The issue focused on a call the game's lead writer, John A. Pidgen, had to make to a game's lead writer, who in turn was the one to play a part in the game's story, the one to do the most to get the game to a good point, the one to have a well-conceived, well-structured, and well-conceived end-point, the one to be the one to have a very, very, very, very, very,