import sc2
from sc2 import Race, Difficulty
from sc2.player import Bot, Computer

class MyBot(sc2.BotAI):
    async def on_step(self, iteration):
        if iteration == 0:
            await self.chat_send("(glhf)")

        # Bot logic goes here

        # Example: Build a probe
        for nexus in self.units(sc2.UnitTypeId.NEXUS).ready.noqueue:
            if self.can_afford(sc2.UnitTypeId.PROBE):
                await self.do(nexus.train(sc2.UnitTypeId.PROBE))

        # More bot logic...

        # Example: Attack with void rays
        if self.units(sc2.UnitTypeId.VOIDRAY).amount > 5:
            for voidray in self.units(sc2.UnitTypeId.VOIDRAY).idle:
                await self.do(voidray.attack(self.enemy_start_locations[0]))

        # More bot logic...

def main():
    sc2.run_game(sc2.maps.get("(2)CatalystLE"), [
        Bot(Race.Protoss, MyBot()),
        Computer(Race.Protoss, Difficulty.Easy)
    ], realtime=False)

if __name__ == '__main__':
    main()