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CLIP Score: 25.18
from AIDL import *
def old_school_telephone(
width_base: float = 12 * inches,
height_base: float = 2 * inches,
diameter_dial: float = 5 * inches,
width_handset: float = 10 * inches,
height_handset: float = 2 * inches,
radius_cord: float = 0.25 * inches
):
"""
Model a simple old-school telephone with a rectangular base and a symmetric rounded handset.
"""
# Define the root structure
telephone = Solid()
# Base of the telephone
base = Solid(shift=(0, 0))
telephone.base = base
base.body = RoundedRectangle((0, 0), width_base, height_base, height_base / 4)
# Dial/Buttons as a Circle in the base for simplicity
dial = Solid(shift=(0, height_base / 4))
base.dial = dial
dial.circle = Circle((0, 0), diameter_dial / 2)
# Holes for the numbers on the dial
num_radius = diameter_dial / 10
n_numbers = 10
dial.number_holes = []
for i in range(n_numbers):
angle = i * 2 * pi / n_numbers - pi / 2
x = (diameter_dial / 2) * 0.6 * cos(angle)
y = (diameter_dial / 2) * 0.6 * sin(angle)
hole_position = (x, y)
hole = Hole(shift=hole_position)
hole.circle = Circle((0, 0), num_radius)
dial.number_holes.append(hole)
# Handset of the telephone
handset = Solid(shift=(0, height_base))
telephone.handset = handset
handset.body = RoundedRectangle((0, 0), width_handset, height_handset, height_handset / 1.5)
# Simulate a cord with arcs
cord = Drawing(shift=(0, height_base / 2))
telephone.cord = cord
cord.coords = []
for i in range(-5, 6):
cord.coords.append(Arc((i * radius_cord * 4, height_base), 0, 180, radius_cord))
cord.coords.append(Arc(((i + 0.5) * radius_cord * 4, height_base), 180, 360, radius_cord))
return telephone
with AIDL_2D:
model = old_school_telephone()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a old-school telephone
Sure! To create an old-school telephone using AIDL, let's outline the main components of the design. An old-school telephone typically consists of:
1. **Handset** - The part you hold to your ear and mouth.
2. **Base** - The main body of the phone which includes the dial (or buttons), cradle, and receiver hook.
3. **Dial/Buttons** - The interface for dialing numbers.
4. **Cord** - The connecting wire between the handset and base (though this is more of a detail and might just be represented graphically).
Given these elements, let's create a simple representation of an old-school telephone. For simplicity, we will make the model in 2D without too many intricate details.
Here's the AIDL program for an old-school telephone:
```python
from AIDL import *
def old_school_telephone(
width_base: float = 12 * inches,
height_base: float = 2 * inches,
diameter_dial: float = 5 * inches,
width_handset: float = 10 * inches,
height_handset: float = 2 * inches,
radius_cord: float = 0.25 * inches
):
"""
Model a simple old-school telephone with a rectangular base and a symmetric rounded handset.
"""
# Define the root structure
telephone = Solid()
# Base of the telephone
base = Solid(shift=(0, 0))
telephone.base = base
base.body = RoundedRectangle((0, 0), width_base, height_base, height_base / 4)
# Dial/Buttons as a Circle in the base for simplicity
dial = Solid(shift=(0, height_base / 4))
base.dial = dial
dial.circle = Circle((0, 0), diameter_dial / 2)
# Holes for the numbers on the dial
num_radius = diameter_dial / 10
n_numbers = 10
for i in range(n_numbers):
angle = i * 2 * pi / n_numbers - pi / 2
x = (diameter_dial / 2) * 0.6 * cos(angle)
y = (diameter_dial / 2) * 0.6 * sin(angle)
dial.__setattr__(f'num_hole_{i}', Hole(shift=(x, y), hole=Circle((0, 0), num_radius)))
# Handset of the telephone
handset = Solid(shift=(0, height_base))
telephone.handset = handset
handset.body = RoundedRectangle((0, 0), width_handset, height_handset, height_handset / 1.5)
# Simulate a cord with arcs
cord = Drawing(shift=(0, height_base / 2))
telephone.cord = cord
cord.coords = []
for i in range(-5, 6):
cord.coords.append(Arc((i * radius_cord * 4, height_base), 0, 180, radius_cord))
cord.coords.append(Arc(((i + 0.5) * radius_cord * 4, height_base), 180, 360, radius_cord))
return telephone
with AIDL_2D:
model = old_school_telephone()
print(model.Solve())
model.Render()
```
In this program:
- We define the telephone with its base, dial, handset, and cord.
- The base is modeled as a rounded rectangle.
- The dial is modeled as a circle with smaller circular holes for numbers.
- The handset is also modeled as a rounded rectangle placed above the base.
- The cord is represented as a sequence of arcs to depict its curly nature.
