aidl/car/car6


CLIP Score: 27.22

Image

Program

Conversation

car6 image
                
from AIDL import *

def car(
    body_length: float = 10 * inches,
    body_width: float = 4 * inches,
    body_height: float = 2.5 * inches,
    wheel_radius: float = 1 * inch
):
    """
    Model a simple car with a rectangular body, windows, and circular wheels.
    """

    # Define the main structure for the car
    car = Solid()

    # Define substructures for the car body, windows, and wheels
    body = Solid()
    windows = Solid()
    wheels = Solid()

    # Attach these substructures to the main car structure
    car.body = body
    car.windows = windows
    car.wheels = wheels

    # Define the geometry for the body, windows, and wheels
    body.shape = RoundedRectangle((0, 0), body_length, body_height, body_width / 8)
    
    # Define windows as simple rectangles
    windows.front_window = Rectangle((2 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
    windows.back_window = Rectangle((6 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)

    # Define two wheels as circles
    wheels.front_wheel = Circle((2 * inches, -wheel_radius), wheel_radius)
    wheels.back_wheel = Circle((8 * inches, -wheel_radius), wheel_radius)

    # Add compositional constraints at the car level
    car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
    car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
    car.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
    car.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
    car.AddConstraint(wheels.front_wheel.center.v == car.bb.bottom + wheel_radius)
    car.AddConstraint(wheels.back_wheel.center.v == car.bb.bottom + wheel_radius)
    car.AddConstraint(wheels.front_wheel.center.u == car.bb.left + 2 * inches)
    car.AddConstraint(wheels.back_wheel.center.u == car.bb.left + 8 * inches)

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a car

Sure! Let's break down the process into manageable steps. First, we'll outline the main components of a simplistic car model. For this example, we'll create a basic car with the following components:

1. **Car Body:** Rectangular shape with rounded corners.
2. **Windows:** Simple rectangular windows.
3. **Wheels:** Circular wheels.
4. **Details:** Optional details like doors and headlights.

We'll start by defining the structures and their hierarchical relationships. Then we'll add constraints, and finally, we'll define the geometry for each structure.

Let's start with the basic structure setup for the car:

### Step 1: Define Car Structures

First, we'll create the basic structure for the car and its components: the body, windows, and wheels.

```python
from AIDL import *

def car(
    body_length: float = 10 * inches,
    body_width: float = 4 * inches,
    body_height: float = 2.5 * inches,
    wheel_radius: float = 1 * inch
):
    """
    Model a simple car with a rectangular body, windows, and circular wheels.
    """

    # Define the main structure for the car
    car = Solid()

    # Define substructures for the car body, windows, and wheels
    body = Solid()
    windows = Solid()
    wheels = Solid()

    # Attach these substructures to the main car structure
    car.body = body
    car.windows = windows
    car.wheels = wheels

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

This setup defines the main structure for the car and its subcomponents, but does not include any actual geometry or constraints yet. 

### Step 2: Add Constraints

We'll add constraints to position the windows on the car body and the wheels under the car body. 

```python
from AIDL import *

def car(
    body_length: float = 10 * inches,
    body_width: float = 4 * inches,
    body_height: float = 2.5 * inches,
    wheel_radius: float = 1 * inch
):
    """
    Model a simple car with a rectangular body, windows, and circular wheels.
    """

    # Define the main structure for the car
    car = Solid()

    # Define substructures for the car body, windows, and wheels
    body = Solid()
    windows = Solid()
    wheels = Solid()

    # Attach these substructures to the main car structure
    car.body = body
    car.windows = windows
    car.wheels = wheels

    # Add compositional constraints
    car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
    car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
    windows.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
    windows.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
    wheels.AddConstraint(wheels.bb.bottom + wheel_radius == body.bb.bottom)

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

These constraints position the windows and wheels relative to the car body.

