# 📝 TradeCraft Game Log

### 🖥 Server Event: `server__private_start_info`
player 1 enters the game with a private target: [minecraft:bucket * 1, ]


### 🖥 Server Event: `server__private_start_info`
player 2 enters the game with a private target: [minecraft:lever * 1, ]



## 🌀 Turn 1 start!
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### 🧠 `player 1` THINKS:
- My goal is to craft a bucket.  A bucket requires 3 iron ingots. I have 1 iron ingot.  My opponent has 5 raw iron.  I can offer them coal to smelt their raw iron, which would benefit both of us. I also have extra wood planks and cobblestone I could offer.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **bucket**.


### 🧠 `player 1` THINKS:
- The item_info confirms that I need 3 iron ingots for a bucket.  I'll request 2 raw iron from my opponent and offer them coal in return.  This should be a mutually beneficial trade.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:raw_iron * 2, ], offer [minecraft:coal * 1, ] together with a text message: I'm trying to craft a bucket, which requires iron ingots.  I see you have quite a bit of raw iron.  I can offer you coal to smelt it, which could help us both get closer to our goals.  Would you be willing to trade 2 raw iron for 1 coal?


### 🧠 `player 2` THINKS:
- My goal is to craft a lever.  A lever requires a cobblestone and a stick. I already have cobblestone.  Sticks are crafted from planks.  I have oak planks, but I need more to make enough sticks for a lever.  Coal is useful for smelting raw iron into iron ingots, which I could then potentially trade for the planks I need.  However, player 1 claims they need the iron for a bucket.  A bucket is made of iron ingots.  This trade could help them get closer to their goal, potentially faster than I can get to mine.  I need to be careful not to help them too much.  I have a decent amount of raw iron, so giving up 2 isn't a huge loss, especially if I can get coal to smelt the rest.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **lever**.


### 🧠 `player 2` THINKS:
- The item info confirms my crafting plan for the lever.  Trading for coal will allow me to smelt my raw iron, which I could then use to try and trade for planks, or potentially other useful items.  While helping my opponent get closer to their goal is a risk, I think the potential benefit of obtaining coal outweighs the risk in this scenario.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to accept the proposal with a text message: I'll accept your trade.  I could use the coal.


### 🖥 Server Event: `server__update_all_hands`
Server updated all hands:
player 1 hand: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 2, ]
player 2 hand: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 3, ]


### 🧠 `player 2` THINKS:
- My target is a lever.  I traded 2 raw iron for 1 coal. Now I have 1 coal, 1 cobblestone, 1 oak planks, 2 raw copper, and 3 raw iron.  I need to figure out how to make a lever.
- Okay, I see that a lever requires a cobblestone and a stick. I have the cobblestone, but I need a stick.  Sticks are made from planks, and I have oak planks.
- Crafting sticks requires 2 planks and yields 4 sticks. I only have 1 oak plank.  I could try to trade for more planks, but I don't want to reveal that I'm trying to make sticks.  Maybe I should focus on smelting my raw iron into iron ingots first.  That might be a more general-purpose move, and I might need iron ingots for something else later.  <current status>
- I have enough coal to smelt 1 raw iron.  I'll do that first.

### 🧠 `player 1` THINKS:
- My target is a bucket.  I need 3 iron ingots to make a bucket. I currently have 1 iron ingot and 2 raw iron.  My opponent has 3 raw iron. I need to get 1 more raw iron from them to smelt into an ingot. I traded my coal last turn, so I'll need to get some fuel back to smelt the raw iron. My opponent has coal now.
- I confirmed the recipe for a bucket. Now I need to figure out how to get enough iron ingots.
- I confirmed the recipe for iron ingots. I need fuel to smelt the raw iron.
- I see what I can craft from my current hand. I can't craft anything useful towards my goal right now.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to make it. I have 1 iron ingot and 2 raw iron. My opponent has 3 raw iron. I traded my coal last turn, so I need to get some fuel back to smelt the raw iron. My opponent has coal. I offered my cherry planks for raw iron and coal last turn, but they only traded for the coal.
- Confirmed the bucket recipe (3 iron ingots).
- Confirmed the iron ingot recipe (raw iron + fuel).
- Checking what I can craft.  Nothing helpful towards my goal right now. I need that raw iron and coal. Since they didn't want the planks last time, I need to offer something else. I only have cobblestone and raw copper left to trade.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I traded 2 raw iron for 1 coal. Now I have 1 coal, 1 cobblestone, 1 oak planks, 2 raw copper, and 3 raw iron. I need cobblestone and a stick to craft a lever. I have the cobblestone, but I need to craft a stick.  Sticks require 2 planks, and I only have one.
- I want to see what I can craft with what I have.  I'm hoping I can make something useful or something that might be useful for trading.  Smelting the raw iron seems like a good idea, but I also want to keep my options open.  <current status>
- I've reviewed the possible recipes.  Smelting the raw iron is definitely a good first step.  It makes me less dependent on trading for iron ingots later, and it doesn't reveal too much about my plans.  After that, I'll focus on getting another plank.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to make it. I have 1 iron ingot and 2 raw iron. My opponent has 3 raw iron. I traded my coal last turn, so I need to get some fuel back to smelt the raw iron. My opponent has coal. I offered my cherry planks and then raw copper for raw iron and coal, but they only traded for the coal and didn't give me the raw iron.  I need to try again. I have cobblestone left to trade.
- Confirmed the bucket recipe (3 iron ingots).
- Confirmed the iron ingot recipe (raw iron + fuel).
- Checking what I can craft.  Nothing helpful towards my goal right now. I need that raw iron and coal.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I traded 2 raw iron for 1 coal. Now I have 1 coal, 1 cobblestone, 1 oak planks, 2 raw copper, and 3 raw iron. I need cobblestone and a stick to craft a lever. I have the cobblestone, but I need to craft a stick.  Sticks require 2 planks, and I only have one.  I need to get another plank.
- I can smelt the raw iron.  That's a good start.  It doesn't give away my plan, and it might be useful later.

### 🧠 `player 2` THINKS:
- My target is a lever. I traded 2 raw iron for 1 coal. Now I have 1 coal, 1 cobblestone, 1 oak planks, 2 raw copper, and 3 raw iron. I need cobblestone and a stick to craft a lever. I have the cobblestone, but I need to craft a stick.  Sticks require 2 planks, and I only have one.  I need to get another plank.
- I can smelt the raw iron.  That's a good start.  It doesn't give away my plan, and it might be useful later.  I'll also explicitly check how to craft an iron ingot to make sure I have the ratios correct.
- Confirmed the recipe for iron ingot.  Now I'm ready to finalize the plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to make it. I have 1 iron ingot and 2 raw iron. My opponent has 3 raw iron. I traded my coal last turn, so I need to get some fuel back to smelt the raw iron. My opponent has coal. I've offered cherry planks, raw copper, and cobblestone for raw iron and coal, but they only traded for the coal/fuel and didn't give me the raw iron. I'm out of things to trade. I need to understand why they aren't trading the raw iron. Maybe they need it for their own goal?  Maybe they don't realize I need it so badly?
- Confirmed the bucket recipe (3 iron ingots).
- Confirmed the iron ingot recipe (raw iron + fuel).
- Checking what I can craft.  Nothing helpful towards my goal right now. I need that raw iron and coal.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a lever. I traded 2 raw iron for 1 coal. Now I have 1 coal, 1 cobblestone, 1 oak planks, 2 raw copper, and 3 raw iron. I need cobblestone and a stick to craft a lever. I have the cobblestone, but I need to craft a stick.  Sticks require 2 planks, and I only have one.  I need to get another plank.
- I can smelt the raw iron.  That's a good start.  It doesn't give away my plan, and it might be useful later.  I'll also explicitly check how to craft an iron ingot to make sure I have the ratios correct and to see what other recipes might use it.  This might give me clues about what my opponent is trying to craft.
- Confirmed the recipe for iron ingot and saw its uses. Now I'm ready to finalize the plan.

### 🧠 `player 1` THINKS:
- My target is a bucket. I need 3 iron ingots to make it. I have 1 iron ingot and 2 raw iron. My opponent has 3 raw iron. I traded my coal last turn, so I need to get some fuel back to smelt the raw iron. My opponent has coal. I've offered various items, but they haven't traded the raw iron.  I need to be more direct and explain my need clearly.
- Confirmed the bucket recipe (3 iron ingots).
- Confirmed the iron ingot recipe (raw iron + fuel).
- Checking what I can craft.  Nothing helpful towards my goal right now. I need that raw iron and coal.  <current status>
- I think I have a good plan.

### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 2, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - oak button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [coal * 0.125, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [coal * 0.125, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [coal * 0.25, raw_iron * 2, ], Output [iron_ingot * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:coal * 7/8, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [coal * 0.125, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:coal * 3/4, minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [coal * 0.25, raw_iron * 2, ], Output [iron_ingot * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [coal * 0.125, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [cherry_planks * 0.6666666666666666, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 1 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1/3, minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [cherry_planks * 0.6666666666666666, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]


### 🖥 Server Event: `server__update_all_hands`
Server updated all hands:
player 1 hand: [minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]
player 2 hand: [minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 1, ]



## 🌀 Turn 2 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I need a lever.  A lever requires a stick and cobblestone. I have cobblestone, but I need sticks. Sticks are crafted from planks.  I have oak planks, but perhaps my opponent has cherry planks they'd be willing to trade. I'll offer them raw copper, which seems less useful to lever crafting.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **lever**.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cherry_planks * 1, ], offer [minecraft:raw_copper * 1, minecraft:raw_iron * 1, ] together with a text message: I'm looking for some cherry planks.  Would you be willing to trade for some raw copper and iron?


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need cherry planks to craft a smoker. My opponent doesn't have any cherry planks left. I'll offer some raw copper and raw iron for cobblestone, hoping they might be willing to trade for it.  If they accept, I can use the cobblestone to craft a furnace, which is also useful.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **smoker**.


### 🧠 `player 2` THINKS:
- I failed to get the recipe for smoker, maybe it's not craftable. I still need to get some wood material. I'll offer some raw copper and raw iron for cobblestone, hoping they might be willing to trade for it. If they accept, I can use the cobblestone to craft a furnace, which is also useful.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **furnace**.


### 🧠 `player 2` THINKS:
- I can craft a furnace with 8 cobblestone. I'll offer raw copper and raw iron for cobblestone.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cobblestone * 1, ], offer [minecraft:raw_copper * 1, minecraft:raw_iron * 1, ] together with a text message: I'm looking for some cobblestone. Would you be willing to trade 1 cobblestone for some raw copper and raw iron?


### 🧠 `player 1` THINKS:
- They are offering raw copper and raw iron for my cobblestone.  I need three iron ingots to make a bucket. I already have two iron ingots.  Let me check the recipe for iron ingots.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: I'd be happy to trade.  I need the iron to make a bucket.


### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`.  I traded some raw copper and iron to player 1 for cherry planks in the last turn, but the trade failed because they didn't have any cherry planks.  Instead, I received cobblestone.  player 1 seems to be aiming for a bucket as well, as they mentioned needing iron. I currently have 2 iron ingots, which is enough to craft a bucket. I should prioritize crafting the bucket immediately.  <current status>
- I need to check if I have enough materials to craft a bucket.
- The recipe for a bucket requires 3 iron ingots. I only have 2. I need to acquire one more iron ingot.  Since player 1 has 2 raw iron, I can try to trade for one of them.  I can offer them cobblestone or oak planks, which I don't need for my current goal.
- I'll see what I can craft with my current resources, but my priority is getting that last iron ingot.

### 🧠 `player 1` THINKS:
- My target is minecraft:blast_furnace.  I currently have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. I need more iron ingots and smooth stone to craft a blast furnace. I can smelt my raw iron into iron ingots. The opponent might need the raw copper for something.
- I can smelt raw iron into iron ingots. I need 5 iron ingots in total for the blast furnace, and I already have 2, so I need 3 more. I have 2 raw iron, which can be smelted into 2 iron ingots. I still need 1 more iron ingot. I also need smooth stone, which can be crafted from cobblestone. I traded away my cobblestone last turn, so I need to get some back.
- The recipe for a blast furnace requires 5 iron ingots and 3 smooth stone.  I can smelt my raw iron into iron ingots using a furnace. I need to get cobblestone from the opponent and craft it into smooth stone. I can offer them raw copper in exchange for cobblestone.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I traded some raw copper and iron to player 1 for their supposed cherry planks, but the trade resulted in me receiving cobblestone instead, as they didn't have any cherry planks. player 1 seems to be aiming for a bucket as well, since they mentioned needing iron. I currently have 2 iron ingots, which is not enough to craft a bucket. I need one more.  <current status>
- I need to acquire one more iron ingot. player 1 has 2 raw iron. I can offer them cobblestone, which I don't need for my current goal, or oak planks.  I should also check what other recipes are available to me, in case the trade fails.
- Confirming the recipe for iron ingots.  I need to smelt raw iron in a furnace.  I'll need fuel as well. I don't have any coal, but I do have oak planks which can be used as fuel.
- This will show me all possible crafting recipes I can make with my current hand.  This is useful for identifying any alternative strategies if I can't get the iron ingot I need.

### 🧠 `player 1` THINKS:
- My target is minecraft:blast_furnace. I currently have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. I need more iron ingots and smooth stone to craft a blast furnace.  I can smelt my raw materials.  The opponent having oak planks suggests they might be aiming for something wooden, perhaps a crafting table or other wooden tools.  They traded for cobblestone last turn, so they likely need it for something specific.
- I can smelt my 2 raw iron into 2 iron ingots. This brings my total to 4 iron ingots. I still need 1 more.  I can also smelt my 2 raw copper into 2 copper ingots. I need smooth stone, which is made from cobblestone.
- The blast furnace requires 5 iron ingots and 3 smooth stone.  I need to acquire 1 more iron ingot and 3 cobblestone.  Trading with the opponent seems necessary.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I traded some raw copper and iron to player 1 for their supposed cherry planks, but the trade resulted in me receiving cobblestone instead, as they didn't have any cherry planks. player 1 seems to be aiming for a bucket as well, since they mentioned needing iron. I currently have 2 iron ingots, which is not enough to craft a bucket. I need one more.  <current status>
- I need to acquire one more iron ingot. player 1 has 2 raw iron. I can offer them cobblestone, which I don't need for my current goal, or oak planks.  I should also check what other recipes are available to me, in case the trade fails.
- Confirming the recipe for iron ingots and checking if there are any other uses for iron ingots that player 1 might be pursuing.  I need to smelt raw iron in a furnace.  I'll need fuel as well. I don't have any coal, but I do have oak planks which can be used as fuel.
- This will show me all possible crafting recipes I can make with my current hand.  This is useful for identifying any alternative strategies if I can't get the iron ingot I need.

### 🧠 `player 1` THINKS:
- My target is minecraft:blast_furnace. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. I need more iron ingots and smooth stone. I can smelt my raw materials. The opponent having oak planks suggests they might be aiming for something wooden. They traded for cobblestone last turn, so they likely need it.  I need to prioritize getting the cobblestone and the remaining iron.
- I can smelt my 2 raw iron into 2 iron ingots, bringing my total to 4. I can also smelt my 2 raw copper into 2 copper ingots.
- The blast furnace requires 5 iron ingots and 3 smooth stone. I need 1 more iron ingot and 3 cobblestone. Trading is essential.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is minecraft:blast_furnace. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. I need more iron ingots and smooth stone. I can smelt my raw materials. The opponent having oak planks suggests they might be aiming for something wooden. They traded for cobblestone last turn, so they likely need it.  I need to prioritize getting the cobblestone and the remaining iron.
- I can smelt my 2 raw iron into 2 iron ingots, bringing my total to 4. I can also smelt my 2 raw copper into 2 copper ingots.  This gives me more flexibility in trading.
- The blast furnace requires 5 iron ingots and 3 smooth stone. I need 1 more iron ingot and 3 cobblestone. Trading is essential.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I traded some raw copper and iron to player 1 for their supposed cherry planks, but the trade resulted in me receiving cobblestone instead, as they didn't have any cherry planks. player 1 seems to be aiming for a bucket as well, since they mentioned needing iron. I currently have 2 iron ingots, which is not enough to craft a bucket. I need one more.  <current status>
- I need to acquire one more iron ingot. player 1 has 2 raw iron. I can offer them cobblestone, which I don't need for my current goal, or oak planks.  I should also check what other recipes are available to me, in case the trade fails.  It's important to know exactly how much fuel I need for smelting.
- Confirming the recipe for iron ingots and checking if there are any other uses for iron ingots that player 1 might be pursuing.  I need to smelt raw iron in a furnace.  I'll need fuel as well. I don't have any coal, but I do have oak planks which can be used as fuel.  This action will also tell me how much oak planks I need as fuel.
- This will show me all possible crafting recipes I can make with my current hand.  This is useful for identifying any alternative strategies if I can't get the iron ingot I need.

### 🧠 `player 1` THINKS:
- My target is minecraft:blast_furnace. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. I need more iron ingots and smooth stone. I can smelt my raw materials. The opponent having oak planks suggests they might be aiming for something wooden. They traded for cobblestone last turn, so they likely need it.  I need to prioritize getting the cobblestone and the remaining iron.
- I can smelt my 2 raw iron into 2 iron ingots, bringing my total to 4. I can also smelt my 2 raw copper into 2 copper ingots.  This gives me more flexibility in trading.
- The blast furnace requires 5 iron ingots and 3 smooth stone. I need 1 more iron ingot and 3 cobblestone. Trading is essential.  I also need fuel for smelting.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I traded some raw copper and iron to player 1 for their supposed cherry planks, but the trade resulted in me receiving cobblestone instead, as they didn't have any cherry planks. player 1 seems to be aiming for a bucket as well, since they mentioned needing iron. I currently have 2 iron ingots, which is not enough to craft a bucket. I need one more.  <current status>
- I need to acquire one more iron ingot. player 1 has 2 raw iron. I can offer them cobblestone, which I don't need for my current goal, or oak planks.  I should also check what other recipes are available to me, in case the trade fails.  It's important to know exactly how much fuel I need for smelting and the exact recipe for the bucket.
- Confirming the recipe for iron ingots and checking if there are any other uses for iron ingots that player 1 might be pursuing.  This action will also tell me how much oak planks I need as fuel.
- This confirms the recipe for a bucket and ensures I have the correct inputs.
- This will show me all possible crafting recipes I can make with my current hand.  This is useful for identifying any alternative strategies if I can't get the iron ingot I need.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears


### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **raw_iron**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [coal * 0.125, raw_iron * 1.0, ], Output [iron_ingot * 1.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 2, minecraft:iron_ingot * 2, minecraft:oak_planks * 1, minecraft:raw_copper * 1, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:iron_ingot * 2, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]



## 🌀 Turn 3 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- I have two iron ingots, two raw copper, and two raw iron.  player 2 has two cobblestone, two iron ingots, one oak plank, and one raw copper. I should check what I can craft with my current items and what player 2 might need to help them progress.  Since cooperation is key, I should propose a trade that benefits both of us.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### 🧠 `player 1` THINKS:
- I can offer one raw iron to player 2 since they only have one raw copper and might need more materials to make iron ingots. In return, I can request one cobblestone, which I don't currently have but could be useful for future crafting. This trade seems mutually beneficial.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:cobblestone * 1, ], offer [minecraft:raw_iron * 1, ] together with a text message: I have extra raw iron and could use some cobblestone. Would you be willing to trade?


### 🧠 `player 2` THINKS:
- My target is to craft a smoker, which requires a furnace and 4 logs.  A furnace requires 8 cobblestone. I currently have 2 cobblestone.  Raw iron is useful for crafting iron ingots, which I could potentially use for other tools or trades.  However, cobblestone is more critical for my immediate goal of building a furnace.  player 1 seems to be focused on iron, which suggests their target might involve iron tools or armor.  Trading away cobblestone would slow down my progress towards the smoker.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **smoker**.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **furnace**.


### 🧠 `player 2` THINKS:
- I need 8 cobblestone for a furnace, and I only have 2. Trading away cobblestone for raw iron would delay my progress towards my goal.  While raw iron could be useful, it's not as crucial as cobblestone right now.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to reject the proposal with a text message: I need the cobblestone more than the iron right now.  Thanks for the offer though.


### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`.  I currently have 2 iron ingots, 2 cobblestone, 1 oak planks, and 1 raw copper. The opponent has 2 iron ingots, 2 raw copper, and 2 raw iron. I need 3 iron ingots to make a bucket. I just rejected their offer of raw iron for cobblestone because I need the cobblestone more.
- I'm checking what I can craft with my current resources.  I should also consider what the opponent might be crafting. They seem interested in raw iron, which could mean they are also trying to make a bucket or other iron tools.  Since they offered raw iron for cobblestone, they might need cobblestone for a furnace or other stone tools.
- I need to get another iron ingot.  Trading with the opponent is the fastest way. I could offer them raw copper since I have some extra, but they also have raw copper. Maybe offering oak planks would be better since it's less useful to me.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is `minecraft:blast_furnace`.  I currently have 2 iron ingots, 2 raw copper, and 2 raw iron. The other player has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper.  My last trade offer was rejected. They said they needed cobblestone more than iron. I need more iron to make a blast furnace.  Maybe I can offer them something else for their raw copper.
- Let's see what I can craft with what I have.  I might be able to make something they want more than iron.  <current status>
- Okay, I can see what I can make. Now I need to consider what the other player might need and what their target might be.  They seem focused on cobblestone. Perhaps their target requires it in bulk?  I should try to get more raw iron, as I need it for the blast furnace.
- Reviewing the recipe for a blast furnace will help solidify my plan.  <current status>
- The blast furnace requires 5 iron ingots and 3 smooth stone. I have enough iron ore to smelt into ingots, but I'm missing the smooth stone.  I need to smelt cobblestone to get stone, then craft that into smooth stone.  The other player has cobblestone, so I need to figure out a trade.  Since they rejected iron, maybe I can offer them both of my raw copper for their raw copper and one cobblestone. That way, they still have raw copper, and I get some cobblestone to work with.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I currently have 2 iron ingots, 2 cobblestone, 1 oak planks, and 1 raw copper. The opponent has 2 iron ingots, 2 raw copper, and 2 raw iron. I need 3 iron ingots to make a bucket. I just rejected their offer of raw iron for cobblestone because I might need the cobblestone for a furnace to smelt my raw copper.  I need to acquire one more iron ingot.
- Reviewing the uses of iron ingots will help me understand what the opponent might be crafting and how valuable the iron is to them.  They offered raw iron for cobblestone, suggesting they might need a furnace.  They also accepted my raw copper and raw iron for cherry planks, which I don't think is a direct path to any specific item.  They might be trying to make a smoker or blast furnace, which require a furnace first.
- I need to see what I can craft right now.  If I can't craft anything useful, I'll focus on getting that last iron ingot.  I could offer them the oak planks again, or try to smelt my raw copper into a copper ingot and offer that instead.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is `minecraft:blast_furnace`. I currently have 2 iron ingots, 2 raw copper, and 2 raw iron. The other player has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. My last trade offer was rejected. They said they needed cobblestone more than iron. I need cobblestone to make smooth stone for the blast furnace.  Since they rejected iron, I'll offer them all my raw copper for one cobblestone.
- I've confirmed the blast furnace recipe.  5 iron ingots and 3 smooth stone. I can smelt my raw iron into ingots.  If I can get one cobblestone in the trade, I can smelt it into stone and then craft it into smooth stone.  I'll still need two more cobblestone next turn.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I currently have 2 iron ingots, 2 cobblestone, 1 oak planks, and 1 raw copper. The opponent has 2 iron ingots, 2 raw copper, and 2 raw iron. I need 3 iron ingots to make a bucket. I just rejected their offer of raw iron for cobblestone because I might need the cobblestone for a furnace to smelt my raw copper.  I need to acquire one more iron ingot.  My opponent seems very interested in acquiring cobblestone.
- Reviewing the uses of iron ingots will help me understand what the opponent might be crafting and how valuable the iron is to them.  They offered raw iron for cobblestone, suggesting they might need a furnace.  They also accepted my raw copper and raw iron for cherry planks earlier, which I don't think is a direct path to any specific item.  They might be trying to make a smoker or blast furnace, which require a furnace first.  This reinforces the idea that they want cobblestone.
- I need to see what I can craft right now.  If I can't craft anything useful, I'll focus on getting that last iron ingot.  Since they want cobblestone so badly, I'll try offering them 1 cobblestone for 1 iron ingot. This is a good trade for me since I have an extra cobblestone, and it seems very valuable to them.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is `minecraft:blast_furnace`. I currently have 2 iron ingots, 2 raw copper, and 2 raw iron. The other player has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. My last trade offer was rejected. They said they needed cobblestone more than iron. I need cobblestone to make smooth stone for the blast furnace.  Since they rejected iron and my previous offer of raw copper, I'll offer them all my raw copper *and* an iron ingot for one cobblestone. This is a significant offer, but I need to prioritize getting the blast furnace.
- I've confirmed the blast furnace recipe.  5 iron ingots and 3 smooth stone. I can smelt my raw iron into ingots.  If I can get one cobblestone in the trade, I can smelt it into stone and then craft it into smooth stone.  I'll still need two more cobblestone next turn.  I also need to find a fuel source.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I currently have 2 iron ingots, 2 cobblestone, 1 oak planks, and 1 raw copper. The opponent has 2 iron ingots, 2 raw copper, and 2 raw iron. I need 3 iron ingots to make a bucket. I just rejected their offer of raw iron for cobblestone because I might need the cobblestone for a furnace to smelt my raw copper.  I need to acquire one more iron ingot.  My opponent seems very interested in acquiring cobblestone.
- Reviewing the uses of iron ingots will help me understand what the opponent might be crafting and how valuable the iron is to them.  They offered raw iron for cobblestone, suggesting they might need a furnace.  They also accepted my raw copper and raw iron for cherry planks earlier, which I don't think is a direct path to any specific item.  They might be trying to make a smoker or blast furnace, which require a furnace first.  This reinforces the idea that they want cobblestone.
- I need to see what I can craft right now.  If I can't craft anything useful, I'll focus on getting that last iron ingot.  Since they want cobblestone so badly, I'll try offering them 1 cobblestone for 1 iron ingot. This is a good trade for me since I have an extra cobblestone, and it seems very valuable to them.  I also need to consider what to do if they refuse this trade.  I could offer the oak planks, but they might not be interested.  Smelting the raw copper is a good backup plan, but I need fuel.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is `minecraft:blast_furnace`. I currently have 2 iron ingots, 2 raw copper, and 2 raw iron. The other player has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. My last trade offer was rejected. They said they needed cobblestone more than iron. I need cobblestone to make smooth stone for the blast furnace.  Since they rejected iron and my previous offer of raw copper, I'll offer them all my raw copper *and* an iron ingot for *two* cobblestones. This is a very generous offer, but I need to get the cobblestone to progress.
- I've confirmed the blast furnace recipe.  5 iron ingots and 3 smooth stone. I can smelt my raw iron into ingots.  If I can get two cobblestone in the trade, I can smelt them into stone and then craft them into smooth stone.  I'll still need one more cobblestone next turn.  I also need to find a fuel source.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I currently have 2 iron ingots, 2 cobblestone, 1 oak planks, and 1 raw copper. The opponent has 2 iron ingots, 2 raw copper, and 2 raw iron. I need 3 iron ingots to make a bucket. I just rejected their offer of raw iron for cobblestone because I might need the cobblestone for a furnace to smelt my raw copper.  I need to acquire one more iron ingot.  My opponent seems very interested in acquiring cobblestone.
- Reviewing the uses of iron ingots will help me understand what the opponent might be crafting and how valuable the iron is to them.  They offered raw iron for cobblestone, suggesting they might need a furnace.  They also accepted my raw copper and raw iron for cherry planks earlier, which I don't think is a direct path to any specific item.  They might be trying to make a smoker or blast furnace, which require a furnace first.  This reinforces the idea that they want cobblestone.
- I need to see what I can craft right now.  If I can't craft anything useful, I'll focus on getting that last iron ingot.  Since they want cobblestone so badly, I'll try offering them 1 cobblestone for 1 iron ingot. This is a good trade for me since I have an extra cobblestone, and it seems very valuable to them.  I also need to consider what to do if they refuse this trade.  I could offer the oak planks, but they might not be interested.  Smelting the raw copper is a good backup plan, but I need fuel.  Perhaps I can trade for fuel as well.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is `minecraft:blast_furnace`. I currently have 2 iron ingots, 2 raw copper, and 2 raw iron. The other player has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. My last trade offer was rejected. They said they needed cobblestone more than iron. I need cobblestone to make smooth stone for the blast furnace.  Since they rejected iron and my previous offer of raw copper, I'll offer them all my raw copper *and* an iron ingot for *two* cobblestones. This is a very generous offer, but I need to get the cobblestone to progress.  I'll also ask them if they need anything specific in return for fuel, as I'll need that for smelting.
- I've confirmed the blast furnace recipe.  5 iron ingots and 3 smooth stone. I can smelt my raw iron into ingots.  If I can get two cobblestone in the trade, I can smelt them into stone and then craft them into smooth stone.  I'll still need one more cobblestone next turn.  I also need to find a fuel source.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:fuel * 0.125, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 2, minecraft:iron_ingot * 2, minecraft:oak_planks * 1, minecraft:raw_copper * 1, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:iron_ingot * 2, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]



## 🌀 Turn 4 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I need to offer something they might need while not hindering my own progress.  Since they seem to be working towards iron items, maybe offering raw iron would be beneficial to them. I'll offer one raw iron and one raw copper.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cherry_planks * 1, ], offer [minecraft:raw_copper * 1, minecraft:raw_iron * 1, ] together with a text message: I have some extra raw materials, and I'm looking for cherry planks. Would you be willing to trade?


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need to offer something they might need while not giving away anything crucial to my own plan.  Since they accepted raw iron before, maybe they still need it. I'll offer one raw copper since I have an extra. I'll also offer one cobblestone, as it's a basic material they might find useful.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### 🧠 `player 2` THINKS:
- They might need more iron, so I'll offer one iron ingot as well.  I'll request one cherry plank in return.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cherry_planks * 1, ], offer [minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, ] together with a text message: I have some extra materials I thought you might find useful.  Would you be willing to trade them for a cherry plank?


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need cherry planks.  player 1 doesn't seem to have any, but maybe they have something I can use to craft them or something they'd be willing to trade for that I could then use to get cherry planks from them later. I'll check what I can offer them that might be useful to them, but not vital to my own crafting plans.  I also need to consider what they might have that could be useful to me, even if it's not directly cherry planks.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **cherry_planks**.


### 🧠 `player 2` THINKS:
- Okay, cherry planks are only used for decorative blocks.  Since player 1 hasn't crafted any yet, they're probably not a priority for them. I'll offer them some cobblestone and raw copper, as they seem to be collecting those.  I'll ask for cherry planks in return, even though I know they don't have any. This will give me information about their crafting goals and what they might be willing to trade for.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cherry_planks * 1, ], offer [minecraft:cobblestone * 1, minecraft:raw_copper * 1, ] together with a text message: I have some extra cobblestone and raw copper.  Would you be willing to trade them for a cherry plank?


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need to offer something they might need while not giving away anything crucial to my own crafting goals.  They seem to be collecting iron, so maybe offering cobblestone and raw copper might entice them. I'll also try offering just cobblestone since I have two.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **cherry_planks**.


### 🧠 `player 2` THINKS:
- Okay, cherry planks are used for a variety of wood-related items. Since player 1 hasn't crafted anything substantial yet, it's hard to tell their exact goal.  I'll offer cobblestone since I have two and it's less valuable to me than other materials.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cherry_planks * 1, ], offer [minecraft:cobblestone * 1, ] together with a text message: I have an extra cobblestone. Would you be willing to trade it for a cherry plank?


