noconstraints/robot/robot6


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robot6 image
                
from AIDL import *

def robot(
        body_width: float = 4 * inches,
        body_height: float = 6 * inches,
        head_width: float = 3 * inches,
        head_height: float = 3 * inches,
        arm_width: float = 1 * inch,
        arm_height: float = 4 * inches,
        leg_width: float = 1.5 * inches,
        leg_height: float = 4 * inches,
        eye_diameter: float = 0.5 * inch,
        eye_distance: float = 1.5 * inches,
        mouth_width: float = 2 * inches
):
    """
    Create a simple robot model with a body, head, arms, legs, eyes and a mouth.
    """

    # Define root structure
    robot = Assembly()

    # Body
    body = Solid(shift=(0, 0))
    robot.body = body
    body.shape = Rectangle((0, 0), body_width, body_height)

    # Head
    head = Solid(shift=(0, body_height / 2 + head_height / 2))
    robot.head = head
    head.shape = Rectangle((0, 0), head_width, head_height)

    # Eyes
    eyes = Drawing()
    head.eyes = eyes
    
    left_eye_center = Point(-eye_distance / 2, head_height / 4)
    right_eye_center = Point(eye_distance / 2, head_height / 4)
    eyes.left_eye = Circle(left_eye_center, eye_diameter / 2)
    eyes.right_eye = Circle(right_eye_center, eye_diameter / 2)

    # Mouth
    mouth_y = -head_height / 4
    mouth = Drawing()
    head.mouth = mouth
    mouth.middle = Line(Point(-mouth_width / 2, mouth_y), Point(mouth_width / 2, mouth_y))

    # Left Arm
    left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, 0))
    robot.left_arm = left_arm
    left_arm.shape = Rectangle((0, 0), arm_width, arm_height)

    # Right Arm
    right_arm = Solid(shift=(body_width / 2 + arm_width / 2, 0))
    robot.right_arm = right_arm
    right_arm.shape = Rectangle((0, 0), arm_width, arm_height)

    # Left Leg
    left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_height / 2))
    robot.left_leg = left_leg
    left_leg.shape = Rectangle((0, 0), leg_width, leg_height)

    # Right Leg
    right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_height / 2))
    robot.right_leg = right_leg
    right_leg.shape = Rectangle((0, 0), leg_width, leg_height)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a robot

Sure, let's create a simple robot model. Suppose we want a model consisting of a body, a head, arms, and legs. Here is a conceptual breakdown of the robot's parts:

1. **Body**: A rectangular shape.
2. **Head**: A smaller rectangle atop the body.
3. **Arms**: Two rectangles connected to the left and right sides of the body.
4. **Legs**: Two rectangles connected to the bottom of the body.
5. **Eyes and mouth**: Drawn onto the head as circles and lines.

Let's start by defining the dimensions and then writing the AIDL program.

### Dimensions:
- **Body**: Width 4 inches, Height 6 inches.
- **Head**: Width 3 inches, Height 3 inches.
- **Arms**: Width 1 inch, Height 4 inches.
- **Legs**: Width 1.5 inches, Height 4 inches.
- **Eyes**: Diameter 0.5 inches, Distance between eyes 1.5 inches.
- **Mouth**: Width 2 inches, placed centrally on the head.

