# 📝 TradeCraft Game Log

### 🖥 Server Event: `server__private_start_info`
player 1 enters the game with a private target: [minecraft:bucket * 1, ]


### 🖥 Server Event: `server__private_start_info`
player 2 enters the game with a private target: [minecraft:lever * 1, ]



## 🌀 Turn 1 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- My goal is to craft a bucket, which requires iron ingots. I already have one iron ingot.  A bucket requires 3 iron ingots. My opponent has 5 raw iron, which can be smelted into iron ingots. I can offer them coal to help them smelt the raw iron, and in return, request some of the resulting iron ingots. I also want to be cooperative and see if they need anything I have.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **bucket**.


### 🧠 `player 1` THINKS:
- I'll offer them my coal since they have a lot of raw iron. I'll request 2 iron ingots in return.  I'll also ask them what their target item is so we can cooperate effectively.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:iron_ingot * 2, ], offer [minecraft:coal * 1, ] together with a text message: I have coal which you can use to smelt your raw iron. I need iron ingots to make a bucket, which is my target item.  Could you smelt some of your raw iron and trade me 2 iron ingots for my coal? Also, what is your target item so we can help each other out?


### 🖥 Server Event: `server__proposal_invalid`
player 1's proposal is INVALID according to the game rule.


### 🧠 `player 1` THINKS:
- I need iron ingots to make a bucket.  My opponent has a lot of raw iron, which they can smelt into iron ingots. I can offer them coal to help with the smelting process. I have one coal, and they have 5 raw iron, so a 1:2 trade of coal for raw iron seems fair. Since my last proposal was rejected because I requested iron ingots which they didn't have, I will request raw iron instead.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **bucket**.


### 🧠 `player 1` THINKS:
- I need iron ingots to make a bucket.  My opponent has a lot of raw iron, which they can smelt into iron ingots. I can offer them coal to help with the smelting process. I have one coal, and they have 5 raw iron, so a 1:1 trade of coal for raw iron seems fair. Since my last proposal was rejected because I requested iron ingots which they didn't have, I will request raw iron instead. I'll also explain my reasoning in the message.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:raw_iron * 1, ], offer [minecraft:coal * 1, ] together with a text message: I need iron ingots to craft a bucket, and you have plenty of raw iron. I'm offering one coal in exchange for one raw iron to help you smelt it into ingots.  Let me know if this works for you!


### 🧠 `player 2` THINKS:
- They are offering coal for raw iron.  I have plenty of raw iron, and coal would be useful for smelting it into iron ingots, which I'll need for the lever. This trade seems beneficial for both of us.  I should accept.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to accept the proposal with a text message: Thanks! This trade helps us both.


### 🖥 Server Event: `server__update_all_hands`
Server updated all hands:
player 1 hand: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]
player 2 hand: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 4, ]


### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 1 iron ingot.  My opponent has 5 raw iron which can be smelted into 5 iron ingots. I traded my coal for 2 of their raw iron last turn. I need 2 more iron ingots. My opponent has enough raw iron to make more than 2 iron ingots, so I should ask to trade for 2 iron ingots once they are smelted.  <current status>
- I will wait for my opponent to smelt their raw iron, then request a trade for 2 iron ingots. I have nothing to craft this turn.
- I should check what I can craft with my current resources.
- I will analyze the possible recipes and determine the best course of action based on the available resources and my need for iron ingots.

