The issue focused on the question of what you can do to set up a story in your game. A really good case study is Gosei: The art of video games, and I have had an article from this book that was very popular. It's about how we get into our art. In Gosei, it's not so much of how to make a game; it's more of what are the specific design features and technology that you need.

I want to add that we were going