The issue focused primarily on the ability of a group of individuals in a group to influence the decisions of others, with little consideration of their motivations for engaging in such behavior or how the behavior could be improved. The study focused on online online gaming sites that allow users to play online game titles, in a manner similar to playing online games on PC games, with their online identity and personal information online in a virtual online environment. The Internet was utilized as a source for data analysis and the study participants were online online game players