### 🧠 `player 2` THINKS:
- My target is a lever, which requires a stick and cobblestone. I have the cobblestone, but I need a stick.  Sticks are crafted from planks, and I have one oak plank. I can craft a stick from that.  My opponent traded me coal for iron, which is helpful because I can smelt my raw iron into iron ingots. I might be able to trade iron ingots with my opponent later for something I need.
- Let's see what I can craft with what I have.  I should prioritize crafting the stick first. Then I can make the lever.  After that, I should smelt the raw iron.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever, which requires a stick and cobblestone. I have both! I should craft the lever immediately.  My opponent traded me coal last turn, so I can smelt my raw iron into iron ingots. I might be able to trade iron ingots with my opponent later for something they need.  They seem to be working towards a bucket, which requires iron ingots.
- Let's confirm the recipes I can craft with what I have.  I should prioritize crafting the lever. Then I should smelt the raw iron.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 1 iron ingot.  My opponent has 5 raw iron which can be smelted into 5 iron ingots. I traded my coal for 2 raw iron last turn, but they already had plenty. I need 2 more iron ingots. My opponent has enough raw iron to make more than 2 iron ingots, so I should ask to trade for 2 iron ingots once they are smelted. I have cherry planks, cobblestone, and raw copper that I could offer in trade.  <current status>
- I will wait for my opponent to smelt their raw iron, then request a trade for 2 iron ingots. I have nothing to craft this turn.  I should check what my opponent might need based on their available resources.
- Analyzing their possible crafts might give me a clue about their target and what they might need from me.  If they don't smelt the iron this turn, I'll offer to trade my raw copper for some of their raw iron so they can make more ingots.

### 🧠 `player 2` THINKS:
- My target is a lever, which requires a stick and cobblestone. I have the cobblestone. I received coal from my opponent last turn, which I can use to smelt raw iron. I have oak planks, which I can use to craft sticks.  I should craft the lever as soon as possible.
- I have enough materials to craft a lever and smelt all my raw iron.

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 1 iron ingot. My opponent has 5 raw iron which can be smelted into 5 iron ingots. I traded my coal last turn. I need 2 more iron ingots. My opponent has enough raw iron to make more than 2 iron ingots, so I should ask to trade for 2 iron ingots once they are smelted. I have cherry planks, cobblestone, and raw copper that I could offer in trade.  <current status>
- I will wait for my opponent to smelt their raw iron, then request a trade for 2 iron ingots. I have nothing to craft this turn.  I should check what my opponent might need based on their available resources.  I also need to check what I can make with my current resources, just in case.
- Analyzing my possible crafts might give me some alternative options. Analyzing their hand might give me a clue about their target and what they might need from me.  If they don't smelt the iron this turn, I'll consider what to offer next turn.

### 🧠 `player 2` THINKS:
- My target is a lever, which requires a stick and cobblestone. I have the cobblestone and oak planks to make sticks. I also have raw iron and coal, so I can smelt the iron into ingots after crafting the lever. My opponent seems to be aiming for a bucket, which requires iron ingots. I can offer them some of my iron ingots later if needed.
- I have everything I need to craft the lever. I'll craft the sticks first, then the lever, and finally smelt the raw iron.

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 1 iron ingot. My opponent has 5 raw iron which can be smelted into 5 iron ingots. I traded my coal last turn. I need 2 more iron ingots. My opponent has enough raw iron to make more than 2 iron ingots, so I should ask to trade for 2 iron ingots once they are smelted. I have cherry planks, cobblestone, and raw copper that I could offer in trade.  <current status>
- I will wait for my opponent to smelt their raw iron, then request a trade for 2 iron ingots. I have nothing to craft this turn.  I should check what my opponent might need based on their available resources.  I also need to check what *I* can make with my current resources, just in case.  It's important to know all my options.
- Analyzing my possible crafts might give me some alternative options.  If they don't smelt the iron this turn, I'll consider what to offer next turn.

### 🧠 `player 2` THINKS:
- My target is a lever. I have the cobblestone and oak planks to make sticks, which are needed for the lever. I also have raw iron and coal, so I can smelt the iron into ingots after I've made the lever.  My opponent traded for iron last turn, likely for a bucket. I can offer them some iron ingots in the future if they still need them.
- I have everything I need to craft the lever.  I'll craft the sticks, then the lever, then smelt the raw iron.

