  Here is the Python code based on the instructions:
```
import blenderproc
import numpy as np

# Initialize the parser with arguments for paths to the bop datasets parent directory, cc textures, output directory, and the number of scenes to generate
parser = blenderproc.Parser(
    bop_datasets_parent_dir='path/to/bop/datasets/parent/directory',
    cc_textures='path/to/cc/textures',
    output_dir='path/to/output/directory',
    num_scenes=10
)

# Initialize the blenderproc library and load bop objects into the scene from the 'itodd' and 'tless' datasets
parser.load_bop_objects('itodd', 'tless')

# Load BOP dataset intrinsics and set shading and hide objects
parser.load_bop_intrinsics()
parser.set_shading(True)
parser.hide_objects(True)

# Create a room using primitive planes and enable rigidbody for these planes
parser.create_room(primitive_planes=True, rigidbody=True)

# Create a light plane and a point light
parser.create_light_plane()
parser.create_point_light()

# Load cc textures and define a function to sample 6-DoF poses
parser.load_cc_textures()
def sample_6dof_poses(num_poses):
    # Sample 6-DoF poses using the BOP dataset intrinsics
    poses = np.random.rand(num_poses, 6)
    return poses

# Enable depth rendering without antialiasing and set the maximum amount of samples for color rendering
parser.enable_depth_rendering(antialiasing=False, max_samples=100)

# For each scene, sample bop objects, randomize materials, set physics, sample two light sources, assign a random cc texture to room planes, sample object poses, check collisions, simulate physics and fix final poses
for scene in range(parser.num_scenes):
    # Sample bop objects
    parser.sample_bop_objects()

    # Randomize materials
    parser.randomize_materials()

    # Set physics
    parser.set_physics()

    # Sample two light sources
    parser.sample_light_sources(2)

    # Assign a random cc texture to room planes
    parser.assign_cc_texture_to_room_planes()

    # Sample object poses
    poses = sample_6dof_poses(10)

    # Check collisions
    parser.check_collisions(poses)

    # Simulate physics and fix final poses
    parser.simulate_physics(poses)
    parser.fix_final_poses(poses)

# Create a BVH tree for camera obstacle checks and generate camera poses while ensuring that obstacles are at least 0.3 meter away from the camera
parser.create_bvh_tree()
parser.generate_camera_poses(min_obstacle_distance=0.3)

# Render the pipeline and write data in bop format
parser.render_pipeline()
parser.write_bop_data()

# After each scene, disable rigidbody and hide objects
for scene in range(parser.num_scenes):
    parser.disable_rigidbody()
    parser.hide_objects()
```