aidl/airplane/airplane1


CLIP Score: 28.37

Image

Program

Conversation

airplane1 image
                
from AIDL import *

def airplane(
        fuselage_length: float = 10 * inches,
        fuselage_height: float = 1 * inch,
        wing_span: float = 12 * inches,
        wing_width: float = 2 * inches,
        tail_span: float = 4 * inches,
        tail_height: float = 1 * inch,
        tail_length: float = 2 * inches
):
    """
    Model a simple airplane with a fuselage, wings, and tail.
    """

    airplane = Solid()

    # Define main parts
    fuselage = Solid()
    left_wing = Solid()
    right_wing = Solid()
    tail = Solid()

    # Attach parts to main airplane model
    airplane.fuselage = fuselage
    airplane.left_wing = left_wing
    airplane.right_wing = right_wing
    airplane.tail = tail

    # Constrain the parts relative to each other
    airplane.AddConstraint(left_wing.bb.bottom == fuselage.bb.bottom)
    airplane.AddConstraint(right_wing.bb.bottom == fuselage.bb.bottom)
    airplane.AddConstraint(left_wing.bb.right == fuselage.bb.left)
    airplane.AddConstraint(right_wing.bb.left == fuselage.bb.right)
    airplane.AddConstraint(tail.bb.top == fuselage.bb.top)
    airplane.AddConstraint(tail.bb.left == fuselage.bb.right - (tail_length / 2))
    airplane.AddConstraint(tail.bb.vertical_center == fuselage.bb.vertical_center)

    # Create the fuselage geometry (a rectangular body)
    fuselage.body = Rectangle((0, 0), fuselage_length, fuselage_height)

    # Create the wing geometry (two rectangles)
    left_wing.body = Rectangle((0, 0), wing_span / 2, wing_width)
    right_wing.body = Rectangle((0, 0), wing_span / 2, wing_width)

    # Create the tail geometry (a rectangle for the stabilizer)
    tail.body = Rectangle((0, 0), tail_span, tail_height)

    return airplane

with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a airplane

Great! Let's start by outlining the main components of an airplane model. For simplicity, we'll include the following parts:

1. **Fuselage**: The main body of the airplane.
2. **Wings**: Two wings extending from the sides of the fuselage.
3. **Tail**: The tail section with stabilizers.

We'll create a hierarchical structure where the fuselage is the main part, and the wings and tail are subparts. We can further divide the wings into left and right wings. Let's start with the basic structure definition and then proceed to define geometry and constraints.

### Step 1: Define the Structures

Let's create a skeletal structure for our airplane with the main parts.

```python
from AIDL import *

def airplane(
        fuselage_length: float = 10*inches,
        fuselage_height: float = 1*inch,
        wing_span: float = 12*inches,
        wing_width: float = 2*inches,
        tail_span: float = 4*inches,
        tail_height: float = 1*inch,
        tail_length: float = 2*inches
):
    """
    Model a simple airplane with a fuselage, wings, and tail.
    """
    
    airplane = Solid()
    
    # Define main parts
    fuselage = Solid()
    left_wing = Solid()
    right_wing = Solid()
    tail = Solid()
    
    # Attach parts to main airplane model
    airplane.fuselage = fuselage
    airplane.left_wing = left_wing
    airplane.right_wing = right_wing
    airplane.tail = tail

    # Constrain the parts relative to each other
    airplane.AddConstraint(left_wing.bb.bottom == fuselage.bb.center_bottom)
    airplane.AddConstraint(right_wing.bb.bottom == fuselage.bb.center_bottom)
    airplane.AddConstraint(left_wing.bb.left == fuselage.bb.right)
    airplane.AddConstraint(right_wing.bb.right == fuselage.bb.left)
    airplane.AddConstraint(tail.bb.bottom == fuselage.bb.top_center)
    airplane.AddConstraint(tail.bb.left == fuselage.bb.right + tail_length/2) # attach tail to the end of the fuselage
    

    # Create the fuselage geometry (a rectangular body)
    fuselage.body = Rectangle((0, 0), fuselage_length, fuselage_height)
    
    # Create the wing geometry (two rectangles)
    left_wing.body = Rectangle((0, 0), wing_span/2, wing_width)
    right_wing.body = Rectangle((0, 0), wing_span/2, wing_width)

    # Create the tail geometry (a rectangle for the stabilizer)
    tail.body = Rectangle((0, 0), tail_span, tail_height)

    return airplane


with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()
```

