aidl/VR set/VR set7


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VR set7 image
                
from AIDL import *

def vr_headset(
        body_width: float = 6 * inches,
        body_height: float = 3 * inches,
        body_depth: float = 4 * inches,
        lens_radius: float = 1 * inch,
        strap_length: float = 12 * inches,
        strap_width: float = 1.5 * inches
):
    """
    Model a simple VR headset.
    The VR headset consists of a main body, two lenses, and a head strap.
    """

    vr_set = Solid()
    
    # Define the main body as a Solid
    body = Solid()
    vr_set.body = body
    body.geometry = RoundedRectangle((0, 0), body_width, body_height, body_depth / 4)

    # Define the left lens
    left_lens = Solid()
    left_lens.geometry = Circle((0, 0), lens_radius)
    body.left_lens = left_lens

    # Define the right lens
    right_lens = Solid()
    right_lens.geometry = Circle((0, 0), lens_radius)
    body.right_lens = right_lens

    # Define the head strap as a Solid
    head_strap = Solid()
    head_strap.geometry = Rectangle((0, 0), strap_length, strap_width)
    vr_set.head_strap = head_strap
    
    # Constrain the lenses to be positioned symmetrically inside the body
    body.AddConstraint(HorizontallySymmetric(left_lens.geometry.center, right_lens.geometry.center))
    body.AddConstraint(left_lens.geometry.center.v == body.geometry.center.v)
    body.AddConstraint(left_lens.geometry.center.u == body.geometry.center.u - lens_radius)
    body.AddConstraint(right_lens.geometry.center.u == body.geometry.center.u + lens_radius)
    
    # Constrain the head strap to be positioned on the top of the body
    vr_set.AddConstraint(head_strap.bb.width == strap_length)
    vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top - strap_width / 2)
    vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
    
    return vr_set

with AIDL_2D:
    model = vr_headset()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a VR set

Certainly! Let's start with a basic design for a VR headset. We'll define a simple structure for the headset with primary elements like the main body, lenses, and a head strap. 

### Step 1: Define the Structure and Hierarchy

```python
from AIDL import *

def vr_headset(
        body_width: float = 6 * inches,
        body_height: float = 3 * inches,
        body_depth: float = 4 * inches,
        lens_radius: float = 1 * inch,
        strap_length: float = 12 * inches,
        strap_width: float = 1.5 * inches
):
    """
    Model a simple VR headset.
    The VR headset consists of a main body, two lenses, and a head strap.
    """

    vr_set = Solid()
    
    # Define main body as a Solid
    body = Solid()
    vr_set.body = body

    # Define left lens
    left_lens = Solid()
    body.left_lens = left_lens

    # Define right lens
    right_lens = Solid()
    body.right_lens = right_lens

    # Define head strap as a Solid
    head_strap = Solid()
    vr_set.head_strap = head_strap

    return vr_set

with AIDL_2D:
    model = vr_headset()
print(model.Solve())
model.Render()
```
Next, let's add constraints between the structures to position them correctly.

### Step 2: Add Constraints Between the Structures

```python
from AIDL import *

def vr_headset(
        body_width: float = 6 * inches,
        body_height: float = 3 * inches,
        body_depth: float = 4 * inches,
        lens_radius: float = 1 * inch,
        strap_length: float = 12 * inches,
        strap_width: float = 1.5 * inches
):
    """
    Model a simple VR headset.
    The VR headset consists of a main body, two lenses, and a head strap.
    """

    vr_set = Solid()
    
    # Define main body as a Solid
    body = Solid()
    vr_set.body = body

    # Define left lens
    left_lens = Solid()
    body.left_lens = left_lens

    # Define right lens
    right_lens = Solid()
    body.right_lens = right_lens

    # Define head strap as a Solid
    head_strap = Solid()
    vr_set.head_strap = head_strap

    # Constrain the lenses to be positioned symmetrically inside the body
    body.AddConstraint(
        HorizontallySymmetric(body.left_lens.bb.horizontal_center, body.right_lens.bb.horizontal_center)
    )
    body.AddConstraint(body.left_lens.bb.top == body.right_lens.bb.top)
    body.AddConstraint(body.left_lens.bb.vertical_center == body.bb.vertical_center - lens_radius)
    
    # Constrain the head strap to be positioned on the top of the body
    vr_set.AddConstraint(head_strap.bb.width == strap_length)
    vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top + strap_width/2)
    vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
    
    return vr_set

with AIDL_2D:
    model = vr_headset()
print(model.Solve())
model.Render()
```

Now let's define the geometry for each structure.