Now I'll write the AIDL program with these specifications.

```python
from AIDL import *

def robot(
        body_width: float = 4 * inches,
        body_height: float = 6 * inches,
        head_width: float = 3 * inches,
        head_height: float = 3 * inches,
        arm_width: float = 1 * inch,
        arm_height: float = 4 * inches,
        leg_width: float = 1.5 * inches,
        leg_height: float = 4 * inches,
        eye_diameter: float = 0.5 * inch,
        eye_distance: float = 1.5 * inches,
        mouth_width: float = 2 * inches
):
    """
    Create a simple robot model with a body, head, arms, legs, eyes and a mouth.
    """

    # Define root structure
    robot = Assembly()

    # Body
    body = Solid(shift=(0, 0))
    robot.body = body
    body.shape = Rectangle((0, 0), body_width, body_height)

    # Head
    head = Solid(shift=(0, body_height / 2 + head_height / 2))
    robot.head = head
    head.shape = Rectangle((0, 0), head_width, head_height)

    # Eyes
    eyes = Drawing(shift=(0, head.shape.center.coords[1] - head_height / 4))
    head.eyes = eyes
    
    left_eye_center = (-eye_distance / 2, 0)
    right_eye_center = (eye_distance / 2, 0)
    eyes.left_eye = Circle(left_eye_center, eye_diameter / 2)
    eyes.right_eye = Circle(right_eye_center, eye_diameter / 2)

    # Mouth
    mouth_y = head.shape.center.coords[1] - head_height / 2 + 0.5 * inches
    mouth = Drawing(shift=(0, mouth_y))
    head.mouth = mouth
    mouth.middle = Line((-mouth_width / 2, 0), (mouth_width / 2, 0))

    # Left Arm
    left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, body.shape.center.coords[1]))
    robot.left_arm = left_arm
    left_arm.shape = Rectangle((0, 0), arm_width, arm_height)

    # Right Arm
    right_arm = Solid(shift=(body_width / 2 + arm_width / 2, body.shape.center.coords[1]))
    robot.right_arm = right_arm
    right_arm.shape = Rectangle((0, 0), arm_width, arm_height)

    # Left Leg
    left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_height / 2))
    robot.left_leg = left_leg
    left_leg.shape = Rectangle((0, 0), leg_width, leg_height)

    # Right Leg
    right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_height / 2))
    robot.right_leg = right_leg
    right_leg.shape = Rectangle((0, 0), leg_width, leg_height)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()
```

This program defines a robot model with a body, head, arms, legs, eyes, and mouth. The dimensions are parameterized, and the different parts are appropriately placed by setting shifts relative to their parent components. The eyes and mouth are drawn on the head.

Try running this code and see if it meets your needs. If you need adjustments or additional features, let me know!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 72, in 
  File "", line 35, in robot
AttributeError: 'Point' object has no attribute 'coords'


Thank you for pointing that out. It looks like I made an incorrect assumption about how to retrieve coordinates from the `Point` object. Let's correct that and refine the logic.

We will reference coordinates directly where needed without assuming a `coords` property. Here's the corrected version:

```python
from AIDL import *

def robot(
        body_width: float = 4 * inches,
        body_height: float = 6 * inches,
        head_width: float = 3 * inches,
        head_height: float = 3 * inches,
        arm_width: float = 1 * inch,
        arm_height: float = 4 * inches,
        leg_width: float = 1.5 * inches,
        leg_height: float = 4 * inches,
        eye_diameter: float = 0.5 * inch,
        eye_distance: float = 1.5 * inches,
        mouth_width: float = 2 * inches
):
    """
    Create a simple robot model with a body, head, arms, legs, eyes and a mouth.
    """

    # Define root structure
    robot = Assembly()

    # Body
    body = Solid(shift=(0, 0))
    robot.body = body
    body.shape = Rectangle((0, 0), body_width, body_height)

    # Head
    head = Solid(shift=(0, body_height / 2 + head_height / 2))
    robot.head = head
    head.shape = Rectangle((0, 0), head_width, head_height)

    # Eyes
    eyes = Drawing()
    head.eyes = eyes
    
    left_eye_center = Point(-eye_distance / 2, head_height / 4)
    right_eye_center = Point(eye_distance / 2, head_height / 4)
    eyes.left_eye = Circle(left_eye_center, eye_diameter / 2)
    eyes.right_eye = Circle(right_eye_center, eye_diameter / 2)

    # Mouth
    mouth_y = -head_height / 4
    mouth = Drawing()
    head.mouth = mouth
    mouth.middle = Line(Point(-mouth_width / 2, mouth_y), Point(mouth_width / 2, mouth_y))

    # Left Arm
    left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, 0))
    robot.left_arm = left_arm
    left_arm.shape = Rectangle((0, 0), arm_width, arm_height)

    # Right Arm
    right_arm = Solid(shift=(body_width / 2 + arm_width / 2, 0))
    robot.right_arm = right_arm
    right_arm.shape = Rectangle((0, 0), arm_width, arm_height)

    # Left Leg
    left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_height / 2))
    robot.left_leg = left_leg
    left_leg.shape = Rectangle((0, 0), leg_width, leg_height)

    # Right Leg
    right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_height / 2))
    robot.right_leg = right_leg
    right_leg.shape = Rectangle((0, 0), leg_width, leg_height)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()
```

In this corrected version, movements and placements are calculated based on fixed shifts rather than relying on coordinate extraction from a `Point` object.

Please try running this updated code and see if it works correctly. Do let me know if you encounter any further issues!