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CLIP Score: 24.46
from AIDL import *
def car(body_length=10*inches, body_width=5*inches, wheel_radius=1*inch, wheel_thickness=0.5*inch):
"""
Create a basic car model. The car will have a rectangular body and four wheels.
"""
car = Solid()
body = Solid()
wheels = [Solid() for _ in range(4)] # Four wheels
car.body = body
car.wheels = wheels
# Main body of the car
body.shape = Rectangle((0, 0), body_length, body_width)
# Define wheels and position them relatively
for i, wheel in enumerate(wheels):
wheel.gear = Circle((0, 0), wheel_radius)
wheel.center_shift = (
(-1 if i % 2 == 0 else 1) * (body_length / 2 - wheel_radius),
(-1 if i < 2 else 1) * (body_width / 2 + wheel_radius)
)
wheel.shift = wheel.center_shift
# Define the windows and doors as Drawing structures on the car (details)
details = Drawing()
car.details = details
details.windshield = Line((-body_length / 4, body_width / 2), (body_length / 4, body_width / 2))
details.left_window = Line((-body_length / 4, 0), (-body_length / 4, body_width / 2))
details.right_window = Line((body_length / 4, 0), (body_length / 4, body_width / 2))
details.left_door = Line((-body_length / 8, -body_width / 2), (-body_length / 8, 0))
details.right_door = Line((body_length / 8, -body_width / 2), (body_length / 8, 0))
# Adding constraints
car.AddConstraint(details.left_door.start.u == (-body_length / 8))
car.AddConstraint(details.right_door.start.u == (body_length / 8))
# Adding constraints for the windows
car.AddConstraint(details.left_window.end.v == (body_width / 2))
car.AddConstraint(details.right_window.end.v == (body_width / 2))
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a car
Sure! Let's approach the design of the car step-by-step. For simplicity, we'll create a basic car shape that comprises the main body, four wheels, and some basic windows and doors details.
### Step 1: Define the Structure Hierarchy
We'll start by defining the main structures and their hierarchical relationships.
### Step 2: Add Geometry
We'll then add the geometric components to each structure.
### Step 3: Add Constraints
Finally, we'll define constraints to position and size everything appropriately.
Let's start by defining the main structure of the car.
#### Main Structure
We need a Solid structure for the car body and wheels.
```python
from AIDL import *
def car(body_length=10*inches, body_width=5*inches, wheel_radius=1*inch, wheel_thickness=0.5*inch):
"""
Create a basic car model. The car will have a rectangular body and four wheels.
"""
car = Solid()
body = Solid()
wheels = [Solid() for _ in range(4)] # Four wheels
car.body = body
car.wheels = wheels
# Main body of the car
body.shape = Rectangle((0, 0), body_length, body_width)
# Define wheels and position them relatively
for i, wheel in enumerate(wheels):
wheel.gear = Circle((0, 0), wheel_radius)
wheel.center_shift = (
(-1 if i % 2 == 0 else 1) * (body_length / 2 - wheel_radius),
(-1 if i < 2 else 1) * (body_width / 2 + wheel_radius)
)
wheel.shift = wheel.center_shift
# Define the windows and doors as Drawing structures on the car (details)
details = Drawing()
car.details = details
details.windshield = Line((-body_length / 4, body_width / 2), (body_length / 4, body_width / 2))
details.left_window = Line((-body_length / 4, 0), (-body_length / 4, body_width / 2))
details.right_window = Line((body_length / 4, 0), (body_length / 4, body_width / 2))
details.left_door = Line((-body_length / 8, -body_width / 2), (-body_length / 8, 0))
details.right_door = Line((body_length / 8, -body_width / 2), (body_length / 8, 0))
# Adding constraints
car.AddConstraint(details.left_door.start.u == (-body_length / 8))
car.AddConstraint(details.right_door.start.u == (body_length / 8))
# Adding constraints for the windows
car.AddConstraint(details.left_window.end.v == (body_width / 2))
car.AddConstraint(details.right_window.end.v == (body_width / 2))
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Explanation
1. **Structure Definition**:
- `Solid` structures are used for the car body and wheels.
- `Drawing` structure is used for the details like windshield, windows, and doors.
2. **Geometry Definition**:
- The car body is a rectangle.
- Each wheel is a circle.
- Windows and doors are lines.
3. **Constraints**:
- Constraints are added to position the wheels and details appropriately.
Feel free to adjust the dimensions and add further details or constraints as needed. This is a basic template to get you started with a simple car model. If you need additional features or modifications, let me know!
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