 |
CLIP Score: 25.61
from AIDL import *
def macbook_chair(width: float = 12*inches, depth: float = 8*inches, height: float = 15*inches, backrest_height: float = 10*inches, seat_height: float = 5*inches):
"""
Model a simple macbook chair with a flat base, vertical backrest, and no armrests.
"""
# Create the root structure for the chair
chair = Solid()
chair.seat = Solid(shift=(0, 0))
chair.backrest = Solid(shift=(0, seat_height))
# Define the seat geometry
chair.seat.base = Rectangle((0, 0), width, depth)
# Define the backrest geometry
chair.backrest.panel = Rectangle((0, 0), width, backrest_height)
# Add constraints to position the backrest relative to the seat
chair.AddConstraint(chair.backrest.bb.left == chair.seat.bb.left)
chair.AddConstraint(chair.backrest.bb.right == chair.seat.bb.right)
chair.AddConstraint(chair.backrest.bb.bottom == chair.seat.bb.top)
chair.AddConstraint(chair.backrest.bb.top == chair.backrest.bb.bottom + backrest_height)
# Add constraint for overall height
chair.AddConstraint(chair.bb.height == seat_height + backrest_height)
# Return the chair structure
return chair
with AIDL_2D:
model = macbook_chair()
print(model.Solve())
model.Render()
|
Please write an AIDL program to generate a macbook chair
Sure, let's break down the macbook chair into individual components and proceed step-by-step to create the AIDL program. The macbook chair will likely consist of several key parts:
1. **Base**: The platform on which the chair stands.
2. **Seat**: The main seating area.
3. **Backrest**: The vertical support for your back.
4. **Armrests**: Optional side support areas.
For simplification, we'll create a basic chair model without the armrests first. Here's an outline of the steps:
### Step 1: Define the Structure
We'll start by defining the overall structure of the macbook chair with the `Solid` structures for each part.
```python
from AIDL import *
def macbook_chair(width: float = 12*inches, depth: float = 8*inches, height: float = 15*inches, backrest_height: float = 10*inches):
"""
Model a simple macbook chair with a flat base, vertical backrest, and no armrests.
"""
# Create the root structure for the chair
chair = Solid()
chair.seat = Solid()
chair.backrest = Solid()
# Return the chair structure
return chair
with AIDL_2D:
model = macbook_chair()
print(model.Solve())
model.Render()
```
### Step 2: Define Geometry for Each Part
Next, we define the geometrical shapes for the seat and backrest.
```python
from AIDL import *
def macbook_chair(width: float = 12*inches, depth: float = 8*inches, height: float = 15*inches, backrest_height: float = 10*inches):
"""
Model a simple macbook chair with a flat base, vertical backrest, and no armrests.
"""
# Create the root structure for the chair
chair = Solid()
chair.seat = Solid()
chair.backrest = Solid()
# Define the seat geometry
chair.seat.base = Rectangle((0, 0), width, depth)
# Define the backrest geometry
chair.backrest.panel = Rectangle((0, 0), width, backrest_height)
# Return the chair structure
return chair
with AIDL_2D:
model = macbook_chair()
print(model.Solve())
model.Render()
```
### Step 3: Add Constraints Between Structures
Now, we need to relate the backrest to the seat using constraints.
```python
from AIDL import *
def macbook_chair(width: float = 12*inches, depth: float = 8*inches, height: float = 15*inches, backrest_height: float = 10*inches):
"""
Model a simple macbook chair with a flat base, vertical backrest, and no armrests.
"""
# Create the root structure for the chair
chair = Solid()
chair.seat = Solid()
chair.backrest = Solid()
# Define the seat geometry
chair.seat.base = Rectangle((0, 0), width, depth)
# Define the backrest geometry
chair.backrest.panel = Rectangle((0, 0), width, backrest_height)
# Add constraints to position the backrest relative to the seat
chair.AddConstraint(chair.backrest.bb.left == chair.seat.bb.left)
chair.AddConstraint(chair.backrest.bb.right == chair.seat.bb.right)
chair.AddConstraint(chair.backrest.bb.top == chair.bb.top)
chair.AddConstraint(chair.backrest.bb.bottom == chair.bb.top - backrest_height)
# Return the chair structure
return chair
with AIDL_2D:
model = macbook_chair()
print(model.Solve())
model.Render()
```
### Step 4: Finalize the Design
We need to make sure the dimensions and positions are well defined.
```python
from AIDL import *
def macbook_chair(width: float = 12*inches, depth: float = 8*inches, height: float = 15*inches, backrest_height: float = 10*inches, seat_height: float = 5*inches):
"""
Model a simple macbook chair with a flat base, vertical backrest, and no armrests.
"""
# Create the root structure for the chair
chair = Solid()
chair.seat = Solid(shift=(0, 0))
chair.backrest = Solid(shift=(0, seat_height))
# Define the seat geometry
chair.seat.base = Rectangle((0, 0), width, depth)
# Define the backrest geometry
chair.backrest.panel = Rectangle((0, 0), width, backrest_height)
# Add constraints to position the backrest relative to the seat
chair.AddConstraint(chair.backrest.bb.left == chair.seat.bb.left)
chair.AddConstraint(chair.backrest.bb.right == chair.seat.bb.right)
chair.AddConstraint(chair.backrest.bb.bottom == chair.seat.bb.top)
chair.AddConstraint(chair.backrest.bb.top == chair.backrest.bb.bottom + backrest_height)
# Add constraint for overall height
chair.AddConstraint(chair.bb.height == seat_height + backrest_height)
# Return the chair structure
return chair
with AIDL_2D:
model = macbook_chair()
print(model.Solve())
model.Render()
```
This basic model represents a macbook chair with a flat seat and a vertical backrest. If you need additional features or specific changes, please let me know, and I can further refine the model.
|