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CLIP Score: 29.92
from AIDL import *
def macbook_chair():
chair = Solid()
# Seat
seat = Solid(shift=(0, 0))
chair.seat = seat
seat.body = Rectangle((0,0), 12*inches, 12*inches)
# Backrest
backrest = Solid(shift=(6*inches, 6*inches))
chair.backrest = backrest
backrest.panel = Rectangle((0, 6*inches), 12*inches, 12*inches)
# Legs
leg_width = 1*inch
leg_height = 18*inches
legs = []
leg_positions = [(-5.5*inches, -5.5*inches), (5.5*inches, -5.5*inches), (-5.5*inches, 5.5*inches), (5.5*inches, 5.5*inches)]
for position in leg_positions:
leg = Solid(shift=position)
leg.post = Rectangle((0,0), leg_width, leg_height)
legs.append(leg)
chair.legs = legs
# Cross-supports
supports = []
support_width = 0.75*inch
support1 = Solid(shift=(0, -5.5*inches + leg_width/2))
support1.body = Rectangle((0, -leg_height/2), 12*inches - leg_width, support_width)
chair.support1 = support1
support2 = Solid(shift=(0, 5.5*inches - leg_width/2))
support2.body = Rectangle((0, -leg_height/2), 12*inches - leg_width, support_width)
chair.support2 = support2
support3 = Solid(shift=(-5.5*inches + leg_width/2, 0))
support3.body = Rectangle((0, -leg_height/2), support_width, 12*inches)
chair.support3 = support3
support4 = Solid(shift=(5.5*inches - leg_width/2, 0))
support4.body = Rectangle((0, -leg_height/2), support_width, 12*inches)
chair.support4 = support4
return chair
with AIDL_2D:
model = macbook_chair()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a macbook chair
Certainly! A MacBook chair is an interesting design. Let's define the structure and geometry step-by-step. Below, I will outline the components we need:
1. **Seat and Backrest:**
- These will likely be rectangular shapes.
- The backrest could be attached at an angle.
2. **Legs:**
- Four legs, possibly simple rectangular shapes.
3. **Supports:**
- Cross-supports between the legs for added stability.
I'll write a function called `macbook_chair` to create this model.
### MacBook Chair AIDL Program
Here's the complete AIDL program to generate a simplistic MacBook chair.
```python
from AIDL import *
def macbook_chair():
chair = Solid()
# Seat
seat = Solid(shift=(0, 0))
chair.seat = seat
seat.body = Rectangle((0,0), 12*inches, 12*inches)
# Backrest
backrest = Solid(shift=(6*inches, 6*inches))
chair.backrest = backrest
backrest.panel = Rectangle((0, 6*inches), 12*inches, 12*inches)
# Legs
leg_width = 1*inch
leg_height = 18*inches
legs = []
leg_positions = [(-5.5*inches, -5.5*inches), (5.5*inches, -5.5*inches), (-5.5*inches, 5.5*inches), (5.5*inches, 5.5*inches)]
for position in leg_positions:
leg = Solid(shift=position)
leg.post = Rectangle((0,0), leg_width, leg_height)
legs.append(leg)
chair.legs = legs
# Cross-supports
supports = []
support_width = 0.75*inch
support1 = Solid(shift=(0, -5.5*inches + leg_width/2))
support1.body = Rectangle((0, -leg_height/2), 12*inches - leg_width, support_width)
chair.support1 = support1
support2 = Solid(shift=(0, 5.5*inches - leg_width/2))
support2.body = Rectangle((0, -leg_height/2), 12*inches - leg_width, support_width)
chair.support2 = support2
support3 = Solid(shift=(-5.5*inches + leg_width/2, 0))
support3.body = Rectangle((0, -leg_height/2), support_width, 12*inches)
chair.support3 = support3
support4 = Solid(shift=(5.5*inches - leg_width/2, 0))
support4.body = Rectangle((0, -leg_height/2), support_width, 12*inches)
chair.support4 = support4
return chair
with AIDL_2D:
model = macbook_chair()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Seat:**
- `Rectangle` centered at the origin with dimensions 12x12 inches.
2. **Backrest:**
- Rectangular backrest positioned 6 inches above the seat's back edge (shifted at `(6*inches, 6*inches)`).
3. **Legs:**
- Four `Solid` structures positioned at the four corners of the seat.
- Each leg is a `Rectangle` of width 1 inch and height 18 inches.
4. **Cross Supports:**
- Four `Solid` structures added as cross supports for stability between legs.
- Supports are placed horizontally and vertically centered between pairs of legs.
This program builds a simplistic MacBook chair model by combining solids and structure placement described in AIDL. If there are any modifications or additional details you would like to include, let me know!
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