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CLIP Score: 33.37
from AIDL import *
def robot(
head_width=3*inches,
head_height=3*inches,
eye_radius=0.3*inches,
mouth_width=1*inches,
mouth_height=0.2*inches,
body_width=4*inches,
body_height=6*inches,
arm_width=0.8*inches,
arm_height=4*inches,
leg_width=1*inches,
leg_height=3*inches,
foot_width=1.2*inches,
foot_height=0.5*inches
):
# Create the main structure
robot = Solid()
# Create head structure and add geometry
head = Solid(shift=(0, body_height / 2 + head_height / 2 + arm_height/2))
head.rect = Rectangle((0, 0), head_width, head_height)
eyes = Hole()
mouth = Hole()
head.eyes = eyes
head.mouth = mouth
eyes.left_eye = Circle((-head_width/4, head_height/4), eye_radius)
eyes.right_eye = Circle((head_width/4, head_height/4), eye_radius)
mouth.shape = Rectangle((0, -head_height/4), mouth_width, mouth_height)
# Create body structure and add geometry
body = Solid()
body.rect = Rectangle((0, 0), body_width, body_height)
# Create arms structure and add geometry
left_arm = Solid(shift=(-(body_width + arm_width) / 2, body_height / 3))
right_arm = Solid(shift=((body_width + arm_width) / 2, body_height / 3))
left_arm.rect = Rectangle((0, 0), arm_width, arm_height)
right_arm.rect = Rectangle((0, 0), arm_width, arm_height)
# Create legs structure and add geometry
left_leg = Solid(shift=(-body_width / 2 + leg_width / 2, -(body_height + leg_height) / 2))
right_leg = Solid(shift=(body_width / 2 - leg_width / 2, -(body_height + leg_height) / 2))
left_leg.rect = Rectangle((0, 0), leg_width, leg_height)
right_leg.rect = Rectangle((0, 0), leg_width, leg_height)
# Create feet structure and add geometry
left_foot = Solid(shift=(0, -leg_height / 2 - foot_height / 2))
right_foot = Solid(shift=(0, -leg_height / 2 - foot_height / 2))
left_foot.rect = Rectangle((0, 0), foot_width, foot_height)
right_foot.rect = Rectangle((0, 0), foot_width, foot_height)
left_leg.left_foot = left_foot
right_leg.right_foot = right_foot
# Attach all parts to the robot
robot.head = head
robot.body = body
body.left_arm = left_arm
body.right_arm = right_arm
body.left_leg = left_leg
body.right_leg = right_leg
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a robot
Alright! Let's begin by breaking down the robot design into manageable components. For simplicity, let's assume the robot will have the following parts:
1. **Head**: A simple rectangle with a mouth hole and two eye holes.
2. **Body**: A larger rectangle that might have some decorative engravings.
3. **Arms**: Two rectangles that extend from the sides of the body.
4. **Legs**: Two rectangles extending from the bottom of the body.
5. **Feet**: Two smaller rectangles at the bottom of each leg.
Let's start by defining each structure in the AIDL program. We'll define the head, body, arms, legs, and feet as separate `Solid` nodes. Then we'll add the holes for the eyes, mouth, and any decorations.
Here's the initial implementation:
```python
from AIDL import *
def robot(
head_width=3*inches,
head_height=3*inches,
eye_radius=0.3*inches,
mouth_width=1*inches,
mouth_height=0.2*inches,
body_width=4*inches,
body_height=6*inches,
arm_width=0.8*inches,
arm_height=4*inches,
leg_width=1*inches,
leg_height=3*inches,
foot_width=1.2*inches,
foot_height=0.5*inches
):
# Create the main structure
robot = Solid()
# Create head structure and add geometry
head = Solid(shift=(0, body_height / 2 + head_height / 2 + arm_height/2))
head.rect = Rectangle((0, 0), head_width, head_height)
eyes = Hole()
mouth = Hole()
head.eyes = eyes
head.mouth = mouth
eyes.left_eye = Circle((-head_width/4, head_height/4), eye_radius)
eyes.right_eye = Circle((head_width/4, head_height/4), eye_radius)
mouth.shape = Rectangle((0, -head_height/4), mouth_width, mouth_height)
# Create body structure and add geometry
body = Solid()
body.rect = Rectangle((0, 0), body_width, body_height)
# Create arms structure and add geometry
left_arm = Solid(shift=(-(body_width + arm_width) / 2, body_height / 3))
right_arm = Solid(shift=((body_width + arm_width) / 2, body_height / 3))
left_arm.rect = Rectangle((0, 0), arm_width, arm_height)
right_arm.rect = Rectangle((0, 0), arm_width, arm_height)
# Create legs structure and add geometry
left_leg = Solid(shift=(-body_width / 2 + leg_width / 2, -(body_height + leg_height) / 2))
right_leg = Solid(shift=(body_width / 2 - leg_width / 2, -(body_height + leg_height) / 2))
left_leg.rect = Rectangle((0, 0), leg_width, leg_height)
right_leg.rect = Rectangle((0, 0), leg_width, leg_height)
# Create feet structure and add geometry
left_foot = Solid(shift=(0, -leg_height / 2 - foot_height / 2))
right_foot = Solid(shift=(0, -leg_height / 2 - foot_height / 2))
left_foot.rect = Rectangle((0, 0), foot_width, foot_height)
right_foot.rect = Rectangle((0, 0), foot_width, foot_height)
left_leg.left_foot = left_foot
right_leg.right_foot = right_foot
# Attach all parts to the robot
robot.head = head
robot.body = body
body.left_arm = left_arm
body.right_arm = right_arm
body.left_leg = left_leg
body.right_leg = right_leg
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
This program lays out a basic robot structure. It creates the necessary `Solid` substructures for the head, body, arms, legs, and feet, and adds the required geometric shapes such as rectangles and circles for the eyes, mouth, and main parts.
Let's review the generated model and make any adjustments if needed! Please run this code and provide feedback on its validity or any changes you want to implement.
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