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CLIP Score: 32.3
from AIDL import *
def vintage_camera(
body_width: float = 5 * inches,
body_height: float = 3 * inches,
lens_radius: float = 1 * inch,
viewfinder_width: float = 0.7 * inch,
viewfinder_height: float = 0.5 * inch,
shutter_button_radius: float = 0.2 * inch,
film_advance_knob_radius: float = 0.3 * inch,
flash_width: float = 1 * inch,
flash_height: float = 0.5 * inch
):
"""
Model a simple vintage camera.
"""
# Define the camera structure. It has several structures:
# Solid body with various holes for lens, viewfinder, etc.
camera_body = Solid()
lens = Solid(shift=(0, -0.5 * body_height + lens_radius))
viewfinder = Hole(shift=(-0.4 * body_width, 0.4 * body_height))
shutter_button = Solid(shift=(0.4 * body_width, 0.4 * body_height - shutter_button_radius))
film_advance_knob = Solid(shift=(-0.4 * body_width, -0.4 * body_height + film_advance_knob_radius))
flash = Solid(shift=(0, 0.5 * body_height))
# Attach these substructures to the camera body
camera_body.lens = lens
camera_body.viewfinder = viewfinder
camera_body.shutter_button = shutter_button
camera_body.film_advance_knob = film_advance_knob
camera_body.flash = flash
# Define the body geometry
camera_body.body = RoundedRectangle((0, 0), body_width, body_height, 0.2 * inches)
# Define the lens geometry
lens.disk = Circle((0, 0), lens_radius)
# Define the viewfinder geometry
viewfinder.window = Rectangle((0, 0), viewfinder_width, viewfinder_height)
# Define the shutter button geometry
shutter_button.disk = Circle((0, 0), shutter_button_radius)
# Define the film advance knob geometry
film_advance_knob.disk = Circle((0, 0), film_advance_knob_radius)
# Define the flash geometry
flash.box = Rectangle((0, 0), flash_width, flash_height)
# Add compositional constraints and alignments
camera_body.AddConstraint(camera_body.bb.width == body_width)
camera_body.AddConstraint(camera_body.bb.height == body_height)
lens.AddConstraint(lens.disk.center.u == 0) # center the lens horizontally
viewfinder.AddConstraint(HorizontallySymmetric(viewfinder.window.top_left, viewfinder.window.top_right))
viewfinder.AddConstraint(viewfinder.bb.width == viewfinder_width)
viewfinder.AddConstraint(viewfinder.bb.height == viewfinder_height)
shutter_button.AddConstraint(HorizontallySymmetric(shutter_button.disk.center, shutter_button.disk.center))
shutter_button.AddConstraint(shutter_button.bb.height == shutter_button_radius * 2)
film_advance_knob.AddConstraint(HorizontallySymmetric(film_advance_knob.disk.center, film_advance_knob.disk.center))
film_advance_knob.AddConstraint(film_advance_knob.bb.height == film_advance_knob_radius * 2)
flash.AddConstraint(HorizontallySymmetric(flash.box.center, flash.box.center))
flash.AddConstraint(flash.bb.width == flash_width)
flash.AddConstraint(flash.bb.height == flash_height)
return camera_body
with AIDL_2D:
model = vintage_camera()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a vintage camera
Sure, let's start by breaking down the vintage camera into its main components. A vintage camera typically has:
1. **Body**: The main structure of the camera.
2. **Lens**: Circular lens protruding from the body.
3. **Viewfinder**: A small window through which to look.
4. **Shutter Button**: A button to take a photo.
5. **Film Advance Knob**: A knob to advance the film.
6. **Flash**: A small rectangular box typically on top of the camera body.
Let's start by laying out the structures and their hierarchical relationships:
1. **Body**: This will be the main structure.
2. **Lens**, **Viewfinder**, **Shutter Button**, **Film Advance Knob**, and **Flash** will be children of the **Body**.