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need cherry planks to craft a smoker.  player 1 doesn't seem to have any, but maybe they have something I can use to incentivize a future trade.  I'll offer them some cobblestone, as it's readily available to me and might be useful to them. I'll ask for raw iron in return, as that could be helpful for other crafting recipes.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **smoker**.


### 🧠 `player 2` THINKS:
- I need cherry planks to craft a smoker. player 1 doesn't seem to have any.  I'll offer them some cobblestone, as it's readily available to me and might be useful to them. I'll ask for raw iron in return, as that could be helpful for other crafting recipes. If they don't have raw iron, I'll just offer the cobblestone for nothing in hopes of building goodwill.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [], offer [] together with a text message: Formatting issues repeated multiple times


### 🧠 `player 1` THINKS:
- The proposal is badly formatted and doesn't specify what they want to trade.  I can't make an informed decision without knowing what they're offering.  I should ask for clarification.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to reject the proposal with a text message: Your proposal is badly formatted. Please specify what items you are offering in exchange.


### 🧠 `player 2` THINKS:
- My target is minecraft:bucket. I have 2 cobblestone, 2 iron_ingot, 1 oak_planks, and 1 raw_copper.  The opponent has 2 iron_ingot, 2 raw_copper, and 2 raw_iron. I rejected their offer of raw_iron for cobblestone because I need the cobblestone more.  They seem interested in iron and cobblestone. They haven't crafted anything yet, which is suspicious.  I need 3 iron ingots to make a bucket.
- I need to get another iron ingot.  I could try trading for it.  Since they offered raw_iron for cobblestone, maybe they'll trade raw_iron for something else I have less of, like raw_copper.  Or maybe they'll trade iron_ingot directly.  <current status>
- I'll try offering raw copper for an iron ingot.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper.  I tried to trade 1 iron ingot for 1 cobblestone last turn, but the opponent rejected it, stating they need the cobblestone. I need to figure out what to craft and whether I need to propose a trade this turn.
- Let's see what I can craft with my current resources.  After checking the possible recipes, I'll analyze my options and consider the opponent's potential needs and target.  Since they seem to value cobblestone, perhaps their target requires it.  I'll need to consider this when making my trading decision.  <current status>
- I'm waiting for the results of `possible_recipes_from_hand`.  Once I have that information, I can determine the best crafting path.  I should also consider what the opponent might be crafting.  They have cobblestone, which could be used for various things, and they also have oak planks.  Perhaps they are trying to build something specific.
- Assuming I can smelt my raw iron and raw copper, I could potentially make more iron ingots and copper ingots.  However, I don't have any fuel.  I need to decide if it's worth trading for some fuel or if I should focus on other crafting options.
- I still don't know my target, which makes planning difficult.  I'll proceed with a general crafting strategy and adapt as needed.

### 🧠 `player 2` THINKS:
- My target is minecraft:bucket. I have 2 cobblestone, 2 iron_ingot, 1 oak_planks, and 1 raw_copper.  The opponent has 2 iron_ingot, 2 raw_copper, and 2 raw_iron. I tried to trade for cherry planks multiple times, but they don't have any.  They rejected my last offer and said it was badly formatted, even though it wasn't.  They offered raw_iron for cobblestone last turn, which I rejected. I need 3 iron ingots to make a bucket.
- I still need one more iron ingot.  Since my opponent has 2 iron ingots and seems interested in cobblestone, I'll offer one cobblestone for one iron ingot.  This is a fair trade, and it gets me closer to my goal.  <current status>
- I'll propose trading one cobblestone for one iron ingot.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper.  The opponent rejected my trade of iron for cobblestone last turn, indicating they need cobblestone. I need to figure out what to craft and whether I need to propose a trade this turn.  I also need fuel if I want to smelt anything.
- Waiting for the results of `possible_recipes_from_hand`.  I anticipate I can smelt the raw iron and raw copper if I can get fuel.  I should consider trading for coal or some other fuel source.  Perhaps offering both raw iron and raw copper for coal and cobblestone would be a mutually beneficial trade.
- The opponent might be trying to craft stone tools or something involving furnaces, given their interest in cobblestone.  Knowing my target would greatly help in planning.

### 🧠 `player 2` THINKS:
- My target is minecraft:bucket. I have 2 cobblestone, 2 iron_ingot, 1 oak_planks, and 1 raw_copper.  The opponent has 2 iron_ingot, 2 raw_copper, and 2 raw_iron. I've tried trading for cherry planks (which they don't have) and offering various combinations of my items, but they keep rejecting my proposals. They offered raw_iron for cobblestone last turn, which I rejected because I need the cobblestone. I need 3 iron ingots to make a bucket.
- I need to figure out what my opponent wants. They seem interested in cobblestone, but haven't crafted anything yet.  Maybe they need it for a specific recipe.  Knowing what they can make with iron_ingot, raw_copper, and raw_iron might give me a clue.  I'll also check what I can make with cobblestone, just in case they are trying to prevent me from crafting something.  <current status>
- I'll offer one cobblestone for one iron ingot again, but with a clearer message. If that fails, I'll try to deduce their target based on their resources and what they've been asking for.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper.  The opponent rejected my trade of iron for cobblestone last turn, indicating they need cobblestone. I need to figure out what to craft and whether I need to propose a trade this turn.  I also need fuel if I want to smelt anything.
- Waiting for the results of `possible_recipes_from_hand`.  I anticipate I can smelt the raw iron and raw copper if I can get fuel.  I should consider trading for coal or some other fuel source.  Perhaps offering both raw iron and raw copper for coal would be a mutually beneficial trade, even if I don't get cobblestone.  I need to prioritize getting fuel to make progress.
- The opponent might be trying to craft stone tools or something involving furnaces, given their interest in cobblestone.  Knowing my target would greatly help in planning.  If I can smelt my raw materials, I'll be in a better position to adapt to whatever my target turns out to be.

### 🧠 `player 2` THINKS:
- My target is minecraft:bucket. I have 2 cobblestone, 2 iron_ingot, 1 oak_planks, and 1 raw_copper.  The opponent has 2 iron_ingot, 2 raw_copper, and 2 raw_iron. I've tried trading for cherry planks (which they don't have) and offering various combinations of my items, but they keep rejecting my proposals.  They offered raw_iron for cobblestone last turn, which I rejected. I need 3 iron ingots to make a bucket.  They said my last proposal was badly formatted, but it wasn't.  I suspect they are trying to mislead me.
- I need to get one more iron ingot.  Since they have two and seem to want cobblestone, I'll offer one cobblestone for one iron ingot again, with a very explicit message.  If they reject this, I'll try offering two cobblestone for one iron ingot.  I'm willing to overpay slightly to get my bucket.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper.  The opponent rejected my trade of iron for cobblestone last turn, indicating they need cobblestone. I need to figure out what to craft and whether I need to propose a trade this turn.  I also need fuel if I want to smelt anything.
- Waiting for the results of `possible_recipes_from_hand`.  I anticipate I can smelt the raw iron and raw copper if I can get fuel.  I should consider trading for coal or some other fuel source.  Perhaps offering both raw iron and raw copper for coal would be a mutually beneficial trade, even if I don't get cobblestone.  I need to prioritize getting fuel to make progress.  I'll also consider offering them one of my iron ingots if they give me coal and some cobblestone.
- The opponent might be trying to craft stone tools or something involving furnaces, given their interest in cobblestone.  Knowing my target would greatly help in planning.  If I can smelt my raw materials, I'll be in a better position to adapt to whatever my target turns out to be.

### 🧠 `player 2` THINKS:
- My target is minecraft:bucket. I have 2 cobblestone, 2 iron_ingot, 1 oak_planks, and 1 raw_copper.  The opponent has 2 iron_ingot, 2 raw_copper, and 2 raw_iron.  They've consistently rejected my proposals, including simple trades of cobblestone for iron_ingot.  They claimed my last proposal was badly formatted, even though it was perfectly clear.  They seem to be deliberately obstructing me. I need 3 iron ingots to make a bucket.
- I'm going to try one last time to trade for the iron ingot.  I'll offer one cobblestone for one iron ingot, with an extremely explicit message. If this fails, I'll accept that they are not going to trade and focus on alternative strategies, even if it means not getting the bucket this turn. I'll investigate what *they* might be crafting.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper.  The opponent rejected my trade of iron for cobblestone last turn, indicating they need cobblestone. I need to figure out what to craft and whether I need to propose a trade this turn.  I also need fuel if I want to smelt anything.
- Waiting for the results of `possible_recipes_from_hand`.  I anticipate I can smelt the raw iron and raw copper if I can get fuel.  I should consider trading for coal or some other fuel source.  My priority is getting fuel so I can process my raw materials.  I'll offer increasingly valuable trades to try and secure some coal.
- The opponent might be trying to craft stone tools or something involving furnaces, given their interest in cobblestone.  Knowing my target would greatly help in planning.  If I can smelt my raw materials, I'll be in a better position to adapt to whatever my target turns out to be.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - oak button
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:coal * 0.125, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:iron_ingot * 2, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 2, minecraft:iron_ingot * 2, minecraft:oak_planks * 1, minecraft:raw_copper * 1, ]



## 🌀 Turn 5 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- I have two iron ingots, two raw copper, and two raw iron.  player 2 has two cobblestone, two iron ingots, one oak plank, and one raw copper.  I should see if they need any raw iron or raw copper, and if they're willing to trade something I need.  I'll offer one raw iron since I have two, and ask for one cobblestone in return.  This seems like a fair trade and could help both of us.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **cobblestone**.


### 🧠 `player 1` THINKS:
- It seems like cobblestone can be used for a variety of stone-related crafting recipes. Since player 2 has oak planks, they might be trying to make a crafting table, which requires four planks and a cobblestone block (crafted from 4 cobblestone).  Offering raw iron for cobblestone might not be the most enticing trade for them.  Perhaps I should offer an iron ingot instead.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:cobblestone * 1, ], offer [minecraft:iron_ingot * 1, ] together with a text message: I'd like to trade an iron ingot for a cobblestone.  I noticed you have some oak planks, are you working towards a crafting table?  If so, I'd be happy to help you get the cobblestone you need.


### 🧠 `player 2` THINKS:
- I need cherry planks to craft a smoker, which is my target.  Player 1 doesn't have any.  They seem to be trying to figure out my crafting strategy by mentioning crafting table.  Trading cobblestone for iron_ingot doesn't help me get closer to my goal.  I'll reject the trade.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to reject the proposal with a text message: I'm not interested in that trade right now.


### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I have 2 cobblestone, 2 iron ingots, 1 oak plank, and 1 raw copper.  The opponent has 2 iron ingots, 2 raw copper, and 2 raw iron. I rejected their offer of raw iron for cobblestone because I need the cobblestone.  They rejected my offer for cherry planks, which means they likely don't have any and aren't pursuing a recipe that requires them.  They asked if I was making a crafting table, which I don't need since I already have one (implied).  They seem to be focused on iron.  I need to focus on getting more iron to make my bucket.
- I need to confirm the recipe for a bucket.  <current status>
- Assuming the recipe for a bucket is 3 iron ingots, I need one more iron ingot.  My opponent has two.  I should try to trade for one.  I can offer them my raw copper, which they also have, but it might be more useful to them than to me.  I could also offer them a cobblestone, which they previously requested.
- I think offering one cobblestone for one iron ingot is a fair trade.  It helps them and gets me closer to my goal.

### 🧠 `player 1` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. I need more cobblestone to make a furnace to smelt the raw iron into iron ingots.  I tried to trade for cobblestone last turn, but the offer was rejected. I'll try again this turn, offering something different.
- I need 3 iron ingots and 2 sticks for an iron pickaxe. I can craft sticks from planks, and I can smelt raw iron into iron ingots. I need a furnace for smelting, which requires 8 cobblestone. I only have 2 raw iron, so I need to trade for more or find another way to get iron ingots.  My opponent has cobblestone, so trading is the best option.
- This will show me what I can craft with my current resources.  It's unlikely to be much, but it's good to check.  I'll focus on getting the cobblestone I need for the furnace.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I have 2 cobblestone, 2 iron ingots, 1 oak plank, and 1 raw copper.  The opponent has 2 iron ingots, 2 raw copper, and 2 raw iron. I rejected their offer of raw iron for cobblestone because raw iron is not useful to me. They rejected my earlier offers, likely because they didn't need cherry planks. They asked if I was making a crafting table, indicating they might need wood.  They seem to be focused on iron, possibly for tools or armor.  I need one more iron ingot to make my bucket.
- I need to confirm the recipe for a bucket and explore alternative strategies if the trade fails.  <current status>
- I'll offer one cobblestone for one iron ingot again. If that fails, I'll try offering the oak plank, as they might need wood for crafting. If both fail, I'll consider offering both cobblestone and oak plank for the iron ingot.

### 🧠 `player 1` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. I still need more cobblestone to make a furnace to smelt the raw iron into iron ingots.  My previous offers of raw copper and iron ingots for cobblestone were rejected.  I need to try a different approach.  Perhaps they need the iron ingot more than I realize.
- I need 3 iron ingots and 2 sticks for an iron pickaxe. I can craft sticks from planks. I can smelt raw iron into iron ingots using a furnace, which requires 8 cobblestone. I only have 2 raw iron. My opponent has 2 cobblestone, which is not enough for me to make a furnace. I need to find a way to get more cobblestone.
- Checking possible recipes is always a good idea, but I don't expect to be able to craft much with my current hand.  My priority is getting cobblestone.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I have 2 cobblestone, 2 iron ingots, 1 oak plank, and 1 raw copper.  The opponent has 2 iron ingots, 2 raw copper, and 2 raw iron. They've shown interest in cobblestone and have rejected my previous offers, likely because they didn't need cherry planks. They asked about a crafting table, suggesting a possible need for wood. They seem to be focused on iron. I need one more iron ingot to make my bucket.
- I need to confirm the recipe for a bucket and plan my trades strategically.  <current status>
- I'll offer one cobblestone for one iron ingot. If that fails, I'll offer the oak plank, as they might need wood. If both fail, I'll offer both for the iron ingot.  If *that* fails, I'll offer raw copper for raw iron, smelt the raw iron into an iron ingot, and craft the bucket.

### 🧠 `player 1` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper. My previous offers for cobblestone were rejected, even a generous one.  It seems they are prioritizing cobblestone for their own use. I need to rethink my strategy.  Perhaps I should focus on getting the other components of the pickaxe first and revisit the cobblestone/furnace issue later.
- I need 3 iron ingots and 2 sticks for an iron pickaxe. I have 2 iron ingots and 2 raw iron.  I could smelt the raw iron, but I still need the cobblestone for the furnace.  Let's focus on the sticks.  I need planks to make sticks.  My opponent has 1 oak plank.  Perhaps I can trade for that.
- This will confirm what I can craft, which isn't much without a furnace.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:bucket`. I have 2 cobblestone, 2 iron ingots, 1 oak plank, and 1 raw copper.  The opponent has 2 iron ingots, 2 raw copper, and 2 raw iron. They've shown interest in cobblestone and have rejected my previous offers. They asked about a crafting table, suggesting a possible need for wood. They seem to be focused on iron. I need one more iron ingot to make my bucket.  I also need to consider that they might need the iron ingots themselves.
- I need to confirm the recipe for a bucket and plan my trades strategically, considering the possibility that the opponent also needs iron.  <current status>
- I'll offer one cobblestone for one iron ingot. If that fails, I'll offer the oak plank. If both fail, I'll offer both. If *that* fails, I'll offer raw copper for raw iron, hoping I can smelt it. If *that* fails, I'll offer both cobblestone and oak plank for raw iron. This gives me multiple fallback options.

### 🧠 `player 1` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper.  Getting cobblestone has been unsuccessful, and my attempts to trade for the oak planks were also rejected.  I need to rethink my strategy.  Perhaps offering a combined trade would be more appealing.
- I need 3 iron ingots and 2 sticks for an iron pickaxe.  I'm still short one iron ingot and need the planks to make sticks.  Smelting the raw iron would solve the ingot problem, but I still need that cobblestone for the furnace.
- This will confirm what I can craft, which is still limited without a furnace.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- I need to confirm the recipe for a bucket and plan my trades strategically, considering the possibility that the opponent also needs iron.  I also want to check what I can make with raw iron, just in case.  <current status>
- I'll offer one cobblestone for one iron ingot. If that fails, I'll offer the oak plank. If both fail, I'll offer both. If *that* fails, I'll offer raw copper for raw iron, hoping I can smelt it. If *that* fails, I'll offer both cobblestone and oak plank for raw iron. This gives me multiple fallback options.  If I can't get iron, I'll focus on what I *can* craft.

### 🧠 `player 1` THINKS:
- My target is `minecraft:iron_pickaxe`. I have 2 iron ingots, 2 raw copper, and 2 raw iron. The opponent has 2 cobblestone, 2 iron ingots, 1 oak planks, and 1 raw copper.  My attempts to trade for cobblestone and planks have been unsuccessful, even combined offers.  My opponent seems reluctant to part with either resource. I need to rethink my strategy.  Perhaps I should focus on helping my opponent get what THEY need, even if it doesn't directly benefit me in the short term.  This might encourage them to reciprocate in future trades.
- I need 3 iron ingots and 2 sticks for an iron pickaxe.  I'm still short one iron ingot and need planks to make sticks.  I could smelt the raw iron, but I still need that cobblestone for the furnace.
- This will confirm what I can craft, which is still limited without a furnace.  <current status>
- I think I have a good plan.

### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [oak_planks * 1.0, ], Output [stick * 4.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - oak button
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:oak_planks * 0.6666666666666666, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 2, minecraft:iron_ingot * 2, minecraft:oak_planks * 1, minecraft:raw_copper * 1, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:iron_ingot * 2, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]



## 🌀 Turn 6 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I need to offer something they might want, but that doesn't help them too much towards their own goal.  I also need to conserve my own resources.  Since they've offered raw iron for cobblestone before, maybe they still need cobblestone. I'll offer one cobblestone. I'll also offer raw copper, as I only have one and it's not immediately useful to me.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **cherry_planks**.


### 🧠 `player 2` THINKS:
- Okay, cherry planks are used to make a variety of things.  Since player 1 hasn't crafted any of those yet, it's hard to tell what their goal is.  Offering cobblestone and raw copper still seems like a reasonable trade.
- My proposal looks good now.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cherry_planks * 1, ], offer [minecraft:cobblestone * 1, minecraft:raw_copper * 1, ] together with a text message: I have some cobblestone and raw copper I'm not currently using. Would you be willing to trade them for a cherry plank?


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need to craft a smoker, and for that, I need minecraft:cherry_planks.  player 1 doesn't have any, so I need to incentivize them to get some.  What can I offer that would be valuable to them without being too valuable to me?  They already have iron ingots and raw copper, so those aren't good options.  I could offer cobblestone, as it's useful for various crafting recipes, but I don't want to give up too much.  Maybe I should see what recipes use raw iron, since they have some of that.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **raw_iron**.


### 🧠 `player 2` THINKS:
- Okay, so raw iron can be smelted into iron ingots, which they already have.  It seems unlikely they need more raw iron.  I'll offer them cobblestone and raw copper.  It's a decent trade for me, and it might be useful for them.  I'll emphasize that I really need the cherry planks.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cherry_planks * 1, ], offer [minecraft:cobblestone * 1, minecraft:raw_copper * 1, ] together with a text message: I'm looking to trade some cobblestone and raw copper for cherry planks. I really need the cherry planks for a project I'm working on. Let me know if you're interested.


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need to craft a smoker, and for that I need minecraft:cherry_planks. player 1 doesn't have any. I need to rethink my strategy.  My current hand consists of minecraft:cobblestone, minecraft:iron_ingot, minecraft:oak_planks, and minecraft:raw_copper.  Perhaps I should try to acquire something else that player 1 might have, like raw iron, and then use future trades to work towards my ultimate goal.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **smoker**.


### 🧠 `player 2` THINKS:
- Since my attempt to get information about the smoker failed, I'll focus on trading. player 1 has raw_iron, raw_copper, and iron_ingots. They've tried to trade for cobblestone multiple times. I'll offer them cobblestone in exchange for raw iron, as that seems to be what they're after.  This will also help me deplete my cobblestone, which I don't currently have a use for.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:raw_iron * 1, ], offer [minecraft:cobblestone * 1, ] together with a text message: I noticed you've been trying to acquire cobblestone. I'm willing to trade one cobblestone for one raw iron. Let me know if you're interested.


### 🧠 `player 1` THINKS:
- player 2 is offering a cobblestone for raw iron.  I've been trying to get cobblestone, and I have extra raw iron. This trade seems beneficial to me. It aligns with the cooperative nature of the game.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Yes, I'd like to trade 1 raw iron for 1 cobblestone. Thanks!


