{{about|the block|farms in villages|Farm|the practice of producing resources|Farming}}
{{redirect|Soil|other kinds of similar soil|Dirt (disambiguation)|the block that is found in the Nether|Soul Soil}}
{{Block
|image=<gallery>
Farmland.png|Dry
Moist Farmland.png|Wet
</gallery>
|transparent='''{{edition|java|small=y}}''': Partial <small>(Blocks light)</small><br />'''{{edition|bedrock|small=y}}''': Yes
|light=No
|tool=shovel
|renewable='''Block''': Yes<br>'''Item''': No
|stackable=Yes (64)
|flammable=No
|lavasusceptible='''Block''': Yes<br>'''Item''': No
}}

'''Farmland''' is a block created by using a [[hoe]] on most types of [[Dirt (disambiguation)|dirt]], and cannot be obtained in the [[inventory]] in [[Survival mode]]. It is required to grow all types of [[seeds]], as well as [[carrots]] and [[potato]]es.

If farmland is not placed near [[water]] it will decay into dirt over time. If it is, it will instead become '''hydrated farmland''', which grows farmland crops faster and will never decay as long as it remains near water.

== Obtaining ==

=== Breaking ===

When mined (even with a [[Silk Touch]] tool), farmland drops [[dirt]]. {{IN|java}}, it can be obtained from the inventory only by using [[commands]], or by the [[Creative]] [[inventory]] or the {{control|pick block}} control.

{{breaking row|horizontal=1|Farmland|Shovel|Any}}

=== Natural generation ===
Farmland occurs naturally in [[village]]s where [[wheat]], [[potato]]es, [[carrot]]s, [[beetroot]]s, [[pumpkin stem]], and [[melon stem]] are grown. Patches of farmland are surrounded by [[wood|logs]] or [[sandstone]], [[trapdoor|spruce trapdoor]], and [[cobblestone]]. They also naturally occur in [[woodland mansion]]s.

=== Post-generation ===

A player may create a block of farmland by {{Control|using}} a [[hoe]] on a [[dirt]] block, [[grass block]], or [[dirt path]].

== Usage ==

Farmland is required to grow eight of the game's types of [[crops]]. Those are [[wheat seeds]], [[carrot]]s, [[potato]]es, [[beetroot seeds]], [[melon seeds]], [[pumpkin seeds]], [[torchflower seeds]], and [[pitcher pod]]s.

Plants such as [[sapling]]s<ref>{{bug|MC-119628|||WAI}}</ref>, [[fern]]s, [[grass]], and [[flower]]s<ref>{{bug|MC-58383|||WAI}}</ref> may be planted on farmland. [[Mushroom]]s<ref>{{bug|MC-195310}}</ref>, [[sugar cane]]<ref>{{bug|MC-168264}}</ref>, [[bamboo]]<ref>{{bug|MC-168265}}</ref>, [[Dead Bush|dead bushes]]<ref>{{bug|MC-168262}}</ref>, [[twisting vines]]<ref>{{bug|MC-195308}}</ref> and [[cactus|cacti]] cannot be planted on farmland.

[[Ladder]]s and [[torch]]es cannot be attached to the side of a farmland block. Farmland is a partial block (15/16th of a block in height) and so mobs cannot spawn on it.

=== Hydration ===
[[File:2554-10-18 19.28.48.png|thumb|right|Conditions in which farmland either is or isn't hydrated.]]
A farmland block is created dry, and eventually reverts back to [[dirt]] if not hydrated and nothing is planted on it.

For farmland to become hydrated, [[water]] must be present:
* up to four blocks away horizontally (including diagonally) from the farmland block.
* at the same level or one block above the farmland block level.

The blocks between the farmland block and the water make no difference. Flowing or still water also makes no difference.

The rate at which farmland becomes hydrated cannot be changed. Each farmland block within a 9×9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.

Farmland can also be hydrated by [[rain]].

Different types of [[seed]]s grow faster on hydrated farmland than on dry farmland. Hydrated farmland yields a fully developed wheat crop in a little over a single [[day/night cycle]].

=== Decay ===

Farmland eventually decays into normal dirt if is dehydrated and nothing is planted in it. Additionally, a farmland block becomes a dirt block, regardless of its state of hydration, if any of the following occur:

* The player or any mob jumps/falls on the block (with a greater chance as falling speed increases).
**The player can trample farmland even in [[Adventure]] mode.<ref>{{bug|MC-138963}}</ref><ref>{{bug|MCPE-103500}}</ref>
**{{IN|java}}, mobs smaller than 0.512 cubic block cannot destroy farmland. This includes [[parrot]]s, [[rabbit]]s, [[chicken]]s, [[bat]]s, [[ocelot]]s, [[cat]]s, [[wolf|wolves]], [[fox]]es, [[cave spider]]s, [[endermite]]s, [[silverfish]], baby mobs, small [[slime]]s, and small [[magma cube]]s.
* A [[piston]] arm is extended over a farmland block.
* A piston pushes a farmland block down.
* A solid block covers the top surface of the farmland block such as when pumpkin or melon blocks appear, or when trees grow.
* An [[enderman]] teleports directly on top of a farmland block.
* [[Snow]] falls directly on top of a farmland block.{{Only|be}}

When farmland decays, any crops growing on the block are dropped as items, as if they were harvested.

