{{Many images}}
{{for|other uses|Flower (disambiguation)}}

{{Block
| title = Flower
| image = Dandelion.png
| extratext = View [[#Gallery|all renders]]
| renewable = Yes
| stackable = Yes (64)
| tool = any
| light = No
| transparent = Yes
| flammable = {{jebe|Yes (60)|Yes (30)}}
| lavasusceptible = '''One-block-high''': No<br>
'''Two-block-high''': Yes
}}
'''Flowers''' are non-solid [[plant]]s that occur in a variety of shapes and colors. They are primarily used for decoration and [[crafting|crafted]] into [[dye]]s.

== Obtaining ==

=== Breaking ===
{{see also|Tutorials/Flower farming}}

Flowers can be broken instantly with any [[item]] or by hand. Harvesting a flower with [[shears]] consumes the durability of the shears for no additional benefit. {{IN|bedrock}}, harvesting two-high flowers with a [[Fortune]]-enchanted tool may increase the yield (for example, up to 7 sunflowers per harvested sunflower).

A flower also breaks if [[water]] runs over its location, or if a [[piston]] extends or pushes a [[block]] into its location.

=== Natural generation ===
''Most'' flowers generate naturally in [[vegetation]] features on [[dirt]] and [[grass block]]s. Even in a [[biome]] covered with [[snow]], flowers generate naturally on dirt blocks with grass, despite the adjoining dirt blocks being covered with snow. See [[vegetation]] for the types of flowers which can naturally spawn in each biome when a new [[chunk]] is generated. 

Potted dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies can be found in [[woodland mansion]]s.

Natural dandelions are found in [[plains]] and [[savanna]] [[villages]]; poppies in plains, savanna, [[taiga]], and [[snowy plains]]{{only|be|short=1}} villages; oxeye daisies, cornflowers, and azure bluets in plains villages.

==== Flower gradients ====
{{rewrite|section=1|Flower gradients changed a lot since 1.18}}<!--
When flowers spawn from [[bone meal]], the type spawned depends on the X/Y/Z position in the world. Different [[biomes]] result in different behaviors. Note that these behaviors don't necessarily match naturally generated flowers since additional randomness is applied during terrain generation.

In a [[flower forest]], any given coordinate can spawn only one type of flower, resulting in a gradient (pictured below). This gradient runs from dandelions, poppies, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, cornflowers to lilies of the valley.

Meadows work similarly to flower forests. The flowers there are limited to alliums, poppies, azure bluets, dandelions, cornflowers, and oxeye daisies.

[[Plains]] and [[sunflower plains]] have a simpler gradient where tulips spawn only in rare patches where no other kinds of flower can spawn. Flower types are otherwise random and include dandelions, poppies, azure bluets, oxeye daisies, and cornflowers.

No other [[biome]] has a gradient; [[swamp]]s can spawn only blue orchids, while all other biomes can spawn only dandelions and poppies.

Generation of dandelions and poppies in [[jungle]] variants and [[savanna]] variants (but not shattered savanna variants) are twice as common as in other [[biome]]s. Some other biomes, such as [[desert]]s and their respective biome variants require [[bone meal]] to grow poppies and dandelions.

<gallery>
Flower Gradient 1.14.png|alt=Flower Forest Gradient with 1.14 flowers|Flower forest gradient.
MeadowGradient.png|alt=Flower Meadow gradient|Meadow flower gradient.
Plains gradient ultra.png|Tulip/Non-tulip gradient.
</gallery>-->

=== Mob loot ===
[[Iron golem]]s drop 0 to 2 poppies upon death. This is unaffected by the [[Looting]] enchantment.

An [[enderman]] holding a small flower drops the flower upon death.

Any [[mob]] killed by the [[wither]] drops one wither rose upon death. If possible, the wither rose is placed on the [[block]] where the mob died. If the flower cannot be placed there, or if {{cmd|gamerule mobGriefing}} is set to <code>false</code>, the flower is dropped as an [[item (entity)|item]] instead. Wither roses are dropped even when {{cmd|gamerule doMobLoot|link=none}} is set to {{cd|false}}.<ref>{{bug|MC-154922}}</ref><ref>{{bug|MCPE-73842}}</ref>

{{IN|java}}, baby [[villager]]s may give a poppy to [[player]]s with the [[Hero of the Village]] effect.

