{{About|the mob}}
{{Entity
| image = <gallery>
Brown Rabbit.png|Adult
Baby Brown Rabbit.png|Kit
</gallery>
| extratext = View [[#Gallery|all renders]]
| health = {{hp|3}}
| behavior = Passive (normal)<br>Hostile (killer bunny) {{only|java|short=1}}
| classification = [[Animal]]
| damage = '''Killer Bunny only:'''<br>Easy: {{hp|5}}<br>Normal: {{hp|8}}<br>Hard: {{hp|12}}
| armor = '''Killer Bunny only:'''<br>{{armor|8}}
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 0.5 Blocks<br>Width: 0.4 Blocks<br>
'''Kit:'''<br>Height: 0.25 Blocks<br>Width: 0.2 Blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 0.402 Blocks<br>Width: 0.402 Blocks<br>
'''Kit:'''<br>Height: 0.268 Blocks<br>Width: 0.268 Blocks
| usableitems = 
{{drop|Block|Dandelion}}
{{drop|Item|Carrot}}
{{drop|Item|Golden Carrot}}
{{drop|Item|Lead}}
| spawn = {{BiomeLink|Frozen River}}{{only|be|short=1}}<br>{{BiomeLink|Snowy Beach}}{{only|be|short=1}}<br>{{BiomeLink|Snowy Plains}}<br>{{BiomeLink|Ice Spikes}}<br>{{BiomeLink|Snowy Slopes}}<br>{{BiomeLink|Grove}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Old Growth Pine Taiga}}{{only|je|short=1}}<br>{{BiomeLink|Old Growth Spruce Taiga}}{{only|je|short=1}}<br>{{BiomeLink|Taiga}}<br>{{BiomeLink|Flower Forest}}<br>{{BiomeLink|Meadow}}<br>{{BiomeLink|Desert}}<br>{{BiomeLink|Frozen Ocean}}{{only|be|short=1}}<br>{{BiomeLink|Cherry Grove}}
}}
A '''rabbit''' is an uncommon passive [[mob]] and is a source of [[rabbit's foot]], [[rabbit hide]], and [[raw rabbit]].

== Spawning ==
Rabbits spawn above [[grass]], [[snow block]]s, or [[sand]]. They generate individually after the generation of the world.

Rabbits of the following colors spawn in the following biomes:
*{{EntitySprite|Desert Rabbit}}Yellow:
**{{BiomeLink|Desert}}
*{{EntitySprite|White Rabbit}}White, {{EntitySprite|White Splotched Rabbit}}Black & White:
**{{BiomeLink|Snowy Plains}}
**{{BiomeLink|Snowy Taiga}}
**{{BiomeLink|Grove}}
**{{BiomeLink|Snowy Slopes}}
**{{BiomeLink|Frozen Ocean}}{{only|Be|short=1}}
**{{BiomeLink|Frozen River}}{{only|Be|short=1}}
**{{BiomeLink|Snowy Beach}}{{only|Be|short=1}}
*{{EntitySprite|Black Rabbit}}Black, {{EntitySprite|Brown Rabbit}}Brown, {{EntitySprite|Salt Rabbit}}Brown & White:
**{{BiomeLink|Flower Forest}}
**{{BiomeLink|Taiga}}
**{{BiomeLink|Meadow}}
**{{BiomeLink|Old Growth Pine Taiga}}{{only|je|short=1}}
**{{BiomeLink|Old Growth Spruce Taiga}}{{only|je|short=1}}
**{{BiomeLink|Cherry Grove}}

Creamy rabbits are the most common rabbit color and are found only in deserts and its variants. White and black and white rabbits are also quite common and spawn in snowy biomes such as [[snowy taiga]]s, [[snowy plains]], [[grove]]s and [[snowy slopes]]. Default rabbit colors such as brown, black and salt and pepper spawn naturally in [[flower forest]]s, [[taiga]]s and [[meadow]]s, but can also spawn in any other non-snowy biome via spawn eggs, commands, spawners or breeding. In all these places, groups of an adult and one to two babies spawn.

