# 📝 TradeCraft Game Log

### 🖥 Server Event: `server__private_start_info`
player 2 enters the game with a private target: [minecraft:bucket * 1, ]


### 🖥 Server Event: `server__private_start_info`
player 1 enters the game with a private target: [minecraft:stone_shovel * 1, ]



## 🌀 Turn 1 start!
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### 🧠 `player 2` THINKS:
- My goal is to craft a bucket, which requires iron ingots. I have one iron ingot, but need two more. My opponent has a lot of raw iron. I can offer them coal to smelt their raw iron, which benefits both of us.  I also need more information about their goal to better coordinate our efforts.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **bucket**.


### 🧠 `player 2` THINKS:
- I'll offer them coal in exchange for some raw iron.  I'll also ask them what their target item is so we can work together more effectively.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:raw_iron * 2, ], offer [minecraft:coal * 1, ] together with a text message: I'm trying to craft a bucket, so I need more iron. I see you have quite a bit of raw iron, so I'm offering my coal to help you smelt it.  Could you also tell me what your target item is so we can coordinate our crafting efforts?


### 🧠 `player 1` THINKS:
- They are offering coal for raw iron.  I need cobblestone and sticks for a stone shovel.  Coal would help me smelt the raw iron into iron ingots, which I don't need for the shovel.  However, player 2 asked about my target item, which suggests they are playing cooperatively. Sharing information will help us both reach our goals faster.  The coal will be useful if I need other iron tools later. Accepting the trade seems like a good way to build trust and potentially get information in return.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **stone_shovel**.


### 🧠 `player 1` THINKS:
- I need cobblestone and sticks.  Trading for coal doesn't directly help me get those, but it does help player 2, and building a positive relationship is important for this cooperative game. I'll accept the trade and share my target item.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: I'm happy to trade. My target is a stone_shovel. What's yours?


### 🖥 Server Event: `server__update_all_hands`
Server updated all hands:
player 2 hand: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 2, ]
player 1 hand: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 3, ]


### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot and 2 raw iron.  My opponent has 3 raw iron. If I get 1 raw iron from them, I can smelt my 3 raw iron into 3 iron ingots and craft the bucket. I traded my coal for their raw iron, which seems like a fair trade since they might need fuel for smelting. They said their target is a stone_shovel, which requires cobblestone and sticks. They have cobblestone and planks to make sticks, so they should be able to craft it now.
- I need to confirm the recipe for iron ingot.  <current status>
- I will smelt the raw iron into iron ingots and then craft the bucket.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone.  Sticks are crafted from planks. I have oak_planks.  I traded some raw_iron for coal in the last turn. Now I have coal which I can use to smelt my raw iron and raw copper if needed, though neither are needed for the shovel.  My opponent traded for raw iron, likely to make a bucket, which requires iron ingots.
- I should craft sticks from my oak planks, then craft the stone_shovel.  <current status>
- I have enough materials to craft the stone shovel.
- I will check what I can craft. Then I will craft sticks and then the shovel.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot and 1 raw iron. I traded away one of my raw iron for coal in the last turn. My opponent has 5 raw iron. If I get 2 raw iron from them in the next turn, I can smelt my 3 raw iron into 3 iron ingots and craft the bucket. I should propose this trade in the next turn.  They said their target is a stone_shovel, which requires cobblestone, sticks (made from planks). They have both, so they should be able to craft it now.
- I will ask for 2 raw iron in the next turn's proposing phase. Then I will smelt the raw iron into iron ingots and then craft the bucket.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have 1 cobblestone.  Sticks are crafted from planks. I have 1 oak_planks. I need 2 oak planks to make sticks. I traded some raw_iron for coal in the last turn. Now I have coal which I can use to smelt my raw iron and raw copper if needed, though neither are needed for the shovel.  My opponent traded for raw iron, likely to make a bucket, which requires iron ingots. He has enough raw iron now.
- I don't have enough oak planks to make sticks. I need to ask my opponent if they can give me one.  Since they want to make a bucket, they probably don't need their cherry planks.  <current status>
- I will ask my opponent for a cherry plank. If they agree, I can craft the shovel.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot and 1 raw iron. I traded away one of my raw iron for coal in the last turn. My opponent has 5 raw iron. If I get 2 raw iron from them in the next turn, I can smelt my 3 raw iron into 3 iron ingots and craft the bucket. I should propose this trade in the next turn.  They said their target is a stone_shovel, which requires cobblestone, sticks (made from planks). They have both, so they should be able to craft it now. I have coal which I can use as fuel for smelting.
- I will ask for 2 raw iron in the next turn's proposing phase. Then I will smelt the raw iron into iron ingots and then craft the bucket. Since I have coal, I can use it as fuel.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have 1 cobblestone.  Sticks are crafted from planks. I have 1 oak_planks. I need 2 planks to make sticks. I traded some raw_iron for coal in the last turn. Now I have coal which I can use to smelt my raw iron and raw copper if needed, though neither are needed for the shovel.  My opponent traded for raw iron, likely to make a bucket, which requires iron ingots. He has enough raw iron now. He also has a cherry plank.  <current status>
- I will ask my opponent for a cherry plank. If they agree, I can craft the shovel. I can offer them raw copper or raw iron.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot and 1 raw iron. I traded away one of my raw iron for coal in the last turn. My opponent has 5 raw iron. If I get 2 raw iron from them in the next turn, I can smelt my 3 raw iron into 3 iron ingots and craft the bucket. I should propose this trade in the next turn.  They said their target is a stone_shovel, which requires cobblestone, sticks (made from planks). They have both, so they should be able to craft it now. I have coal which I can use as fuel for smelting.
- I will ask for 2 raw iron in the next turn's proposing phase. Then I will smelt the raw iron into iron ingots and then craft the bucket. Since I have coal, I can use it as fuel. I will offer them cherry planks in return, as it's unlikely I'll need them, and they might appreciate the gesture, even if they don't strictly need it.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have 1 cobblestone.  Sticks are crafted from planks. I have 1 oak_planks. I need 2 planks to make sticks. I traded some raw_iron for coal in the last turn. Now I have coal which I can use to smelt my raw iron and raw copper if needed, though neither are needed for the shovel.  My opponent traded for raw iron, likely to make a bucket, which requires iron ingots. He has enough raw iron now. He also has a cherry plank.  <current status>
- I will ask my opponent for a cherry plank. If they agree, I can craft the shovel. I can offer them raw copper. I will also tell them my target.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots to craft it. I currently have 1 iron ingot and 1 raw iron. I traded away one of my raw iron for coal in the last turn. My opponent has 5 raw iron. If I get 2 raw iron from them in the next turn, I can smelt my 3 raw iron into 3 iron ingots and craft the bucket. I should propose this trade in the next turn.  They said their target is a stone_shovel, which requires cobblestone, sticks (made from planks). They have both, so they should be able to craft it now. I have coal which I can use as fuel for smelting.
- I will ask for 2 raw iron in the next turn's proposing phase. Then I will smelt the raw iron into iron ingots and then craft the bucket. Since I have coal, I can use it as fuel. I will offer them cherry planks in return, as it's unlikely I'll need them, and they might appreciate the gesture, even if they don't strictly need it.  I'll also explicitly state my goal is a bucket, to maintain transparency and cooperation.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have 1 cobblestone.  Sticks are crafted from planks. I have 1 oak_planks. I need 2 planks to make sticks. My opponent has a cherry plank. I traded some raw_iron for coal in the last turn. Now I have coal which I can use to smelt my raw iron and raw copper if needed, though neither are needed for the shovel.  My opponent traded for raw iron, likely to make a bucket, which requires iron ingots. He has enough raw iron now. He also has a cherry plank.  <current status>
- I will ask my opponent for a cherry plank. If they agree, I can craft the shovel. I can offer them raw copper. I will also tell them my target.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **iron_ingot**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cherry_planks * 0.6666666666666666, raw_iron * 2, ], Output [iron_ingot * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cherry_planks * 0.25, raw_iron * 2, ], Output [iron_ingot * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [oak_planks * 1.0, ], Output [stick * 2.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cherry_planks * 0.375, raw_iron * 2, ], Output [iron_ingot * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 1 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 1 with his/her current hand crafts are: 
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - oak button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [oak_planks * 1.0, ], Output [stick * 2.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cherry_planks * 0.375, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [oak_planks * 2.0, ], Output [stick * 4.0, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cherry_planks * 1, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 3, ]


### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [cherry_planks * 1, raw_iron * 1, ], Output [iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 2, ]


### 🖥 Server Event: `server__update_all_hands`
Server updated all hands:
player 2 hand: [minecraft:cherry_planks * 1, minecraft:cobblestone * 1, minecraft:iron_ingot * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 2, ]
player 1 hand: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 3, ]



## 🌀 Turn 2 start!
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### 🧠 `player 1` THINKS:
- I need a stone shovel.  A stone shovel requires cobblestone and sticks. I have cobblestone, but I need sticks. Sticks are crafted from planks. I have oak planks, so I can make sticks and then a shovel. I should tell my opponent my target and see if they need anything.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **stone_shovel**.


### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [], offer [] together with a text message: My target is a stone shovel. I have enough materials to craft it myself this turn. What is your target? Do you need anything I have?


### 🧠 `player 2` THINKS:
- player 1 is offering nothing and requesting nothing. They are asking about my target item.  Since we are supposed to be cooperating, I should tell them. I also need to figure out how to make a bucket.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **bucket**.


### 🧠 `player 2` THINKS:
- I need 3 iron ingots to make a bucket. I only have one.  I should ask if they can give me some iron.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to Accept the proposal with a text message: My target is a bucket.  Could you trade me some iron ingots?


### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need sticks. Sticks are crafted from planks, and I have oak_planks.  My opponent's target is a bucket, which requires iron_ingots. I have raw_iron and coal, which can be smelted into iron_ingots.  My opponent has iron_ingot already, and needs more raw_iron. I can trade my raw_iron for their iron_ingot, which will help both of us.
- I need to confirm the recipe for sticks.  <current status>
- I can craft sticks from my oak_planks. Then I can craft the stone_shovel. I should offer some raw_iron to my opponent for their iron_ingot. This will help them get closer to their bucket, and I can save some coal.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots. I currently have 1 iron ingot and 2 raw iron. My opponent has 3 raw iron.  I need to smelt my raw iron and acquire 1 more iron ingot from my opponent.  They stated their target is a stone_shovel, which requires 1 cobblestone and 2 sticks. They have the cobblestone, and could make sticks from their oak planks. It seems they can complete their target this turn. I should help them if I can, while also working towards my own goal.
- I need to confirm how to craft iron ingots. I also want to see if there are any other ways to get iron ingots, although I think smelting raw iron is the most straightforward method.
- I need to confirm the recipe for a bucket. I believe it's 3 iron ingots.  <current status>
- I will propose a trade with my opponent. I will offer them 1 raw iron. I will request 1 raw iron from them. This will allow both of us to have enough iron to craft our target items.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need sticks. Sticks are crafted from planks, and I have oak_planks.  My opponent's target is a bucket, which requires iron_ingots. I have raw_iron and coal, which can be smelted into iron_ingots. My opponent has one iron_ingot and needs more. I can trade my raw_iron for their iron_ingot, which will help both of us. I previously offered 2 raw_iron for 1 coal, which was rejected. This time I'll offer 1 raw_iron for 1 iron_ingot.
- I need to confirm the recipe for sticks and stone_shovel to make sure I have the correct amounts.  <current status>
- I can craft sticks from my oak_planks. Then I can craft the stone_shovel. I should offer some raw_iron to my opponent for their iron_ingot. This will help them get closer to their bucket, and I can save some coal.  I will offer 1 raw_iron for 1 iron_ingot.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots. I currently have 1 iron ingot and 2 raw iron. My opponent has 3 raw iron. I need 2 more raw iron to smelt into ingots.  My opponent stated their target is a stone_shovel, which requires 1 cobblestone and 2 sticks. They have the cobblestone, and could make sticks from their oak planks. It seems they can complete their target this turn. I should help them if I can, while also working towards my own goal.  Since they only need 2 sticks (crafted from 2 planks, which they have), they will have 2 raw iron left over after making their shovel. I should ask for those 2.
