# 📝 TradeCraft Game Log

### 🖥 Server Event: `server__private_start_info`
player 1 enters the game with a private target: [minecraft:bucket * 1, ]


### 🖥 Server Event: `server__private_start_info`
player 2 enters the game with a private target: [minecraft:stone_shovel * 1, ]



## 🌀 Turn 1 start!
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### 🧠 `player 1` THINKS:
- I need to craft a bucket.  A bucket requires 3 iron ingots. I have 1 iron ingot. My opponent has 5 raw iron.  I can offer them coal to smelt their raw iron into iron ingots, which could benefit both of us. I'll request 2 iron ingots in return.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **bucket**.


### 🧠 `player 1` THINKS:
- My plan seems reasonable.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:iron_ingot * 2, ], offer [minecraft:coal * 1, ] together with a text message: I have 1 iron ingot and need 2 more to craft a bucket. You have 5 raw iron. I'm offering my coal so you can smelt your raw iron into ingots.  I'd like to request 2 iron ingots in return. This will help us both get closer to our goals. Let me know what you think.


### 🖥 Server Event: `server__proposal_invalid`
player 1's proposal is INVALID according to the game rule.


### 🧠 `player 1` THINKS:
- I need three iron ingots to make a bucket. I have one iron ingot, and player 2 has five raw iron.  They could smelt their raw iron into iron ingots. I can offer them coal to help with the smelting process. I should request two iron ingots in return. I'll also ask them what their target item is so we can work together more effectively.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### 🧠 `player 1` THINKS:
- My proposed trade seems reasonable.  I'll offer one coal, which is enough to smelt at least one raw iron, and request two iron ingots in return. This will help me get closer to my goal of crafting a bucket, and will also help player 2 by giving them a use for their raw iron.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:iron_ingot * 2, ], offer [minecraft:coal * 1, ] together with a text message: I need iron ingots to make a bucket. I see you have raw iron, so I'm offering coal to help you smelt it.  Could you trade me two iron ingots in return? Also, what's your target item so we can coordinate our efforts?


### 🖥 Server Event: `server__proposal_invalid`
player 1's proposal is INVALID according to the game rule.


### 🧠 `player 1` THINKS:
- My goal is to craft a bucket.  A bucket requires 3 iron ingots. I have 1 iron ingot, and my opponent has 5 raw iron.  It would be mutually beneficial to trade my coal for some of their raw iron so we can both make progress towards our goals. I'll offer my coal for 2 raw iron.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **bucket**.


### 🧠 `player 1` THINKS:
- I need 3 iron ingots for a bucket. I have one, and need two more.  My opponent has raw iron which they can smelt into iron ingots using my coal. Trading coal for raw iron will help both of us.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:raw_iron * 2, ], offer [minecraft:coal * 1, ] together with a text message: I need more iron ingots to make a bucket.  You have plenty of raw iron. I'm offering my coal so you can smelt it into iron ingots.  This trade will help us both get closer to our goals.  Let me know what you think.


### 🧠 `player 2` THINKS:
- My goal is to craft a stone shovel.  I need cobblestone and sticks. I already have cobblestone. Sticks are crafted from planks, and I have oak planks.  So I have all the ingredients for a stone shovel.  Trading raw iron for coal doesn't directly help me achieve my goal.  Player 1 says they need the iron to make a bucket.  A bucket requires iron ingots, not raw iron.  They would need a furnace and fuel to smelt the raw iron.  They only have one coal, which isn't enough to smelt much iron.  This trade seems more beneficial to them than to me.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stone_shovel**.


### 🧠 `player 2` THINKS:
- I have confirmed that I have all the necessary ingredients to craft a stone shovel.  Trading away raw iron for coal doesn't benefit me.  I might need the raw iron later for something else.  It's better to hold onto my resources for now.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to reject the proposal with a text message: Thanks for the offer, but I think I'll hold onto my iron for now.


### 🧠 `player 2` THINKS:
- My target is a stone_shovel, which requires cobblestone and sticks. I have 1 cobblestone and 1 oak_planks.  I need more cobblestone and need to craft sticks from planks.  The opponent offered coal for raw_iron, which I rejected because I need the raw_iron to try and get more cobblestone through a trade.
- I need to confirm the recipe for stone_shovel and sticks.
- Okay, I've confirmed the recipes. Now I need to figure out how to get more cobblestone.  My opponent has some, so trading is the best option.  They want raw_iron, which I have.  Maybe I can offer some raw_iron for cobblestone.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I have 1 iron ingot. The opponent has 5 raw iron, which can be smelted into 5 iron ingots. I offered my coal for 2 iron ingots, but the offer was rejected. I need to rethink my strategy.
- Let's see what I can craft with my current items.  I need to focus on getting more iron ingots. Since my trade offer was rejected, I need to make it more appealing to the opponent. Perhaps they need fuel for smelting the raw iron.  <current status>
- I can offer more coal if I can find a way to get more.  I could also offer something else they might need, like cobblestone.  I need to figure out what their target might be to make a better trade offer.  Maybe they are trying to make tools or armor, which would explain why they want to keep the iron.
- I'm checking the recipe for a bucket again to make sure I haven't missed anything.  3 iron ingots, that's it.
- This will show me how to get iron ingots (smelting raw iron) and what can be made with them. This might give me a clue about what the opponent is trying to craft.

### 🧠 `player 2` THINKS:
- My target is a stone_shovel, which requires cobblestone and sticks. I have 1 cobblestone, 1 oak_planks, and 5 raw_iron. I need 1 more cobblestone and need to craft sticks from planks. The opponent has 1 cobblestone and offered coal for raw_iron last turn, which I rejected.  They might still need iron, so I can try that trade again, but this time request the cobblestone.
- I need to confirm the recipe for stone_shovel and sticks.  Also, checking if there are any alternative ways to get cobblestone.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a stone_shovel, which requires cobblestone and sticks. I have 1 cobblestone, 1 oak_planks, and 5 raw_iron. I need 1 more cobblestone and need to craft sticks from planks. The opponent has 1 cobblestone and offered coal for raw_iron last turn, which I rejected.  They might still need iron, so I can try that trade again, but this time request the cobblestone.  I should check all possible recipes I can craft now.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a stone_shovel, which requires cobblestone and sticks. I have 1 cobblestone, 1 oak_planks, and 5 raw_iron. I need 1 more cobblestone and need to craft sticks from planks. The opponent has 1 cobblestone and offered coal for raw_iron last turn, which I rejected.  They might still need iron, so I can try that trade again, but this time request the cobblestone.  I should check all possible recipes I can craft *now*. Since I'm in the crafting phase, I can craft the sticks now.
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I have 1 iron ingot. The opponent has 5 raw iron, which can be smelted into 5 iron ingots. I offered my coal for 2 iron ingots, but the offer was rejected. I need to rethink my strategy.  They likely rejected the offer because they need the iron themselves, and one coal isn't enough incentive.
- I'm checking the uses of iron ingots again to understand why the opponent might be hoarding them.  Knowing what they can make with it will help me offer a better trade.  <current status>
- Okay, iron ingots are used in a lot of recipes.  Tools, armor, buckets, rails...  I need to narrow it down.  Since they have raw copper as well, maybe they are aiming for something that uses both iron and copper?
- Let's see what I can craft with my current items.  Maybe I can craft something they need.
- I don't have much I can craft right now.  I need more resources.
- I'll check the uses of raw copper.  If the opponent has a lot of it, maybe they are aiming for something specific that I can help them with.
- Okay, raw copper needs to be smelted into copper ingots.  They might need fuel for that.  I only have one coal, but maybe offering it along with something else will be enough.

### 🧠 `player 2` THINKS:
- My target is a stone_shovel, which requires cobblestone and sticks. I have 1 cobblestone, 1 oak_planks, and 5 raw_iron. I need 1 more cobblestone and I can craft sticks from planks. The opponent has 1 cobblestone and offered coal for raw_iron last turn, which I rejected.  They might still need iron, so I can try that trade again, but this time request the cobblestone.  I'm in the crafting phase, so I can craft the sticks now.
- I think I have a good plan.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I have 1 iron ingot. The opponent has 5 raw iron, which can be smelted into 5 iron ingots. I offered my coal for 2 iron ingots, but the offer was rejected twice. I need to rethink my strategy. They likely rejected the offer because they need the iron themselves, and one coal isn't enough incentive.  They also said they want to "hold onto" their iron, implying they need it for something.
- I'm checking the uses of iron ingots again to understand why the opponent might be hoarding them.  Knowing what they can make with it will help me offer a better trade.  I also need to consider what *I* can offer that's valuable.  <current status>
- Okay, iron ingots are used in a lot of recipes.  Tools, armor, buckets, rails...  I need to narrow it down.  Since they have raw copper as well, maybe they are aiming for something that uses both iron and copper?  A spyglass?
- Checking the spyglass recipe to see if it matches the opponent's items.
- A spyglass requires a copper ingot and two amethyst shards. They have the raw copper, but no amethyst.  It's unlikely their target.
- Let's see what I *can* craft with my current items.  Maybe I can craft something they need.  I have cherry planks, coal, cobblestone, iron ingot, and raw copper.
- Not much I can craft directly. I could make a stone pickaxe with the cobblestone and sticks (crafted from planks), but that requires two crafting steps.

### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 5, ]


### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I have 1 iron ingot. The opponent has 5 raw iron, which can be smelted into 5 iron ingots. I offered my coal for 2 iron ingots, but the offer was rejected twice.  They explicitly stated they want to "hold onto" their iron. I need to rethink my strategy.  Offering more doesn't seem to be working. They *need* that iron.
- I'm checking the uses of iron ingots *again* to understand why the opponent might be hoarding them.  Knowing what they can make with it will help me offer a better trade.  I also need to consider what *I* can offer that's valuable.  Perhaps they need something *other* than fuel.  <current status>
- Iron ingots are used in a lot of recipes.  Tools, armor, buckets, rails...  Since they have raw copper as well, maybe they are aiming for something that uses both iron and copper?  A spyglass?  But they don't have amethyst.  Perhaps shears?  Anvil?  Those require more iron than they currently have access to, though.  Maybe they are planning to make multiple items.  A shield?
- Checking the shield recipe.
- A shield requires 6 planks and an iron ingot. They have enough planks.  This is a strong possibility.

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I have 1 iron ingot. The opponent has 5 raw iron, which can be smelted into 5 iron ingots. I offered my coal for 2 iron ingots, but the offer was rejected twice. They explicitly stated they want to "hold onto" their iron. I need to rethink my strategy.  Offering more doesn't seem to be working. They *need* that iron.  My previous offers haven't been enticing enough.
- I'm checking the uses of iron ingots *again* to understand why the opponent might be hoarding them.  Knowing what they can make with it will help me offer a better trade.  I also need to consider what *I* can offer that's valuable.  Perhaps they need something *other* than fuel.  I need to think about what they *don't* have that they might need for iron ingot recipes.  <current status>
- Iron ingots are used in a lot of recipes.  Tools, armor, buckets, rails...  Since they have raw copper as well, maybe they are aiming for something that uses both iron and copper?  A spyglass?  But they don't have amethyst.  Perhaps shears?  Anvil?  Those require more iron than they currently have access to, though.  Maybe they are planning to make multiple items.  A shield?  A compass?  A compass needs redstone, which they don't have.  A shield seems most likely.  But what can I offer that's valuable?
- Let's see what I *can* craft with my current items.  Maybe I can craft something they need.  I have cherry planks, coal, cobblestone, iron ingot, and raw copper.  I can't make much with these.
- I could make sticks from the planks, but that doesn't seem very valuable.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:coal * 0.125, minecraft:raw_copper * 1.0, ], Output [minecraft:copper_ingot * 1.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 1 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1, minecraft:coal * 7/8, minecraft:cobblestone * 1, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, ]


### 🖥 Server Event: `server__update_all_hands`
Server updated all hands:
player 1 hand: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, ]
player 2 hand: [minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 5, ]



## 🌀 Turn 2 start!
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### 🧠 `player 2` THINKS:
- I need a stick and cobblestone to make a stone shovel. I have cobblestone, but I need sticks.  Sticks are made from planks. I have oak planks, so I can make sticks. I don't need to trade right now.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### 🧠 `player 2` THINKS:
- I can make sticks from my oak planks.  I'll offer some raw iron in exchange for coal, hoping they'll accept and I can use the coal later for smelting or other crafting.  Even if they don't accept, it doesn't hurt me much to offer the raw iron.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:coal * 1, ], offer [minecraft:raw_iron * 1, ] together with a text message: I have extra raw iron. Would you be willing to trade some coal for it?


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need to analyze what I have, what they have, and what I might need. I have raw iron and raw copper. They have an iron ingot and a copper ingot.  I offered raw iron for coal last turn, but they rejected it. Maybe they don't have coal.  I should try to get the copper ingot from them, since I have raw copper.  I'll offer them some raw iron for it.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **copper_ingot**.


### 🧠 `player 2` THINKS:
- They have a copper ingot, which I could use. I'll offer two raw iron for their copper ingot.  This seems like a fair trade, and it gets me closer to crafting something useful.  I'll also ask for a cobblestone, just in case they have extra.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cobblestone * 1, minecraft:copper_ingot * 1, ], offer [minecraft:raw_iron * 2, ] together with a text message: I'd like to trade two raw iron for your copper ingot and a cobblestone if you have one.  Let me know if you're interested.


### 🧠 `player 1` THINKS:
- They are offering 2 raw iron for my copper ingot and a cobblestone.  This seems like a fair trade, as I can smelt the raw iron into iron ingots, which are more useful for crafting a bucket.  Also, it aligns with the cooperative nature of the game.  I have enough cobblestone and copper ingot to spare.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Sounds good! I'm happy to trade.


### 🧠 `player 1` THINKS:
- My target is shears. I have cherry planks, an iron ingot, and 2 raw iron.  The other player has 3 raw iron, 2 raw copper, a copper ingot, 2 cobblestone, and oak planks.  I need two iron ingots for shears.
- I could try to trade my two raw iron for one of their raw iron, but that doesn't really help either of us get closer to our goals.  I could also try to trade for their copper ingot, but I don't really need copper.  It seems like the best strategy is to smelt my raw iron into iron ingots.
- I'll see what recipes I can make with what I have.  I'm hoping I can smelt the raw iron.  <current status>
- Assuming I can smelt the raw iron, I'll have 3 iron ingots and cherry planks.  I can then craft shears.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I currently have 1 cobblestone, 1 oak_planks, 2 raw_copper, and 3 raw_iron. player 1 has 1 cherry_planks, 1 iron_ingot, and 2 raw_iron. I just traded 1 raw_iron for 1 cobblestone.  I need 3 iron ingots to make a bucket.
- I need to smelt my raw iron. To do that, I need fuel. I don't have any fuel. player 1 might have fuel, but they didn't offer any in the last trade.  I could try trading for some fuel.  I could also see if I can craft anything useful with what I have.
- Let's see what I can craft. If I can't craft anything useful, I'll focus on getting fuel.  I suspect player 1 is trying to make a bucket as well, since they requested raw iron. I need to get the iron ingots first.  <current status>
- I will try to trade for coal. If that fails, I will try to trade for planks, which I can use as fuel.

