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CLIP Score: 23.75
from AIDL import *
def butterfly(
wing_span: float = 8 * inches,
body_length: float = 3 * inches,
body_width: float = 1 * inch,
wing_width: float = 3 * inches
):
"""
Create a basic butterfly model with two wings and a body.
"""
# Define the root structure
butterfly = Solid()
# Define substructures
body = Solid()
left_wing = Solid(shift=(-wing_span/2, 0))
right_wing = Solid(shift=(wing_span/2, 0))
butterfly.body = body
butterfly.left_wing = left_wing
butterfly.right_wing = right_wing
# Add constraints to align the wings with the body
butterfly.AddConstraint(body.bb.vertical_center == left_wing.bb.vertical_center)
butterfly.AddConstraint(body.bb.vertical_center == right_wing.bb.vertical_center)
# Body geometry
body_shape = RoundedRectangle((0, 0), body_length, body_width, body_width / 2)
body.shape = body_shape
# Wing geometry
left_wing_shape = Circle((0, 0), wing_width / 2)
right_wing_shape = Circle((0, 0), wing_width / 2)
left_wing.shape = left_wing_shape
right_wing.shape = right_wing_shape
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a butterfly
Sounds wonderful! Let's start by defining the structures and hierarchical relationships for the butterfly model. For simplicity, let's consider the butterfly to be constructed from several parts: wings and body. We can later add details and constraints to create a more realistic structure.
We'll break down the butterfly into four main sections: two wings (left and right) and the body, which may include the thorax, abdomen, and head.
### Step 1: Define the Structures
We'll define a hierarchical structure for a butterfly, where the `butterfly` is the root. It will have:
1. `body`: A central body part.
2. `left_wing`: The left wing.
3. `right_wing`: The right wing.
Let's start with the basic structure definition.
```python
from AIDL import *
def butterfly(
wing_span: float = 8 * inches,
body_length: float = 3 * inches,
body_width: float = 1 * inch
):
"""
Create a basic butterfly model with two wings and a body.
"""
# Define the root structure
butterfly = Solid()
# Define substructures
butterfly.body = Solid()
butterfly.left_wing = Solid(shift=(-wing_span/2, 0))
butterfly.right_wing = Solid(shift=(wing_span/2, 0))
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
Next, we'll add the geometric constraints, starting with the alignment.
### Step 2: Add Geometric Constraints
The wings should be attached to the sides of the body. Let's add constraints to align the body and wings.
```python
from AIDL import *
def butterfly(
wing_span: float = 8 * inches,
body_length: float = 3 * inches,
body_width: float = 1 * inch
):
"""
Create a basic butterfly model with two wings and a body.
"""
# Define the root structure
butterfly = Solid()
# Define substructures
body = Solid()
left_wing = Solid(shift=(-wing_span/2, 0))
right_wing = Solid(shift=(wing_span/2, 0))
butterfly.body = body
butterfly.left_wing = left_wing
butterfly.right_wing = right_wing
# Add constraints to align the wings with the body
butterfly.AddConstraint(body.bb.vertical_center == left_wing.bb.vertical_center)
butterfly.AddConstraint(body.bb.vertical_center == right_wing.bb.vertical_center)
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
Now that we have the basic structure and alignment constraints, we'll add geometry to each part.
### Step 3: Add Geometry
The body can be a simple ellipsis, while the wings can be round shapes. Let's add simple geometric shapes to represent these.
```python
from AIDL import *
def butterfly(
wing_span: float = 8 * inches,
body_length: float = 3 * inches,
body_width: float = 1 * inch,
wing_width: float = 3 * inches
):
"""
Create a basic butterfly model with two wings and a body.
"""
# Define the root structure
butterfly = Solid()
# Define substructures
body = Solid()
left_wing = Solid(shift=(-wing_span/2, 0))
right_wing = Solid(shift=(wing_span/2, 0))
butterfly.body = body
butterfly.left_wing = left_wing
butterfly.right_wing = right_wing
# Add constraints to align the wings with the body
butterfly.AddConstraint(body.bb.vertical_center == left_wing.bb.vertical_center)
butterfly.AddConstraint(body.bb.vertical_center == right_wing.bb.vertical_center)
# Body geometry
body_shape = RoundedRectangle((0, 0), body_length, body_width, body_width / 2)
body.shape = body_shape
# Wing geometry
left_wing_shape = Circle((0, 0), wing_width / 2)
right_wing_shape = Circle((0, 0), wing_width / 2)
left_wing.shape = left_wing_shape
right_wing.shape = right_wing_shape
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
Here, we've created a basic butterfly model, with each wing represented as a circle and the body as a rounded rectangle. You can further refine the shapes and add detailed constraints to achieve more complex designs.
Here's the full program up to this point:
```python
from AIDL import *
def butterfly(
wing_span: float = 8 * inches,
body_length: float = 3 * inches,
body_width: float = 1 * inch,
wing_width: float = 3 * inches
):
"""
Create a basic butterfly model with two wings and a body.
"""
# Define the root structure
butterfly = Solid()
# Define substructures
body = Solid()
left_wing = Solid(shift=(-wing_span/2, 0))
right_wing = Solid(shift=(wing_span/2, 0))
butterfly.body = body
butterfly.left_wing = left_wing
butterfly.right_wing = right_wing
# Add constraints to align the wings with the body
butterfly.AddConstraint(body.bb.vertical_center == left_wing.bb.vertical_center)
butterfly.AddConstraint(body.bb.vertical_center == right_wing.bb.vertical_center)
# Body geometry
body_shape = RoundedRectangle((0, 0), body_length, body_width, body_width / 2)
body.shape = body_shape
# Wing geometry
left_wing_shape = Circle((0, 0), wing_width / 2)
right_wing_shape = Circle((0, 0), wing_width / 2)
left_wing.shape = left_wing_shape
right_wing.shape = right_wing_shape
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
Let's further refine and complete the design according to your feedback and needs. Would you like to add more detail to the wings or change any specific parts?
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