aidl/airplane/airplane6


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airplane6 image
                
from AIDL import *

def airplane(fuselage_length: float = 10*inches, fuselage_height: float = 2*inches,
             wing_length: float = 4*inches, wing_width: float = 1*inch,
             tail_height: float = 1.5*inches, stabilizer_length: float = 2*inches):
    """
    Creates a simple model airplane with a fuselage, wings, tail, and horizontal stabilizer.
    """

    # Define the main structure of the airplane
    airplane = Solid()

    # Create substructures for the different parts of the airplane
    fuselage = Solid()
    left_wing = Solid()
    right_wing = Solid()
    tail = Solid()
    stabilizer = Solid()

    # Attach substructures to the airplane
    airplane.fuselage = fuselage
    airplane.left_wing = left_wing
    airplane.right_wing = right_wing
    airplane.tail = tail
    airplane.stabilizer = stabilizer

    # Define the fuselage geometry
    fuselage.body = Rectangle((0, 0), fuselage_length, fuselage_height)

    # Define the wings geometry
    left_wing.body = Rectangle((-0.5*fuselage_length, 0), wing_length, wing_width)
    right_wing.body = Rectangle((0.5*fuselage_length, 0), wing_length, wing_width)

    # Define the tail geometry (vertical stabilizer)
    tail.body = Rectangle((0, 0.5*fuselage_height), stabilizer_length, tail_height)

    # Define the horizontal stabilizer geometry
    stabilizer.body = Rectangle((0, -0.5*fuselage_height), stabilizer_length, wing_width)

    # Position and align the wings
    airplane.AddConstraint(left_wing.bb.right == fuselage.bb.left - 0.2*inches)
    airplane.AddConstraint(right_wing.bb.left == fuselage.bb.right + 0.2*inches)
    airplane.AddConstraint(left_wing.bb.vertical_center == fuselage.bb.vertical_center)
    airplane.AddConstraint(right_wing.bb.vertical_center == fuselage.bb.vertical_center)

    # Position and align the tail
    airplane.AddConstraint(tail.bb.bottom == fuselage.bb.top + 0.5*fuselage_height)
    airplane.AddConstraint(tail.bb.horizontal_center == fuselage.bb.horizontal_center)

    # Position and align the horizontal stabilizer
    airplane.AddConstraint(stabilizer.bb.top == fuselage.bb.bottom - 0.5*fuselage_height)
    airplane.AddConstraint(stabilizer.bb.horizontal_center == fuselage.bb.horizontal_center)

    return airplane

# Define the model, solve it, and render it
with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a airplane

Sure, let's create a simple airplane model in AIDL. I'll guide you step-by-step through generating the 2D CAD program for the airplane, starting with the structure and then adding geometry and constraints.

We'll model a simple airplane with the following components: fuselage, wings, tail, and stabilizer.

Here's a high-level plan for our airplane:
1. **Fuselage:** A simple rectangle.
2. **Wings:** Two rectangles (left and right wing).
3. **Tail:** A vertical stabilizer (rudder) at the back.
4. **Stabilizer:** A horizontal stabilizer at the back (tail wings).

Let's proceed to write the AIDL program.

```python
from AIDL import *

def airplane(fuselage_length: float = 10*inches, fuselage_height: float = 2*inches,
             wing_length: float = 4*inches, wing_width: float = 1*inch,
             tail_height: float = 1.5*inches, stabilizer_length: float = 2*inches):
    """
    Creates a simple model airplane with a fuselage, wings, tail, and horizontal stabilizer.
    """

    # Define the main structure of the airplane
    airplane = Solid()

    # Create substructures for the different parts of the airplane
    fuselage = Solid()
    left_wing = Solid()
    right_wing = Solid()
    tail = Solid()
    stabilizer = Solid()

    # Attach substructures to the airplane
    airplane.fuselage = fuselage
    airplane.left_wing = left_wing
    airplane.right_wing = right_wing
    airplane.tail = tail
    airplane.stabilizer = stabilizer

    # Define the fuselage geometry
    fuselage.body = Rectangle((0, 0), fuselage_length, fuselage_height)

    # Define the wings geometry
    left_wing.body = Rectangle((-0.5*fuselage_length, 0), wing_length, wing_width)
    right_wing.body = Rectangle((0.5*fuselage_length, 0), wing_length, wing_width)

    # Define the tail geometry (vertical stabilizer)
    tail.body = Rectangle((0, 0.5*fuselage_height), stabilizer_length, tail_height)

    # Define the horizontal stabilizer geometry
    stabilizer.body = Rectangle((0, -0.5*fuselage_height), stabilizer_length, wing_width)

    # Position and align the wings
    airplane.AddConstraint(left_wing.bb.right == fuselage.bb.left - 0.2*inches)
    airplane.AddConstraint(right_wing.bb.left == fuselage.bb.right + 0.2*inches)
    airplane.AddConstraint(left_wing.bb.vertical_center == fuselage.bb.vertical_center)
    airplane.AddConstraint(right_wing.bb.vertical_center == fuselage.bb.vertical_center)

    # Position and align the tail
    airplane.AddConstraint(tail.bb.bottom == fuselage.bb.top + 0.5*fuselage_height)
    airplane.AddConstraint(tail.bb.horizontal_center == fuselage.bb.horizontal_center)

    # Position and align the horizontal stabilizer
    airplane.AddConstraint(stabilizer.bb.top == fuselage.bb.bottom - 0.5*fuselage_height)
    airplane.AddConstraint(stabilizer.bb.horizontal_center == fuselage.bb.horizontal_center)

    return airplane

# Define the model, solve it, and render it
with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()
```

The above code defines an AIDL program that creates a simple 2D model of an airplane. Let me know if you need any modifications, additional details, or explanations on any part of the code!