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CLIP Score: 29.95
from AIDL import *
def barn(width: float = 20*feet, height: float = 15*feet, roof_height: float = 5*feet, door_width: float = 3*feet, door_height: float = 7*feet):
barn = Solid()
barn_body = Solid(shift=(0,0))
roof = Solid(shift=(0, height/2))
door = Solid(shift=(0, -roof_height + door_height/2 - height/2))
window1 = Solid(shift=(-width/4, 0))
window2 = Solid(shift=(width/4, 0))
barn.barn_body = barn_body
barn.roof = roof
barn.door = door
barn.window1 = window1
barn.window2 = window2
barn.AddConstraint(barn_body.bb.width == width)
barn.AddConstraint(barn_body.bb.height == height)
barn.AddConstraint(roof.bb.height == roof_height)
barn.AddConstraint(barn_body.bb.horizontal_center == roof.bb.horizontal_center)
barn.AddConstraint(barn_body.bb.top == roof.bb.bottom)
barn.AddConstraint(barn_body.bb.bottom == door.bb.bottom)
barn.AddConstraint(door.bb.width == door_width)
barn.AddConstraint(door.bb.height == door_height)
barn.AddConstraint(door.bb.horizontal_center == barn_body.bb.horizontal_center)
# Define barn body geometry (simple rectangle)
barn_body.main_body = Rectangle((0,0), width, height)
# Define roof geometry (simple triangle)
roof.roof_shape = Triangle((0,0), width, roof_height)
# Define door geometry (simple rectangle)
door.door_shape = Rectangle((0,0), door_width, door_height)
# Define window geometry (simple rectangles)
window1.window_shape = Rectangle((0,0), door_width, door_height/2)
window2.window_shape = Rectangle((0,0), door_width, door_height/2)
return barn
with AIDL_2D:
model = barn()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a barn on a farm
Sure! Let's go through the process of generating an AIDL program to create a barn. Here's the step-by-step outline we'll follow:
1. **Define the Structures**: We'll identify the main components of the barn such as the main building, roof, doors, and windows.
2. **Add Geometric and Compositional Constraints**: We'll define the relationships between the components.
3. **Create and Add Geometry to each Structure**: We'll add specific geometric features such as rectangles for walls, and triangles for roof sections.
4. **Solve and Render the Model**: We'll solve constraints and render the barn.
Let's start with defining the structures.
### Step 1: Define the Structures
Here's the first part of our AIDL program with basic structures defined:
```python
from AIDL import *
def barn(width: float = 20*feet, height: float = 15*feet, roof_height: float = 5*feet, door_width: float = 3*feet, door_height: float = 7*feet):
"""
Creates a barn model with specified dimensions
"""
# Create the main barn structures
barn = Solid()
barn_body = Solid(shift=(0,0))
roof = Solid(shift=(0, height/2))
door = Solid(shift=(0, -roof_height + door_height/2 - height/2))
window1 = Solid(shift=(-width/4, 0))
window2 = Solid(shift=(width/4, 0))
# Add structures to the main barn
barn.barn_body = barn_body
barn.roof = roof
barn.door = door
barn.window1 = window1
barn.window2 = window2
return barn
with AIDL_2D:
model = barn()
print(model.Solve())
model.Render()
```
### Step 2: Add Geometric and Compositional Constraints
Next, let's add some constraints that will ensure our structures fit together properly:
```python
def barn(width: float = 20*feet, height: float = 15*feet, roof_height: float = 5*feet, door_width: float = 3*feet, door_height: float = 7*feet):
barn = Solid()
barn_body = Solid(shift=(0,0))
roof = Solid(shift=(0, height/2))
door = Solid(shift=(0, -roof_height + door_height/2 - height/2))
window1 = Solid(shift=(-width/4, 0))
window2 = Solid(shift=(width/4, 0))
barn.barn_body = barn_body
barn.roof = roof
barn.door = door
barn.window1 = window1
barn.window2 = window2
# Add constraints
barn.AddConstraint(barn_body.bb.width == width)
barn.AddConstraint(barn_body.bb.height == height)
barn.AddConstraint(roof.bb.height == roof_height)
# Horizontally align the roof with the barn body
barn.AddConstraint(barn_body.bb.horizontal_center == roof.bb.horizontal_center)