### 🧠 `player 1` THINKS:
- My target is shears. I have cherry planks, an iron ingot, and 2 raw iron.  The other player has 3 raw iron, 2 raw copper, a copper ingot, 2 cobblestone, and oak planks.  I need one more iron ingot for shears.
- I'll check the recipes I can make with my current items.  I should be able to smelt the raw iron. I need to figure out the fuel situation. Cherry planks can be used as fuel.  <current status>
- If I can smelt the raw iron, I'll have 3 iron ingots and some cherry planks left.  I can then craft shears.

### 🧠 `player 1` THINKS:
- My target is shears. I have cherry planks, an iron ingot, and 2 raw iron.  The other player has 3 raw iron, 2 raw copper, a copper ingot, 2 cobblestone, and oak planks.  I need one more iron ingot for shears.  I can smelt my 2 raw iron into 2 iron ingots.
- I'll check what I can craft with my current resources.  I should be able to smelt the raw iron using the cherry planks as fuel.  <current status>
- Once I smelt the raw iron, I'll have 3 iron ingots. Then I can craft the shears.

### 🧠 `player 1` THINKS:
- My target is shears. I have cherry planks, an iron ingot, and 2 raw iron.  The other player has 3 raw iron, 2 raw copper, a copper ingot, 2 cobblestone, and oak planks.  I need one more iron ingot for shears.  I can smelt my 2 raw iron into 2 iron ingots.
- I'll check what I can craft with my current resources.  I should be able to smelt the raw iron using the cherry planks as fuel.  I'll need to check the exact amount of planks needed for fuel.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I currently have 2 cobblestone, 1 oak_planks, 2 raw_copper, and 3 raw_iron. player 1 has 1 cherry_planks, 2 raw_iron, and 1 iron_ingot. I just traded 1 raw_iron for 1 cobblestone.  I need 3 iron ingots to make a bucket.
- I need to smelt my raw iron. To do that, I need fuel. I don't have any coal, but I do have oak_planks and player 1 has cherry_planks. Planks can be used as fuel.  I could try trading for more planks.
- Let's see what I can craft. If I can craft anything useful, I'll do that. Otherwise, I'll focus on getting more fuel to smelt my raw iron. I suspect player 1 is also trying to make a bucket, since they requested raw iron earlier. I need to get the iron ingots first.  <current status>
- I can use my oak planks as fuel to smelt at least some of the raw iron. I'll also propose a trade for their cherry planks to get more fuel.

### 🧠 `player 1` THINKS:
- My target is shears. I have cherry planks, an iron ingot, and 2 raw iron.  The other player has 3 raw iron, 2 raw copper, a copper ingot, 2 cobblestone, and oak planks.  I need one more iron ingot for shears.  I can smelt my 2 raw iron into 2 iron ingots.
- I'll check what I can craft with my current resources.  I should be able to smelt the raw iron using the cherry planks as fuel.  I'll need to check the exact amount of planks needed for fuel.  Then, I can craft shears.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - cherry button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron


### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I currently have 2 cobblestone, 1 oak_planks, 2 raw_copper, and 3 raw_iron. player 1 has 1 cherry_planks, 2 raw_iron, and 1 iron_ingot. I just traded 1 raw_iron for 1 cobblestone.  I need 3 iron ingots to make a bucket.
- I need to smelt my raw iron. To do that, I need fuel. I have oak_planks, which can be used as fuel. Player 1 also has cherry_planks, which can be used as fuel.
- I can use my oak planks to smelt some of the raw iron. I'll also try to trade for their cherry planks to get more fuel.

### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:cherry_planks * 0.6666666666666666, minecraft:raw_iron * 1.0, ], Output [minecraft:iron_ingot * 1.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 1 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1/3, minecraft:iron_ingot * 2, minecraft:raw_iron * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:cherry_planks * 0.6666666666666666, minecraft:raw_iron * 1.0, ], Output [minecraft:iron_ingot * 1.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I currently have 2 cobblestone, 1 oak_planks, 2 raw_copper, and 3 raw_iron. player 1 has 1 cherry_planks, 2 raw_iron, and 1 iron_ingot. I just traded 1 raw_iron for 1 cobblestone.  I need 3 iron ingots to make a bucket.
- I need to smelt my raw iron. To do that, I need fuel. I have oak_planks, which can be used as fuel. Player 1 also has cherry_planks, which can be used as fuel.  I'll use my oak planks first.  <current status>

### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:iron_ingot * 2, minecraft:raw_iron * 1, ]


### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I currently have 2 cobblestone, 1 oak_planks, 2 raw_copper, and 3 raw_iron. player 1 has 1 cherry_planks, 2 raw_iron, and 1 iron_ingot. I just traded 1 raw_iron for 1 cobblestone.  I need 3 iron ingots to make a bucket.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - oak button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:oak_planks * 0.6666666666666666, minecraft:raw_iron * 1.0, ], Output [minecraft:iron_ingot * 1.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 2, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:oak_planks * 1/3, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:oak_planks * 0.6666666666666666, minecraft:raw_iron * 1.0, ], Output [minecraft:iron_ingot * 1.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:oak_planks * 0.3333333333333333, minecraft:raw_copper * 1.0, ], Output [minecraft:copper_ingot * 1.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:oak_planks * 0.6666666666666666, minecraft:raw_copper * 1.0, ], Output [minecraft:copper_ingot * 1.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 2, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]



## 🌀 Turn 3 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- I have two iron ingots and one raw iron.  player 2 has one iron ingot and two raw iron.  Perhaps we could trade so that we both have a more even distribution of iron resources.  I could offer one iron ingot in exchange for their two raw iron. This would give us both three iron's worth of material.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:raw_iron * 2, ], offer [minecraft:iron_ingot * 1, ] together with a text message: I have two iron ingots and one raw iron, and you have one iron ingot and two raw iron.  I was thinking it might be beneficial for both of us if we traded.  I'd be willing to give you one iron ingot in exchange for your two raw iron.  This would give us both the equivalent of three iron ingots. Let me know what you think.


### 🧠 `player 2` THINKS:
- Let's analyze this.  I have 2 raw iron and 1 iron ingot.  They have 2 iron ingots and 1 raw iron.  If I accept, I'll have 2 iron ingots and they'll have 3 raw iron.  This trade seems fair at first glance, but I need to consider my target item and their potential target.  I don't know their target, but getting more iron ingots could be helpful for me.  It depends on what I'm trying to craft.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### 🧠 `player 2` THINKS:
- Trading for the iron ingot would give me 2, enough to make some useful items like shears or a heavy weighted pressure plate.  However, I can also smelt my own iron if I can get coal.  Since they offered coal last turn, they might have more.  It might be better to hold onto my raw iron and try to trade for coal instead.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to reject the proposal with a text message: Thanks for the offer, but I think I'll hold onto my raw iron for now.  Do you have any coal you'd be willing to trade?


### 🧠 `player 1` THINKS:
- My target is still unknown.  I have 2 iron ingots and 1 raw iron. The other player has 2 raw iron, 2 raw copper, 1 copper ingot, 2 cobblestone, and 1 oak planks.  They rejected my offer for their raw iron, and asked if I had coal.  I don't.  They seem to be focusing on iron and copper.  I need to figure out what I can make with what I have and what I might be able to reasonably trade for.
- Let's see what I can make with what I have.  Then I'll consider what I need to get from the other player.  <current status>
- Based on the possible recipes and my current hand, I can make an iron block, which requires 9 iron ingots. I'm still short 7 iron ingots.  I could also try to make shears, which require 2 iron ingots. I have enough for that, but it doesn't seem like a good target item.  I should probably focus on getting more iron.
- Since the other player asked about coal, maybe their target requires it.  I don't have any, so I can't help them there.  I should focus on getting more iron from them.  Maybe I can offer them my remaining raw iron and one iron ingot for some of their raw iron.  That way, they can make another iron ingot, and I get closer to making an iron block.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`.  player 1 rejected my trade offer for coal, which I need for smelting iron and eventually crafting the blast furnace.  They seem to be accumulating iron ingots and raw iron. I need to figure out a way to get coal or find an alternative smelting method.  I have 2 raw copper, which I could smelt into copper ingots, but that doesn't help with iron.  I also have 2 cobblestone and 1 oak_planks.
- Let's see what I can craft with what I have.  Maybe there's a way to get coal indirectly or craft something useful with the materials on hand.  If I can't get coal, I need to rethink my strategy for obtaining a blast furnace.  <current status>
- I'm still waiting for the output of `possible_recipes_from_hand`.  Once I have that information, I can determine my next steps.  If I can't craft anything useful directly, I'll need to consider alternative strategies for acquiring the necessary materials for the blast furnace.  Perhaps I can trade for something that player 1 needs, even if it's not directly related to my target.  This might incentivize them to trade coal with me in the future.
- I'm still waiting for the results of `possible_recipes_from_hand`.  I'm anticipating that I won't be able to craft anything directly related to my blast furnace goal.  Therefore, my plan will likely involve trying to trade for resources that might be useful to player 1, even if they don't directly benefit me.  This could potentially open up future trading opportunities for coal or other necessary materials.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots and 1 raw iron. The other player has 2 raw iron, 2 raw copper, 1 copper ingot, 2 cobblestone, and 1 oak planks. They rejected my offer for their raw iron, and asked if I had coal. I don't. They seem to be focusing on iron and copper. I need to figure out what I can make with what I have and what I might be able to reasonably trade for.  Perhaps they are trying to make a crafting table (which needs planks and wood), or something involving copper.
- Let's see what I can make with what I have. Then I'll consider what I need to get from the other player.  <current status>
- Okay, I can see what I can make.  Given my current hand, I can make shears (2 iron ingots), but that doesn't seem like a likely target.  My best bet is still to aim for something iron-related, possibly an iron block (9 iron ingots).  I'm far off from that, though.
- I need more iron.  Since they asked about coal, I'm going to try a different tactic. I'll offer them my raw iron for one of theirs, plus their oak planks.  This gives them the option of making more planks, or smelting their raw iron.  It also signals that I'm interested in other materials besides just iron ingots.  If they accept, I'll smelt my two raw iron into ingots.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. Player 1 rejected my last trade offer for their raw iron, offering my iron ingot.  They seem to be accumulating iron ingots and raw iron. I need to figure out a way to get coal or find an alternative smelting method.  I have 2 raw copper, which I could smelt into copper ingots, but that doesn't help with iron directly.  I also have 2 cobblestone and 1 oak_planks.  I have 1 iron ingot and 2 raw iron.
- Let's see what I can craft with what I have.  Maybe there's a way to get coal indirectly or craft something useful with the materials on hand.  If I can't get coal, I need to rethink my strategy for obtaining a blast furnace.  Smelting the raw iron into iron ingots seems like a good first step if I can acquire fuel.  <current status>
- I'm waiting for the output of `possible_recipes_from_hand`.  Once I have that information, I can determine my next steps.  If I can craft anything useful, I will. If not, I'll need to consider alternative strategies for acquiring the necessary materials for the blast furnace.  Perhaps I can trade for something that player 1 needs, even if it's not directly related to my target.  This might incentivize them to trade coal or other useful materials with me in the future.  I should also consider crafting a furnace if possible, as that would allow me to smelt my raw materials.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots and 1 raw iron. The other player has 2 raw iron, 2 raw copper, 1 copper ingot, 2 cobblestone, and 1 oak planks. They rejected my offer for their raw iron, and asked if I had coal. I don't. They seem to be focusing on iron and copper. I need to figure out what I can make with what I have and what I might be able to reasonably trade for.  Perhaps they are trying to make a crafting table (which needs planks and wood), or something involving copper.  It's also possible they are working towards an iron item, but need coal for smelting.
- Let's see what I can make with what I have. Then I'll consider what I need to get from the other player.  <current status>
- Okay, I can see what I can make.  Given my current hand, I can make shears (2 iron ingots), but that doesn't seem like a likely target.  My best bet is still to aim for something iron-related, possibly an iron block (9 iron ingots).  I'm far off from that, though.  I could also make an iron pickaxe, which would require 3 iron ingots and 2 sticks (crafted from planks, which I don't have).
- I need more iron.  I'm going to offer them my raw iron and one iron ingot for two of their raw iron. This gives them the option of making another iron ingot, and gets me closer to my potential targets.  If they refuse, I'll try offering my remaining iron ingot for their oak plank, so I can at least explore crafting options that require sticks.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. Player 1 rejected my last trade offer. They seem to be focused on iron. I need coal or an alternative fuel source. I have 2 raw copper, 2 cobblestone, 1 oak_planks, 1 iron_ingot, and 2 raw_iron.
- Let's see what I can craft.  A furnace would be ideal, but I need more cobblestone.  Perhaps I can craft something to trade for it.  <current status>
- Waiting for `possible_recipes_from_hand` output.  If I can't craft anything useful, I'll focus on trading.  My priorities are: 1) coal/fuel, 2) cobblestone, 3) raw iron.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots and 1 raw iron. The other player has 2 raw iron, 2 raw copper, 1 copper ingot, 2 cobblestone, and 1 oak planks. They rejected my offer for their raw iron, and asked if I had coal. I don't. They seem to be focusing on iron and copper. I need to figure out what I can make with what I have and what I might be able to reasonably trade for.  Perhaps they are trying to make a crafting table (which needs planks and wood), or something involving copper.  It's also possible they are working towards an iron item, but need coal for smelting.  Since they asked for coal, maybe offering them something in exchange for their raw iron *and* some assurance I'll get them coal next turn might work.
- Let's see what I can make with what I have. Then I'll consider what I need to get from the other player.  <current status>
- Okay, I can see what I can make.  Given my current hand, I can make shears (2 iron ingots), but that doesn't seem like a likely target.  My best bet is still to aim for something iron-related, possibly an iron block (9 iron ingots).  I'm far off from that, though.  I could also make an iron pickaxe, which would require 3 iron ingots and 2 sticks (crafted from planks, which I don't have).
- I need more iron.  I'm going to offer them one of my iron ingots for two of their raw iron, *and* promise to trade for coal next turn to give to them. This gives them the option of making two more iron ingots, and gets me closer to my potential targets.  If they refuse, I'll try offering my remaining iron ingot for their oak plank, so I can at least explore crafting options that require sticks.  If *that* fails, I'll offer my remaining iron ingot for one raw iron and the oak plank.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. Player 1 rejected my last trade offer. They seem to be focused on iron. I have 2 raw copper, 2 cobblestone, 1 oak_planks, 1 iron_ingot, and 2 raw_iron.
- Let's see what I can craft.  A furnace would be ideal, but I need more cobblestone.  Perhaps I can craft something to trade for it.  I also need fuel.  <current status>
- Waiting for `possible_recipes_from_hand` output.  If I can't craft anything useful, I'll focus on trading.  My priorities are: 1) coal/fuel, 2) cobblestone, 3) more raw iron.  I need to consider what player 1 might need to incentivize them to trade.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. Player 1 rejected my last trade offer. They seem to be focused on iron. I have 2 raw copper, 2 cobblestone, 1 oak_planks, 1 iron_ingot, and 2 raw_iron.
- Let's see what I can craft.  A furnace would be ideal, but I need more cobblestone.  Perhaps I can craft sticks with the oak planks.  <current status>
- Waiting for `possible_recipes_from_hand` output.  If I can craft sticks, I can try to trade them. If I can't craft anything useful, I'll focus on trading raw materials.  My priorities are: 1) coal/fuel, 2) cobblestone, 3) more raw iron.  I need to consider what player 1 might need to incentivize them to trade.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots and 1 raw iron. The other player has 2 raw iron, 2 raw copper, 1 copper ingot, 2 cobblestone, and 1 oak planks. They rejected my offer for their raw iron, and asked if I had coal. I don't. They seem to be focusing on iron and copper. I need to figure out what I can make with what I have and what I might be able to reasonably trade for.  Perhaps they are trying to make a crafting table (which needs planks and wood), or something involving copper.  It's also possible they are working towards an iron item, but need coal for smelting.  Since they asked for coal, maybe offering them something in exchange for their raw iron *and* some assurance I'll get them coal next turn might work.  However, I should first check what I can craft with my current resources.
- Okay, I can see what I can make.  Given my current hand, I can make shears (2 iron ingots), but that doesn't seem like a likely target.  My best bet is still to aim for something iron-related, possibly an iron block (9 iron ingots).  I'm far off from that, though.  I could also make an iron pickaxe, which would require 3 iron ingots and 2 sticks (crafted from planks, which I don't have).
- I need more iron.  I'm going to offer them one of my iron ingots for two of their raw iron, and mention that I'll prioritize getting coal next turn to potentially trade with them. This gives them the option of making two more iron ingots, and gets me closer to my potential targets.  If they refuse, I'll try offering my remaining iron ingot for their oak plank, so I can at least explore crafting options that require sticks.  If *that* fails, I'll offer my remaining iron ingot for one raw iron and the oak plank.  If even *that* fails, I'll smelt my raw iron and wait for their next proposal.

### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:raw_iron * 2, ], Output [minecraft:iron_ingot * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:iron_ingot * 2, minecraft:raw_iron * 1, ]


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 2, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]



## 🌀 Turn 4 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I need to analyze my current resources and what player 1 has. I have plenty of raw iron and some raw copper. They have mostly iron ingots.  I could try to trade some raw materials for something I might need, but I'm not sure what my target item is yet. I'll try to get some coal to smelt my raw materials.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **coal**.


### 🧠 `player 2` THINKS:
- Coal is a basic material and useful for smelting.  Since I have raw iron and raw copper, getting coal would allow me to smelt them into ingots.  I'll offer some raw iron for coal.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:coal * 1, ], offer [minecraft:raw_iron * 1, ] together with a text message: I have extra raw iron.  Would you be willing to trade some coal for it?


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need to analyze my hand and theirs to determine a beneficial trade. I have plenty of raw iron and they have more processed iron ingots.  Perhaps I can offer some raw materials for something more useful to me. I also need to consider what they might need and what I can afford to give away without jeopardizing my own crafting goals.  Since they seem to be focusing on iron, maybe they need coal? I'll check what I can make with coal.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **coal**.


### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:coal * 1, ], offer [minecraft:raw_iron * 1, ] together with a text message: I'm willing to trade some raw iron for coal. Let me know if you're interested.


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need to analyze player 1's hand and previous trades to understand their potential target item. They seem to be focusing on iron ingots. I should avoid giving them anything that directly helps them achieve this, while trying to acquire materials that are useful for my own crafting goals.  I still don't know my target, so I'll try to get some basic materials that might be useful.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **cobblestone**.


### 🧠 `player 2` THINKS:
- I could offer them cobblestone since it doesn't seem directly useful to them, and request raw iron which I can use for crafting.  Since they rejected my coal request, I'll try something else.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:raw_iron * 1, ], offer [minecraft:cobblestone * 1, ] together with a text message: I have extra cobblestone, and I could use some more raw iron. Would you be willing to trade?


### 🧠 `player 1` THINKS:
- player 2 is offering me cobblestone for raw iron. I have plenty of iron ingots already, and cobblestone could be useful for building a furnace or other tools.  This trade seems beneficial for both of us, aligning with our cooperative strategy.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Sounds good! I'm happy to trade.


### 🧠 `player 1` THINKS:
- My target is iron_block, and I currently have 2 iron_ingots and 1 cobblestone.  The opponent has 1 cobblestone, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron.  I need a total of 9 iron ingots to make an iron block. I can smelt my raw iron into an ingot, but I still need more iron.  My opponent has enough raw iron to make 3 more iron ingots.  I should try to trade for some more raw iron.
- I need to confirm the recipe for iron_block.  Also, I should check if there are any other recipes I can make with my current items.
- Based on the possible recipes and the iron_block recipe, I'll formulate a trade proposal and crafting plan.  <current status>
- I think a good plan is to offer my cobblestone for 1 raw iron. This seems like a fair trade since they offered that before. If they accept, I can smelt the raw iron and have a total of 3 iron ingots.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 2 cobblestone, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron.  The opponent has 1 cobblestone and 2 iron_ingot. I need 3 iron_ingots and 2 sticks for an iron_pickaxe. Sticks are crafted from planks, and I don't have any planks.  My opponent likely needs cobblestone, as they traded raw_iron for it last turn.  I should focus on getting more iron_ingots and obtaining planks.
- Let's see what I can craft with what I have.  I can smelt raw iron and raw copper. I should smelt the raw iron to get closer to my pickaxe goal.  <current status>
- I have enough raw iron to make 2 more iron ingots.  This will give me a total of 3, enough for the pickaxe. I still need planks for sticks. I can try trading raw copper for planks with the opponent.

### 🧠 `player 1` THINKS:
- My target is iron_block, and I currently have 2 iron_ingots and 1 cobblestone.  The opponent has 1 cobblestone, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron.  I need a total of 9 iron ingots to make an iron block.  My opponent has enough raw iron to make 3 more iron ingots. I should try to trade for at least 2 raw iron.
- I need to confirm the recipe for iron_block.  Also, I should check if there are any other recipes I can make with my current items, although it's unlikely.
- I think a good plan is to offer my cobblestone for 2 raw iron. This is what they offered me before, but in reverse. If they accept, I can smelt the 2 raw iron and have a total of 4 iron ingots. If they reject, I'll offer the cobblestone for 1 raw iron.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 2 cobblestone, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron. The opponent has 1 cobblestone and 2 iron_ingots. I need 3 iron_ingots and 2 sticks for an iron_pickaxe. Sticks are crafted from planks, which I don't have.  The opponent has consistently traded for cobblestone, suggesting they might need it for a crafting recipe.  I should prioritize getting more iron ingots and then focus on acquiring planks.
- I need to see what I can craft immediately. Smelting the raw iron is a priority.  <current status>
- I can smelt all 3 raw iron into 3 iron ingots. This gives me enough iron for the pickaxe. Now I need to figure out how to get planks and a fuel source for the furnace.  Trading with the opponent for planks or coal seems like the best option.  Since they've shown interest in cobblestone, maybe I can use that as leverage.

### 🧠 `player 1` THINKS:
- My target is iron_block, and I currently have 2 iron_ingots and 1 cobblestone.  The opponent has 1 cobblestone, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron.  I need a total of 9 iron ingots to make an iron block. My opponent has enough raw iron to make 3 more iron ingots. I should try to trade for some raw iron.  I also need fuel to smelt the raw iron. I could ask if they have any coal.
- I need to confirm the recipe for iron_block.
- I think a good plan is to first offer my cobblestone for 2 raw iron. If they reject, I'll offer the cobblestone for 1 raw iron and ask if they have coal they'd trade for an iron ingot.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 2 cobblestone, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron. The opponent has 1 cobblestone and 2 iron_ingots. I need 3 iron_ingots and 2 sticks for an iron_pickaxe. Sticks are crafted from planks, which I don't have.  The opponent has consistently traded for cobblestone, suggesting they might need it for tools or a crafting recipe.  I should prioritize getting more iron ingots and then focus on acquiring planks or a fuel source. I've tried trading for coal, but the opponent doesn't have any.
- I need to see what I can craft immediately. Smelting the raw iron is a priority.  I also need to consider what to offer in trade that won't benefit my opponent.  <current status>
- I can smelt all 3 raw iron into 3 iron ingots. This gives me enough iron for the pickaxe. Now I need planks for sticks and a fuel source for smelting.  Trading with the opponent for planks or a different fuel source seems like the best option.  Since they've shown interest in cobblestone, maybe I can use that as leverage, but I need to be careful not to give them too much.  Perhaps offering a small amount of cobblestone for planks would be a good starting point.

### 🧠 `player 1` THINKS:
- My target is iron_block, and I currently have 2 iron_ingots and 1 cobblestone.  The opponent has 1 cobblestone, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron.  I need a total of 9 iron ingots to make an iron block. My opponent has enough raw iron to make 3 more iron ingots. I should try to trade for some raw iron.  I also need fuel to smelt the raw iron. I could ask if they have any coal, or offer an iron ingot for some.  They've asked for coal before, so they might have some and need more iron.
- I need to confirm the recipe for iron_block.
- I think a good plan is to offer my cobblestone for 2 raw iron. If they reject, I'll offer an iron ingot for 2 raw iron and some coal. If they still reject, I'll offer the cobblestone for 1 raw iron and ask if they have coal they'd trade for an iron ingot.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 2 cobblestone, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron. The opponent has 1 cobblestone and 2 iron_ingots. I need 3 iron_ingots and 2 sticks for an iron_pickaxe. Sticks are crafted from planks, which I don't have.  The opponent has consistently traded for cobblestone, suggesting they might need it for tools or a crafting recipe.  I should prioritize getting more iron ingots and then focus on acquiring planks or a fuel source. I've tried trading for coal, but the opponent doesn't have any.  They also rejected a trade of raw iron for iron ingot, so they likely have a plan for their iron.
- I need to see what I can craft immediately. Smelting the raw iron is a priority.  I also need to consider what to offer in trade that won't benefit my opponent too much. Offering a small amount of cobblestone for planks might work, but I need to be careful not to give them too much.  <current status>
- I can smelt all 3 raw iron into 3 iron ingots. This gives me enough iron for the pickaxe. Now I need planks for sticks and a fuel source for smelting.  Trading with the opponent for planks or a different fuel source seems like the best option.  Since they've shown interest in cobblestone, I can use that as leverage.  I'll start by offering a small amount of cobblestone for planks. If that fails, I'll try trading raw copper.

### 🧠 `player 1` THINKS:
- I need to confirm the recipe for iron_block.
- I think a good plan is to offer my cobblestone for 2 raw iron. If they reject, I'll offer an iron ingot for 2 raw iron and some coal. If they still reject, I'll offer the cobblestone for 1 raw iron and ask if they have coal they'd trade for an iron ingot.  I'll also check if I can craft anything useful with what I have, though it's unlikely.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting


### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 2 cobblestone, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron. The opponent has 1 cobblestone and 2 iron_ingots. I need 3 iron_ingots and 2 sticks for an iron_pickaxe. Sticks are crafted from planks, which I don't have.  The opponent has consistently traded for cobblestone, suggesting they might need it for tools or a crafting recipe.  I should prioritize smelting my raw iron into iron ingots and then focus on acquiring planks or a fuel source. I've tried trading for coal, but the opponent doesn't have any.  They also rejected a trade of raw iron for iron ingot, so they likely have a plan for their iron.  I need to be careful about what I trade, as I don't want to help them complete their target.
- I need to see what I can craft immediately. Smelting the raw iron is a priority.  I also need to consider what to offer in trade that won't benefit my opponent too much. Offering a small amount of cobblestone for planks might work, but I need to be careful not to give them too much.  Raw copper might be a good trade item, as it's less directly useful to them.  <current status>
- I can smelt all 3 raw iron into 3 iron ingots. This gives me enough iron for the pickaxe. Now I need planks for sticks and a fuel source for smelting.  Trading with the opponent for planks or a different fuel source seems like the best option.  Since they've shown interest in cobblestone, I can use that as leverage, but sparingly.  I'll start by offering raw copper for planks. If that fails, I'll consider offering a small amount of cobblestone, but only as a last resort.

### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 2, ]


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:fuel * 0.125, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:raw_iron * 1, oak_planks * 0.6666666666666666, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cobblestone * 0.6666666666666666, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:fuel * 0.125, minecraft:raw_copper * 1, ], Output [minecraft:copper_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cobblestone * 1, ], Output [minecraft:cobblestone_slab * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 3, ]


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 3, ]



## 🌀 Turn 5 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- I have two iron ingots and a cobblestone.  player 2 has raw iron, raw copper, and a copper ingot.  They asked about coal last turn, which I don't have.  Maybe I can offer one of my iron ingots for something they have that might be useful to them, or that I could use to craft something else.  I'll check the recipes for iron ingots and copper ingots to see if there's anything we could mutually benefit from crafting.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### 🧠 `player 1` THINKS:
- I could offer one iron ingot for one raw iron.  This would give player 2 more raw materials to work with, and it would give me a small amount of raw iron in case I need it for a different recipe later.  It's a small trade, but it could be mutually beneficial.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:raw_iron * 1, ], offer [minecraft:iron_ingot * 1, ] together with a text message: I'd be happy to trade you one iron ingot for one raw iron. Let me know if you're interested.


### 🧠 `player 2` THINKS:
- player 1 is offering a processed material (iron ingot) for a raw material (raw iron). This seems beneficial to me at first glance, as it saves me a crafting step. However, I need to consider my overall strategy and whether this trade helps or hinders my progress towards my hidden crafting goal.  I also need to consider if this trade might help them more than it helps me.  I'll check what I can make with iron ingots.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### 🧠 `player 2` THINKS:
- Trading for the iron ingot would give me two, and I already have one.  That's not enough to make anything useful from the list provided by `item_info`, except maybe iron nuggets, which doesn't seem strategically advantageous.  It's better for me to keep my raw iron and smelt it myself when I have enough fuel.  This trade benefits the opponent more than it benefits me.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to reject the proposal with a text message: Thanks for the offer, but I think I'll hold onto my raw iron for now.


