2), width, height)
# Shelves
for i, shelf in enumerate(cabinet.shelves):
shelf.panel = Rectangle((width/2, 0), width, shelf_thickness)
# Doors
cabinet.doors[0].panel = Rectangle((width/4, height/2), width/2, height)
cabinet.doors[1].panel = Rectangle((3*width/4, height/2), width/2, height)
# Constraints
# Left and right sides should be at the edges of the cabinet
cabinet.AddConstraint(cabinet.left_side.panel.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.right_side.panel.right == cabinet.bb.right)
# Top and bottom should be at the respective edges
cabinet.AddConstraint(cabinet.top.panel.top == cabinet.bb.top)
cabinet.AddConstraint(cabinet.bottom.panel.bottom == cabinet.bb.bottom)
# Back should be flush with the back of the cabinet
cabinet.AddConstraint(cabinet.back.panel.back == cabinet.bb.back)
# Shelves should be horizontally aligned inside the cabinet
for shelf in cabinet.shelves:
cabinet.AddConstraint(shelf.panel.width == cabinet.bb.width)
cabinet.AddConstraint(shelf.panel.depth <= cabinet.bb.depth)
# Doors should cover the full front of the cabinet
cabinet.AddConstraint(cabinet.doors[0].panel.width == width / 2)
cabinet.AddConstraint(cabinet.doors[1].panel.width == width / 2)
cabinet.AddConstraint(cabinet.doors[0].panel.height == height)
cabinet.AddConstraint(cabinet.doors[1].panel.height == height)
# Doors should swing outward, assumed flushed
cabinet.AddConstraint(cabinet.doors[0].panel.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.doors[1].panel.right == cabinet.bb.right)
return cabinet
with AIDL_2D:
model = cabinet()
print(model.Solve())
model.Render()
```
Let me know if you'd like any specific details added or modified in this cabinet design, such as more intricate shelf spacing, hinges for the doors, or additional features.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 79, in
File "", line 51, in cabinet
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1059, in AddConstraint
constraint = Equation(constraint)
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 165, in __init__
if not all([isinstance(equation, Expression) and equation._is_logical() for equation in equations]):
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 165, in
if not all([isinstance(equation, Expression) and equation._is_logical() for equation in equations]):
File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 232, in _is_logical
return self.val[0]._is_numeric() and self.val[1]._is_numeric()
AttributeError: 'Line' object has no attribute '_is_numeric'
It looks like we ran into an issue with the constraints. Specifically, constraints like `cabinet.AddConstraint(cabinet.left_side.panel.left == cabinet.bb.left)` are problematic because they're checking for equality between a `Line` and an expression, which is not valid.
Let's adjust the constraints to properly account for the bounding box properties such as `bb.left`, `bb.right`, `bb.top`, and `bb.bottom`. We will use the appropriate expressions instead of directly comparing to `Line` objects.
Here is the revised program:
```python
from AIDL import *
def cabinet(
height: float = 6*feet,
width: float = 3*feet,
depth: float = 1.5*feet,
shelf_thickness: float = 0.75*inch,
num_shelves: int = 3,
door_thickness: float = 0.5*inch
):
"""
Simple cabinet model with configurable dimensions, number of shelves,
and door properties.
"""
# Create the main Assembly structure for the cabinet
cabinet = Assembly()
# Create the main components of the cabinet
cabinet.left_side = Solid(shift=(0, 0))
cabinet.right_side = Solid(shift=(width, 0))
cabinet.top = Solid(shift=(width/2, height))
cabinet.bottom = Solid(shift=(width/2, 0))
cabinet.back = Solid(shift=(width/2, height/2))
cabinet.shelves = [Solid(shift=(width/2, (i+1)*height/(num_shelves+1))) for i in range(num_shelves)]
cabinet.doors = [Solid(shift=(width/4, height/2)), Solid(shift=(3*width/4, height/2))]
# Define geometry for each part
# Left and Right sides
cabinet.left_side.panel = Rectangle((depth/2, height/2), depth, height)
cabinet.right_side.panel = Rectangle((depth/2, height/2), depth, height)
# Top and Bottom
cabinet.top.panel = Rectangle((width/2, depth/2), width, depth)
cabinet.bottom.panel = Rectangle((width/2, depth/2), width, depth)
# Back
cabinet.back.panel = Rectangle((width/2, height/2), width, height)
# Shelves
for i, shelf in enumerate(cabinet.shelves):
shelf.panel = Rectangle((width/2, 0), width, shelf_thickness)
# Doors
cabinet.doors[0].panel = Rectangle((width/4, height/2), width/2, height)
cabinet.doors[1].panel = Rectangle((width/4, height/2), width/2, height)
# Constraints
# Left and right sides should be at the edges of the cabinet
cabinet.AddConstraint(cabinet.left_side.panel.bb.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.right_side.panel.bb.right == cabinet.bb.right)
# Top and bottom should be at the respective edges
cabinet.AddConstraint(cabinet.top.panel.bb.top == cabinet.bb.top)
cabinet.AddConstraint(cabinet.bottom.panel.bb.bottom == cabinet.bb.bottom)
# Back should be flush with the back of the cabinet
cabinet.AddConstraint(cabinet.back.panel.bb.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.back.panel.bb.right == cabinet.bb.right)
cabinet.AddConstraint(cabinet.back.panel.bb.top == cabinet.bb.top)
cabinet.AddConstraint(cabinet.back.panel.bb.bottom == cabinet.bb.bottom)
# Shelves should be horizontally aligned inside the cabinet
for shelf in cabinet.shelves:
cabinet.AddConstraint(shelf.panel.bb.width == cabinet.bb.width)
cabinet.AddConstraint(shelf.panel.bb.left == cabinet.bb.left)
cabinet.AddConstraint(shelf.panel.bb.right == cabinet.bb.right)
# Doors should cover the full front of the cabinet
cabinet.AddConstraint(cabinet.doors[0].panel.bb.width == width / 2)
cabinet.AddConstraint(cabinet.doors[1].panel.bb.width == width / 2)
cabinet.AddConstraint(cabinet.doors[0].panel.bb.height == height)
cabinet.AddConstraint(cabinet.doors[1].panel.bb.height == height)
# Doors should swing outward
cabinet.AddConstraint(cabinet.doors[0].panel.bb.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.doors[1].panel.bb.right == cabinet.bb.right)
return cabinet
with AIDL_2D:
model = cabinet()
print(model.Solve())
model.Render()
```
This program should correctly constrain the cabinet components using their bounding box properties. Let me know if this runs without errors or if there are additional details or constraints you would like to modify or add!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 83, in
File "", line 51, in cabinet
AttributeError: 'Rectangle' object has no attribute 'bb'
It appears that I incorrectly referenced bounding boxes for individual geometric shapes directly. Bounding boxes (`bb`) are properties of `Structure` objects, like `Solid` or `Assembly`, not individual geometric shapes like `Rectangle`.