### 🧠 `player 1` THINKS:
- I will wait for my opponent to smelt their raw iron, then request a trade for 2 iron ingots. I have nothing to craft this turn.  I should check what my opponent might need based on their available resources.  I also need to check what *I* can make with my current resources, just in case.  It's important to know all my options.
- Analyzing my possible crafts might give me some alternative options.  If they don't smelt the iron this turn, I'll consider what to offer next turn.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [cherry_planks * 0.1875, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - oak button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [cherry_planks * 0.1875, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [cherry_planks * 0.1875, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 4, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [cherry_planks * 0.1875, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [cherry_planks * 0.1875, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [cherry_planks * 0.1875, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]


### 🖥 Server Event: `server__update_all_hands`
Server updated all hands:
player 1 hand: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]
player 2 hand: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 4, ]



## 🌀 Turn 2 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I need a lever. Let me check how to craft a lever.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **lever**.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:stick * 2, ], offer [minecraft:raw_copper * 1, ] together with a text message: I have plenty of raw copper. I need sticks to craft a lever. Do you have any sticks to spare? I'm offering one raw copper in exchange for two sticks.


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need a stick to craft a lever, which is my target. I have plenty of raw copper and my opponent has only one. Maybe they need more raw copper. I can offer one raw copper for two sticks. If they don't have sticks, I can offer one raw copper for one raw iron.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **lever**.


### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:raw_iron * 1, ], offer [minecraft:raw_copper * 1, ] together with a text message: I need raw iron to craft more things. I noticed you traded for raw iron last turn, so I thought you might need more. I'm offering one raw copper in exchange. Let me know if this works for you!


### 🧠 `player 1` THINKS:
- They are offering raw copper for raw iron. I need iron ingots to make a bucket, and raw iron can be smelted into iron ingots.  Raw copper isn't directly useful for my goal.  player 2 says they need the raw iron.  Trading my raw iron for raw copper would set me back. However, helping my partner is important for the cooperative win. Let me check what they can make with raw copper.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **raw_copper**.


### 🧠 `player 1` THINKS:
- They can smelt the raw copper into copper ingots.  While copper ingots don't help me directly, helping them progress is important. I'll accept the trade.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: I can trade the raw iron for raw copper.  Let me know if you need anything else!


### 🧠 `player 2` THINKS:
- My target is a lever.  I need a stick and cobblestone. I have the cobblestone. I need a stick.  My opponent just traded away their raw iron for my raw copper. They said they needed iron ingots for a bucket.  I have plenty of raw iron, and coal to smelt it. Maybe they will trade for more raw iron. I also have enough raw iron to make an iron ingot myself.
- I confirmed the recipe for a lever.  I need to get a stick.
- I can make sticks from planks. I have oak planks.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot. I need 2 more. My opponent has 5 raw iron, which can be smelted into 5 iron ingots. I have 2 raw copper. I can trade my raw copper for their raw iron.
- I need to confirm the recipe for a bucket.  <current status>
- Based on the item_info for bucket, I confirm that I need 3 iron ingots. I will propose a trade of 2 raw copper for 2 raw iron.

### 🧠 `player 2` THINKS:
- My target is a lever. I need a stick and cobblestone. I have the cobblestone. I need a stick. My opponent traded their raw iron for my raw copper. They said they needed iron ingots for a bucket. I have plenty of raw iron, and coal to smelt it.  I have enough raw iron to make an iron ingot myself. I successfully traded raw copper for raw iron.
- I confirmed the recipe for a lever.  I need to get a stick.
- I can make sticks from planks. I have oak planks.  I have enough materials to make a lever.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot and 2 raw copper. My opponent has 5 raw iron, 1 raw copper, and 1 coal.  I traded for raw iron last turn, but they traded it back for raw copper this turn. They seem to need raw iron. I need more iron ingots, so I should try to trade for more raw iron.
- I want to double-check how to make iron ingots and see if there are any alternative ways to get them.  <current status>
- I confirmed that smelting raw iron is the standard way to get iron ingots.  Since my opponent seems to need raw iron, perhaps they are trying to craft something that requires it, like shears or an iron tool.  I'll offer them my 2 raw copper for 2 of their raw iron again.  If they accept, I can craft the bucket next turn.