### Step 3: Define Geometry for Each Structure

```python
from AIDL import *

def vr_headset(
        body_width: float = 6 * inches,
        body_height: float = 3 * inches,
        body_depth: float = 4 * inches,
        lens_radius: float = 1 * inch,
        strap_length: float = 12 * inches,
        strap_width: float = 1.5 * inches
):
    """
    Model a simple VR headset.
    The VR headset consists of a main body, two lenses, and a head strap.
    """

    vr_set = Solid()
    
    # Define main body as a Solid
    body = Solid()
    vr_set.body = body
    body.geometry = RoundedRectangle((0, 0), body_width, body_height, body_depth / 4)
    
    # Define left lens
    left_lens = Solid()
    body.left_lens = left_lens
    left_lens.geometry = Circle((0, 0), lens_radius)

    # Define right lens
    right_lens = Solid()
    body.right_lens = right_lens
    right_lens.geometry = Circle((0, 0), lens_radius)

    # Define head strap as a Solid
    head_strap = Solid()
    vr_set.head_strap = head_strap
    head_strap.geometry = Rectangle((0, 0), strap_length, strap_width)

    # Constrain the lenses to be positioned symmetrically inside the body
    body.AddConstraint(
        HorizontallySymmetric(body.left_lens.bb.horizontal_center, body.right_lens.bb.horizontal_center)
    )
    body.AddConstraint(body.left_lens.bb.top == body.right_lens.bb.top)
    body.AddConstraint(body.left_lens.bb.vertical_center == body.bb.vertical_center - lens_radius)
    
    # Constrain the head strap to be positioned on the top of the body
    vr_set.AddConstraint(head_strap.bb.width == strap_length)
    vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top + strap_width/2)
    vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
    
    return vr_set

with AIDL_2D:
    model = vr_headset()
print(model.Solve())
model.Render()
```

This program generates a simple VR headset with a main body, two lenses, and a head strap. The lenses are symmetrically positioned inside the main body, and the head strap is positioned on top of the main body.

Let me know if you need additional details or further customization!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 54, in 
  File "", line 41, in vr_headset
  File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 735, in __init__
    raise ConstraintInputTypeError(self, [p1, p2])
AIDL.feedback.ConstraintInputTypeError: Bad Constraint Initialization for constrain of type 
Initialized Here:
{}
Arguments Given of Type(s):
[, ]
Constraint Documentation:

    Constraint two points to be horizontally symmetric
    (symmetric across the v-axis of the Structure this
    constraint is on.)

    Calling Convention(s):

    HorizontallySymmetric(A: Point, B: Point)
    


It looks like there was an issue with the `HorizontallySymmetric` constraint initialization. This typically happens if the constraint arguments are not of the expected types. Let me correct that.

Let's trace back the steps and fix the definition of the constraints, ensuring that all elements are correctly defined and referenced.

### Step 1: Define the Structure and Hierarchy

```python
from AIDL import *

def vr_headset(
        body_width: float = 6 * inches,
        body_height: float = 3 * inches,
        body_depth: float = 4 * inches,
        lens_radius: float = 1 * inch,
        strap_length: float = 12 * inches,
        strap_width: float = 1.5 * inches
):
    """
    Model a simple VR headset.
    The VR headset consists of a main body, two lenses, and a head strap.
    """

    vr_set = Solid()
    
    # Define the main body as a Solid
    body = Solid()
    vr_set.body = body

    # Define the left lens
    left_lens = Solid()
    body.left_lens = left_lens

    # Define the right lens
    right_lens = Solid()
    body.right_lens = right_lens

    # Define the head strap as a Solid
    head_strap = Solid()
    vr_set.head_strap = head_strap

    return vr_set

with AIDL_2D:
    model = vr_headset()
print(model.Solve())
model.Render()
```

