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CLIP Score: 30.64
from AIDL import *
def human_face(
head_radius: float = 3 * inches,
eye_radius: float = 0.4 * inch,
eye_offset: float = 1.0 * inch,
eyebrow_length: float = 1 * inch,
mouth_radius: float = 2 * inches
):
"""
Model a simple human face using geometric shapes
"""
face = Solid()
# Head
face.head = Circle((0, 0), head_radius)
# Eyes
face.left_eye = Solid(shift=(eye_offset, 1.5 * inch))
face.right_eye = Solid(shift=(-eye_offset, 1.5 * inch))
face.left_eye.pupil = Circle((0,0), eye_radius)
face.right_eye.pupil = Circle((0,0), eye_radius)
# Eyebrows
face.left_eyebrow = Solid(shift=(eye_offset, 2.3 * inch))
face.right_eyebrow = Solid(shift=(-eye_offset, 2.3 * inch))
face.left_eyebrow.line = Line((-eyebrow_length/2, 0), (eyebrow_length/2, 0)) # Horizontal line
face.right_eyebrow.line = Line((-eyebrow_length/2, 0), (eyebrow_length/2, 0))
# Nose
face.nose = Solid(shift=(0, 1 * inch))
face.nose.rect = Rectangle((0, 0), 0.3 * inch, 1 * inch) # Small vertical rectangle
# Mouth
face.mouth = Solid(shift=(0, -1.5 * inch))
face.mouth.smile = Arc((0.0, 0.0), (-mouth_radius, -0.5 * inch), (mouth_radius, -0.5 * inch))
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a human face
Creating a human face is a bit abstract, but let's break it down into simple geometric shapes that can be laser cut. We can create a face using a combination of circles for the head, eyes, and cheeks, arcs for the smile and eyebrows, and perhaps a small rectangle for the nose.
Here's how we can structure the AIDL program:
1. **Head**: A large circle.
2. **Eyes**: Two smaller circles.
3. **Eyebrows**: Two small arcs.
4. **Nose**: A small rectangle.
5. **Mouth**: An arc for a smile.
Let's implement this in AIDL:
```python
from AIDL import *
def human_face(
head_radius: float = 3 * inches,
eye_radius: float = 0.4 * inch,
eye_offset: float = 1.0 * inch,
eyebrow_length: float = 1 * inch,
mouth_radius: float = 2 * inches
):
"""
Model a simple human face using geometric shapes
"""
face = Solid()
# Head
face.head = Circle((0, 0), head_radius)
# Eyes
face.left_eye = Solid((eye_offset, 1.5 * inch))
face.right_eye = Solid((-eye_offset, 1.5 * inch))
face.left_eye.pupil = Circle((0,0), eye_radius)
face.right_eye.pupil = Circle((0,0), eye_radius)
# Eyebrows
face.left_eyebrow = Solid((eye_offset, 2.3 * inch))
face.right_eyebrow = Solid((-eye_offset, 2.3 * inch))
face.left_eyebrow.line = Line((-eyebrow_length/2, 0), (eyebrow_length/2, 0)) # Horizontal line
face.right_eyebrow.line = Line((-eyebrow_length/2, 0), (eyebrow_length/2, 0))
# Nose
face.nose = Rectangle((0, 1 * inch), 0.3 * inch, 1 * inch) # Small vertical rectangle
# Mouth
face.mouth = Arc((0.0, 0.0), (-mouth_radius, -1.5 * inch), (mouth_radius, -1.5 * inch))
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Explanation of the Program:
1. **Head**: A circle at the origin with a configurable radius.
2. **Eyes**: Two solid nodes for the eyes, placed symmetrically along the horizontal axis.
3. **Eyebrows**: Two horizontal lines placed above the eyes.
4. **Nose**: A small vertical rectangle positioned at the center.
5. **Mouth**: An arc spanning from one side of the head to the other, to form a smile.
### Execution:
- Save the script as a `.py` file.
- Run it in your Python environment with the AIDL package installed.
This should give a simple, cartoon-like representation of a human face, suitable for laser cutting. If you need any adjustments or enhancements, please let me know!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 41, in
File "", line 21, in human_face
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1336, in __init__
super().__init__(
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 623, in __init__
raise NonTopOrientationIn2D()
AIDL.feedback.NonTopOrientationIn2D
It looks like there's an issue with how the `Line` and `Arc` elements are defined for the eyebrows and mouth. This error may be related to constraints on 2D modeling which requires elements to be "top-oriented" in 2D space.
In 2D contexts, specifically designed geometries like `Line` and `Arc` might need to be defined slightly differently, ensuring they respect the AIDL library’s constraints.
Let’s update the program. Here, I'll use `Solid`s correctly for individual components, and ensure no invalid translations:
```python
from AIDL import *
def human_face(
head_radius: float = 3 * inches,
eye_radius: float = 0.4 * inch,
eye_offset: float = 1.0 * inch,
eyebrow_length: float = 1 * inch,
mouth_radius: float = 2 * inches
):
"""
Model a simple human face using geometric shapes
"""
face = Solid()
# Head
face.head = Circle((0, 0), head_radius)
# Eyes
face.left_eye = Solid(shift=(eye_offset, 1.5 * inch))
face.right_eye = Solid(shift=(-eye_offset, 1.5 * inch))
face.left_eye.pupil = Circle((0,0), eye_radius)
face.right_eye.pupil = Circle((0,0), eye_radius)
# Eyebrows
face.left_eyebrow = Solid(shift=(eye_offset, 2.3 * inch))
face.right_eyebrow = Solid(shift=(-eye_offset, 2.3 * inch))
face.left_eyebrow.line = Line((-eyebrow_length/2, 0), (eyebrow_length/2, 0)) # Horizontal line
face.right_eyebrow.line = Line((-eyebrow_length/2, 0), (eyebrow_length/2, 0))
# Nose
face.nose = Solid(shift=(0, 1 * inch))
face.nose.rect = Rectangle((0, 0), 0.3 * inch, 1 * inch) # Small vertical rectangle
# Mouth
face.mouth = Solid(shift=(0, -1.5 * inch))
face.mouth.smile = Arc((0.0, 0.0), (-mouth_radius, -0.5 * inch), (mouth_radius, -0.5 * inch))
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Key Changes:
1. **Shift Property**: Ensuring elements like eyes, eyebrows, nose, and mouth are shifted properly by making them child Solids, while their geometry is relative to these child nodes.
2. **Arc Redefined**: The start and end points updated to fit within the constraint to avoid unwarranted issues in setup.
### Execution:
- Save and test this script in your environment.
This should help to avoid constraints-related exceptions while keeping the face model clear and structured. Let me know if further adjustments are required or if there are additional components to add to the face.
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