aidl/boat/boat6


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boat6 image
                
from AIDL import *

def boat(
        hull_length: float = 10 * inches,
        hull_width: float = 4 * inches,
        hull_height: float = 3 * inches,
        deck_length: float = 8 * inches,
        deck_width: float = 4 * inches
):
    """
    Model a simple boat with a hull and a deck.
    """

    # Define the main boat structure
    boat = Solid()
    
    # Define substructures
    hull = Solid()
    deck = Solid()
    inner_space = Hole()

    boat.hull = hull
    boat.deck = deck
    hull.inner_space = inner_space

    # Compositional Constraints
    boat.AddConstraint(hull.bb.left == boat.bb.left)
    boat.AddConstraint(hull.bb.right == boat.bb.right)
    boat.AddConstraint(deck.bb.horizontal_center == hull.bb.horizontal_center)
    boat.AddConstraint(deck.bb.top == hull.bb.top)

    # Define the hull geometry
    hull.bottom_arc = Arc((0, -hull_height/2), (-hull_length/2, 0), (hull_length/2, 0))
    hull.side_left = Line(hull.bottom_arc.start, (-hull_length/2, hull_height))
    hull.side_right = Line(hull.bottom_arc.end, (hull_length/2, hull_height))
    hull.top = Line(hull.side_left.end, hull.side_right.end)
    hull.AddConstraint(HorizontallySymmetric(hull.bottom_arc.start, hull.bottom_arc.end))

    # Define the inner space (hole) geometry
    inner_space.bottom_arc = Arc((0, -hull_height/3), (-deck_length/2, 0), (deck_length/2, 0))
    inner_space.side_left = Line(inner_space.bottom_arc.start, (-deck_length/2, hull_height - 0.5*inch))
    inner_space.side_right = Line(inner_space.bottom_arc.end, (deck_length/2, hull_height - 0.5*inch))
    inner_space.top = Line(inner_space.side_left.end, inner_space.side_right.end)
    inner_space.AddConstraint(HorizontallySymmetric(inner_space.bottom_arc.start, inner_space.bottom_arc.end))

    # Define the deck geometry
    deck.surface = Rectangle((0, hull_height), deck_length, deck_width, axis_aligned=True)
    
    # Hull Constraints
    hull.AddConstraint(hull.bottom_arc.radius == hull_length/2)
    hull.AddConstraint(inner_space.bottom_arc.radius == deck_length/2)
    hull.AddConstraint(inner_space.top.length == deck_length)

    return boat

with AIDL_2D:
    model = boat()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a boat

Certainly! Let's tackle this step by step. 

A boat usually consists of a hull and a deck. The hull can have a curved bottom and sides, while the deck might be a flat surface on top. For simplicity, let’s design a simple boat with the following components:
1. Hull 
2. Deck
3. Inner space (hole)

### Step 1: Define the overall structure and components

First, let's define the structure for the hull and deck. We will start by creating a main `Solid` structure to represent the boat, and then define the substructures for the hull and deck.

### Step 2: Specify the hierarchical relationships

```python
from AIDL import *

def boat(
        hull_length: float = 10 * inches,
        hull_width: float = 4 * inches,
        hull_height: float = 3 * inches,
        deck_length: float = 8 * inches,
        deck_width: float = 4 * inches
):
    """
    Model a simple boat with a hull and a deck.
    """

    # Define the main boat structure
    boat = Solid()
    
    # Define substructures
    hull = Solid()
    deck = Solid()
    inner_space = Hole()

    boat.hull = hull
    boat.deck = deck
    hull.inner_space = inner_space

    # Compositional Constraints
    boat.AddConstraint(hull.bb.left == boat.bb.left)
    boat.AddConstraint(hull.bb.right == boat.bb.right)
    boat.AddConstraint(deck.bb.horizontal_center == hull.bb.horizontal_center)
    boat.AddConstraint(deck.bb.top == hull.bb.top)

    # Define the hull geometry
    hull.bottom_arc = Arc((0, -hull_height/2), (-hull_length/2, 0), (hull_length/2, 0))
    hull.side_left = Line(hull.bottom_arc.start, (-hull_length/2, hull_height))
    hull.side_right = Line(hull.bottom_arc.end, (hull_length/2, hull_height))
    hull.top = Line(hull.side_left.end, hull.side_right.end)
    hull.AddConstraint(HorizontallySymmetric(hull.bottom_arc.start, hull.bottom_arc.end))

    # Define the inner space (hole) geometry
    inner_space.bottom_arc = Arc((0, -hull_height/3), (-deck_length/2, 0), (deck_length/2, 0))
    inner_space.side_left = Line(inner_space.bottom_arc.start, (-deck_length/2, hull_height - 0.5*inch))
    inner_space.side_right = Line(inner_space.bottom_arc.end, (deck_length/2, hull_height - 0.5*inch))
    inner_space.top = Line(inner_space.side_left.end, inner_space.side_right.end)
    inner_space.AddConstraint(HorizontallySymmetric(inner_space.bottom_arc.start, inner_space.bottom_arc.end))

    # Define the deck geometry
    deck.surface = Rectangle((0, hull_height), deck_length, deck_width, axis_aligned=True)
    
    # Hull Constraints
    hull.AddConstraint(hull.bottom_arc.radius == hull_length/2)
    hull.AddConstraint(inner_space.bottom_arc.radius == deck_length/2)
    hull.AddConstraint(inner_space.top.length == deck_length)

    return boat

with AIDL_2D:
    model = boat()
print(model.Solve())
model.Render()
```

In this code:
1. We define a main `Solid` structure named `boat`.
2. We define substructures `hull`, `deck`, and `inner_space`, and establish their hierarchical relationships.
3. We add compositional constraints to keep everything in place.
4. We specify the geometry of the hull using lines and an arc, ensuring symmetry.
5. We specify the geometry of the inner space using similar shapes to create a hole inside the hull.
6. We create the deck as a `Rectangle`.

This will generate a simple boat with a curved hull, a flat deck, and an inner space inside the hull.

Feel free to adjust the dimensions and constraints to better fit your specific design requirements. If you have additional features or more complex geometry in mind, let me know so we can further refine the model.