TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0) 🔍              🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6789 chars)
Updated plan: 1. Place first settlement at a spot with good wood/brick access
2. Place second settlement near complementary resources
3. Build roads toward expansion opportunities
4. Focus on settlements first, then cities when ore is available
LLM chose action 11: Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place first settlement at a spot with good wood/brick access
2. Place second settlement near complementary resources
3. Build roads toward expansion opportunities
4. Focus on settlements first, then cities when ore is available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0) 🔍              🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])

ROADS:

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2865 chars)
Updated plan: 1. Build first road toward node 10 to access ore
2. Place second settlement at a spot with good brick access
3. Build roads to expand toward more resource diversity
4. Use my strong wood production to fuel expansion
5. Focus on settlements first, then cities when ore is available
LLM chose action 1: Build a road at edge (10, 11) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build first road toward node 10 to access ore
2. Place second settlement at a spot with good brick access
3. Build roads to expand toward more resource diversity
4. Use my strong wood production to fuel expansion
5. Focus on settlements first, then cities when ore is available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0) 🔍              🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10)
- 🔴 RED: (2, 3), (3, 2), (22, 23), (23, 22)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-42):

Game state prepared for LLM (length: 6561 chars)
Updated plan: 1. Build second settlement at node 29 for ore and wheat access
2. