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CLIP Score: 31.5
from AIDL import *
from math import pi, cos, sin, sqrt
inch = 25.4 # Define inch as 25.4 mm
def lighthouse(base_width: float = 4 * inch, base_height: float = 1 * inch,
body_radius: float = 1.5 * inch, body_height: float = 6 * inch,
gallery_radius: float = 2 * inch, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
# Gallery
gallery = Solid(shift=(0, base_height + body_height))
gallery.shape = Rectangle(center=(0, 0), width=2 * gallery_radius, height=gallery_height)
# Lantern Room
lantern = Solid(shift=(0, base_height + body_height + gallery_height / 2 + lantern_height / 2))
lantern.shape = Rectangle(center=(0, 0), width=2 * lantern_radius, height=lantern_height)
# Windows
windows = Drawing(shift=(0, 0.5 * body_height))
windows.window1 = Rectangle(center=(-0.5 * inch, 0), width=0.2 * inch, height=0.4 * inch)
windows.window2 = Rectangle(center=(0.5 * inch, 0), width=0.2 * inch, height=0.4 * inch)
# Door
door = Hole(shift=(0, -0.4 * base_height))
door.shape = Rectangle(center=(0, 0), width=0.5 * inch, height=0.75 * inch)
lighthouse.base = base
lighthouse.body = body
lighthouse.gallery = gallery
lighthouse.lantern = lantern
lighthouse.windows = windows
lighthouse.door = door
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a lighthouse
Sure! Let's break down the design of a simple lighthouse. A lighthouse typically has a few main components:
1. **Base**: The stable bottom part.
2. **Body**: The tall cylindrical or conical section.
3. **Gallery**: The platform near the top.
4. **Lantern Room**: The room at the very top which houses the light source.
5. **Details**: Windows, doors, railings, etc.
### Step 1: Define the Base
We'll start with the base as a simple rectangular structure.
```python
from AIDL import *
def lighthouse(base_width: float = 4 * inches, base_height: float = 1 * inch,
body_radius: float = 1.5 * inches, body_height: float = 6 * inches,
gallery_radius: float = 2 * inches, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base_shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
base.shape = base_shape
# Attach base to lighthouse
lighthouse.base = base
# Return the complete lighthouse model
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 2: Add the Body
Next, we'll add a cylindrical or conical body above the base.
```python
def lighthouse(base_width: float = 4 * inches, base_height: float = 1 * inch,
body_radius: float = 1.5 * inches, body_height: float = 6 * inches,
gallery_radius: float = 2 * inches, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
lighthouse.base = base
lighthouse.body = body
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 3: Add the Gallery
We'll add a slightly wider platform (gallery) near the top of the body.
```python
def lighthouse(base_width: float = 4 * inches, base_height: float = 1 * inch,
body_radius: float = 1.5 * inches, body_height: float = 6 * inches,
gallery_radius: float = 2 * inches, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
# Gallery
gallery = Solid(shift=(0, base_height + body_height))
gallery.shape = Rectangle(center=(0, 0), width=2 * gallery_radius, height=gallery_height)
lighthouse.base = base
lighthouse.body = body
lighthouse.gallery = gallery
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 4: Add the Lantern Room
Finally, we'll add a small lantern room at the very top.
```python
def lighthouse(base_width: float = 4 * inches, base_height: float = 1 * inch,
body_radius: float = 1.5 * inches, body_height: float = 6 * inches,
gallery_radius: float = 2 * inches, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
# Gallery
gallery = Solid(shift=(0, base_height + body_height))
gallery.shape = Rectangle(center=(0, 0), width=2 * gallery_radius, height=gallery_height)
# Lantern Room
lantern = Solid(shift=(0, base_height + body_height + gallery_height / 2 + lantern_height / 2))
lantern.shape = Rectangle(center=(0, 0), width=2 * lantern_radius, height=lantern_height)
lighthouse.base = base
lighthouse.body = body
lighthouse.gallery = gallery
lighthouse.lantern = lantern
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 5: Add Some Details
To make it more realistic, we can add windows, doors, and other details as needed.
