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CLIP Score: 26.03
from AIDL import *
# Define the inch unit conversion
inch = 1.0 # Assuming 1.0 is the base unit for an inch
def airplane(
fuselage_length: float = 20 * inch,
fuselage_width: float = 3 * inch,
wing_span: float = 30 * inch,
wing_width: float = 6 * inch,
tail_fin_height: float = 4 * inch,
stabilizer_width: float = 8 * inch,
cockpit_radius: float = 1.5 * inch
):
# Define the main structures of the airplane
airplane = Solid()
fuselage = Solid()
wings = Solid()
tail = Solid()
cockpit = Drawing()
airplane.fuselage = fuselage
airplane.wings = wings
airplane.tail = tail
airplane.cockpit = cockpit
# Define structural constraints
airplane.AddConstraint(wings.bb.horizontal_center == fuselage.bb.horizontal_center)
airplane.AddConstraint(wings.bb.vertical_center == fuselage.bb.vertical_center)
airplane.AddConstraint(tail.bb.bottom == fuselage.bb.top + fuselage_length/2)
airplane.AddConstraint(tail.bb.horizontal_center == fuselage.bb.horizontal_center)
airplane.AddConstraint(cockpit.bb.left == fuselage.bb.left)
airplane.AddConstraint(cockpit.bb.bottom == fuselage.bb.top - fuselage_length / 2 + 2 * cockpit_radius)
# Define the geometry for fuselage
fuselage.body = Rectangle((0,0), fuselage_length, fuselage_width)
# Define the geometry for wings
wings.left_wing = Rectangle((-wing_span/2, 0), wing_span / 2, wing_width)
wings.right_wing = Rectangle((wing_span/2, 0), wing_span / 2, wing_width)
wings.AddConstraint(HorizontallySymmetric(wings.left_wing.center, wings.right_wing.center))
wings.AddConstraint(Coincident(wings.left_wing.top, wings.right_wing.top))
# Define the geometry for tail
tail.vertical_stabilizer = Rectangle((0, tail_fin_height/2), fuselage_width / 2, tail_fin_height)
tail.horizontal_stabilizer = Rectangle((0, 0), stabilizer_width, fuselage_width / 2)
# Define the geometry for cockpit (Drawing node for engraving)
cockpit.outline = Circle((0, 0), cockpit_radius)
# Return the fully defined airplane structure
return airplane
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a airplane
Let's create an AIDL program to generate an airplane. We'll break it down step-by-step, starting with defining the structures and their hierarchical relationships. Then, we'll add constraints between the structures, and finally, we'll define the geometry for each structure.
### Step 1: Define the Structures
The airplane will have the following structures:
- A fuselage (main body of the airplane)
- The wings
- A tail with horizontal and vertical stabilizers (tail fins)
- An optional cockpit for detailing
Here's the initial structure outline in code:
```python
from AIDL import *
def airplane(
fuselage_length: float = 20 * inches,
fuselage_width: float = 3 * inches,
wing_span: float = 30 * inches,
wing_width: float = 6 * inches,
tail_fin_height: float = 4 * inches,
stabilizer_width: float = 8 * inches,
cockpit_radius: float = 1.5 * inches
):
# Define the main structures of the airplane
airplane = Solid()
fuselage = Solid()
wings = Solid()
tail = Solid()
cockpit = Drawing()
airplane.fuselage = fuselage
airplane.wings = wings
airplane.tail = tail
airplane.cockpit = cockpit
return airplane
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
```
### Step 2: Add Constraints Between Structures
Let's define constraints for how these structures relate spatially to each other. The wings will be centered on the fuselage, the tail will be at the back of the fuselage, and the cockpit will be near the front.
```python
def airplane(
fuselage_length: float = 20 * inches,
fuselage_width: float = 3 * inches,
wing_span: float = 30 * inches,
wing_width: float = 6 * inches,
tail_fin_height: float = 4 * inches,
stabilizer_width: float = 8 * inches,
cockpit_radius: float = 1.5 * inches
):
# Define the main structures of the airplane
airplane = Solid()
fuselage = Solid()
wings = Solid()
tail = Solid()
cockpit = Drawing()
airplane.fuselage = fuselage
airplane.wings = wings
airplane.tail = tail
airplane.cockpit = cockpit
# Define structural constraints
airplane.AddConstraint(wings.bb.horizontal_center == fuselage.bb.horizontal_center)
airplane.AddConstraint(wings.bb.vertical_center == fuselage.bb.vertical_center)
airplane.AddConstraint(tail.bb.bottom == fuselage.bb.top + fuselage_length/2)
airplane.AddConstraint(tail.bb.horizontal_center == fuselage.bb.horizontal_center)
airplane.AddConstraint(cockpit.bb.left == fuselage.bb.left)
airplane.AddConstraint(cockpit.bb.bottom == fuselage.bb.top - fuselage_length / 2 + 2 * cockpit_radius)
return airplane
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
```
### Step 3: Define the Geometry for Each Structure
Now, let's define the geometry for each structure.
**Fuselage:**
A long rectangle to represent the body.
**Wings:**
Two rectangles, one on each side of the fuselage.
**Tail:**
Both a rectangle for the vertical stabilizer and one for the horizontal stabilizer.
