noconstraints/airplane/airplane0


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airplane0 image
                
from AIDL import *

def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches, wing_span: float = 8 * inches, wing_width: float = 1 * inches, tail_width: float = 0.5 * inches, tail_height: float = 1 * inches):
    """
    Create a simple model of an airplane. The airplane model will have a
    fuselage, wings, and a tail.
    """

    # Define the whole airplane as a Solid structure
    airplane = Solid()

    # Define the main body (fuselage) of the airplane
    fuselage = Solid()
    airplane.fuselage = fuselage

    # Fuselage will be a simple rectangle
    fuselage.body = Rectangle((0, 0), body_length, body_width)

    # Define the wings (place them to the middle of the fuselage)
    wings = Solid(shift=(0, body_length / 4))
    airplane.wings = wings

    # Wing geometry
    wings.left = Rectangle((-wing_span / 4, 0), wing_span / 2, wing_width)

    # Define the tail
    tail = Solid(shift=(0, -body_length / 2))
    airplane.tail = tail

    # Horizontal stabilizer
    tail.horizontal = Rectangle((0, 0), wing_span / 4, tail_width)

    # Vertical stabilizer
    tail.vertical = Rectangle((0, tail_width / 2), tail_width, tail_height, axis_aligned=False)

    # Add detail drawings
    details = Drawing()
    airplane.details = details

    # Example: Add some lines to engrave on the fuselage for windows
    details.window_lines = [Line((x, body_length / 4), (x, body_length / 2)) for x in [-0.2 * inches, 0, 0.2 * inches]]

    return airplane

with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a airplane

Sure, we can start by designing a simple airplane model. Let's approach this step-by-step:

1. Define the main body of the airplane.
2. Add the wings.
3. Add the tail.
4. Optionally, add some detail engravings for aesthetics.

Let's go ahead with the initial step of defining the function and the main body of the airplane.

```python
from AIDL import *

def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches):
    """
    Create a simple model of an airplane. The airplane model will have a
    fuselage, wings, and a tail.
    """

    # Define the whole airplane as a Solid structure
    airplane = Solid()

    # Define the main body (fuselage) of the airplane
    fuselage = Solid()
    airplane.fuselage = fuselage

    # Fuselage will be a simple rectangle
    fuselage.body = Rectangle((0, 0), body_length, body_width)

    return airplane

with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()
```

The code above sets up the basic structure of the script and creates a simple rectangle for the fuselage of the airplane. 

Next, let's add wings to the airplane. The wings can also be added as rectangles but made wider than the body.

```python
from AIDL import *

def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches, wing_span: float = 8 * inches, wing_width: float = 1 * inches):
    """
    Create a simple model of an airplane. The airplane model will have a
    fuselage, wings, and a tail.
    """

    # Define the whole airplane as a Solid structure
    airplane = Solid()

    # Define the main body (fuselage) of the airplane
    fuselage = Solid()
    airplane.fuselage = fuselage

    # Fuselage will be a simple rectangle
    fuselage.body = Rectangle((0, 0), body_length, body_width)

    # Define the wings (place them to the middle of the fuselage)
    wings = Solid(shift=(0, body_length / 4))
    airplane.wings = wings

    # Wing geometry
    wings.left = Rectangle((-wing_span / 4, 0), wing_span / 2, wing_width)

    return airplane

with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()
```

At this stage, we have added the main body and the wings to the airplane model.

Next, let's add the tail. The tail can be represented by two simple horizontal and vertical stabilizers (small rectangles) at the rear end of the fuselage.

```python
from AIDL import *

def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches, wing_span: float = 8 * inches, wing_width: float = 1 * inches, tail_width: float = 0.5 * inches, tail_height: float = 1 * inches):
    """
    Create a simple model of an airplane. The airplane model will have a
    fuselage, wings, and a tail.
    """

    # Define the whole airplane as a Solid structure
    airplane = Solid()

    # Define the main body (fuselage) of the airplane
    fuselage = Solid()
    airplane.fuselage = fuselage

    # Fuselage will be a simple rectangle
    fuselage.body = Rectangle((0, 0), body_length, body_width)

    # Define the wings (place them to the middle of the fuselage)
    wings = Solid(shift=(0, body_length / 4))
    airplane.wings = wings

    # Wing geometry
    wings.left = Rectangle((-wing_span / 4, 0), wing_span / 2, wing_width)

    # Define the tail
    tail = Solid(shift=(0, -body_length / 2))
    airplane.tail = tail

    # Horizontal stabilizer
    tail.horizontal = Rectangle((0, 0), wing_span / 4, tail_width)

    # Vertical stabilizer
    tail.vertical = Rectangle((0, tail_width / 2), tail_width, tail_height, axis_aligned=False)

    return airplane

with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()
```

Lastly, we can add some details using the Drawing structure to engrave some lines, such as windows and doors.

```python
from AIDL import *

def airplane(body_length: float = 6 * inches, body_width: float = 0.5 * inches, wing_span: float = 8 * inches, wing_width: float = 1 * inches, tail_width: float = 0.5 * inches, tail_height: float = 1 * inches):
    """
    Create a simple model of an airplane. The airplane model will have a
    fuselage, wings, and a tail.
    """

    # Define the whole airplane as a Solid structure
    airplane = Solid()

    # Define the main body (fuselage) of the airplane
    fuselage = Solid()
    airplane.fuselage = fuselage

    # Fuselage will be a simple rectangle
    fuselage.body = Rectangle((0, 0), body_length, body_width)

    # Define the wings (place them to the middle of the fuselage)
    wings = Solid(shift=(0, body_length / 4))
    airplane.wings = wings

    # Wing geometry
    wings.left = Rectangle((-wing_span / 4, 0), wing_span / 2, wing_width)

    # Define the tail
    tail = Solid(shift=(0, -body_length / 2))
    airplane.tail = tail

    # Horizontal stabilizer
    tail.horizontal = Rectangle((0, 0), wing_span / 4, tail_width)

    # Vertical stabilizer
    tail.vertical = Rectangle((0, tail_width / 2), tail_width, tail_height, axis_aligned=False)

    # Add detail drawings
    details = Drawing()
    airplane.details = details

    # Example: Add some lines to engrave on the fuselage for windows
    details.window_lines = [Line((x, body_length / 4), (x, body_length / 2)) for x in [-0.2 * inches, 0, 0.2 * inches]]

    return airplane

with AIDL_2D:
    model = airplane()
print(model.Solve())
model.Render()
```

In this final version, we have created a basic airplane model with a fuselage, wings, and tail, and added some example engraving details as window lines. Please let me know if you need any more modifications or additional details on the airplane!