```python
def lighthouse(base_width: float = 4 * inches, base_height: float = 1 * inch,
body_radius: float = 1.5 * inches, body_height: float = 6 * inches,
gallery_radius: float = 2 * inches, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
# Gallery
gallery = Solid(shift=(0, base_height + body_height))
gallery.shape = Rectangle(center=(0, 0), width=2 * gallery_radius, height=gallery_height)
# Lantern Room
lantern = Solid(shift=(0, base_height + body_height + gallery_height / 2 + lantern_height / 2))
lantern.shape = Rectangle(center=(0, 0), width=2 * lantern_radius, height=lantern_height)
# Windows
windows = Drawing(shift=(0, 0.5 * body_height))
windows.window1 = Rectangle(center=(-0.5 * inches, 0), width=0.2 * inches, height=0.4 * inches)
windows.window2 = Rectangle(center=(0.5 * inches, 0), width=0.2 * inches, height=0.4 * inches)
# Door
door = Hole(shift=(0, -0.4 * base_height))
door.shape = Rectangle(center=(0, 0), width=0.5 * inches, height=0.75 * inches)
lighthouse.base = base
lighthouse.body = body
lighthouse.gallery = gallery
lighthouse.lantern = lantern
lighthouse.windows = windows
lighthouse.door = door
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
This code builds a basic lighthouse structure with a base, body, gallery, lantern room, windows, and a door. You can further customize it by adding more details such as railings around the gallery, more windows, or different shapes.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 2, in
NameError: name 'inches' is not defined
It seems that the definition for the unit `inches` is missing. To prevent these types of errors, I should define the conversion for inches and use consistent units throughout the AIDL program.
Let's define the conversion, and I will incorporate the corrections into the step-by-step implementation. Typically, 1 inch equals 25.4 millimeters (mm). We can define a constant for `inches` as follows:
```python
from AIDL import *
from math import pi, cos, sin, sqrt
inch = 25.4 # Define inch as 25.4 mm
```
### Step 1: Define the Base
We'll start with the base as a simple rectangular structure.
```python
from AIDL import *
from math import pi, cos, sin, sqrt
inch = 25.4 # Define inch as 25.4 mm
def lighthouse(base_width: float = 4 * inch, base_height: float = 1 * inch,
body_radius: float = 1.5 * inch, body_height: float = 6 * inch,
gallery_radius: float = 2 * inch, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Attach base to lighthouse
lighthouse.base = base
# Return the complete lighthouse model
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 2: Add the Body
Next, we'll add a cylindrical or conical body above the base.
```python
def lighthouse(base_width: float = 4 * inch, base_height: float = 1 * inch,
body_radius: float = 1.5 * inch, body_height: float = 6 * inch,
gallery_radius: float = 2 * inch, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
# Attach to lighthouse
lighthouse.base = base
lighthouse.body = body
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 3: Add the Gallery
We'll add a slightly wider platform (gallery) near the top of the body.
```python
def lighthouse(base_width: float = 4 * inch, base_height: float = 1 * inch,
body_radius: float = 1.5 * inch, body_height: float = 6 * inch,
gallery_radius: float = 2 * inch, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
# Gallery
gallery = Solid(shift=(0, base_height + body_height))
gallery.shape = Rectangle(center=(0, 0), width=2 * gallery_radius, height=gallery_height)
lighthouse.base = base
lighthouse.body = body
lighthouse.gallery = gallery
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 4: Add the Lantern Room
Finally, we'll add a small lantern room at the very top.
```python
def lighthouse(base_width: float = 4 * inch, base_height: float = 1 * inch,
body_radius: float = 1.5 * inch, body_height: float = 6 * inch,
gallery_radius: float = 2 * inch, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
# Gallery
gallery = Solid(shift=(0, base_height + body_height))
gallery.shape = Rectangle(center=(0, 0), width=2 * gallery_radius, height=gallery_height)
# Lantern Room
lantern = Solid(shift=(0, base_height + body_height + gallery_height / 2 + lantern_height / 2))
lantern.shape = Rectangle(center=(0, 0), width=2 * lantern_radius, height=lantern_height)
lighthouse.base = base
lighthouse.body = body
lighthouse.gallery = gallery
lighthouse.lantern = lantern
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
### Step 5: Add Some Details
To make it more realistic, we can add windows, doors, and other details as needed.