### 🧠 `player 2` THINKS:
- My target is `minecraft:crafting_table`. I have 1 `minecraft:cobblestone`, 2 `minecraft:iron_ingot`, 1 `minecraft:oak_planks`, and 1 `minecraft:raw_iron`. The opponent has 2 `minecraft:iron_ingot`, 2 `minecraft:raw_copper`, and 1 `minecraft:cobblestone`.  I need 4 planks to craft a crafting table. I only have one oak plank. I need more planks. I can't craft more planks yet, as I don't have any logs.  My opponent likely needs cobblestone, as they've tried to trade for it twice.  <current status>
- I should try to trade for logs or planks. Since my opponent has raw copper and raw iron, they might be aiming for an iron ingot or copper ingot. I could offer them my raw iron in exchange for something I need, like logs.
- Let's see what I can craft with what I have.  If I can't craft anything useful, I'll focus on trading for logs or planks.
- I'm checking the recipes for oak logs to see how I can get planks.
- I'm checking the recipes for oak planks to confirm how many logs I need.
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is minecraft:blast_furnace.  I currently have minecraft:iron_ingot: 2, minecraft:raw_copper: 2, minecraft:raw_iron: 1, and minecraft:cobblestone: 1. The other player has minecraft:cobblestone: 1, minecraft:iron_ingot: 2, minecraft:oak_planks: 1, and minecraft:raw_copper: 1, minecraft:raw_iron: 1. I need more iron ingots and smooth stone to craft a blast furnace.  I just traded for a cobblestone, so I can make more if needed.  I should check what recipes are available to me right now.
- I'll analyze the possible recipes and see what's the most efficient path towards my goal.  I'll also consider what the other player might need and how I can help them while still progressing towards my own goal.  The other player hasn't crafted anything in the last few turns, so they might be stuck.  I'll try to infer their target based on their trades and offers. They seem to want cobblestone, so maybe their target requires it.  <current status>
- I need 5 iron ingots and 3 smooth stone for the blast furnace. I have 2 iron ingots, so I need 3 more. I can smelt my raw iron and raw copper to get more iron ingots and copper ingots. I can also smelt my cobblestone to get stone, which I can then use to craft smooth stone.
- This confirms the recipe for blast furnace. Now I need to figure out how to get the remaining resources.
- I can smelt raw iron to get iron ingots. I have 1 raw iron, which will give me 1 iron ingot. I still need 2 more.
- I can craft smooth stone from stone. I can get stone by smelting cobblestone. I have 1 cobblestone, which will give me 1 stone. I need 3 stone in total.
- I will propose a trade with the other player. I will offer them 1 raw copper for 1 raw iron. This will allow me to smelt both raw iron into iron ingots.  I'll also ask if they have a use for copper ingots, as I'll have some after smelting.

### 🧠 `player 2` THINKS:
- My target is `minecraft:crafting_table`. I have 1 `minecraft:cobblestone`, 2 `minecraft:iron_ingot`, 1 `minecraft:oak_planks`, and 1 `minecraft:raw_iron`. The opponent has 2 `minecraft:iron_ingot`, 2 `minecraft:raw_copper`, and 1 `minecraft:cobblestone`.  I need 4 planks to craft a crafting table. I only have one oak plank. I need 3 more planks. I can't craft more planks yet, as I don't have any logs.  My opponent has consistently tried to trade for cobblestone, suggesting they might need it for tools or a furnace.  They haven't shown any interest in wood, which is good for me.  <current status>
- I should prioritize getting more planks.  Since my opponent hasn't expressed a need for wood, I might be able to trade something less valuable for logs or planks.  I'll try offering cobblestone first, as they seem to want it. If that fails, I'll offer raw iron.
- Checking if I can craft anything useful with my current resources.  It's unlikely, but it's worth checking.
- Double-checking the recipe for oak planks to make sure I know the correct log to plank ratio.
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is minecraft:blast_furnace. I currently have minecraft:iron_ingot: 2, minecraft:raw_copper: 2, minecraft:raw_iron: 1, and minecraft:cobblestone: 1. The other player (player 2) has minecraft:cobblestone: 1, minecraft:iron_ingot: 2, minecraft:oak_planks: 1, minecraft:raw_copper: 1, and minecraft:raw_iron: 1. I need 5 iron ingots and 3 smooth stone to craft a blast furnace.  I need to acquire more raw iron and cobblestone. Player 2 seems to be prioritizing cobblestone, so trading for it might be difficult.  I should check what recipes are available to me right now.
- I'll analyze the possible recipes and determine the most efficient path towards my goal. I'll also consider what player 2 might need and how I can help them while still progressing towards my own goal. They consistently want cobblestone, which suggests their target item likely requires it.  Perhaps a stone tool, furnace, or other cobblestone-based recipe.  <current status>
- I need 5 iron ingots and 3 smooth stone for the blast furnace. I have 2 iron ingots, 1 raw iron, and 1 cobblestone.  Smelting the raw iron and cobblestone is a good first step.  I need to find a way to get more raw iron and cobblestone.  Trading with player 2 for their raw iron makes sense, but they might not be willing to part with their cobblestone.
- This confirms the recipe for the blast furnace.  5 iron ingots and 3 smooth stone.
- Smelting raw iron is the way to get more iron ingots.
- Crafting smooth stone requires regular stone, which comes from smelting cobblestone.
- My crafting plan is to smelt my existing raw materials.  Then, I'll need to focus on acquiring more raw iron and cobblestone through trades.  Since player 2 seems to need cobblestone, offering them something else they might need could be beneficial.  Perhaps they need planks for crafting? I could offer them some copper ingots in exchange for their raw iron and cobblestone.

### 🧠 `player 2` THINKS:
- My target is `minecraft:crafting_table`. I have 1 `minecraft:cobblestone`, 2 `minecraft:iron_ingot`, 1 `minecraft:oak_planks`, and 1 `minecraft:raw_iron`. The opponent has 2 `minecraft:iron_ingot`, 2 `minecraft:raw_copper`, and 1 `minecraft:cobblestone`.  I need 4 planks to craft a crafting table. I only have one oak plank. I need 3 more planks. I can't craft more planks yet, as I don't have any logs.  My opponent has consistently tried to trade for cobblestone, suggesting they might need it for tools or a furnace.  They haven't shown any interest in wood, which is good for me. They also rejected my offer of raw iron for planks.  <current status>
- I should prioritize getting more planks.  Since my opponent hasn't expressed a need for wood, I might be able to trade something less valuable for logs or planks.  I'll try offering iron ingots for logs or planks, as they seem to value cobblestone more.
- Checking if I can craft anything useful with my current resources.  It's unlikely, but it's worth checking.
- Double-checking the recipe for oak planks to make sure I know the correct log to plank ratio.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:crafting_table`. I have 1 `minecraft:cobblestone`, 2 `minecraft:iron_ingot`, 1 `minecraft:oak_planks`, and 1 `minecraft:raw_iron`. The opponent has 2 `minecraft:iron_ingot`, 2 `minecraft:raw_copper`, and 1 `minecraft:cobblestone`.  I need 4 planks to craft a crafting table. I only have one oak plank. I need 3 more planks. I can't craft more planks yet, as I don't have any logs.  My opponent has consistently tried to trade for cobblestone, suggesting they might need it for tools or a furnace.  They haven't shown any interest in wood, which is good for me. They also rejected my offer of raw iron and cobblestone for planks or logs. They did accept a trade for cobblestone for raw iron though.  <current status>
- I should prioritize getting more planks.  Since my opponent hasn't expressed a need for wood, and seems to want cobblestone, I'll offer them a better deal: 2 cobblestone for a log or planks. If that fails, I'll try offering them both cobblestone and raw iron for logs or planks.
- Checking if I can craft anything useful with my current resources.  It's unlikely, but it's worth checking.
- Double-checking the recipe for oak planks to make sure I know the correct log to plank ratio.
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is minecraft:blast_furnace. I currently have minecraft:iron_ingot: 2, minecraft:raw_copper: 2, minecraft:raw_iron: 1, and minecraft:cobblestone: 1. The other player (player 2) has minecraft:cobblestone: 1, minecraft:iron_ingot: 2, minecraft:oak_planks: 1, minecraft:raw_copper: 1, and minecraft:raw_iron: 1. I need 5 iron ingots and 3 smooth stone to craft a blast furnace.  I need to acquire more raw iron and cobblestone. Player 2 seems to be prioritizing cobblestone, so trading for it might be difficult.  I should check what recipes are available to me right now.
- I'll analyze the possible recipes and determine the most efficient path towards my goal. I'll also consider what player 2 might need and how I can help them while still progressing towards my own goal. They consistently want cobblestone, which suggests their target item likely requires it.  Perhaps a stone tool, furnace, or other cobblestone-based recipe.  Knowing what I can craft will help me determine what trades to offer.  <current status>
- Based on my current resources, I can smelt my raw iron and raw copper into ingots, and smelt my cobblestone into stone. This will give me 3 iron ingots, 2 copper ingots, and 1 stone. I still need 2 more iron ingots and 2 more stone (to make 3 smooth stone).  Trading with player 2 for their raw iron and cobblestone is crucial.
- This confirms the recipe for the blast furnace.  5 iron ingots and 3 smooth stone.
- Smelting raw iron is the way to get more iron ingots.
- Crafting smooth stone requires regular stone, which comes from smelting cobblestone.
- My crafting plan is to smelt my existing raw materials.  Then, I'll propose a trade with player 2. Since they seem to need cobblestone, I'll offer them something else they might find useful, like a copper ingot, in exchange for their raw iron and cobblestone. If they refuse, I'll offer a copper ingot for just their raw iron.

### 🧠 `player 2` THINKS:
- My target is `minecraft:crafting_table`. I have 1 `minecraft:cobblestone`, 2 `minecraft:iron_ingot`, 1 `minecraft:oak_planks`, and 1 `minecraft:raw_iron`. The opponent has 2 `minecraft:iron_ingot`, 2 `minecraft:raw_copper`, and 1 `minecraft:cobblestone`.  I need 4 planks to craft a crafting table. I only have one oak plank. I need 3 more planks. I can't craft more planks yet, as I don't have any logs.  My opponent has consistently tried to trade for cobblestone. They haven't shown any interest in wood.  They rejected my previous offers, even the generous ones.  <current status>
- I'm going to try one last time to trade for planks or logs, offering a very generous trade of an iron ingot AND cobblestone. If this fails, I'll accept that I won't be able to craft the crafting table this turn and will focus on accumulating resources for the next turn.  I'll also consider offering a trade for raw wood next turn, as they might be more willing to part with that.
- Checking if I can craft anything useful with my current resources, though it's unlikely.
- Double-checking the recipe for oak planks.
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is minecraft:blast_furnace. I currently have minecraft:iron_ingot: 2, minecraft:raw_copper: 2, minecraft:raw_iron: 1, and minecraft:cobblestone: 1. The other player (player 2) has minecraft:cobblestone: 1, minecraft:iron_ingot: 2, minecraft:oak_planks: 1, minecraft:raw_copper: 1, and minecraft:raw_iron: 1. I need 5 iron ingots and 3 smooth stone to craft a blast furnace.  I need to acquire more raw iron and cobblestone. Player 2 seems to be prioritizing cobblestone, so trading for it might be difficult.  I should check what recipes are available to me right now.
- I'll analyze the possible recipes and determine the most efficient path towards my goal. I'll also consider what player 2 might need and how I can help them while still progressing towards my own goal. They consistently want cobblestone, which suggests their target item likely requires it.  Perhaps a stone tool, furnace, or other cobblestone-based recipe.  Knowing what I can craft will help me determine what trades to offer.  <current status>
- Based on my current resources, I can smelt my raw iron and raw copper into ingots, and smelt my cobblestone into stone. This will give me 3 iron ingots, 2 copper ingots, and 1 stone. I still need 2 more iron ingots and 2 more stone (to make 3 smooth stone).  Trading with player 2 for their raw iron and cobblestone is crucial.  However, since they've rejected previous offers involving cobblestone, I need to offer something more enticing.
- This confirms the recipe for the blast furnace.  5 iron ingots and 3 smooth stone.
- Smelting raw iron is the way to get more iron ingots.
- Crafting smooth stone requires regular stone, which comes from smelting cobblestone.
- My crafting plan is to smelt my existing raw materials.  Then, I'll propose a trade with player 2. Since they seem to need cobblestone, offering them *both* copper ingots might be enough to convince them to trade their raw iron *and* cobblestone.  If not, I'll offer both copper ingots for just the cobblestone and try to get the raw iron later.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - oak button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:oak_planks * 0.6666666666666666, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 3, minecraft:oak_planks * 1/3, minecraft:raw_copper * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:oak_planks * 0.6666666666666666, minecraft:raw_copper * 1, ], Output [minecraft:copper_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 3, minecraft:raw_copper * 1, ]


