noconstraints/car/car6


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car6 image
                
from AIDL import *

def car(
        body_length: float = 6*inches,
        body_height: float = 2*inches,
        window_width: float = 1.5*inches,
        window_height: float = 0.75*inches,
        window_corner_radius: float = 0.1*inches,
        wheel_radius: float = 0.5*inches,
        wheel_distance_from_edge: float = 1*inch
):
    """
    Model a simple car with a solid body, Holes for windows and wheels, and
    some engraved details.
    """
    # Define the structure tree
    car = Solid()
    car_windows = Hole()
    car_body = Solid()
    car_wheels = Hole()
    
    car.body = car_body
    car.windows = car_windows
    car.wheels = car_wheels

    # Car body geometry
    car_body.shape = RoundedRectangle((body_length/2, body_height/2), body_length, body_height, 0.2*inches)
    
    # Windows geometry
    car_windows.front_window = RoundedRectangle((wheel_distance_from_edge + window_width/2, body_height - window_height/2), window_width, window_height, window_corner_radius)
    car_windows.rear_window = RoundedRectangle((body_length - wheel_distance_from_edge - window_width/2, body_height - window_height/2), window_width, window_height, window_corner_radius)

    # Wheels geometry
    car_wheels.front_wheel = Circle((wheel_distance_from_edge, 0), wheel_radius)
    car_wheels.rear_wheel = Circle((body_length - wheel_distance_from_edge, 0), wheel_radius)
    
    # Add some details as Drawing (e.g. door line)
    car_details = Drawing()
    car_body.details = car_details
    door_line_y = body_height / 2
    car_details.door_line = Line((body_length/2, door_line_y), (body_length/2, 0))

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a car

Sure! Let's create a simple representation of a car. We'll start by defining the elements the car will consist of, such as a body, windows, and wheels.

Here's a step-by-step approach to generating an AIDL program for a car:

1. Define the main car body as a `Solid`.
2. Add rounded rectangles for the windows as `Holes`.
3. Add circles for the wheels as `Holes`.
4. Add a few details (e.g., door lines, headlight details) as `Drawings`.

Let's start putting it together:

```python
from AIDL import *

def car(
        body_length: float = 6*inches,
        body_height: float = 2*inches,
        window_width: float = 1.5*inches,
        window_height: float = 0.75*inches,
        window_corner_radius: float = 0.1*inches,
        wheel_radius: float = 0.5*inches,
        wheel_distance_from_edge: float = 1*inch
):
    """
    Model a simple car with a solid body, Holes for windows and wheels, and
    some engraved details.
    """
    # Define the structure tree
    car = Solid()
    car_windows = Hole()
    car_body = Solid()
    car_wheels = Hole()
    
    car.body = car_body
    car.windows = car_windows
    car.wheels = car_wheels

    # Car body geometry
    car_body.shape = RoundedRectangle((body_length/2, body_height/2), body_length, body_height, 0.2*inches)
    
    # Windows geometry
    car_windows.front_window = RoundedRectangle((wheel_distance_from_edge + window_width/2, body_height - window_height/2), window_width, window_height, window_corner_radius)
    car_windows.rear_window = RoundedRectangle((body_length - wheel_distance_from_edge - window_width/2, body_height - window_height/2), window_width, window_height, window_corner_radius)

    # Wheels geometry
    car_wheels.front_wheel = Circle((wheel_distance_from_edge, 0), wheel_radius)
    car_wheels.rear_wheel = Circle((body_length - wheel_distance_from_edge, 0), wheel_radius)
    
    # Add some details as Drawing (e.g. door line)
    car_details = Drawing()
    car_body.details = car_details
    door_line_y = body_height / 2
    car_details.door_line = Line((body_length/2, door_line_y), (body_length/2, 0))

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

This AIDL program creates a basic car model with a rectangular body, two rounded rectangles for windows, and two circles for wheels. It also includes a door line as a drawing to add a bit of detail to the car.

Let me know if you'd like to add more details or make modifications to this design!