{{IN|BE}}, up to three kits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: [[snowy beach]]es, [[frozen ocean]]s, and [[frozen river]]s.

{{IN|JE}}, rabbits can also be found in [[giant tree taiga]]s.

In taigas, [[wolves]] and [[foxes]] are also found. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in the desert, flowery or icy biomes.

[[#The Killer Bunny|The Killer Bunny]] does not spawn naturally and must instead be spawned using the {{cmd|summon}} command, although it is exclusive to {{el|je}}.[[Category:Java Edition specific information]]

{| class="wikitable"
! 
! Desert
! Forest
! Taiga
! Frozen
! Snowy plains
! Mountain
|-
! Biome
| [[Desert]]
| [[Flower forest]]
| [[Taiga]]<br/>[[Old growth taiga]]{{only|Java|short=1}}<br/>[[Snowy taiga]]
| [[Frozen river]]<br/>[[Ocean#Legacy Frozen Ocean|Legacy frozen ocean]]{{only|bedrock|short=1}}<br/>[[Snowy beach]]{{only|bedrock|short=1}}<br/>[[Frozen ocean]]{{only|Bedrock|short=1}}
| All [[snowy plains]] variants
| [[Meadow]]<br/>[[Grove]]<br/>[[Snowy slopes]]
|}

==Drops==
When killed, an adult rabbit drops:

*0–1 {{ItemLink|rabbit hide}}. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III.
*0–1 {{ItemLink|raw rabbit}} ({{ItemLink|cooked rabbit}} if killed while on fire).{{only|BE}} The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
*1 {{ItemLink|raw rabbit|link=none}} ({{ItemLink|cooked rabbit|link=none}} if killed while on fire).{{only|JE}} The maximum amount is increased by 1 per level of Looting, for a maximum of 1-4 with Looting III.
*There is a 10% chance of dropping a {{ItemLink|rabbit's foot}} upon death when killed by the player or a tamed wolf. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.
*{{xp|1|3}} upon player kills.
*Upon successful [[breeding]], {{xp|1|7}} is dropped.

==Behavior==
Rabbits hop around aimlessly instead of walking. They can jump up almost 2 blocks in height. They slowly approach [[player]]s holding [[carrot]]s, [[golden carrot]]s or [[dandelion]]s within 8 [[block]]s. They don't follow the players that hold [[carrot on a stick]] although [[pig]]s do.<ref>{{bug|MC-207993}}</ref> Rabbits also jump off of cliffs to reach carrots but do not go into [[lava]] for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile [[mob]]s within 4 blocks (except [[slime]]s, [[magma cube]]s, and [[ghast]]s). They also avoid [[wolves]] within 10 blocks.

If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits find and eat mature carrot [[crop]]s{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild [[wolves]], [[fox]]es, and stray [[cat]]s track down and kill any rabbits.

===Breeding===
Rabbits can be [[Breeding|bred]] using [[carrot]]s, [[golden carrot]]s or [[dandelion]]s.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current [[biome]]. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.

Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.

A {{Section link|Toast}}<nowiki/>rabbit does not produce a Toast rabbit baby, however.

{{IN|bedrock}} and {{el|education}}, baby rabbits follow their parents; this behavior is absent {{in|java}}.<ref>{{bug|MC-158608|||WAI}}</ref>

==Variations==
[[File:Six Rabbit Types.png|thumb|left|The six natural types of rabbits.]]

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The [[biome]] determines the skin used:

* Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
* Rabbits in deserts have 100% gold fur.
* Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
* Rabbits with specific skins can be spawned using {{cmd|summon rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)<nowiki>}</nowiki>}}{{only|je}} or {{cmd|summon rabbit ~ ~ ~ in_desert (gold)/in_snow (white)}}{{only|be}}.
* While it is possible to go above 5, this results in rabbits with skins identical to <code>RabbitType: 0</code>, with the exception of <code>RabbitType: 99</code>, the Killer Bunny.

