# 📝 TradeCraft Game Log

### 🖥 Server Event: `server__private_start_info`
player 2 enters the game with a private target: [minecraft:shears * 1, ]


### 🖥 Server Event: `server__private_start_info`
player 1 enters the game with a private target: [minecraft:torch * 1, ]



## 🌀 Turn 1 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I need to craft shears, which requires 2 iron ingots. I have 1 iron ingot, and my opponent has 5 raw iron.  I can offer them my coal to smelt their raw iron, and request 1 iron ingot in return. This helps both of us progress towards our goals. I'll also ask them what their target item is to facilitate cooperation.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **shears**.


### 🧠 `player 2` THINKS:
- My initial thought is confirmed. I need 2 iron ingots for shears, and offering coal for iron ingot smelting seems like a good starting point for mutual benefit.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:iron_ingot * 1, ], offer [minecraft:coal * 1, ] together with a text message: I need iron ingots to craft shears. I see you have raw iron, so I'm offering my coal to help you smelt it.  In return, could you give me one iron ingot? Also, what's your target item?  Knowing each other's goals will help us cooperate more effectively.


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- I need two iron ingots to make shears. I already have one.  player 1 has a lot of raw iron, which they could smelt into iron ingots. I can offer them coal to help them smelt the raw iron, and in return, request one iron ingot. This trade would benefit both of us. I'll also explain my reasoning in the message.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **shears**.


### 🧠 `player 2` THINKS:
- My plan seems solid. I'll offer coal for an iron ingot.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:iron_ingot * 1, ], offer [minecraft:coal * 1, ] together with a text message: I need another iron ingot to craft shears, which is my goal item. You have a lot of raw iron, so I'm offering you coal to help you smelt it into iron ingots. In return, I'd like to request one iron ingot. This trade would benefit both of us. Let me know what you think!


### 🖥 Server Event: `server__proposal_invalid`
player 2's proposal is INVALID according to the game rule.


### 🧠 `player 2` THINKS:
- My goal is to craft shears, which requires 2 iron ingots. I currently have 1 iron ingot.  player 1 has 5 raw iron, which can be smelted into iron ingots. I can offer coal to help them smelt the raw iron, and request an iron ingot in return. This trade benefits both of us.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **shears**.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### 🧠 `player 2` THINKS:
- I will offer my coal in exchange for one raw iron. This will allow player 1 to smelt two iron ingots, keeping one and trading the other to me next turn.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:raw_iron * 1, ], offer [minecraft:coal * 1, ] together with a text message: I have one iron ingot.  You have enough raw iron to make two iron ingots. I can offer you coal to smelt the raw iron.  If you give me one raw iron now, you can smelt two iron ingots.  We can then trade next turn so we both have enough to make shears.


### 🧠 `player 1` THINKS:
- player 2 is offering coal in exchange for raw iron.  I need coal to make torches, my target item.  They say they need iron ingots to make shears.  This trade seems beneficial to both of us. I should accept.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Sounds good!  I'll trade you raw iron for coal.  Let me know if you need anything else.


### 🖥 Server Event: `server__update_all_hands`
Server updated all hands:
player 2 hand: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]
player 1 hand: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 4, ]


### 🧠 `player 1` THINKS:
- My target is a torch.  I need coal or charcoal and a stick. I have coal. Now I need a stick. To make a stick, I need planks. I have oak planks.
- I have coal, cobblestone, oak planks, 2 raw copper, and 4 raw iron. My opponent has cherry planks, cobblestone, an iron ingot, 1 raw copper, and 1 raw iron.
- I can make sticks from my oak planks. Then I can make a torch with my coal and a stick.
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is shears, which requires 2 iron ingots. I currently have 1 iron ingot and 1 raw iron.  My opponent has 4 raw iron. I just traded my coal for their raw iron. I need one more iron ingot.  I can smelt my raw iron into an iron ingot, but I need fuel. My opponent has coal. I should ask to trade for some coal.
- Confirming the recipe for shears.  <current status>
- I need to get more iron ingots. I have raw iron and my opponent has more raw iron. I can smelt my raw iron into an iron ingot, but I need fuel. My opponent has coal. I should ask to trade for some coal.
- Checking what I can craft with my current resources.
- I will ask my opponent for coal in exchange for raw copper.

### 🧠 `player 1` THINKS:
- My target is a torch. I need coal or charcoal and a stick. I have coal. Now I need a stick. To make a stick, I need planks. I have oak planks.  I traded one raw iron for one coal last turn.
- I have coal, cobblestone, oak planks, 2 raw copper, and 4 raw iron. My opponent has cherry planks, cobblestone, an iron ingot, 1 raw copper, and 1 raw iron.
- I can make sticks from my oak planks. Then I can make a torch with my coal and a stick.
- I will check what I can craft with my current resources.  Then I will craft sticks and a torch.

