# Copyright 2024 Bytedance Ltd. and/or its affiliates
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Note that we don't combine the main with ray_trainer as ray_trainer is used by other main.
"""

from verl import DataProto
import torch
from verl.utils.reward_score import qa_em
from verl.utils.reward_score import qa_em_format
from verl.utils.reward_score import qa_f1
from verl.trainer.ppo.ray_trainer import RayPPOTrainer
import os
os.environ["TOKENIZERS_PARALLELISM"] = "true"
from collections import defaultdict


from researcher.rewards.rewards_step import calculate_step_reward


class RewardManager():
    """The reward manager.
    """

    def __init__(self, tokenizer, num_examine) -> None:
        self.tokenizer = tokenizer
        self.num_examine = num_examine  # the number of batches of decoded responses to print to the console

    def __call__(self, data: DataProto):
        """We will expand this function gradually based on the available datasets"""

        # If there is rm score, we directly return rm score. Otherwise, we compute via rm_score_fn
        if 'rm_scores' in data.batch.keys():
            return data.batch['rm_scores']

        reward_tensor = torch.zeros_like(data.batch['responses'], dtype=torch.float32)

        already_print_data_sources = {}

        from concurrent.futures import ThreadPoolExecutor
        from typing import Dict, Any
        #import threading
        # Thread-safe dict for tracking printed data sources
        # print_lock = threading.Lock()
        
        def process_item(args):
            i, data_item, already_print_data_sources = args
            prompt_ids = data_item.batch['prompts']
            prompt_length = prompt_ids.shape[-1]
            
            valid_prompt_length = data_item.batch['attention_mask'][:prompt_length].sum()
            valid_prompt_ids = prompt_ids[-valid_prompt_length:]

            response_ids = data_item.batch['responses'] 
            valid_response_length = data_item.batch['attention_mask'][prompt_length:].sum()
            valid_response_ids = response_ids[:valid_response_length]

            # decode
            sequences = torch.cat((valid_prompt_ids, valid_response_ids))
            sequences_str = self.tokenizer.decode(sequences)

            ground_truth = data_item.non_tensor_batch['reward_model']['ground_truth']

            resp_str = self.tokenizer.decode(valid_response_ids)
            _, values = calculate_step_reward(resp_str, self.tokenizer)
            reflect_reward = sum(values)/(len(values)+1e-6)

            em = qa_em.compute_score_em(solution_str=sequences_str, ground_truth=ground_truth)
            f1, pre, rec = qa_f1.compute_score_f1(solution_str=sequences_str, ground_truth=ground_truth)

            em_format = qa_em_format.compute_score_em(solution_str=sequences_str, ground_truth=ground_truth)

            metrics = {
                'em': em,
                'f1': f1,
                'pre': pre,
                'rec': rec,
                'reflect': reflect_reward,
                'em_format': em_format
            }
            
            score = em_format + 0.1*reflect_reward

            data_source = data_item.non_tensor_batch['data_source']
            # with print_lock:
            #     if data_source not in already_print_data_sources:
            #         already_print_data_sources[data_source] = 0

            #     if already_print_data_sources[data_source] < self.num_examine:
            #         already_print_data_sources[data_source] += 1
            #         print(sequences_str)    
            return i, score, valid_response_length, metrics

        # Process items in parallel using ThreadPoolExecutor
        with ThreadPoolExecutor(max_workers=96) as executor:
            args = [(i, data[i], already_print_data_sources) for i in range(len(data))]
            results = list(executor.map(process_item, args))

        # Fill reward tensor with results
        batch_metrics = defaultdict(list)
        for i, score, valid_response_length, metrics in results:
            reward_tensor[i, valid_response_length - 1] = score
            for k,v in metrics.items():
                batch_metrics[k].append(v)

        return reward_tensor, batch_metrics


import ray
import hydra


@hydra.main(config_path='config', config_name='ppo_trainer', version_base=None)
def main(config):
    if not ray.is_initialized():
        # this is for local ray cluster
        ray.init()

    ray.get(main_task.remote(config))


@ray.remote
def main_task(config):
    from verl.utils.fs import copy_local_path_from_hdfs
    from transformers import AutoTokenizer

    # print initial config
    from pprint import pprint
    from omegaconf import OmegaConf
    pprint(OmegaConf.to_container(config, resolve=True))  # resolve=True will eval symbol values
    OmegaConf.resolve(config)

    # download the checkpoint from hdfs
    local_path = copy_local_path_from_hdfs(config.actor_rollout_ref.model.path)

    # instantiate tokenizer
    from verl.utils import hf_tokenizer
    tokenizer = hf_tokenizer(local_path)

    # define worker classes
    if config.actor_rollout_ref.actor.strategy == 'fsdp':
        assert config.actor_rollout_ref.actor.strategy == config.critic.strategy
        from verl.workers.fsdp_workers import ActorRolloutRefWorker, CriticWorker
        from verl.single_controller.ray import RayWorkerGroup
        ray_worker_group_cls = RayWorkerGroup

    elif config.actor_rollout_ref.actor.strategy == 'megatron':
        assert config.actor_rollout_ref.actor.strategy == config.critic.strategy
        from verl.workers.megatron_workers import ActorRolloutRefWorker, CriticWorker
        from verl.single_controller.ray.megatron import NVMegatronRayWorkerGroup
        ray_worker_group_cls = NVMegatronRayWorkerGroup

    else:
        raise NotImplementedError

    from verl.trainer.ppo.ray_trainer import ResourcePoolManager, Role

    role_worker_mapping = {
        Role.ActorRollout: ray.remote(ActorRolloutRefWorker),
        Role.Critic: ray.remote(CriticWorker),
        Role.RefPolicy: ray.remote(ActorRolloutRefWorker)
    }

    global_pool_id = 'global_pool'
    resource_pool_spec = {
        global_pool_id: [config.trainer.n_gpus_per_node] * config.trainer.nnodes,
    }
    mapping = {
        Role.ActorRollout: global_pool_id,
        Role.Critic: global_pool_id,
        Role.RefPolicy: global_pool_id,
    }

    # we should adopt a multi-source reward function here
    # - for rule-based rm, we directly call a reward score
    # - for model-based rm, we call a model
    # - for code related prompt, we send to a sandbox if there are test cases
    # - finally, we combine all the rewards together
    # - The reward type depends on the tag of the data
    if config.reward_model.enable:
        if config.reward_model.strategy == 'fsdp':
            from verl.workers.fsdp_workers import RewardModelWorker
        elif config.reward_model.strategy == 'megatron':
            from verl.workers.megatron_workers import RewardModelWorker
        else:
            raise NotImplementedError
        role_worker_mapping[Role.RewardModel] = ray.remote(RewardModelWorker)
        mapping[Role.RewardModel] = global_pool_id

    reward_fn = RewardManager(tokenizer=tokenizer, num_examine=0)

    # Note that we always use function-based RM for validation
    val_reward_fn = RewardManager(tokenizer=tokenizer, num_examine=1)

    resource_pool_manager = ResourcePoolManager(resource_pool_spec=resource_pool_spec, mapping=mapping)

    trainer = RayPPOTrainer(config=config,
                            tokenizer=tokenizer,
                            role_worker_mapping=role_worker_mapping,
                            resource_pool_manager=resource_pool_manager,
                            ray_worker_group_cls=ray_worker_group_cls,
                            reward_fn=reward_fn,
                            val_reward_fn=val_reward_fn)
    trainer.init_workers()
    trainer.fit()


if __name__ == '__main__':
    main()
