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CLIP Score: 27.87
from AIDL import *
def speaker_with_subwoofer(
speaker_width: float = 6 * inches,
speaker_height: float = 10 * inches,
subwoofer_diameter: float = 4 * inches,
subwoofer_position: tuple = (0, -2 * inches)
):
"""
Model a simple rectangular speaker with a subwoofer hole and engraving details.
"""
# Define the main structure
speaker = Solid()
subwoofer = Hole()
engraving = Drawing()
speaker.subwoofer = subwoofer
speaker.engraving = engraving
# Define the body geometry
speaker.body = Rectangle((0, 0), speaker_width, speaker_height)
# Define the subwoofer geometry
subwoofer.hole = Circle(subwoofer_position, subwoofer_diameter / 2)
# Add engraving details as a grid pattern
engraving.lines = []
grid_spacing = 0.5 * inches
for i in range(int(speaker_width // grid_spacing) + 1):
engraving.lines.append(Line(
(i * grid_spacing - speaker_width / 2, -speaker_height / 2),
(i * grid_spacing - speaker_width / 2, speaker_height / 2)
))
for i in range(int(speaker_height // grid_spacing) + 1):
engraving.lines.append(Line(
(-speaker_width / 2, i * grid_spacing - speaker_height / 2),
(speaker_width / 2, i * grid_spacing - speaker_height / 2)
))
# Add constraints
# Center the subwoofer hole horizontally within the speaker body
speaker.AddConstraint(subwoofer.hole.center.u == speaker.body.center.u)
# Ensure the subwoofer is vertically positioned correctly
speaker.AddConstraint(subwoofer.hole.center.v == subwoofer_position[1])
return speaker
with AIDL_2D:
model = speaker_with_subwoofer()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a speaker with subwoofer
Certainly! Let's create an AIDL program to generate a speaker with a subwoofer. We'll follow the same structure as the examples you provided. The design will include a main speaker body, a hole for the subwoofer, and possibly engraving details.
We'll start by defining the structures and their hierarchical relationships. Then we'll add constraints between these structures, and finally, we'll define the geometry for each structure.
### Step 1: Define the structures and their hierarchical relationships
The main parts of our speaker with subwoofer will include:
1. A main speaker body (Solid).
2. A subwoofer hole (Hole).
3. Some possible details (Drawing).
Here is the initial AIDL program setup:
```python
from AIDL import *
def speaker_with_subwoofer(
speaker_width: float = 6 * inches,
speaker_height: float = 10 * inches,
subwoofer_diameter: float = 4 * inches,
subwoofer_position: tuple = (0, -2 * inches)
):
"""
Model a simple rectangular speaker with a subwoofer hole.
"""
# Define the main structure
speaker = Solid()
subwoofer = Hole()
speaker.subwoofer = subwoofer
# Define the body geometry
speaker.body = Rectangle((0, 0), speaker_width, speaker_height)
# Define the subwoofer geometry
subwoofer.hole = Circle(subwoofer_position, subwoofer_diameter / 2)
# Constraints go here later
return speaker
with AIDL_2D:
model = speaker_with_subwoofer()
print(model.Solve())
model.Render()
```
### Step 2: Add constraints between the structures
We will make sure that the subwoofer is centered horizontally within the speaker and positioned at the desired location vertically. The body should also have some engraving details.
```python
from AIDL import *
def speaker_with_subwoofer(
speaker_width: float = 6 * inches,
speaker_height: float = 10 * inches,
subwoofer_diameter: float = 4 * inches,
subwoofer_position: tuple = (0, -2 * inches)
):
"""
Model a simple rectangular speaker with a subwoofer hole.
"""
# Define the main structure
speaker = Solid()
subwoofer = Hole()
speaker.subwoofer = subwoofer
# Define the body geometry
speaker.body = Rectangle((0, 0), speaker_width, speaker_height)
# Define the subwoofer geometry
subwoofer.hole = Circle(subwoofer_position, subwoofer_diameter / 2)
# Add constraints
# Center the subwoofer hole horizontally within the speaker body
speaker.AddConstraint(subwoofer.hole.center.u == speaker.body.center.u)
# Ensure the subwoofer is vertically positioned correctly
speaker.AddConstraint(subwoofer.hole.center.v == subwoofer_position[1])
return speaker
with AIDL_2D:
model = speaker_with_subwoofer()
print(model.Solve())
model.Render()
```
### Step 3: Define additional details
To add engraving details, we might want to place a grid pattern or some text on the speaker. For simplicity, let's add a grid pattern as engraving details to the speaker body.
```python
from AIDL import *
def speaker_with_subwoofer(
speaker_width: float = 6 * inches,
speaker_height: float = 10 * inches,
subwoofer_diameter: float = 4 * inches,
subwoofer_position: tuple = (0, -2 * inches)
):
"""
Model a simple rectangular speaker with a subwoofer hole and engraving details.
"""
# Define the main structure
speaker = Solid()
subwoofer = Hole()
engraving = Drawing()
speaker.subwoofer = subwoofer
speaker.engraving = engraving
# Define the body geometry
speaker.body = Rectangle((0, 0), speaker_width, speaker_height)
# Define the subwoofer geometry
subwoofer.hole = Circle(subwoofer_position, subwoofer_diameter / 2)
# Add engraving details as a grid pattern
engraving.lines = []
grid_spacing = 0.5 * inches
for i in range(int(speaker_width // grid_spacing) + 1):
engraving.lines.append(Line(
(i * grid_spacing - speaker_width / 2, -speaker_height / 2),
(i * grid_spacing - speaker_width / 2, speaker_height / 2)
))
for i in range(int(speaker_height // grid_spacing) + 1):
engraving.lines.append(Line(
(-speaker_width / 2, i * grid_spacing - speaker_height / 2),
(speaker_width / 2, i * grid_spacing - speaker_height / 2)
))
# Add constraints
# Center the subwoofer hole horizontally within the speaker body
speaker.AddConstraint(subwoofer.hole.center.u == speaker.body.center.u)
# Ensure the subwoofer is vertically positioned correctly
speaker.AddConstraint(subwoofer.hole.center.v == subwoofer_position[1])
return speaker
with AIDL_2D:
model = speaker_with_subwoofer()
print(model.Solve())
model.Render()
```
This program defines a speaker with a subwoofer and a grid pattern engraving. You can adjust the parameters for speaker dimensions, subwoofer size, and position as needed. The grid pattern interval can also be modified.
Let me know if you need any changes or additional features!
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