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CLIP Score: 26.94
from AIDL import *
from math import pi, cos, sin # Importing necessary math functions
# Define units for easier use
inch = 25.4 # 1 inch = 25.4 mm
mm = 1
def lighthouse(
base_height: float = 3 * inch,
tower_height: float = 10 * inch,
tower_radius: float = 2 * inch,
light_radius: float = 1 * inch,
window_height: float = 0.5 * inch,
window_width: float = 0.5 * inch
):
lighthouse = Solid()
base = Solid()
tower = Solid()
light = Solid()
windows = [Hole() for _ in range(3)]
lighthouse.base = base
lighthouse.tower = tower
lighthouse.light = light
lighthouse.windows = windows
# Set the height of the base and tower
base.AddConstraint(base.bb.height == base_height)
tower.AddConstraint(tower.bb.height == tower_height)
# Set the radius of the tower and the light
tower.AddConstraint(tower.bb.width == 2 * tower_radius)
light.AddConstraint(light.bb.width == 2 * light_radius)
# Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
# Add geometry to each structure
# Base is a rectangle
base.body = Rectangle((0, 0), 2 * tower_radius, base_height)
# Tower is a tall rounded rectangle
tower.body = RoundedRectangle((0, 0), 2 * tower_radius, tower_height, tower_radius / 6)
# Light is represented as a circle at the top
light.body = Circle((0, 0), light_radius)
# Add windows
for i, window in enumerate(windows):
window.body = Rectangle((0, (i - 1) * (tower_height / 3)), window_width, window_height)
lighthouse.AddConstraint(window.bb.horizontal_center == tower.bb.horizontal_center)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a lighthouse
Let's start by defining the overall structure and components for the lighthouse. We can break down the lighthouse into several subparts, such as the base, tower, windows, and the light at the top. We'll then create a hierarchy for these parts under a main `lighthouse` structure.
### Step 1: Define the Structure and Hierarchical Relationships
In this step, we will outline the components of the lighthouse and build the hierarchical structure.
```python
from AIDL import *
def lighthouse(
base_height: float = 3 * inches,
tower_height: float = 10 * inches,
tower_radius: float = 2 * inches,
light_radius: float = 1 * inch
):
lighthouse = Solid()
base = Solid()
tower = Solid()
light = Solid()
lighthouse.base = base
lighthouse.tower = tower
lighthouse.light = light
# Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 2: Add Constraints Between the Components
Next, we will add constraints to these components to make sure they have appropriate sizes and alignments.
```python
def lighthouse(
base_height: float = 3 * inches,
tower_height: float = 10 * inches,
tower_radius: float = 2 * inches,
light_radius: float = 1 * inch
):
lighthouse = Solid()
base = Solid()
tower = Solid()
light = Solid()
lighthouse.base = base
lighthouse.tower = tower
lighthouse.light = light
# Set the height of the base and tower
base.AddConstraint(base.bb.height == base_height)
tower.AddConstraint(tower.bb.height == tower_height)
# Set the radius of the tower and the light
tower.AddConstraint(tower.bb.width == 2 * tower_radius)
light.AddConstraint(light.bb.width == 2 * light_radius)
# Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 3: Define and Add Geometry for Each Structure
Finally, we will add geometry to each component of the lighthouse.
```python
def lighthouse(
base_height: float = 3 * inches,
tower_height: float = 10 * inches,
tower_radius: float = 2 * inches,
light_radius: float = 1 * inch
):
lighthouse = Solid()
base = Solid()
tower = Solid()
light = Solid()
lighthouse.base = base
lighthouse.tower = tower
lighthouse.light = light
# Set the height of the base and tower
base.AddConstraint(base.bb.height == base_height)
tower.AddConstraint(tower.bb.height == tower_height)
# Set the radius of the tower and the light
tower.AddConstraint(tower.bb.width == 2 * tower_radius)
light.AddConstraint(light.bb.width == 2 * light_radius)
# Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
# Add geometry to each structure
# Base is a rectangle
base.body = Rectangle((0, 0), 2 * tower_radius, base_height)
# Tower is a tall rounded rectangle
tower.body = RoundedRectangle((0, 0), 2 * tower_radius, tower_height, tower_radius / 6)
# Light is represented as a circle at the top
light.body = Circle((0, 0), light_radius)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Final Adjustments
We can add more details, such as windows and other features. Here’s a more detailed version including windows.