**Cockpit:**
A circle to represent the cockpit's outline.
```python
def airplane(
fuselage_length: float = 20 * inches,
fuselage_width: float = 3 * inches,
wing_span: float = 30 * inches,
wing_width: float = 6 * inches,
tail_fin_height: float = 4 * inches,
stabilizer_width: float = 8 * inches,
cockpit_radius: float = 1.5 * inches
):
# Define the main structures of the airplane
airplane = Solid()
fuselage = Solid()
wings = Solid()
tail = Solid()
cockpit = Drawing()
airplane.fuselage = fuselage
airplane.wings = wings
airplane.tail = tail
airplane.cockpit = cockpit
# Define structural constraints
airplane.AddConstraint(wings.bb.horizontal_center == fuselage.bb.horizontal_center)
airplane.AddConstraint(wings.bb.vertical_center == fuselage.bb.vertical_center)
airplane.AddConstraint(tail.bb.bottom == fuselage.bb.top + fuselage_length/2)
airplane.AddConstraint(tail.bb.horizontal_center == fuselage.bb.horizontal_center)
airplane.AddConstraint(cockpit.bb.left == fuselage.bb.left)
airplane.AddConstraint(cockpit.bb.bottom == fuselage.bb.top - fuselage_length / 2 + 2 * cockpit_radius)
# Define the geometry for fuselage
fuselage.body = Rectangle((0,0), fuselage_length, fuselage_width)
# Define the geometry for wings
wings.left_wing = Rectangle((-wing_span/2, 0), wing_span / 2, wing_width)
wings.right_wing = Rectangle((wing_span/2, 0), wing_span / 2, wing_width)
wings.AddConstraint(HorizontallySymmetric(wings.left_wing.center, wings.right_wing.center))
wings.AddConstraint(Coincident(wings.left_wing.top, wings.right_wing.top))
# Define the geometry for tail
tail.vertical_stabilizer = Rectangle((0, tail_fin_height/2), fuselage_width / 2, tail_fin_height)
tail.horizontal_stabilizer = Rectangle((0, 0), stabilizer_width, fuselage_width / 2)
# Define the geometry for cockpit (Drawing node for engraving)
cockpit.outline = Circle((0, 0), cockpit_radius)
# Return the fully defined airplane structure
return airplane
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
```
### Final Checks and Adjustments
Now that we've defined the structures, constraints, and geometry, we might need to run it through the AIDL environment to make sure everything renders correctly. Let me know if you would like specific features added or adjustments made!
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 3, in
NameError: name 'inches' is not defined
It appears that the `inches` unit is not defined. This can be fixed either by defining the unit conversion directly or using a multiplication factor.
For simplicity, I'll define the `inch` unit at the beginning of the script. Here's the revised version of the code:
```python
from AIDL import *
# Define the inch unit conversion
inch = 1.0 # Assuming 1.0 is the base unit for an inch
def airplane(
fuselage_length: float = 20 * inch,
fuselage_width: float = 3 * inch,
wing_span: float = 30 * inch,
wing_width: float = 6 * inch,
tail_fin_height: float = 4 * inch,
stabilizer_width: float = 8 * inch,
cockpit_radius: float = 1.5 * inch
):
# Define the main structures of the airplane
airplane = Solid()
fuselage = Solid()
wings = Solid()
tail = Solid()
cockpit = Drawing()
airplane.fuselage = fuselage
airplane.wings = wings
airplane.tail = tail
airplane.cockpit = cockpit
# Define structural constraints
airplane.AddConstraint(wings.bb.horizontal_center == fuselage.bb.horizontal_center)
airplane.AddConstraint(wings.bb.vertical_center == fuselage.bb.vertical_center)
airplane.AddConstraint(tail.bb.bottom == fuselage.bb.top + fuselage_length/2)
airplane.AddConstraint(tail.bb.horizontal_center == fuselage.bb.horizontal_center)
airplane.AddConstraint(cockpit.bb.left == fuselage.bb.left)
airplane.AddConstraint(cockpit.bb.bottom == fuselage.bb.top - fuselage_length / 2 + 2 * cockpit_radius)
# Define the geometry for fuselage
fuselage.body = Rectangle((0,0), fuselage_length, fuselage_width)
# Define the geometry for wings
wings.left_wing = Rectangle((-wing_span/2, 0), wing_span / 2, wing_width)
wings.right_wing = Rectangle((wing_span/2, 0), wing_span / 2, wing_width)
wings.AddConstraint(HorizontallySymmetric(wings.left_wing.center, wings.right_wing.center))
wings.AddConstraint(Coincident(wings.left_wing.top, wings.right_wing.top))
# Define the geometry for tail
tail.vertical_stabilizer = Rectangle((0, tail_fin_height/2), fuselage_width / 2, tail_fin_height)
tail.horizontal_stabilizer = Rectangle((0, 0), stabilizer_width, fuselage_width / 2)
# Define the geometry for cockpit (Drawing node for engraving)
cockpit.outline = Circle((0, 0), cockpit_radius)
# Return the fully defined airplane structure
return airplane
with AIDL_2D:
model = airplane()
print(model.Solve())
model.Render()
```
This script defines `inch = 1.0`, which sets an inch as our base unit. Now, let's re-run the script and see if it resolves the issue.
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