noconstraints/human face/human face2


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human face2 image
                
from AIDL import *

def human_face(head_radius: float = 3*inches):
    """
    Create a model of a human face using basic geometric shapes.
    """

    # Create the root structure for the face
    face = Solid()

    # Create the head as a circle
    head = Solid()
    face.head = head
    head.shape = Circle((0, 0), head_radius)

    # Create the left eye
    left_eye = Solid(shift=(-head_radius/2, head_radius/3))
    face.left_eye = left_eye
    left_eye.shape = Circle((0, 0), head_radius/6)

    # Create the right eye
    right_eye = Solid(shift=(head_radius/2, head_radius/3))
    face.right_eye = right_eye
    right_eye.shape = Circle((0, 0), head_radius/6)

    # Create the nose
    nose = Solid(shift=(0, 0))
    face.nose = nose
    nose.shape = Triangle((0, 0), head_radius/3, head_radius/2)

    # Create the mouth
    mouth = Solid(shift=(0, -head_radius/2))
    face.mouth = mouth
    mouth.shape = Arc((0, 0), (-head_radius/2, 0), (head_radius/2, 0))
    
    # Create the left ear
    left_ear = Solid(shift=(-head_radius, 0))
    face.left_ear = left_ear
    left_ear.shape = Circle((0, 0), head_radius/4)

    # Create the right ear
    right_ear = Solid(shift=(head_radius, 0))
    face.right_ear = right_ear
    right_ear.shape = Circle((0, 0), head_radius/4)

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a human face

Sure, let's break down the steps to create a 2D CAD model of a human face using the AIDL DSL. We'll start by building simple geometric primitives and then combine them to form the structure of the face.

### Step-by-Step Plan
1. **Head Shape**: A Circle to represent the head.
2. **Eyes**: Two Circles for the eyes.
3. **Nose**: A Triangle for the nose.
4. **Mouth**: An Arc for the mouth.
5. **Ears**: Two Circles for the ears.

We'll assemble all these parts to form a complete face. 

Let's write an AIDL program following this plan:

```python
from AIDL import *

def human_face(head_radius: float = 3*inches):
    """
    Create a model of a human face using basic geometric shapes.
    """

    # Create the root structure for the face
    face = Solid()

    # Create the head as a circle
    head = Solid()
    face.head = head
    head.shape = Circle((0, 0), head_radius)

    # Create the left eye
    left_eye = Solid(shift=(-head_radius/2, head_radius/3))
    face.left_eye = left_eye
    left_eye.shape = Circle((0, 0), head_radius/6)

    # Create the right eye
    right_eye = Solid(shift=(head_radius/2, head_radius/3))
    face.right_eye = right_eye
    right_eye.shape = Circle((0, 0), head_radius/6)

    # Create the nose
    nose = Solid(shift=(0, 0))
    face.nose = nose
    nose.shape = Triangle((0, 0), head_radius/3, head_radius/2)

    # Create the mouth
    mouth = Solid(shift=(0, -head_radius/2))
    face.mouth = mouth
    mouth.shape = Arc((0, 0), (-head_radius/2, 0), (head_radius/2, 0))
    
    # Create the left ear
    left_ear = Solid(shift=(-head_radius, 0))
    face.left_ear = left_ear
    left_ear.shape = Circle((0, 0), head_radius/4)

    # Create the right ear
    right_ear = Solid(shift=(head_radius, 0))
    face.right_ear = right_ear
    right_ear.shape = Circle((0, 0), head_radius/4)

    return face

with AIDL_2D:
    model = human_face()
print(model.Solve())
model.Render()
```

### Explanation
- **Head**: Defined using a Circle with the given `head_radius`.
- **Eyes**: Positioned symmetrically on either side of the head's center using smaller circles.
- **Nose**: Positioned at the center using a Triangle.
- **Mouth**: Positioned below the nose using an Arc.
- **Ears**: Positioned symmetrically on either side of the head using smaller circles than the eyes.

Would you like to make any adjustments, or is there anything specific you would like to add to this model?