noconstraints/airplane/airplane4


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airplane4 image
                
from AIDL import *

def airplane(fuselage_length: float = 10*inches, fuselage_width: float = 1*inch,
             wing_span: float = 7*inches, wing_width: float = .5*inches,
             tail_span: float = 3*inches, tail_taper: float = 1*inch):

    # Root structure for the airplane
    airplane = Solid()

    # Define the fuselage as a rounded rectangle
    fuselage = Solid()
    airplane.fuselage = fuselage
    fuselage.body = RoundedRectangle((0, 0), fuselage_length, fuselage_width, fuselage_width / 2)

    # Define the wings
    wings = Solid(shift=(fuselage_length / 4, 0))
    airplane.wings = wings

    # Create left and right wings as triangles
    wings.left_wing = Triangle((-wing_span / 2, 0), wing_span, wing_width)
    wings.right_wing = Triangle((wing_span / 2, 0), wing_span, wing_width)
    
    # Define the tail section as a smaller triangle
    tail = Solid(shift=(fuselage_length / 2 - tail_taper, -fuselage_width/2))
    airplane.tail = tail
    tail.rudder = Triangle((0, 0), tail_span, tail_taper)
    
    # Define the cockpit window as a small circle or rectangle
    cockpit = Solid(shift=(fuselage_length/4, fuselage_width / 2))
    airplane.cockpit = cockpit
    cockpit.window = Rectangle((0, 0), fuselage_width / 4, fuselage_width / 2)

    return airplane

with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a airplane

Sure! Let's create an AIDL program to generate a simple 2D CAD model of an airplane suitable for laser cutting. We'll model an airplane with a fuselage, wings, tail, and a cockpit window.

Here's a step-by-step approach to creating the airplane model in AIDL:

1. **Define the overall structure of the airplane**: It will have separate solids for different parts of the airplane. We can start by defining the fuselage as the main body and add wings, tail, and cockpit window as substructures.
  
2. **Create the fuselage**: This will be a long, rounded rectangle to represent the main body of the airplane.

3. **Add the wings**: We'll add a pair of wings as triangles extended from the fuselage.

4. **Tail section**: We'll model the tail as a smaller triangle.

5. **Cockpit Window**: Add a small rectangle or circle to represent the cockpit window.

Here's the complete AIDL program to generate a simple 2D airplane:

```python
from AIDL import *

def airplane(fuselage_length: float = 10*inches, fuselage_width: float = 1*inch,
             wing_span: float = 7*inches, wing_width: float = .5*inches,
             tail_span: float = 3*inches, tail_taper: float = 1*inch):

    # Root structure for the airplane
    airplane = Solid()

    # Define the fuselage as a rounded rectangle
    fuselage = Solid()
    airplane.fuselage = fuselage
    fuselage.body = RoundedRectangle((0, 0), fuselage_length, fuselage_width, fuselage_width / 2)

    # Define the wings
    wings = Solid(shift=(fuselage_length / 4, 0))
    airplane.wings = wings

    # Create left and right wings as triangles
    wings.left_wing = Triangle((-wing_span / 2, 0), wing_span, wing_width)
    wings.right_wing = Triangle((wing_span / 2, 0), wing_span, wing_width)
    
    # Define the tail section as a smaller triangle
    tail = Solid(shift=(fuselage_length / 2 - tail_taper, -fuselage_width/2))
    airplane.tail = tail
    tail.rudder = Triangle((0, 0), tail_span, tail_taper)
    
    # Define the cockpit window as a small circle or rectangle
    cockpit = Solid(shift=(fuselage_length/4, fuselage_width / 2))
    airplane.cockpit = cockpit
    cockpit.window = Rectangle((0, 0), fuselage_width / 4, fuselage_width / 2)

    return airplane

with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()
```

**Explanation of the Code:**

1. **Fuselage:** Defined using a `RoundedRectangle` with dimensions `fuselage_length` and `fuselage_width`. The corner radius is set to half the width to ensure it's rounded.

2. **Wings:** Defined using two `Triangle` objects positioned at the side of the fuselage. The `left_wing` and `right_wing` are shifted to create symmetry.

3. **Tail:** Created as a `Triangle` positioned at the end of the fuselage to form the rudder.

4. **Cockpit:** Defined using a `Rectangle` representing the window of the cockpit on the top of the fuselage.

Now we have a simple 2D CAD model of an airplane. Let me know any further customization or features you would like to add!