### 🧠 `player 2` THINKS:
- My target is a lever. I need a stick and cobblestone. I have both. I should be able to craft the lever now. My opponent traded their raw iron for my raw copper. They said they needed iron ingots for a bucket. I have plenty of raw iron, and coal to smelt it.  I have enough raw iron to make an iron ingot myself. I successfully traded raw copper for raw iron.
- I confirmed the recipe for a lever.  I need to get a stick and cobblestone. I have both.
- I can make sticks from planks. I have oak planks.  I have enough materials to make a lever.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I need a stick and cobblestone. I have both. I should be able to craft the lever now. My opponent traded their raw iron for my raw copper. They said they needed iron ingots for a bucket. I have plenty of raw iron, and coal to smelt it.  I have enough raw iron to make an iron ingot myself. I successfully traded raw copper for raw iron. I should focus on crafting the lever.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot and 2 raw copper. My opponent has 5 raw iron, 1 raw copper, and 1 coal. They seem to want raw iron, as they traded it back for raw copper last turn. I need more iron ingots, so I should try to trade for more raw iron.  I could offer my 2 raw copper for 2 of their raw iron again. However, since they seem to need raw iron, maybe offering something else would be more enticing.
- I confirmed that smelting raw iron is the standard way to get iron ingots.  Since my opponent seems to need raw iron, perhaps they are trying to craft something that requires it, like shears or an iron tool.  I'll offer them my cherry planks for 2 of their raw iron. This might be more appealing to them than raw copper, as wood can be used as fuel.

### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot and 2 raw copper. My opponent has 5 raw iron, 1 raw copper, and 1 coal. They seem to want raw iron, as they traded it back for raw copper last turn. I need more iron ingots, so I should try to trade for more raw iron.  I could offer my 2 raw copper for 2 of their raw iron again. However, since they seem to need raw iron, maybe offering something else would be more enticing.  I also have cobblestone, which they also have.  Maybe they need it for something specific?
- I confirmed that smelting raw iron is the standard way to get iron ingots.  Since my opponent seems to need raw iron, perhaps they are trying to craft something that requires it, like shears or an iron tool.  I'll offer them my cherry planks AND cobblestone for 2 of their raw iron. This might be more appealing to them than just raw copper or planks, as wood can be used as fuel and cobblestone has various uses.

### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 2, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot and 2 raw copper. My opponent has 5 raw iron, 1 raw copper, and 1 coal. They seem to want raw iron, as they traded it back for raw copper last turn. I need more iron ingots, so I should try to trade for more raw iron.  I could offer my 2 raw copper for 2 of their raw iron again. However, since they seem to need raw iron, maybe offering something else would be more enticing.  I also have cobblestone and cherry planks.
- I confirmed that smelting raw iron is the standard way to get iron ingots.  Since my opponent seems to need raw iron, perhaps they are trying to craft something that requires it, like shears or an iron tool.  I'll offer them my 2 raw copper for 1 of their raw iron. This reduces the cost for them and might encourage them to trade. If they accept, I can try to trade for more next turn.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 5, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 2, ]



## 🌀 Turn 3 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires iron ingots. I currently have one iron ingot and two raw copper.  My opponent has a lot of raw iron, which they seem to need more of.  Perhaps I can offer my raw copper in exchange for more iron ingots, or at least raw iron which I can smelt into ingots. I'll offer both raw copper since I don't currently need it for my target.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **bucket**.


### 🧠 `player 1` THINKS:
- I need two more iron ingots to make a bucket.  My partner has plenty of raw iron and coal, so they could easily make iron ingots.  I'll offer my two raw copper for two iron ingots.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:iron_ingot * 2, ], offer [minecraft:raw_copper * 2, ] together with a text message: I need two more iron ingots to craft a bucket. You have plenty of raw iron and coal, so you could easily make some more. I'm offering my two raw copper in exchange. Let me know if this works for you!


