aidl/vintage camera/vintage camera0


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vintage camera0 image
                
from AIDL import *

def vintage_camera(
    body_width: float = 8 * inches,
    body_height: float = 6 * inches,
    lens_diameter: float = 3 * inches,
    viewfinder_width: float = 1.5 * inches,
    viewfinder_height: float = 1.0 * inch,
    shutter_button_diameter: float = 0.5 * inch
):
    """
    Creates a model of a vintage camera with major parts: body, lens, viewfinder, and shutter button.
    """

    # Define the main structure of the camera
    camera = Solid()
    
    # Define substructures for body, lens, viewfinder, and shutter button
    body = Solid()
    lens = Solid()
    viewfinder = Solid()
    shutter_button = Solid()
    
    # Attach the substructures to the main structure
    camera.body = body
    camera.lens = lens
    camera.viewfinder = viewfinder
    camera.shutter_button = shutter_button

    # Define Geometry
    
    # Body Geometry
    body.main = Rectangle((0, 0), body_width, body_height)
    
    # Lens Geometry
    lens.outer = Circle((0, 0), lens_diameter / 2)
    lens.inner = Circle((0, 0), lens_diameter / 3)
    
    # Viewfinder Geometry
    viewfinder.rect = Rectangle((0, 0), viewfinder_width, viewfinder_height)
    
    # Shutter Button Geometry
    shutter_button.circle = Circle((0, 0), shutter_button_diameter / 2)
    
    # Additional Decorative Elements on Body
    body.details = Drawing()
    body.details.line_top = Line(
        (body_width / 2, body_height / 2),
        (body_width / 2, body_height / 2 - 1 * inches)
    )
    body.details.line_bottom = Line(
        (body_width / 2, -body_height / 2),
        (body_width / 2, -body_height / 2 + 1 * inches)
    )
    body.details.border_top = Line(
        (-body_width / 2, body_height / 2),
        (body_width / 2, body_height / 2)
    )
    body.details.border_bottom = Line(
        (-body_width / 2, -body_height / 2),
        (body_width / 2, -body_height / 2)
    )

    # Compositional Constraints
    
    # Lens in the center of the body
    camera.AddConstraint(body.bb.horizontal_center == lens.bb.horizontal_center)
    
    # Lens is positioned towards the bottom center of the body
    camera.AddConstraint(lens.bb.top == body.bb.vertical_center - (body_height / 4))
    
    # Viewfinder at the top center of the body
    camera.AddConstraint(viewfinder.bb.horizontal_center == body.bb.horizontal_center)
    camera.AddConstraint(viewfinder.bb.bottom == body.bb.top + (body_height / 6))
    
    # Shutter button on the top right of the body
    camera.AddConstraint(shutter_button.bb.top == body.bb.top - (shutter_button_diameter / 2))
    camera.AddConstraint(shutter_button.bb.right == body.bb.right - (shutter_button_diameter / 2))

    return camera

with AIDL_2D:
    model = vintage_camera()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a vintage camera

Sure, let's start step-by-step to create a vintage camera model using AIDL. We'll begin by outlining the structure and the major components of the vintage camera.

### Step 1: Define the Structure
We will start by defining the major parts of the camera:
- The body of the camera.
- The lens.
- The viewfinder.
- The shutter button.

```python
from AIDL import *

def vintage_camera(
    body_width: float = 8 * inches,
    body_height: float = 6 * inches,
    lens_diameter: float = 3 * inches,
    viewfinder_width: float = 1.5 * inches,
    viewfinder_height: float = 1.0 * inch,
    shutter_button_diameter: float = 0.5 * inch
):
    """
    Creates a model of a vintage camera with major parts: body, lens, viewfinder, and shutter button.
    """

    # Define the main structure of the camera
    camera = Solid()
    
    # Define substructures for body, lens, viewfinder, and shutter button
    body = Solid()
    lens = Solid()
    viewfinder = Solid()
    shutter_button = Solid()
    
    # Attach the substructures to the main structure
    camera.body = body
    camera.lens = lens
    camera.viewfinder = viewfinder
    camera.shutter_button = shutter_button

    # Compositional Constraints
    
    # Lens in the center of the body
    camera.AddConstraint(body.bb.horizontal_center == lens.bb.horizontal_center)
    
    # Lens is positioned towards the bottom center of the body
    camera.AddConstraint(lens.bb.top == body.bb.vertical_center - (body_height / 4))
    
    # Viewfinder at the top center of the body
    camera.AddConstraint(viewfinder.bb.horizontal_center == body.bb.horizontal_center)
    camera.AddConstraint(viewfinder.bb.bottom == body.bb.top + (body_height / 6))
    
    # Shutter button on the top right of the body
    camera.AddConstraint(shutter_button.bb.top == body.bb.top - (shutter_button_diameter / 2))
    camera.AddConstraint(shutter_button.bb.right == body.bb.right - (shutter_button_diameter / 2))

    return camera

with AIDL_2D:
    model = vintage_camera()
print(model.Solve())
model.Render()
```

This sets up the basic hierarchy and positioning of the major components of the camera. Next, we will move on to defining the geometry for each of these components.

### Step 2: Define the Geometry
We will add specific shapes to each of these substructures. The body will be a rectangle, the lens a circle, the viewfinder another rectangle, and the shutter button a smaller circle.

