import blenderproc

# Initialize blenderproc library
blenderproc.init()

# Load 3D scene from .obj file and texture files
scene_file = "scene.obj"
texture_files = ["wall_texture.jpg", "floor_texture.jpg", "ceiling_texture.jpg"]
blenderproc.load_scene(scene_file, texture_files)

# Label objects based on provided mapping
object_mapping = {"wall": ["wall"], "floor": ["floor"], "ceiling": ["ceiling"]}
blenderproc.label_objects(object_mapping)

# Separate walls, floors, and ceilings into distinct objects
blenderproc.separate_objects(["wall", "floor", "ceiling"])

# Make lamp and ceiling objects emit light
blenderproc.make_emit_light(["lamp", "ceiling"])

# Create bounding volume hierarchy (BVH) tree
blenderproc.create_bvh_tree()

# Sample camera locations and rotations above the floor
blenderproc.sample_camera_pose()

# Enable normal, depth, and segmentation rendering
blenderproc.enable_rendering(["normal", "depth", "segmentation"])

# Render scene and write data to .hdf5 file
output_directory = "output/"
blenderproc.render_scene(output_directory)