noconstraints/VR set/VR set4


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from AIDL import *

def vr_headset(
        headset_width: float = 6 * inches,
        headset_height: float = 4 * inches,
        lens_diameter: float = 1.5 * inches,
        nose_rest_width: float = 1.5 * inches,
        nose_rest_height: float = 2 * inches,
        strap_attachment_radius: float = 0.5 * inches
):
    """
    Model a simplified VR headset with a rectangular body, circular lenses, a nose rest,
    and strap attachments on sides.
    """

    # Define the main structure
    vr_headset = Solid()

    # Main headset body
    vr_headset.body = RoundedRectangle((0, 0), headset_width, headset_height, 0.5 * inch)

    # Lenses (two circles inside main body)
    vr_headset.lenses = []
    lens_y_offset = -1  # Shift the lenses a bit up from the center

    # Left lens
    left_lens_shift = (-headset_width/4, lens_y_offset)
    left_lens = Solid(shift=left_lens_shift)
    left_lens.circle = Circle((0, 0), lens_diameter / 2)
    vr_headset.lenses.append(left_lens)
    
    # Right lens
    right_lens_shift = (headset_width/4, lens_y_offset)
    right_lens = Solid(shift=right_lens_shift)
    right_lens.circle = Circle((0, 0), lens_diameter / 2)
    vr_headset.lenses.append(right_lens)
    
    # Nose rest (a small rectangle centered at the bottom middle of the body)
    nose_rest_shift = (0, -headset_height/2 - nose_rest_height/4)
    nose_rest = Solid(shift=nose_rest_shift)
    nose_rest.body = Rectangle((0, 0), nose_rest_width, nose_rest_height)
    vr_headset.nose_rest = nose_rest

    # Strap attachments (circles on the sides of the main body)
    strap_left_shift = (-headset_width/2 - strap_attachment_radius, 0)
    strap_right_shift = (headset_width/2 + strap_attachment_radius, 0)

    # Left strap attachment
    left_strap = Solid(shift=strap_left_shift)
    left_strap.circle = Circle((0, 0), strap_attachment_radius)
    vr_headset.left_strap = left_strap

    # Right strap attachment
    right_strap = Solid(shift=strap_right_shift)
    right_strap.circle = Circle((0, 0), strap_attachment_radius)
    vr_headset.right_strap = right_strap

    return vr_headset

with AIDL_2D:
    model = vr_headset()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a VR set

Creating a VR set would involve modeling several components that are typically part of the device. A simplified VR set might include:
1. The main headset body with lenses.
2. Nose rest area.
3. Strap attachments.

Let's create a model for these components using the AIDL language. We'll start with the main headset body, add the lenses, and then include a nose rest and strap attachments.

Here's a sample AIDL program for a simplified VR set:

```python
from AIDL import *

def vr_headset(
        headset_width: float = 6 * inches,
        headset_height: float = 4 * inches,
        lens_diameter: float = 1.5 * inches,
        nose_rest_width: float = 1.5 * inches,
        nose_rest_height: float = 2 * inches,
        strap_attachment_radius: float = 0.5 * inches
):
    """
    Model a simplified VR headset with a rectangular body, circular lenses, a nose rest,
    and strap attachments on sides.
    """

    # Define the main structure
    vr_headset = Solid()

    # Main headset body
    vr_headset.body = RoundedRectangle((0, 0), headset_width, headset_height, 0.5 * inch)

    # Lenses (two circles inside main body)
    vr_headset.lenses = []
    lens_y_offset = -1  # Shift the lenses a bit up from the center

    # Left lens
    left_lens_shift = (-headset_width/4, lens_y_offset)
    left_lens = Solid(shift=left_lens_shift)
    left_lens.circle = Circle((0, 0), lens_diameter / 2)
    vr_headset.lenses.append(left_lens)
    
    # Right lens
    right_lens_shift = (headset_width/4, lens_y_offset)
    right_lens = Solid(shift=right_lens_shift)
    right_lens.circle = Circle((0, 0), lens_diameter / 2)
    vr_headset.lenses.append(right_lens)
    
    # Nose rest (a small rectangle centered at the bottom middle of the body)
    nose_rest_shift = (0, -headset_height/2 - nose_rest_height/4)
    nose_rest = Solid(shift=nose_rest_shift)
    nose_rest.body = Rectangle((0, 0), nose_rest_width, nose_rest_height)
    vr_headset.nose_rest = nose_rest

    # Strap attachments (circles on the sides of the main body)
    strap_left_shift = (-headset_width/2 - strap_attachment_radius, 0)
    strap_right_shift = (headset_width/2 + strap_attachment_radius, 0)

    # Left strap attachment
    left_strap = Solid(shift=strap_left_shift)
    left_strap.circle = Circle((0, 0), strap_attachment_radius)
    vr_headset.left_strap = left_strap

    # Right strap attachment
    right_strap = Solid(shift=strap_right_shift)
    right_strap.circle = Circle((0, 0), strap_attachment_radius)
    vr_headset.right_strap = right_strap

    return vr_headset

with AIDL_2D:
    model = vr_headset()
print(model.Solve())
model.Render()
```

Explanation:
1. **Main Headset Body**: A rounded rectangle to represent the main body of the headset.
2. **Lenses**: Two solid circles within the main body, slightly above the vertical center.
3. **Nose Rest**: A small rectangle positioned at the bottom center of the main body.
4. **Strap Attachments**: Two solid circles positioned on the sides of the headset body.

You can customize the dimensions and positions based on your actual VR headset design if needed.