### Step 3: Define Geometry

We'll now add the actual geometric shapes for the car body, windows, and wheels:
- A rounded rectangle for the body.
- Simple rectangles for the windows.
- Circles for the wheels.

```python
from AIDL import *

def car(
    body_length: float = 10 * inches,
    body_width: float = 4 * inches,
    body_height: float = 2.5 * inches,
    wheel_radius: float = 1 * inch
):
    """
    Model a simple car with a rectangular body, windows, and circular wheels.
    """

    # Define the main structure for the car
    car = Solid()

    # Define substructures for the car body, windows, and wheels
    body = Solid()
    windows = Solid()
    wheels = Solid()

    # Attach these substructures to the main car structure
    car.body = body
    car.windows = windows
    car.wheels = wheels

    # Add compositional constraints
    car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
    car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
    windows.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
    windows.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
    wheels.AddConstraint(wheels.bb.bottom + wheel_radius == body.bb.bottom)

    # Define the geometry for the body, windows, and wheels
    body.shape = RoundedRectangle((0, 0), body_length, body_height, body_width / 8)
    
    # Define windows as simple rectangles
    windows.front_window = Rectangle((2 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
    windows.back_window = Rectangle((6 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)

    # Define two wheels as circles
    wheels.front_wheel = Circle((2 * inches, -wheel_radius), wheel_radius)
    wheels.back_wheel = Circle((8 * inches, -wheel_radius), wheel_radius)

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

This program defines a basic car model with a rectangular body, windows, and wheels. Adjustments to the size and positions can be made by changing the parameters. Let me know if you need any modifications or additional details!

Traceback (most recent call last):
  File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
    exec(code, env)
  File "", line 49, in 
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 968, in Solve
    self._pre_solve(system)
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 917, in _pre_solve
    structure._pre_solve(system)
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 925, in _pre_solve
    constraint._pre_solve(system)
  File "/net/projects/ranalab/jz/aidl/AIDL/constraints.py", line 182, in _pre_solve
    self.expression._e.constrain(system, name=self.name)
  File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 133, in _e
    return self._solver_expr()
  File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 175, in _solver_expr
    return self.val[0]._e == self.val[1]._e
  File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 133, in _e
    return self._solver_expr()
  File "/net/projects/ranalab/jz/aidl/AIDL/expression.py", line 207, in _solver_expr
    return self.val[0]()._solver_expr()
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 372, in _bottom
    return self._min_v()
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 350, in _min_v
    bb = self._bounding_box()
  File "/net/projects/ranalab/jz/aidl/AIDL/structure.py", line 319, in _bounding_box
    raise NonLocalContext(context, self._structure)
AIDL.feedback.NonLocalContext: .body referenced from .wheels.


The error you're encountering indicates a problem with referencing the bounding box of the body from the wheels structure. The issue arises because constraints cannot be placed on different branches of the model tree.

We'll correct this by ensuring that any constraints related to the wheels and body are handled at the level of their common parent.

### Revised Step 2: Add Constraints Correctly

We'll move and correct constraints to the correct hierarchy level to avoid invalid references:

```python
from AIDL import *

def car(
    body_length: float = 10 * inches,
    body_width: float = 4 * inches,
    body_height: float = 2.5 * inches,
    wheel_radius: float = 1 * inch
):
    """
    Model a simple car with a rectangular body, windows, and circular wheels.
    """

    # Define the main structure for the car
    car = Solid()

    # Define substructures for the car body, windows, and wheels
    body = Solid()
    windows = Solid()
    wheels = Solid()

    # Attach these substructures to the main car structure
    car.body = body
    car.windows = windows
    car.wheels = wheels

    # Add compositional constraints
    car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
    car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
    car.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
    car.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
    car.AddConstraint(wheels.bb.bottom + wheel_radius == body.bb.bottom)

    # Define the geometry for the body, windows, and wheels
    body.shape = RoundedRectangle((0, 0), body_length, body_height, body_width / 8)
    
    # Define windows as simple rectangles
    windows.front_window = Rectangle((2 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
    windows.back_window = Rectangle((6 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)

    # Define two wheels as circles
    wheels.front_wheel = Circle((2 * inches, -wheel_radius), wheel_radius)
    wheels.back_wheel = Circle((8 * inches, -wheel_radius), wheel_radius)

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

### Revised Step 3: Separate Constraints at Common Parent Level Correctly

We'll ensure all constraints involving components of different branches are handled at their common parent (car level):

```python
from AIDL import *

def car(
    body_length: float = 10 * inches,
    body_width: float = 4 * inches,
    body_height: float = 2.5 * inches,
    wheel_radius: float = 1 * inch
):
    """
    Model a simple car with a rectangular body, windows, and circular wheels.
    """

    # Define the main structure for the car
    car = Solid()

    # Define substructures for the car body, windows, and wheels
    body = Solid()
    windows = Solid()
    wheels = Solid()

    # Attach these substructures to the main car structure
    car.body = body
    car.windows = windows
    car.wheels = wheels

    # Define the geometry for the body, windows, and wheels
    body.shape = RoundedRectangle((0, 0), body_length, body_height, body_width / 8)
    
    # Define windows as simple rectangles
    windows.front_window = Rectangle((2 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)
    windows.back_window = Rectangle((6 * inches, 0), 1.5 * inches, body_height / 1.5, axis_aligned=False)

    # Define two wheels as circles
    wheels.front_wheel = Circle((2 * inches, -wheel_radius), wheel_radius)
    wheels.back_wheel = Circle((8 * inches, -wheel_radius), wheel_radius)

    # Add compositional constraints at the car level
    car.AddConstraint(body.bb.horizontal_center == car.bb.horizontal_center)
    car.AddConstraint(body.bb.vertical_center == car.bb.vertical_center)
    car.AddConstraint(windows.bb.top == body.bb.top - 0.5 * inch)
    car.AddConstraint(windows.bb.left == body.bb.left + 1 * inch)
    car.AddConstraint(wheels.front_wheel.center.v == car.bb.bottom + wheel_radius)
    car.AddConstraint(wheels.back_wheel.center.v == car.bb.bottom + wheel_radius)
    car.AddConstraint(wheels.front_wheel.center.u == car.bb.left + 2 * inches)
    car.AddConstraint(wheels.back_wheel.center.u == car.bb.left + 8 * inches)

    return car

with AIDL_2D:
    model = car()
print(model.Solve())
model.Render()
```

This revised version ensures all constraints are correctly referenced from the common parent level, avoiding cross-branch references, and should resolve the error you encountered. Let me know if you need any additional modifications or details!