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CLIP Score: 27.87
from AIDL import *
def cabinet_with_drawers(
cabinet_width: float = 24 * inches,
cabinet_height: float = 36 * inches,
drawer_width: float = 20 * inches,
drawer_height: float = 6 * inches,
drawer_depth: float = 18 * inches
):
"""
Model a simple cabinet with drawers in alternating directions.
"""
cabinet = Solid()
# Cabinet Body
cabinet.body = Rectangle((0, 0), cabinet_width, cabinet_height)
# Number of drawers
num_drawers = int(cabinet_height // drawer_height)
# Initialize drawers
drawers = []
cabinet.drawers = drawers
# Create drawers
for i in range(num_drawers):
drawer_shift = (-cabinet_width / 2 + drawer_width / 2,
cabinet_height / 2 - drawer_height / 2 - i * drawer_height) \
if i % 2 == 0 else \
(cabinet_width / 2 - drawer_width / 2,
cabinet_height / 2 - drawer_height / 2 - i * drawer_height)
drawer = Solid(shift=drawer_shift)
drawer.body = Rectangle(
(0, 0), drawer_width, drawer_height)
drawer.handle = Drawing()
drawer.handle.shape = Line(
(-drawer_width / 4, 0), (drawer_width / 4, 0))
# Position handle in the center of the drawer front
drawer.AddConstraint(Coincident(drawer.handle.shape.midpoint, drawer.body.top.midpoint))
drawers.append(drawer)
return cabinet
with AIDL_2D:
model = cabinet_with_drawers()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a side view of cabinet with drawers in opposite directions
Certainly! Let's break the task down into manageable steps.
**Step 1: Define the structures and their hierarchical relationships**
We will need the following structures:
1. Cabinet body (Solid)
2. Drawers (Solid)
3. Handles (Drawing for details)
The cabinet will contain drawers, and each drawer will have a handle. Drawers will be positioned in alternating directions (left/right).
Here's the high-level structure:
```python
from AIDL import *
def cabinet_with_drawers(
cabinet_width: float = 24 * inches,
cabinet_height: float = 36 * inches,
drawer_width: float = 20 * inches,
drawer_height: float = 6 * inches,
drawer_depth: float = 18 * inches
):
"""
Model a simple cabinet with drawers in alternating directions.
"""
cabinet = Solid()
# Cabinet Body
cabinet.body = Rectangle((0, 0), cabinet_width, cabinet_height)
# Number of drawers
num_drawers = int(cabinet_height // drawer_height)
# Initialize drawers
cabinet.drawers = []
# Create drawers
for i in range(num_drawers):
drawer = Solid(shift=(0, -i * drawer_height))
drawer.body = Rectangle(
(0, 0), drawer_width, drawer_height)
drawer.handle = Drawing()
drawer.handle.shape = Line(
(-drawer_width / 4, 0), (drawer_width / 4, 0))
# Position handle in the center of the drawer front
drawer.AddConstraint(Coincident(drawer.handle.shape.midpoint, drawer.body.top.midpoint))
cabinet.drawers.append(drawer)
# Alternate drawer directions
if i % 2 == 0:
drawer_shift = (-cabinet_width / 2 + drawer_depth / 2, 0)
else:
drawer_shift = (cabinet_width / 2 - drawer_depth / 2, 0)
drawer.AddConstraint(drawer.body.left == drawer_shift)
return cabinet
with AIDL_2D:
model = cabinet_with_drawers()
print(model.Solve())
model.Render()
```
In this initial layout:
1. We've defined the cabinet and its body.
2. We calculate the number of drawers based on the cabinet height and drawer height.
3. We create drawers and alternate their directions.
4. We position the handles in the middle of the front of the drawers.
Next steps will be to fine-tune constraints for alignment and ensure drawers are positioned and shifted correctly.
Let me know if this structure looks good or if you need any adjustments or additional features!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 51, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
self._compile()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 728, in _compile
self._reset()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 703, in _reset
child._reset()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 705, in _reset
constraint._reset()
AttributeError: 'bool' object has no attribute '_reset'
I see, there appears to be an error related to how the constraints are being applied to the drawers in the list. Let's correct the logic for adding substructures and constraints. Additionally, I'll ensure that each constraint is properly set up and also ensure that all shifts are properly calculated and applied.
