aidl/robot/robot2


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robot2 image
                
from AIDL import *

def robot(
    head_width: float = 3 * inches,
    head_height: float = 3 * inches,
    body_width: float = 6 * inches,
    body_height: float = 8 * inches,
    arm_length: float = 4 * inches,
    arm_radius: float = 0.5 * inches,
    leg_width: float = 1 * inches,
    leg_length: float = 4 * inches,
    eye_radius: float = 0.25 * inches,
    mouth_width: float = 2 * inches,
    mouth_height: float = 0.5 * inches
):
    # Top-level robot structure
    robot = Assembly()

    # Define the head structure with a rounded rectangle for the head shape
    head = Solid()
    robot.head = head
    head_shape = RoundedRectangle((0, 0), head_width, head_height, head_width / 10)
    head.shape = head_shape

    # Define the body structure with a rectangle for the body shape
    body = Solid(shift=(0, -1 * (body_height / 2 + head_height / 2)))
    robot.body = body
    body_shape = Rectangle((0, 0), body_width, body_height)
    body.shape = body_shape

    # Define arms as cylindrical shapes
    arms = Solid()
    robot.arms = arms
    arms.left = Solid(shift=(-body_width / 2 - arm_radius, body_height / 4))
    arms.right = Solid(shift=(body_width / 2 + arm_radius, body_height / 4))
    arms.left.shape = Circle((0, 0), arm_radius)
    arms.right.shape = Circle((0, 0), arm_radius)

    # Define legs as rectangles
    legs = Solid()
    robot.legs = legs
    legs.left = Solid(shift=(-body_width / 4, -body_height / 2 - leg_length / 2))
    legs.right = Solid(shift=(body_width / 4, -body_height / 2 - leg_length / 2))
    legs.left.shape = Rectangle((0, 0), leg_width, leg_length)
    legs.right.shape = Rectangle((0, 0), leg_width, leg_length)

    # Define eyes as circles for engraving
    eyes = Drawing()
    robot.eyes = eyes
    eyes.left = Circle((-head_width / 4, head_height / 4), eye_radius)
    eyes.right = Circle((head_width / 4, head_height / 4), eye_radius)

    # Define mouth as a rectangle for engraving
    mouth = Drawing()
    robot.mouth = mouth
    mouth.shape = Rectangle((0, -head_height / 4), mouth_width, mouth_height)

    # Add details to the body
    details = Drawing()
    robot.details = details
    details.line1 = Line((0, body_height / 4), (0, -body_height / 4))

    # Constraints for alignment and positioning
    robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
    robot.AddConstraint(head.bb.top + 0.5 * inch == body.bb.top)
    robot.AddConstraint(arms.left.bb.horizontal_center == legs.left.bb.horizontal_center)
    robot.AddConstraint(arms.right.bb.horizontal_center == legs.right.bb.horizontal_center)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()


                
                Please write an AIDL program to generate a robot

Sure! To create a robot in AIDL, let's break it down into its main components. We'll assume a simple robot design with the following parts:
1. **Head**: A rectangular head with rounded corners.
2. **Body**: A larger rectangular body.
3. **Arms**: Cylindrical arms.
4. **Legs**: Rectangular legs.
5. **Eyes**: Circular eyes engraved on the head.
6. **Mouth**: A mouth in the form of a rectangle engraved on the head.
7. **Details**: Some engraved lines on the body for additional design elements.

We'll treat each of these parts as a separate Solid or Drawing Structure, combining them into an overall robot Assembly. Let's proceed by defining the robot in a step-by-step manner.

### Step 1: Define the Structure and Basic Shape
First, we'll define the top-level structure and the basic shapes for the head and body.

```python
from AIDL import *

def robot(
    head_width: float = 3 * inches,
    head_height: float = 3 * inches,
    body_width: float = 6 * inches,
    body_height: float = 8 * inches,
    arm_length: float = 4 * inches,
    arm_radius: float = 0.5 * inches,
    leg_width: float = 1 * inches,
    leg_length: float = 4 * inches,
    eye_radius: float = 0.25 * inches,
    mouth_width: float = 2 * inches,
    mouth_height: float = 0.5 * inches
):
    # Top-level robot structure
    robot = Assembly()

    # Define the head structure with a rounded rectangle for the head shape
    head = Solid()
    robot.head = head
    head_shape = RoundedRectangle((0, 0), head_width, head_height, head_width / 10)
    head.shape = head_shape

    # Define the body structure with a rectangle for the body shape
    body = Solid(shift=(0, -1 * (body_height / 2 + head_height / 2)))
    robot.body = body
    body_shape = Rectangle((0, 0), body_width, body_height)
    body.shape = body_shape

    # Define arms as cylindrical shapes
    arms = Solid()
    robot.arms = arms
    arms.left = Solid(shift=(-body_width / 2 - arm_radius, body_height / 4))
    arms.right = Solid(shift=(body_width / 2 + arm_radius, body_height / 4))
    arms.left.shape = Circle((0, 0), arm_radius)
    arms.right.shape = Circle((0, 0), arm_radius)

    # Define legs as rectangles
    legs = Solid()
    robot.legs = legs
    legs.left = Solid(shift=(-body_width / 4, -body_height / 2 - leg_length / 2))
    legs.right = Solid(shift=(body_width / 4, -body_height / 2 - leg_length / 2))
    legs.left.shape = Rectangle((0, 0), leg_width, leg_length)
    legs.right.shape = Rectangle((0, 0), leg_width, leg_length)

    # Define eyes as circles for engraving
    eyes = Drawing()
    robot.eyes = eyes
    eyes.left = Circle((-head_width / 4, head_height / 4), eye_radius)
    eyes.right = Circle((head_width / 4, head_height / 4), eye_radius)

    # Define mouth as a rectangle for engraving
    mouth = Drawing()
    robot.mouth = mouth
    mouth.shape = Rectangle((0, -head_height / 4), mouth_width, mouth_height)

    # Add details to the body
    details = Drawing()
    robot.details = details
    details.line1 = Line((0, body_height / 4), (0, -body_height / 4))

    # Constraints for alignment and positioning
    robot.AddConstraint(head.bb.horizontal_center == body.bb.horizontal_center)
    robot.AddConstraint(head.bb.top + 0.5 * inch == body.bb.top)
    robot.AddConstraint(arms.left.bb.horizontal_center == legs.left.bb.horizontal_center)
    robot.AddConstraint(arms.right.bb.horizontal_center == legs.right.bb.horizontal_center)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()

```

### Explanation:

1. **Basic Structures**:
   - The robot's head, body, arms, and legs are defined as separate `Solid` structures.
   - The eyes and mouth are defined as `Drawing` structures for engraving.

2. **Shape Definitions**:
   - The head is a rounded rectangle.
   - The body is a simple rectangle.
   - The arms are cylinders (circles extruded vertically).
   - The legs are rectangles.
   - The eyes are circles.
   - The mouth is a rectangle.
   
3. **Sub-Structures**:
   - Arms and legs have separate left and right shapes.
   
4. **Constraints and Alignment**:
   - The head is centered horizontally with the body.
   - The arms and legs are positioned on the sides of the body.
   
Feel free to modify parameters, add more details, or specify additional constraints if you have any specific requirements for the robot design!