There are two special variants of rabbits:
{{clear}}

=== The Killer Bunny===
{{Exclusive|java|section=1}}
<!-- "The Killer Bunny" redirects here. -->
[[File:Killer Bunny.png|thumb|right|upright|The current killer bunny texture]]
The '''killer bunny''' is an aggressive variant of the rabbit exclusive to {{el|je}} that is hostile toward [[player]]s, foxes, and wolves. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can be spawned only by using the {{cmd|summon rabbit ~ ~ ~ {RabbitType:99<nowiki>}</nowiki>}} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a [[spider]]. Once it closes in, it jumps at the player, dealing {{hp|8}} [[damage]] on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer bunnies are immune to the [[Thorns]] enchantment.

If it cannot find a player, the killer bunny actively seeks out and attacks any [[foxes]] or [[wolves]], including tamed wolves. These mobs, in return, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

The killer bunny can be bred and leashed and follows players holding [[carrot]]s, despite its hostile nature.

===Toast===
{{hatnote|"Toast" redirects here. For messages displayed on-screen, see [[Toasts]], [[Advancement]]s, [[Recipes]], or [[Tutorial hints]]. For Bread, see [[Bread]].}}

[[File:Toast Rabbit.png|thumb|left|upright|The rabbit named "Toast"]]

Naming a rabbit '''Toast''' (using either a [[name tag]] or a renamed [[spawn egg]]) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the [[player]] renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is the skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit], which [[Ryan Holtz]] implemented as a memorial.<ref>{{tweet|TheMogMiner|483935152133775360|@xyZenTV The skin only appears when you name the rabbit Toast using a name tag, it isn't in the random pool:|Jul 1, 2014}}</ref>
{{-}}

== Sounds ==
{{Edition|Java}}:<br>
Regular rabbits use the Friendly Creatures sound category for entity-dependent sound events. Killer bunnies use the Hostile Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Rabbit idle1.ogg
|sound2=Rabbit idle2.ogg
|sound3=Rabbit idle3.ogg
|sound4=Rabbit idle4.ogg
|subtitle=Rabbit squeaks
|source=Friendly Creatures<sup>(normal)</sup><br>Hostile Creatures<sup>(killer)</sup>
|overridesource=1
|description=Randomly
|id=entity.rabbit.ambient
|translationkey=subtitles.entity.rabbit.ambient
|volume=0.25
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
{{Sound table
|sound=Rabbit attack1.ogg
|sound2=Rabbit attack2.ogg
|sound3=Rabbit attack3.ogg
|sound4=Rabbit attack4.ogg
|subtitle=Rabbit attacks
|source=hostile
|description=When the killer bunny attacks something
|id=entity.rabbit.attack
|translationkey=subtitles.entity.rabbit.attack
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Rabbit death.ogg
|subtitle=Rabbit dies
|source=Friendly Creatures<sup>(normal)</sup><br>Hostile Creatures<sup>(killer)</sup>
|overridesource=1
|description=When a rabbit dies
|id=entity.rabbit.death
|translationkey=subtitles.entity.rabbit.death
|volume=0.5
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
{{Sound table
|sound=Rabbit hurt1.ogg
|sound2=Rabbit hurt2.ogg
|sound3=Rabbit hurt3.ogg
|sound4=Rabbit hurt4.ogg
|subtitle=Rabbit hurts
|source=Friendly Creatures<sup>(normal)</sup><br>Hostile Creatures<sup>(killer)</sup>
|overridesource=1
|description=When a rabbit is damaged
|id=entity.rabbit.hurt
|translationkey=subtitles.entity.rabbit.hurt
|volume=0.5
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
{{Sound table
|sound=Rabbit hop1.ogg
|sound2=Rabbit hop2.ogg
|sound3=Rabbit hop3.ogg
|sound4=Rabbit hop4.ogg
|subtitle=Rabbit hops
|source=Friendly Creatures<sup>(normal)</sup><br>Hostile Creatures<sup>(killer)</sup>
|overridesource=1
|description=When a rabbit hops
|id=entity.rabbit.jump
|translationkey=subtitles.entity.rabbit.jump
|volume=0.1
|pitch=0.64-0.96
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Rabbit idle1.ogg
|sound2=Rabbit idle2.ogg
|sound3=Rabbit idle3.ogg
|sound4=Rabbit idle4.ogg
|source=neutral
|description=Randomly
|id=mob.rabbit.idle
|volume=0.2
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
{{Sound table
|sound=Rabbit death.ogg
|source=neutral
|description=When a rabbit dies
|id=mob.rabbit.death
|volume=0.4
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
{{Sound table
|sound=Rabbit hurt1.ogg
|sound2=Rabbit hurt2.ogg
|sound3=Rabbit hurt3.ogg
|sound4=Rabbit hurt4.ogg
|source=neutral
|description=When a rabbit is damaged
|id=mob.rabbit.hurt
|volume=0.4
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
{{Sound table
|sound=Rabbit hop1.ogg
|sound2=Rabbit hop2.ogg
|sound3=Rabbit hop3.ogg
|sound4=Rabbit hop4.ogg
|source=neutral
|description=''Unused sound event''
|id=mob.rabbit.hop
|volume=0.1
|pitch=1.0
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|showentitytags=y
|generatetranslationkeys=java
|displayname=Rabbit
|spritetype=entity
|nameid=rabbit
|entitytags=powder_snow_walkable_mobs
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|generatetranslationkeys=bedrock
|displayname=Rabbit
|spritetype=entity
|nameid=rabbit
|id=18
|foot=1}}