- I need to confirm how to craft iron ingots. I also want to see if there are any other ways to get iron ingots, although I think smelting raw iron is the most straightforward method.
- I need to confirm the recipe for a bucket. I believe it's 3 iron ingots.  <current status>
- I will propose a trade with my opponent. I will offer them nothing. I will request 2 raw iron from them. This will allow both of us to have enough iron to craft our target items.  They should have enough raw iron left over after crafting their shovel.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need sticks. Sticks are crafted from planks, and I have oak_planks.  My opponent's target is a bucket, which requires iron_ingots. I have raw_iron and coal, which can be smelted into iron_ingots. My opponent has one iron_ingot and needs more. I can trade my raw_iron for their iron_ingot, which will help both of us. I previously offered 2 raw_iron for 1 coal, which was rejected. This time I'll offer 1 raw_iron for 1 iron_ingot.  I need to be sure I have enough sticks for the shovel.
- Two oak planks make 4 sticks.  A stone shovel requires 2 sticks and 1 cobblestone. I have enough oak planks and cobblestone.  If the trade goes through, I'll have enough materials to craft the stone shovel.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots. I currently have 1 iron ingot and 2 raw iron. My opponent has 3 raw iron and coal. I need 2 more raw iron to smelt into ingots.  My opponent stated their target is a stone_shovel, which requires 1 cobblestone and 2 sticks. They have the cobblestone, and could make sticks from their oak planks. It seems they can complete their target this turn. I should help them if I can, while also working towards my own goal.  Since they only need 2 planks (to make 2 sticks), they will have 2 raw iron left over after making their shovel. I should ask for those 2. I also need fuel to smelt the raw iron. I can ask for some of their coal.
- I need to confirm how to craft iron ingots. I also want to see if there are any other ways to get iron ingots, although I think smelting raw iron is the most straightforward method.
- I need to confirm the recipe for a bucket. I believe it's 3 iron ingots.  <current status>
- I will propose a trade with my opponent. I will offer them nothing. I will request 2 raw iron and 0.5 coal from them. This will allow both of us to have enough iron to craft our target items.  They should have enough raw iron and coal left over after crafting their shovel.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots. I currently have 1 iron ingot and 2 raw iron. My opponent has 3 raw iron and coal. I need 2 more raw iron to smelt into ingots.  My opponent stated their target is a stone_shovel, which requires 1 cobblestone and 2 sticks (crafted from 2 planks). They have the cobblestone and oak planks. It seems they can complete their target this turn. I should help them if I can, while also working towards my own goal.  Since they only need 2 planks (to make 2 sticks), they will have enough raw iron left over after making their shovel. I should ask for 2 raw iron. I also need fuel to smelt the raw iron. I can ask for some of their coal.
- I need to confirm how to craft iron ingots. I also want to see if there are any other ways to get iron ingots, although I think smelting raw iron is the most straightforward method.
- I need to confirm the recipe for a bucket. I believe it's 3 iron ingots.  <current status>
- I will propose a trade with my opponent. I will offer them nothing. I will request 2 raw iron and 0.5 coal from them. This will allow me to have enough iron and fuel to craft my target item.  They should have enough raw iron and coal left over after crafting their shovel.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need sticks. Sticks are crafted from planks, and I have oak_planks.  My opponent's target is a bucket, which requires iron_ingots. I have raw_iron and coal, which can be smelted into iron_ingots. My opponent has one iron_ingot and needs more. I can trade my raw_iron for their iron_ingot, which will help both of us. I previously offered 2 raw_iron for 1 coal, which was rejected. This time I'll offer 1 raw_iron for 1 iron_ingot.  I need to be sure I have enough sticks for the shovel.  I should also check if my coal is enough to smelt the raw iron if the trade fails.
- One raw iron smelts into one iron ingot, using one coal as fuel.  Two oak planks make 4 sticks.  A stone shovel requires 2 sticks and 1 cobblestone. I have enough oak planks and cobblestone.  If the trade goes through, I'll have enough materials to craft the stone shovel. If not, I can smelt one raw iron into an iron ingot, and craft an iron shovel instead.