### 🧠 `player 1` THINKS:
- My target is a torch. I need coal or charcoal and a stick. I have coal. Now I need a stick. To make a stick, I need planks. I have oak planks. I traded one raw iron for one coal last turn.  I have enough materials to craft a torch.
- I will check what I can craft with my current resources.  Then I will craft sticks and a torch.

### 🧠 `player 2` THINKS:
- My target is shears, which requires 2 iron ingots. I currently have 1 iron ingot and 1 raw iron. My opponent has 4 raw iron. I just traded my coal for their raw iron. I need one more iron ingot. I can smelt my raw iron into an iron ingot, but I need fuel. My opponent has coal. I should ask to trade for some coal.
- Confirming the recipe for shears and checking other uses for iron ingots in case my opponent needs them for their target.  <current status>
- I need to smelt my raw iron. I need fuel.  I'll offer raw copper for coal again.
- Checking what I can craft with my current resources to make sure I'm not missing anything.

### 🧠 `player 1` THINKS:
- My target is a torch. I need coal or charcoal and a stick. I have coal. Now I need a stick. To make a stick, I need planks. I have oak planks. I traded one raw iron for one coal last turn.  I have enough materials to craft a torch.
- I will check what I can craft with my current resources.  Then I will craft sticks and a torch.

### 🧠 `player 2` THINKS:
- My target is shears, which requires 2 iron ingots. I currently have 1 iron ingot and 1 raw iron. My opponent has 4 raw iron. I just traded my coal for their raw iron. I need one more iron ingot. I can smelt my raw iron into an iron ingot, but I need fuel. My opponent has coal. I should ask to trade for some coal.
- Confirming the recipe for shears and checking other uses for iron ingots in case my opponent needs them for their target.  <current status>
- I need to smelt my raw iron. I need fuel.  I'll offer raw copper for coal again. If they decline, I'll offer cherry planks since I don't need them for my target.
- Checking what I can craft with my current resources to make sure I'm not missing anything.

### 🧠 `player 1` THINKS:
- My target is a torch. I need coal or charcoal and a stick. I have coal. Now I need a stick. To make a stick, I need planks. I have one oak plank. I traded one raw iron for one coal last turn.  I have enough materials to craft a torch.
- I will check what I can craft with my current resources.  Then I will craft sticks and a torch.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **stick**.


### 🧠 `player 2` THINKS:
- My target is shears, which requires 2 iron ingots. I currently have 1 iron ingot and 1 raw iron. My opponent has 4 raw iron. I just traded my coal for their raw iron. I need one more iron ingot. I can smelt my raw iron into an iron ingot, but I need fuel. My opponent has coal. I should ask to trade for some coal.  I'll offer raw copper first, then cherry planks if needed. I should also check if there are any other recipes I can use.
- Confirming the recipe for shears and checking other uses for iron ingots in case my opponent needs them for their target.  <current status>
- I need to smelt my raw iron. I need fuel.  I'll offer raw copper for coal again. If they decline, I'll offer cherry planks since I don't need them for my target.  I'll also check what I can craft to be sure.
- Checking what I can craft with my current resources to make sure I'm not missing anything.

### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### 🧠 `player 2` THINKS:
- My target is shears, which requires 2 iron ingots. I have 1 iron ingot and 1 raw iron. My opponent has 4 raw iron and coal. I need to smelt my raw iron into an ingot, which requires fuel (coal). I should trade for coal. I can offer raw copper or cherry planks.
- Double checking the recipe for shears.  <current status>
- I need coal to smelt my raw iron. I'll offer raw copper, then cherry planks if needed.  I'll check what I can craft now, just in case.
- Reviewing craftable items.

### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 4, ]


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [coal * 0.125, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [coal * 0.125, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cherry_planks * 0.6666666666666666, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1/3, minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:raw_copper * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [iron_ingot * 2, ], Output [shears * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1/3, minecraft:cobblestone * 1, minecraft:raw_copper * 1, minecraft:shears * 1, ]


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:raw_copper * 1, minecraft:shears * 1, ]


### 🖥 Server Event: `server__update_all_hands`
Server updated all hands:
player 2 hand: [minecraft:cobblestone * 1, minecraft:raw_copper * 1, minecraft:shears * 1, ]
player 1 hand: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 4, ]


### 🖥 Server Event: `server__game_over`
Game over, the results is: 
**player 2** [win] the game, his/her private target is: [minecraft:shears * 1, ]. 
**player 1** [lose] the game, his/her private target is: [minecraft:torch * 1, ].