### 🧠 `player 2` THINKS:
- My target is minecraft:blast_furnace.  I have 2 cobblestone_slab, 1 copper_ingot, 1 iron_ingot, 2 raw_copper, and 3 raw_iron. The opponent has 1 cobblestone and 2 iron_ingot. I need 5 iron_ingot, 3 smooth_stone, and a furnace to craft a blast furnace.  I can smelt my raw iron to get more iron ingots. I can also craft smooth stone from cobblestone.  The opponent seems to be focused on iron_ingot, so they might be trying to craft something that requires it.
- Let's see what I can craft with what I have.  <current status>
- Based on the possible recipes, I can smelt my raw iron into iron ingots. I can also craft smooth stone from cobblestone. My priority should be getting enough iron ingots. I currently have 1 iron_ingot and 3 raw_iron, which can be smelted into 3 more iron ingots, giving me a total of 4. I still need 1 more.  I'll try to trade for it with the opponent. If that fails, I'll have to hope they offer it in a future turn.
- I need to confirm the smelting recipe for iron ingot.  <current status>
- Okay, the recipe is confirmed. 1 raw_iron smelts into 1 iron_ingot. I'll smelt all my raw_iron.  I also need to figure out how to get smooth stone.
- Checking the recipe for smooth stone.  <current status>
- I can make smooth stone from cobblestone. I have enough cobblestone slabs to make some cobblestone, and then smooth stone.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 1 cobblestone and 2 iron ingots. The opponent has 1 cobblestone, 1 copper ingot, 1 iron ingot, 2 raw copper, and 3 raw iron.  My last proposal to trade for raw iron was rejected.  The opponent asked if I had coal, which I don't.  I need to figure out what to do next.  Maybe I should try to get more raw iron or see if there are any other useful crafts I can make with what I have.
- Let's see what I can craft with my current items.  If there's nothing useful, I'll try to propose another trade with the opponent.  <current status>
- I received the possible recipes from my hand. Now I need to analyze them and decide on a crafting strategy.  I also need to consider what the opponent might need and how I can help them while still working towards my own goal.
- I want to see what can be made with iron ingots, since I have two.  Perhaps my target requires iron ingots, or something derived from them.  <current status>
- Now I have information about iron ingot recipes. I'll analyze this information to determine my next move.

### 🧠 `player 2` THINKS:
- My target is minecraft:blast_furnace. I have 2 cobblestone_slab, 1 copper_ingot, 2 raw_copper, and 3 raw_iron. The opponent has 1 cobblestone and 2 iron_ingot. I need 5 iron_ingot, 3 smooth_stone, and a furnace to craft a blast furnace.  I can smelt my raw iron to get more iron ingots. I can also craft smooth stone from cobblestone. The opponent seems to be focused on iron_ingot, so they might be trying to craft something that requires it, like shears or bucket.  Trading for iron_ingot is crucial.
- Let's see what I can craft with my current resources. This will help me solidify my crafting plan.  <current status>
- I can smelt my raw_iron into iron_ingots. I can also craft cobblestone from cobblestone_slabs and then smooth_stone from cobblestone.  My priority is getting enough iron_ingots. I have 3 raw_iron, which will smelt into 3 iron_ingots.  Combined with my existing iron_ingot, I'll have 4. I still need 1 more.  I'll offer a very favorable trade to the opponent to try and secure that last iron_ingot.
- Double-checking the smelting recipe for iron_ingot to be absolutely sure.  <current status>
- Confirmed the iron_ingot recipe. Now, let's check the smooth_stone recipe.
- Reviewing the smooth_stone crafting process.  <current status>
- I can make smooth stone from regular stone, which I can make by smelting cobblestone, which I can make from my cobblestone slabs.  The entire chain is feasible.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 1 cobblestone and 2 iron ingots. The opponent has 2 cobblestone slabs, 1 copper ingot, 1 iron ingot, 2 raw copper, and 3 raw iron.  My last proposal to trade for raw iron was rejected.  The opponent has asked for coal, which I don't have. They seem to be focusing on iron and copper. I need to figure out what to do next.  Maybe I should try to get more raw iron or see if there are any other useful crafts I can make with what I have.  Perhaps something involving cobblestone?
- Let's see what I can craft with my current items.  If there's nothing useful, I'll try to propose another trade with the opponent.  I'm hoping the `possible_recipes_from_hand` tool will give me some ideas.  <current status>
- I've received the possible recipes. Now I need to analyze them and decide on a crafting strategy.  I also need to consider what the opponent might need and how I can help them while still working towards my own goal.  They might need fuel for smelting, but I don't have any obvious fuel sources.
- I want to see what can be made with cobblestone, since I have one.  Perhaps my target requires cobblestone, or something derived from it.  It's also a common ingredient, so understanding its uses might give me insight into the opponent's plans as well.  <current status>
- Now I have information about cobblestone recipes. I'll analyze this information to determine my next move.

### 🧠 `player 2` THINKS:
- My target is minecraft:blast_furnace. I have 2 cobblestone_slab, 1 copper_ingot, 2 raw_copper, and 3 raw_iron. The opponent has 1 cobblestone and 2 iron_ingot. I need 5 iron_ingot, 3 smooth_stone, and a furnace to craft a blast furnace.  I can smelt my raw iron to get more iron ingots. I can also craft smooth stone from cobblestone. The opponent seems to be focused on iron_ingot, so they might be trying to craft something that requires it, like shears, bucket, or even aiming for an anvil.  Trading for iron_ingot is crucial. I need to make an offer they can't refuse.
- Let's see what I can craft with my current resources. This will help me solidify my crafting plan.  <current status>
- I can smelt my raw_iron into iron_ingots. I can also craft cobblestone from cobblestone_slabs and then smooth_stone from cobblestone.  My priority is getting enough iron_ingots. I have 3 raw_iron, which will smelt into 3 iron_ingots.  Combined with my existing iron_ingot, I'll have 4. I still need 1 more.  I'll offer all my copper to try and secure that last iron_ingot.  If that doesn't work, I'll have to consider more drastic measures.
- Double-checking the smelting recipe for iron_ingot to be absolutely sure.  <current status>
- Confirmed the iron_ingot recipe. Now, let's check the smooth_stone recipe again.
- Reviewing the smooth_stone crafting process one last time.  <current status>
- I can make smooth stone from regular stone, which I can make by smelting cobblestone, which I can make from my cobblestone slabs.  The entire chain is feasible.  The bottleneck remains the iron_ingot.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 1 cobblestone and 2 iron ingots. The opponent has 2 cobblestone slabs, 1 copper ingot, 1 iron ingot, 2 raw copper, and 3 raw iron.  My last proposal to trade for raw iron was rejected.  The opponent has asked for coal, which I don't have. They seem to be focusing on iron and copper. I need to figure out what to do next.  Maybe I should try to get more raw iron or see if there are any other useful crafts I can make with what I have.  Perhaps something involving cobblestone?  Since they crafted cobblestone slabs, maybe they need more cobblestone?
- I want to see what can be made with cobblestone, since I have one and the opponent seems to be using it. Perhaps my target requires cobblestone, or something derived from it.  It's also a common ingredient, so understanding its uses might give me insight into the opponent's plans as well.  <current status>
- Now I have information about cobblestone recipes. I'll analyze this information to determine my next move.  I'll also check what I can make from my hand.
- Seeing the possible recipes will help me decide what to craft, if anything.  <current status>

### 🧠 `player 2` THINKS:
- My target is minecraft:blast_furnace. I have 2 cobblestone_slab, 1 copper_ingot, 2 raw_copper, and 3 raw_iron. The opponent has 1 cobblestone and 2 iron_ingot. I need 5 iron_ingot, 3 smooth_stone, and a furnace to craft a blast furnace.  I can smelt my raw iron to get more iron ingots. I can also craft smooth stone from cobblestone. The opponent seems to be focused on iron_ingot, so they might be trying to craft something that requires it, like shears, bucket, or even aiming for an anvil.  Trading for iron_ingot is crucial. I need to make an offer they can't refuse, but also conserve resources in case this trade fails.
- Let's see what I can craft with my current resources. This will help me solidify my crafting plan.  <current status>
- I can smelt my raw_iron into iron_ingots. I can also craft cobblestone from cobblestone_slabs and then smooth_stone from cobblestone.  My priority is getting enough iron_ingots. I have 3 raw_iron, which will smelt into 3 iron_ingots.  Combined with my existing iron_ingot, I'll have 4. I still need 1 more.  I'll offer all my raw_copper to try and secure that last iron_ingot.  This is a valuable offer, but preserves my copper ingot in case this trade fails and I need it for something else.
- Double-checking the smelting recipe for iron_ingot to be absolutely sure.  <current status>
- Confirmed the iron_ingot recipe. Now, let's check the smooth_stone recipe again.
- Reviewing the smooth_stone crafting process one last time.  <current status>
- I can make smooth stone from regular stone, which I can make by smelting cobblestone, which I can make from my cobblestone slabs.  The entire chain is feasible.  The bottleneck remains the iron_ingot.

### 🧠 `player 1` THINKS:
- Seeing the possible recipes will help me decide what to craft, if anything.  <current status>
- Now I know what I can craft. Let's see what can be done with cobblestone.
- I want to see what can be made with cobblestone, since I have one and the opponent seems to be using it. Perhaps my target requires cobblestone, or something derived from it.  It's also a common ingredient, so understanding its uses might give me insight into the opponent's plans as well.  <current status>

### 🧠 `player 2` THINKS:
- Let's see what I can craft with my current resources. This will help me solidify my crafting plan.  <current status>
- I can smelt my raw_iron into iron_ingots. I can also craft cobblestone from cobblestone_slabs and then smooth_stone from cobblestone.  My priority is getting enough iron_ingots. I have 3 raw_iron, which will smelt into 3 iron_ingots.  Combined with my existing iron_ingot, I'll have 4. I still need 1 more.  I'll offer 1 raw_copper for 1 iron_ingot. This is a reasonable offer, but preserves my copper ingot and other raw_copper in case this trade fails and I need them for something else.
- Double-checking the smelting recipe for iron_ingot to be absolutely sure.  <current status>
- Confirmed the iron_ingot recipe. Now, let's check the smooth_stone recipe again.
- Reviewing the smooth_stone crafting process one last time.  <current status>
- I can make smooth stone from regular stone, which I can make by smelting cobblestone, which I can make from my cobblestone slabs.  The entire chain is feasible.  The bottleneck remains the iron_ingot.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget


### 🧠 `player 1` THINKS:
- Seeing the possible recipes will help me decide what to craft, if anything.  <current status>
- Now I know what I can craft. Let's see what can be done with cobblestone.
- I want to see what can be made with cobblestone, since I have one and the opponent seems to be using it. Perhaps my target requires cobblestone, or something derived from it.  It's also a common ingredient, so understanding its uses might give me insight into the opponent's plans as well.  <current status>

### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:fuel * 0.125, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cobblestone_slab * 0.5625, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:cobblestone * 1, ], Output [minecraft:cobblestone_slab * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:fuel * 0.125, minecraft:raw_copper * 1, ], Output [minecraft:copper_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_apply`
player 1 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:iron_ingot * 2, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:iron_ingot * 2, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cobblestone_slab * 2, ], Output [minecraft:cobblestone * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **cobblestone**.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 3, ]



## 🌀 Turn 6 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I have a decent amount of raw iron, and I could use more cobblestone slabs.  I'll try to trade some raw iron for a cobblestone slab.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **cobblestone_slab**.


### 🧠 `player 2` THINKS:
- Since I have plenty of raw iron, I'll offer two raw iron for one cobblestone slab.  This seems like a fair trade, and it will help me accumulate more building materials.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cobblestone_slab * 1, ], offer [minecraft:raw_iron * 2, ] together with a text message: I have extra raw iron and could use a cobblestone slab.  Would you be willing to trade one slab for two raw iron?


### 🧠 `player 1` THINKS:
- Let's consider my current inventory and target. I have two cobblestone slabs and two iron ingots.  My goal is to cooperate and help both of us succeed.  player 2 has expressed a need for cobblestone slabs, and they're offering raw iron in return.  While I don't immediately need raw iron, facilitating their progress aligns with my cooperative goal.  Two raw iron for one slab seems like a fair trade, and it could help them craft something they need.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Sure, I'd be happy to trade a cobblestone slab for two raw iron.  Let me know if there's anything else I can do to help!


### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 2 raw iron, and 1 cobblestone slab. The opponent has 3 cobblestone slabs, 1 copper ingot, 2 raw copper, 1 iron ingot, and 1 raw iron.  They seem to be collecting cobblestone slabs and raw iron. I offered them raw iron for a cobblestone slab last turn, which they rejected. This turn, they offered me raw iron for a cobblestone slab, which I accepted. I need to figure out what to craft and what to trade for.
- Let's see what I can craft with what I have.  I also need to consider what the opponent might need and what their target might be.  Perhaps they are trying to make shears or something involving iron.  I should try to get more raw iron if possible.  <current status>
- Based on the possible recipes and the opponent's actions, I think I should focus on acquiring more iron.  I can propose a trade for more raw iron.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 minecraft:iron_ingot, 1 minecraft:raw_iron, 2 minecraft:raw_copper, 1 minecraft:copper_ingot, and 3 minecraft:cobblestone_slab.  The opponent has 2 minecraft:iron_ingot, 2 minecraft:raw_iron, and 1 minecraft:cobblestone_slab. I need 3 minecraft:iron_ingot and 2 minecraft:stick to craft an iron pickaxe.  I can craft sticks from planks, which I can craft from logs, but I don't have any logs.  I could try trading for logs or planks, or I could focus on getting more iron.  The opponent seems to be focused on iron as well, so trading for iron might be difficult.
- Let's see what I can craft with what I have.  <current status>
- Okay, I can't craft much with what I have right now. I need more iron ingots.  I could try smelting my raw iron, but I need fuel for that.  I could also try trading for more iron ingots or raw iron.  Since the opponent rejected my trade for coal, they might have a use for it, perhaps smelting as well.  I'll try trading for raw iron instead.
- I'll offer a cobblestone slab for their 2 raw iron.  This gives them something they don't have much of, and gets me closer to my goal.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 1 cobblestone slab, and 2 raw iron. The opponent has 3 cobblestone slabs, 1 copper ingot, 2 raw copper, 1 iron ingot, and 1 raw iron.  They seem to be interested in cobblestone slabs, having traded raw iron for one.  I need to figure out what to craft and what to trade for.  I should check what I can make with my current resources.
- I'll analyze the possible recipes and consider the opponent's potential needs and target.  They might be aiming for shears, which require iron ingots.  Acquiring more raw iron could be beneficial.  <current status>
- Considering the possible recipes and the opponent's actions, focusing on acquiring more iron seems like a good strategy. I can propose a trade for more raw iron, offering something they might need. Since they've shown interest in cobblestone slabs, I could offer another one.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 minecraft:iron_ingot, 3 minecraft:raw_iron, 2 minecraft:raw_copper, 1 minecraft:copper_ingot, and 2 minecraft:cobblestone_slab.  The opponent has 2 minecraft:iron_ingot, 1 minecraft:cobblestone_slab, and no raw iron. I need 3 minecraft:iron_ingot and 2 minecraft:stick to craft an iron pickaxe.  I can craft sticks from planks, which I can craft from logs, but I don't have any logs.  I could try trading for logs or planks, or I could focus on getting more iron.  The opponent seems to be focused on iron ingots as well, so trading for more might be difficult.  They've consistently tried to trade for my raw iron.
- Let's see what I can craft with what I have.  <current status>
- I can smelt my raw iron into iron ingots, but I need fuel.  I could try trading for fuel, or crafting it from planks, but I'd need to trade for logs first.  Since the opponent has been trying to trade for my raw iron, I could try offering some in exchange for logs.  This might be a more appealing trade for them than just offering a cobblestone slab.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 1 cobblestone slab, and 2 raw iron. The opponent has 3 cobblestone slabs, 1 copper ingot, 2 raw copper, 1 iron ingot, and 1 raw iron.  They seem to be interested in cobblestone slabs, having traded raw iron for one.  I need to figure out what to craft and what to trade for.  I should check what I can make with my current resources.
- I'll analyze the possible recipes and consider the opponent's potential needs and target.  They might be aiming for shears, which require iron ingots.  Acquiring more raw iron could be beneficial, but they might also need it for their own crafting. I should also consider offering them something else they might need, like the copper ingot.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 minecraft:iron_ingot, 1 minecraft:raw_iron, 2 minecraft:raw_copper, 1 minecraft:copper_ingot, and 3 minecraft:cobblestone_slab.  The opponent has 2 minecraft:iron_ingot, 1 minecraft:cobblestone_slab, and 2 raw iron. I need 2 more minecraft:iron_ingot and 2 minecraft:stick to craft an iron pickaxe.  I can craft sticks from planks, which I can craft from logs.
- Let's see what I can craft with what I have.  <current status>
- I still need fuel to smelt my raw iron and copper.  I also need logs to craft planks, then sticks.  The opponent has raw iron now, which they've consistently tried to trade for in the past.  Perhaps they are also aiming for iron tools or armor.  I could try offering them a cobblestone slab for a log, or even a cobblestone slab for their 2 raw iron.  Getting the fuel is the priority, so I can smelt my raw materials.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 1 cobblestone slab, and 2 raw iron. The opponent has 3 cobblestone slabs, 1 copper ingot, 2 raw copper, 1 iron ingot, and 1 raw iron.  They seem to be interested in cobblestone slabs, having traded raw iron for one.  I need to figure out what to craft and what to trade for.  I should check what I can make with my current resources.
- I'll analyze the possible recipes and consider the opponent's potential needs and target.  They might be aiming for shears, which require iron ingots.  Acquiring more raw iron could be beneficial, but they might also need it for their own crafting. I should also consider offering them something else they might need, like the copper ingot.  Since I have enough iron to make shears if that's my target, I should prioritize getting the other components.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 1 cobblestone slab, and 2 raw iron. The opponent has 3 cobblestone slabs, 1 copper ingot, 2 raw copper, 1 iron ingot, and 1 raw iron.  They seem to be interested in cobblestone slabs. I need to figure out what to craft and what to trade for.  I should check what I can make with my current resources.
- I'll analyze the possible recipes and consider the opponent's potential needs and target.  Acquiring more raw iron could be beneficial. I should also consider what I can offer them that they might need.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 minecraft:iron_ingot, 1 minecraft:raw_iron, 2 minecraft:raw_copper, 1 minecraft:copper_ingot, and 3 minecraft:cobblestone_slab.  The opponent has 2 minecraft:iron_ingot, 1 minecraft:cobblestone_slab, and 2 raw iron. I need 2 more minecraft:iron_ingot and 2 minecraft:stick to craft an iron pickaxe.  I can craft sticks from planks, which I can craft from logs.  My priority is to get fuel for smelting and wood for sticks.
- Let's see what I can craft with what I have.  <current status>
- I can't craft anything useful yet. I need logs for planks and sticks, and fuel to smelt my raw iron and copper.  The opponent has raw iron, which they've consistently tried to trade for.  This suggests they are also aiming for iron tools or armor.  I could try offering them a cobblestone slab for a log, or even two cobblestone slabs for their 2 raw iron and a log.  Getting the fuel and wood is the priority.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:iron_ingot * 2, ], Output [minecraft:shears * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 1 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 1, minecraft:raw_iron * 2, minecraft:shears * 1, ]


### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 minecraft:iron_ingot, 1 minecraft:raw_iron, 2 minecraft:raw_copper, 1 minecraft:copper_ingot, and 3 minecraft:cobblestone_slab.  The opponent has 2 minecraft:iron_ingot, 1 minecraft:cobblestone_slab, and 2 raw iron. I need 2 more minecraft:iron_ingot and 2 minecraft:stick to craft an iron pickaxe.  I can craft sticks from planks, which I can craft from logs.  My priority is to get fuel for smelting and wood for sticks.
- I can't craft anything useful yet. I need logs for planks and sticks, and fuel to smelt my raw iron and copper.  The opponent has raw iron, which they've consistently tried to trade for.  This suggests they are also aiming for iron tools or armor.  I could try offering them a cobblestone slab for a log. If that fails, I'll offer them two cobblestone slabs for a log and their 2 raw iron. This gives them a slight advantage in cobblestone, but secures me the resources I need to progress. If that fails, I'll offer a single cobblestone slab for their 2 raw iron. This might tempt them as they seem to be prioritizing iron.

### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 1, minecraft:raw_iron * 2, minecraft:shears * 1, ]


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cobblestone_slab * 0.6666666666666666, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 3, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 1, ]



## 🌀 Turn 7 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- I have two raw iron and shears.  They have copper ingot, raw copper, and iron ingot.  I could offer one raw iron for one raw copper, as that seems like a fair trade that could help both of us.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:raw_copper * 1, ], offer [minecraft:raw_iron * 1, ] together with a text message: I have an extra raw iron, and I could use a raw copper.  Would you be willing to trade?


### 🧠 `player 2` THINKS:
- My target is still unclear.  I need to analyze their trade patterns. They traded for cobblestone earlier and crafted shears. Now they want raw copper.  Trading raw copper for raw iron doesn't seem immediately beneficial to me, but it might be worth it to see what they craft with it.  I'll accept the trade.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to accept the proposal with a text message: Sure, let's trade.


### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent achieve their goal.  They seem to be working towards something involving copper and iron. They've crafted cobblestone slabs, which could be used for a stonecutter.  They keep requesting raw iron, so I should try to trade for more to give to them.  I'll ask them what their target is to better coordinate our efforts.  <current status>
- I will ask player 2 what their target is.  If they don't tell me, I will offer to trade my raw copper for their raw iron.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. The opponent just traded me raw iron for raw copper.  They seem to be focusing on iron, which makes sense given their earlier trades. I have 3 cobblestone slabs, 1 copper ingot, 1 iron ingot, 1 raw copper, and 2 raw iron. I need to figure out how to get a blast furnace.  It requires 5 iron ingots, 3 smooth stone, and a furnace.
- I need to review the recipe for blast furnace and the recipes for its components.  I need to acquire more iron.  Trading for it might be difficult, so I should smelt my raw iron.  I need a furnace first.
- A furnace requires 8 cobblestone. I only have the equivalent of 2 cobblestone from my cobblestone slabs. I need to get more cobblestone or cobblestone slabs.  I'll try trading for cobblestone.  <current status>
- I will offer my raw copper for a cobblestone slab. This will give me enough cobblestone to make a furnace.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent achieve their goal. They seem to be working towards something involving copper and iron. They've crafted cobblestone slabs, which could be used for a stonecutter. They keep requesting raw iron, so I should try to trade for more to give to them. I'll ask them what their target is to better coordinate our efforts.  I also have raw copper which they might need.  <current status>
- I will ask player 2 what their target is. If they don't tell me, I will offer to trade my raw copper for some of their raw iron.  I will also offer them my cobblestone slab if they need it.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. The opponent just traded raw iron for my raw copper. They crafted shears last turn, so they might not need more iron. I have 3 cobblestone slabs, 1 copper ingot, 1 iron ingot, 1 raw copper, and 2 raw iron. I need to figure out how to get a blast furnace.  It requires 5 iron ingots, 3 smooth stone, and a furnace.
- I need to review the recipe for blast furnace and the recipes for its components.  I need to acquire more iron.  Trading for it might be difficult, so I should smelt my raw iron.  I need a furnace first, and smooth stone.
- A furnace requires 8 cobblestone. I have the equivalent of 2 cobblestone from my cobblestone slabs. I need more cobblestone or cobblestone slabs.  I can also make smooth stone from cobblestone.
- I will offer my raw copper for a cobblestone slab. This will give me enough cobblestone to make a furnace. Then I can smelt my raw iron and make smooth stone.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent achieve their goal. They seem to be working towards something involving copper and iron. They've crafted cobblestone slabs, which could be used for a stonecutter. They keep requesting raw iron, so I should try to trade for more to give to them. I'll ask them what their target is to better coordinate our efforts.  I also have raw copper which they might need.  I will offer both in trade for their raw iron, or for information about their target.  <current status>
- I will ask player 2 what their target is. If they don't tell me, I will offer to trade my raw copper and cobblestone slab for some of their raw iron.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. The opponent just traded raw iron for my raw copper. They crafted shears last turn, so they might not need more iron. I have 3 cobblestone slabs, 1 copper ingot, 1 iron ingot, 1 raw copper, and 2 raw iron. I need to figure out how to get a blast furnace.  It requires 5 iron ingots, 3 smooth stone, and a furnace.
- I need to review the recipe for blast furnace and the recipes for its components.  I need to acquire more iron.  Trading for it might be difficult, so I should smelt my raw iron.  I need a furnace first, and smooth stone.  I also need to consider fuel for the furnace.
- A furnace requires 8 cobblestone. I have the equivalent of 2 cobblestone from my cobblestone slabs. I need more cobblestone or cobblestone slabs.  I can also make smooth stone from cobblestone.
- I will offer my raw copper for a cobblestone slab. This will give me enough cobblestone to make a furnace. Then I can smelt my raw iron and make smooth stone. I will need fuel for the furnace, so I will also try to trade for coal or planks.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent achieve their goal. They seem to be working towards something involving copper and iron. They've crafted cobblestone slabs, which could be used for a stonecutter. They keep requesting raw iron, so I should try to trade for more to give to them. I'll ask them what their target is to better coordinate our efforts.  I also have raw copper which they might need.  I will offer both in trade for their raw iron, or for information about their target.  I will emphasize that I have completed my objective and my sole focus is now on helping them.  <current status>
- I will ask player 2 what their target is and offer to trade my raw copper and cobblestone slab for some of their raw iron, or for information about their target.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. The opponent just traded raw iron for my raw copper. They crafted shears last turn, so they might not need more iron. I have 3 cobblestone slabs, 1 copper ingot, 1 iron ingot, 1 raw copper, and 2 raw iron. I need to figure out how to get a blast furnace.  It requires 5 iron ingots, 3 smooth stone, and a furnace.
- I need to review the recipe for blast furnace and the recipes for its components.  I need to acquire more iron.  Trading for it might be difficult, so I should smelt my raw iron.  I need a furnace first, and smooth stone.  I also need to consider fuel for the furnace.  Since I have limited raw iron, I should prioritize getting more.
- A furnace requires 8 cobblestone. I have the equivalent of 2 cobblestone from my cobblestone slabs. I need more cobblestone or cobblestone slabs.  I can also make smooth stone from cobblestone.
- I will offer my copper ingot for 2 raw iron from the opponent. This will give me enough iron to make the blast furnace once I have a furnace. Then I will offer my raw copper for a cobblestone slab. This will give me enough cobblestone to make a furnace. Then I can smelt my raw iron and make smooth stone. I will need fuel for the furnace, so I will also try to trade for coal or planks.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent achieve their goal. They seem to be working towards something involving copper and iron. They've crafted cobblestone slabs, which could be used for a stonecutter. They keep requesting raw iron, so I should try to trade for more to give to them. I'll ask them what their target is to better coordinate our efforts.  I also have raw copper which they might need.  I will offer both in trade for their raw iron, or for information about their target.  I will emphasize that I have completed my objective and my sole focus is now on helping them.  I will also offer to give them my remaining cobblestone slab unconditionally.  <current status>
- I will ask player 2 what their target is and offer to trade my raw copper for some of their raw iron, or for information about their target, and offer my cobblestone slab for free.
- I think I have a good plan.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are:


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 1, minecraft:shears * 1, ]


### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. The opponent just traded raw iron for my raw copper. They crafted shears last turn, so they might not need more iron. I have 3 cobblestone slabs, 1 copper ingot, 1 iron ingot, 1 raw copper, and 2 raw iron. I need to figure out how to get a blast furnace.  It requires 5 iron ingots, 3 smooth stone, and a furnace.
- I need to review the recipe for blast furnace and the recipes for its components.  I need to acquire more iron.  Trading for it might be difficult, so I should smelt my raw iron.  I need a furnace first, and smooth stone.  I also need to consider fuel for the furnace.  Since I have limited raw iron, I should prioritize getting more.  I also need to be mindful of not giving the opponent materials they might need.  They have shears and some iron, so I should avoid giving them more iron or materials that could be used to make things like wool.
- A furnace requires 8 cobblestone. I have the equivalent of 2 cobblestone from my cobblestone slabs. I need more cobblestone or cobblestone slabs.  I can also make smooth stone from cobblestone.
- I will offer my copper ingot for 2 raw iron from the opponent. This will give me enough iron to make the blast furnace once I have a furnace. Then I will offer my raw copper for a cobblestone slab. This will give me enough cobblestone to make a furnace. Then I can smelt my raw iron and make smooth stone. I will need fuel for the furnace, so I will also try to trade for coal or planks, but I'll be careful not to give away too much.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [coal * 0.125, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cobblestone_slab * 0.6666666666666666, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [coal * 0.125, raw_copper * 1, ], Output [copper_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 3, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 2, ]



## 🌀 Turn 8 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I have a decent amount of cobblestone slabs.  Since player 1 traded away a cobblestone slab earlier, maybe they need more. I'll offer one and see if they'll give me anything useful in return.  I'm interested in getting more raw iron to smelt into iron ingots.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### 🧠 `player 2` THINKS:
- I'll offer one cobblestone slab and request one raw iron. This seems like a fair trade, and it gets me closer to crafting more iron ingots.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:raw_iron * 1, ], offer [minecraft:cobblestone_slab * 1, ] together with a text message: I have extra cobblestone slabs. Would you trade one raw iron for one?


### 🧠 `player 1` THINKS:
- I have one raw iron and one raw copper.  I could use the raw iron to craft more iron ingots, but I also need coal for that.  The cobblestone slab isn't immediately useful to me, but player 2 seems to want it.  Since my goal is to cooperate, I should probably accept the trade, even if it's not directly beneficial to me.  It might help player 2 get closer to their goal.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Sure, I'm happy to trade.