### 🧠 `player 2` THINKS:
- I need to confirm how to craft iron ingots. I also want to see if there are any other ways to get iron ingots, although I think smelting raw iron is the most straightforward method.
- I need to confirm the recipe for a bucket. I believe it's 3 iron ingots.  <current status>
- I will propose a trade with my opponent. I will offer them nothing. I will request 2 raw iron and 0.5 coal from them. This will allow me to have enough iron and fuel to craft my target item.  They should have enough raw iron and coal left over after crafting their shovel.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting
   - cherry button
   - iron ingot from smelting raw iron
   - iron ingot from blasting raw iron
   - copper ingot from smelting raw copper
   - copper ingot from blasting raw copper
   - stone


### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need sticks. Sticks are crafted from planks, and I have oak_planks.  My opponent's target is a bucket, which requires iron_ingots. I have raw_iron and coal, which can be smelted into iron_ingots. My opponent has one iron_ingot and needs more. I can trade my raw_iron for their iron_ingot, which will help both of us. I previously offered 2 raw_iron for 1 coal, which was rejected. This time I'll offer 1 raw_iron for 1 iron_ingot.  I need to be sure I have enough sticks for the shovel.  I should also check if my coal is enough to smelt the raw iron if the trade fails. I have enough coal to smelt all my raw iron if needed.
- One raw iron smelts into one iron ingot, using one coal/charcoal/bucket of lava as fuel.  Two oak planks make 4 sticks.  A stone shovel requires 2 sticks and 1 cobblestone. I have enough oak planks and cobblestone.  If the trade goes through, I'll have enough materials to craft the stone shovel. If not, I can smelt one raw iron into an iron ingot, and craft an iron shovel instead.  Since my target is a stone shovel, I should prioritize getting the iron ingot through trade.

### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cherry_planks * 0.046875, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cherry_planks * 0.046875, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [oak_planks * 2, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cherry_planks * 0.0234375, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cherry_planks * 0.6666666666666666, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 3, ]


### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cherry_planks * 1/3, minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:cherry_planks * 0.6666666666666666, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]



## 🌀 Turn 3 start!
----------------------------------------

### 🧠 `player 2` THINKS:
- I need to craft a bucket, which requires 3 iron ingots. I currently have 2 iron ingots. My opponent has 3 raw iron which can be smelted into 3 iron ingots. I can offer my raw copper and some other item in exchange for 1 raw iron.  I'll ask them if they need anything in return. Since they said they have enough to make their stone_shovel, they might not need anything.

### ⚙️ Player Event: `player__item_info`
player 2 checked the item info of craft: **bucket**.


### 🧠 `player 2` THINKS:
- I'll offer my raw copper for one raw iron.

### ⚙️ Player Event: `player__submit_proposal`
player 2 submit a proposal to player 1, request [minecraft:raw_iron * 1, ], offer [minecraft:raw_copper * 1, ] together with a text message: I need one more raw iron to make my target, a bucket.  I can offer you my raw copper. Do you need anything else from me?


### 🧠 `player 1` THINKS:
- My target is a stone_shovel, which requires cobblestone and sticks.  I already have the cobblestone. Sticks are crafted from planks, and I have oak planks.  I don't need more raw copper or raw iron for my target. However, player 2 says they need the raw iron to make a bucket, their target item. Helping them achieve their target aligns with the cooperative nature of this game.  I should accept the trade.

### ⚙️ Player Event: `player__approval_or_reject`
player 1 decided to accept the proposal with a text message: Yes, I'll trade you the raw iron for the raw copper.  Good luck crafting your bucket!


### 🧠 `player 2` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 2 iron ingots and 2 raw iron.  My opponent has 2 raw iron. I need one more iron ingot, so I need to smelt my raw iron and then craft the bucket.
- I need to confirm the recipe for iron ingots from raw iron.  <current status>
- I have enough raw iron to make 2 iron ingots. I will smelt the raw iron into iron ingots, giving me a total of 4 iron ingots. Then I will craft the bucket using 3 of them.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need to craft sticks.  Sticks require planks, and I have oak_planks. My opponent, player 2, has revealed their target is a bucket, which requires iron_ingots. They seem to have enough iron now.
- I need to confirm the stick recipe.  Then I can check if I have enough materials to craft it and then the shovel.  I should also consider if I can help my opponent in any way, since cooperative winning is the goal.  They might need fuel for smelting, but they already have 2 iron ingots, so they might not need more.  <current status>
- I have enough oak_planks to make sticks, and I have the cobblestone. I can craft the stone_shovel this turn.

