noconstraints/garment patterns for clothing manufacturing/garment patterns for clothing manufacturing1


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from AIDL import *

def tshirt_pattern(
    body_length: float = 24*inches,
    body_width: float = 18*inches,
    sleeve_length: float = 8*inches,
    sleeve_width: float = 6*inches,
    neck_radius: float = 3.5*inches,
    fabric_allowance: float = 0.25*inches
):
    """
    Generate a simple t-shirt pattern with specified dimensions and fabric allowance.
    """
    
    tshirt = Assembly()  # use Assembly as the root since it contains multiple parts

    # Main body front pattern
    body_front = Solid()
    body_front.pattern = Rectangle((0,0), body_width + 2*fabric_allowance, body_length + fabric_allowance)
    
    # Neckline (cut out from the front body)
    body_front.neckline = Hole()
    body_front.neckline.circle = Circle((0, body_length/2 + fabric_allowance), neck_radius)

    tshirt.body_front = body_front

    # Main body back pattern (same as front but no neckline hole)
    body_back = Solid()
    body_back.pattern = Rectangle((0,0), body_width + 2*fabric_allowance, body_length + fabric_allowance)
    
    tshirt.body_back = body_back

    # Sleeve pattern
    sleeves = Solid()
    sleeve_left = Solid(shift=(-body_width/2 - fabric_allowance - sleeve_width, -body_length/2))
    sleeve_left.pattern = Rectangle((0, 0), sleeve_width + 2*fabric_allowance, sleeve_length + fabric_allowance)

    sleeve_right = Solid(shift=(body_width/2 + fabric_allowance + sleeve_width, -body_length/2))
    sleeve_right.pattern = Rectangle((0, 0), sleeve_width + 2*fabric_allowance, sleeve_length + fabric_allowance)

    sleeves.left = sleeve_left
    sleeves.right = sleeve_right

    tshirt.sleeves = sleeves

    return tshirt

with AIDL_2D:
    model = tshirt_pattern()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a garment patterns for clothing manufacturing

Creating a garment pattern involves multiple pieces that together form the complete pattern for a piece of clothing. For simplicity, let's start by creating a basic t-shirt pattern. A t-shirt pattern will typically include the main body, sleeves, and neckline.

Let's define the parameters for our basic t-shirt pattern and start the process.

### Parameters:
- `body_length`: The total length of the t-shirt body.
- `body_width`: The width of the t-shirt at the chest.
- `sleeve_length`: The length of the sleeve.
- `sleeve_width`: The width of the sleeve at the widest part.
- `neck_radius`: The radius of the neckline.
- `fabric_allowance`: Extra fabric allowance for seams.

Let’s start by structuring the base of a t-shirt pattern using these parameters.

```python
from AIDL import *

def tshirt_pattern(
    body_length: float = 24*inches,
    body_width: float = 18*inches,
    sleeve_length: float = 8*inches,
    sleeve_width: float = 6*inches,
    neck_radius: float = 3.5*inches,
    fabric_allowance: float = 0.25*inches
):
    """
    Generate a simple t-shirt pattern with specified dimensions and fabric allowance.
    """
    
    tshirt = Assembly()  # use Assembly as the root since it contains multiple parts

    # Main body front pattern
    body_front = Solid()
    body_front.pattern = Rectangle((0,0), body_width + 2*fabric_allowance, body_length + fabric_allowance)
    
    # Neckline (cut out from the front body)
    body_front.neckline = Hole()
    body_front.neckline.circle = Circle((0, body_length/2 + fabric_allowance), neck_radius)

    tshirt.body_front = body_front

    # Main body back pattern (same as front but no neckline hole)
    body_back = Solid()
    body_back.pattern = Rectangle((0,0), body_width + 2*fabric_allowance, body_length + fabric_allowance)
    
    tshirt.body_back = body_back

    # Sleeve pattern
    sleeves = Solid()
    sleeve_left = Solid(shift=(-body_width/2 - fabric_allowance - sleeve_width, -body_length/2))
    sleeve_left.pattern = Rectangle((0, 0), sleeve_width + 2*fabric_allowance, sleeve_length + fabric_allowance)

    sleeve_right = Solid(shift=(body_width/2 + fabric_allowance + sleeve_width, -body_length/2))
    sleeve_right.pattern = Rectangle((0, 0), sleeve_width + 2*fabric_allowance, sleeve_length + fabric_allowance)

    sleeves.left = sleeve_left
    sleeves.right = sleeve_right

    tshirt.sleeves = sleeves

    return tshirt

with AIDL_2D:
    model = tshirt_pattern()
print(model.Solve())
model.Render()
```

### Explanation:

1. **Imports and Function Definition:** The program starts by importing all necessary modules from AIDL and defining the function `tshirt_pattern()` with default parameters.
   
2. **Root Structure:** The root structure is an `Assembly` object named `tshirt` which contains multiple subparts.

3. **Main Body:** `body_front` and `body_back` are the main body patterns of the t-shirt, made using rectangles. The front body has an additional neckline cutout.

4. **Sleeves:** The sleeves are created as separate `Solid` objects under a parent `Solid` named `sleeves`.

5. **Neckline:** The neckline is created as a `Hole` object, representing the cutout for the neckline on the front body.

6. **Coordinates and Translations:** Each piece's coordinates are relative to its parent, allowing proper placements and construction.

This basic pattern can be expanded with additional details like shoulder seams, asymmetric designs, etc. This program should be a good starting point to understand the overall structure of garment patterns using AIDL.

Would you like to add any additional features or details to this t-shirt pattern?