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CLIP Score: 29.02
from AIDL import *
def lighthouse(
base_diameter: float = 8 * inches,
tower_height: float = 30 * inches,
lantern_room_diameter: float = 4 * inches,
lantern_room_height: float = 5 * inches,
dome_radius: float = 2 * inches
):
"""
Create a simple lighthouse model with a circular base, tapering tower,
lantern room, and a dome.
"""
lighthouse = Solid()
base = Solid()
tower = Solid(shift=(0, 0))
lantern_room = Solid(shift=(0, tower_height))
dome = Solid(shift=(0, tower_height + lantern_room_height))
lighthouse.base = base
lighthouse.tower = tower
lighthouse.lantern_room = lantern_room
lighthouse.dome = dome
# Define the base geometry: a circle
base.circle = Circle((0, 0), base_diameter / 2)
# Define the tower geometry: a tapered cylinder-like structure
taper_height = tower_height
bottom_diameter = base_diameter
top_diameter = lantern_room_diameter
bottom_center = Point(0, 0)
top_center = Point(0, taper_height)
bottom_left = Point(-bottom_diameter / 2, 0)
bottom_right = Point(bottom_diameter / 2, 0)
top_left = Point(-top_diameter / 2, taper_height)
top_right = Point(top_diameter / 2, taper_height)
tower.bottom_circle = Circle(bottom_center, bottom_diameter / 2)
tower.top_circle = Circle(top_center, top_diameter / 2)
tower.left_edge = Line(bottom_left, top_left)
tower.right_edge = Line(bottom_right, top_right)
# Define the lantern room: a circle
lantern_room.circle = Circle((0, 0), lantern_room_diameter / 2)
# Define the dome: a semicircle
dome.semicircle = Arc((0, 0), 0, 180, dome_radius)
# Add windows to the tower
tower.windows = []
n_windows = 4 # Number of windows
window_height = 1 * inch
window_width = 0.5 * inch
for i in range(n_windows):
height_position = (i + 1) * (taper_height / (n_windows + 1))
window = Hole(shift=(0, height_position))
window.rectangle = Rectangle((0, 0), window_width, window_height, axis_aligned=True)
tower.windows.append(window)
# Add stripes to the tower
tower.stripes = []
n_stripes = 6
stripe_height = taper_height / (n_stripes * 2)
for i in range(n_stripes):
height_position = (i * 2 + 1) * stripe_height
stripe = Drawing(shift=(0, height_position))
stripe.rectangle = Rectangle((0, stripe_height / 2), bottom_diameter, stripe_height, axis_aligned=True)
tower.stripes.append(stripe)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a lighthouse
Sure! Let’s write an AIDL program to generate a lighthouse. We'll break the structure down into its main components, such as the base, tower, lantern room, and details like windows or stripes.
### Step 1: Define the Overall Structure
We'll start by defining the overall structure of the lighthouse. Let's begin with a simple lighthouse having a circular base, a tapering tower, and a lantern room with a dome.
#### AIDL Program Skeleton
```python
from AIDL import *
def lighthouse(
base_diameter: float = 8 * inches,
tower_height: float = 30 * inches,
lantern_room_diameter: float = 4 * inches,
lantern_room_height: float = 5 * inches,
dome_radius: float = 2 * inches
):
"""
Create a simple lighthouse model with a circular base, tapering tower,
lantern room, and a dome.
"""
lighthouse = Solid()
base = Solid()
tower = Solid(shift=(0, base_diameter / 2))
lantern_room = Solid(shift=(0, tower_height))
dome = Solid(shift=(0, tower_height + lantern_room_height))
lighthouse.base = base
lighthouse.tower = tower
lighthouse.lantern_room = lantern_room
lighthouse.dome = dome
# Define the base geometry: a circle
base.circle = Circle((0, 0), base_diameter / 2)
# Define the tower geometry: a tapered cylinder-like structure
# We approximate this by having the bottom and top circles with a height
taper_height = tower_height
bottom_diameter = base_diameter
top_diameter = lantern_room_diameter
tower.bottom_circle = Circle((0, 0), bottom_diameter / 2)
tower.top_circle = Circle((0, taper_height), top_diameter / 2)
tower.left_edge = Line(tower.bottom_circle.center, tower.top_circle.left)
tower.right_edge = Line(tower.bottom_circle.center, tower.top_circle.right)
# Define the lantern room: a circle
lantern_room.circle = Circle((0, 0), lantern_room_diameter / 2)
# Define the dome: a semicircle
dome.semicircle = Arc((0, 0), 0, 180, dome_radius)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 2: Add Details
Let's add more details such as windows and stripes to make the lighthouse more realistic.
#### Adding Windows
```python
# Add windows to the tower
tower.windows = []
n_windows = 4 # Number of windows
window_height = 1 * inch
window_width = 0.5 * inch
for i in range(n_windows):
height_position = (i + 1) * (taper_height / (n_windows + 1))
tower.windows.append(Hole(shift=(0, height_position)))
tower.windows[-1].window = Rectangle((0, 0), window_width, window_height, axis_aligned=True)
```
#### Adding Stripes
```python
# Add stripes to the tower
n_stripes = 6
stripe_height = taper_height / (n_stripes * 2)
for i in range(n_stripes):
height_position = (i * 2 + 1) * stripe_height
tower.windows.append(Drawing(shift=(0, height_position)))
tower.windows[-1].stripe = Rectangle((0, stripe_height / 2), bottom_diameter, stripe_height, axis_aligned=True)
```
### Complete AIDL Program
Let’s integrate the steps into a complete AIDL program.