### 🧠 `player 2` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 2 iron ingots and 2 raw iron. I just traded with my opponent and received 1 raw iron in exchange for 1 raw copper.  This gives me enough raw iron to smelt into the needed iron ingots. My opponent has stated their target is a stone shovel. They have enough cobblestone and should have enough sticks after crafting them from planks.
- I need to confirm the recipe for iron ingots from raw iron and the recipe for a bucket.  <current status>
- I have enough raw iron to make 2 iron ingots. I will smelt the raw iron into iron ingots, giving me a total of 4 iron ingots. Then I will craft the bucket using 3 of them. I should inform my opponent that I have the materials to craft my bucket this turn.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need sticks. Sticks require planks, and I have 1 oak_planks.  I just traded 1 raw_iron for 1 raw_copper with player 2, who needs iron for their bucket. They now have enough iron to craft it. I have coal, which I can offer them if they need it for smelting, though they already have 2 iron ingots.
- I need to confirm the stick recipe and how many planks I need. Then I can check if I have enough materials to craft the sticks and then the shovel.  Since my opponent has enough iron for their bucket, I should focus on crafting my stone_shovel.  <current status>
- I have enough oak_planks to make the sticks I need, and I have the cobblestone. I can craft the stone_shovel this turn.

### 🧠 `player 2` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 2 iron ingots and 2 raw iron. I just traded with my opponent and received 1 raw iron in exchange for 1 raw copper.  This gives me enough raw iron to smelt into the needed iron ingots. My opponent has stated their target is a stone shovel. They have enough cobblestone and should have enough sticks after crafting them from planks. I have enough materials to create the bucket this turn.
- I have 2 raw iron, which I can smelt into 2 iron ingots. This will give me a total of 4 iron ingots. I will then use 3 of the iron ingots to craft the bucket.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need sticks. Sticks require planks, and I have 1 oak_planks.  I just traded 1 raw_iron for 1 raw_copper with player 2, who needs iron for their bucket. They now have enough iron to craft it. I have coal, which I can offer them if they need it for smelting, though they already have 2 iron ingots.
- I have 1 oak_planks, enough to make 2 sticks. I also have the cobblestone. I can craft the stone_shovel this turn.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need sticks. Sticks require planks, and I have 1 oak_planks.  I just traded 1 raw_iron for 1 raw_copper with player 2, who needs iron for their bucket. They now have enough iron to craft it. I have coal, which I can offer them if they need it for smelting, though they already have 2 iron ingots.
- I have 1 oak_planks, enough to make 2 sticks. I also have the cobblestone. I can craft the stone_shovel this turn.

### 🧠 `player 2` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 2 iron ingots and 2 raw iron. I just traded with my opponent and received 1 raw iron in exchange for 1 raw copper.  This gives me enough raw iron to smelt into the needed iron ingots. My opponent has stated their target is a stone shovel. They have enough cobblestone and should have enough sticks after crafting them from planks. I have enough materials to create the bucket this turn.
- I have 2 raw iron, which I can smelt into 2 iron ingots using 0.5 of any fuel. This will give me a total of 4 iron ingots. I will then use 3 of the iron ingots to craft the bucket. I need to acquire fuel. My opponent has coal, so I can propose a trade next turn if needed.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone, but I need sticks. Sticks require planks, and I have 1 oak_planks.  I just traded 1 raw_iron for 1 raw_copper with player 2, who confirmed their target is a bucket. They now have enough iron to craft it. I have coal, which I could offer them if they need it for smelting.
- I have 1 oak_planks, enough to make 2 sticks. I also have the cobblestone. I can craft the stone_shovel this turn.

### 🧠 `player 2` THINKS:
- My target is a bucket, which requires 3 iron ingots. I currently have 2 iron ingots and 2 raw iron. I just traded with my opponent and received 1 raw iron in exchange for 1 raw copper.  This gives me enough raw iron to smelt into the needed iron ingots. My opponent has stated their target is a stone shovel. They have enough cobblestone and should have enough sticks after crafting them from planks. I have enough materials to create the bucket this turn.
- I have 2 raw iron, which I can smelt into 2 iron ingots using 0.5 of any fuel. This will give me a total of 4 iron ingots. I will then use 3 of the iron ingots to craft the bucket. I need to acquire fuel. My opponent has coal, so I could propose a trade next turn if needed, but ideally they will offer it.  I'll check what recipes are possible from my current hand.
- I'll examine the possible recipes and choose the optimal path to crafting the bucket.