```python
def lighthouse(base_width: float = 4 * inch, base_height: float = 1 * inch,
body_radius: float = 1.5 * inch, body_height: float = 6 * inch,
gallery_radius: float = 2 * inch, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
# Gallery
gallery = Solid(shift=(0, base_height + body_height))
gallery.shape = Rectangle(center=(0, 0), width=2 * gallery_radius, height=gallery_height)
# Lantern Room
lantern = Solid(shift=(0, base_height + body_height + gallery_height / 2 + lantern_height / 2))
lantern.shape = Rectangle(center=(0, 0), width=2 * lantern_radius, height=lantern_height)
# Windows
windows = Drawing(shift=(0, 0.5 * body_height))
windows.window1 = Rectangle(center=(-0.5 * inch, 0), width=0.2 * inch, height=0.4 * inch)
windows.window2 = Rectangle(center=(0.5 * inch, 0), width=0.2 * inch, height=0.4 * inch)
# Door
door = Hole(shift=(0, -0.4 * base_height))
door.shape = Rectangle(center=(0, 0), width=0.5 * inch, height=0.75 * inch)
lighthouse.base = base
lighthouse.body = body
lighthouse.gallery = gallery
lighthouse.lantern = lantern
lighthouse.windows = windows
lighthouse.door = door
return lighthouse
# Render the model
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
This implementation defines the necessary unit conversions and adds various components of the lighthouse together, creating a detailed model. You can iterate further to add more details if needed.
Traceback (most recent call last):
File "/net/projects/ranalab/jz/aidl/AIDL/generation/backend.py", line 21, in dumbrun
exec(code, env)
File "", line 2, in
NameError: name 'inch' is not defined
I apologize for the issue. It seems I missed a variable definition at the correct scope. Let's ensure that the `inch` variable is correctly defined and then retry the implementation.
We need to define the `inch` conversion at the very start of our AIDL program code to ensure it is available throughout.
Here's the corrected code:
```python
from AIDL import *
from math import pi, cos, sin, sqrt
inch = 25.4 # Define inch as 25.4 mm
def lighthouse(base_width: float = 4 * inch, base_height: float = 1 * inch,
body_radius: float = 1.5 * inch, body_height: float = 6 * inch,
gallery_radius: float = 2 * inch, gallery_height: float = 0.5 * inch,
lantern_radius: float = 1 * inch, lantern_height: float = 1 * inch):
"""
Generate a lighthouse model with a base, body, gallery, and lantern room.
"""
lighthouse = Solid()
# Base
base = Solid()
base.shape = Rectangle(center=(0, 0), width=base_width, height=base_height)
# Body
body = Solid(shift=(0, base_height / 2 + body_height / 2))
body.shape = Rectangle(center=(0, 0), width=2 * body_radius, height=body_height)
# Gallery
gallery = Solid(shift=(0, base_height + body_height))
gallery.shape = Rectangle(center=(0, 0), width=2 * gallery_radius, height=gallery_height)
# Lantern Room
lantern = Solid(shift=(0, base_height + body_height + gallery_height / 2 + lantern_height / 2))
lantern.shape = Rectangle(center=(0, 0), width=2 * lantern_radius, height=lantern_height)
# Windows
windows = Drawing(shift=(0, 0.5 * body_height))
windows.window1 = Rectangle(center=(-0.5 * inch, 0), width=0.2 * inch, height=0.4 * inch)
windows.window2 = Rectangle(center=(0.5 * inch, 0), width=0.2 * inch, height=0.4 * inch)
# Door
door = Hole(shift=(0, -0.4 * base_height))
door.shape = Rectangle(center=(0, 0), width=0.5 * inch, height=0.75 * inch)
lighthouse.base = base
lighthouse.body = body
lighthouse.gallery = gallery
lighthouse.lantern = lantern
lighthouse.windows = windows
lighthouse.door = door
return lighthouse
with AIDL_2D:
model = lighthouse()
print(model.Solve())
model.Render()
```
This code defines the `inch` variable and constructs the lighthouse model with a base, body, gallery, lantern room, windows, and a door while properly setting their dimensions.
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