Let's start by defining these structures in the AIDL program.
```python
from AIDL import *
def vintage_camera(
body_width: float = 5 * inches,
body_height: float = 3 * inches,
lens_radius: float = 1 * inch,
viewfinder_width: float = 0.7 * inch,
viewfinder_height: float = 0.5 * inch,
shutter_button_radius: float = 0.2 * inch,
film_advance_knob_radius: float = 0.3 * inch,
flash_width: float = 1 * inch,
flash_height: float = 0.5 * inch
):
"""
Model a simple vintage camera.
"""
# Define the camera structure. It has several structures:
# Solid body with various holes for lens, viewfinder, etc.
camera_body = Solid()
lens = Solid(shift=(0, -0.5 * body_height + lens_radius))
viewfinder = Hole(shift=(-0.4 * body_width, 0.4 * body_height))
shutter_button = Solid(shift=(0.4 * body_width, 0.4 * body_height - shutter_button_radius))
film_advance_knob = Solid(shift=(-0.4 * body_width, -0.4 * body_height + film_advance_knob_radius))
flash = Solid(shift=(0, 0.5 * body_height))
# Attach these substructures to the camera body
camera_body.lens = lens
camera_body.viewfinder = viewfinder
camera_body.shutter_button = shutter_button
camera_body.film_advance_knob = film_advance_knob
camera_body.flash = flash
# Define the body geometry
camera_body.body = RoundedRectangle((0, 0), body_width, body_height, 0.2 * inches)
# Define the lens geometry
lens.disk = Circle((0, 0), lens_radius)
# Define the viewfinder geometry
viewfinder.window = Rectangle((0, 0), viewfinder_width, viewfinder_height)
# Define the shutter button geometry
shutter_button.disk = Circle((0, 0), shutter_button_radius)
# Define the film advance knob geometry
film_advance_knob.disk = Circle((0, 0), film_advance_knob_radius)
# Define the flash geometry
flash.box = Rectangle((0, 0), flash_width, flash_height)
# Add compositional constraints and alignments
camera_body.AddConstraint(camera_body.bb.width == body_width)
camera_body.AddConstraint(camera_body.bb.height == body_height)
lens.AddConstraint(lens.disk.center.u == 0) # center the lens horizontally
viewfinder.AddConstraint(HorizontallySymmetric(viewfinder.window.left, viewfinder.window.right))
viewfinder.AddConstraint(viewfinder.bb.width == viewfinder_width)
viewfinder.AddConstraint(viewfinder.bb.height == viewfinder_height)
shutter_button.AddConstraint(HorizontallySymmetric(shutter_button.disk.center, shutter_button.disk.center))
shutter_button.AddConstraint(shutter_button.bb.height == shutter_button_radius * 2)
film_advance_knob.AddConstraint(HorizontallySymmetric(film_advance_knob.disk.center, film_advance_knob.disk.center))
film_advance_knob.AddConstraint(film_advance_knob.bb.height == film_advance_knob_radius * 2)
flash.AddConstraint(HorizontallySymmetric(flash.box.left, flash.box.right))
flash.AddConstraint(flash.bb.width == flash_width)
flash.AddConstraint(flash.bb.height == flash_height)
return camera_body
with AIDL_2D:
model = vintage_camera()
print(model.Solve())
model.Render()
```
This script defines a simple vintage camera with a body, lens, viewfinder, shutter button, film advance knob, and flash. Each of these components has its own geometry and is positioned relative to the body of the camera.
The constraints ensure that the components are positioned and sized correctly. You can further refine the model by adding more intricate details and constraints as needed.
Please provide any further customization or detailing you'd like, and I’ll assist you accordingly.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 75, in
File "", line 58, in vintage_camera
File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 735, in __init__
raise ConstraintInputTypeError(self, [p1, p2])
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type
Initialized Here:
{}
Arguments Given of Type(s):
[, ]
Constraint Documentation:
Constraint two points to be horizontally symmetric
(symmetric across the v-axis of the Structure this
constraint is on.)
