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CLIP Score: 25.01
from AIDL import *
def butterfly(
wingspan: float = 6 * inches,
body_length: float = 2 * inches,
wing_height: float = 3 * inches,
pattern_radius: float = 0.5 * inches
):
"""
Model a simple butterfly with a body and two wings. The wings will
have a symmetrical pattern for decoration.
"""
# Define the main structure
butterfly = Assembly()
# Define the body geometry
butterfly.body = Solid()
butterfly.body.shape = RoundedRectangle((0,0), 0.2*inches, body_length, 0.1*inches)
# Define the left and right wings as symmetric solids
butterfly.left_wing = Solid(shift=(-wingspan/4, body_length/4))
butterfly.right_wing = Solid(shift=(wingspan/4, body_length/4))
# Define the wing shapes
butterfly.left_wing.shape = RoundedRectangle((0,0), wingspan/2, wing_height, 1*inch)
butterfly.right_wing.shape = RoundedRectangle((0,0), wingspan/2, wing_height, 1*inch)
# Add some decorative details to the wings using Drawing for engraving lines
butterfly.left_wing.pattern = Drawing()
butterfly.right_wing.pattern = Drawing()
left_pattern_center = (0, wing_height/2 - pattern_radius)
right_pattern_center = (0, wing_height/2 - pattern_radius)
# Symmetric patterns on both wings
for i in range(1, 5):
shift_scale = i / 4
new_left_circle = Circle((left_pattern_center[0] * shift_scale, left_pattern_center[1] - i * pattern_radius), pattern_radius * (5 - i) / 4)
butterfly.left_wing.pattern.__setattr__(f'circle{i}', new_left_circle)
new_right_circle = Circle((right_pattern_center[0] * shift_scale, right_pattern_center[1] - i * pattern_radius), pattern_radius * (5 - i) / 4)
butterfly.right_wing.pattern.__setattr__(f'circle{i}', new_right_circle)
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a butterfly
Sure! Let's go step-by-step to create the AIDL program for a butterfly.
### Step 1: Define the Parameters
First, let's define some initial parameters for our butterfly. These parameters could include the wing span, body length, and other relevant dimensions.
### Step 2: Define the Main Structure
We'll create the main structure of the butterfly, which will include wings and the body.
### Step 3: Add Details to the Wings and Body
We'll add the details for the wings and the body, including drawings for engraving lines to represent patterns on the wings.
### Step 4: Solve and Render the Model
Finally, we will create the model, solve it, and render it.
Let's get started with the code:
```python
from AIDL import *
def butterfly(
wingspan: float = 6 * inches,
body_length: float = 2 * inches,
wing_height: float = 3 * inches,
pattern_radius: float = 0.5 * inches
):
"""
Model a simple butterfly with a body and two wings. The wings will
have a symmetrical pattern for decoration.
"""
# Define the main structure
butterfly = Assembly()
# Define the body geometry
butterfly.body = Solid()
butterfly.body.shape = RoundedRectangle((0,0), 0.2*inches, body_length, 0.1*inches)
# Define the left and right wings as symmetric solids
butterfly.left_wing = Solid(shift=(-wingspan/4, body_length/4))
butterfly.right_wing = Solid(shift=(wingspan/4, body_length/4))
# Define the wing shapes
butterfly.left_wing.shape = RoundedRectangle((0,0), wingspan/2, wing_height, 1*inch)
butterfly.right_wing.shape = RoundedRectangle((0,0), wingspan/2, wing_height, 1*inch)
# Add some decorative details to the wings using Drawing for engraving lines
left_pattern_center = (0, wing_height/2 - pattern_radius)
butterfly.left_wing.pattern = Drawing()
butterfly.left_wing.pattern.circle1 = Circle(left_pattern_center, pattern_radius)
right_pattern_center = (0, wing_height/2 - pattern_radius)
butterfly.right_wing.pattern = Drawing()
butterfly.right_wing.pattern.circle1 = Circle(right_pattern_center, pattern_radius)
# Symmetric patterns on both wings
for i in range(2, 5):
shift_scale = i / 4
butterfly.left_wing.pattern.add(f'circle{i}', Circle((left_pattern_center[0] * shift_scale, left_pattern_center[1] - i * pattern_radius), pattern_radius * (5 - i) / 4))
butterfly.right_wing.pattern.add(f'circle{i}', Circle((right_pattern_center[0] * shift_scale, right_pattern_center[1] - i * pattern_radius), pattern_radius * (5 - i) / 4))
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
This code defines a butterfly with a symmetrical pattern on its wings. The body is a rounded rectangle, and each wing is modeled as a rounded rectangle as well, with circles as the wing patterns to make it look more decorative.
Feel free to run this code and let me know if there are any adjustments or additional features you would like to add to the butterfly!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 48, in
File "", line 42, in butterfly
File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 1242, in __getattr__
return self.bb.__getattribute__(name)
AttributeError: 'BoundingBox' object has no attribute 'add'
Thank you for pointing that out! It seems like there was a misuse of attribute access for adding items to the pattern. Instead of using `.add`, we should be directly assigning geometry objects to the `Drawing` or structure.
Let's correct that and ensure the code runs smoothly. Here's the revised version:
```python
from AIDL import *
def butterfly(
wingspan: float = 6 * inches,
body_length: float = 2 * inches,
wing_height: float = 3 * inches,
pattern_radius: float = 0.5 * inches
):
"""
Model a simple butterfly with a body and two wings. The wings will
have a symmetrical pattern for decoration.
"""
# Define the main structure
butterfly = Assembly()
# Define the body geometry
butterfly.body = Solid()
butterfly.body.shape = RoundedRectangle((0,0), 0.2*inches, body_length, 0.1*inches)
# Define the left and right wings as symmetric solids
butterfly.left_wing = Solid(shift=(-wingspan/4, body_length/4))
butterfly.right_wing = Solid(shift=(wingspan/4, body_length/4))
# Define the wing shapes
butterfly.left_wing.shape = RoundedRectangle((0,0), wingspan/2, wing_height, 1*inch)
butterfly.right_wing.shape = RoundedRectangle((0,0), wingspan/2, wing_height, 1*inch)
# Add some decorative details to the wings using Drawing for engraving lines
butterfly.left_wing.pattern = Drawing()
butterfly.right_wing.pattern = Drawing()
left_pattern_center = (0, wing_height/2 - pattern_radius)
right_pattern_center = (0, wing_height/2 - pattern_radius)
# Symmetric patterns on both wings
for i in range(1, 5):
shift_scale = i / 4
new_left_circle = Circle((left_pattern_center[0] * shift_scale, left_pattern_center[1] - i * pattern_radius), pattern_radius * (5 - i) / 4)
butterfly.left_wing.pattern.__setattr__(f'circle{i}', new_left_circle)
new_right_circle = Circle((right_pattern_center[0] * shift_scale, right_pattern_center[1] - i * pattern_radius), pattern_radius * (5 - i) / 4)
butterfly.right_wing.pattern.__setattr__(f'circle{i}', new_right_circle)
return butterfly
with AIDL_2D:
model = butterfly()
print(model.Solve())
model.Render()
```
In this corrected version, we use `__setattr__` to directly add each circle to the `pattern` attribute. This ensures the geometry is properly assigned to the `Drawing` object without using an invalid method.
Please try running this code, and let me know if it works or if there are any further issues!
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