{{About|the overworld ore|the nether ore|Nether Gold Ore|the item|Gold Ingot|the mineral block|Block of Gold|the nugget|Gold Nugget}}{{For|the "list" of ores|Ore}}{{For|the "raw" variant|Raw Gold}}
{{Block
| title = Gold Ore
| image = Gold Ore.png
| image2 = Deepslate Gold Ore.png
| tntres = 3
| transparent = No
| light = No
| tool = iron pickaxe
| hardness =
* '''Gold Ore''': {{Hardness values|Gold Ore}}
* '''Deepslate Gold Ore''': {{Hardness values|Deepslate Gold Ore}}
| renewable = No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

'''Gold ore''' is a rare [[mineral|mineral block]] found underground.

'''Deepslate gold ore''' is a variant of gold ore that can generate in [[deepslate]] and [[tuff]].

== Obtaining ==
=== Breaking ===
Gold ore drops as [[raw gold]] if mined by an iron [[pickaxe]] or higher. If mined by any other [[tool]], it drops nothing. Mining with a [[Silk Touch]] pickaxe drops itself. It is affected by [[Fortune]] enchantment, dropping 1–2, 1–3, or 1–4 raw gold respectively with Fortune I, II, and III.

{{Breaking row
|Gold Ore;Deepslate Gold Ore
|link=none; none
|Pickaxe; Pickaxe
|Iron; Iron
}}

=== Natural generation ===
{{see also|Ore (feature)}}

Gold ore can generate in [[the Overworld]] in the form of [[Ore (feature)|ore feature]]s. 

Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0—13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0—13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in badlands biome that generates 50 times per chunk in blobs of 0—13 blocks, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch will not generate. The extra batch in badlands will generate regardless of exposure to air. 

Gold ore can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]]{{only|je|short=1}}, and [[deepslate]]. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore.

== Usage ==
=== Smelting ingredient ===
{{Smelting
|head=1
|showname=1
|Gold Ore; Deepslate Gold Ore
|Gold Ingot
|1
|foot=1
}}

=== Piglins ===
[[Piglin]]s become hostile toward players who mine gold ore, even if the player is wearing golden [[armor]]. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

=== Note Blocks ===
Gold ore can be placed under [[note block]]s to produce "bass drum" sounds.

== Sounds ==
=== Gold ore ===
{{Sound table/Block/Stone}}
=== Deepslate gold ore ===
{{Sound table/Block/Deepslate}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Ore
|spritetype=block
|nameid=gold_ore
|blocktags=gold_ores, guarded_by_piglins, mineable/pickaxe, needs_iron_tool
|itemtags=gold_ores, piglin_loved}}
{{ID table
|displayname=Deepslate Gold Ore
|spritetype=block
|nameid=deepslate_gold_ore
|blocktags=gold_ores, guarded_by_piglins, mineable/pickaxe, needs_iron_tool
|itemtags=gold_ores, piglin_loved
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Ore
|spritetype=block
|nameid=gold_ore
|id=14}}
{{ID table
|displayname=Deepslate Gold Ore
|spritetype=block
|nameid=deepslate_gold_ore
|id=657
|foot=1}}

