 |
CLIP Score: 33.51
from AIDL import *
def robot(
body_width: float = 4 * inches,
body_height: float = 6 * inches,
head_width: float = 3 * inches,
head_height: float = 3 * inches,
arm_width: float = 1 * inch,
arm_height: float = 4 * inches,
leg_width: float = 1.5 * inches,
leg_height: float = 4 * inches,
eye_diameter: float = 0.5 * inch,
eye_distance: float = 1.5 * inches,
mouth_width: float = 2 * inches
):
"""
Create a simple robot model with a body, head, arms, legs, eyes and a mouth.
"""
# Define root structure
robot = Assembly()
# Body
body = Solid(shift=(0, 0))
robot.body = body
body.shape = Rectangle((0, 0), body_width, body_height)
# Head
head = Solid(shift=(0, body_height / 2 + head_height / 2))
robot.head = head
head.shape = Rectangle((0, 0), head_width, head_height)
# Eyes
eyes = Drawing()
head.eyes = eyes
left_eye_center = Point(-eye_distance / 2, head_height / 4)
right_eye_center = Point(eye_distance / 2, head_height / 4)
eyes.left_eye = Circle(left_eye_center, eye_diameter / 2)
eyes.right_eye = Circle(right_eye_center, eye_diameter / 2)
# Mouth
mouth_y = -head_height / 4
mouth = Drawing()
head.mouth = mouth
mouth.middle = Line(Point(-mouth_width / 2, mouth_y), Point(mouth_width / 2, mouth_y))
# Left Arm
left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, 0))
robot.left_arm = left_arm
left_arm.shape = Rectangle((0, 0), arm_width, arm_height)
# Right Arm
right_arm = Solid(shift=(body_width / 2 + arm_width / 2, 0))
robot.right_arm = right_arm
right_arm.shape = Rectangle((0, 0), arm_width, arm_height)
# Left Leg
left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_height / 2))
robot.left_leg = left_leg
left_leg.shape = Rectangle((0, 0), leg_width, leg_height)
# Right Leg
right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_height / 2))
robot.right_leg = right_leg
right_leg.shape = Rectangle((0, 0), leg_width, leg_height)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a robot
Sure, let's create a simple robot model. Suppose we want a model consisting of a body, a head, arms, and legs. Here is a conceptual breakdown of the robot's parts:
1. **Body**: A rectangular shape.
2. **Head**: A smaller rectangle atop the body.
3. **Arms**: Two rectangles connected to the left and right sides of the body.
4. **Legs**: Two rectangles connected to the bottom of the body.
5. **Eyes and mouth**: Drawn onto the head as circles and lines.
Let's start by defining the dimensions and then writing the AIDL program.
### Dimensions:
- **Body**: Width 4 inches, Height 6 inches.
- **Head**: Width 3 inches, Height 3 inches.
- **Arms**: Width 1 inch, Height 4 inches.
- **Legs**: Width 1.5 inches, Height 4 inches.
- **Eyes**: Diameter 0.5 inches, Distance between eyes 1.5 inches.
- **Mouth**: Width 2 inches, placed centrally on the head.
Now I'll write the AIDL program with these specifications.
```python
from AIDL import *
def robot(
body_width: float = 4 * inches,
body_height: float = 6 * inches,
head_width: float = 3 * inches,
head_height: float = 3 * inches,
arm_width: float = 1 * inch,
arm_height: float = 4 * inches,
leg_width: float = 1.5 * inches,
leg_height: float = 4 * inches,
eye_diameter: float = 0.5 * inch,
eye_distance: float = 1.5 * inches,
mouth_width: float = 2 * inches
):
"""
Create a simple robot model with a body, head, arms, legs, eyes and a mouth.