### Step 2: Add Geometry to the Structures

We have already created the basic geometry in the above function. The fuselage, wings, and tail are all made up of rectangles with defined sizes.

### Step 3: Add Constraints

We added some basic constraints to align the wings and tail with the fuselage. Additional constraints can be added to refine the positioning, such as ensuring symmetry or proportional relationships.

### Step 4: Solve and Render

The provided code structure should solve the constraints and render the airplane model. Let's proceed with this initial model and adjust details as needed. If you have any specific design elements or additional parts in mind, we can refine the model further.

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 54, in 
  File "", line 32, in airplane
AttributeError: 'BoundingBox' object has no attribute 'center_bottom'


I apologize for the oversight. The `BoundingBox` object indeed does not have a `center_bottom` attribute. Instead, we can achieve the same connection using a combination of other bounding box attributes. Let's correct this and ensure the constraints are valid.

Let's update the constraints as follows:

1. `left_wing.bb.bottom == fuselage.bb.bottom`
2. `right_wing.bb.bottom == fuselage.bb.bottom`
3. `left_wing.bb.left == fuselage.bb.right`
4. `right_wing.bb.right == fuselage.bb.left`
5. `tail.bb.bottom == fuselage.bb.top`
6. `tail.bb.center == fuselage.bb.right`

Here's the corrected code:

```python
from AIDL import *

def airplane(
        fuselage_length: float = 10 * inches,
        fuselage_height: float = 1 * inch,
        wing_span: float = 12 * inches,
        wing_width: float = 2 * inches,
        tail_span: float = 4 * inches,
        tail_height: float = 1 * inch,
        tail_length: float = 2 * inches
):
    """
    Model a simple airplane with a fuselage, wings, and tail.
    """

    airplane = Solid()

    # Define main parts
    fuselage = Solid()
    left_wing = Solid()
    right_wing = Solid()
    tail = Solid()

    # Attach parts to main airplane model
    airplane.fuselage = fuselage
    airplane.left_wing = left_wing
    airplane.right_wing = right_wing
    airplane.tail = tail

    # Constrain the parts relative to each other
    airplane.AddConstraint(left_wing.bb.bottom == fuselage.bb.bottom)
    airplane.AddConstraint(right_wing.bb.bottom == fuselage.bb.bottom)
    airplane.AddConstraint(left_wing.bb.right == fuselage.bb.left)
    airplane.AddConstraint(right_wing.bb.left == fuselage.bb.right)
    airplane.AddConstraint(tail.bb.top == fuselage.bb.top)
    airplane.AddConstraint(tail.bb.left == fuselage.bb.right - (tail_length / 2))
    airplane.AddConstraint(tail.bb.vertical_center == fuselage.bb.vertical_center)

    # Create the fuselage geometry (a rectangular body)
    fuselage.body = Rectangle((0, 0), fuselage_length, fuselage_height)

    # Create the wing geometry (two rectangles)
    left_wing.body = Rectangle((0, 0), wing_span / 2, wing_width)
    right_wing.body = Rectangle((0, 0), wing_span / 2, wing_width)

    # Create the tail geometry (a rectangle for the stabilizer)
    tail.body = Rectangle((0, 0), tail_span, tail_height)

    return airplane

with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()
```

This should correctly position the wings and tail relative to the fuselage using valid bounding box attributes. If there are any further errors, we'll address them as they arise. Let's proceed with this corrected model.