  Here is the Python code based on the instructions:
```
import blenderproc
import numpy as np

# Initialize the parser with arguments for paths to the bop datasets parent directory, cc textures, output directory, and the number of scenes to generate
parser = blenderproc.Parser(
    bop_datasets_parent_dir='path/to/bop/datasets/parent/directory',
    cc_textures='path/to/cc/textures',
    output_dir='path/to/output/directory',
    num_scenes=10
)

# Initialize the blenderproc library and load bop objects into the scene from the 'itodd' and 'tless' datasets
blenderproc.init()
blenderproc.load_bop_objects('itodd', 'tless')

# Load BOP dataset intrinsics and set shading and hide objects
blenderproc.load_bop_intrinsics()
blenderproc.set_shading(True)
blenderproc.hide_objects(True)

# Create a room using primitive planes and enable rigidbody for these planes
blenderproc.create_room()
blenderproc.enable_rigidbody_for_room_planes()

# Create a light plane and a point light
blenderproc.create_light_plane()
blenderproc.create_point_light()

# Load cc textures and define a function to sample 6-DoF poses
blenderproc.load_cc_textures()
def sample_poses():
    # Sample 6-DoF poses for each object in the scene
    poses = np.random.rand(10, 6)
    return poses

# Enable depth rendering without antialiasing and set the maximum amount of samples for color rendering
blenderproc.enable_depth_rendering(antialiasing=False)
blenderproc.set_max_samples_for_color_rendering(10)

# For each scene, sample bop objects, randomize materials, set physics, sample two light sources, assign a random cc texture to room planes, sample object poses, check collisions, simulate physics and fix final poses
for scene in range(parser.num_scenes):
    # Sample bop objects
    blenderproc.sample_bop_objects()

    # Randomize materials for each object
    blenderproc.random_sample_materials_for_each_obj()

    # Set physics for each object
    blenderproc.set_physics_for_each_obj()

    # Sample two light sources
    blenderproc.sample_two_light_sources()

    # Assign a random cc texture to room planes
    blenderproc.assign_random_cc_texture_to_room_planes()

    # Sample object poses
    poses = sample_poses()

    # Check collisions
    blenderproc.check_collisions()

    # Simulate physics and fix final poses
    blenderproc.simulate_physics_and_fix_final_poses(poses)

# Create a BVH tree for camera obstacle checks and generate camera poses while ensuring that obstacles are at least 0.3 meter away from the camera
blenderproc.create_bvh_tree_for_camera_obstacle_checks()
blenderproc.generate_camera_poses_with_obstacle_checks(0.3)

# Render the pipeline and write data in bop format
blenderproc.render_pipeline()
blenderproc.write_bop()

# After each scene, disable rigidbody and hide objects
blenderproc.disable_rigidbody_for_room_planes()
blenderproc.hide_objects(True)
```