===Entity data===

Rabbits have entity data associated with them that contain various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==Achievements==

{{load achievements|Rabbit Season}}

==Advancements ==
{{load advancements|The Parrots and the Bats;Two By Two;It Spreads}}

==Video== 
Note: this video is outdated as rabbits can no longer be tamed, rabbits are smaller now, and the killer rabbit is now called the killer bunny.


<div style="text-align:center">{{yt|8Xa0NsM7ejg}}</div>

==History==

{{History|java classic}}
{{History||May 19, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/109967000/should-minecraft-have-blood|Bunnies were originally an idea for a mob in [[Survival Test]]. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.}}
{{History||May 20, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110231748/thanks-for-the-feedback-on-the-blood|Bunnies were ultimately rejected at the time due to negative feedback.}}
{{History|java}}
{{History||1.8|snap=May 17, 2014|slink={{tweet|TheMogMiner|467779413158166528}}|[https://web.archive.org/web/20220824081952/https://imgur.com/a/0Cphc Screenshots] of rabbits were released by [[Ryan Holtz]].}}
{{History|||snap=June 5, 2014|slink={{tweet|TheMogMiner|474505685552873472}}|Rabbits are revealed as a feature to be added to ''[[Minecraft]]''.}}
{{History|||snap=June 6, 2014|slink=none|[[wikipedia:Twitter|Twitter]] user @xyZenTV [{{tweet|xyZenTV|474969697310343168}} asks] Ryan Holtz to add Toast to the game.
|Ryan Holtz [{{tweet|TheMogMiner|474974995178094592}} accepts] the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to [[horse]]s and [[cat]]s.}}
{{History|||snap=June 30, 2014|slink=none|Holtz uploaded a {{ytl|_k6b38B76p8|video}} showcasing the mob's path-finding and animation.
|Holtz [{{tweet|TheMogMiner|483636993780232192}} reveals] a [https://web.archive.org/web/20221127202220/https://imgur.com/a/06kuI preview] of the rabbit's [[drop]]s.}}
{{History|||snap=July 1, 2014|slink={{tweet|TheMogMiner|483968212527484928}}|[[File:Killer Bunny (pre-release).png|32px]] Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".}}
{{History|||snap=July 2, 2014|slink={{tweet|TheMogMiner|484302327822553088}}|Holtz tweets [https://web.archive.org/web/20140707075319/http://imgur.com/0At6LwP a screenshot] of all six natural rabbit types, just prior to their introduction.}}
{{History|||snap=14w27a|[[File:Brown Rabbit Revision 1.png|32px]] [[File:Albino Rabbit Revision 1.png|32px]] [[File:Black Rabbit Revision 1.png|32px]] [[File:Gold Rabbit Revision 1.png|32px]] [[File:Salt & Pepper Rabbit Revision 1.png|32px]] [[File:Black & White Rabbit Actual Revision 1.png|32px]] [[File:Toast Rabbit Revision 1.png|32px]] [[File:Killer Bunny Actual Revision 1.png|32px]] Added rabbits.
|[[File:Baby Brown Rabbit Revision 1.png|22px]] [[File:Baby Albino Rabbit Revision 1.png|22px]] [[File:Baby Black Rabbit Revision 1.png|22px]] [[File:Baby Gold Rabbit Revision 1.png|22px]] [[File:Baby Salt & Pepper Rabbit Revision 1.png|22px]] [[File:Baby Black & White Rabbit Actual Revision 1.png|22px]] [[File:Baby Toast Rabbit Revision 1.png|22px]] [[File:Baby Killer Bunny Actual Revision 1.png|22px]] Added baby rabbits.}}
{{History|||snap=14w28a|The spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500.}}
{{History|||snap=14w29a|Killer rabbits no longer spawn in peaceful [[difficulty]].}}
{{History|||snap=14w31a|Rabbits now have [[sound]]s.
|[[File:Killer Bunny Revision 2.png|32px]] Rabbits now have a revised [[model]] that includes a tail.
|Rabbits can now take fall [[damage]].}}
{{History|||snap=14w34a|Rabbits can no longer be tamed and do not flee from [[player]]s.
|[[File:Killer Bunny Revision 3.png|32px]] [[File:Baby Killer Bunny Revision 3.png|22px]] The texture of hostile rabbits has been changed.
|"Killer Rabbit" has been been renamed to 'The Killer Bunny'.