Make sure you run this in an environment that supports AIDL, and it should create a simplified model of an old-school telephone for laser cutting.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 56, in
File "", line 36, in old_school_telephone
TypeError: Hole.__init__() got an unexpected keyword argument 'hole'
Thank you for pointing out the error. It seems there was a misunderstanding regarding the `Hole` initialization. Let's correct that. Here's the revised program without the erroneous keyword argument:
```python
from AIDL import *
def old_school_telephone(
width_base: float = 12 * inches,
height_base: float = 2 * inches,
diameter_dial: float = 5 * inches,
width_handset: float = 10 * inches,
height_handset: float = 2 * inches,
radius_cord: float = 0.25 * inches
):
"""
Model a simple old-school telephone with a rectangular base and a symmetric rounded handset.
"""
# Define the root structure
telephone = Solid()
# Base of the telephone
base = Solid(shift=(0, 0))
telephone.base = base
base.body = RoundedRectangle((0, 0), width_base, height_base, height_base / 4)
# Dial/Buttons as a Circle in the base for simplicity
dial = Solid(shift=(0, height_base / 4))
base.dial = dial
dial.circle = Circle((0, 0), diameter_dial / 2)
# Holes for the numbers on the dial
num_radius = diameter_dial / 10
n_numbers = 10
for i in range(n_numbers):
angle = i * 2 * pi / n_numbers - pi / 2
x = (diameter_dial / 2) * 0.6 * cos(angle)
y = (diameter_dial / 2) * 0.6 * sin(angle)
dial.__setattr__(f'num_hole_{i}', Hole(shift=(x, y)))
dial.__getattr__(f'num_hole_{i}').hole = Circle((0, 0), num_radius)
# Handset of the telephone
handset = Solid(shift=(0, height_base))
telephone.handset = handset
handset.body = RoundedRectangle((0, 0), width_handset, height_handset, height_handset / 1.5)
# Simulate a cord with arcs
cord = Drawing(shift=(0, height_base / 2))
telephone.cord = cord
cord.coords = []
for i in range(-5, 6):
cord.coords.append(Arc((i * radius_cord * 4, height_base), 0, 180, radius_cord))
cord.coords.append(Arc(((i + 0.5) * radius_cord * 4, height_base), 180, 360, radius_cord))
return telephone
with AIDL_2D:
model = old_school_telephone()
print(model.Solve())
model.Render()
```
In this correction:
- The `Hole` initialization for the number holes on the dial has been corrected to be created first, and then the actual `Circle` primitive is added to it properly.
Try running this corrected program, and it should work correctly.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 57, in
File "", line 37, in old_school_telephone
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1242, in __getattr__
return self.bb.__getattribute__(name)
AttributeError: 'BoundingBox' object has no attribute 'num_hole_0'
It appears I made an error by trying to access attributes using `__getattr__` improperly. Let's work on fixing that by ensuring the correct attachment of the holes to the dial structure using a more robust approach.
Here's the revised code with the proper steps:
```python
from AIDL import *
def old_school_telephone(
width_base: float = 12 * inches,
height_base: float = 2 * inches,
diameter_dial: float = 5 * inches,
width_handset: float = 10 * inches,
height_handset: float = 2 * inches,
radius_cord: float = 0.25 * inches
):
"""
Model a simple old-school telephone with a rectangular base and a symmetric rounded handset.
"""
# Define the root structure
telephone = Solid()
# Base of the telephone
base = Solid(shift=(0, 0))
telephone.base = base
base.body = RoundedRectangle((0, 0), width_base, height_base, height_base / 4)
# Dial/Buttons as a Circle in the base for simplicity
dial = Solid(shift=(0, height_base / 4))
base.dial = dial
dial.circle = Circle((0, 0), diameter_dial / 2)
# Holes for the numbers on the dial
num_radius = diameter_dial / 10
n_numbers = 10
dial.number_holes = []
for i in range(n_numbers):
angle = i * 2 * pi / n_numbers - pi / 2
x = (diameter_dial / 2) * 0.6 * cos(angle)
y = (diameter_dial / 2) * 0.6 * sin(angle)
hole_position = (x, y)
hole = Hole(shift=hole_position)
hole.circle = Circle((0, 0), num_radius)
dial.number_holes.append(hole)
# Handset of the telephone
handset = Solid(shift=(0, height_base))
telephone.handset = handset
handset.body = RoundedRectangle((0, 0), width_handset, height_handset, height_handset / 1.5)
# Simulate a cord with arcs
cord = Drawing(shift=(0, height_base / 2))
telephone.cord = cord
cord.coords = []
for i in range(-5, 6):
cord.coords.append(Arc((i * radius_cord * 4, height_base), 0, 180, radius_cord))
cord.coords.append(Arc(((i + 0.5) * radius_cord * 4, height_base), 180, 360, radius_cord))
return telephone
with AIDL_2D:
model = old_school_telephone()
print(model.Solve())
model.Render()
```
In this updated code:
- The number holes on the dial are now correctly added as a list of `Hole` objects stored in `dial.number_holes`.
- Each hole is initialized separately and attached to the dial structure properly.
- This approach avoids errors related to incorrect accessing of attributes.
Please give this version a try!
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