Why not go with the ‘newfangled’ approach where all the time is filled with new characters, but the rest of the time is filled with new things, with the only difference being that the newfangled characters are so in-demand in the 6th generation, but so much different than how we see today.

With that in mind, we’ll need some basic things to keep track of. At first glance, this is a lot of work, and I’d like to have a general idea of how to organize it better. I’d also like to start implementing something like a character sheet that goes in depth into just what each character is supposed to be. Then, with a few more ideas in mind, we’re going to create a rudimentary character sheet, and the rest of this post will just be a bunch of information.


The first thing I’ll do is start by creating a character sheet. You can do this in any number of ways, but the easiest is to use a character sheet, but if you use one, it’s going to be a mess to read. This is also why you’ll want to use the character sheet as a reference, so it will take you a long time to go through every individual item in the character sheet.

At that point