### ⚙️ Player Event: `player__possible_recipes_from_hand`
player 2 is checking the posssible recipes from his/her hand crafts.


### 🖥 Server Event: `server__possible_recipes_from_hand`
Server shows the possible recipes of player 2 with his/her current hand crafts are: 
   - iron nugget
   - heavy weighted pressure plate
   - shears
   - cobblestone slab from cobblestone stonecutting
   - cobblestone wall from cobblestone stonecutting
   - cobblestone stairs from cobblestone stonecutting


### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **stick**.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:iron_ingot * 2, minecraft:raw_iron * 2, ]


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:coal * 1, minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 3, minecraft:raw_iron * 2, ]



## 🌀 Turn 4 start!
----------------------------------------

### 🧠 `player 1` THINKS:
- I need cobblestone and sticks to craft a stone_shovel. I have cobblestone, but I need sticks.  Sticks are crafted from planks. I have oak planks, which can be used to make sticks.  player 2 has cobblestone, but I don't need more.  I'll craft sticks myself and then see if they need anything I can offer.

### ⚙️ Player Event: `player__item_info`
player 1 checked the item info of craft: **stick**.


### 🧠 `player 1` THINKS:
- I can craft sticks from my oak planks. I'll then have everything I need for the stone shovel.  Since player 2 has crafted their bucket, I'll ask if they need anything I have. I can offer raw copper or coal.

### ⚙️ Player Event: `player__submit_proposal`
player 1 submit a proposal to player 2, request [], offer [minecraft:coal * 1, minecraft:raw_copper * 1, ] together with a text message: I've crafted the sticks I needed for my stone shovel. Do you need any coal or raw copper?


### 🧠 `player 2` THINKS:
- player 1 has offered me coal and raw copper in exchange for nothing.  My target is a bucket, which requires iron ingots. I already have two iron ingots.  Raw copper is not useful to me, but coal could be useful for smelting the raw iron I have into more iron ingots.  Accepting this trade would help me get closer to my target. It also aligns with the cooperative nature of the game.

### ⚙️ Player Event: `player__approval_or_reject`
player 2 decided to accept the proposal with a text message: Thanks for the coal and copper!  I'm working towards a bucket.


### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots. I have 2 iron ingots and 2 raw iron. I need to smelt the raw iron into iron ingots. I have coal now, so I can smelt the raw iron.
- I can smelt the raw iron into iron ingots. I have enough coal to do that. After smelting, I will have 3 iron ingots, enough to craft a bucket.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone.  I need to craft sticks. Sticks require planks. I have oak_planks.  player 2's target is a bucket, which requires iron_ingots. They seem to have enough iron now. I traded them coal and raw copper last turn. I should focus on getting my shovel.
- I'll check the recipe for sticks and see how many planks I need.  <current status>
- I have enough oak planks to make sticks. I can craft sticks and then craft the stone shovel.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots. I have 2 iron ingots and 2 raw iron. I have coal, so I can smelt the raw iron into iron ingots. I have enough materials to craft the bucket this turn. The other player said their target is a stone shovel. They seem to have enough materials for that.
- I should be able to smelt the raw iron and then craft the bucket.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots. I have 2 iron ingots and 2 raw iron. I have coal, so I can smelt the raw iron into iron ingots. I have enough materials to craft the bucket this turn. The other player said their target is a stone shovel. They seem to have all the materials for that.
- I should be able to smelt the raw iron and then craft the bucket.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone.  I need sticks, which are crafted from planks. I have 1 oak_plank. I need one more plank.  player 2's target is a bucket, which requires iron_ingots. They seem to have enough iron now to make it. I traded them coal and raw copper last turn. I should focus on getting my shovel.  Maybe I can trade some raw copper for a plank.
- I'll check the recipe for sticks and see how many planks I need.  I'll also check what can be crafted with raw copper, in case I need to offer something else.  <current status>
- I need 2 planks to make 4 sticks. I only have one. I need to trade for another plank.  I have extra raw copper.  I'll offer 1 raw copper for 1 cherry plank or any other kind of plank.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots. I have 2 iron ingots and 2 raw iron. I have coal, so I can smelt the raw iron into iron ingots. I have enough materials to craft the bucket this turn. The other player said their target is a stone shovel. They seem to have all the materials for that.
- I should be able to smelt the raw iron and then craft the bucket.  <current status>
- I think I have a good plan.

