noconstraints/robot/robot1


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from AIDL import *

def robot(
        head_width: float = 4 * inches,
        head_height: float = 3 * inches,
        torso_width: float = 6 * inches,
        torso_height: float = 8 * inches,
        arm_width: float = 1.5 * inches,
        arm_height: float = 6 * inches,
        leg_width: float = 2 * inches,
        leg_height: float = 6 * inches,
        eye_radius: float = 0.25 * inches,
        mouth_width: float = 1.5 * inches
):
    """
    Create a simple robot model with head, torso, arms, and legs.
    """

    robot = Assembly()

    head = Solid(shift=(0, torso_height / 2 + head_height / 2))
    torso = Solid()
    left_arm = Solid(shift=(-torso_width / 2 - arm_width, torso_height / 4))
    right_arm = Solid(shift=(torso_width / 2 + arm_width, torso_height / 4))
    left_leg = Solid(shift=(-torso_width / 4, -torso_height / 2 - leg_height / 2))
    right_leg = Solid(shift=(torso_width / 4, -torso_height / 2 - leg_height / 2))

    robot.head = head
    robot.torso = torso
    robot.left_arm = left_arm
    robot.right_arm = right_arm
    robot.left_leg = left_leg
    robot.right_leg = right_leg

    # Define the head geometry
    head.body = Rectangle((0, 0), head_width, head_height)

    # Define the eyes as holes
    eyes = Hole()
    head.eyes = eyes
    eyes.left_eye = Circle((-head_width / 4, head_height / 6), eye_radius)
    eyes.right_eye = Circle((head_width / 4, head_height / 6), eye_radius)

    # Define the mouth as a hole (a rectangle)
    mouth = Hole()
    head.mouth = mouth
    mouth.mouth_hole = Rectangle((0, -head_height / 4), mouth_width, 0.25 * inches)

    # Define the torso geometry
    torso.body = Rectangle((0, 0), torso_width, torso_height)

    # Define the arms geometry
    left_arm.upper_part = Rectangle((0, arm_height / 4), arm_width, arm_height / 2)
    left_arm.lower_part = Rectangle((0, -arm_height / 4), arm_width, arm_height / 2)
    
    right_arm.upper_part = Rectangle((0, arm_height / 4), arm_width, arm_height / 2)
    right_arm.lower_part = Rectangle((0, -arm_height / 4), arm_width, arm_height / 2)

    # Define the legs geometry
    left_leg.upper_part = Rectangle((0, leg_height / 4), leg_width, leg_height / 2)
    left_leg.lower_part = Rectangle((0, -leg_height / 4), leg_width, leg_height / 2)
    
    right_leg.upper_part = Rectangle((0, leg_height / 4), leg_width, leg_height / 2)
    right_leg.lower_part = Rectangle((0, -leg_height / 4), leg_width, leg_height / 2)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a robot

Certainly! Let's start by outlining the key components of the robot. We can divide the robot into several main parts: head, torso, arms, and legs. Each of these parts can be further divided into sub-parts if necessary. For simplicity, let's model a basic robot with the following structure:

1. **Head:** A rectangle with two eyes (holes) and a mouth (hole).
2. **Torso:** A larger rectangle.
3. **Arms:** Two rectangles for the upper and lower parts of each arm (4 total).
4. **Legs:** Two rectangles for the upper and lower parts of each leg (4 total).

Both the arms and legs can be mirrored to simplify the design. Here is the AIDL program to generate this robot:

```python
from AIDL import *

def robot(
        head_width: float = 4 * inches,
        head_height: float = 3 * inches,
        torso_width: float = 6 * inches,
        torso_height: float = 8 * inches,
        arm_width: float = 1.5 * inches,
        arm_height: float = 6 * inches,
        leg_width: float = 2 * inches,
        leg_height: float = 6 * inches,
        eye_radius: float = 0.25 * inches,
        mouth_width: float = 1.5 * inches
):
    """
    Create a simple robot model with head, torso, arms, and legs.
    """

    robot = Assembly()

    head = Solid(shift=(0, torso_height / 2 + head_height / 2))
    torso = Solid()
    left_arm = Solid(shift=(-torso_width / 2 - arm_width, torso_height / 4))
    right_arm = Solid(shift=(torso_width / 2 + arm_width, torso_height / 4))
    left_leg = Solid(shift=(-torso_width / 4, -torso_height / 2 - leg_height / 2))
    right_leg = Solid(shift=(torso_width / 4, -torso_height / 2 - leg_height / 2))

    robot.head = head
    robot.torso = torso
    robot.left_arm = left_arm
    robot.right_arm = right_arm
    robot.left_leg = left_leg
    robot.right_leg = right_leg

    # Define the head geometry
    head.body = Rectangle((0, 0), head_width, head_height)

    # Define the eyes as holes
    eyes = Hole()
    head.eyes = eyes
    eyes.left_eye = Circle((-head_width / 4, head_height / 6), eye_radius)
    eyes.right_eye = Circle((head_width / 4, head_height / 6), eye_radius)

    # Define the mouth as a hole (a rectangle)
    mouth = Hole()
    head.mouth = mouth
    mouth.mouth_hole = Rectangle((0, -head_height / 4), mouth_width, 0.25 * inches)

    # Define the torso geometry
    torso.body = Rectangle((0, 0), torso_width, torso_height)

    # Define the arms geometry
    left_arm.upper_part = Rectangle((0, arm_height / 4), arm_width, arm_height / 2)
    left_arm.lower_part = Rectangle((0, -arm_height / 4), arm_width, arm_height / 2)
    
    right_arm.upper_part = Rectangle((0, arm_height / 4), arm_width, arm_height / 2)
    right_arm.lower_part = Rectangle((0, -arm_height / 4), arm_width, arm_height / 2)

    # Define the legs geometry
    left_leg.upper_part = Rectangle((0, leg_height / 4), leg_width, leg_height / 2)
    left_leg.lower_part = Rectangle((0, -leg_height / 4), leg_width, leg_height / 2)
    
    right_leg.upper_part = Rectangle((0, leg_height / 4), leg_width, leg_height / 2)
    right_leg.lower_part = Rectangle((0, -leg_height / 4), leg_width, leg_height / 2)

    return robot

with AIDL_2D:
    model = robot()
print(model.Solve())
model.Render()
```

In this example, we have defined a robot with basic head, torso, arms and legs using rectangles, circles, and holes for eyes and mouth. You can modify the dimensions and shapes to better fit your design preferences.

Is there any specific detail or part you would like to adjust or enhance further?