A [[ravager]] does not turn farmland to dirt when stepping on it, but it does destroy all crops.

== Sounds ==
=== Generic ===
{{Sound table/Block/Gravel}}

=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Hoe till1.ogg
|sound2=Hoe till2.ogg
|sound3=Hoe till3.ogg
|sound4=Hoe till4.ogg
|subtitle=Hoe tills
|source=block
|description=When a block is tilled into farmland
|id=item.hoe.till
|translationkey=subtitles.item.hoe.till
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Gravel hit1.ogg
|sound2=Gravel hit2.ogg
|sound3=Gravel hit3.ogg
|sound4=Gravel hit4.ogg
|source=block
|description=When a block is tilled into farmland
|id=use.gravel
|volume=1.0
|pitch=0.8
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Farmland
|spritetype=block
|nameid=farmland
|foot=1|showblocktags=y|blocktags=mineable/shovel}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Farmland
|spritetype=block
|nameid=farmland
|id=60
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place;Planting the Past}}

== History ==
{{History|java classic}}
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding farmland.}}
{{History|java indev}}
{{History||20100206|[[File:Farmland JE1 BE1.png|32px]] [[File:Moist Farmland JE1 BE1.png|32px]] Added farmland.
|There is currently a bug that allows [[player]]s to destroy any [[block]] (even [[bedrock]]) by placing a [[dirt]] block under a block, tilling the dirt, and planting [[wheat seeds|seeds]] on the dirt. This causes the block above the tilled dirt to disappear without giving a resource.|Farmland is created by tilling [[grass block]]s or [[dirt]] using a [[hoe]].|[[Wheat seeds]] can now be planted on farmland.}}
<!-- {{History||?|Farmland no longer decays if a crop is on top of it and the farmland is not hydrated.}} This has been the case since in-20100207-1, but in-20100206 is unavailable for testing. -->
<!-- "[[Sapling]]s cannot be planted onto farmland; however, if a sapling is planted, and the block below is tilled, the sapling remains. This was changed and now the player can plant saplings onto farmland, but they do not grow until the land reverts to dirt." Previously attributed to b1.6, but this has also been the case since in-20100207-1. -->
{{History|java alpha}}
{{History||v1.0.17|[[Fence]]s can now be placed below farmland to prevent it from decaying.}}
{{History||v1.1.1|[[Sneaking]] on farmland now also prevents it from decaying.}}
{{History|java beta}}
{{History||1.2|The [[block]] destruction bug for farmland has been fixed.}}
{{History||1.5|[[Rain]] now hydrates farmland.}}
{{History||1.6|Farmland can now be dug faster using a [[shovel]].}}
{{History||1.7|[[File:Farmland JE2.png|32px]] [[File:Moist Farmland JE2.png|32px]] The side texture of farmland is now aligned to the bottom of the model instead of the top.}}
{{History||1.8|snap=Pre-release|Dropped farmland items no longer appear larger than normal blocks.|[[Melon seeds]] and [[pumpkin seeds]] can now be planted on farmland.
|Farmland cannot be obtained from the [[Creative]] [[inventory]].}}
{{History|java}}
{{History||?|Farmland with a crop on top no longer reverts to dirt (destroying the crop) due to dehydration, although it still can via trampling.}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 5|[[File:Farmland JE3 BE3.png|32px]] [[File:Moist Farmland JE3 BE3.png|32px]] The texture of [[dirt]] has been changed, resulting the texture of farmland changing.}}
{{History|||snap=Beta 1.9 Prerelease 6|Farmland can now decay even if [[fence]]s are placed below it.}}
{{History||1.1|snap=11w48a|As a response to the bug fix in [[Java Edition Beta 1.9 Prerelease 6|Beta 1.9 Prerelease 6]], farmland can now be trampled only if the [[player]] jumps onto it; walking no longer affects it. [[Animal]]s, [[villager]]s, and other [[mob]]s can now similarly trample farmland by jumping on it, but not by walking.}}
{{History|||snap=11w49a|[[Particles]] and [[item]]s no longer destroy farmland.
|[[Melon]] and [[pumpkin]] blocks no longer need farmland to spawn onto, as they can now grow on normal [[dirt]] or [[grass block|grass]] blocks.}}
{{History||1.4.2|snap=12w34a|[[Carrot]]s and [[potato]]es can now be planted on farmland.}}
{{History||1.8|snap=14w25a|[[File:Missing Model (inventory) JE1.png|32px]] Farmland [[Missing model|no longer has an item model]].}}
{{History||1.9|snap=15w31a|[[Beetroot seeds]] can now be planted on farmland.}}
{{History|||snap=15w37a|Farmland has an item model again.<ref>{{bug|MC-58073}}</ref>}}
{{History|||snap=15w46a|Small [[mob]]s no longer turn farmland to [[dirt]] by falling on it.}}
{{History||1.10.1|snap=release|Farmland has now been reduced from a full [[block]] tall to {{frac|15|16}}.}}
{{History||1.11|snap=16w38a|Using {{control|pick block}} now gives the [[player]] the farmland itself instead of [[dirt]].}}
{{History|||snap=16w39a|Farmland now generates in the dual-staged farm room in [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing wheat seeds, melon seeds, pumpkin seeds, or [[beetroot seeds]] in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History||1.13|snap=17w47a|Farmland is now available in the [[Creative]] [[inventory]].