Let's revisit the program and update the method for adding and constraining drawers:
```python
from AIDL import *
def cabinet_with_drawers(
cabinet_width: float = 24 * inches,
cabinet_height: float = 36 * inches,
drawer_width: float = 20 * inches,
drawer_height: float = 6 * inches,
drawer_depth: float = 18 * inches
):
"""
Model a simple cabinet with drawers in alternating directions.
"""
cabinet = Solid()
# Cabinet Body
cabinet.body = Rectangle((0, 0), cabinet_width, cabinet_height)
# Number of drawers
num_drawers = int(cabinet_height // drawer_height)
# Initialize drawers
cabinet.drawers = []
# Create drawers
for i in range(num_drawers):
drawer_shift = (-cabinet_width / 2 + drawer_width / 2,
cabinet_height / 2 - drawer_height / 2 - i * drawer_height) \
if i % 2 == 0 else \
(cabinet_width / 2 - drawer_width / 2,
cabinet_height / 2 - drawer_height / 2 - i * drawer_height)
drawer = Solid(shift=drawer_shift)
drawer.body = Rectangle(
(0, 0), drawer_width, drawer_height)
drawer.handle = Drawing()
drawer.handle.shape = Line(
(-drawer_width / 4, 0), (drawer_width / 4, 0))
# Position handle in the center of the drawer front
drawer.AddConstraint(Coincident(drawer.handle.shape.midpoint, drawer.body.top.midpoint))
cabinet.drawers.append(drawer)
# Add drawer as a substructure
setattr(cabinet, f'drawer_{i}', drawer)
return cabinet
with AIDL_2D:
model = cabinet_with_drawers()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Calculate drawer shift**: Alternates between left and right shifts while vertically stacking the drawers.
2. **Set Constraints**: Ensures the handle is positioned correctly on the drawer's face.
3. **Set Drawer Substructure**: Appends diagrammatically to the `cabinet` while still ensuring they can be referenced by name (`drawer_0`, `drawer_1`, etc.).
This updated script should correctly initialize and position each drawer within the cabinet structure, and ensure all constraints are valid. Try running this version and see if the Model renders correctly.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 52, in
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 966, in Solve
self._compile()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 729, in _compile
self._compile_recursive()
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 784, in _compile_recursive
next_group = child._compile_recursive(path + [name], self, next_group)
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 735, in _compile_recursive
raise ModelNotATree(self._name, path)
AIDL.feedback.ModelNotATree: (['drawer_0'], ['drawers[0]'])
The error suggests that adding drawers both as a named attribute (`drawer_0`, `drawer_1`, etc.) and within a list (`drawers`) is causing a conflict in the model tree. We'll use one method to add drawers and ensure we maintain unique references without conflicts.
I'll update the code to solely use the list for holding the drawer references, and then set each drawer directly without adding them as named attributes:
```python
from AIDL import *
def cabinet_with_drawers(
cabinet_width: float = 24 * inches,
cabinet_height: float = 36 * inches,
drawer_width: float = 20 * inches,
drawer_height: float = 6 * inches,
drawer_depth: float = 18 * inches
):
"""
Model a simple cabinet with drawers in alternating directions.
"""
cabinet = Solid()
# Cabinet Body
cabinet.body = Rectangle((0, 0), cabinet_width, cabinet_height)
# Number of drawers
num_drawers = int(cabinet_height // drawer_height)
# Initialize drawers
drawers = []
cabinet.drawers = drawers
# Create drawers
for i in range(num_drawers):
drawer_shift = (-cabinet_width / 2 + drawer_width / 2,
cabinet_height / 2 - drawer_height / 2 - i * drawer_height) \
if i % 2 == 0 else \
(cabinet_width / 2 - drawer_width / 2,
cabinet_height / 2 - drawer_height / 2 - i * drawer_height)
drawer = Solid(shift=drawer_shift)
drawer.body = Rectangle(
(0, 0), drawer_width, drawer_height)
drawer.handle = Drawing()
drawer.handle.shape = Line(
(-drawer_width / 4, 0), (drawer_width / 4, 0))
# Position handle in the center of the drawer front
drawer.AddConstraint(Coincident(drawer.handle.shape.midpoint, drawer.body.top.midpoint))
drawers.append(drawer)
return cabinet
with AIDL_2D:
model = cabinet_with_drawers()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Handling Drawers as a List**: This ensures no conflict in the model tree by maintaining a single approach for referencing and adding drawers.
2. **Setting Shifts Directly**: Simplifies the setup for alternating drawer directions while stacking vertically.
This code should avoid the `ModelNotATree` error and properly represent the cabinet with drawers. Please try running this updated version and check if it renders correctly.
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