=== Chest loot ===
{{LootChestItem|dandelion}}

{{LootChestItem|poppy}}

=== Trading ===
[[Wandering trader]]s may sell any flowers except wither roses for a single emerald. {{IN|Java}}, they cannot sell sunflowers, rose bushes, lilacs, or peonies.

=== Post-generation ===
When [[bone meal]] is applied to a [[grass block]], flowers have a chance of generating instead of [[tall grass]] on the targeted [[block]] and adjacent grass blocks in 15×5×15{{only|je|short=1}}/7×5×7{{only|be|short=1}}. The generated flower depends on both the [[biome]] and the X/Y/Z coordinates. Double flowers cannot be obtained this way.

{{IN|Bedrock}}, when bone meal is applied to any single high flower (except wither roses) that has been placed or generated on top of a grass block, more flowers appear around it without grass. With the exception of dandelions and poppies, the flowers that form around are the same type as the original flower. In the case of dandelions, poppies occasionally appear, and vice versa for poppies. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.

Applying bone meal to a double flower results in the flower dropping a copy of itself. This is the only renewable way to obtain double flowers.

==== Flower biomes ====
The following table is those which can spawn when using [[bone meal]]. See also [[vegetation]] for the types of flowers which can naturally spawn in each [[biome]] when a new [[chunk]] is generated. 
<!--Based mainly on JE 1.19.2 & 1.19.3 and BE 1.19.10 & 1.19.40-->
{| class="wikitable" data-description="Flower habitats per biome"
! Flower
! Dye color
! {{BiomeLink|Plains}}<br>{{BiomeLink|Sunflower Plains}}
! {{BiomeLink|Dripstone Caves}}<br>{{BiomeLink|Deep Dark}}
! {{BiomeLink|Swamp}}
! {{BiomeLink|Flower Forest}}
! {{BiomeLink|Meadow}}<br>
! {{BiomeLink|Badlands}}<br>{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}<br>{{BiomeLink|Mushroom Fields}}<br>{{BiomeLink|Grove}}<br>{{BiomeLink|Snowy Slopes}}<br>{{BiomeLink|Frozen Peaks}}<br>{{BiomeLink|Jagged Peaks}}<br>{{BiomeLink|Stony Peaks}}<br>{{BiomeLink|Lush Caves}}<br>{{BiomeLink|Mangrove Swamp}}<br>{{BiomeLink|The Void}}<br>Biomes in [[The Nether]] and [[The End]]
! {{BiomeLink|Forest|Forests}}<br>{{BiomeLink|Birch Forest|Birch Forests}}<br>{{BiomeLink|Dark Forest|Dark Forests}}<br>{{BiomeLink|Old Growth Birch Forest}}
! Any other
|-
|{{blockSprite|Dandelion}} Dandelion
 |Yellow
 |{{tc|Yes}}
 |{{tc|Yes}}
 |{{tc|No}}
 |{{tc|Yes}}
 |{{tc|Yes}}
 |{{tc|No}}
 |{{tc|Yes}}
 |{{tc|Yes}}
 |-
|rowspan=2|{{blockSprite|Poppy}} Poppy
 |rowspan=2|Red
 |rowspan=2 {{tc|Yes}}
 |{{tc|Yes|Yes{{only|je|short=1}}}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|No}}
 |{{tc|Yes|Yes{{only|je|short=1}}}}
 |{{tc|Yes|Yes{{only|je|short=1}}}}
 |-
|{{tc|No|No{{only|be|short=1}}}}
|{{tc|No|No{{only|be|short=1}}}}
|{{tc|No|No{{only|be|short=1}}}}
 |-
|{{blockSprite|Blue Orchid}} Blue orchid
 |Light blue
 |{{tc|No}}
 |{{tc|No}}
 |{{tc|Yes}}
 |{{tc|No}}
 |{{tc|No}}
 |{{tc|No}}
 |{{tc|No}}
 |{{tc|No}}
 |-
|rowspan=2|{{blockSprite|Allium}} Allium
 |rowspan=2|Magenta
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|Yes}}
 |{{tc|Yes|Yes{{only|je|short=1}}}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |-
|{{tc|No|No{{only|be|short=1}}}}
 |-
|rowspan=2|{{blockSprite|Azure Bluet}} Azure bluet
 |rowspan=2|Light gray
 |rowspan=2 {{tc|Yes}}
 |{{tc|Yes|Yes{{only|je|short=1}}}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |-
|{{tc|No|No{{only|be|short=1}}}}
 |-
|rowspan=2|{{blockSprite|Red Tulip}} Tulip
 |rowspan=2|Red, pink, light gray, orange
 |rowspan=2 {{tc|Yes}}<!--THEY DO GENERATE-->
 |{{tc|Yes|Yes{{only|je|short=1}}}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |-
|{{tc|No|No{{only|be|short=1}}}}
 |-
|rowspan=2|{{blockSprite|Oxeye Daisy}} Oxeye daisy
 |rowspan=2|Light gray
 |rowspan=2 {{tc|Yes}}
 |{{tc|Yes|Yes{{only|je|short=1}}}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |-
|{{tc|No|No{{only|be|short=1}}}}
 |-
|rowspan=2|{{blockSprite|Cornflower}} Cornflower
 |rowspan=2|Blue
 |rowspan=2 {{tc|Yes}}
 |{{tc|Yes|Yes{{only|je|short=1}}}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |-
|{{tc|No|No{{only|be|short=1}}}}
 |-
|rowspan=2|{{blockSprite|Lily of the Valley}} Lily of the valley
 |rowspan=2|White
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|Yes}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |{{tc|No|No{{only|je|short=1}}}}
 |rowspan=2 {{tc|No}}
 |-
|{{tc|Yes|Yes{{only|be|short=1}}}}
 |-
|rowspan=2|{{blockSprite|Torchflower|link=Torchflower Crop}} [[Torchflower Crop|Torchflower]]
 |rowspan=2|Orange
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
 |rowspan=2 {{tc|No}}
|-
 |}