### 🖥 Server Event: `server__proposal_invalid`
player 1's proposal is INVALID according to the game rule.


### 🧠 `player 1` THINKS:
- I need more iron ingots to craft a bucket. My target is a bucket, which requires 3 iron ingots. I currently have 1 iron ingot and 2 raw copper.  player 2 has a lot of raw iron, which they can smelt into iron ingots using their coal. Perhaps I can offer them some raw copper, which they might need for other crafting recipes, in exchange for some iron ingots. I'll offer them my 2 raw copper for 1 iron ingot. This seems like a fair trade that could benefit both of us.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:iron_ingot * 1, ], offer [minecraft:raw_copper * 2, ] together with a text message: I need another iron ingot to craft a bucket. I see you have plenty of raw iron and coal, so you could easily make more. I'm offering my 2 raw copper in exchange for 1 iron ingot. Let me know if this works for you!


### 🖥 Server Event: `server__proposal_invalid`
player 1's proposal is INVALID according to the game rule.


### 🧠 `player 1` THINKS:
- I need more iron ingots to craft a bucket. My partner has a lot of raw iron, which can be smelted into iron ingots. I can offer them raw copper, which they might need for other crafting recipes. I'll offer my 2 raw copper for 1 coal, hoping they'll smelt their raw iron and then we can trade iron ingots later.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **bucket**.


### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:coal * 1, ], offer [minecraft:raw_copper * 2, ] together with a text message: I noticed you have a good amount of raw iron, which could be smelted into iron ingots. I'm offering my 2 raw copper for your 1 coal, so you can smelt some raw iron.  I'm hoping to trade for some iron ingots in the next turn to help me craft my target item. Let me know if this works for you!


### 🧠 `player 2` THINKS:
- player 1 is offering 2 raw copper for 1 coal. This seems like a good trade for me since I need more raw materials.  I can use the coal to smelt my raw iron into iron ingots, which I'll likely need for my lever.  Also, player 1 mentioned they want to trade for iron ingots next turn, which aligns with my plan. This trade helps both of us progress.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to accept the proposal with a text message: Sounds good! I'll trade you my coal for your raw copper. I'll have some iron ingots for you next turn.