|Killer bunnies now ignore [[creative]] mode [[player]]s.
|Killer bunnies no longer spawn without the use of [[commands]]. According to a later comment by [[Jeb]], the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."<ref name="minecraft.net">https://minecraft.net/article/who-framed-killer-rabbit</ref>
|[[File:Black & White Rabbit Revision 1.png|32px]] [[File:Baby Black & White Rabbit Revision 1.png|22px]] Black and white mottled fur rabbit's eye color has been changed from pink to black.}}
{{History|||snap=pre1|[[File:Killer Bunny Revision 4.png|32px]] [[File:Baby Killer Bunny Revision 4.png|22px]] The textures of the killer bunny has been changed, the blood has been removed}}
{{History||1.8.1|snap=pre1|Rabbits now follow [[player]]s holding [[flower|dandelions]] or [[golden carrot]]s.}}
{{History||1.9|snap=15w46a|Rabbits are now smaller.
|The [[drops|drop]] chance of [[rabbit's foot]] from rabbits has been increased from 2.5% to a 10% chance.
|Rabbits no longer spawn in all "usual" passive [[mob]] [[biome]]s. The groups are smaller and rare (weight 4 out of 44–52 rather than 10 out of 50–58).
|The speed of rabbits has been increased when they're panicking.
|Rabbits now avoid all [[player]]s within 8 [[block]]s and most hostile [[mob]]s within 4 blocks.
|The rabbit's avoidance range for [[wolf|wolves]] has been reduced from 16 blocks.
|Rabbits no longer prefer begging for [[food]] to [[breeding|mating]].
|The health of rabbits has been reduced from {{hp|10}} to {{hp|3}}.
|The speed of rabbits has been generally increased.
|The skins of rabbits now depend on their spawning [[biome]]. There is now a 5% chance a bred baby matches the biome rather than the parents.
|The [[crop]] eating of rabbits is now less destructive (used to completely destroy the crop [[block]] regardless of growth), but <code>MoreCarrotTicks</code> is now reduced and ignored.}}
{{History|||snap=15w47b|Added killer rabbit attack [[sound]]s.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of rabbits has been changed from <code>Rabbit</code> to <code>rabbit</code>.}}
{{History||1.14|snap=18w43a|Added [[illager beast]]s, which flee from rabbits.
|[[File:Brown Rabbit.png|32px]] [[File:Albino Rabbit.png|32px]] [[File:Black Rabbit.png|32px]] [[File:Gold Rabbit.png|32px]] [[File:Salt & Pepper Rabbit.png|32px]] [[File:Black & White Rabbit.png|32px]] [[File:Toast Rabbit.png|32px]] [[File:Killer Bunny.png|32px]] The textures of rabbits have been changed.
|[[File:Baby Brown Rabbit.png|22px]] [[File:Baby Albino Rabbit.png|22px]] [[File:Baby Black Rabbit.png|22px]] [[File:Baby Gold Rabbit.png|22px]] [[File:Baby Salt & Pepper Rabbit.png|22px]] [[File:Baby Black & White Rabbit.png|22px]] [[File:Baby Toast Rabbit.png|22px]] [[File:Baby Killer Bunny.png|22px]] The textures of baby rabbits have been changed.}}
{{History||1.14|snap=18w44a|Illager beasts no longer flee from rabbits.<ref>{{tweet|jeb_|1057291072286658560|FYI, I asked Josh to remove this feature again. Although funny, being scared of rabbits doesn't fit with the Beast's lore.|October 30, 2018}}</ref>}}
{{History||1.18|snap=Experimental Snapshot 1|Rabbits now spawn in the newly added [[meadow]], [[grove]] and [[snowy slopes]] biomes.}}
{{History|||snap=experimental snapshot 2|Rabbits now spawn more frequently in meadows.}}
{{History|||snap=21w37a|Rabbits can now spawn on [[snow block]]s.}}
{{History||1.19.3|snap=22w42a|Rabbits now have a 100% chance to drop raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Rabbits now spawn in [[cherry grove]]s.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Brown Rabbit Revision 1.png|32px]] [[File:White Rabbit.png|32px]] [[File:Black Rabbit Revision 1.png|32px]] [[File:Gold Rabbit Revision 1.png|32px]] [[File:Salt & Pepper Rabbit Revision 1.png|32px]] [[File:Black & White Rabbit Revision 1.png|32px]] Added rabbits. They have all the changes that were later ported to [[Java Edition 1.9]]. 