== Usage ==
[[File:FlowerPlaceBlock.png|thumb|All of the blocks that flowers can be placed on. Dandelions represent small flowers, rose bushes represent large flowers, and wither roses represent additional blocks they can be placed on.]]
All kinds of flowers can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[moss]] or [[mud]]. Wither roses can also be planted on [[netherrack]] or [[soul sand]]. {{IN|java}}, wither roses can also be planted on [[soul soil]]. One-block-tall flowers can be planted in a [[flower pot]].

Most kinds of flowers can be crafted into [[dye]]s or used to craft [[suspicious stew]].

Because flowers are non-solid transparent [[block]]s, they can be used (like [[torch]]es) to break blocks that fall on them, such as [[sand]].

===Bees===
[[Bee]]s engage in a pollinating behavior with flowers, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1.

===Navigation===
Sunflowers always face east, making them useful for navigation if the [[sun]] is not visible. This also works in the Nether and the End.

=== Breeding===
Dandelions can be used to [[breed]], grow, and lead [[rabbit]]s. Any flower can be used for [[bee]]s, including wither roses.<ref>{{bug|MC-159365|||WAI}}</ref>

===Damaging ===
When not in [[Peaceful]] difficulty, wither roses inflict the [[Wither (status effect)|Wither]] status effect to any [[player]]s or non-immune [[mob]]s touching it, dealing {{hp|1}} damage every half second{{only|java}} or two seconds.{{only|bedrock}} The effect lingers for 1 second after the player/mob leaves its [[block]] space. [[Wither skeleton]]s, the [[wither]], and the [[ender dragon]] are not affected due to their [[Wither (status effect)|Wither]] immunity.

When placed in a flower pot, wither roses do not cause damage to any entity.

===Crafting ingredient===

{{crafting usage|Dandelion, Poppy, Blue Orchid, Allium, Azure Bluet, Red Tulip, Pink Tulip, Orange Tulip, White Tulip, Oxeye Daisy, Sunflower, Lilac, Rose Bush, Peony, Wither Rose, Cornflower, Lily of the Valley, Torchflower}}

===Suspicious stew===
{{main|Suspicious Stew}}
All small flowers can be used to create [[suspicious stew]]. When a flower is used on a brown [[mooshroom]], the brown mooshroom produces a suspicious stew related to that flower the next time it is milked with a [[bowl]]. The mooshroom returns to producing mushroom stew until fed another flower. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]], as well as producing a brief status effect.

{{Crafting
|ignoreusage=1
|Red Mushroom
|Brown Mushroom
|Bowl
|Any Flower
|Output= Suspicious Stew
|shapeless= true
}}

Using different flowers results in different effects. All are short-lived, but some have lasting effects: The regeneration restores 2 or 3 health; Wither or poison inflicts up to 2 hearts damage. The saturation effectively makes those stews a superfood: they restore up to 6 hunger and 12 saturation points on top of their food value, for a total of {{hunger|12}} and over 19 points of saturation.
{{:Suspicious Stew/Effects}}

===Composting===
Placing a flower into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of flowers yields an average of 5.94 [[bone meal]].