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 60.}}
{{History||1.14|snap=18w43a|[[File:Farmland JE4 BE6.png|32px]] [[File:Moist Farmland JE4 BE4.png|32px]] The texture of farmland has been changed.}}
{{History||1.15|snap=19w36a|[[Block]]s that can now be manually placed on farmland without turning it into [[dirt]] can now also be pushed into it by a [[piston]] without turning the farmland under the block the piston has pushed into dirt.}}
{{History|||snap=Pre-Release 2|Farmland now suffocates mobs.}}
{{History|||snap=Pre-Release 3|Farmland no longer suffocates mobs.}}
{{History||1.16.2|snap=20w29a|Farmland once again suffocates mobs.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower seeds]] can now be planted on farmland.}}
{{History|||snap=1.19.4 Pre-release 1|Placing [[torchflower seeds]] in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History||1.20|snap=23w12a|[[Pitcher pod]]s can now be planted on farmland.}}
{{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=23w17a|Placing a pitcher pod in farmland now gives the player the "Planting the Past" [[advancement]].}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Farmland JE1 BE1.png|32px]] [[File:Moist Farmland JE1 BE1.png|32px]] Added farmland. It was unobtainable at the time.}}
{{History||v0.2.0|[[File:Farmland BE2.png|32px]] [[File:Moist Farmland BE2.png|32px]] The texture of dirt has been changed.}}
{{History||v0.4.0|[[File:Farmland JE3 BE3.png|32px]] [[File:Moist Farmland JE3 BE3.png|32px]] The side texture of farmland is now aligned to the bottom of the model instead of the top.
|Farmland can now be created by using a hoe on dirt or grass blocks.}}
{{History||v0.5.0|Farmland can now be trampled into [[dirt]] when jumped on.}}
{{History||v0.9.0|snap=build 1|Farmland now naturally generates in [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Farmland now generates in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||?|[[File:Farmland BE4.png|32px]] Farmland with hydration values between 1 and 6 now uses [[coarse dirt]] as the side texture.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Farmland BE5.png|32px]] [[File:Moist Farmland JE4 BE4.png|32px]] The texture of farmland has been changed.
|Farmland is now used as the job site [[block]] for farmer [[villager]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Farmland is no longer used as the job site block for farmer villagers.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Farmland JE4 BE6.png|32px]] Dry farmland no longer uses [[coarse dirt]] as the side texture.<ref>{{bug|MCPE-42746}}</ref>}}
{{History||1.16.100|snap=beta 1.16.100.50|Farmland can now be obtained from the [[Creative]] inventory.}}
{{History||1.19.40|snap=beta 1.19.40.21|The collision height of farmland has been changed to 15⁄16 of a block. Previously, it was 16⁄16, the height of a full block.}}
{{History||1.19.40|snap=beta 1.19.40.24|The collision height of farmland has returned to 16⁄16 of a block.}}
{{History||1.19.50|snap=beta 1.19.50.20|The collision height of farmland has been changed back to 15⁄16 of a block.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Farmland JE3 BE3.png|32px]] Added farmland.}}
{{History||xbox=TU5|Farmland cannot be obtained from the [[Creative inventory]].}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Farmland is now obtainable if the [[player]] uses "pick block" on it in [[Creative]] mode.}}
{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Farmland is no longer obtainable by using "pick block" on it in [[Creative]] mode.{{verify|Is this version number correct?}}}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Farmland JE4 BE6.png|32px]] The texture of farmland has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Farmland JE3 BE3.png|32px]] Added farmland.
|Farmland cannot be obtained from the [[Creative inventory]].}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Farmland is not trampled when walking onto it from a [[slab]] next to it.
* Farmland does not revert to [[dirt]] if the player jumps onto it, if a block is two blocks above the farmland being jumped on.
* Farmland {{in|bedrock}} is a full block, therefore a [[hopper]] cannot pick up items on a farmland block from underneath it.
* According to the developer, [[Felix Jones|Xilefian]], "there's code that makes [[crops]] grow faster if they're in rows with a space between them" <ref name=":2">https://twitter.com/Xilefian/status/1400099375939047424</ref>

==See also==
*[[Farming]]

==References==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/block-week-farmland Block of the Week: Farmland] – Minecraft.net on January 13, 2017

{{Blocks|Utility}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]

[[de:Ackerboden]]
[[es:Tierra de cultivo]]
[[fr:Terre labourée]]
[[hu:Termőföld]]
[[it:Terra zappata]]
[[ja:耕地]]
[[ko:경작지]]
[[nl:Akkerland]]
[[pl:Pole uprawne]]
[[pt:Terra arada]]
[[ru:Грядка]]
[[uk:Рілля]]
[[zh:耕地]]