Here's the detailed geometry addition for each part:

```python
from AIDL import *

def vintage_camera(
    body_width: float = 8 * inches,
    body_height: float = 6 * inches,
    lens_diameter: float = 3 * inches,
    viewfinder_width: float = 1.5 * inches,
    viewfinder_height: float = 1.0 * inch,
    shutter_button_diameter: float = 0.5 * inch
):
    """
    Creates a model of a vintage camera with major parts: body, lens, viewfinder, and shutter button.
    """

    # Define the main structure of the camera
    camera = Solid()
    
    # Define substructures for body, lens, viewfinder, and shutter button
    body = Solid()
    lens = Solid()
    viewfinder = Solid()
    shutter_button = Solid()
    
    # Attach the substructures to the main structure
    camera.body = body
    camera.lens = lens
    camera.viewfinder = viewfinder
    camera.shutter_button = shutter_button

    # Define Geometry
    
    # Body Geometry
    body.main = Rectangle((0, 0), body_width, body_height)
    
    # Lens Geometry
    lens.outer = Circle((0, 0), lens_diameter / 2)
    lens.inner = Circle((0, 0), lens_diameter / 3)
    
    # Viewfinder Geometry
    viewfinder.rect = Rectangle((0, 0), viewfinder_width, viewfinder_height)
    
    # Shutter Button Geometry
    shutter_button.circle = Circle((0, 0), shutter_button_diameter / 2)
    
    # Compositional Constraints
    
    # Lens in the center of the body
    camera.AddConstraint(body.bb.horizontal_center == lens.bb.horizontal_center)
    
    # Lens is positioned towards the bottom center of the body
    camera.AddConstraint(lens.bb.top == body.bb.vertical_center - (body_height / 4))
    
    # Viewfinder at the top center of the body
    camera.AddConstraint(viewfinder.bb.horizontal_center == body.bb.horizontal_center)
    camera.AddConstraint(viewfinder.bb.bottom == body.bb.top + (body_height / 6))
    
    # Shutter button on the top right of the body
    camera.AddConstraint(shutter_button.bb.top == body.bb.top - (shutter_button_diameter / 2))
    camera.AddConstraint(shutter_button.bb.right == body.bb.right - (shutter_button_diameter / 2))

    return camera

with AIDL_2D:
    model = vintage_camera()
print(model.Solve())
model.Render()
```

### Step 3: Add Details and Constraints
Finally, we will introduce any additional details and constraints necessary to make the model look more like a vintage camera. We might need to add details like a lens cover or decorative elements on the camera body.

Here's the complete model incorporating additional details and constraints:

```python
from AIDL import *

def vintage_camera(
    body_width: float = 8 * inches,
    body_height: float = 6 * inches,
    lens_diameter: float = 3 * inches,
    viewfinder_width: float = 1.5 * inches,
    viewfinder_height: float = 1.0 * inch,
    shutter_button_diameter: float = 0.5 * inch
):
    """
    Creates a model of a vintage camera with major parts: body, lens, viewfinder, and shutter button.
    """

    # Define the main structure of the camera
    camera = Solid()
    
    # Define substructures for body, lens, viewfinder, and shutter button
    body = Solid()
    lens = Solid()
    viewfinder = Solid()
    shutter_button = Solid()
    
    # Attach the substructures to the main structure
    camera.body = body
    camera.lens = lens
    camera.viewfinder = viewfinder
    camera.shutter_button = shutter_button

    # Define Geometry
    
    # Body Geometry
    body.main = Rectangle((0, 0), body_width, body_height)
    
    # Lens Geometry
    lens.outer = Circle((0, 0), lens_diameter / 2)
    lens.inner = Circle((0, 0), lens_diameter / 3)
    
    # Viewfinder Geometry
    viewfinder.rect = Rectangle((0, 0), viewfinder_width, viewfinder_height)
    
    # Shutter Button Geometry
    shutter_button.circle = Circle((0, 0), shutter_button_diameter / 2)
    
    # Additional Decorative Elements on Body
    body.details = Drawing()
    body.details.line_top = Line(
        (body_width / 2, body_height / 2),
        (body_width / 2, body_height / 2 - 1 * inches)
    )
    body.details.line_bottom = Line(
        (body_width / 2, -body_height / 2),
        (body_width / 2, -body_height / 2 + 1 * inches)
    )
    body.details.border_top = Line(
        (-body_width / 2, body_height / 2),
        (body_width / 2, body_height / 2)
    )
    body.details.border_bottom = Line(
        (-body_width / 2, -body_height / 2),
        (body_width / 2, -body_height / 2)
    )

    # Compositional Constraints
    
    # Lens in the center of the body
    camera.AddConstraint(body.bb.horizontal_center == lens.bb.horizontal_center)
    
    # Lens is positioned towards the bottom center of the body
    camera.AddConstraint(lens.bb.top == body.bb.vertical_center - (body_height / 4))
    
    # Viewfinder at the top center of the body
    camera.AddConstraint(viewfinder.bb.horizontal_center == body.bb.horizontal_center)
    camera.AddConstraint(viewfinder.bb.bottom == body.bb.top + (body_height / 6))
    
    # Shutter button on the top right of the body
    camera.AddConstraint(shutter_button.bb.top == body.bb.top - (shutter_button_diameter / 2))
    camera.AddConstraint(shutter_button.bb.right == body.bb.right - (shutter_button_diameter / 2))

    return camera

with AIDL_2D:
    model = vintage_camera()
print(model.Solve())
model.Render()
```

This code should give a complete AIDL model for a vintage camera with a body, lens, viewfinder, shutter button, and some decorative details. You can modify the dimensions and add more details as desired to match a specific camera design. If there's anything more specific you'd like to add or modify, please let me know!