===Bee nests===
Oak and birch [[tree]]s grown from [[sapling]]s that are within 2 blocks of any flower have a 5% chance to grow with [[bee nest]] and 1-3 [[bee]]s in it.

==Sounds==
{{Sound table/Block/Grass}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dandelion
|spritetype=block
|nameid=dandelion
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Poppy
|spritetype=block
|nameid=poppy
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Blue Orchid
|spritetype=block
|nameid=blue_orchid
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Allium
|spritetype=block
|nameid=allium
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Azure Bluet
|spritetype=block
|nameid=azure_bluet
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Red Tulip
|spritetype=block
|nameid=red_tulip
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Orange Tulip
|spritetype=block
|nameid=orange_tulip
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=White Tulip
|spritetype=block
|nameid=white_tulip
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Pink Tulip
|spritetype=block
|nameid=pink_tulip
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Oxeye Daisy
|spritetype=block
|nameid=oxeye_daisy
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Cornflower
|spritetype=block
|nameid=cornflower
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Lily of the Valley
|spritetype=block
|nameid=lily_of_the_valley
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Torchflower
|spritetype=block
|nameid=torchflower
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Wither Rose
|spritetype=block
|nameid=wither_rose
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers}}
{{ID table
|displayname=Sunflower
|spritetype=block
|nameid=sunflower
|blocktags=flowers, tall_flowers
|itemtags=flowers, tall_flowers}}
{{ID table
|displayname=Lilac
|spritetype=block
|nameid=lilac
|blocktags=flowers, tall_flowers
|itemtags=flowers, tall_flowers}}
{{ID table
|displayname=Rose Bush
|spritetype=block
|nameid=rose_bush
|blocktags=flowers, tall_flowers
|itemtags=flowers, tall_flowers}}
{{ID table
|displayname=Peony
|spritetype=block
|nameid=peony
|blocktags=flowers, tall_flowers
|itemtags=flowers, tall_flowers
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dandelion
|spritetype=block
|nameid=yellow_flower
|id=37
|translationkey=tile.yellow_flower.dandelion.name}}
{{ID table
|displayname=One-high flowers<br>(except dandelion and wither rose)
|spritename=poppy
|spritetype=block
|nameid=red_flower
|id=38
|translationkey=tile.red_flower.poppy.name,tile.red_flower.blueOrchid.name,tile.red_flower.allium.name,tile.red_flower.houstonia.name,tile.red_flower.tulipRed.name,tile.red_flower.tulipOrange.name,tile.red_flower.tulipWhite.name,tile.red_flower.tulipPink.name,tile.red_flower.oxeyeDaisy.name,tile.red_flower.cornflower.name,tile.red_flower.lilyOfTheValley.name}}
{{ID table
|displayname=Two-high flowers
|spritename=sunflower
|spritetype=block
|nameid=double_plant
|id=175
|translationkey=tile.double_plant.sunflower.name,tile.double_plant.syringa.name,tile.double_plant.rose.name,tile.double_plant.paeonia.name}}
{{ID table
|displayname=Torchflower
|spritetype=block
|nameid=torchflower
|id=-568}}
{{ID table
|displayname=Pitcher Plant
|spritetype=block
|nameid=pitcher_plant
|id=-612}}
{{ID table
|displayname=Wither Rose
|spritetype=block
|nameid=wither_rose
|id=-216
|foot=1}}