|[[File:Baby Brown Rabbit Revision 1.png|22px]] [[File:Baby White Rabbit.png|22px]] [[File:Baby Black Rabbit Revision 1.png|22px]] [[File:Baby Gold Rabbit Revision 1.png|22px]] [[File:Baby Salt & Pepper Rabbit Revision 1.png|22px]] [[File:Baby Black & White Rabbit Revision 1.png|22px]] Added baby rabbits.
|The spawn rate of rabbits has weight 20, while usual passive [[mob]]s have a weight of 100.}}
{{History||v0.15.0|snap=build 1|[[File:Toast Rabbit Revision 1.png|32px]] [[File:Baby Toast Rabbit Revision 1.png|22px]] Rabbits named as "Toast" now use the Toast texture.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Added stray [[cat]]s, which try to attack and kill rabbits.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Brown Rabbit.png|32px]] [[File:Black Rabbit.png|32px]] [[File:Gold Rabbit.png|32px]] [[File:Salt & Pepper Rabbit.png|32px]] [[File:Black & White Rabbit.png|32px]] [[File:Toast Rabbit.png|32px]] The textures of rabbits have been changed.
|The texture of the white rabbit has been changed to the albino rabbit texture, which has changed the texture from [[File:White Rabbit.png|32px]] to [[File:Albino Rabbit.png|32px]].
|[[File:Baby Brown Rabbit.png|22px]] [[File:Baby Albino Rabbit.png|22px]] [[File:Baby Black Rabbit.png|22px]] [[File:Baby Gold Rabbit.png|22px]] [[File:Baby Salt & Pepper Rabbit.png|22px]] [[File:Baby Black & White Rabbit.png|22px]] [[File:Baby Toast Rabbit.png|22px]] The textures of baby rabbits have been changed.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which attack rabbits.}}
{{History||Caves & Cliffs (experimental)|link=Caves & Cliffs|snap=beta 1.16.220.50|Rabbits now spawn in [[mountain grove]]s.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Brown Rabbit Revision 1.png|32px]] [[File:Albino Rabbit Revision 1.png|32px]] [[File:Black Rabbit Revision 1.png|32px]] [[File:Gold Rabbit Revision 1.png|32px]] [[File:Salt & Pepper Rabbit Revision 1.png|32px]] [[File:Black & White Rabbit Revision 1.png|32px]] [[File:Toast Rabbit Revision 1.png|32px]] Added rabbits.
|[[File:Baby Brown Rabbit Revision 1.png|22px]] [[File:Baby Albino Rabbit Revision 1.png|22px]] [[File:Baby Black Rabbit Revision 1.png|22px]] [[File:Baby Gold Rabbit Revision 1.png|22px]] [[File:Baby Salt & Pepper Rabbit Revision 1.png|22px]] [[File:Baby Black & White Rabbit Revision 1.png|22px]] Added baby rabbits.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Brown Rabbit Revision 1.png|32px]] [[File:White Rabbit.png|32px]] [[File:Black Rabbit Revision 1.png|32px]] [[File:Gold Rabbit Revision 1.png|32px]] [[File:Salt & Pepper Rabbit Revision 1.png|32px]] [[File:Black & White Rabbit Revision 1.png|32px]] [[File:Toast Rabbit Revision 1.png|32px]] Added rabbits.
|[[File:Baby Brown Rabbit Revision 1.png|22px]] [[File:Baby White Rabbit.png|22px]] [[File:Baby Black Rabbit Revision 1.png|22px]] [[File:Baby Gold Rabbit Revision 1.png|22px]] [[File:Baby Salt & Pepper Rabbit Revision 1.png|22px]] [[File:Baby Black & White Rabbit Revision 1.png|22px]] [[File:Baby Toast Rabbit Revision 1.png|22px]] Added baby rabbits.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia ==
*The Killer Bunny is a reference to the [[wikipedia:Rabbit of Caerbannog|Killer Rabbit of Caerbannog]] from the British comedy film ''[[Wikipedia:Monty Python and the Holy Grail|Monty Python and the Holy Grail]]'', which it was formerly named.
*The Killer Bunny was suggested by [[wikipedia:Twitter|Twitter]] user @88bully.<ref>{{tweet|TheMogMiner|475038423011835904|@88bully @xyZenTV You, I like you. I like the way you think. However, no promises. Promises are made to be broken.|Jun 6, 2014}}</ref>
*The death sound for the rabbit is called <code>bunnymurder.ogg</code>.