barn.AddConstraint(barn_body.bb.top == roof.bb.bottom)
# Add door constraints
barn.AddConstraint(barn_body.bb.bottom == door.bb.bottom)
barn.AddConstraint(door.bb.width == door_width)
barn.AddConstraint(door.bb.height == door_height)
barn.AddConstraint(door.bb.horizontal_center == barn_body.bb.horizontal_center)
return barn
with AIDL_2D:
model = barn()
print(model.Solve())
model.Render()
```
### Step 3: Create and Add Geometry to Each Structure
Now we'll define the geometric shapes for each structure:
```python
def barn(width: float = 20*feet, height: float = 15*feet, roof_height: float = 5*feet, door_width: float = 3*feet, door_height: float = 7*feet):
barn = Solid()
barn_body = Solid(shift=(0,0))
roof = Solid(shift=(0, height/2))
door = Solid(shift=(0, -roof_height + door_height/2 - height/2))
window1 = Solid(shift=(-width/4, 0))
window2 = Solid(shift=(width/4, 0))
barn.barn_body = barn_body
barn.roof = roof
barn.door = door
barn.window1 = window1
barn.window2 = window2
barn.AddConstraint(barn_body.bb.width == width)
barn.AddConstraint(barn_body.bb.height == height)
barn.AddConstraint(roof.bb.height == roof_height)
barn.AddConstraint(barn_body.bb.horizontal_center == roof.bb.horizontal_center)
barn.AddConstraint(barn_body.bb.top == roof.bb.bottom)
barn.AddConstraint(barn_body.bb.bottom == door.bb.bottom)
barn.AddConstraint(door.bb.width == door_width)
barn.AddConstraint(door.bb.height == door_height)
barn.AddConstraint(door.bb.horizontal_center == barn_body.bb.horizontal_center)
# Define barn body geometry (simple rectangle)
barn_body.main_body = Rectangle((0,0), width, height)
# Define roof geometry (simple triangle)
roof.roof_shape = Triangle((0,0), width, roof_height)
# Define door geometry (simple rectangle)
door.door_shape = Rectangle((0,0), door_width, door_height)
# Define window geometry (simple rectangles)
window1.window_shape = Rectangle((0,0), door_width, door_height/2)
window2.window_shape = Rectangle((0,0), door_width, door_height/2)
return barn
with AIDL_2D:
model = barn()
print(model.Solve())
model.Render()
```
### Final Step: Solve and Render the Model
Finally, let's create the model, solve the constraints, and render it to visualize our barn structure.
```python
from AIDL import *
def barn(width: float = 20*feet, height: float = 15*feet, roof_height: float = 5*feet, door_width: float = 3*feet, door_height: float = 7*feet):
barn = Solid()
barn_body = Solid(shift=(0,0))
roof = Solid(shift=(0, height/2))
door = Solid(shift=(0, -roof_height + door_height/2 - height/2))
window1 = Solid(shift=(-width/4, 0))
window2 = Solid(shift=(width/4, 0))
barn.barn_body = barn_body
barn.roof = roof
barn.door = door
barn.window1 = window1
barn.window2 = window2
barn.AddConstraint(barn_body.bb.width == width)
barn.AddConstraint(barn_body.bb.height == height)
barn.AddConstraint(roof.bb.height == roof_height)
barn.AddConstraint(barn_body.bb.horizontal_center == roof.bb.horizontal_center)
barn.AddConstraint(barn_body.bb.top == roof.bb.bottom)
barn.AddConstraint(barn_body.bb.bottom == door.bb.bottom)
barn.AddConstraint(door.bb.width == door_width)
barn.AddConstraint(door.bb.height == door_height)
barn.AddConstraint(door.bb.horizontal_center == barn_body.bb.horizontal_center)
# Define barn body geometry (simple rectangle)
barn_body.main_body = Rectangle((0,0), width, height)
# Define roof geometry (simple triangle)
roof.roof_shape = Triangle((0,0), width, roof_height)
# Define door geometry (simple rectangle)
door.door_shape = Rectangle((0,0), door_width, door_height)
# Define window geometry (simple rectangles)
window1.window_shape = Rectangle((0,0), door_width, door_height/2)
window2.window_shape = Rectangle((0,0), door_width, door_height/2)
return barn
with AIDL_2D:
model = barn()
print(model.Solve())
model.Render()
```
That's the AIDL program to generate a barn! Feel free to adjust the dimensions and constraints to fit your specific requirements. If you have any feedback or need further customization, please let me know!
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