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CLIP Score: 24.24
from AIDL import *
def tree(trunk_height: float = 10 * inches,
trunk_width: float = 2 * inches,
branch_length: float = 5 * inches,
branch_width: float = 0.75 * inches,
num_branches: int = 3):
"""
This function generates a simple tree with a trunk and branches.
The number of branches and their lengths can be configured.
"""
# Define the tree structure. It has a trunk and branches.
tree = Solid()
trunk = Solid()
branches = [Solid() for _ in range(num_branches)]
tree.trunk = trunk
tree.branches = branches
# Define the trunk geometry. It is a simple rectangle.
trunk.body = Rectangle((0, 0), trunk_width, trunk_height)
# Position the branches along the trunk. Each branch is shifted upward by a fraction of the trunk height.
branch_shift_y = trunk_height / (num_branches + 1)
for i, branch in enumerate(branches):
branch_shift = (0, (i + 1) * branch_shift_y)
branches[i] = Solid(shift=branch_shift)
branches[i].stick = Rectangle((0, 0), branch_length, branch_width)
# Constraints to align branches with the trunk
for branch in branches:
tree.AddConstraint(branch.bb.left == trunk.bb.right)
return tree
with AIDL_2D:
model = tree()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a tree
Sure! Let's start by defining the basic structure and hierarchy of the tree. We'll create a simple tree that has a trunk and branches. Here are the steps to follow:
1. **Define the root structure of the tree.**
2. **Define the trunk as a Solid.**
3. **Define the branches as Solids and attach them to the trunk.**
4. **Add geometric constraints to shape the trunk and branches.**
5. **Create the geometry for the trunk and branches.**
Now, I'll write the AIDL program following these steps.
```python
from AIDL import *
def tree(trunk_height: float = 10 * inches,
trunk_width: float = 2 * inches,
branch_length: float = 5 * inches,
branch_width: float = 0.75 * inches,
num_branches: int = 3):
"""
This function generates a simple tree with a trunk and branches.
The number of branches and their lengths can be configured.
"""
# Define the tree structure. It has a trunk and branches.
tree = Solid()
trunk = Solid()
branches = [Solid() for _ in range(num_branches)]
tree.trunk = trunk
tree.branches = branches
# Define the trunk geometry. It is a simple rectangle.
trunk.body = Rectangle((0, 0), trunk_width, trunk_height)
# Position the branches along the trunk. Each branch is shifted upward by a fraction of the trunk height.
branch_shift_y = trunk_height / (num_branches + 1)
for i, branch in enumerate(branches):
branch_shift = (0, (i + 1) * branch_shift_y)
branches[i] = Solid(shift=branch_shift)
branches[i].stick = Rectangle((0, 0), branch_length, branch_width)
# Constraints to align branches with the trunk
for branch in branches:
tree.AddConstraint(branch.bb.left == trunk.bb.right)
return tree
with AIDL_2D:
model = tree()
print(model.Solve())
model.Render()
```
In this program:
1. We define the tree structure with a trunk and a list of branches.
2. The trunk is a rectangle defined with the given width and height.
3. The branches are also rectangles and they are positioned along the trunk with a vertical offset.
4. We add constraints to align the branches horizontally with the trunk.
You can adjust the parameters like `trunk_height`, `trunk_width`, `branch_length`, `branch_width`, and `num_branches` to generate different variations of the tree. Let me know if you need any further modifications or additions to this model!
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