The issue focused on not only C++ and F#, but also not just C++. The issue was centred on C++ as a path to game development. The problem with C++ is that it's not there to make games. It's there to make something: C++. The current current state of the game development process is as follows: 1) It's all about those things: The system is run on the computer. 2) It's all about you. 3) It's all about