```python
from AIDL import *
def lighthouse(
base_diameter: float = 8 * inches,
tower_height: float = 30 * inches,
lantern_room_diameter: float = 4 * inches,
lantern_room_height: float = 5 * inches,
dome_radius: float = 2 * inches
):
"""
Create a simple lighthouse model with a circular base, tapering tower,
lantern room, and a dome.
"""
lighthouse = Solid()
base = Solid()
tower = Solid(shift=(0, base_diameter / 2))
lantern_room = Solid(shift=(0, tower_height))
dome = Solid(shift=(0, tower_height + lantern_room_height))
lighthouse.base = base
lighthouse.tower = tower
lighthouse.lantern_room = lantern_room
lighthouse.dome = dome
# Define the base geometry: a circle
base.circle = Circle((0, 0), base_diameter / 2)
# Define the tower geometry: a tapered cylinder-like structure
taper_height = tower_height
bottom_diameter = base_diameter
top_diameter = lantern_room_diameter
tower.bottom_circle = Circle((0, 0), bottom_diameter / 2)
tower.top_circle = Circle((0, taper_height), top_diameter / 2)
tower.left_edge = Line(tower.bottom_circle.center, tower.top_circle.left)
tower.right_edge = Line(tower.bottom_circle.center, tower.top_circle.right)
# Define the lantern room: a circle
lantern_room.circle = Circle((0, 0), lantern_room_diameter / 2)
# Define the dome: a semicircle
dome.semicircle = Arc((0, 0), 0, 180, dome_radius)
# Add windows to the tower
tower.windows = []
n_windows = 4 # Number of windows
window_height = 1 * inch
window_width = 0.5 * inch
for i in range(n_windows):
height_position = (i + 1) * (taper_height / (n_windows + 1))
tower.windows.append(Hole(shift=(0, height_position)))
tower.windows[-1].window = Rectangle((0, 0), window_width, window_height, axis_aligned=True)
# Add stripes to the tower
n_stripes = 6
stripe_height = taper_height / (n_stripes * 2)
for i in range(n_stripes):
height_position = (i * 2 + 1) * stripe_height
tower.windows.append(Drawing(shift=(0, height_position)))
tower.windows[-1].stripe = Rectangle((0, stripe_height / 2), bottom_diameter, stripe_height, axis_aligned=True)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
Please try running this code, and if you need any adjustments or if any errors occur, let me know so we can resolve them and enhance the model further.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 67, in
File "", line 37, in lighthouse
AttributeError: 'Circle' object has no attribute 'left'
It looks like there's an issue with setting the `left` attribute on the `Circle` object. Circles indeed do not have `left` or `right` points. Instead, we should compute the edge points of the circle directly for the tower's tapered design.
Let's correct this by creating points directly for the top and bottom circles and the lines that connect them, instead of trying to access attributes that don't exist on the `Circle` object.
Here is the updated AIDL program:
```python
from AIDL import *
def lighthouse(
base_diameter: float = 8 * inches,
tower_height: float = 30 * inches,
lantern_room_diameter: float = 4 * inches,
lantern_room_height: float = 5 * inches,
dome_radius: float = 2 * inches
):
"""
Create a simple lighthouse model with a circular base, tapering tower,
lantern room, and a dome.
"""
lighthouse = Solid()
base = Solid()
tower = Solid(shift=(0, 0))
lantern_room = Solid(shift=(0, tower_height))
dome = Solid(shift=(0, tower_height + lantern_room_height))
lighthouse.base = base
lighthouse.tower = tower
lighthouse.lantern_room = lantern_room
lighthouse.dome = dome
# Define the base geometry: a circle
base.circle = Circle((0, 0), base_diameter / 2)
# Define the tower geometry: a tapered cylinder-like structure
taper_height = tower_height
bottom_diameter = base_diameter
top_diameter = lantern_room_diameter
bottom_center = Point(0, 0)
top_center = Point(0, taper_height)
bottom_left = Point(-bottom_diameter / 2, 0)
bottom_right = Point(bottom_diameter / 2, 0)
top_left = Point(-top_diameter / 2, taper_height)
top_right = Point(top_diameter / 2, taper_height)
tower.bottom_circle = Circle(bottom_center, bottom_diameter / 2)
tower.top_circle = Circle(top_center, top_diameter / 2)
tower.left_edge = Line(bottom_left, top_left)
tower.right_edge = Line(bottom_right, top_right)
# Define the lantern room: a circle
lantern_room.circle = Circle((0, 0), lantern_room_diameter / 2)
# Define the dome: a semicircle
dome.semicircle = Arc((0, 0), 0, 180, dome_radius)
# Add windows to the tower
tower.windows = []
n_windows = 4 # Number of windows
window_height = 1 * inch
window_width = 0.5 * inch
for i in range(n_windows):
height_position = (i + 1) * (taper_height / (n_windows + 1))
window = Hole(shift=(0, height_position))
window.rectangle = Rectangle((0, 0), window_width, window_height, axis_aligned=True)
tower.windows.append(window)
# Add stripes to the tower
tower.stripes = []
n_stripes = 6
stripe_height = taper_height / (n_stripes * 2)
for i in range(n_stripes):
height_position = (i * 2 + 1) * stripe_height
stripe = Drawing(shift=(0, height_position))
stripe.rectangle = Rectangle((0, stripe_height / 2), bottom_diameter, stripe_height, axis_aligned=True)
tower.stripes.append(stripe)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
This version calculates the edge points for the bottom and top parts of the tower and defines the lines connecting those points for the tapering effect. Moreover, the windows and stripes should now be correctly added.
Please try running this updated script, and let me know if any other issues arise or if you have any further adjustments in mind.
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