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CLIP Score: 30.8
from AIDL import *
def sofa(
length: float = 6 * 12, # 6 feet in inches
width: float = 3 * 12, # 3 feet in inches
armrest_width: float = 6, # 6 inches
cushion_height: float = 18, # 1.5 feet in inches
backrest_height: float = 18, # 1.5 feet in inches
leg_width: float = 4, # 4 inches
leg_height: float = 4 # 4 inches
):
"""
Creates an aerial view of a sofa model with detailed armrests, cushions, backrest, and legs.
"""
sofa = Solid()
# Legs
sofa.legs = []
leg_positions = [(-length/2 + leg_width/2, -width/2 + leg_height/2),
(length/2 - leg_width/2, -width/2 + leg_height/2),
(-length/2 + leg_width/2, width/2 - leg_height/2),
(length/2 - leg_width/2, width/2 - leg_height/2)]
for i, pos in enumerate(leg_positions):
leg = Solid(shift=pos)
leg.body = Rectangle((0,0), leg_width, leg_height)
sofa.legs.append(leg)
# Base
sofa.base = Rectangle((0, 0), length, width)
# Seat cushions
sofa.seat_cushions = []
cushion_count = 3 # Assume 3 seat cushions evenly spread
cushion_width = (length - 2 * armrest_width) / cushion_count
for i in range(cushion_count):
cushion = Solid(shift=(-length/2 + armrest_width + (i + 0.5) * cushion_width, 0))
cushion.body = Rectangle((0, 0), cushion_width, cushion_height)
sofa.seat_cushions.append(cushion)
# Armrests
sofa.armrests = []
armrest_positions = [(-length/2 + armrest_width/2, 0),
(length/2 - armrest_width/2, 0)]
for i, pos in enumerate(armrest_positions):
armrest = Solid(shift=pos)
armrest.body = Rectangle((0, 0), armrest_width, width)
sofa.armrests.append(armrest)
# Backrest
sofa.backrest = Solid(shift=(0, width/2 - backrest_height/2))
sofa.backrest.body = Rectangle((0, 0), length, backrest_height)
return sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a aerial view of sofa
Sure, I can help with that! Let's break down the process to generate an aerial (top-down) view of a sofa.
We'll need to represent the sofa as a solid structure, and to give it a visually appealing design, we should consider adding different components like cushions, armrests, and possibly a backrest.
For simplicity's sake, let's assume the sofa is composed of the following components:
- Seat cushions: Represented by rectangles.
- Armrests: Represented by smaller rectangles at the ends.
- Backrest: Represented by a long rectangle along the back.
- Legs or base: Represented by smaller rectangles to indicate where the sofa touches the ground.
I'll write the AIDL program step by step:
1. We'll start by defining the import statement and function signature.
2. Define the overall structure with its components.
3. Add the geometric shapes to create these components.
4. Solve and render the model.
Here's the code:
```python
from AIDL import *
from math import inches
def sofa(
length: float = 6 * feet,
width: float = 3 * feet,
armrest_width: float = 6 * inches,
cushion_height: float = 1.5 * feet,
backrest_height: float = 1.5 * feet,
leg_width: float = 4 * inches,
leg_height: float = 4 * inches
):
"""
Creates an aerial view of a sofa model with detailed armrests, cushions, backrest, and legs.