== Gallery ==
<gallery>
Brown Rabbit.png| 
Albino Rabbit.png| 
Black Rabbit.png| 
Black & White Rabbit.png| 
Gold Rabbit.png| 
Salt & Pepper Rabbit.png| 
Killer Bunny.png|
Toast Rabbit JE2 BE2.png|
Baby Brown Rabbit.png| 
Baby Albino Rabbit.png| 
Baby Black Rabbit.png| 
Baby Black & White Rabbit.png| 
Baby Gold Rabbit.png| 
Baby Salt & Pepper Rabbit.png| 
Baby Killer Bunny.png|
Baby Toast Rabbit.png|
</gallery>

=== Animations ===
<gallery>
File:Rabbit running.gif|A brown rabbit running.
</gallery>

=== Screenshots ===
<gallery>
Rabbit Modeling.png|[[Ryan Holtz]] modeling the rabbit.
Bunny1.png|The first image of a rabbit tweeted by Ryan Holtz.
Bunny2.png|The second image of a rabbit tweeted by Ryan Holtz.
Bunny3.png|The third image of a rabbit tweeted by Ryan Holtz.
Bunny4.png|The fourth image of a rabbit tweeted by Ryan Holtz.
Bunny5.png|The fifth image of a rabbit tweeted by Ryan Holtz.
Baby Rabbits.png|Baby rabbits.
Toast 1.png|First image of Toast.
Toast 2.png|Second image of Toast.
Toast 3.png|