## noconstraints/stained glass window/stained glass window3

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    from AIDL import *

    def stained_glass_window(
        width: float = 24*inches,
        height: float = 36*inches,
        corner_radius: float = 1*inch,
        frame_thickness: float = 0.5*inch
    ):
        """
        Create a model of a rectangular stained glass window with rounded corners
        and several glass sections.
        """

        window = Assembly()

        # Define the frame structure (outer and inner shapes)
        frame = Solid()
        inner_frame_hole = Hole()
        frame.inner_frame_hole = inner_frame_hole

        # Outer frame geometry
        frame.outer = RoundedRectangle((0, 0), width, height, corner_radius)

        # Inner frame geometry (for cutting out the inside)
        inner_frame_hole.inner = RoundedRectangle((0, 0), width - 2 * frame_thickness, height - 2 * frame_thickness, corner_radius-frame_thickness)

        # Define sections for the glass
        glass_sections = Solid()
        window.glass_sections = glass_sections

        # Large central section
        glass_sections.central = Rectangle((0, 0), width - 2*frame_thickness, height - 2*frame_thickness)

        # Four smaller corner sections (as simplified triangles)
        glass_sections.top_left = Triangle((-width/4+frame_thickness, height/4-frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
        glass_sections.top_right = Triangle((width/4-frame_thickness, height/4-frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
        glass_sections.bottom_left = Triangle((-width/4+frame_thickness, -height/4+frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
        glass_sections.bottom_right = Triangle((width/4-frame_thickness, -height/4+frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)

        # Optional: Add horizontal and vertical lines to create more sections
        # For example, dividing the central part further
        glass_sections.dividers = [Line((0, -height/2 + frame_thickness), (0, height/2 - frame_thickness)),
                                   Line((-width/2 + frame_thickness, 0), (width/2 - frame_thickness, 0))]

        # Add frame structure to window assembly
        window.frame = frame

        return window

    with AIDL_2D:
        model = stained_glass_window()
    print(model.Solve())
    model.Render()
                    Please write an AIDL program to generate a stained glass window

    Sure! Let's proceed step-by-step to create an AIDL program for a stained glass window.

    A stained glass window typically consists of a frame and several colored glass sections (solids) organized within that frame. Let's outline a basic design:

    1. **Frame:** A rectangular frame with rounded corners.
    2. **Glass Sections:**
        - One large central section.
        - Four smaller sections at each corner.
        - Optionally, additional subdivisions within the sections.

    To start, we'll create the different sections of the window using Solids and attach them to the main Assembly node `window`. Each section can be a different color (symbolically represented here since AIDL doesn't handle colors directly).

    Let's define the basic parameters for the window:
    - **Width:** Default to 24 inches.
    - **Height:** Default to 36 inches.
    - **Corner Radius:** Default to 1 inch.
    - **Frame Thickness:** Default to 0.5 inches.

    Here’s how a stained glass window AIDL program can look:

    ```python
    from AIDL import *

    def stained_glass_window(
        width: float = 24*inches,
        height: float = 36*inches,
        corner_radius: float = 1*inch,
        frame_thickness: float = 0.5*inch
    ):
        """
        Create a model of a rectangular stained glass window with rounded corners
        and several glass sections.
        """

        window = Assembly()

        # Define the frame structure (outer and inner shapes)
        frame = Solid()
        inner_frame_hole = Hole()
        frame.inner_frame_hole = inner_frame_hole

        # Outer frame geometry
        frame.outer = RoundedRectangle((0, 0), width, height, corner_radius)

        # Inner frame geometry (for cutting out the inside)
        inner_frame_hole.inner = RoundedRectangle((0, 0), width - 2 * frame_thickness, height - 2 * frame_thickness, corner_radius-frame_thickness)

        # Define sections for the glass
        glass_sections = Solid()
        window.glass_sections = glass_sections

        # Large central section
        glass_sections.central = Rectangle((0, 0), width - 2*frame_thickness, height - 2*frame_thickness)

        # Four smaller corner sections (as simplified triangles)
        glass_sections.top_left = Triangle((-width/4+frame_thickness, height/4-frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
        glass_sections.top_right = Triangle((width/4-frame_thickness, height/4-frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
        glass_sections.bottom_left = Triangle((-width/4+frame_thickness, -height/4+frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)
        glass_sections.bottom_right = Triangle((width/4-frame_thickness, -height/4+frame_thickness), width/2 - frame_thickness*2, height/2 - frame_thickness*2)

        # Optional: Add horizontal and vertical lines to create more sections
        # For example, dividing the central part further
        glass_sections.dividers = [Line((0, -height/2 + frame_thickness), (0, height/2 - frame_thickness)),
                                   Line((-width/2 + frame_thickness, 0), (width/2 - frame_thickness, 0))]

        # Add frame structure to window assembly
        window.frame = frame

        return window

    with AIDL_2D:
        model = stained_glass_window()
    print(model.Solve())
    model.Render()

    ```

    Here's a breakdown of each part:
    1. **Frame:** An outer and inner rounded rectangle for the frame.
    2. **Glass Sections:**
        - A central rectangular section.
        - Four triangular sections for the corners.
        - Optionally, additional dividers to create more sections within the central area.

    This configuration is a basic representation and can be extended with more detailed sections and decorative elements as required. Let me know if you need any modifications or additional details!