### 🧠 `player 2` THINKS:
- My target is a lever. I need one cobblestone and one stick. I have the cobblestone. I traded away my oak planks last turn, but I have raw iron and coal now.  My opponent has cherry planks and an iron ingot. I should try to get the cherry planks so I can make sticks.
- Just confirming the recipe for lever.  I also want to see how to make sticks.
- Okay, I can make sticks from any planks. I'll ask my opponent to trade cherry planks for raw iron.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot, 1 cherry plank, 1 cobblestone, and 1 coal.  My opponent has 3 raw copper, 5 raw iron, 1 cobblestone, and 1 oak plank.  They just traded me coal for my raw copper. Their message suggests they will have iron ingots next turn and might be willing to trade.
- I need to confirm the recipe for a bucket.  I also need to figure out what my opponent is trying to craft.  They seem to be gathering raw iron.
- Knowing how to make iron ingots will help me understand my opponent's strategy.  If they are smelting raw iron, they will need fuel. I have coal now, which I could trade for more raw iron or potentially an iron ingot next turn.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I need one cobblestone and one stick. I have the cobblestone. I have raw iron and raw copper. My opponent has coal, cobblestone, an iron ingot, and cherry planks. I should try to get the cherry planks so I can make sticks.  I could offer some raw iron or raw copper.
- Just confirming the recipe for lever.  I also want to see how to make sticks.
- Okay, confirmed - I can make sticks from any planks. I'll ask my opponent to trade cherry planks for raw copper since they traded for coal last turn and might need more to smelt their raw materials.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots. I have 1 iron ingot, 1 cherry plank, 1 cobblestone, and 1 coal. My opponent has 3 raw copper, 5 raw iron, 1 cobblestone, and 1 oak plank. They traded coal for my raw copper last turn and said they'd have iron ingots for me this turn.
- Confirming the bucket recipe.  Also, my opponent is gathering raw iron.  They might be making shears, an iron pickaxe, or something else iron-heavy.  Since they said they'd have iron ingots this turn, I'll wait and see what they offer.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I need one cobblestone and one stick. I have the cobblestone. I have raw iron and raw copper. My opponent has coal, cobblestone, an iron ingot, and cherry planks. I should try to get the cherry planks so I can make sticks.  I could offer some raw iron or raw copper.  They offered raw copper for coal last turn, so maybe they need more raw materials to smelt. I'll offer raw copper.
- Just confirming the recipe for lever.  I also want to see how to make sticks.
- Okay, confirmed - I can make sticks from any planks. I'll ask my opponent to trade cherry planks for raw copper.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots. I have 1 iron ingot, 1 cherry plank, 1 cobblestone, and 1 coal. My opponent has 3 raw copper, 5 raw iron, 1 cobblestone, and 1 oak plank. They traded coal for my raw copper last turn and said they'd have iron ingots for me *this* turn. It's now my turn to propose a trade.
- I need to see how to make iron ingots to better understand what my opponent might do.  They might be planning to smelt the raw iron into ingots, which would explain their need for fuel (coal) and their accumulation of raw iron.  Since they said they'd have iron ingots *this* turn, I'll propose a trade for them.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I need one cobblestone and one stick. I have the cobblestone. I have raw iron and raw copper. My opponent has coal, cobblestone, an iron ingot, and cherry planks. I should try to get the cherry planks so I can make sticks.  I could offer some raw iron or raw copper.  They offered raw copper for coal last turn, so maybe they need more raw materials to smelt. I'll offer raw copper, but also mention I have raw iron in case that's more useful to them.
- Just confirming the recipe for lever one last time.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I need one cobblestone and one stick. I have the cobblestone. I have raw iron and raw copper. My opponent has coal, cobblestone, an iron ingot, and cherry planks. I should try to get the cherry planks so I can make sticks.  They offered raw copper for coal last turn, so maybe they need more raw materials to smelt. I'll offer raw copper, but also mention I have raw iron in case that's more useful to them.
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots. I have 1 iron ingot, 1 cherry plank, 1 cobblestone, and 1 coal. My opponent has 3 raw copper, 5 raw iron, 1 cobblestone, and 1 oak plank. They traded coal for my raw copper last turn and said they'd have iron ingots for me *this* turn. It's now my turn to propose a trade.  I previously tried to propose trades for iron ingots, but they were rejected because my opponent didn't have any.  This time, I'll try trading for raw iron instead, since they have a lot of that.
- I need to see how to make iron ingots to better understand what my opponent might do.  They might be planning to smelt the raw iron into ingots, which would explain their need for fuel (coal) and their accumulation of raw iron.  Since I have coal, I can offer it in exchange for their raw iron.
- I think I have a good plan.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots. I have 1 iron ingot, 1 cherry plank, 1 cobblestone, and 1 coal. My opponent has 3 raw copper, 5 raw iron, 1 cobblestone, and 1 oak plank. They traded coal for my raw copper last turn and said they'd have iron ingots for me *this* turn. It's now my turn to propose a trade.  I previously tried to propose trades for iron ingots, but they were rejected because my opponent didn't have any.  This suggests they haven't smelted the raw iron yet.  I can offer them my coal to help them smelt their raw iron, and in return, ask for some of the resulting iron ingots.
- I need to see how to make iron ingots to better understand what my opponent might do.  They might be planning to smelt the raw iron into ingots, which would explain their need for fuel (coal) and their accumulation of raw iron.  Since I have coal, I can offer it in exchange for their raw iron *or* the iron ingots they produce.
- I think I have a good plan.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 2, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **bucket**.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 3, minecraft:raw_iron * 5, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1, minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, ]



## 🌀 Turn 4 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I need a cobblestone and a stick to craft a lever. I have plenty of raw iron and raw copper.  player 1 has coal and an iron ingot.  Since they offered coal for raw copper last turn, maybe they still need more raw materials. I could offer some raw iron in exchange for the cobblestone.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **lever**.


### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cobblestone * 1, minecraft:stick * 1, ], offer [minecraft:raw_iron * 1, ] together with a text message: I'm looking to craft a lever, so I need a cobblestone and a stick. I can offer you some raw iron for the cobblestone. Do you happen to have a stick you could trade as well? Let me know if this works for you.


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need a stick to craft a lever.  player 1 has coal and iron ingot, but no sticks. They previously offered raw copper for coal, indicating they might need fuel for smelting. I have plenty of raw iron and raw copper. Maybe I can offer them more raw iron to smelt into more iron ingots, which could be helpful for their target item, and request a cobblestone in return. I can use the cobblestone and my raw iron to craft stone tools, then break down the tools to get sticks.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### 🧠 `player 2` THINKS:
- I can offer player 1 some raw iron, which they can smelt using their coal. In return, I'll request a cobblestone. This will help them get more iron ingots, and I can use the cobblestone to craft a stone pickaxe, then break it down to get sticks for my lever.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cobblestone * 1, ], offer [minecraft:raw_iron * 2, ] together with a text message: I have plenty of raw iron, and I saw you have coal. I'm offering you 2 raw iron in exchange for 1 cobblestone. This way, you can smelt the raw iron into iron ingots, and I can use the cobblestone to craft some tools. Let me know if this works for you!


### 🧠 `player 1` THINKS:
- This trade seems beneficial for both of us. I have coal and can smelt the raw iron into iron ingots, which I need for my bucket.  Player 2 needs cobblestone, likely for tools. This aligns with the cooperative nature of the game.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Thanks! This trade helps us both.


### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 1 iron ingot, 2 raw iron, 1 coal, and 1 cherry planks.  player 2 has 3 raw iron, 3 raw copper, 2 cobblestone, and 1 oak planks.  I can smelt my 2 raw iron into 2 iron ingots using my coal as fuel. Then I'll need one more iron ingot. player 2 has enough raw iron to make another iron ingot, but they might need the coal.
- I need to confirm the recipes for iron ingots and buckets.  I also want to see if there are any other ways to get iron ingots, just in case.  After smelting my raw iron, I'll still need one more iron ingot.  I can try trading with player 2 for it.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I need a stick and a cobblestone. I have 2 cobblestone and 3 raw iron, 3 raw copper, and 1 oak planks.  My opponent has 1 cherry plank, 1 coal, 1 iron ingot, and 2 raw iron.  They just traded me a cobblestone for raw iron, which suggests they might need cobblestone for their target.  I need to smelt my raw iron to get an iron ingot, then craft the iron ingot into an iron nugget to make a lever.  I need coal to smelt the raw iron.  My opponent has coal, so I should try to trade for some.  <current status>
- I can offer them some raw copper for their coal.  They seem to be working towards iron ingots, so maybe they'll need more raw iron later. I can offer them raw copper now for coal, and then later offer raw iron for something else they might need.
- I want to confirm the recipe for a lever.
- I also want to see what I can craft with my current resources.
- Based on the available resources and the lever recipe, my plan is as follows:  1. **Trade:** Offer my opponent 1 raw copper for their 1 coal. This will allow me to smelt raw iron. 2. **Craft:** Smelt 1 raw iron using 1 coal, yielding 1 iron ingot. 3. **Craft:** Craft 1 iron ingot into 9 iron nuggets. 4. **Craft:** Craft 1 iron nugget and 1 stick into 1 lever.  I will need to trade for a stick or craft one from planks.

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 1 iron ingot, 1 coal, and 1 cherry planks.  player 2 has 3 raw iron, 3 raw copper, 2 cobblestone, and 1 oak planks. I just traded 2 raw copper for coal. I can smelt player 2's raw iron into iron ingots if they give me more coal, or I can smelt my own if I trade for more raw iron.
- I need to confirm the recipe for a bucket. I also need to figure out how to get more iron ingots.  I can trade with player 2.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I need a stick and a cobblestone. I have 2 cobblestone, 3 raw copper, 3 raw iron, and 1 oak planks. My opponent has 1 cherry plank, 1 coal, 1 iron ingot, and *no* raw iron.  They traded coal for raw copper in the last turn. They previously traded raw iron for cobblestone. This suggests they might need iron ingots for their target, and they are smelting their raw materials. I need coal to smelt my raw iron into an iron ingot to make a lever.  <current status>
- I want to confirm the recipe for a lever.
- I also want to see what I can craft with my current resources.  I should prioritize getting the coal I need.

