noconstraints/VR set/VR set2


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VR set2 image
                
from AIDL import *

def vr_set(
        width: float = 6 * inches,
        height: float = 4 * inches,
        lens_diameter: float = 1.5 * inches,
        strap_width: float = 1.5 * inches,
        strap_length: float = 10 * inches
):
    """
    Model a simple VR headset with a main body, lens holes, top strap, and side straps.
    """

    # Define the main VR headset structure
    vr_headset = Solid()

    # Define the main body with a rounded rectangle
    vr_headset.body = RoundedRectangle((0,0), width, height, width/10)

    # Define the lens holes
    lens_holes = Hole()
    vr_headset.lens_holes = lens_holes

    lens_holes.left_lens = Circle((-width/4, 0), lens_diameter/2)
    lens_holes.right_lens = Circle((width/4, 0), lens_diameter/2)
    
    # Head straps: top strap and sides
    top_strap = Solid(shift=(0, height/2 + strap_width/2))
    side_strap_left = Solid(shift=(-width/2 - strap_length/2 + strap_width/2, 0))
    side_strap_right = Solid(shift=(width/2 + strap_length/2 - strap_width/2, 0))
    
    vr_headset.top_strap = top_strap
    vr_headset.side_strap_left = side_strap_left
    vr_headset.side_strap_right = side_strap_right
    
    top_strap.strap = Rectangle((0,0), strap_length, strap_width)
    side_strap_left.strap = Rectangle((0,0), strap_length, strap_width)
    side_strap_right.strap = Rectangle((0,0), strap_length, strap_width)

    return vr_headset

with AIDL_2D:
    model = vr_set()
print(model.Solve())
model.Render()

                
                Please write an AIDL program to generate a VR set

Great! Let's design a simple model of a VR set. We'll design it to have a general structure with the main components being the headset and the straps.

Here's a step-by-step breakdown:

1. **Define the main headset body**:
   - Use a `RoundedRectangle` for the main front of the headset.
   - Define the lens holes inside the headset.

2. **Add the head strap**:
   - Use a `Rectangle` to represent the top head strap.
   - Use another `Rectangle` for the side straps.

3. **Combine them into a single model**:
   - Utilize `Solid` nodes to structure each part of the VR headset.

Let's write the AIDL program for this:

```python
from AIDL import *

def vr_set(
        width: float = 6 * inches,
        height: float = 4 * inches,
        lens_diameter: float = 1.5 * inches,
        strap_width: float = 1.5 * inches,
        strap_length: float = 10 * inches
):
    """
    Model a simple VR headset with a main body, lens holes, top strap, and side straps.
    """

    # Define the main VR headset structure
    vr_headset = Solid()

    # Define the main body with a rounded rectangle
    vr_headset.body = RoundedRectangle((0,0), width, height, width/10)

    # Define the lens holes
    lens_holes = Hole()
    vr_headset.lens_holes = lens_holes

    lens_holes.left_lens = Circle((-width/4, 0), lens_diameter/2)
    lens_holes.right_lens = Circle((width/4, 0), lens_diameter/2)
    
    # Head straps: top strap and sides
    top_strap = Solid(shift=(0, height/2 + strap_width/2))
    side_strap_left = Solid(shift=(-width/2 - strap_length/2 + strap_width/2, 0))
    side_strap_right = Solid(shift=(width/2 + strap_length/2 - strap_width/2, 0))
    
    vr_headset.top_strap = top_strap
    vr_headset.side_strap_left = side_strap_left
    vr_headset.side_strap_right = side_strap_right
    
    top_strap.strap = Rectangle((0,0), strap_length, strap_width)
    side_strap_left.strap = Rectangle((0,0), strap_length, strap_width)
    side_strap_right.strap = Rectangle((0,0), strap_length, strap_width)

    return vr_headset

with AIDL_2D:
    model = vr_set()
print(model.Solve())
model.Render()
```

In this AIDL program, we model a simple VR headset by doing the following:

- We create a `Solid` main body for the headset.
- We add lens `Holes` inside this body.
- We define top and side straps as separate `Solid` structures and attach them to the headset body.

Let me know if you need any modifications or further details!