{{For|the artifact in ''Minecraft Dungeons''|MCD:Lightning Rod}}
{{Block
|image=<gallery>
Lightning Rod (U).png|Java
Lightning Rod (U) BE.png|Bedrock
Powered Lightning Rod (U).png|Powered
</gallery>
|extratext = View [[#Gallery|all renders]]
|renewable=Yes
|stackable=Yes (64)
|tool=Stone Pickaxe
|light=No
|transparent=Yes
|flammable=No
|lavasusceptible=No
}}
A '''lightning rod''' is a [[block]] used to divert [[lightning]] strikes.

== Obtaining ==

=== Breaking ===
A lightning rod must be mined with a stone pickaxe or better, or else it drops nothing.
{{breaking row|Lightning Rod|Pickaxe|Stone|horizontal=1}}

=== Crafting ===
{{Crafting
|B1=Copper Ingot
|B2=Copper Ingot
|B3=Copper Ingot
|Output= Lightning Rod
|type=Redstone
}}

== Usage ==
Lightning rods can be oriented in different directions. Lightning rods that are the highest block in the column redirect lightning strikes within a spherical volume having a radius of 128 blocks in ''Java Edition'' and 64 blocks in Bedrock Edition. The block emits particles during thunderstorms as an indicator. If multiple lightning rods are in range, the closest to the original location of the strike is chosen.

Lightning can also strike a lightning rod hit by a [[trident]] enchanted with [[Channeling]] during a thunderstorm, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent (sky light level 15 at rod position). Lightning rods '''do not''' divert the lightning created by a [[Channeling]] trident thrown at an entity, or the lightning summoned by commands.

Unlike in real life, a lightning rod doesn't require a direct connection to ground in order to work.

Lightning strikes on lightning rods cannot summon [[skeleton horse|skeleton trap horses]].

A lightning rod and the block it's attached to emit a redstone signal for 8 game ticks when struck by lightning.

Lightning diverted by a lightning rod can still start fires nearby (quickly extinguished on non-flammable blocks or by rain) and inflicts lightning damage on mobs within a 6×12×6 box centered 4 blocks above the bottom center of the lightning rod block (that is extending 2 below and 9 above). Adjacent blocks can ignite even if the lightning rod is mounted on a non-flammable block.

== Sounds ==
=== Generic ===
{{Sound table/Block/Copper}}

=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Trident thunder1.ogg
|sound2=Trident thunder2.ogg
|subtitle=Trident thunder cracks
|source=weather
|description=When a trident with Channeling strikes a lightning rod
|id=item.trident.thunder
|translationkey=subtitles.item.trident.thunder
|volume=5.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}: ''None''<ref>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref>
<!--
{{Sound table
|type=bedrock
|sound=Trident thunder1.ogg
|sound2=Trident thunder2.ogg
|source=player
|description=''Unused sound event''<ref group="sound">{{Bug|MCPE-173931}}</ref>
|id=item.trident.thunder
|volume=1.0
|pitch=1.0
|foot=1}}
-->

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lightning Rod
|spritetype=block
|nameid=lightning_rod
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Lightning Rod
|spritetype=block
|nameid=lightning_rod
|id=567
|foot=1}}

<!--=== Metadata ===
{{see also|Data values}}
{{IN|be}}, lightning rods use the following data values:

{{/DV}}
It seems bedrock data values malfunction, as setting lightning rod with data values always placed value 0
-->

