{{About|the block|the status effect|Conduit Power|the enchantment in ''Minecraft Dungeons''|Anima Conduit|the artifact in the Hidden Depths DLC in ''Minecraft Dungeons''|MCD:Conduit}}
{{Block
|image2=Conduit.gif
|image3=Conduit BE.gif
|invimage=Conduit
|invimage2=Conduit BE
|transparent=No
|tool=pickaxe
|renewable=No
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
|rarity=Rare
|light=Yes (15)
}}
A '''conduit''' is a [[beacon]]-like block that provides [[Conduit Power]] and attacks [[monsters]] underwater.

== Obtaining ==

=== Breaking ===
A conduit drops as an [[item (entity)|item]] when broken with any [[tool]] or by hand, but a [[pickaxe]] is the fastest way to break it.

Like other precious blocks such as [[beacon]]s and [[shulker box]]es, when destroyed by an [[explosion]], a conduit always drops as an item.

{{breaking row|horizontal=1|Conduit|Pickaxe}}

=== Crafting ===
{{Crafting
|A1= Nautilus Shell
|A2= Nautilus Shell
|A3= Nautilus Shell
|B1= Nautilus Shell
|B2= Heart of the Sea
|B3= Nautilus Shell
|C1= Nautilus Shell
|C2= Nautilus Shell
|C3= Nautilus Shell
|Output= Conduit

|type=Building block
|description=
}}

== Usage ==

=== Conduit power ===
{{FakeImage|{{layered blueprint|scale=2|name=Conduit Activation|c=Conduit+top|p=Prismarine|w=Water+top
|----1|
  p  
  p  
ppppp
  p  
  p  
|----2|
  p  
 www 
pwwwp
 www 
  p  
|----3|
ppppp
pwwwp
pwcwp
pwwwp
ppppp
|----4|
  p  
 www 
pwwwp
 www 
  p  
|----5|
  p  
  p  
ppppp
  p  
  p 
}}|Schematic of a conduit in an activation frame.<br>Click the scale on the right to view the layers.<br>The conduit and water are required. The frame<br>must include 16-42 blocks of prismarine, dark<br>prismarine, sea lanterns, and/or prismarine<br>bricks. Unused frame-blocks and empty spaces<br>can be anything.}}

When activated, conduits give the "[[Conduit Power]]" effect to all [[player]]s in contact with [[rain]] or [[water]], within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases mining speed by 16.7% (1/6th). Conduits also damage any hostile mobs, like [[drowned]], [[guardians]], and [[Elder Guardian|elder guardians]], within a range of 8 blocks of the conduit. Conduits can be activated in any [[biome]] and at any height or depth.

To activate, a conduit needs to be in the center of a 3×3×3 volume of [[water]] (source blocks, flowing water, and/or [[waterlogging|waterlogged]] blocks), which itself must be enclosed within an activation frame. The frame is built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only [[prismarine]], [[dark prismarine]], [[prismarine bricks]], and [[sea lantern]] blocks in the frame contribute to activation. A minimum of 16 [[block]]s are required and produce an effective range of 32 blocks. Prismarine-type [[slab]]s (including double slabs), [[stairs]], and [[walls]] cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks away from the conduit (frame blocks) does deactivate the conduit.{{note|1=Conduits can be activated only by full blocks by design; see {{bug|MC-128661}}}}

The effective radius of the conduit is 16 [[block]]s for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking [[hostile mob]]s within 8 blocks of the conduit by {{hp|4}} every 2 seconds, if they are in contact with [[water]] or [[rain]].{{note|1=Completed conduits only damage one mob at a time; see {{bug|MC-198923}}}}

=== Light source ===
Conduits emit a [[light]] level of 15, the brightest light level in the game, whether activated or not; including on land.

