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CLIP Score: 29.17
from AIDL import *
def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
"""
Creates an aerial view of a simple rectangular sofa with arms and a backrest.
"""
# Define the main sofa structure
main_sofa = Solid()
# Create substructures
backrest = Solid(shift=(0, width/2 - back_height/2))
seat = Solid(shift=(0, 0))
left_arm = Solid(shift=(-length/2 + arm_width/2, 0))
right_arm = Solid(shift=(length/2 - arm_width/2, 0))
# Attach substructures
main_sofa.backrest = backrest
main_sofa.seat = seat
main_sofa.left_arm = left_arm
main_sofa.right_arm = right_arm
# Define geometry
backrest.body = Rectangle((0, 0), length, back_height)
seat.body = Rectangle((0, 0), length, width - back_height)
left_arm.body = Rectangle((0, 0), arm_width, width)
right_arm.body = Rectangle((0, 0), arm_width, width)
# Add some cushioning details
seat.cushions = Drawing()
seat.cushions.lines = [
Line((-length/4, -width/2 + back_height), (-length/4, width/2 - back_height)),
Line((length/4, -width/2 + back_height), (length/4, width/2 - back_height))
]
seat.cushions.horizontal_lines = [
Line((-length/2, -width/4 + back_height/2), (length/2, -width/4 + back_height/2)),
Line((-length/2, width/4 - back_height/2), (length/2, width/4 - back_height/2))
]
# Return the main sofa structure
return main_sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a aerial view of sofa
Sure! Let's go step by step to create an aerial view of a sofa using the AIDL language. We'll design a simple rectangular sofa with arms and a backrest, viewed from above.
**Step 1: Define the function and basic structure**
We'll start by defining the main function and creating the basic structure of the sofa.
```python
from AIDL import *
def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
"""
Creates an aerial view of a simple rectangular sofa with arms and a backrest.
"""
# Define the main sofa structure
main_sofa = Solid()
# Return the main sofa structure
return main_sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
```
**Step 2: Add backrest, seat, and arm structures**
Now let's add the main components of the sofa: backrest, seat, and arms.
```python
from AIDL import *
def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
"""
Creates an aerial view of a simple rectangular sofa with arms and a backrest.
"""
# Define the main sofa structure
main_sofa = Solid()
# Create substructures
backrest = Solid(shift=(0, width/2 - back_height/2))
seat = Solid(shift=(0, 0))
left_arm = Solid(shift=(-length/2 + arm_width/2, 0))
right_arm = Solid(shift=(length/2 - arm_width/2, 0))
# Attach substructures
main_sofa.backrest = backrest
main_sofa.seat = seat
main_sofa.left_arm = left_arm
main_sofa.right_arm = right_arm
# Return the main sofa structure
return main_sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
```
**Step 3: Define the geometry for backrest, seat, and arms**
Next, we'll add the geometry for each component. We'll use a combination of Rectangle and RoundedRectangle shapes.
```python
from AIDL import *
def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
"""
Creates an aerial view of a simple rectangular sofa with arms and a backrest.
"""
# Define the main sofa structure
main_sofa = Solid()
# Create substructures
backrest = Solid(shift=(0, width/2 - back_height/2))
seat = Solid(shift=(0, 0))
left_arm = Solid(shift=(-length/2 + arm_width/2, 0))
right_arm = Solid(shift=(length/2 - arm_width/2, 0))
# Attach substructures
main_sofa.backrest = backrest
main_sofa.seat = seat
main_sofa.left_arm = left_arm
main_sofa.right_arm = right_arm
# Define geometry
backrest.body = Rectangle((0, 0), length, back_height)
seat.body = Rectangle((0, 0), length, width - back_height)
left_arm.body = Rectangle((0, 0), arm_width, width)
right_arm.body = Rectangle((0, 0), arm_width, width)
# Return the main sofa structure
return main_sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
```
**Step 4: Add some optional cushioning details (optional)**
Finally, we can add some optional details like cushion lines to make the sofa look more realistic.
```python
from AIDL import *
def sofa(length: float = 8*feet, width: float = 3*feet, arm_width: float = 8*inches, back_height: float = 12*inches):
"""
Creates an aerial view of a simple rectangular sofa with arms and a backrest.
"""
# Define the main sofa structure
main_sofa = Solid()
# Create substructures
backrest = Solid(shift=(0, width/2 - back_height/2))
seat = Solid(shift=(0, 0))
left_arm = Solid(shift=(-length/2 + arm_width/2, 0))
right_arm = Solid(shift=(length/2 - arm_width/2, 0))
# Attach substructures
main_sofa.backrest = backrest
main_sofa.seat = seat
main_sofa.left_arm = left_arm
main_sofa.right_arm = right_arm
# Define geometry
backrest.body = Rectangle((0, 0), length, back_height)
seat.body = Rectangle((0, 0), length, width - back_height)
left_arm.body = Rectangle((0, 0), arm_width, width)
right_arm.body = Rectangle((0, 0), arm_width, width)
# Add some cushioning details
seat.cushions = Drawing()
seat.cushions.lines = [
Line((-length/4, -width/2 + back_height), (-length/4, width/2 - back_height)),
Line((length/4, -width/2 + back_height), (length/4, width/2 - back_height))
]
seat.cushions.horizontal_lines = [
Line((-length/2, -width/4 + back_height/2), (length/2, -width/4 + back_height/2)),
Line((-length/2, width/4 - back_height/2), (length/2, width/4 - back_height/2))
]
# Return the main sofa structure
return main_sofa
with AIDL_2D:
model = sofa()
print(model.Solve())
model.Render()
```
This should give an aerial view of a simple rectangular sofa with arms and a backrest, along with cushion details. Let me know if you need any additional details or modifications!
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