```python
def lighthouse(
base_height: float = 3 * inches,
tower_height: float = 10 * inches,
tower_radius: float = 2 * inches,
light_radius: float = 1 * inch,
window_height: float = 0.5 * inch,
window_width: float = 0.5 * inch
):
lighthouse = Solid()
base = Solid()
tower = Solid()
light = Solid()
windows = [Hole() for _ in range(3)]
lighthouse.base = base
lighthouse.tower = tower
lighthouse.light = light
lighthouse.windows = windows
# Set the height of the base and tower
base.AddConstraint(base.bb.height == base_height)
tower.AddConstraint(tower.bb.height == tower_height)
# Set the radius of the tower and the light
tower.AddConstraint(tower.bb.width == 2 * tower_radius)
light.AddConstraint(light.bb.width == 2 * light_radius)
# Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
# Add geometry to each structure
# Base is a rectangle
base.body = Rectangle((0, 0), 2 * tower_radius, base_height)
# Tower is a tall rounded rectangle
tower.body = RoundedRectangle((0, 0), 2 * tower_radius, tower_height, tower_radius / 6)
# Light is represented as a circle at the top
light.body = Circle((0, 0), light_radius)
# Add windows
for i, window in enumerate(windows):
window.body = Rectangle((0, (i - 1) * (tower_height / 3)), window_width, window_height)
lighthouse.AddConstraint(window.bb.horizontal_center == tower.bb.horizontal_center)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
This code generates a simple model of a lighthouse with a base, tower, light at the top, and three windows on the tower. You can further customize it by adding more features and constraints.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 3, in
NameError: name 'inches' is not defined
It looks like we are missing the definitions for units like `inches`, which need to be imported or defined before use. Let's define these units along with module imports so that they are available for calculations.
Let’s proceed with a corrected version of the lighthouse AIDL program.
### Corrected AIDL Program for Lighthouse
```python
from AIDL import *
from math import pi, cos, sin # Importing necessary math functions
# Define units for easier use
inch = 25.4 # 1 inch = 25.4 mm
mm = 1
def lighthouse(
base_height: float = 3 * inch,
tower_height: float = 10 * inch,
tower_radius: float = 2 * inch,
light_radius: float = 1 * inch,
window_height: float = 0.5 * inch,
window_width: float = 0.5 * inch
):
lighthouse = Solid()
base = Solid()
tower = Solid()
light = Solid()
windows = [Hole() for _ in range(3)]
lighthouse.base = base
lighthouse.tower = tower
lighthouse.light = light
lighthouse.windows = windows
# Set the height of the base and tower
base.AddConstraint(base.bb.height == base_height)
tower.AddConstraint(tower.bb.height == tower_height)
# Set the radius of the tower and the light
tower.AddConstraint(tower.bb.width == 2 * tower_radius)
light.AddConstraint(light.bb.width == 2 * light_radius)
# Positioning the components: the base is at the bottom, the tower is on top of the base, and the light is on top of the tower.
lighthouse.AddConstraint(tower.bb.bottom == base.bb.top)
lighthouse.AddConstraint(light.bb.bottom == tower.bb.top)
# Add geometry to each structure
# Base is a rectangle
base.body = Rectangle((0, 0), 2 * tower_radius, base_height)
# Tower is a tall rounded rectangle
tower.body = RoundedRectangle((0, 0), 2 * tower_radius, tower_height, tower_radius / 6)
# Light is represented as a circle at the top
light.body = Circle((0, 0), light_radius)
# Add windows
for i, window in enumerate(windows):
window.body = Rectangle((0, (i - 1) * (tower_height / 3)), window_width, window_height)
lighthouse.AddConstraint(window.bb.horizontal_center == tower.bb.horizontal_center)
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Notes on the Corrections:
1. **Units Definition**: Added `inch` and `mm` definitions.
2. **Math Functions**: Ensured the requisite math functions (`pi`, `cos`, `sin`) are imported.
This corrected script should run without issues. Please try this and let me know if you encounter any other problems.
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