### 🧠 `player 1` THINKS:
- My target is shears. I have 2 cobblestone slabs, 1 raw copper, and 1 shears. The opponent has 2 cobblestone slabs, 1 copper ingot, 1 iron ingot, 1 raw copper, and 3 raw iron.  I already have my target, so I don't need to craft anything. I should just finish crafting.  <current status>
- I have achieved my target. I should inform my teammate.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are:


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:raw_copper * 1, minecraft:shears * 1, ]


### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 1 `minecraft:iron_ingot`, 3 `minecraft:raw_iron`, 1 `minecraft:copper_ingot`, 1 `minecraft:raw_copper`, and 2 `minecraft:cobblestone_slab`. The opponent has 2 `minecraft:cobblestone_slab`, 1 `minecraft:raw_copper`, and 1 `minecraft:shears`.  I need 3 iron ingots and 2 sticks for an iron pickaxe. I can smelt my raw iron into iron ingots. I also need planks to craft sticks. I don't have any logs or planks.  My opponent doesn't seem to be pursuing iron ingots aggressively, as they traded one for raw iron earlier. They seem to be collecting raw materials.  They crafted shears last turn, which suggests they might be aiming for something related to wool or leaves.  <current status>
- I need to acquire wood to make planks and then sticks. I should try to trade for logs with the opponent. If they refuse, I'll focus on smelting my raw iron.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 1 `minecraft:iron_ingot`, 2 `minecraft:raw_iron`, 1 `minecraft:copper_ingot`, 1 `minecraft:raw_copper`, and 2 `minecraft:cobblestone_slab`. The opponent has 1 `minecraft:cobblestone_slab`, 1 `minecraft:raw_copper`, 1 `minecraft:raw_iron`, and 1 `minecraft:shears`.  I need 3 iron ingots and 2 sticks for an iron pickaxe. I can smelt my raw iron into iron ingots. I also need planks to craft sticks. I don't have any logs or planks.  My opponent crafted shears a few turns ago, which suggests they might be aiming for something related to wool or leaves.  They haven't shown much interest in iron.  <current status>
- I need to acquire wood to make planks and then sticks. I should try to trade for logs with the opponent. If they refuse, I'll focus on smelting my raw iron.  Since I successfully traded for a raw iron last turn, I'll offer a cobblestone slab for a log this time.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 1 `minecraft:iron_ingot`, 3 `minecraft:raw_iron`, 1 `minecraft:copper_ingot`, 1 `minecraft:raw_copper`, and 2 `minecraft:cobblestone_slab`. The opponent has 1 `minecraft:cobblestone_slab`, 1 `minecraft:raw_copper`, 1 `minecraft:raw_iron`, and 1 `minecraft:shears`.  I need 3 iron ingots and 2 sticks for an iron pickaxe. I can smelt my raw iron into iron ingots. I also need planks to craft sticks. I don't have any logs or planks.  My opponent crafted shears a few turns ago, which suggests they might be aiming for something related to wool or leaves.  They traded for my raw copper, which might be a hint.  <current status>
- I need to acquire wood to make planks and then sticks. I should try to trade for logs with the opponent. If they refuse, I'll focus on smelting my raw iron.  I'll offer a cobblestone slab for a log.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 1 `minecraft:iron_ingot`, 3 `minecraft:raw_iron`, 1 `minecraft:copper_ingot`, 1 `minecraft:raw_copper`, and 2 `minecraft:cobblestone_slab`. The opponent has 2 `minecraft:cobblestone_slab`, 1 `minecraft:raw_copper`,  1 `minecraft:shears`.  I need 3 iron ingots and 2 sticks for an iron pickaxe. I can smelt my raw iron into iron ingots. I also need planks to craft sticks. I don't have any logs or planks.  My opponent crafted shears a few turns ago, which suggests they might be aiming for something related to wool or leaves, or perhaps trying to get string for a bow. They traded for my raw copper earlier, which might be a hint.  They just traded a cobblestone slab for two raw iron.  <current status>
- I need to acquire wood to make planks and then sticks. I should try to trade for logs with the opponent. If they refuse, I'll focus on smelting my raw iron.  I'll offer a cobblestone slab for a log.  I'll be more explicit in my message about needing it for sticks.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 1 `minecraft:iron_ingot`, 3 `minecraft:raw_iron`, 1 `minecraft:copper_ingot`, 1 `minecraft:raw_copper`, and 2 `minecraft:cobblestone_slab`. The opponent has 2 `minecraft:cobblestone_slab`, 1 `minecraft:raw_copper`,  1 `minecraft:shears`.  I need 3 iron ingots and 2 sticks for an iron pickaxe. I can smelt my raw iron into iron ingots. I also need planks to craft sticks. I don't have any logs or planks.  My opponent crafted shears a few turns ago, which suggests they might be aiming for something related to wool or leaves, or perhaps trying to get string for a bow. They traded for my raw copper earlier, which might be a hint.  They just traded a cobblestone slab for two raw iron.  It seems they are accumulating raw materials, but not iron.  <current status>
- I need to acquire wood to make planks and then sticks. I should try to trade for logs with the opponent. If they refuse, I'll focus on smelting my raw iron.  I'll offer a cobblestone slab for a log.  I'll be very explicit in my message about needing it for sticks, and offer a slightly better deal - a cobblestone AND raw copper for a log.
- I think I have a good plan.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 3, ]



## 🌀 Turn 9 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- I have two cobblestone slabs, one raw copper, and shears.  player 2 has two cobblestone slabs, one copper ingot, one iron ingot, one raw copper, and three raw iron.  I could offer a cobblestone slab since I have two.  I could ask for raw iron since player 2 has three.  I'll offer one cobblestone slab for one raw iron.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:raw_iron * 1, ], offer [minecraft:cobblestone_slab * 1, ] together with a text message: I have an extra cobblestone slab, and I could use some raw iron.  Would you be willing to trade?


### 🧠 `player 2` THINKS:
- I have plenty of raw iron, and another cobblestone slab would be useful.  Also, player 1 seems to be collecting raw iron, so maybe denying them access to it would be beneficial. I'm not sure what their goal is, but they seem to be focused on iron and cobblestone.  I should check what can be made with cobblestone slabs.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **cobblestone_slab**.


### 🧠 `player 2` THINKS:
- I have plenty of raw iron, and another cobblestone slab would be useful.  Also, player 1 seems to be collecting raw iron, so maybe denying them access to it would be beneficial. I'm not sure what their goal is, but they seem to be focused on iron and cobblestone.  I should check what can be made with cobblestone slabs.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **cobblestone_slab**.


### 🧠 `player 2` THINKS:
- Cobblestone slabs aren't used to craft anything else.  Since I already have two, getting a third doesn't seem strategically important.  It's more important to prevent my opponent from getting more raw iron.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to reject the proposal with a text message: I think I'll hold onto my raw iron for now. Thanks for the offer though!


### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`.  I currently have 3 raw iron, 1 iron ingot, 1 raw copper, 1 copper ingot, and 2 cobblestone slabs. The opponent has 1 raw copper, 2 cobblestone slabs, and shears. I need more iron to make an iron pickaxe. I can smelt raw iron into iron ingots, but I need fuel for that. I could try trading for coal or other fuel sources.  The opponent seems to be collecting raw materials, but hasn't crafted anything complex yet.  They crafted shears last turn, which might indicate they are aiming for something involving wool or leaves.
- Let's see what I can craft with what I have.  <current status>
- Based on the available recipes, I can smelt my raw iron into iron ingots if I can get fuel. I can also craft a stone pickaxe if I get more cobblestone.  I'll prioritize getting more iron first.  I'll try trading a cobblestone slab for a piece of coal.
- I'll offer a cobblestone slab for a piece of coal. If that doesn't work, I'll try trading for other fuel sources like planks.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent.  They seem to be focused on iron and cobblestone, and have crafted cobblestone slabs.  I should see what they might need and what I can offer.  I have 2 cobblestone slabs, 1 raw copper, and shears.
- I'm checking the recipe for iron ingots to see if there's anything I can do to help my opponent get more.
- Checking the recipe for cobblestone slabs to see if there's anything I can do with them or if they are part of a larger crafting chain.
- I'm checking what I can craft with my current hand.  I might be able to offer something useful to my opponent.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`. I currently have 3 raw iron, 1 iron ingot, 1 raw copper, 1 copper ingot, and 2 cobblestone slabs. The opponent has 1 raw copper, 2 cobblestone slabs, and shears. I need more iron to make an iron pickaxe. I can smelt raw iron into iron ingots, but I need fuel for that. I could try trading for coal or other fuel sources. The opponent crafted shears last turn, which might indicate they are aiming for something involving wool or leaves, or perhaps they are just collecting various tools.  They haven't shown a clear pattern yet.
- Let's see what I can craft with what I have.  I know I can smelt the raw iron if I get fuel.  <current status>
- I need fuel to smelt the raw iron.  Trading for coal is the most direct approach.  If I can't get coal, I'll look for other fuel sources like planks or sticks.  If trading fails entirely, I'll consider crafting a stone pickaxe as a backup plan, but that requires more cobblestone.
- I'm checking the recipes for iron ingots again to make sure I'm not missing anything.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent. They seem to be focused on iron, copper, and cobblestone, and have crafted cobblestone slabs. I should see what they might need and what I can offer. I have 2 cobblestone slabs, 1 raw copper, and shears.  They have been rejecting my offers of raw copper for raw iron, so I will try a different approach.
- I'm checking the recipe for iron blocks to see if that's what my opponent is working towards.  This would explain their continued interest in iron ingots.
- I'm checking the recipe for copper blocks to see if that's what my opponent is working towards. This would explain why they haven't traded their raw copper.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent. They seem to be focused on iron, copper, and cobblestone, and have crafted cobblestone slabs. I should see what they might need and what I can offer. I have 2 cobblestone slabs, 1 raw copper, and shears.  They have been rejecting my offers of raw copper for raw iron, so I will try a different approach.  Perhaps they are trying to make a stonecutter.
- I'm checking the recipe for a stonecutter to see if that's what my opponent is working towards.  This would explain their interest in cobblestone and cobblestone slabs.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 3 raw iron, 1 iron ingot, 1 raw copper, 1 copper ingot, and 2 cobblestone slabs. The opponent has 1 raw copper, 2 cobblestone slabs, and shears.  I need two more iron ingots for the pickaxe.  Smelting is the most efficient way to get them, but I need fuel.  The opponent having shears suggests they might be aiming for something involving wool, leaves, or simply collecting tools.
- Reviewing my crafting options is always a good first step.  <current status>
- I can smelt the raw iron if I get fuel.  Trading for coal is the priority.  Planks or sticks would also work. If I can't get fuel, I'll need to rethink my strategy.  A stone pickaxe is a backup, but I'd need more cobblestone.
- Checking coal recipes to see if there are any alternative ways to obtain it.  It's unlikely, but worth a look.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent. They seem to be focused on iron, copper, and cobblestone, and have crafted cobblestone slabs. I should see what they might need and what I can offer. I have 2 cobblestone slabs, 1 raw copper, and shears.  They have been rejecting my offers of raw copper for raw iron.  I will try offering them my raw copper for their copper ingot.
- I'm checking the recipe for a copper ingot to see how it's made and if there's anything else my opponent might need to craft it.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 3 raw iron, 1 iron ingot, 1 raw copper, 1 copper ingot, and 2 cobblestone slabs. The opponent has 1 raw copper, 2 cobblestone slabs, and shears.  I need two more iron ingots for the pickaxe. Smelting is the most efficient way to get them, but I need fuel. The opponent having shears suggests they might be aiming for something involving wool, leaves, or simply collecting tools.  It's not a definitive clue yet.
- Let's see what I can craft with my current resources.  <current status>
- As expected, I can smelt the raw iron if I get fuel.  Trading for coal remains the priority.  I'll try offering a cobblestone slab for a piece of coal again. If that fails, I'll try for other fuel sources like planks or sticks.  If all trading attempts for fuel fail, I'll need to seriously consider the stone pickaxe route, which means trying to trade for cobblestone.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent. They seem to be focused on iron, copper, and cobblestone, and have crafted cobblestone slabs. I should see what they might need and what I can offer. I have 2 cobblestone slabs, 1 raw copper, and shears.  They have been rejecting my offers of raw copper for raw iron.  Perhaps they are working towards a comparator.
- I'm checking the recipe for a comparator to see if that's what my opponent is working towards.  This would explain their interest in cobblestone and iron.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 3 raw iron, 1 iron ingot, 1 raw copper, 1 copper ingot, and 2 cobblestone slabs. The opponent has 1 raw copper, 2 cobblestone slabs, and shears.  I need two more iron ingots for the pickaxe. Smelting is the most efficient way to get them, but I need fuel. The opponent having shears suggests they might be aiming for something involving wool, leaves, or simply collecting tools.  It's not a definitive clue yet.
- I can smelt the raw iron if I get fuel.  Trading for coal remains the priority.  I'll try offering a cobblestone slab for a piece of coal again. If that fails, I'll try for other fuel sources like planks or sticks.  If all trading attempts for fuel fail, I'll need to seriously consider the stone pickaxe route, which means trying to trade for cobblestone.  I could also try to trade for the opponent's raw copper, just to deny them a resource, even if I don't need it right now.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are:


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:raw_copper * 1, minecraft:shears * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cobblestone_slab * 0.6666666666666666, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cobblestone_slab * 1, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cobblestone_slab * 1, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cobblestone_slab * 1, raw_iron * 3, ], Output [iron_ingot * 3, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cobblestone_slab * 1, raw_iron * 3, ], Output [iron_ingot * 3, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cobblestone_slab * 1, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 3, ]



## 🌀 Turn 10 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I have plenty of raw iron, and could use more cobblestone slabs to make a crafting table.  I'll offer one raw iron for a cobblestone slab.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **crafting_table**.


### 🧠 `player 2` THINKS:
- I have plenty of raw iron, and could use more cobblestone slabs to make a crafting table.  I'll offer one raw iron for a cobblestone slab.  Since I need planks to make a crafting table, I should also see if they have any wood I can trade for.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **planks**.


### 🧠 `player 2` THINKS:
- I have plenty of raw iron, and could use more cobblestone slabs to make a crafting table.  I'll offer one raw iron for a cobblestone slab.  Since planks are needed for a crafting table, and planks are made from logs, I'll check if they have any logs.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **log**.


### 🧠 `player 2` THINKS:
- I have plenty of raw iron, and could use more cobblestone slabs to make a crafting table, though I'll need planks first.  I'll offer one raw iron for a cobblestone slab. I'll also ask if they have any sticks, since those are needed for tools.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cobblestone_slab * 1, ], offer [minecraft:raw_iron * 1, ] together with a text message: I have extra raw iron, and I could really use another cobblestone slab. Do you have one you'd be willing to trade? Also, do you happen to have any sticks you'd trade?


### 🧠 `player 1` THINKS:
- player 2 has expressed interest in cobblestone slabs multiple times.  They seem to need them for something.  Helping them progress is part of my winning strategy.  I have two slabs, so trading one isn't a big loss for me.  Raw iron is always useful, and I can trade it back later if needed.  This trade seems beneficial for both of us.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Sure, I'd be happy to trade a cobblestone slab for some raw iron.  I don't have any sticks, unfortunately.


### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`.  I currently have 3 cobblestone_slab, 1 copper_ingot, 1 iron_ingot, 1 raw_copper, and 2 raw_iron. The opponent has 1 cobblestone_slab, 1 raw_copper, 1 raw_iron, and 1 shears.  I need 5 iron_ingot, 3 smooth_stone, and a furnace to craft a blast furnace.
- I can smelt my raw iron to get more iron ingots. I need a furnace and fuel for that. I can craft a furnace with 8 cobblestone. I can get cobblestone by crafting it from cobblestone slabs (2 slabs -> 1 cobblestone).
- I have enough cobblestone slabs to make 3 cobblestone. I need to trade for more.  The opponent has one cobblestone slab. I can try to trade for it.
- I also need fuel. I can trade for coal or make charcoal from logs. I don't see any logs available.  I'll try trading for coal.  <current status>
- I will propose a trade for the opponent's cobblestone slab and raw iron, offering a raw copper in return.
- I think this is a good plan.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help player 2 achieve their target.  They seem to be focusing on iron and cobblestone, possibly aiming for iron tools or something related to a furnace. They keep asking for raw iron and cobblestone slabs. I should check what they have and what I can offer them.
- Let's see what I can craft with what I have.  I have a cobblestone slab, raw copper, raw iron, and shears. I don't need to craft anything for myself, but maybe I can craft something useful for player 2.
- Checking the recipe for iron ingots will tell me if I can help them make more.  I have raw iron, but I need a furnace and fuel.
- I need to figure out player 2's goal. They have been consistently trading for raw iron and cobblestone slabs.  Perhaps they are aiming for an iron pickaxe or other iron tools?  An anvil also requires iron.  I should consider these possibilities.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. I currently have 2 cobblestone_slab, 1 copper_ingot, 1 iron_ingot, 1 raw_copper, and 3 raw_iron. The opponent has 1 cobblestone_slab, 1 raw_copper, 1 raw_iron, and 1 shears. I need 5 iron_ingot, 3 smooth_stone, and a furnace to craft a blast furnace.
- I can smelt my raw iron to get more iron ingots. I need a furnace and fuel for that. I can craft a furnace with 8 cobblestone. I can get cobblestone by crafting it from cobblestone slabs (2 slabs -> 1 cobblestone).
- I have enough cobblestone slabs to make 1 cobblestone. I need to trade for more or find another way to get cobblestone. The opponent has one cobblestone slab. I can try to trade for it.  Alternatively, I could try trading for cobblestone directly.
- I also need fuel. I can trade for coal or make charcoal from logs. I don't see any logs available. I'll try trading for coal.  Since the opponent has shears, they might be able to get wool, so offering them raw iron might not be the best idea as they could make shears themselves.  <current status>
- I will propose a trade for the opponent's cobblestone slab, offering my copper ingot in return.  If that fails, I'll try offering raw iron. I will also ask if they have any coal they'd be willing to trade.
- I think this is a good plan.

### 🧠 `player 1` THINKS:
- My target (shears) is complete. Now I need to help player 2 achieve their target. They seem to be focusing on iron and cobblestone, possibly aiming for iron tools or something related to a furnace. They keep asking for raw iron and cobblestone slabs. I should check what they have and what I can offer them.  They have 3 cobblestone slabs, 1 copper ingot, 1 iron ingot, 1 raw copper, and 3 raw iron. I have 2 cobblestone slabs, 1 raw copper, and shears.
- Let's see what I can craft with what I have.  I have cobblestone slabs, raw copper, and shears. I don't need to craft anything for myself, but maybe I can craft something useful for player 2.  It seems unlikely I can craft anything directly helpful to them with my current resources.
- Checking the recipe for iron ingots will tell me if I can help them make more.  I have raw copper, which they also have, but they seem to be prioritizing raw iron.
- I need to figure out player 2's goal. They have been consistently trading for raw iron and cobblestone slabs.  Perhaps they are aiming for an iron pickaxe or other iron tools?  An anvil also requires iron.  A furnace requires cobblestone, which they have plenty of.  Perhaps they are trying to smelt their raw iron and raw copper?  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. I currently have 2 cobblestone_slab, 1 copper_ingot, 1 iron_ingot, 1 raw_copper, and 2 raw_iron. The opponent has 1 cobblestone_slab, 1 raw_copper, 1 raw_iron, and 1 shears. I need 5 iron_ingot, 3 smooth_stone, and a furnace to craft a blast furnace.
- I can smelt my raw iron to get more iron ingots. I need a furnace and fuel for that. I can craft a furnace with 8 cobblestone. I can get cobblestone by crafting it from cobblestone slabs (2 slabs -> 1 cobblestone).
- I only have enough cobblestone slabs to make 1 cobblestone. I need to trade for more or find another way to get cobblestone. The opponent has one cobblestone slab. I can try to trade for it.  Alternatively, I could try trading for cobblestone directly.
- I also need fuel. I can trade for coal or make charcoal from logs. I don't see any logs available. I'll try trading for coal.  Since the opponent has shears, they might be able to get wool, so offering them raw iron might not be the best idea as they could make shears themselves.  They also have raw copper, so offering my raw copper might not be enticing.  <current status>
- I will propose a trade for the opponent's cobblestone slab, offering my copper ingot in return.  If that fails, I'll try offering raw iron in the next turn. I will also ask if they have any coal they'd be willing to trade.  If they have coal, I'll prioritize getting that even over the cobblestone slab.
- I think this is a good plan.

### 🧠 `player 1` THINKS:
- My target (shears) is complete. Now I need to help player 2 achieve their target. They seem to be focusing on iron and cobblestone, possibly aiming for iron tools or something related to a furnace. They keep asking for raw iron and cobblestone slabs. I should check what they have and what I can offer them.  They have 3 cobblestone slabs, 1 copper ingot, 1 iron ingot, 1 raw copper, and 3 raw iron. I have 1 cobblestone slab, 1 raw copper, 1 raw iron, and shears.
- Let's see what I can craft with what I have.  I have a cobblestone slab, raw copper, raw iron, and shears. I don't need to craft anything for myself, but maybe I can craft something useful for player 2.  It seems unlikely I can craft anything directly helpful to them with my current resources.
- Checking the recipe for iron ingots will tell me if I can help them make more.  I have raw iron, which they also have, but they seem to be prioritizing acquiring more.  They likely intend to smelt it.
- I need to figure out player 2's goal. They have been consistently trading for raw iron and cobblestone slabs.  Perhaps they are aiming for an iron pickaxe or other iron tools?  An anvil also requires iron.  A furnace requires cobblestone, which they have plenty of, crafted into slabs. Perhaps they are trying to smelt their raw iron and raw copper?  Confirming if they are building a furnace seems key.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. I currently have 2 cobblestone_slab, 1 copper_ingot, 1 iron_ingot, 1 raw_copper, and 2 raw_iron. The opponent has 1 cobblestone_slab, 1 raw_copper, 1 raw_iron, and 1 shears. I need 5 iron_ingot, 3 smooth_stone, and a furnace to craft a blast furnace.
- I can smelt my raw iron to get more iron ingots. I need a furnace and fuel for that. I can craft a furnace with 8 cobblestone. I can get cobblestone by crafting it from cobblestone slabs (2 slabs -> 1 cobblestone).
- I only have enough cobblestone slabs to make 1 cobblestone. I need to trade for more or find another way to get cobblestone. The opponent has one cobblestone slab. I can try to trade for it.  Alternatively, I could try trading for cobblestone directly.
- I also need fuel. I can trade for coal or make charcoal from logs. I don't see any logs available. I'll try trading for coal.  Since the opponent has shears, they might be able to get wool, so offering them raw iron might not be the best idea as they could make shears themselves.  They also have raw copper, so offering my raw copper might not be enticing.  My copper ingot might be more valuable to them.  <current status>
- I will propose a trade for the opponent's cobblestone slab, offering my copper ingot in return. I will also ask if they have any coal they'd be willing to trade.  If they have coal, I'll prioritize getting that even over the cobblestone slab. If they refuse, I'll offer raw iron next turn.
- I think this is a good plan.

### 🧠 `player 1` THINKS:
- My target (shears) is complete. Now I need to help player 2 achieve their target. They seem to be focusing on iron and cobblestone, possibly aiming for iron tools or something related to a furnace. They keep asking for raw iron and cobblestone slabs. I should check what they have and what I can offer them.  They have 2 cobblestone slabs, 1 copper ingot, 1 iron ingot, 1 raw copper, and 3 raw iron. I have 1 cobblestone slab, 1 raw copper, 1 raw iron, and shears.
- Let's see what I can craft with what I have.  I have a cobblestone slab, raw copper, raw iron, and shears. I don't need to craft anything for myself, but maybe I can craft something useful for player 2.  It seems unlikely I can craft anything directly helpful to them with my current resources.
- Checking the recipe for iron ingots will tell me if I can help them make more.  I have raw iron, which they also have, but they seem to be prioritizing acquiring more.  They likely intend to smelt it.
- I need to figure out player 2's goal. They have been consistently trading for raw iron and cobblestone slabs.  Perhaps they are aiming for an iron pickaxe or other iron tools?  An anvil also requires iron.  A furnace requires cobblestone, which they have plenty of, crafted into slabs. Perhaps they are trying to smelt their raw iron and raw copper?  Confirming if they are building a furnace seems key.  Also, sticks are needed for many tools, so I should ask if they need those.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. I currently have 2 cobblestone_slab, 1 copper_ingot, 1 iron_ingot, 1 raw_copper, and 2 raw_iron. The opponent has 1 cobblestone_slab, 1 raw_copper, 1 raw_iron, and 1 shears. I need 5 iron_ingot, 3 smooth_stone, and a furnace to craft a blast furnace.
- I can smelt my raw iron to get more iron ingots. I need a furnace and fuel for that. I can craft a furnace with 8 cobblestone. I can get cobblestone by crafting it from cobblestone slabs (2 slabs -> 1 cobblestone).
- I only have enough cobblestone slabs to make 1 cobblestone. I need to trade for more or find another way to get cobblestone. The opponent has one cobblestone slab. I can try to trade for it.  Alternatively, I could try trading for cobblestone directly.
- I also need fuel. I can trade for coal or make charcoal from logs. I don't see any logs available. I'll try trading for coal.  Since the opponent has shears, they might be trying to get wool.  They also have raw copper, so offering my raw copper might not be enticing.  My copper ingot might be more valuable to them.  <current status>
- I will propose a trade for the opponent's cobblestone slab, offering my copper ingot in return. I will also ask if they have any coal they'd be willing to trade.  If they have coal, I'll prioritize getting that even over the cobblestone slab. If they refuse, I'll offer raw iron next turn.  I'll also check what I can craft with my current resources.
- Based on the possible recipes, I'll adjust my crafting plan.

### 🧠 `player 1` THINKS:
- Let's see what I can craft with what I have.  I have a cobblestone slab, raw copper, raw iron, and shears. I don't need to craft anything for myself, but maybe I can craft something useful for player 2.  It seems unlikely I can craft anything directly helpful to them with my current resources.
- Checking the recipe for iron ingots will tell me if I can help them make more.  I have raw iron, which they also have, but they seem to be prioritizing acquiring more.  They likely intend to smelt it.
- I need to figure out player 2's goal. They have been consistently trading for raw iron.  Perhaps they are aiming for an iron pickaxe or other iron tools?  An anvil also requires iron.  A furnace requires cobblestone, which they have plenty of, crafted into slabs. Perhaps they are trying to smelt their raw iron and raw copper?  Confirming if they are building a furnace seems key.  Also, sticks are needed for many tools, so I should ask if they need those. I will offer them my raw materials for a cobblestone slab since they seem to value those.  <current status>
- I think I have a good plan.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are:


### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 3, minecraft:copper_ingot * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 2, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 1, minecraft:shears * 1, ]



## 🌀 Turn 11 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- I have raw iron and raw copper.  player 2 has iron ingots, raw iron, raw copper, and copper ingots.  I could offer my raw copper for their iron ingot since they seem to be working towards iron items.  I could also offer my raw iron for their raw copper, to help them get more copper ingots. I'll ask if they need anything in particular.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:iron_ingot * 1, ], offer [minecraft:raw_copper * 1, ] together with a text message: I have some raw copper I can offer for an iron ingot.  I can also offer my raw iron for your raw copper if that helps you. Do you need anything in particular this turn?


### 🧠 `player 2` THINKS:
- I have enough raw iron to smelt into more iron ingots if needed.  Trading an iron ingot for raw copper seems like a fair trade, and it might be useful to see what they craft with the iron ingot.  It could give me a clue about their target item.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to accept the proposal with a text message: Sounds good.  Let me know if you need anything else.


### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`.  The opponent has `minecraft:cobblestone_slab: 1`, `minecraft:raw_copper: 1`, `minecraft:raw_iron: 1`, and `minecraft:shears: 1`. I have `minecraft:cobblestone_slab: 3`, `minecraft:copper_ingot: 1`, `minecraft:raw_copper: 2`, and `minecraft:raw_iron: 2`. I need 5 iron ingots, a furnace, and smooth stone.
- I need to smelt my raw iron and raw copper. I can make a furnace with cobblestone, which I can get from crafting cobblestone slabs.  <current status>
- I have enough cobblestone slabs to make the cobblestone I need for the furnace. I should smelt the raw iron and raw copper first, then make the furnace, and finally, the blast furnace.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent.  They seem to be focused on iron and cobblestone, and have asked about sticks.  I should check what they can make with those and what I can offer to help.
- Okay, sticks are made from planks.  My opponent has no planks, but they do have cobblestone which can be made into stone, then stone slabs, then a stonecutter.  A stonecutter can be used to make cobblestone slabs more efficiently.  I should see if I can help them get planks.
- I can't make planks directly.  I have a cobblestone slab and raw iron and raw copper.  I could offer raw iron for raw copper to see if they will trade.  If I get two raw copper, I can smelt it into copper ingots.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`.  The opponent has `minecraft:cobblestone_slab: 1`, `minecraft:raw_copper: 1`, `minecraft:raw_iron: 1`, and `minecraft:shears: 1`. I have `minecraft:cobblestone_slab: 3`, `minecraft:copper_ingot: 1`, `minecraft:raw_copper: 2`, and `minecraft:raw_iron: 2`. I need 5 iron ingots, a furnace, and smooth stone.  I just traded an iron ingot for raw copper, so I'm prioritizing getting more iron.
- I need to smelt my raw iron and raw copper. I can make a furnace with cobblestone, which I can get from crafting cobblestone slabs. I also need fuel for the furnace. I should try to trade for coal or make charcoal.  <current status>
- I have enough cobblestone slabs to make the cobblestone I need for the furnace.  My plan is to craft the furnace, smelt the raw materials, then make smooth stone by smelting more cobblestone, and finally craft the blast furnace. I need to acquire more iron though.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent.  They seem to be focused on iron and cobblestone, and have asked about sticks.  I should check what they can make with those and what I can offer to help.  They have accepted trades for raw iron in the past.
- Okay, sticks are made from planks.  My opponent has no planks, but they do have cobblestone which can be made into stone, then stone slabs, then a stonecutter.  A stonecutter can be used to make cobblestone slabs more efficiently.  I should see if I can help them get planks, or if they need help making a stonecutter.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`.  The opponent has `minecraft:cobblestone_slab: 1`, `minecraft:raw_copper: 1`, `minecraft:raw_iron: 1`, and `minecraft:shears: 1`. I have `minecraft:cobblestone_slab: 3`, `minecraft:copper_ingot: 1`, `minecraft:raw_copper: 2`, and `minecraft:raw_iron: 2`. I need 5 iron ingots, a furnace, and smooth stone.  I just traded an iron ingot for raw copper, so I'm prioritizing getting more iron. I need fuel to smelt the raw materials.
- I need to smelt my raw iron and raw copper. I can make a furnace with cobblestone, which I can get from crafting cobblestone slabs. I also need fuel for the furnace. I should try to trade for coal or make charcoal.  Charcoal requires wood, which I don't have. Trading for coal is the best option.  <current status>
- I have enough cobblestone slabs to make some cobblestone for the furnace.  My plan is to craft the furnace, smelt the raw materials, then make smooth stone by smelting more cobblestone, and finally craft the blast furnace. I need to acquire more iron though.  I can try trading for more raw iron or iron ingots.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent.  They seem to be focused on iron, cobblestone, and have asked about sticks.  I should check what they can make with those and what I can offer to help.  They have accepted trades for raw iron in the past, and have offered raw iron for my cobblestone slab.  They have enough iron to make an iron ingot, and enough cobblestone slabs to make a stonecutter.
- It takes 1 raw iron to make an iron ingot.  They have plenty of raw iron.
- It takes 3 cobblestone slabs and an iron ingot to make a stonecutter.  They have enough materials for that.  I should offer them something else that might be useful.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`.  The opponent has `minecraft:cobblestone_slab: 1`, `minecraft:raw_copper: 1`, `minecraft:raw_iron: 1`, and `minecraft:shears: 1`. I have `minecraft:cobblestone_slab: 3`, `minecraft:copper_ingot: 1`, `minecraft:raw_copper: 2`, and `minecraft:raw_iron: 2`. I need 5 iron ingots, a furnace, and smooth stone.  I just traded an iron ingot for raw copper, so I'm prioritizing getting more iron. I need fuel to smelt the raw materials.  I should focus on getting the furnace first.
- I can make a furnace with 8 cobblestone. I can make cobblestone from my cobblestone slabs.  <current status>
- I have 3 cobblestone slabs, enough to make 1 cobblestone with 1 slab left over. I need 7 more cobblestone. I should try to trade for more cobblestone or cobblestone slabs.  Once I have the furnace, I can smelt my raw iron and copper. Then I can smelt cobblestone to get smooth stone.  My priority is getting enough cobblestone for the furnace.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent.  They seem to be focused on iron and cobblestone, and have asked about sticks.  I should check what they can make with those and what I can offer to help.  They have accepted trades for raw iron in the past, and have offered raw iron for my cobblestone slab.  They have enough iron to make an iron ingot, and enough cobblestone slabs to make a stonecutter.  They have also kept their copper.
- Copper ingots can be used to make a spyglass, lightning rod, or copper blocks.  They only have one copper ingot and two raw copper.  I have one raw copper.  Perhaps they are trying to make one of those items.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`.  The opponent has `minecraft:cobblestone_slab: 1`, `minecraft:raw_copper: 1`, `minecraft:raw_iron: 1`, and `minecraft:shears: 1`. I have `minecraft:cobblestone_slab: 3`, `minecraft:copper_ingot: 1`, `minecraft:raw_copper: 1`, and `minecraft:raw_iron: 3`. I need 5 iron ingots, a furnace, and smooth stone.  I need fuel to smelt the raw materials.  I should focus on getting the furnace first.
- I can make a furnace with 8 cobblestone. I can make cobblestone from my cobblestone slabs. I have enough slabs to make 1 cobblestone and I'll have 1 slab left over. I need 7 more cobblestone. I should try to trade for more cobblestone or cobblestone slabs.  Once I have the furnace, I can smelt my raw iron and copper. Then I can smelt cobblestone to get smooth stone.  My priority is getting enough cobblestone for the furnace.  I also need to find a fuel source, preferably coal.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent.  They seem to be focused on iron and cobblestone, and have asked about sticks.  I should check what they can make with those and what I can offer to help.  They have accepted trades for raw iron in the past, and have offered raw iron for my cobblestone slab.  They have enough iron to make an iron ingot, and enough cobblestone slabs to make a stonecutter.  They have also kept their copper. I have a cobblestone slab, raw copper, raw iron, and shears.
- Sticks are made from planks.  My partner doesn't have any wood to make planks.  I don't either.  Maybe they are working towards something that requires sticks, but it seems unlikely they'll be able to get them soon.  <current status>
- I think I have a good plan.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are:


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:fuel * 0.125, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cobblestone_slab * 0.6666666666666666, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 1, minecraft:iron_ingot * 1, minecraft:raw_iron * 1, minecraft:shears * 1, ]


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are:


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 3, minecraft:copper_ingot * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]



## 🌀 Turn 12 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I have plenty of cobblestone slabs.  I could offer one in exchange for their raw iron. I also need iron ingots, but they only have one, so I'll hold off on requesting that for now.
- My proposal looks good now.

### 🧠 `player 2` THINKS:
- I have an excess of cobblestone slabs and could use more raw iron.  I'll offer a slab for their raw iron. I also need iron ingots, but they only have one, so I'll hold off on requesting that for now. My raw copper might be useful to them, so I'll avoid offering it.
- My proposal looks good now.

### 🧠 `player 2` THINKS:
- I have an excess of cobblestone slabs. I'll offer one for their raw iron since I could use more of that. I also need iron ingots, but they only have one, so I'll hold off on requesting that for now.
- My proposal looks good now.

### 🧠 `player 2` THINKS:
- I have an excess of cobblestone slabs. I'll offer one for their raw iron since I could use more of that. I also need iron ingots, but they only have one, so I'll hold off on requesting that for now.  I will make sure to specify the correct player ID this time.
- My proposal looks good now.

### 🧠 `player 2` THINKS:
- I have an excess of cobblestone slabs. I'll offer one for their raw iron since I could use more of that. I also need iron ingots, but they only have one, so I'll hold off on requesting that for now.  I will make sure to specify the correct player ID this time.  I'll also try rewording the message slightly.
- My proposal looks good now.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:raw_iron * 1, ], offer [minecraft:cobblestone_slab * 1, ] together with a text message: I'd like to trade a cobblestone slab for some raw iron.


### 🧠 `player 1` THINKS:
- player 2 is offering a cobblestone_slab for my raw_iron.  I currently have 1 raw_iron and 1 cobblestone_slab.  player 2 has 3 cobblestone_slab and 2 raw_iron.  This trade seems reasonable, and continuing to cooperate is important for our shared success.  I will accept.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Sounds good.  Let me know if there's anything else I can do to help.


### 🧠 `player 2` THINKS:
- My target is minecraft:blast_furnace. I have 2 minecraft:raw_copper, 3 minecraft:raw_iron, 1 minecraft:copper_ingot, 2 minecraft:cobblestone_slab.  The opponent has 1 minecraft:cobblestone_slab, 1 minecraft:raw_copper, 1 minecraft:raw_iron, and 1 minecraft:shears.  I need 5 iron ingots, a furnace, and smooth stone.
- I can smelt my raw iron to get more iron ingots. I can also smelt the raw copper, but that's less of a priority.  I need to figure out how to get smooth stone.
- Okay, smooth stone can be made from cobblestone. I have cobblestone slabs, which can be turned back into cobblestone.  I need 3 cobblestone for smooth stone, so I need 6 cobblestone slabs. I only have 2.  I'll trade for more.
- I also need a furnace.  That requires 8 cobblestone.  So in total, I need enough cobblestone for the furnace and the smooth stone. That's 8 + 3 = 11 cobblestone.  That means I need 22 cobblestone slabs. I have 2, so I need 20 more.  The opponent has 1, so I'll need to trade for a lot more.  <current status>
- I'll propose a trade for cobblestone slabs. I'll offer raw iron, since I have a surplus and the opponent seems to want it.

### 🧠 `player 1` THINKS:
- My target is shears, which I have crafted. Now I need to help my opponent.  They seem to be focused on cobblestone slabs and have been consistently trading raw iron for them.  They also asked about sticks at one point. I should check what they can make with those items.
- Okay, I see cobblestone slabs can be used to make stone bricks, stairs, and walls.  They can also be crafted from cobblestone.
- Sticks can be used for a lot of things, including tools, torches, and ladders.  They are made from planks.  My opponent has no planks and hasn't shown any interest in acquiring them.  Perhaps their target doesn't require sticks after all.  They have raw iron, raw copper, and copper ingots.  Maybe they are trying to make something with copper?
- Copper ingots can be used to make blocks, lightning rods, and spyglasses.  They can also be combined with amethyst shards to make tinted glass.  My opponent hasn't expressed any interest in amethyst.  I'll focus on the other possibilities.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is shears, which I already have.  My partner has been focusing on cobblestone slabs and raw iron. They also inquired about sticks earlier, but haven't pursued that line of crafting.  I need to figure out what they're trying to make and help them.
- Okay, cobblestone slabs can be used to make stairs, walls, and stone bricks.  They can also be crafted from cobblestone.  My partner has been actively acquiring slabs, so it's likely their target is one of these.
- Stone bricks can be used in a variety of crafting recipes, including stone brick slabs, stairs, walls, and chiseled stone bricks.  It seems likely this is what my partner is aiming for.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is minecraft:blast_furnace. I have 2 minecraft:raw_copper, 3 minecraft:raw_iron, 1 minecraft:copper_ingot, 2 minecraft:cobblestone_slab.  The opponent has 1 minecraft:cobblestone_slab, 1 minecraft:raw_copper, 1 minecraft:raw_iron, and 1 minecraft:shears.  I need 5 iron ingots, a furnace, and smooth stone.
- I can smelt my raw iron to get more iron ingots. I can also smelt the raw copper, but that's less of a priority.  I need to figure out how to get smooth stone.
- Okay, smooth stone can be made from cobblestone. I have cobblestone slabs, which can be turned back into cobblestone.  I need 3 cobblestone for smooth stone, so I need 6 cobblestone slabs. I only have 2.  I'll trade for more.
- I also need a furnace.  That requires 8 cobblestone.  So in total, I need enough cobblestone for the furnace and the smooth stone. That's 8 + 3 = 11 cobblestone.  That means I need 22 cobblestone slabs. I have 2, so I need 20 more.  The opponent only has 1.  Trading for that many slabs will be difficult.  I need to consider alternative plans.  <current status>
- Perhaps I should focus on getting the iron ingots first. I can smelt my 3 raw iron.  Then I can try to trade for the remaining 2 iron ingots, or more raw iron to smelt.  Once I have the iron, I can focus on the cobblestone.
- I'll propose a trade for either iron ingots or raw iron. I'll offer raw copper, since I have some to spare and the opponent traded for it before.

### 🧠 `player 1` THINKS:
- My target is shears, which I already have. My partner seems to be focused on cobblestone slabs and raw iron. They also asked about sticks earlier, but haven't pursued that line of crafting. I need to figure out what they're trying to make and help them.
- Okay, cobblestone slabs can be used to make stairs, walls, and stone bricks. They can also be crafted from cobblestone. My partner has been actively acquiring slabs, so it's likely their target is one of these.  Perhaps stone bricks, as they are a common building block.
- Stone bricks can be used in a variety of crafting recipes, including stone brick slabs, stairs, walls, and chiseled stone bricks.  It seems likely this is what my partner is aiming for.  They need a furnace to smelt the raw iron into iron ingots to make stone bricks.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is minecraft:blast_furnace. I have 2 minecraft:raw_copper, 3 minecraft:raw_iron, 1 minecraft:copper_ingot, 2 minecraft:cobblestone_slab.  The opponent has 1 minecraft:cobblestone_slab, 1 minecraft:raw_copper, 1 minecraft:raw_iron, and 1 minecraft:shears.  I need 5 iron ingots, a furnace, and smooth stone.
- I can smelt my raw iron to get more iron ingots. I can also smelt the raw copper, but that's less of a priority.  I need to figure out how to get smooth stone.
- Okay, smooth stone can be made from cobblestone. I have cobblestone slabs, which can be turned back into cobblestone.  I need 3 cobblestone for smooth stone, so I need 6 cobblestone slabs. I only have 2.  I'll trade for more.
- I also need a furnace.  That requires 8 cobblestone.  So in total, I need enough cobblestone for the furnace and the smooth stone. That's 8 + 3 = 11 cobblestone.  That means I need 22 cobblestone slabs. I have 2, so I need 20 more.  The opponent only has 1.  Trading for that many slabs will be very difficult.  I need to prioritize getting enough iron first.  <current status>
- I'll smelt my raw iron and then focus on trading for the remaining iron I need.  I can offer raw copper or cobblestone slabs in exchange.

### 🧠 `player 1` THINKS:
- I have shears, my target. My partner has been focusing on cobblestone slabs and raw iron. They asked about sticks before, but haven't done anything with them.  I need to figure out what they're making.
- Cobblestone slabs make stairs, walls, and stone bricks. My partner has been getting slabs, so it's likely one of these. Stone bricks seem most likely.
- Stone bricks make slabs, stairs, walls, and chiseled stone bricks.  This reinforces my belief that my partner is aiming for stone bricks.  They need a furnace to smelt iron ingots for the stone brick recipe.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is minecraft:blast_furnace. I have 2 minecraft:raw_copper, 3 minecraft:raw_iron, 1 minecraft:copper_ingot, 2 minecraft:cobblestone_slab.  The opponent has 1 minecraft:cobblestone_slab, 1 minecraft:raw_copper, 1 minecraft:raw_iron, and 1 minecraft:shears.  I need 5 iron ingots, a furnace, and smooth stone.
- I can smelt my raw iron to get more iron ingots. I can also smelt the raw copper, but that's less of a priority.  I need to figure out how to get smooth stone.
- Okay, smooth stone can be made from cobblestone. I have cobblestone slabs, which can be turned back into cobblestone.  I need 3 cobblestone for smooth stone, so I need 6 cobblestone slabs. I only have 2.  I'll trade for more.
- I also need a furnace.  That requires 8 cobblestone.  So in total, I need enough cobblestone for the furnace and the smooth stone. That's 8 + 3 = 11 cobblestone.  That means I need 22 cobblestone slabs. I have 2, so I need 20 more.  The opponent only has 1.  Trading for that many slabs will be very difficult.  I need to prioritize getting the iron first and then reassess the cobblestone situation.  I'll smelt my raw iron now.  <current status>

### 🧠 `player 1` THINKS:
- I have my shears. My partner seems focused on cobblestone slabs and raw iron. They asked about sticks earlier, but haven't pursued them. I need to figure out their target.
- Slabs make stairs, walls, and stone bricks.  My partner is collecting slabs, so it's probably one of these, most likely stone bricks.
- Stone bricks make more slabs, stairs, walls, and chiseled stone bricks. This strengthens my theory about stone bricks being the target. They'll need a furnace to smelt iron for the recipe.  <current status>
- I think I have a good plan.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget


### 🧠 `player 2` THINKS:
- My target is minecraft:blast_furnace. I have 2 minecraft:raw_copper, 3 minecraft:raw_iron, 1 minecraft:copper_ingot, 2 minecraft:cobblestone_slab.  The opponent has 1 minecraft:cobblestone_slab, 1 minecraft:raw_copper, 1 minecraft:raw_iron, and 1 minecraft:shears.  I need 5 iron ingots, a furnace, and smooth stone.
- I need to see what I can craft with what I have right now.  I know I can smelt the raw iron, but I want to see if there are any other immediate crafting options.  <current status>

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are:


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cobblestone_slab * 0.3333333333333333, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:iron_ingot * 1, minecraft:shears * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cobblestone_slab * 1, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone_slab * 2, minecraft:copper_ingot * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 3, ]



## 🌀 Turn 13 start!
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### 🖥 Server Event: `server__game_over`
Game over, the results is: 
**player 1** [lose] the game, his/her private target is: [minecraft:bucket * 1, ]. 
**player 2** [lose] the game, his/her private target is: [minecraft:stone_shovel * 1, ].
