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CLIP Score: 23.61
from AIDL import *
def x_shaped_sofa():
"""
Creates a model for an aerial view of an X-shaped sofa.
The sofa consists of four symmetric rectangular legs forming an X shape.
"""
# Create main structure
sofa = Solid()
# Create four legs of the sofa
leg1 = Solid()
leg2 = Solid()
leg3 = Solid()
leg4 = Solid()
# Attach legs to the sofa
sofa.leg1 = leg1
sofa.leg2 = leg2
sofa.leg3 = leg3
sofa.leg4 = leg4
# Define leg dimensions
leg_length = 20 * inches
leg_width = 5 * inches
# Define constraints to form 'X' shape
sofa.AddConstraint(leg1.bb.right + leg_width / 2 == 0) # left position
sofa.AddConstraint(leg1.bb.top - leg_length / 2 == 0) # vertically centered
sofa.AddConstraint(leg2.bb.left - leg_width / 2 == 0) # right position
sofa.AddConstraint(leg2.bb.bottom + leg_length / 2 == 0) # vertically centered
sofa.AddConstraint(leg3.bb.right + leg_width / 2 == 0) # mirrored of leg1 in opposition
sofa.AddConstraint(leg3.bb.bottom + leg_length / 2 == -leg_width) # vertically aligned with leg2
sofa.AddConstraint(leg4.bb.left - leg_width / 2 == 0) # mirrored of leg2 in opposition
sofa.AddConstraint(leg4.bb.top - leg_length / 2 == leg_width) # vertically aligned with leg1
# Create rectangles for each leg
leg1.rect = Rectangle((0, 0), leg_length, leg_width, axis_aligned=False)
leg2.rect = Rectangle((0, 0), leg_length, leg_width, axis_aligned=False)
leg3.rect = Rectangle((0, 0), leg_length, leg_width, axis_aligned=False)
leg4.rect = Rectangle((0, 0), leg_length, leg_width, axis_aligned=False)
return sofa
with AIDL_2D:
model = x_shaped_sofa()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a aerial view of X-shaped sofa
Sure, let's create an AIDL program to generate a 2D aerial view of an X-shaped sofa.
### Step 1: Define the Structures and Their Hierarchical Relationships
For an X-shaped sofa, we can think of it as composed of 4 main solid parts (the 'legs' of the X), and possibly some holes to represent features like armrests or decorative elements.
Let's organize the sofa into the following hierarchy:
- **sofa (Solid)**
- **leg1 (Solid)**
- **leg2 (Solid)**
- **leg3 (Solid)**
- **leg4 (Solid)**
This will be our initial structure for the X-shaped sofa. Now, we will define the structures in AIDL.
### Step 2: Define the Constraints
Next, we need to position the legs to form an 'X' shape. We can achieve this with proper constraints. We will ensure that:
- The legs are aligned symmetrically around the center.
- The legs form an 'X' shape intersection at the center.
### Step 3: Define Geometry for Each Structure
We'll create rectangles for each leg to represent the sofa's legs. We can also define constraints for their sizes and positions.
Let's put this into code:
```python
from AIDL import *
def x_shaped_sofa():
"""
Creates a model for an aerial view of an X-shaped sofa.
The sofa consists of four symmetric rectangular legs forming an X shape.
"""
# Create main structure
sofa = Solid()
# Create four legs of the sofa
leg1 = Solid()
leg2 = Solid()
leg3 = Solid()
leg4 = Solid()
# Attach legs to the sofa
sofa.leg1 = leg1
sofa.leg2 = leg2
sofa.leg3 = leg3
sofa.leg4 = leg4
# Define leg dimensions
leg_length = 20 * inches
leg_width = 5 * inches
# Define constraints to form 'X' shape
sofa.AddConstraint(leg1.bb.right + leg_width / 2 == 0) # left position
sofa.AddConstraint(leg1.bb.top - leg_length / 2 == 0) # vertically centered
sofa.AddConstraint(leg2.bb.left - leg_width / 2 == 0) # right position
sofa.AddConstraint(leg2.bb.bottom + leg_length / 2 == 0) # vertically centered
sofa.AddConstraint(leg3.bb.right + leg_width / 2 == 0) # mirrored of leg1 in opposition
sofa.AddConstraint(leg3.bb.bottom + leg_length / 2 == -leg_width) # vertically aligned with leg2
sofa.AddConstraint(leg4.bb.left - leg_width / 2 == 0) # mirrored of leg2 in opposition
sofa.AddConstraint(leg4.bb.top - leg_length / 2 == leg_width) # vertically aligned with leg1
# Create rectangles for each leg
leg1.rect = Rectangle((0, 0), leg_length, leg_width, axis_aligned=False)
leg2.rect = Rectangle((0, 0), leg_length, leg_width, axis_aligned=False)
leg3.rect = Rectangle((0, 0), leg_length, leg_width, axis_aligned=False)
leg4.rect = Rectangle((0, 0), leg_length, leg_width, axis_aligned=False)
return sofa
with AIDL_2D:
model = x_shaped_sofa()
print(model.Solve())
model.Render()
```
### Explanation:
1. **Structure Definitions**:
- Define the `sofa` as the main `Solid`.
- Define and attach four legs (`leg1`, `leg2`, `leg3`, `leg4`) also as `Solid` under `sofa`.
2. **Constraints**:
- Add constraints to position the legs such that they form an 'X' shape.
3. **Geometry**:
- Create a rectangle for each leg.
Now you can run the above code to generate the aerial view of the X-shaped sofa. If you need any adjustments or additional features (like armrests or decorative holes), please let me know!
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