network unknown {
}
variable Body {
  type discrete [ 2 ] { f, t };
}
variable ComplicityMurder {
  type discrete [ 2 ] { f, t };
}
variable DebtFightFK {
  type discrete [ 2 ] { f, t };
}
variable FBarn {
  type discrete [ 2 ] { f, t };
}
variable FightBarn {
  type discrete [ 2 ] { f, t };
}
variable FStenGun {
  type discrete [ 2 ] { f, t };
}
variable Help {
  type discrete [ 2 ] { f, t };
}
variable Intent {
  type discrete [ 2 ] { f, t };
}
variable KBarn {
  type discrete [ 2 ] { f, t };
}
variable Killed {
  type discrete [ 2 ] { f, t };
}
variable KKilled {
  type discrete [ 2 ] { f, t };
}
variable Murder {
  type discrete [ 2 ] { f, t };
}
variable Murdered {
  type discrete [ 2 ] { f, t };
}
variable PlanBarnF {
  type discrete [ 2 ] { f, t };
}
variable Premed {
  type discrete [ 2 ] { f, t };
}
variable Prov {
  type discrete [ 2 ] { f, t };
}
variable SBarn {
  type discrete [ 2 ] { f, t };
}
variable ShootStenGun {
  type discrete [ 3 ] { none, F, Not F };
}
variable TMathus {
  type discrete [ 2 ] { f, t };
}
variable TSF1 {
  type discrete [ 2 ] { f, t };
}
variable TSF2 {
  type discrete [ 2 ] { f, t };
}
variable TSLocation {
  type discrete [ 2 ] { f, t };
}
variable TStenGun {
  type discrete [ 2 ] { f, t };
}
probability ( Body | KKilled ) {
  (f) 1.0, 0.0;
  (t) 0.0, 1.0;
}
probability ( ComplicityMurder | Help, Murdered, Prov ) {
  (f, f, f) 1.0, 0.0;
  (t, f, f) 1.0, 0.0;
  (f, t, f) 1.0, 0.0;
  (t, t, f) 0.0, 1.0;
  (f, f, t) 1.0, 0.0;
  (t, f, t) 1.0, 0.0;
  (f, t, t) 0.0, 1.0;
  (t, t, t) 0.0, 1.0;
}
probability ( DebtFightFK ) {
  table 0.5, 0.5;
}
probability ( FBarn | PlanBarnF ) {
  (f) 1.0, 0.0;
  (t) 0.5, 0.5;
}
probability ( FightBarn | DebtFightFK, FBarn, KBarn ) {
  (f, f, f) 1.0, 0.0;
  (t, f, f) 1.0, 0.0;
  (f, t, f) 1.0, 0.0;
  (t, t, f) 1.0, 0.0;
  (f, f, t) 1.0, 0.0;
  (t, f, t) 1.0, 0.0;
  (f, t, t) 1.0, 0.0;
  (t, t, t) 0.1, 0.9;
}
probability ( FStenGun ) {
  table 0.5, 0.5;
}
probability ( Help ) {
  table 0.999, 0.001;
}
probability ( Intent | ShootStenGun ) {
  (none) 1.0, 0.0;
  (F) 0.0, 1.0;
  (Not F) 1.0, 0.0;
}
probability ( KBarn | PlanBarnF ) {
  (f) 1.0, 0.0;
  (t) 0.1, 0.9;
}
probability ( Killed | KKilled, ShootStenGun ) {
  (f, none) 1.0, 0.0;
  (t, none) 1.0, 0.0;
  (f, F) 1.0, 0.0;
  (t, F) 0.0, 1.0;
  (f, Not F) 1.0, 0.0;
  (t, Not F) 1.0, 0.0;
}
probability ( KKilled | ShootStenGun ) {
  (none) 1.0, 0.0;
  (F) 0.0, 1.0;
  (Not F) 0.0, 1.0;
}
probability ( Murder | Intent, Killed, Premed ) {
  (f, f, f) 1.0, 0.0;
  (t, f, f) 1.0, 0.0;
  (f, t, f) 1.0, 0.0;
  (t, t, f) 1.0, 0.0;
  (f, f, t) 1.0, 0.0;
  (t, f, t) 1.0, 0.0;
  (f, t, t) 1.0, 0.0;
  (t, t, t) 0.0, 1.0;
}
probability ( Murdered | KKilled, ShootStenGun ) {
  (f, none) 1.0, 0.0;
  (t, none) 1.0, 0.0;
  (f, F) 1.0, 0.0;
  (t, F) 1.0, 0.0;
  (f, Not F) 1.0, 0.0;
  (t, Not F) 0.0, 1.0;
}
probability ( PlanBarnF | DebtFightFK ) {
  (f) 0.9999, 0.0001;
  (t) 0.3333333, 0.6666667;
}
probability ( Premed | FightBarn, PlanBarnF ) {
  (f, f) 1.0, 0.0;
  (t, f) 1.0, 0.0;
  (f, t) 1.0, 0.0;
  (t, t) 0.0, 1.0;
}
probability ( Prov | PlanBarnF ) {
  (f) 1.0, 0.0;
  (t) 0.0, 1.0;
}
probability ( SBarn | PlanBarnF ) {
  (f) 1.0, 0.0;
  (t) 0.1, 0.9;
}
probability ( ShootStenGun | FBarn, FightBarn, FStenGun, KBarn ) {
  (f, f, f, f) 1.0, 0.0, 0.0;
  (t, f, f, f) 1.0, 0.0, 0.0;
  (f, t, f, f) 1.0, 0.0, 0.0;
  (t, t, f, f) 1.0, 0.0, 0.0;
  (f, f, t, f) 1.0, 0.0, 0.0;
  (t, f, t, f) 1.0, 0.0, 0.0;
  (f, t, t, f) 1.0, 0.0, 0.0;
  (t, t, t, f) 1.0, 0.0, 0.0;
  (f, f, f, t) 0.5, 0.0, 0.5;
  (t, f, f, t) 0.5, 0.0, 0.5;
  (f, t, f, t) 0.5, 0.0, 0.5;
  (t, t, f, t) 0.9995, 0.0001, 0.0004;
  (f, f, t, t) 0.5, 0.0, 0.5;
  (t, f, t, t) 0.9950199244, 0.0039840597, 0.0009960159;
  (f, t, t, t) 0.5, 0.0, 0.5;
  (t, t, t, t) 0.00000000, 0.90909091, 0.09090909;
}
probability ( TMathus | DebtFightFK, PlanBarnF ) {
  (f, f) 1.0, 0.0;
  (t, f) 1.0, 0.0;
  (f, t) 1.0, 0.0;
  (t, t) 0.0, 1.0;
}
probability ( TSF1 | FBarn ) {
  (f) 0.999, 0.001;
  (t) 0.1, 0.9;
}
probability ( TSF2 | FBarn, TSF1 ) {
  (f, f) 0.5, 0.5;
  (t, f) 0.9, 0.1;
  (f, t) 0.5, 0.5;
  (t, t) 0.999, 0.001;
}
probability ( TSLocation | KBarn, SBarn ) {
  (f, f) 1.0, 0.0;
  (t, f) 1.0, 0.0;
  (f, t) 1.0, 0.0;
  (t, t) 0.0, 1.0;
}
probability ( TStenGun | FStenGun ) {
  (f) 0.5, 0.5;
  (t) 0.2, 0.8;
}
