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CLIP Score: 30.99
from AIDL import *
def car():
car = Solid()
# Car body (Rounded Rectangle)
car.body = RoundedRectangle(
center=(0, 0),
width=6*inches,
height=3*inches,
corner_radius=0.5*inches
)
# Wheels (Circles)
wheel_radius = 1*inch
car.left_wheel = Solid(shift=(-2.5*inches, -2*inches))
car.left_wheel.wheel = Circle(center=(0, 0), radius=wheel_radius)
car.right_wheel = Solid(shift=(2.5*inches, -2*inches))
car.right_wheel.wheel = Circle(center=(0, 0), radius=wheel_radius)
# Windows (Rectangles)
window_width = 2*inches
window_height = 1*inch
car.left_window = Solid(shift=(-1.5*inches, 0.5*inch))
car.left_window.window = Rectangle(center=(0, 0), width=window_width, height=window_height)
car.right_window = Solid(shift=(1.5*inches, 0.5*inch))
car.right_window.window = Rectangle(center=(0, 0), width=window_width, height=window_height)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
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Please write an AIDL program to generate a car
Let's break it down into manageable steps and create a simple car model. For the sake of simplicity, we'll create a basic car shape with the following components:
1. **Car Body**: A rounded rectangle.
2. **Wheels**: Circles.
3. **Windows**: Rectangles.
We'll start with the car body and then add the wheels and windows.
### Step 1: Define the Car Body
We'll create a Solid structure for the car's body. Let's assume the following dimensions:
- Width: 6 inches
- Height: 3 inches
- Corner radius: 0.5 inches
Here's what this step would look like in AIDL:
```python
from AIDL import *
def car():
car = Solid()
# Car body (Rounded Rectangle)
car.body = RoundedRectangle(
center=(0, 0),
width=6*inches,
height=3*inches,
corner_radius=0.5*inches
)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 2: Add the Wheels
We'll add two wheels to the car. Each wheel will be represented by a Circle. Let's place the wheels at the bottom left and right corners of the car body.
```python
from AIDL import *
def car():
car = Solid()
# Car body (Rounded Rectangle)
car.body = RoundedRectangle(
center=(0, 0),
width=6*inches,
height=3*inches,
corner_radius=0.5*inches
)
# Wheels (Circles)
wheel_radius = 1*inch
car.left_wheel = Solid(shift=(-2.5*inches, -2*inches))
car.left_wheel.wheel = Circle(center=(0, 0), radius=wheel_radius)
car.right_wheel = Solid(shift=(2.5*inches, -2*inches))
car.right_wheel.wheel = Circle(center=(0, 0), radius=wheel_radius)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
### Step 3: Add the Windows
We'll add two windows to the car. Each window will be represented by a Rectangle. Let's place the windows on the upper part of the car body.
```python
from AIDL import *
def car():
car = Solid()
# Car body (Rounded Rectangle)
car.body = RoundedRectangle(
center=(0, 0),
width=6*inches,
height=3*inches,
corner_radius=0.5*inches
)
# Wheels (Circles)
wheel_radius = 1*inch
car.left_wheel = Solid(shift=(-2.5*inches, -2*inches))
car.left_wheel.wheel = Circle(center=(0, 0), radius=wheel_radius)
car.right_wheel = Solid(shift=(2.5*inches, -2*inches))
car.right_wheel.wheel = Circle(center=(0, 0), radius=wheel_radius)
# Windows (Rectangles)
window_width = 2*inches
window_height = 1*inch
car.left_window = Solid(shift=(-1.5*inches, 0.5*inch))
car.left_window.window = Rectangle(center=(0, 0), width=window_width, height=window_height)
car.right_window = Solid(shift=(1.5*inches, 0.5*inch))
car.right_window.window = Rectangle(center=(0, 0), width=window_width, height=window_height)
return car
with AIDL_2D:
model = car()
print(model.Solve())
model.Render()
```
This should provide a basic car model with a rounded rectangle body, two circular wheels, and two rectangular windows. Let me know if you'd like to add more details or make any adjustments!
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