Calling Convention(s):
HorizontallySymmetric(A: Point, B: Point)
It looks like the error occurred because I used lines instead of points for the `HorizontallySymmetric` constraint. The `HorizontallySymmetric` constraint should be applied to points instead of lines. Let's correct that by ensuring the points at the center of the respective components are used for the symmetry constraints.
Here's the corrected version:
```python
from AIDL import *
def vintage_camera(
body_width: float = 5 * inches,
body_height: float = 3 * inches,
lens_radius: float = 1 * inch,
viewfinder_width: float = 0.7 * inch,
viewfinder_height: float = 0.5 * inch,
shutter_button_radius: float = 0.2 * inch,
film_advance_knob_radius: float = 0.3 * inch,
flash_width: float = 1 * inch,
flash_height: float = 0.5 * inch
):
"""
Model a simple vintage camera.
"""
# Define the camera structure. It has several structures:
# Solid body with various holes for lens, viewfinder, etc.
camera_body = Solid()
lens = Solid(shift=(0, -0.5 * body_height + lens_radius))
viewfinder = Hole(shift=(-0.4 * body_width, 0.4 * body_height))
shutter_button = Solid(shift=(0.4 * body_width, 0.4 * body_height - shutter_button_radius))
film_advance_knob = Solid(shift=(-0.4 * body_width, -0.4 * body_height + film_advance_knob_radius))
flash = Solid(shift=(0, 0.5 * body_height))
# Attach these substructures to the camera body
camera_body.lens = lens
camera_body.viewfinder = viewfinder
camera_body.shutter_button = shutter_button
camera_body.film_advance_knob = film_advance_knob
camera_body.flash = flash
# Define the body geometry
camera_body.body = RoundedRectangle((0, 0), body_width, body_height, 0.2 * inches)
# Define the lens geometry
lens.disk = Circle((0, 0), lens_radius)
# Define the viewfinder geometry
viewfinder.window = Rectangle((0, 0), viewfinder_width, viewfinder_height)
# Define the shutter button geometry
shutter_button.disk = Circle((0, 0), shutter_button_radius)
# Define the film advance knob geometry
film_advance_knob.disk = Circle((0, 0), film_advance_knob_radius)
# Define the flash geometry
flash.box = Rectangle((0, 0), flash_width, flash_height)
# Add compositional constraints and alignments
camera_body.AddConstraint(camera_body.bb.width == body_width)
camera_body.AddConstraint(camera_body.bb.height == body_height)
lens.AddConstraint(lens.disk.center.u == 0) # center the lens horizontally
viewfinder.AddConstraint(HorizontallySymmetric(viewfinder.window.top_left, viewfinder.window.top_right))
viewfinder.AddConstraint(viewfinder.bb.width == viewfinder_width)
viewfinder.AddConstraint(viewfinder.bb.height == viewfinder_height)
shutter_button.AddConstraint(HorizontallySymmetric(shutter_button.disk.center, shutter_button.disk.center))
shutter_button.AddConstraint(shutter_button.bb.height == shutter_button_radius * 2)
film_advance_knob.AddConstraint(HorizontallySymmetric(film_advance_knob.disk.center, film_advance_knob.disk.center))
film_advance_knob.AddConstraint(film_advance_knob.bb.height == film_advance_knob_radius * 2)
flash.AddConstraint(HorizontallySymmetric(flash.box.center, flash.box.center))
flash.AddConstraint(flash.bb.width == flash_width)
flash.AddConstraint(flash.bb.height == flash_height)
return camera_body
with AIDL_2D:
model = vintage_camera()
print(model.Solve())
model.Render()
```
In this updated code, I fixed the constraints to use points for the `HorizontallySymmetric` constraints instead of lines. This should resolve the error you encountered. Please try running this and let me know if any adjustments are needed.
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