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CLIP Score: 26.36
from AIDL import *
def vr_cyclops_set(
head_width: float = 6*inches,
head_height: float = 8*inches,
lens_radius: float = 1.5*inches,
strap_width: float = 1*inch
):
"""
Creates a VR set for a cyclops. The main body frame is a rounded rectangle,
with a circular lens housing in the center, and straps to hold it in place.
"""
# Initialize the main structure
vr_set = Solid()
# Body Frame
body_frame = Solid()
vr_set.body_frame = body_frame
body_frame.frame = RoundedRectangle((0, 0), head_width, head_height, corner_radius=head_width/10)
# Lens Housing
lens_housing = Solid()
vr_set.lens_housing = lens_housing
lens_housing.lens = Circle((0, 0), lens_radius)
vr_set.AddConstraint(lens_housing.bb.horizontal_center == body_frame.bb.horizontal_center)
vr_set.AddConstraint(lens_housing.bb.vertical_center == body_frame.bb.vertical_center)
# Straps
left_strap = Solid(shift=(-head_width/2 - strap_width/2, 0))
right_strap = Solid(shift=(head_width/2 + strap_width/2, 0))
top_strap = Solid(shift=(0, head_height/2 + strap_width/2))
vr_set.left_strap = left_strap
vr_set.right_strap = right_strap
vr_set.top_strap = top_strap
# Define the geometry for the straps
left_strap.strap = Rectangle((0, 0), strap_width, head_height/3)
right_strap.strap = Rectangle((0, 0), strap_width, head_height/3)
top_strap.strap = Rectangle((0, 0), head_width/3, strap_width)
# Align the straps
vr_set.AddConstraint(left_strap.bb.vertical_center == body_frame.bb.vertical_center)
vr_set.AddConstraint(right_strap.bb.vertical_center == body_frame.bb.vertical_center)
vr_set.AddConstraint(top_strap.bb.horizontal_center == body_frame.bb.horizontal_center)
return vr_set
with AIDL_2D:
model = vr_cyclops_set()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a VR set for cyclops
Sure! Let's break down the VR set for a cyclops into several smaller parts and generate the AIDL program step-by-step.
This VR set will consist of the following components:
1. **Body Frame**: The main structure that fits around the head.
2. **Lens Housing**: A circular housing to hold the lens in front of the eye.
3. **Straps**: To secure the VR set to the head.
Let's start by defining the basic structure and geometry for each part.
### Step 1: Define the main structure (Body Frame)
We'll construct the main body frame as a rounded rectangle that fits around the head.
Here is the initial program for the body frame:
```python
from AIDL import *
def vr_cyclops_set(
head_width: float = 6*inches,
head_height: float = 8*inches,
lens_radius: float = 1.5*inches,
strap_width: float = 1*inch
):
"""
Creates a VR set for a cyclops. The main body frame is a rounded rectangle,
with a circular lens housing in the center, and straps to hold it in place.
"""
# Initialize the main structure
vr_set = Solid()
# Body Frame
body_frame = Solid()
vr_set.body_frame = body_frame
# Define the geometry for the body frame
body_frame.frame = RoundedRectangle((0, 0), head_width, head_height, corner_radius=head_width/10)
return vr_set
with AIDL_2D:
model = vr_cyclops_set()
print(model.Solve())
model.Render()
```
### Step 2: Add the lens housing
Next, let's add the circular lens housing in the center of the body frame:
```python
from AIDL import *
def vr_cyclops_set(
head_width: float = 6*inches,
head_height: float = 8*inches,
lens_radius: float = 1.5*inches,
strap_width: float = 1*inch
):
"""
Creates a VR set for a cyclops. The main body frame is a rounded rectangle,
with a circular lens housing in the center, and straps to hold it in place.
"""
# Initialize the main structure
vr_set = Solid()
# Body Frame
body_frame = Solid()
vr_set.body_frame = body_frame
body_frame.frame = RoundedRectangle((0, 0), head_width, head_height, corner_radius=head_width/10)
# Lens Housing
lens_housing = Solid()
vr_set.lens_housing = lens_housing
# Define the geometry for the lens housing
lens_housing.lens = Circle((0, 0), lens_radius)
# Position the lens housing in the center of the body frame
vr_set.AddConstraint(lens_housing.bb.horizontal_center == body_frame.bb.horizontal_center)
vr_set.AddConstraint(lens_housing.bb.vertical_center == body_frame.bb.vertical_center)
return vr_set
with AIDL_2D:
model = vr_cyclops_set()
print(model.Solve())
model.Render()
```
### Step 3: Add the straps
Now, let's add the straps to the body frame for securing the VR set.
```python
from AIDL import *
def vr_cyclops_set(
head_width: float = 6*inches,
head_height: float = 8*inches,
lens_radius: float = 1.5*inches,
strap_width: float = 1*inch
):
"""
Creates a VR set for a cyclops. The main body frame is a rounded rectangle,
with a circular lens housing in the center, and straps to hold it in place.
"""
# Initialize the main structure
vr_set = Solid()
# Body Frame
body_frame = Solid()
vr_set.body_frame = body_frame
body_frame.frame = RoundedRectangle((0, 0), head_width, head_height, corner_radius=head_width/10)
# Lens Housing
lens_housing = Solid()
vr_set.lens_housing = lens_housing
lens_housing.lens = Circle((0, 0), lens_radius)
vr_set.AddConstraint(lens_housing.bb.horizontal_center == body_frame.bb.horizontal_center)
vr_set.AddConstraint(lens_housing.bb.vertical_center == body_frame.bb.vertical_center)
# Straps
left_strap = Solid(shift=(-head_width/2 - strap_width/2, 0))
right_strap = Solid(shift=(head_width/2 + strap_width/2, 0))
top_strap = Solid(shift=(0, head_height/2 + strap_width/2))
vr_set.left_strap = left_strap
vr_set.right_strap = right_strap
vr_set.top_strap = top_strap
# Define the geometry for the straps
left_strap.strap = Rectangle((0, 0), strap_width, head_height/3)
right_strap.strap = Rectangle((0, 0), strap_width, head_height/3)
top_strap.strap = Rectangle((0, 0), head_width/3, strap_width)
# Align the straps
vr_set.AddConstraint(left_strap.bb.vertical_center == body_frame.bb.vertical_center)
vr_set.AddConstraint(right_strap.bb.vertical_center == body_frame.bb.vertical_center)
vr_set.AddConstraint(top_strap.bb.horizontal_center == body_frame.bb.horizontal_center)
return vr_set
with AIDL_2D:
model = vr_cyclops_set()
print(model.Solve())
model.Render()
```
This program defines a simple VR set for a cyclops with a main body frame, a lens housing, and straps. We can further refine and add more details as necessary. If you have additional requirements or modifications, please let me know!
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