===Block states===
{{see also|Block states}}

{{/BS}}

==History==
{{History|java classic}}
{{History||0.0.20a|[[File:Dandelion JE1 move.png|32px]] [[File:Rose JE1.png|32px]] Added dandelions and roses.
|Flowers can be placed on all [[block]] types, including [[lava]] and on top of each other. Flowers can also "float" when the block beneath them is broken.}}
{{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|[[Notch]] showed flowers generating naturally in worlds.}}
{{History||0.24_SURVIVAL_TEST|Added flowers to world generation.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|[[File:Dandelion JE2.png|32px]] [[File:Rose JE2.png|32px]] Flowers now have a stretched model with wider texture planes.}}
{{History|java infdev}}
{{History||20100327|Flowers can no longer generate, due to changes in the terrain generator.}}
{{History||20100616|Flowers can now naturally generate again.}}
{{History|java beta}}
{{History||1.0|The addition of tooltips has given flowers their official names - dandelions are currently generically called Flower and roses are now called Rose.}}
{{History||1.2|Dandelions and roses can now be crafted into their respective [[dyes]], each yielding 2 pieces.}}
{{History||1.6.6|Flowers can now be regrown. 
|[[Bone meal]] has been given the ability to generate flowers as well as [[grass]] when used on a [[grass block]].}}
{{History||1.8|snap=Pre-release|[[File:Dandelion JE3.png|32px]] [[File:Rose JE3.png|32px]] Changed lighting.
|Dandelions have now become more abundant.
|Roses no longer generate, due to changes in the terrain generator.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Roses can now naturally generate again.}}
{{History||1.2.1|snap=12w08a|Added [[iron golem]]s, which drop roses upon death.}}
{{History||August 15, 2013|link=https://www.instagram.com/p/dCXkdOpMCi/|[[File:Sunflower JE1 BE1.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[Jeb]] mentioned that new types of flowers to come to the game and shows sunflower and lilac.}}
{{History||August 16, 2013|link=https://www.instagram.com/p/dE8ljlJMLb/|[[File:Paeonia.png|32px]] Jeb shows Paeonia.}}
{{History||1.7.2|snap=13w36a|[[File:Allium JE1.png|32px]] [[File:Azure Bluet JE1.png|32px]] [[File:Blue Orchid JE1.png|32px]] [[File:Oxeye Daisy JE1.png|32px]] [[File:Orange Tulip JE1.png|32px]] [[File:Red Tulip JE1.png|32px]] [[File:Pink Tulip JE1.png|32px]] [[File:White Tulip JE1.png|32px]] [[File:Peony JE1.png|32px]] [[File:Lilac JE1.png|32px]] [[File:Rose Bush JE1.png|32px]] [[File:Sunflower JE1 BE1.png|32px]] The blue orchids, alliums, azure bluets, tulips (red, orange, white, pink), oxeye daisies, sunflowers, lilacs, rose bushes, and peonies have been added.
|"Rose" has been renamed to "Poppy".
|[[File:Poppy JE1.png|32px]] The texture of poppies has been changed. This is technically a texture change, as they are a redoing of roses.
|"Flower" has been renamed to "Dandelion".
|Flowers are now discentered like [[grass]].
|Flowers are now flammable.}}
{{History|||snap=13w37a|Each dandelion or poppy now only yields 1 dye, instead of 2.<ref>{{bug|MC-29530}}</ref>}}
{{History||1.8|snap=14w04a|Flowers no longer generate as a massive group at the world origin.<ref>{{bug|MC-44467}}</ref>}}
{{History|||snap=14w07a|[[File:Dandelion JE4.png|32px]] [[File:Poppy JE2.png|32px]] [[File:Allium JE2.png|32px]] [[File:Azure Bluet JE2.png|32px]] [[File:Blue Orchid JE2.png|32px]] [[File:Orange Tulip JE2.png|32px]] [[File:Oxeye Daisy JE2.png|32px]] [[File:Red Tulip JE2.png|32px]] [[File:Pink Tulip JE2.png|32px]] [[File:White Tulip JE2.png|32px]] One-block-tall flower texture planes are no longer stretched by a factor of sqrt2.}}
{{History|||snap=14w10c|[[File:Dandelion JE5.png|32px]] [[File:Poppy JE3.png|32px]] [[File:Allium JE3.png|32px]] [[File:Azure Bluet JE3.png|32px]] [[File:Blue Orchid JE3.png|32px]] [[File:Orange Tulip JE3.png|32px]] [[File:Oxeye Daisy JE3.png|32px]] [[File:Red Tulip JE3.png|32px]] [[File:Pink Tulip JE3.png|32px]] [[File:White Tulip JE3.png|32px]] One-block-tall flower texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}}
