Orig Description
Flick Input
A: Flick Input
2D-kun, a college student who loves 2D, also known as "2D" bought a smartphone to replace the Galapagos mobile phone that he had been using for years. When 2D-kun operated a smartphone for the first time, he noticed that the method of character input was a little different from that of the old mobile phone. The smartphone used a method called "flick input", which takes advantage of the ability to touch and flick the screen. Flick input is a character input method shown below.
In flick input, input is performed using ten buttons, 0-9, as shown in Figure A (a) (Note that "#" and "*" have been omitted this time). Each button is assigned one character from the "A-row" to the "Wa-row", as shown in the figure.
Figure A: Smartphone button details
One button can be operated in the manner shown in Figure A (b). That is,
If you just "touch" the button, the corresponding "A-row" character will be output.
If you "flick to the left", the "I-row" will be output.
If you "flick upwards", the "U-row" will be output.
If you "flick to the right", the "E-row" will be output.
If you "flick down", the "O-row" will be output.
This is how flick input works for all buttons, as shown in Figure A (c). Note that to output "n", you must flick button 0 upward.
Your task is to find the string of characters that will be output by the operation represented by the string of characters representing the flick input.
Input
A string representing the flick input operation is given on one line (2 to 1,000 characters in length). This string consists of a combination of '0'-'9' digits representing the button to be operated, and five types of characters 'T', 'L', 'U', 'R', and 'D' representing the flick direction.
The characters representing the flick directions have the following meanings.
'T': just touch
'L': flick to the left
'U': flick upwards
'R': flick to the right
'D': flick downwards
For example, "2D" represents the operation of "flicking button 2 downward", so "ko" can be output.
The string given starts with a single digit and ends with a character representing the flick direction. Furthermore, it is guaranteed that no flick is made towards a place where there is no character (there is no input such as "8L" in Figure A (c)).
Output
Output a string representing the result of the flick input operation in Roman letters.
For the consonants in Roman letters,
ka-row: 'k'
sa-row: 's'
ta-row: 't'
na-row: 'n'
ha-row: 'h'
ma-row: 'm'
ya-row: 'y'
ra-row: 'r'
wa-row: 'w'
should be used. The Roman letters representing one hiragana character consist of a set of consonants and vowels ('a', 'i', 'u', 'e', 'o') and are output in two characters. "Shi" and "fu" violate this condition and are therefore incorrect. However, for the "A-row" characters, only one vowel should be output, and "n" should be output twice as "nn".
Output a newline character at the end of the string.
Sample Input 1
5R2D
Sample Output 1
neko
Sample Input 2
8U9U6U0T
Sample Output 2
yuruhuwa
Sample Input 3
9L4U7R1L2D0U4R3U4D
Sample Output 3
ritumeikonntesuto
Extracted Specification
An integer S (2 ≤ S ≤ 1000), representing the length of a string.
A string of size S, consisting of digits '0'-'9' and characters 'T', 'L', 'U', 'R', 'D'.
### Example Input:
```
5R2D
```
### Function Signature:
Write a function f(S, input_string) that takes in the input.
def f(S: int, input_string: str):
'''
S: an integer
input_string: a string of size S
'''
Test Case Generator
Certainly! Given the problem statement for the "Flick Input" problem, we need to create a test case generator that can produce random but valid inputs for this competitive programming problem. Here's how we can construct the test case generator:
```python
import random
def tcgen():
# Define the length of the input string (2 to 1000 characters)
length = random.randint(2, 1000)
# Define possible digits and flick directions
digits = '0123456789'
flicks = 'TLURD'
# Generate a random sequence of operations
input_str = ''.join(random.choice(digits) + random.choice(flicks) for _ in range(length // 2))
# If the length is odd, add one more digit-flick pair
if length % 2 == 1:
input_str += random.choice(digits) + random.choice(flicks)
return input_str
# Example of generating a test case
print(tcgen())
```
### Explanation:
1. **Input Length**: The length of the input string is chosen randomly between 2 and 1000.
2. **Digits and Flick Directions**: The digits `0-9` and flick directions `T, L, U, R, D` are defined.
3. **Generating Input String**:
- A loop runs for half the length (since each operation is a digit followed by a flick direction).
- For each iteration, a random digit and a random flick direction are concatenated.
- If the length is odd, an additional digit-flick pair is added to ensure the total length is within the valid range.
This generator will produce random yet valid test cases for the given problem. You can call `tcgen()` to get a new test case each time you run it.
### Example Output:
```
3T7L0D8U
```
This output represents a sequence of flick operations starting with touching button 3, flicking button 7 to the left, and so on.
This test case generator ensures that the input is always within the constraints specified in the problem statement and provides a diverse set of inputs to thoroughly test the solution.