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CLIP Score: 29.26
from AIDL import *
def human_face(
head_radius: float = 3 * inches,
eye_radius: float = 0.3 * inches,
eye_spacing: float = 1.5 * inches, # Distance between the centers of the eyes
nose_length: float = 1 * inch,
mouth_width: float = 1.5 * inches,
mouth_height: float = 0.5 * inches,
ear_radius: float = 0.5 * inches
):
"""
Create a simplified model of a human face.
"""
# Define the main structure of the face
face = Solid()
# Define the head as a circular shape
face.head = Circle((0, 0), head_radius)
# Define the eyes as two circles
left_eye = Solid(shift=(-eye_spacing / 2, head_radius / 2))
right_eye = Solid(shift=(eye_spacing / 2, head_radius / 2))
left_eye.circle = Circle((0, 0), eye_radius)
right_eye.circle = Circle((0, 0), eye_radius)
face.left_eye = left_eye
face.right_eye = right_eye
# Define the nose as a simple line
nose = Solid(shift=(0, head_radius / 4))
nose.line = Line((0, 0), (0, -nose_length))
face.nose = nose
# Define the mouth as a curved arc
mouth = Solid(shift=(0, -head_radius / 3))
mouth.arc = Arc((0, 0), (mouth_width / 2, mouth_height), (-mouth_width / 2, mouth_height))
face.mouth = mouth
# Define the ears as semi-circles
left_ear = Solid(shift=(-head_radius, 0))
right_ear = Solid(shift=(head_radius, 0))
left_ear.semicircle = Arc((0, 0), (0, ear_radius), (0, -ear_radius))
right_ear.semicircle = Arc((0, 0), (0, ear_radius), (0, -ear_radius))
face.left_ear = left_ear
face.right_ear = right_ear
# Optional: Add eyebrows as lines above the eyes
left_eyebrow = Solid(shift=(-eye_spacing / 2, head_radius / 2 + eye_radius + 0.2 * inches))
right_eyebrow = Solid(shift=(eye_spacing / 2, head_radius / 2 + eye_radius + 0.2 * inches))
left_eyebrow.line = Line((-eye_radius, 0), (eye_radius, 0))
right_eyebrow.line = Line((-eye_radius, 0), (eye_radius, 0))
face.left_eyebrow = left_eyebrow
face.right_eyebrow = right_eyebrow
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a human face
Creating a human face with AIDL is an interesting challenge! Given the constraints and capabilities of AIDL, we’ll aim for a simplified, stylized representation. Let's break it down into the main components: the head, eyes, nose, mouth, and perhaps some additional elements like eyebrows and ears.
Here's a step-by-step approach to generate a basic human face:
1. **Head**: An oval or circular shape.
2. **Eyes**: Two ovals or circles.
3. **Nose**: A simple triangle or line.
4. **Mouth**: A simple arc or line.
5. **Eyebrows**: Lines or arcs above the eyes.
6. **Ears**: Semi-circles on either side of the head.
Let's write the AIDL program for this simplified human face:
```python
from AIDL import *
def human_face(
head_radius: float = 3 * inches,
eye_radius: float = 0.3 * inches,
eye_spacing: float = 1.5 * inches, # Distance between the centers of the eyes
nose_length: float = 1 * inch,
mouth_width: float = 1.5 * inches,
mouth_height: float = 0.5 * inches,
ear_radius: float = 0.5 * inches
):
"""
Create a simplified model of a human face.
"""
# Define the main structure of the face
face = Solid()
# Define the head as a circular shape
face.head = Circle((0, 0), head_radius)
# Define the eyes as two circles
left_eye = Solid(shift=(-eye_spacing / 2, head_radius / 2))
right_eye = Solid(shift=(eye_spacing / 2, head_radius / 2))
left_eye.circle = Circle((0, 0), eye_radius)
right_eye.circle = Circle((0, 0), eye_radius)
face.left_eye = left_eye
face.right_eye = right_eye
# Define the nose as a simple line
nose = Solid(shift=(0, head_radius / 4))
nose.line = Line((0, 0), (0, -nose_length))
face.nose = nose
# Define the mouth as a curved arc
mouth = Solid(shift=(0, -head_radius / 3))
mouth.arc = Arc((0, 0), (mouth_width / 2, mouth_height), (-mouth_width / 2, mouth_height))
face.mouth = mouth
# Define the ears as semi-circles
left_ear = Solid(shift=(-head_radius, 0))
right_ear = Solid(shift=(head_radius, 0))
left_ear.semicircle = Arc((0, 0), (0, ear_radius), (0, -ear_radius))
right_ear.semicircle = Arc((0, 0), (0, ear_radius), (0, -ear_radius))
face.left_ear = left_ear
face.right_ear = right_ear
# Optional: Add eyebrows as lines above the eyes
left_eyebrow = Solid(shift=(-eye_spacing / 2, head_radius / 2 + eye_radius + 0.2 * inches))
right_eyebrow = Solid(shift=(eye_spacing / 2, head_radius / 2 + eye_radius + 0.2 * inches))
left_eyebrow.line = Line((-eye_radius, 0), (eye_radius, 0))
right_eyebrow.line = Line((-eye_radius, 0), (eye_radius, 0))
face.left_eyebrow = left_eyebrow
face.right_eyebrow = right_eyebrow
return face
with AIDL_2D:
model = human_face()
print(model.Solve())
model.Render()
```
### Explanation:
- **Head**: A circle centered at the origin.
- **Eyes**: Two smaller circles positioned symmetrically within the head.
- **Nose**: A vertical line.
- **Mouth**: An arc to represent a simple smiling mouth.
- **Ears**: Semi-circles on either side of the head.
- **Eyebrows**: Lines positioned above the eyes.
This example keeps things relatively simple while still creating a recognizable human face. Feel free to adjust parameters or add more detail as needed. If you have specific requirements or adjustments, please let me know!
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