{{History|||snap=14w17a|[[File:Dandelion JE3.png|32px]] [[File:Poppy JE4.png|32px]] [[File:Allium JE4.png|32px]] [[File:Azure Bluet JE4.png|32px]] [[File:Blue Orchid JE4.png|32px]] [[File:Oxeye Daisy JE4.png|32px]] [[File:Orange Tulip JE4.png|32px]] [[File:Red Tulip JE4.png|32px]] [[File:Pink Tulip JE4.png|32px]] [[File:White Tulip JE4.png|32px]] One-block-tall flower texture planes are now the same size as they were before 14w07a.
|Dandelions now generate in [[flower forest]] [[biome]]s.}}
{{History|||snap=14w25a|[[File:Dandelion JE6.png|32px]] [[File:Poppy JE5.png|32px]] [[File:Allium JE5.png|32px]] [[File:Azure Bluet JE5.png|32px]] [[File:Blue Orchid JE5.png|32px]] [[File:Oxeye Daisy JE5.png|32px]] [[File:Orange Tulip JE5.png|32px]] [[File:Red Tulip JE5.png|32px]] [[File:Pink Tulip JE5.png|32px]] [[File:White Tulip JE5.png|32px]] [[File:Peony JE2.png|32px]] [[File:Lilac JE2.png|32px]] [[File:Rose Bush JE2.png|32px]] Flowers are now affected by the same shading full blocks are.}}
{{History|||snap=14w25b|Due to a bug, the sunflower's texture is broken when viewed from a certain angle. [[File:Sunflower 14w30b.png|32px]]}}
{{History|||snap=14w26a|[[File:Dandelion JE3.png|32px]] [[File:Poppy JE6.png|32px]] [[File:Allium JE6.png|32px]] [[File:Azure Bluet JE6.png|32px]] [[File:Blue Orchid JE6.png|32px]] [[File:Oxeye Daisy JE6.png|32px]] [[File:Orange Tulip JE6.png|32px]] [[File:Red Tulip JE6.png|32px]] [[File:Pink Tulip JE6.png|32px]] [[File:White Tulip JE6.png|32px]] [[File:Peony JE3.png|32px]] [[File:Lilac JE3.png|32px]] [[File:Rose Bush JE3.png|32px]] Flowers are no longer subject to shading.}}
{{History|||snap=14w27a|Dandelions can now be used to breed tamed [[rabbit]]s.}}
{{History|||snap=14w30a|Oxeye daisies can now be used to apply patterns to [[banner]]s.}}
{{History|||snap=14w30c|The sunflower's model is no longer broken when viewed from a certain angle.}}
{{History||1.11|snap=16w39a|Flowers now generate in [[woodland mansion]]s.}}
{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of one new [[jungle planks]], [[cauldron]] and dandelion textures.}}
{{History||1.14|snap=18w43a|[[File:Dandelion JE7.png|32px]] [[File:Poppy JE7.png|32px]] [[File:Blue Orchid JE7.png|32px]] [[File:Allium JE7.png|32px]] [[File:Azure Bluet JE7.png|32px]] [[File:Red Tulip JE7.png|32px]] [[File:Orange Tulip JE7.png|32px]] [[File:White Tulip JE7.png|32px]] [[File:Pink Tulip JE7.png|32px]] [[File:Oxeye Daisy JE7.png|32px]] [[File:Peony JE4.png|32px]] [[File:Lilac JE4.png|32px]] [[File:Rose Bush JE4.png|32px]] [[File:Sunflower JE2 BE2.png|32px]] The textures of dandelions, poppies, blue orchids, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, sunflowers, lilacs, rose bushes and peonies have been changed.
|[[File:Wither Rose JE1 BE1.png|32px]] [[File:Cornflower JE1 BE1.png|32px]] [[File:Lily of the Valley JE1 BE1.png|32px]] Added wither roses, cornflowers and lilies of the valley.
|Flowers can now be used to craft [[suspicious stew]].
|When updating to 1.14, the flower gradient is updated for all flower forests.  This means that it is possible to find cornflowers and lilies of the valley in flower forests that were generated prior to 1.14, although whether this applies to population or only with bone meal is unknown.
}}
<!--NEEDS TEXTURE UPDATE INFO-->
{{History|||snap=18w47b|[[File:Poppy JE8.png|32px]] The texture of the poppy has been changed.}}
{{History|||snap=18w48a|Flowers now generate in the updated [[plains]] [[village]]s.
|Dandelions and poppies can now be found in [[chest]]s in plains village houses.}}
{{History|||snap=18w49a|Dandelions now generate in the updated [[savanna]] villages.}}
{{History|||snap=18w50a|Poppies now generate in the updated [[taiga]] villages.}}
{{History|||snap=19w03a|Placing a flower into the new [[composter]] has a 50%