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 1 iron ingot, 1 coal, and 1 cherry planks.  player 2 has 3 raw iron, 3 raw copper, 2 cobblestone, and 1 oak planks. I just traded 2 raw copper for coal. I can smelt player 2's raw iron into iron ingots if they give me more coal, or I can smelt my own if I trade for more raw iron.  player 2 offered me 2 raw iron for a cobblestone, which I accepted.
- I need to confirm the recipe for a bucket. I now have enough raw iron to make 2 more iron ingots, and I have the coal to smelt them.  <current status>

### 🧠 `player 1` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 1 iron ingot, 1 coal, and 1 cherry planks.  player 2 has 3 raw iron, 3 raw copper, 2 cobblestone, and 1 oak planks. I just traded 2 raw copper for coal. I accepted player 2's offer of 2 raw iron for 1 cobblestone. Now I have enough materials to craft a bucket.  <current status>

### 🧠 `player 2` THINKS:
- My target is a lever. I need a stick and a cobblestone. I have 2 cobblestone, 3 raw copper, 3 raw iron, and 1 oak planks. My opponent has 1 cherry plank, 1 coal, 1 iron ingot, and *no* raw iron. They traded coal for raw copper in the last turn. They previously traded raw iron for cobblestone. This strongly suggests they need iron ingots for their target, and they are smelting their raw materials. I need coal to smelt my raw iron into an iron ingot to make a lever.  I should offer a very favorable trade for the coal since it's essential for my plan.  <current status>
- I want to confirm the recipe for a lever.
- I also want to see what I can craft with my current resources.  I should prioritize getting the coal I need.

### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:coal * 0.125, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 1 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1, minecraft:coal * 7/8, minecraft:iron_ingot * 2, minecraft:raw_iron * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:coal * 0.125, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### 🧠 `player 2` THINKS:
- My target is a lever. I need a stick and a cobblestone. I have 2 cobblestone, 3 raw copper, 3 raw iron, and 1 oak planks. My opponent has 1 cherry plank, 1 coal, 1 iron ingot, and *no* raw iron. They traded coal for raw copper in the last turn. They previously traded raw iron for cobblestone. This strongly suggests they need iron ingots for their target, and they are smelting their raw materials. I need coal to smelt my raw iron into an iron ingot to make a lever.  I should offer a very favorable trade for the coal since it's essential for my plan.  I'll start by offering 2 raw copper, and if they refuse, I'll offer all 3.  <current status>
- I want to confirm the recipe for a lever one more time.
- I also want to see what I can craft with my current resources.  I should prioritize getting the coal I need.

### ⚙️ Player Event: `player__craft_recipe_apply`
player 1 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1, minecraft:coal * 3/4, minecraft:iron_ingot * 3, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:iron_ingot * 3, ], Output [minecraft:bucket * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 1 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:bucket * 1, minecraft:cherry_planks * 1, minecraft:coal * 3/4, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:bucket * 1, minecraft:cherry_planks * 1, ]


### 🧠 `player 2` THINKS:
- I want to confirm the recipe for a lever one more time.  It never hurts to double-check.
- I also want to see what I can craft with my current resources.  I should prioritize getting the coal I need.  If I get the coal, I can craft the lever this turn.

### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - oak button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 2, minecraft:oak_planks * 1, minecraft:raw_copper * 3, minecraft:raw_iron * 3, ]


### 🖥 Server Event: `server__game_over`
Game over, the results is: 
**player 1** [win] the game, his/her private target is: [minecraft:bucket * 1, ]. 
**player 2** [lose] the game, his/her private target is: [minecraft:lever * 1, ].