== Achievements ==
{{load achievements|Oooh&#44; shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== History ==
{{History|java classic}}
{{History||May 23, 2009|link=wordofnotch:111691116|[[Notch]] says he accomplished adding gold ore features in [[stone]].}}
{{History||0.0.14a|[[File:Gold Ore JE1.png|32px]] Added gold ore.
|Gold ore is found in higher elevations.
|Gold ore is often found in exposed surface-level blobs.}}
{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|[[File:Gold Ore JE2 BE1.png|32px]] A texture change was shown.}}
{{History||0.26 SURVIVAL TEST|[[File:Gold Ore JE2 BE1.png|32px]] The texture of gold ore has been changed.
|Breaking gold ore now gives the [[player]] 1–3 [[blocks of gold]] when [[breaking|mined]].}}
{{History|java indev}}
{{History||0.31|snap=20100128|Gold ore no longer drops [[gold block]]s.}}
{{History|||snap=20100129|Before the [[furnace]] was added, [[player]]s had to [[smelting|smelt]] ore by dropping ore blocks onto [[fire]].
|Gold ore now drops itself when mined.}}
{{History|||snap=20100201-2|Gold ore requires an [[Iron Ingot|iron]] or [[diamond]] [[pickaxe]] to be successfully obtained.}}
{{History|java infdev}}
{{History||20100227-1|Gold ore no longer generates.}}
{{History||20100320|Gold ore features now generate, but only in blobs of 1.}}
{{History||20100325|Gold ore features now appear more like they do today.}}
{{History||20100327|Gold ore now regenerates after the world is reloaded, assuming that the positions of the [[ore]] blocks were replaced by [[stone]].}}
{{History||20100330|Gold ore no longer regenerates.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|The "[[ore]] quadrant" bug, causing different quadrants of the map to have more or less ore, has been fixed.}}
{{History||1.8|snap=Pre-release|The maximum layer for gold has been reduced by 2, along with some other ores.}}
{{History|java}}
{{History||1.3.1|snap=12w22a|[[Smelting]] gold ore, along with other [[ore]]s, [[block]]s and [[item]]s, now gives the player [[experience]] orbs when taking the item out of the [[furnace]]. One stack of gold ore give the [[player]] approximately 3 levels of experience.}}
{{History||1.10|snap=16w20a|20 additional blobs of gold ore now generate in [[badlands|mesa]] biomes between Y{{=}}32 and Y{{=}}79.}}
{{History||Texture Update|link=Texture Update|snap=January 4, 2018|slink={{tweet|JAPPA|948841704223838208}}|[[File:Gold Ore (Texture Update beta revision 1).png|32px]] A new texture for gold ore has been proposed.}}
{{History||1.14|snap=18w43a|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}}
{{History||1.17|snap=21w06a|The height limit was expanded down to Y{{=}}-64. Gold ores are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}}
{{History|||snap=21w07a|[[File:Gold Ore JE4.png|32px]] The texture of gold ore has been changed, now resembling the Nether Gold Ore.
|Gold ore now generates as a triangle spread between Y{{=}}-64 and Y{{=}}32, peaking at Y{{=}}-16. Extra gold ore still generates in [[badlands]].}}
{{History|||snap=February 17, 2021|slink={{Tweet|HenrikKniberg|1362095363314876418}}|[[File:Deepslate Gold Ore (pre-release).png|32px]] [[Henrik Kniberg]] shows [[grimstone]] variant of gold ore.}}
{{History|||snap=February 18, 2021|slink={{Tweet|JasperBoerstra|1362396465470005251}}|[[File:Gold Ore (pre-release).png|32px]] [[File:Deepslate Gold Ore (pre-release 2).png|32px]] [[JAPPA]] Shows updated gold ore texture and [[grimstone]] variant of gold ore.}}
{{History|||snap=February 22, 2021|slink={{Tweet|JasperBoerstra|1363828589708382210}}|[[File:Gold Ore (pre-release 2).png|32px]] [[File:Deepslate Gold Ore (pre-release 3).png|32px]] [[JAPPA]] Shows updated gold ore texture and [[grimstone]] variant of gold ore.}}
{{History|||snap=21w08a|[[File:Gold Ore JE5.png|32px]] [[File:Deepslate Gold Ore JE1.png|32px]] The texture of gold ore has been changed again. The deepslate gold ore has been added.
|Gold [[Ore (feature)|ore feature]]s now have a 50% chance of not generating when exposed to air.
|Gold ore features now generate more frequently.}}
{{History|||snap=March 4, 2021|slink={{Tweet|JasperBoerstra|1367460045903040517}}|[[File:Deepslate Gold Ore (pre-release 4).png|32px]] [[JAPPA]] shows updated [[deepslate]] variant of gold ore texture.}}
{{History|||snap=21w10a|[[File:Gold Ore JE6.png|32px]] [[File:Deepslate Gold Ore JE2.png|32px]] Tweaked the texture of gold ores.
|Gold ore now generates less frequently.}}
{{History|||snap=21w14a|It now drops [[Raw Gold|raw gold]] when broken without [[Silk Touch]], instead of itself.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Gold Ore JE7.png|32px]] [[JAPPA]] shows a new gold ore texture.}}
{{History|||snap=21w15a|[[File:Gold Ore JE7 BE4.png|32px]] The texture of the gold ore has been changed.
|All the changes to gold ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the [[Caves & Cliffs Prototype Data Pack]].}}
{{History||1.18|snap=Experimental Snapshot 1|Gold ore once again generates the way it did in the 1.17 snapshots without the use of a data pack.}}
{{History|||snap=21w40a|A second set of gold ore blobs now generates below Y{{=}}-48.}}
{{History|||snap=21w42a|Increased top height limit of [[badlands]] gold generation from Y{{=}}79 to Y{{=}}256, and increased the number of blobs.}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}}
{{History||v0.3.2|Gold ore can now be [[breaking|mined]] and processed correctly.}}
{{History||v0.10.0|snap=build 1|Gold ore can now generate at any level in a [[badlands|mesa]] biome.}}
{{History||v0.12.1|snap=build 1|Gold ore now gives [[experience]] points when [[smelting|smelted]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}}
{{History||1.16.0|snap=beta 1.16.0.57|Gold ore is no longer smeltable.<ref name=Bug>{{Cite bug|MCPE|68978|Gold Ore cannot be smelted|date=April 16, 2020}}</ref>}}
{{History|||snap=beta 1.16.0.59|Gold ore is now smeltable again.<ref name=Bug/>}}
{{History||1.16.220|snap=beta 1.16.220.50|[[File:Gold Ore JE5.png|32px]] The texture of gold ore has been changed.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Deepslate Gold Ore JE2.png|32px]] Added deepslate gold ore behind the Caves and Cliffs [[experimental gameplay]].}}
{{History|||snap=beta 1.16.230.54|[[File:Gold Ore JE7.png|32px]] Gold ore texture was updated.}}
{{History|||snap=beta 1.16.230.56|In the Caves and Cliffs experimental gameplay, gold ore blob now generates as a triangle spread between Y{{=}}-62 and Y{{=}}32, and now generates more frequently.}}
{{History|||snap=beta 1.17.0.50|In the Caves and Cliffs experimental gameplay, it now drops [[Raw Gold|raw gold]] when broken without [[Silk Touch]], instead of itself.}}
{{History|||snap=beta 1.17.0.52|Deepslate gold ore and raw gold are on longer behind the Caves and Cliffs experimental gameplay.}}
{{History||1.18.0|snap=beta 1.18.0.20|Removed “Caves and Cliffs” experimental toggle. New gold generation is now available through normal gameplay.
|Gold ore generation has now been tweaked to be in parity with ''Java Edition''.
|Unintentionally doubled the amount of additional blobs of gold ore in [[badlands|mesa]] biomes.
|Deepslate gold ore no longer generates.}}
{{History|||snap=beta 1.18.0.21|Deepslate gold ore once again generates naturally.
|A second set of gold ore blobs now generates below Y{{=}}-48.}}
{{History|||snap=beta 1.18.0.22|Increased top height limit of badlands gold generation from Y{{=}}79 to Y{{=}}256, and increased the number of blobs.
|Gold ore generation height has now been tweaked to be in parity with ''Java Edition''.}}
{{History|||snap=beta 1.18.0.24|Gold ore in badlands biomes are no longer generating in too large of quantities. And its generation has now been tweaked to be in parity with ''Java Edition''.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}}
{{history||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|20 additional blobs of gold ore now generate in [[badlands|mesa]] biomes between Y{{=}}32 and Y{{=}}79.}}
<!--since when does smelting gold ore give experience in the console editions?-->
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}}
{{History|foot}}