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|Surge Protector}}

== History ==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=28m55s}}|[[File:Lightning Rod (U) JE1.png|32px]] Lightning rods are revealed at [[Minecraft Live 2020]].
|[[File:Lightning Rod (inventory) pre-release.png|32px]] Inventory model was different.}}
{{History||October 20, 2020|link={{tweet|_LadyAgnes|1318545266811817986}}|[[File:Lightning Rod (S) JE1.png|32px]] [[LadyAgnes]] shows a lightning rod can be placed in different positions, and can emit a redstone signal.}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Lightning Rod (U) JE1.png|32px]] [[File:Lightning Rod (D) JE1.png|32px]] [[File:Lightning Rod (N) JE1.png|32px]] [[File:Lightning Rod (E) JE1.png|32px]] [[File:Lightning Rod (S) JE1.png|32px]] [[File:Lightning Rod (W) JE1.png|32px]] Added lightning rods.}}
{{History|||snap=20w46a|[[File:Lightning Rod (U) JE2 BE1.png|32px]] [[File:Lightning Rod (D) JE2.png|32px]] [[File:Lightning Rod (N) JE2.png|32px]] [[File:Lightning Rod (E) JE2.png|32px]] [[File:Lightning Rod (S) JE2.png|32px]] [[File:Lightning Rod (W) JE2.png|32px]] The texture of lightning rods has been changed to match [[copper block]]s.
|The range of lightning rods has been increased from 16 blocks to 32 blocks.}}
{{History|||snap=21w05a|[[File:Lightning Rod (U) JE3.png|32px]] [[File:Lightning Rod (D) JE3.png|32px]] [[File:Lightning Rod (N) JE3.png|32px]] [[File:Lightning Rod (E) JE3.png|32px]] [[File:Lightning Rod (S) JE3.png|32px]] [[File:Lightning Rod (W) JE3.png|32px]] Lightning rods are now shaded properly.<ref>{{bug|MC-204446}} - fixed in 21w05a despite that being an affects version; see comments</ref>}}
{{History|||snap=21w10a|Changelog states they can now be [[waterlogged]], though this is not the case.}}
{{History|||snap=21w11a|{{Darkbg|[[File:Powered Lightning Rod (U) JE1.png|32px]] [[File:Powered Lightning Rod (D) JE1.png|32px]] [[File:Powered Lightning Rod (N) JE1.png|32px]] [[File:Powered Lightning Rod (E) JE1.png|32px]] [[File:Powered Lightning Rod (S) JE1.png|32px]] [[File:Powered Lightning Rod (W) JE1.png|32px]]}} When lightning strikes, the lightning rod turns white due to its new blockstate, powered.
|Lightning rods can now be waterlogged.
|Lightning emits particles during thunderstorms as an indicator.}}
{{History|||snap=21w13a|[[File:Lightning Rod (D) JE4.png|32px]] [[File:Lightning Rod (N) JE4.png|32px]] [[File:Lightning Rod (W) JE4.png|32px]] The model of the lightning rod has been changed that the underside texture is corrected.}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Lightning Rod (U) JE2 BE1.png|32px]] [[File:Lightning Rod (D) BE1.png|32px]] [[File:Lightning Rod (N) BE1.png|32px]] [[File:Lightning Rod (E) BE1.png|32px]] [[File:Lightning Rod (S) BE1.png|32px]] [[File:Lightning Rod (W) BE1.png|32px]] Added lightning rods under the Caves and Cliffs [[experimental gameplay]] toggle.
|[[File:Lightning Rod (inventory) BE1.png|32px]] It also has a broken texture in the inventory.}}
{{History|||snap=beta 1.16.220.52|Lightning rods can now be waterlogged.
|Now emits particles when in contact with rain.}}
{{History||1.17.0|snap=beta 1.17.0.50|Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning.}} 
{{History|||snap=beta 1.17.0.52|Lightning Rods are no longer available only through [[Experimental Gameplay]].}}
{{History|foot}}

==Issues==
{{Issue list}}

== Trivia ==
* According to [[Minecraft Live 2020]], [[Mojang Studios#Game developers|Ulraf]] had the idea of lightning rods when a [[lightning]] strike burned down his [[wood]]en house.<ref>{{ytl|DBvZ2Iqmm3M|Minecraft Live: Caves & Cliffs - First Look @ 29:53|Minecraft|October 3, 2020|t=1793}}</ref>
* In [[Minecraft Dungeons]], there are lightning rod blocks as well. These generate on the roof of the [[MCD:Woodland Mansion|Woodland Mansion]] [[MCD:Ancient Hunts|Ancient Hunt]] to charge [[MCD:Creeper|creepers]].
* If {{command|item replace}} is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.{{only|JE}}
* In china edtion,lightning strikes are the only way to set your defaulted pet on fire,
* this doesn't kill them because they are immortal. 
* Lightning rods turn white upon being struck, which causes release of end rod particles and redstone power.

== Gallery ==
=== Renders ===
<gallery>
Lightning Rod (D).png
Lightning Rod (N).png
Lightning Rod (E).png
Lightning Rod (S).png
Lightning Rod (W).png
</gallery>
<gallery>
Lightning Rod (D) BE.png
Lightning Rod (N) BE.png
Lightning Rod (E) BE.png
Lightning Rod (S) BE.png
Lightning Rod (W) BE.png
</gallery>
<gallery>
Powered Lightning Rod (D).png
Powered Lightning Rod (N).png
Powered Lightning Rod (E).png
Powered Lightning Rod (S).png
Powered Lightning Rod (W).png
</gallery>

=== Screenshots ===
<gallery widths="200px">
Lightning Rod Strike.png
JE 1.17 Development Lightning Rod.jpg
JE 1.17 Dev Lightning rod testing.jpg
Too Much Lightning.jpg
Lightning Rod Range.png|Range testing in Java 1.17.1. Glowstone marks where lightning struck.
Lightning distribution BE.png|Range testing in Bedrock 1.17.34, simulation distance 12. Sea lanterns mark lightning strikes.
lightning_redstone_anim.gif|Lightning hitting a lightning rod and sending a redstone signal.
lightning_oxidizing_anim.gif|A lightning-struck lightning rod decreasing the oxidizing level of nearby copper blocks.
</gallery>

==References==
{{reflist}}

{{Redstone}}
{{Blocks|utility}}

[[Category:Manufactured blocks]]
[[Category:Utility blocks]]
[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Mechanisms]]

[[de:Blitzableiter]]
[[es:Pararrayos]]
[[fr:Paratonnerre]]
[[it:Parafulmine]]
[[ja:避雷針]]
[[pl:Piorunochron]]
[[pt:Para-raios]]
[[ru:Молниеотвод]]
[[zh:避雷针]]
