noconstraints/VR set/VR set7


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VR set7 image
                
from AIDL import *

def vr_set(
        body_width: float = 7 * inches,
        body_height: float = 4 * inches,
        body_corner_radius: float = 1 * inch,
        eye_radius: float = 1.5 * inches,
        eye_spacing: float = 2.5 * inches,  # distance between the centers of the eye sockets
        screen_width: float = 5 * inches,
        screen_height: float = 3 * inches
):
    """
    Model of a simple VR set with a rectangular headset body, two circular eye sockets, and a screen.
    """
    vr_set = Solid()
    eye_sockets = Hole()

    # Headset Body
    vr_set.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)

    # Left Eye Socket
    eye_sockets.left_eye = Circle((-eye_spacing / 2, 0), eye_radius)

    # Right Eye Socket
    eye_sockets.right_eye = Circle((eye_spacing / 2, 0), eye_radius)
    
    vr_set.eye_sockets = eye_sockets

    # Screen (Drawing)
    screen = Drawing()
    screen.rectangle = Rectangle((0, 0), screen_width, screen_height)
    screen.border = RoundedRectangle((0, 0), screen_width + 0.2 * inches, screen_height + 0.2 * inches, 0.25 * inch)
    vr_set.screen = screen
    
    return vr_set

with AIDL_2D:
    model = vr_set()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a VR set

Sure! Let's design a simple VR set which consists of a rectangular headset with rounded corners, a screen in the center, and two circular eye sockets. 

### Step-by-Step Design Plan
1. **Headset Body**: A rounded rectangle to represent the overall body of the headset.
2. **Eye Sockets**: Two circular holes for the eyes.
3. **Screen**: A rectangular drawing in the center for the screen.

Feel free to add more details or adjust the parameters as needed.

### AIDL Program for VR Set

```python
from AIDL import *

def vr_set(
        body_width: float = 7 * inches,
        body_height: float = 4 * inches,
        body_corner_radius: float = 1 * inch,
        eye_radius: float = 1.5 * inches,
        eye_spacing: float = 2.5 * inches,  # distance between the centers of the eye sockets
        screen_width: float = 5 * inches,
        screen_height: float = 3 * inches
):
    """
    Model of a simple VR set with a rectangular headset body, two circular eye sockets, and a screen.
    """
    vr_set = Solid()
    eye_sockets = Hole()

    # Headset Body
    vr_set.body = RoundedRectangle((0, 0), body_width, body_height, body_corner_radius)

    # Left Eye Socket
    eye_sockets.left_eye = Circle((-eye_spacing / 2, 0), eye_radius)

    # Right Eye Socket
    eye_sockets.right_eye = Circle((eye_spacing / 2, 0), eye_radius)
    
    vr_set.eye_sockets = eye_sockets

    # Screen (Drawing)
    screen = Drawing()
    screen.rectangle = Rectangle((0, 0), screen_width, screen_height)
    screen.border = RoundedRectangle((0, 0), screen_width + 0.2 * inches, screen_height + 0.2 * inches, 0.25 * inch)
    vr_set.screen = screen
    
    return vr_set

with AIDL_2D:
    model = vr_set()
print(model.Solve())
model.Render()
```

### Explanation
- **Structure**: We have a main `Solid` structure representing the VR set.
- **Headset Body**: A `RoundedRectangle` is used for the body of the headset.
- **Eye Sockets**: Two `Circle` objects are used to create the holes for the eyes.
- **Screen**: A `Drawing` node is used to incorporate a rectangle representing the screen. Note that this part will be engraved and not cut through.

Please let me know if there are additional components or details you want to add, or if you need further adjustments.