### 🧠 `player 1` THINKS:
- I'll analyze the possible recipes and determine the most efficient path towards my goal. I'll also consider what player 2 might need and how I can help them while still progressing towards my own goal. They consistently want cobblestone, which suggests their target item likely requires it.  Perhaps a stone tool, furnace, or other cobblestone-based recipe.  Knowing what I can craft will help me determine what trades to offer.  <current status>
- Based on my current resources, I can smelt my raw iron and raw copper into ingots, and smelt my cobblestone into stone. This will give me 3 iron ingots, 2 copper ingots, and 1 stone. I still need 2 more iron ingots and 2 more stone (to make 3 smooth stone).  Trading with player 2 for their raw iron and cobblestone is crucial.  However, since they've rejected previous offers involving cobblestone, I need to offer something more enticing or figure out what *they* need.
- This confirms the recipe for the blast furnace.  5 iron ingots and 3 smooth stone.
- Smelting raw iron is the way to get more iron ingots.
- Crafting smooth stone requires regular stone, which comes from smelting cobblestone.
- My crafting plan is to smelt my existing raw materials.  Then, I'll propose a trade with player 2.  I'll try a different approach this time. Instead of directly offering a trade, I'll ask them what their target is and what they need to achieve it. This information will help me propose a mutually beneficial trade.

### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:raw_copper * 2, minecraft:raw_iron * 1, ]



## 🌀 Turn 7 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- I have cobblestone, iron ingots, raw copper, and raw iron.  player 2 has cobblestone, iron ingots, and raw copper.  I should try to determine what player 2 needs and what I can offer that would be mutually beneficial.  Perhaps they need more raw iron since they traded cobblestone for it last turn. I could offer raw copper since I have 2.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **raw_iron**.


### 🧠 `player 1` THINKS:
- Since player 2 traded for raw iron last turn, they likely need it for crafting iron ingots. I can offer them my raw iron in exchange for their raw copper, as this would help both of us consolidate our resources.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [minecraft:raw_copper * 1, ], offer [minecraft:raw_iron * 1, ] together with a text message: I noticed you traded for raw iron last turn, so I thought you might need more. I'd be happy to trade you one raw iron for one raw copper.  This would help us both consolidate our resources for crafting.


### 🧠 `player 2` THINKS:
- player 1 offered raw iron for my raw copper. I traded for raw iron last turn, which might make them think I need more.  However, my priority is getting cherry planks for the smoker.  Raw iron isn't directly useful for that, and while more iron ingots could be helpful later, raw copper isn't crucial for me right now.  Trading it away might make them less likely to offer something more valuable in the future.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to reject the proposal with a text message: Thanks for the offer, but I'm not interested in trading my raw copper right now.


### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 cobblestone, 3 iron_ingot, and 1 raw_copper.  The opponent has 1 cobblestone, 2 iron_ingot, 2 raw_copper, and 1 raw_iron. I need 2 more cobblestone and sticks to make an iron pickaxe.  The opponent likely needs more iron for something, given their trade requests. I should try to get more cobblestone.
- I can't craft anything useful with my current hand. I need more cobblestone.  I'll try trading for it again.  <current status>
- I will offer my raw copper for their raw iron.  If they refuse, I will offer my raw copper for their cobblestone.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 1 cobblestone, 2 iron ingots, 2 raw copper, and 1 raw iron. Player 1 has 1 cobblestone, 3 iron ingots, and 1 raw copper.  I need to figure out what to craft and whether I need to trade. I've tried to trade for raw copper, but player 1 doesn't seem interested.  Maybe I should try crafting something with what I have.
- Let's see what I can craft with my current items.  Then I'll consider what to trade for.  I'm hoping to get a clue about my target item.  <current status>
- Based on the possible recipes, and considering player 1's apparent need for cobblestone, I think I should focus on using my iron and copper.  I'll check the recipes for copper ingots and iron tools.
- Now I'll check the recipes for iron tools, starting with a pickaxe.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 cobblestone, 3 iron_ingot, and 1 raw_copper.  The opponent has 1 cobblestone, 2 iron_ingot, 2 raw_copper, and 1 raw_iron. I need 2 more cobblestone and sticks to make an iron pickaxe.  The opponent has been consistently trying to trade for cobblestone, which suggests they might need it for a crafting recipe.  I should be cautious about trading away my cobblestone.  I also need to find a way to get planks to make sticks.
- I can't craft anything useful with my current hand. I need more cobblestone and planks.  I'll try trading raw copper for raw iron, then smelting the raw iron into an iron ingot.  I can then offer an iron ingot for their cobblestone. This might be more appealing to them.  I still need to figure out how to get planks.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 1 cobblestone, 2 iron ingots, 2 raw copper, and 1 raw iron. Player 1 has 1 cobblestone, 3 iron ingots, and 1 raw copper.  I've tried trading for raw copper, but player 1 hasn't been receptive.  My last trade for cobblestone was successful, so I might try that again if I need more fuel for smelting.  I need to figure out what to craft and whether I need to trade.
- Let's see what I can craft with my current items.  Then I'll consider what to trade for.  I'm hoping to get a clue about my target item.  <current status>
- I can smelt my raw copper into ingots.  I have enough cobblestone for fuel for one smelting operation.  I'll try that first.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 cobblestone, 3 iron_ingot, and 1 raw_copper.  The opponent has 1 cobblestone, 2 iron_ingot, 2 raw_copper, and 1 raw_iron. I need 2 more cobblestone and sticks to make an iron pickaxe.  The opponent has been consistently trying to trade for cobblestone, which suggests they might need it for a crafting recipe.  I should be cautious about trading away my cobblestone.  I also need to find a way to get planks to make sticks.  I could try smelting my raw copper into a copper ingot, but that doesn't directly help me get my target.
- I can't craft anything useful with my current hand. I need more cobblestone and planks.  I'll try trading raw copper for their raw iron. If that fails, I'll offer an iron ingot for their cobblestone.  If that also fails, I'll hold onto my resources and focus on acquiring planks next turn.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 1 cobblestone, 2 iron ingots, 2 raw copper, and 1 raw iron. Player 1 has 1 cobblestone, 3 iron ingots, and 1 raw copper.  I've tried trading for raw copper, but player 1 hasn't been receptive.  My last trade for cobblestone was successful, so I might try that again if I need more fuel for smelting.  I need to figure out what to craft and whether I need to trade.
- I can smelt my raw copper into ingots.  I have enough cobblestone for fuel for one smelting operation.  I'll try that first.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 cobblestone, 3 iron_ingot, and 1 raw_copper.  The opponent has 1 cobblestone, 2 iron_ingot, 2 raw_copper, and 1 raw_iron. I need 2 more cobblestone and sticks (which require planks) to make an iron pickaxe.  The opponent has been consistently trying to trade for cobblestone, which suggests they might need it for a crafting recipe.  I should be cautious about trading away my cobblestone.  I also need to find a way to get planks to make sticks.
- I can't craft anything useful with my current hand. I need more cobblestone and planks.  I'll try trading raw copper for their raw iron. If that fails, I'll offer an iron ingot for their cobblestone.  If that also fails, I'll hold onto my resources and focus on acquiring planks next turn.  Since I can't craft anything now, I'll use "rethink" to preserve my turn.

### 🧠 `player 1` THINKS:
- My target is still unknown. I have 1 cobblestone, 2 iron ingots, 2 raw copper, and 1 raw iron. Player 1 has 1 cobblestone, 3 iron ingots, and 1 raw copper.  I've tried trading for raw copper, but player 1 hasn't been receptive.  My last trade for cobblestone was successful, so I might try that again if I need more fuel for smelting.  I need to figure out what to craft and whether I need to trade.
- I can smelt my raw copper into ingots.  I have enough cobblestone for fuel for one smelting operation.  I'll try that first.

### 🧠 `player 2` THINKS:
- My target is minecraft:iron_pickaxe. I have 1 cobblestone, 3 iron_ingot, and 1 raw_copper.  The opponent has 1 cobblestone, 2 iron_ingot, 2 raw_copper, and 1 raw_iron. I need 2 more cobblestone and sticks (which require planks) to make an iron pickaxe.  The opponent has been consistently trying to trade for cobblestone, which suggests they might need it for a crafting recipe.  I should be cautious about trading away my cobblestone.  I also need to find a way to get planks to make sticks.
- I can't craft anything useful with my current hand. I need more cobblestone and planks.  I'll try trading raw copper for their raw iron. If that fails, I'll offer an iron ingot for their cobblestone.  If that also fails, I'll hold onto my resources and focus on acquiring planks next turn.  Since I can't craft anything now, I'll signal `done_crafting`.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - bucket
   - iron nugget
   - heavy weighted pressure plate
   - shears
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting


### 🧠 `player 1` THINKS:
- My target is still unknown. I have 1 cobblestone, 2 iron ingots, 2 raw copper, and 1 raw iron. Player 1 has 1 cobblestone, 3 iron ingots, and 1 raw copper.  I've tried trading for raw copper, but player 1 hasn't been receptive.  My last trade for cobblestone was successful, so I might try that again if I need more fuel for smelting.  I need to figure out what to craft and whether I need to trade.
- I can smelt my raw copper into ingots.  I have enough cobblestone for fuel for one smelting operation.  I'll try that first.  After that, I'll check what I can make with the resulting copper ingots and my existing iron ingots.

### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 3, minecraft:raw_copper * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:raw_copper * 2, minecraft:raw_iron * 1, ]



## 🌀 Turn 8 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- My opponent still doesn't have cherry planks. I need to rethink my strategy.  I'll offer them some iron ingots, which seem valuable, in exchange for any planks they might have, even if they aren't cherry.  I'll also try to get some raw iron from them, as that could be useful for me.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **oak_planks**.


### 🧠 `player 2` THINKS:
- I'll offer them an iron ingot for any kind of planks and a raw iron.  This might entice them to trade, even if they don't have cherry planks yet.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:planks * 1, minecraft:raw_iron * 1, ], offer [minecraft:iron_ingot * 1, ] together with a text message: I'm looking for some planks and raw iron.  Would you be willing to trade an iron ingot for them?


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need to get more raw iron to craft more iron ingots.  I can offer them cobblestone since they've shown interest in it before. I'll offer 1 cobblestone for 1 raw iron.
- My proposal looks good now.

### 🧠 `player 2` THINKS:
- I need to craft a smoker, which requires a furnace and 4 logs.  A furnace requires 8 cobblestone. I have 1 cobblestone and player 1 has 1 cobblestone.  I also have 3 iron ingots and they have 2.  I have 1 raw copper and they have 2.  They also have 1 raw iron.  I should try to get more cobblestone from them, or find a way to get logs.  Since they've expressed interest in cobblestone before, I'll offer them an iron ingot for their cobblestone and raw iron.  This gives them a crafted item for two raw materials.
- My proposal looks good now.

### 🧠 `player 2` THINKS:
- I need 8 cobblestone for a furnace, which is part of making a smoker. I have 1 cobblestone, and player 1 has 1.  I also need logs.  Player 1 has raw iron, raw copper, and iron ingots.  I could offer them an iron ingot, since I have more than they do.  I'll request their cobblestone and raw iron in return.  This consolidates my resources and moves me closer to my crafting goal.
- My proposal looks good now.

### 🧠 `player 2` THINKS:
- I need 8 cobblestone for a furnace, a key component of the smoker. I have 1 cobblestone, and player 1 also has 1.  I also need logs, which I don't have yet.  Player 1 has raw iron, raw copper, and iron ingots.  I have an excess of iron ingots compared to them.  I'll offer them an iron ingot in exchange for their cobblestone and raw iron.  This consolidates my resources towards building a furnace and gets me closer to my crafting goal.
- My proposal looks good now.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:cobblestone * 1, minecraft:raw_iron * 1, ], offer [minecraft:iron_ingot * 1, ] together with a text message: I'll trade you an iron ingot for your cobblestone and raw iron.  This will help us both progress towards our crafting goals.


### 🧠 `player 1` THINKS:
- player 2 is offering 1 iron ingot for my 1 cobblestone and 1 raw iron.  Let's see what I can make with those items.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### 🧠 `player 1` THINKS:
- I could use the iron ingot to craft higher-tier items. Trading away the cobblestone and raw iron isn't a huge loss, especially since I can smelt the raw iron into an ingot if needed. This trade seems beneficial for both of us, aligning with the cooperative nature of the game.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Sounds good! This trade will help us both.


### 🧠 `player 1` THINKS:
- My target is minecraft:stone_pickaxe. I have 3 iron ingots and 2 raw copper.  player 2 has 2 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. I need cobblestone to make a stone pickaxe. I just traded away my cobblestone and raw iron for an iron ingot. I should try to trade for cobblestone again.
- I need cobblestone and sticks to make a stone pickaxe. I can make sticks from planks, which I can make from logs.  player 2 has no logs or planks. I need to find a way to get logs.  I can also smelt my raw iron and raw copper into ingots.  I could offer player 2 some iron ingots for their cobblestone.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`.  I currently have 1 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. The opponent has 3 iron ingots and 2 raw copper.  I just traded 1 iron ingot for 1 cobblestone and 1 raw iron.  The opponent rejected my offer of raw copper for raw iron. They seem to be accumulating iron ingots and raw copper.  I need to figure out what they are crafting and how to get the remaining items I need for the blast furnace.
- I need to review the recipe for a blast furnace and see what I'm missing.  <current status>
- Based on the item info for blast furnace, I need a total of 5 iron ingots, 3 smooth stone, and 1 furnace. I already have 2 iron ingots, so I need 3 more. I have 1 raw iron which can be smelted into 1 more iron ingot. I can craft smooth stone from cobblestone. I have 2 cobblestone, enough for 3 smooth stone. I need to craft a furnace first, which requires 8 cobblestone. I only have 2 cobblestone. I need to acquire more cobblestone.  The opponent has no cobblestone.  I need to consider trading for it or finding a way to craft it.
- I can try trading 1 iron ingot for 2 raw copper with the opponent. This would give me enough raw copper to potentially distract them if they are trying to craft something with copper.  If they refuse, I can try offering 1 iron ingot for 1 raw copper.

### 🧠 `player 1` THINKS:
- My target is minecraft:stone_pickaxe. I have 3 iron ingots and 2 raw copper. player 2 has 2 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. I need cobblestone and sticks to craft a stone pickaxe. I need to acquire cobblestone through trading.  I just traded for an iron ingot, so I have more to trade with now.
- The recipe for a stone pickaxe is 3 cobblestone and 2 sticks. I have no cobblestone and no sticks.  I have enough iron ingots to trade for the cobblestone. I need to figure out how to get sticks.  I can craft sticks from planks, and planks from logs.  I don't have any logs, and neither does player 2.  I need to find a way to get logs or sticks.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. I currently have 1 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. The opponent has 3 iron ingots and 2 raw copper. I just traded 1 iron ingot for 1 cobblestone and 1 raw iron. The opponent rejected my offer of raw copper for raw iron, then accepted my offer of 1 iron for cobblestone + raw iron. They seem to be accumulating iron ingots and raw copper.  I need to figure out what they are crafting and how to get the remaining items I need for the blast furnace.  My priority is getting more cobblestone.
- I need 5 iron ingots, 3 smooth stone, and 1 furnace to craft a blast furnace. I have 2 iron ingots and 1 raw iron (which will smelt into another ingot). I have 1 cobblestone, which isn't enough for either smooth stone (need 3) or a furnace (need 8).  I need to acquire a significant amount of cobblestone.  Trading is the fastest way.
- Since the opponent seems interested in iron, I'll try trading iron ingots for cobblestone.  I'll start by offering 1 iron ingot for 2 cobblestone.  If that fails, I'll try 1 iron ingot for 1 cobblestone.

### 🧠 `player 1` THINKS:
- My target is minecraft:stone_pickaxe. I have 3 iron ingots and 2 raw copper. player 2 has 2 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. I need cobblestone and sticks to craft a stone pickaxe. I need to acquire cobblestone through trading.  I just traded for an iron ingot, so I have more to trade with now.
- The recipe for a stone pickaxe is 3 cobblestone and 2 sticks. I have no cobblestone and no sticks.  I have enough iron ingots to trade for the cobblestone. I need to figure out how to get sticks.  I can craft sticks from planks, and planks from logs.  I don't have any logs, and neither does player 2.  I need to find a way to get logs or sticks.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. I have 1 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. The opponent has 3 iron ingots and 2 raw copper.  I need more cobblestone to make a furnace, which is a component of the blast furnace.  My previous trades for cobblestone with cherry planks failed because the opponent didn't have any.  My last trade for cobblestone and raw iron for an iron ingot was accepted.  The opponent seems interested in iron ingots.
- I need 5 iron ingots, 3 smooth stone, and 1 furnace. I can smelt my raw iron into an iron ingot, giving me 3. I can make smooth stone from cobblestone, but I only have 1.  The biggest hurdle is the furnace, which requires 8 cobblestone.  I need to prioritize getting cobblestone.  Since the opponent seems to want iron, I'll try trading for cobblestone with iron ingots.

### 🧠 `player 1` THINKS:
- My target is minecraft:stone_pickaxe. I have 3 iron ingots and 2 raw copper. player 2 has 2 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. I need cobblestone and sticks to craft a stone pickaxe. I need to acquire cobblestone through trading.  I have enough iron ingots to trade for the cobblestone. I need to figure out how to get sticks.  I can craft sticks from planks, and planks from logs.  I don't have any logs, and neither does player 2.  I need to find a way to get logs or sticks.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. I have 1 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. The opponent has 3 iron ingots and 2 raw copper.  I need more cobblestone to make a furnace, which is a component of the blast furnace.  My previous trades for cobblestone with cherry planks failed because the opponent didn't have any.  My last trade for cobblestone and raw iron for an iron ingot was accepted.  The opponent seems interested in iron ingots.
- I need 5 iron ingots, 3 smooth stone, and 1 furnace. I can smelt my raw iron into an iron ingot, giving me 3. I can make smooth stone from cobblestone, but I only have 1.  The biggest hurdle is the furnace, which requires 8 cobblestone.  I need to prioritize getting cobblestone.  Since the opponent seems to want iron, I'll try trading for cobblestone with iron ingots again.

### 🧠 `player 1` THINKS:
- My target is minecraft:stone_pickaxe. I have 3 iron ingots and 2 raw copper. player 2 has 2 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. I need cobblestone and sticks to craft a stone pickaxe. I need to acquire cobblestone through trading.  I have enough iron ingots to trade for the cobblestone. I need to figure out how to get sticks.  I can craft sticks from planks, and planks from logs.  I don't have any logs, and neither does player 2.  I need to find a way to get logs or sticks.  Perhaps I should ask player 2 if their target requires logs or planks.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is `minecraft:blast_furnace`. I have 1 cobblestone, 2 iron ingots, 1 raw copper, and 1 raw iron. The opponent has 3 iron ingots and 2 raw copper.  I need more cobblestone to make a furnace, which is a component of the blast furnace.  My previous trades for cobblestone with cherry planks failed because the opponent didn't have any.  My last trade for cobblestone and raw iron for an iron ingot was accepted.  The opponent seems interested in iron ingots, but hasn't traded any cobblestone.
- I need 5 iron ingots, 3 smooth stone, and 1 furnace. I can smelt my raw iron into an iron ingot, giving me 3. I can make smooth stone from cobblestone, but I only have 1.  The biggest hurdle is the furnace, which requires 8 cobblestone.  I need to prioritize getting cobblestone.  Since direct trades haven't worked, I'll try a different approach. I'll offer them something they might want – perhaps raw copper – in exchange for cobblestone.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [iron_ingot * 3, ], Output [bucket * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 1 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:bucket * 1, minecraft:raw_copper * 2, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:bucket * 1, minecraft:raw_copper * 2, ]


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 2, minecraft:iron_ingot * 2, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]


### 🖥 Server Event: `server__game_over`
Game over, the results is: 
**player 1** [win] the game, his/her private target is: [minecraft:bucket * 1, ]. 
**player 2** [lose] the game, his/her private target is: [minecraft:lever * 1, ].