<gallery>
Old Gold OreIngame.png|The original gold ore texture.
ClassicGoldBlob.png|Gold could generate above the ground in Classic.
</gallery>

=== Data history ===
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 14.}}
{{History|foot}}

== Issues ==
{{issue list|Gold Ore}}

== Gallery ==
<gallery>
Picture 13.png|A gold ore block occurring near redstone ore and blobs of coal ore.
GoldOre.png|Gold ore blocks in a cave.
Gold side.png|Gold ore exposed by a river in a [[Badlands]] biome.
Golden ore in Mesa biome.png|A large amount of golden ore features in Badlands biome.
Deepslate redstone and gold 21w08b.png|[[Deepslate]] [[Redstone Ore]] and gold ore, as seen in 21w08b.
Multiple ores.png|Multiple ores, found in the new big cave.
RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
</gallery>

== See also ==
* {{BlockLink|Nether Gold Ore}}
* {{BlockLink|Gilded Blackstone}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/block-week-gold-ore Block of the Week: Gold Ore] – Minecraft.net on January 12, 2018

{{Blocks|natural}}

[[Category:Ore]]
[[Category:Natural blocks]]

[[cs:Zlatá ruda]]
[[de:Golderz]]
[[es:Mena de oro]]
[[fr:Minerai d'or]]
[[hu:Aranyérc]]
[[it:Minerale d'oro]]
[[ja:金鉱石]]
[[ko:금광석]]
[[nl:Gouderts]]
[[pl:Złoże złota]]
[[pt:Minério de ouro]]
[[ru:Золотая руда]]
[[uk:Золота руда]]
[[zh:金矿石]]