### Step 2: Add Constraints Between the Structures

Before we add the constraints, let's make sure we add point references to the lenses and body that we can use for symmetry and positioning.

```python
from AIDL import *

def vr_headset(
        body_width: float = 6 * inches,
        body_height: float = 3 * inches,
        body_depth: float = 4 * inches,
        lens_radius: float = 1 * inch,
        strap_length: float = 12 * inches,
        strap_width: float = 1.5 * inches
):
    """
    Model a simple VR headset.
    The VR headset consists of a main body, two lenses, and a head strap.
    """

    vr_set = Solid()
    
    # Define the main body as a Solid
    body = Solid()
    vr_set.body = body

    # Define the left lens
    left_lens = Solid()
    left_lens.geometry = Circle((0, 0), lens_radius)
    body.left_lens = left_lens

    # Define the right lens
    right_lens = Solid()
    right_lens.geometry = Circle((0, 0), lens_radius)
    body.right_lens = right_lens

    # Define the head strap as a Solid
    head_strap = Solid()
    head_strap.geometry = Rectangle((0, 0), strap_length, strap_width)
    vr_set.head_strap = head_strap
    
    # Constrain the lenses to be positioned symmetrically inside the body
    body.AddConstraint(HorizontallySymmetric(left_lens.geometry.center, right_lens.geometry.center))
    body.AddConstraint(left_lens.geometry.center.v == body.geometry.center.v)
    body.AddConstraint(left_lens.geometry.center.u == body.geometry.center.u - lens_radius)
    body.AddConstraint(right_lens.geometry.center.u == body.geometry.center.u + lens_radius)

    # Constrain the head strap to be positioned on the top of the body
    vr_set.AddConstraint(head_strap.bb.width == strap_length)
    vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top - strap_width / 2)
    vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
    
    return vr_set

with AIDL_2D:
    model = vr_headset()
print(model.Solve())
model.Render()
```

### Step 3: Define Geometry for Each Structure

We have defined the geometry in the previous step while initializing the structures. Let's ensure everything is properly executed.

```python
from AIDL import *

def vr_headset(
        body_width: float = 6 * inches,
        body_height: float = 3 * inches,
        body_depth: float = 4 * inches,
        lens_radius: float = 1 * inch,
        strap_length: float = 12 * inches,
        strap_width: float = 1.5 * inches
):
    """
    Model a simple VR headset.
    The VR headset consists of a main body, two lenses, and a head strap.
    """

    vr_set = Solid()
    
    # Define the main body as a Solid
    body = Solid()
    vr_set.body = body
    body.geometry = RoundedRectangle((0, 0), body_width, body_height, body_depth / 4)

    # Define the left lens
    left_lens = Solid()
    left_lens.geometry = Circle((0, 0), lens_radius)
    body.left_lens = left_lens

    # Define the right lens
    right_lens = Solid()
    right_lens.geometry = Circle((0, 0), lens_radius)
    body.right_lens = right_lens

    # Define the head strap as a Solid
    head_strap = Solid()
    head_strap.geometry = Rectangle((0, 0), strap_length, strap_width)
    vr_set.head_strap = head_strap
    
    # Constrain the lenses to be positioned symmetrically inside the body
    body.AddConstraint(HorizontallySymmetric(left_lens.geometry.center, right_lens.geometry.center))
    body.AddConstraint(left_lens.geometry.center.v == body.geometry.center.v)
    body.AddConstraint(left_lens.geometry.center.u == body.geometry.center.u - lens_radius)
    body.AddConstraint(right_lens.geometry.center.u == body.geometry.center.u + lens_radius)
    
    # Constrain the head strap to be positioned on the top of the body
    vr_set.AddConstraint(head_strap.bb.width == strap_length)
    vr_set.AddConstraint(head_strap.bb.vertical_center == body.bb.top - strap_width / 2)
    vr_set.AddConstraint(head_strap.bb.left == body.bb.left)
    
    return vr_set

with AIDL_2D:
    model = vr_headset()
print(model.Solve())
model.Render()
```

This should correct the constraints and properly render the VR headset. Please let me know if you encounter any more issues or need additional adjustments!