"""
sofa = Solid()
# Legs
sofa.legs = []
leg_positions = [(-length/2 + leg_width/2, -width/2 + leg_height/2),
(length/2 - leg_width/2, -width/2 + leg_height/2),
(-length/2 + leg_width/2, width/2 - leg_height/2),
(length/2 - leg_width/2, width/2 - leg_height/2)]
for i, pos in enumerate(leg_positions):
leg = Solid(shift=pos)
leg.body = Rectangle((0,0), leg_width, leg_height)
sofa.legs.append(leg)
# Base
sofa.base = Rectangle((0, 0), length, width)
# Seat cushions
sofa.seat_cushions = []
cushion_count = 3 # Assume 3 seat cushions evenly spread
cushion_width = (length - 2 * armrest_width) / cushion_count
for i in range(cushion_count):
cushion = Solid(shift=(-length/2 + armrest_width + (i + 0.5) * cushion_width, 0))
cushion.body = Rectangle((0, 0), cushion_width, width)
sofa.seat_cushions.append(cushion)
# Armrests
sofa.armrests = []
armrest_positions = [(-length/2 + armrest_width/2, 0),
(length/2 - armrest_width/2, 0)]
for i, pos in enumerate(armrest_positions):
armrest = Solid(shift=pos)
armrest.body = Rectangle((0, 0), armrest_width, width)
sofa.armrests.append(armrest)
# Backrest
sofa.backrest = Solid(shift=(0, width/2 - backrest_height/2))
sofa.backrest.body = Rectangle((0, 0), length, backrest_height)
return sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
```
### Explanation:
- The `sofa` function takes several parameters to define the dimensions and positions of the sofa components.
- The `sofa` structure has several sub-structures: `legs`, `base`, `seat_cushions`, `armrests`, and `backrest`.
- Each component is represented using the `Rectangle` primitive, and positioned using shifts.
- The seat cushions are evenly distributed along the length of the sofa, between the armrests.
- Legs are positioned at the four corners of the base.
- The armrests are placed at the two ends of the sofa.
- The backrest is placed along the back side of the sofa.
This program will create an aerial view of a sofa with the specified design details. If you have any additional modifications or specific requirements, please let me know, and I'll be happy to adjust the design!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 3, in
ImportError: cannot import name 'inches' from 'math' (/net/projects/ranalab/jz/.conda/envs/aidl/lib/python3.10/lib-dynload/math.cpython-310-x86_64-linux-gnu.so)
I apologize for the oversight. The `inches` unit isn't available in the `math` module. Instead, let's define the conversion explicitly within the function. Here is the revised AIDL program without the unit conversion error:
```python
from AIDL import *
def sofa(
length: float = 6 * 12, # 6 feet in inches
width: float = 3 * 12, # 3 feet in inches
armrest_width: float = 6, # 6 inches
cushion_height: float = 18, # 1.5 feet in inches
backrest_height: float = 18, # 1.5 feet in inches
leg_width: float = 4, # 4 inches
leg_height: float = 4 # 4 inches
):
"""
Creates an aerial view of a sofa model with detailed armrests, cushions, backrest, and legs.
"""
sofa = Solid()
# Legs
sofa.legs = []
leg_positions = [(-length/2 + leg_width/2, -width/2 + leg_height/2),
(length/2 - leg_width/2, -width/2 + leg_height/2),
(-length/2 + leg_width/2, width/2 - leg_height/2),
(length/2 - leg_width/2, width/2 - leg_height/2)]
for i, pos in enumerate(leg_positions):
leg = Solid(shift=pos)
leg.body = Rectangle((0,0), leg_width, leg_height)
sofa.legs.append(leg)
# Base
sofa.base = Rectangle((0, 0), length, width)
# Seat cushions
sofa.seat_cushions = []
cushion_count = 3 # Assume 3 seat cushions evenly spread
cushion_width = (length - 2 * armrest_width) / cushion_count
for i in range(cushion_count):
cushion = Solid(shift=(-length/2 + armrest_width + (i + 0.5) * cushion_width, 0))
cushion.body = Rectangle((0, 0), cushion_width, cushion_height)
sofa.seat_cushions.append(cushion)
# Armrests
sofa.armrests = []
armrest_positions = [(-length/2 + armrest_width/2, 0),
(length/2 - armrest_width/2, 0)]
for i, pos in enumerate(armrest_positions):
armrest = Solid(shift=pos)
armrest.body = Rectangle((0, 0), armrest_width, width)
sofa.armrests.append(armrest)
# Backrest
sofa.backrest = Solid(shift=(0, width/2 - backrest_height/2))
sofa.backrest.body = Rectangle((0, 0), length, backrest_height)
return sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
```
### Explanation of Changes:
- Removed the `inches` unit conversion from `math`.
- Directly used inches in the parameter definitions for clarity.
This should now be a valid AIDL program. Let me know if there are any more issues or if you need any further adjustments.
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