noconstraints/robot/robot2


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robot2 image
                
from AIDL import *

def robot(
        head_size: float = 2 * inches,
        body_width: float = 3 * inches,
        body_height: float = 5 * inches,
        arm_length: float = 2 * inches,
        arm_width: float = 0.5 * inches,
        leg_length: float = 2 * inches,
        leg_width: float = 0.75 * inches
):
    """
    Model a simple robot with a square head, rectangular body, arms, and legs.
    """

    # Define the main structure of the robot
    robot = Solid()

    # Define the head, body, arms, and legs as sub-structures
    head = Solid(shift=(0, body_height/2 + head_size/2))
    body = Solid()
    left_arm = Solid(shift=(-body_width/2 - arm_width/2, body_height / 2 - arm_width/2))
    right_arm = Solid(shift=(body_width/2 + arm_width/2, body_height / 2 - arm_width/2))
    left_leg = Solid(shift=(-body_width / 4, -body_height/2 - leg_length/2))
    right_leg = Solid(shift=(body_width / 4, -body_height/2 - leg_length/2))

    # Attach the sub-structures to the main robot structure
    robot.head = head
    robot.body = body
    robot.left_arm = left_arm
    robot.right_arm = right_arm
    robot.left_leg = left_leg
    robot.right_leg = right_leg

    # Define the geometry for head, body, arms, and legs
    head.geometry = Rectangle((0, 0), head_size, head_size)
    body.geometry = Rectangle((0, 0), body_width, body_height)
    left_arm.geometry = Rectangle((0, 0), arm_width, arm_length)
    right_arm.geometry = Rectangle((0, 0), arm_width, arm_length)
    left_leg.geometry = Rectangle((0, 0), leg_width, leg_length)
    right_leg.geometry = Rectangle((0, 0), leg_width, leg_length)

    # Adding eyes to head (engraving details)
    eyes = Drawing()
    head.eyes = eyes
    eyes.left_eye = Circle((-head_size/4, head_size/6), head_size/10)
    eyes.right_eye = Circle((head_size/4, head_size/6), head_size/10)

    # Adding mouth to head (engraving detail)
    mouth = Drawing()
    head.mouth = mouth
    mouth.geometry = Line((-head_size/4, -head_size/6), (head_size/4, -head_size/6))

    # Adding buttons to body (engraving details)
    buttons = Drawing()
    body.buttons = buttons
    buttons.geometry = [Circle((0, -i * inch), 0.2 * inch) for i in range(3)]

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a robot

Sure! Let's break down the design of a simple robot. For this example, we'll create a robot model comprising different parts like the head, body, arms, and legs. We'll use the provided AIDL concepts to build a coherent model for a robot, with engraving details for the eyes and buttons.

### Robot Design:
1. **Head**: A square with eyes and a mouth.
2. **Body**: A rectangle with buttons.
3. **Arms**: Two rectangles attached to the sides of the body.
4. **Legs**: Two rectangles attached to the bottom of the body.

Let's write the AIDL program step-by-step:

```python
from AIDL import *

def robot(
        head_size: float = 2 * inches,
        body_width: float = 3 * inches,
        body_height: float = 5 * inches,
        arm_length: float = 2 * inches,
        arm_width: float = 0.5 * inches,
        leg_length: float = 2 * inches,
        leg_width: float = 0.75 * inches
):
    """
    Model a simple robot with a square head, rectangular body, arms, and legs.
    """

    # Define the main structure of the robot
    robot = Solid()

    # Define the head, body, arms, and legs as sub-structures
    head = Solid(shift=(0, body_height/2 + head_size/2))
    body = Solid()
    left_arm = Solid(shift=(-body_width/2 - arm_width/2, body_height / 2 - arm_width/2))
    right_arm = Solid(shift=(body_width/2 + arm_width/2, body_height / 2 - arm_width/2))
    left_leg = Solid(shift=(-body_width / 4, -body_height/2 - leg_length/2))
    right_leg = Solid(shift=(body_width / 4, -body_height/2 - leg_length/2))

    # Attach the sub-structures to the main robot structure
    robot.head = head
    robot.body = body
    robot.left_arm = left_arm
    robot.right_arm = right_arm
    robot.left_leg = left_leg
    robot.right_leg = right_leg

    # Define the geometry for head, body, arms, and legs
    head.geometry = Rectangle((0, 0), head_size, head_size)
    body.geometry = Rectangle((0, 0), body_width, body_height)
    left_arm.geometry = Rectangle((0, 0), arm_width, arm_length)
    right_arm.geometry = Rectangle((0, 0), arm_width, arm_length)
    left_leg.geometry = Rectangle((0, 0), leg_width, leg_length)
    right_leg.geometry = Rectangle((0, 0), leg_width, leg_length)

    # Adding eyes to head (engraving details)
    eyes = Drawing()
    head.eyes = eyes
    eyes.left_eye = Circle((-head_size/4, head_size/6), head_size/10)
    eyes.right_eye = Circle((head_size/4, head_size/6), head_size/10)

    # Adding mouth to head (engraving detail)
    mouth = Drawing()
    head.mouth = mouth
    mouth.geometry = Line((-head_size/4, -head_size/6), (head_size/4, -head_size/6))

    # Adding buttons to body (engraving details)
    buttons = Drawing()
    body.buttons = buttons
    buttons.geometry = [Circle((0, -i * inch), 0.2 * inch) for i in range(3)]

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()
```

### Explanation:
1. **Head, Body, Arms, Legs**: Defined as `Solid` structures and placed on the main `robot` structure using relative shifts.
2. **Geometry for Parts**: `Rectangle` primitives are used for the head, body, arms, and legs.
3. **Engraving Details**: `Drawing` nodes are used to add eyes and a mouth on the head, and buttons on the body using `Circle` and `Line` primitives.

You can adjust the dimensions and parameters as needed to customize the robot model further. Let me know if there are specific features or additional components you'd like to add!