network unknown {
}
variable Constraint {
  type discrete [ 4 ] { Scenario1, Scenario2, Scenario3, NA };
}
variable ECamera {
  type discrete [ 2 ] { 0, 1 };
}
variable ECameraSeenStealing {
  type discrete [ 2 ] { 0, 1 };
}
variable EObjectGone {
  type discrete [ 2 ] { 0, 1 };
}
variable EPsychReport {
  type discrete [ 2 ] { 0, 1 };
}
variable Motive {
  type discrete [ 2 ] { 0, 1 };
}
variable ObjectDroppedAccidentally {
  type discrete [ 2 ] { 0, 1 };
}
variable Scenario1 {
  type discrete [ 2 ] { 0, 1 };
}
variable Scenario2 {
  type discrete [ 2 ] { 0, 1 };
}
variable Scenario3 {
  type discrete [ 2 ] { 0, 1 };
}
variable Sneak {
  type discrete [ 2 ] { 0, 1 };
}
variable Stealing {
  type discrete [ 2 ] { 0, 1 };
}
probability ( Constraint | Scenario1, Scenario2, Scenario3 ) {
  (0, 0, 0) 0.0, 0.0, 0.0, 1.0;
  (1, 0, 0) 1.0, 0.0, 0.0, 0.0;
  (0, 1, 0) 0.0, 1.0, 0.0, 0.0;
  (1, 1, 0) 0.0, 0.0, 0.0, 1.0;
  (0, 0, 1) 0.0, 0.0, 1.0, 0.0;
  (1, 0, 1) 0.0, 0.0, 0.0, 1.0;
  (0, 1, 1) 0.0, 0.0, 0.0, 1.0;
  (1, 1, 1) 0.0, 0.0, 0.0, 1.0;
}
probability ( ECamera ) {
  table 0.8396, 0.1604;
}
probability ( ECameraSeenStealing | ECamera, Stealing ) {
  (0, 0) 1.0, 0.0;
  (1, 0) 1.0, 0.0;
  (0, 1) 1.0, 0.0;
  (1, 1) 0.538461, 0.461539;
}
probability ( EObjectGone | ObjectDroppedAccidentally, Stealing ) {
  (0, 0) 1.0, 0.0;
  (1, 0) 0.0, 1.0;
  (0, 1) 0.0, 1.0;
  (1, 1) 0.5, 0.5;
}
probability ( EPsychReport | Motive ) {
  (0) 1.0, 0.0;
  (1) 0.09859164, 0.90140836;
}
probability ( Motive | Scenario1 ) {
  (0) 0.994974348, 0.005025652;
  (1) 0.0, 1.0;
}
probability ( ObjectDroppedAccidentally | Scenario2 ) {
  (0) 1.0, 0.0;
  (1) 0.0, 1.0;
}
probability ( Scenario1 ) {
  table 0.9551, 0.0449;
}
probability ( Scenario2 ) {
  table 0.6752, 0.3248;
}
probability ( Scenario3 ) {
  table 0.3697, 0.6303;
}
probability ( Sneak | Motive, Scenario1 ) {
  (0, 0) 1.0, 0.0;
  (1, 0) 0.08333328, 0.91666672;
  (0, 1) 0.5, 0.5;
  (1, 1) 0.0, 1.0;
}
probability ( Stealing | Scenario1, Sneak ) {
  (0, 0) 0.9995792569, 0.0004207431;
  (1, 0) 0.5, 0.5;
  (0, 1) 1.0, 0.0;
  (1, 1) 0.0, 1.0;
}