"""
# Define root structure
robot = Assembly()
# Body
body = Solid(shift=(0, 0))
robot.body = body
body.shape = Rectangle((0, 0), body_width, body_height)
# Head
head = Solid(shift=(0, body_height / 2 + head_height / 2))
robot.head = head
head.shape = Rectangle((0, 0), head_width, head_height)
# Eyes
eyes = Drawing(shift=(0, head.shape.center.coords[1] - head_height / 4))
head.eyes = eyes
left_eye_center = (-eye_distance / 2, 0)
right_eye_center = (eye_distance / 2, 0)
eyes.left_eye = Circle(left_eye_center, eye_diameter / 2)
eyes.right_eye = Circle(right_eye_center, eye_diameter / 2)
# Mouth
mouth_y = head.shape.center.coords[1] - head_height / 2 + 0.5 * inches
mouth = Drawing(shift=(0, mouth_y))
head.mouth = mouth
mouth.middle = Line((-mouth_width / 2, 0), (mouth_width / 2, 0))
# Left Arm
left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, body.shape.center.coords[1]))
robot.left_arm = left_arm
left_arm.shape = Rectangle((0, 0), arm_width, arm_height)
# Right Arm
right_arm = Solid(shift=(body_width / 2 + arm_width / 2, body.shape.center.coords[1]))
robot.right_arm = right_arm
right_arm.shape = Rectangle((0, 0), arm_width, arm_height)
# Left Leg
left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_height / 2))
robot.left_leg = left_leg
left_leg.shape = Rectangle((0, 0), leg_width, leg_height)
# Right Leg
right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_height / 2))
robot.right_leg = right_leg
right_leg.shape = Rectangle((0, 0), leg_width, leg_height)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
This program defines a robot model with a body, head, arms, legs, eyes, and mouth. The dimensions are parameterized, and the different parts are appropriately placed by setting shifts relative to their parent components. The eyes and mouth are drawn on the head.
Try running this code and see if it meets your needs. If you need adjustments or additional features, let me know!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 72, in
File "", line 35, in robot
AttributeError: 'Point' object has no attribute 'coords'
Thank you for pointing that out. It looks like I made an incorrect assumption about how to retrieve coordinates from the `Point` object. Let's correct that and refine the logic.
We will reference coordinates directly where needed without assuming a `coords` property. Here's the corrected version:
```python
from AIDL import *
def robot(
body_width: float = 4 * inches,
body_height: float = 6 * inches,
head_width: float = 3 * inches,
head_height: float = 3 * inches,
arm_width: float = 1 * inch,
arm_height: float = 4 * inches,
leg_width: float = 1.5 * inches,
leg_height: float = 4 * inches,
eye_diameter: float = 0.5 * inch,
eye_distance: float = 1.5 * inches,
mouth_width: float = 2 * inches
):
"""
Create a simple robot model with a body, head, arms, legs, eyes and a mouth.
"""
# Define root structure
robot = Assembly()
# Body
body = Solid(shift=(0, 0))
robot.body = body
body.shape = Rectangle((0, 0), body_width, body_height)
# Head
head = Solid(shift=(0, body_height / 2 + head_height / 2))
robot.head = head
head.shape = Rectangle((0, 0), head_width, head_height)
# Eyes
eyes = Drawing()
head.eyes = eyes
left_eye_center = Point(-eye_distance / 2, head_height / 4)
right_eye_center = Point(eye_distance / 2, head_height / 4)
eyes.left_eye = Circle(left_eye_center, eye_diameter / 2)
eyes.right_eye = Circle(right_eye_center, eye_diameter / 2)
# Mouth
mouth_y = -head_height / 4
mouth = Drawing()
head.mouth = mouth
mouth.middle = Line(Point(-mouth_width / 2, mouth_y), Point(mouth_width / 2, mouth_y))
# Left Arm
left_arm = Solid(shift=(-body_width / 2 - arm_width / 2, 0))
robot.left_arm = left_arm
left_arm.shape = Rectangle((0, 0), arm_width, arm_height)
# Right Arm
right_arm = Solid(shift=(body_width / 2 + arm_width / 2, 0))
robot.right_arm = right_arm
right_arm.shape = Rectangle((0, 0), arm_width, arm_height)
# Left Leg
left_leg = Solid(shift=(-body_width / 4, -body_height / 2 - leg_height / 2))
robot.left_leg = left_leg
left_leg.shape = Rectangle((0, 0), leg_width, leg_height)
# Right Leg
right_leg = Solid(shift=(body_width / 4, -body_height / 2 - leg_height / 2))
robot.right_leg = right_leg
right_leg.shape = Rectangle((0, 0), leg_width, leg_height)
return robot
with AIDL_2D:
model = robot()
print(model.Solve())
model.Render()
```
In this corrected version, movements and placements are calculated based on fixed shifts rather than relying on coordinate extraction from a `Point` object.
Please try running this updated code and see if it works correctly. Do let me know if you encounter any further issues!
|