### 🧠 `player 2` THINKS:
- My target is a bucket. I need 3 iron ingots. I have 2 iron ingots and 2 raw iron. I also have 1 coal. I can smelt the 2 raw iron into 2 iron ingots using the coal. This will give me a total of 4 iron ingots, enough to make a bucket. The other player's target is a stone shovel. They appear to have all the necessary materials.
- I should be able to smelt the raw iron and then craft the bucket.  <current status>
- I think I have a good plan.

### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone.  I need sticks, which are crafted from planks. I have 1 oak_plank. I need one more plank.  player 2's target was a bucket, which requires iron_ingots. They now have enough iron to make it. I traded them coal and raw copper last turn. I should focus on getting my shovel.  I need to get another plank.  I can trade raw copper.
- I need 2 planks to make 4 sticks. I only have one. I need to trade for another plank.  I have extra raw copper.  I'll offer 1 raw copper for 1 cherry plank or any other kind of plank.  Since it's the crafting phase, I can't propose a trade now. I'll have to wait until the next proposing phase.  For now, I can't do anything.

### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:coal * 0.125, minecraft:raw_iron * 1, ], Output [minecraft:iron_ingot * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:coal * 7/8, minecraft:cobblestone * 1, minecraft:iron_ingot * 3, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]


### ⚙️ Player Event: `player__craft_recipe_check`
player 2 check the validity of the recipe: Input [minecraft:iron_ingot * 3, ], Output [minecraft:bucket * 1, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **valid** attached with a detailed explanation:
Great! Your recipe is **correct and feasible**!


### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone.  I need sticks, which are crafted from planks. I have 1 oak_plank. I need one more plank.  player 2's target was a bucket, which they now have the materials for. I traded them coal and raw copper last turn. I should focus on getting my shovel.  I need to get another plank.  I can trade raw copper.  Since it's the crafting phase, I can't propose a trade now. I'll have to wait until the next proposing phase.  For now, I can't craft anything.
- I'll propose a trade for a plank next turn.

### ⚙️ Player Event: `player__craft_recipe_apply`
player 2 apply the recipe he/she has checked before.


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:bucket * 1, minecraft:coal * 7/8, minecraft:cobblestone * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]


### ⚙️ Player Event: `player__craft_done`
player 2 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:bucket * 1, minecraft:cobblestone * 1, minecraft:raw_copper * 1, minecraft:raw_iron * 1, ]


### 🧠 `player 1` THINKS:
- My target is a stone_shovel. I need cobblestone and sticks. I have cobblestone.  I need sticks, which are crafted from planks. I have 1 oak_plank. I need one more plank.  player 2's target was a bucket, which they now have the materials for. I traded them coal and raw copper last turn. I should focus on getting my shovel.  I need to get another plank.  I can trade raw copper.  Since it's the crafting phase, I can't propose a trade now. I'll have to wait until the next proposing phase.  For now, I can't craft anything.
- I'll propose a trade for a plank next turn.

### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [oak_planks * 1, ], Output [stick * 2, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, there seems to be an issue with your recipe. Please check:
1. The recipe follows Minecraft game rules.
2. You have the required crafts in the necessary quantities.

You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_recipe_check`
player 1 check the validity of the recipe: Input [oak_planks * 2, ], Output [stick * 4, ], the recipe is invalid


### 🖥 Server Event: `server__craft_recipe_validity`
Server shows that the recipe is **invalid** attached with a detailed explanation:
Sorry, your recipe follows the rules, but it’s still unfeasible with your current crafts.
You should use the `possible_recipes_from_hand` tool to see all available recipes at this stage.


### ⚙️ Player Event: `player__craft_done`
player 1 has finished crafting


### 🖥 Server Event: `server__private_hand_change`
Currently, his/her hand crafts change to: [minecraft:cobblestone * 1, minecraft:oak_planks * 1, minecraft:raw_copper * 2, minecraft:raw_iron * 2, ]


### 🖥 Server Event: `server__game_over`
Game over, the results is: 
**player 2** [win] the game, his/her private target is: [minecraft:bucket * 1, ]. 
**player 1** [lose] the game, his/her private target is: [minecraft:stone_shovel * 1, ].