We'll need to attach the geometric shapes to the structures and then reference the bounding boxes of those structures. Let's correct this and ensure we reference bounding boxes from the appropriate `Solid` structures.
Here's the revised version:
```python
from AIDL import *
def cabinet(
height: float = 6*feet,
width: float = 3*feet,
depth: float = 1.5*feet,
shelf_thickness: float = 0.75*inch,
num_shelves: int = 3,
door_thickness: float = 0.5*inch
):
"""
Simple cabinet model with configurable dimensions, number of shelves,
and door properties.
"""
# Create the main Assembly structure for the cabinet
cabinet = Assembly()
# Create the main components of the cabinet
cabinet.left_side = Solid(shift=(0, 0))
cabinet.right_side = Solid(shift=(width, 0))
cabinet.top = Solid(shift=(width/2, height))
cabinet.bottom = Solid(shift=(width/2, 0))
cabinet.back = Solid(shift=(width/2, height/2))
cabinet.shelves = [Solid(shift=(width/2, (i+1)*height/(num_shelves+1))) for i in range(num_shelves)]
cabinet.doors = [Solid(shift=(width/4, height/2)), Solid(shift=(3*width/4, height/2))]
# Define geometry for each part
# Left and Right sides
cabinet.left_side.panel = Rectangle((depth/2, height/2), depth, height)
cabinet.right_side.panel = Rectangle((depth/2, height/2), depth, height)
# Top and Bottom
cabinet.top.panel = Rectangle((width/2, depth/2), width, depth)
cabinet.bottom.panel = Rectangle((width/2, depth/2), width, depth)
# Back
cabinet.back.panel = Rectangle((width/2, height/2), width, height)
# Shelves
for i, shelf in enumerate(cabinet.shelves):
shelf.panel = Rectangle((width/2, 0), width, shelf_thickness)
# Doors
cabinet.doors[0].panel = Rectangle((width/4, height/2), width/2, height)
cabinet.doors[1].panel = Rectangle((width/4, height/2), width/2, height)
# Constraints
# Left and right sides should be at the edges of the cabinet
cabinet.AddConstraint(cabinet.left_side.bb.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.right_side.bb.right == cabinet.bb.right)
# Top and bottom should be at the respective edges
cabinet.AddConstraint(cabinet.top.bb.top == cabinet.bb.top)
cabinet.AddConstraint(cabinet.bottom.bb.bottom == cabinet.bb.bottom)
# Back should be flush with the back of the cabinet
cabinet.AddConstraint(cabinet.back.bb.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.back.bb.right == cabinet.bb.right)
cabinet.AddConstraint(cabinet.back.bb.top == cabinet.bb.top)
cabinet.AddConstraint(cabinet.back.bb.bottom == cabinet.bb.bottom)
# Shelves should be horizontally aligned inside the cabinet
for shelf in cabinet.shelves:
cabinet.AddConstraint(shelf.bb.width == cabinet.bb.width)
cabinet.AddConstraint(shelf.bb.left == cabinet.bb.left)
cabinet.AddConstraint(shelf.bb.right == cabinet.bb.right)
# Doors should cover the full front of the cabinet
cabinet.AddConstraint(cabinet.doors[0].bb.width == width / 2)
cabinet.AddConstraint(cabinet.doors[1].bb.width == width / 2)
cabinet.AddConstraint(cabinet.doors[0].bb.height == height)
cabinet.AddConstraint(cabinet.doors[1].bb.height == height)
# Doors should swing outward
cabinet.AddConstraint(cabinet.doors[0].bb.left == cabinet.bb.left)
cabinet.AddConstraint(cabinet.doors[1].bb.right == cabinet.bb.right)
return cabinet
with AIDL_2D:
model = cabinet()
print(model.Solve())
model.Render()
```
This version correctly references the bounding boxes (`bb`) of the `Solid` structures and ensures that constraints are defined appropriately. Please try running this code and let me know if it solves the error or if there are any further issues to address!
|