seed 0
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 5)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 5)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
# end next to box
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.PICKUP, 1)
# have key
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 5)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 5)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 5)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 5)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
# end next to box
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 4)
perform_action(env, actions.RIGHT, 1)
perform_action(env, actions.TOGGLE, 1)
# door open
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 5)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 5)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
# next to box
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 1)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 3)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 6)
perform_action(env, actions.FORWARD, 2)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 4)
perform_action(env, actions.FORWARD, 1)
perform_action(env, actions.RIGHT, 6)

seed 1
perform_action(env, actions.RIGHT, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 2,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
# in front of key
perform_action(env, actions.PICKUP, 1,     init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 1,       init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 2,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 2,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 5,    init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 1,      init_positive=False, term_positive=False)
# in front of door
perform_action(env, actions.TOGGLE, 1,     init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 1,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 1,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 2,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 2,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 5,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 1,      init_positive=True, term_positive=False)
# in front of open door
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 6,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 1,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,       init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,      init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,    init_positive=False, term_positive=True)
perform_action(env, actions.RIGHT, 6,      init_positive=False, term_positive=True)

seed 2
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 6,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 6,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 2,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 4,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 4,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=False, term_positive=False)
# in front of key
perform_action(env, actions.PICKUP, 1,       init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 2,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 6,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 6,        init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 2,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.LEFT, 4,         init_positive=False, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=False, term_positive=False)
# in front of closed door
perform_action(env, actions.TOGGLE, 1,       init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 1,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 4,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 6,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 6,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 2,      init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 3,         init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 4,         init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 3,        init_positive=True, term_positive=False)
# in front of open door
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.LEFT, 1,         init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 2,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 6,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=True, term_positive=False)
perform_action(env, actions.RIGHT, 4,        init_positive=True, term_positive=False)
perform_action(env, actions.FORWARD, 1,      init_positive=False, term_positive=True)
perform_action(env, actions.RIGHT, 6,        init_positive=False, term_positive=True)