== Sounds ==

=== Generic ===

{{Sound table/Block/Stone}}

=== Unique ===
{{el|je}}:
{{Sound table
|sound=Conduit activate.ogg
|subtitle=Conduit activates
|description=When a conduit activates
|source=block
|id=block.conduit.activate
|translationkey=subtitles.block.conduit.activate
|volume=0.9
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Conduit ambient.ogg
|description=While a conduit is active
|source=block
|subtitle=Conduit pulses
|id=block.conduit.ambient
|translationkey=subtitles.block.conduit.ambient
|volume=1.0
|pitch=1.0
|distance=8}}
{{Sound table
|sound=Conduit short1.ogg
|sound2=Conduit short2.ogg
|sound3=Conduit short3.ogg
|sound4=Conduit short4.ogg
|sound5=Conduit short5.ogg
|sound6=Conduit short6.ogg
|sound7=Conduit short7.ogg
|sound8=Conduit short8.ogg
|sound9=Conduit short9.ogg
|subtitle=MC-218104
|source=block
|description=Periodically every 3–5 seconds while active
|id=block.conduit.ambient.short
|translationkey=-
|volume=1.0
|pitch=1.0
|distance=8}}
{{Sound table
|sound=Conduit attack1.ogg
|sound2=Conduit attack2.ogg
|sound3=Conduit attack3.ogg
|subtitle=Conduit attacks
|description=When a conduit attacks something
|source=block
|id=block.conduit.attack.target
|translationkey=subtitles.block.conduit.attack.target
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Conduit deactivate.ogg
|subtitle=Conduit deactivates
|description=When a conduit deactivates
|source=block
|id=block.conduit.deactivate
|translationkey=subtitles.block.conduit.deactivate
|volume=0.7
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Conduit activate.ogg
|source=block
|description=When a conduit activates
|id=conduit.activate
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Conduit ambient.ogg
|source=block
|description=While a conduit is active
|id=conduit.ambient
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Conduit short1.ogg
|sound2=Conduit short2.ogg
|sound3=Conduit short3.ogg
|sound4=Conduit short4.ogg
|sound5=Conduit short5.ogg
|sound6=Conduit short6.ogg
|sound7=Conduit short7.ogg
|sound8=Conduit short8.ogg
|sound9=Conduit short9.ogg
|source=block
|description=Randomly while active
|id=conduit.short
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Conduit attack1.ogg
|sound2=Conduit attack2.ogg
|sound3=Conduit attack3.ogg
|source=block
|description=When a conduit attacks something
|id=conduit.attack
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Conduit deactivate.ogg
|source=block
|description=When a conduit deactivates<wbr><ref group=sound>{{Bug|MCPE-128117}}</ref><wbr>{{Upcoming|BE 1.20.30}}
|id=conduit.deactivate
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Conduit
|spritetype=block
|nameid=conduit
|blocktags=mineable/pickaxe|showblocktags=y
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=conduit
|spritetype=block
|nameid=conduit
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Conduit
|spritetype=block
|nameid=conduit
|id=412
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=conduit
|spritetype=block
|nameid=Conduit
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

=== Block entity ===

A conduit has a [[block entity]] associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Advancements ==
{{load advancements|How Did We Get Here?}}

== Achievements ==

{{load achievements|Moskstraumen}}

== History ==

{{History|java}}
{{History||1.13|snap=18w15a|[[File:Conduit JE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}}
{{History|||snap=18w16a|[[File:Conduit (closed core).gif|32px]] The [[particle]] effect for the conduit has been changed to the (previously unused) entity_core texture file.}}
{{History|||snap=18w19a|Conduits now produce [[sound]]s.}}
{{History|||snap=18w20b|The eye of the conduit now shows whether it's hunting for [[hostile mob]]s or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise.}}
{{History|||snap=18w20c|[[Dark prismarine]] can now be used to activate a conduit.}}
{{History||1.13.1|snap=18w31a|Conduits are now properly [[waterlogging|waterlogged]].}}
{{History||1.18|snap=Pre-release 1|The assigned tool is now the pickaxe.}}

{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.1|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}}
{{History|||snap=beta 1.5.0.4|Conduits now produce [[sound]]s.}}
{{History||1.16.0|snap=beta 1.15.0.51|Conduits can now give [[Conduit Power]] to nearby [[player]]s in [[rain]].}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Conduit (closed core).gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* When it is activated, the conduit displays the [[heart of the sea]]'s texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
* The achievement obtained by activating a conduit refers to [[wikipedia:Moskstraumen|the system of whirlpools]] in Nordland county, Norway.

== Gallery ==
<gallery>
Conduit Block Placement for 16 blocks.png|Basic arrangements of 16 [[prismarine|prismarine bricks]] to activate a conduit.
Conduit Block Placements for greater range.png|Adding additional [[block]]s around a conduit can extend the range of effect.
Conduit setup.png|One possible setup to activate a conduit.
Minimal Conduit Structure.png|An unusual, but the valid setup of 16 [[prismarine]] block.
Powered Conduit.png|Closer look at the activated conduit.
Conduit Attack.png|A conduit attacking a [[drowned]].
Conduit block placement.png|Valid block placements for conduit activation; note that the conduit itself must also be surrounded by [[water]].
Activated conduit.gif|Animation of an activated conduit (click to enlarge).
Conduit (Fast) BE.gif|A conduit with "Fancy Graphics" disabled {{in|bedrock}}.
Conduit placement.png|Optimal placement of fully powered conduits around a central conduit. North should be negative Z.
</gallery>

== Notes ==
{{notelist}}

== See also ==
* {{BlockLink|Beacon}}

== References ==
{{Reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--conduit Taking Inventory: Conduit] – Minecraft.net on April 30, 2020

{{Blocks|Utility}}
{{Environment}}

[[Category:Player-built structures]]
[[Category:Manufactured blocks]]
[[Category:Utility blocks]]
[[Category:Block entities]]
[[Category:Light sources]]

[[de:Aquisator]]
[[es:Canalizador]]
[[fr:Conduit]]
[[ja:コンジット]]
[[ko:전달체]]
[[pl:Przewodnia]]
[[pt:Aqueduto]]
[[ru:Морской проводник]]
[[th:ศิรา]]
[[zh:潮涌核心]]
