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CLIP Score: 32.08
from AIDL import *
def hot_air_balloon(
balloon_radius: float = 6 * inches,
basket_width: float = 3 * inches,
basket_height: float = 2 * inches,
rope_length: float = 5 * inches
):
"""
Creates a model of a hot air balloon with a balloon envelope, basket, and connecting ropes.
"""
# Define the overall structure
balloon = Solid()
# Define and attach substructures
envelope = Solid(shift=(0, balloon_radius + rope_length)) # Position envelope above basket
basket = Solid(shift=(0, 0))
ropes = Solid()
balloon.envelope = envelope
balloon.basket = basket
balloon.ropes = ropes
# Envelope geometry using a circle for simplicity
envelope.shape = Circle((0, 0), balloon_radius)
# Basket geometry using a rectangle, positioned such that bottom of rectangle aligns with basket's center position
basket.shape = Rectangle((0, -basket_height/2), basket_width, basket_height)
# Ropes geometry, four ropes connecting the basket to the envelope
ropes.rope1 = Line((basket_width/2, -basket_height/2), (balloon_radius/2, rope_length))
ropes.rope2 = Line((-basket_width/2, -basket_height/2), (-balloon_radius/2, rope_length))
ropes.rope3 = Line((basket_width/2, basket_height/2), (balloon_radius/2, rope_length + basket_height))
ropes.rope4 = Line((-basket_width/2, basket_height/2), (-balloon_radius/2, rope_length + basket_height))
return balloon
with AIDL_2D:
model = hot_air_balloon()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a hot air balloon
Sure! Let's design a hot air balloon model. We'll break it down into several main parts: the envelope (the balloon itself), the basket, and some additional details such as ropes. This model will involve creating solids and possibly some drawings for detail.
Here is an outline of the hot air balloon model:
1. **Envelope**: This will be the balloon part and can be represented using circles and arcs to create a balloon-like shape.
2. **Basket**: This will be represented as a rectangle.
3. **Ropes**: These will connect the envelope to the basket.
Let's start by defining a function `hot_air_balloon` that will create the model with reasonable default dimensions.
```python
from AIDL import *
def hot_air_balloon(
balloon_radius: float = 6 * inches,
basket_width: float = 3 * inches,
basket_height: float = 2 * inches,
rope_length: float = 5 * inches
):
"""
Creates a model of a hot air balloon with a balloon envelope, basket, and connecting ropes.
"""
# Define the overall structure
balloon = Solid()
# Define and attach substructures
envelope = Solid(shift=(0, balloon_radius + rope_length)) # Position envelope above basket
basket = Solid(shift=(0, 0))
ropes = Solid()
balloon.envelope = envelope
balloon.basket = basket
balloon.ropes = ropes
# Envelope geometry using a circle for simplicity
envelope.shape = Circle((0, 0), balloon_radius)
# Basket geometry using a rectangle, positioned such that bottom of rectangle aligns with basket's center position
basket.shape = Rectangle((0, -basket_height/2), basket_width, basket_height)
# Ropes geometry, four ropes connecting the basket to the envelope
ropes.rope1 = Line((basket_width/2, -basket_height/2), (balloon_radius/2, rope_length))
ropes.rope2 = Line((-basket_width/2, -basket_height/2), (-balloon_radius/2, rope_length))
ropes.rope3 = Line((basket_width/2, basket_height/2), (balloon_radius/2, rope_length + basket_height))
ropes.rope4 = Line((-basket_width/2, basket_height/2), (-balloon_radius/2, rope_length + basket_height))
return balloon
with AIDL_2D:
model = hot_air_balloon()
print(model.Solve())
model.Render()
```
Here, we have defined a basic model of a hot air balloon. The `envelope` is represented by a circle. The `basket` is a rectangle. Four ropes connect the basket to the balloon. Adjustments have been made to the shift values to position the components appropriately.
Feel free to modify the parameters or add more details as necessary. If you need any adjustments or if something isn't quite right, please let me know!
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