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CLIP Score: 31.31
from AIDL import *
def hot_air_balloon(envelope_radius: float = 10*inches,
basket_width: float = 3*inches,
basket_height: float = 2*inches):
"""
Creates a hot air balloon with an envelope, a basket, and ropes connecting the basket to the envelope.
"""
# Define the main structure. It has three components: the envelope, the basket, and the ropes.
balloon = Solid()
envelope = Solid(shift=(0, basket_height + envelope_radius))
basket = Solid(shift=(0, 0))
ropes = Solid()
balloon.envelope = envelope
balloon.basket = basket
balloon.ropes = ropes
# Define the envelope geometry as a circle.
envelope.shape = Circle((0, 0), envelope_radius)
# Define the basket geometry as a rounded rectangle.
basket.shape = RoundedRectangle((0, 0), basket_width, basket_height, corner_radius=basket_width/10)
# Define the ropes connecting the basket to the envelope.
ropes.lines = [
Line((-basket_width/2, basket_height/2), (-envelope_radius/2, -(envelope_radius-basket_height/2))),
Line((basket_width/2, basket_height/2), (envelope_radius/2, -(envelope_radius-basket_height/2)))
]
return balloon
with AIDL_2D:
model = hot_air_balloon()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a hot air balloon
Alright! Let's start generating an AIDL program to create a hot air balloon. A hot air balloon can be broken down into its main components: the envelope (balloon part), the basket, and the ropes connecting the basket to the envelope.
Here’s a step-by-step guide to writing this program:
**1. Define the main structure and specify the dimensions.**
We'll define the main Solid structure and set up variables for the envelope radius, basket width, and height.
**2. Create the Envelope (Balloon):**
The envelope will be a circle representing the hot air balloon's outer shape.
**3. Create the Basket:**
The basket will be a rounded rectangle with a specified width and height.
**4. Connect the Basket to the Envelope:**
We'll use lines to represent the ropes connecting the basket to the envelope.
**5. Combine Everything:**
Attach all shapes to the main structure with their respective shifts.
Here’s the full AIDL program implementing the above plan:
```python
from AIDL import *
def hot_air_balloon(envelope_radius: float = 10*inches,
basket_width: float = 3*inches,
basket_height: float = 2*inches):
"""
Creates a hot air balloon with an envelope, a basket, and ropes connecting the basket to the envelope.
"""
# Define the main structure. It has three components: the envelope, the basket, and the ropes.
balloon = Solid()
envelope = Solid(shift=(0, basket_height + envelope_radius))
basket = Solid(shift=(0, 0))
ropes = Solid()
balloon.envelope = envelope
balloon.basket = basket
balloon.ropes = ropes
# Define the envelope geometry as a circle.
envelope.shape = Circle((0, 0), envelope_radius)
# Define the basket geometry as a rounded rectangle.
basket.shape = RoundedRectangle((0, 0), basket_width, basket_height, corner_radius=basket_width/10)
# Define the ropes connecting the basket to the envelope.
ropes.lines = [
Line((-basket_width/2, basket_height/2), (-envelope_radius/2, -(envelope_radius-basket_height/2))),
Line((basket_width/2, basket_height/2), (envelope_radius/2, -(envelope_radius-basket_height/2)))
]
return balloon
with AIDL_2D:
model = hot_air_balloon()
print(model.Solve())
model.Render()
```
This program follows the plan we outlined:
1. The `hot_air_balloon` function takes parameters for the envelope radius, basket width, and basket height.
2. It defines a main `balloon` structure and creates three substructures: `envelope`, `basket`, and `ropes`.
3. The envelope is represented as a circle.
4. The basket is represented as a rounded rectangle.
5. The ropes are represented as lines connecting the basket to the bottom of the envelope.
6. Finally, the model is solved and rendered.
Would you like to customize any further details, or is there another specific object you would like to generate?
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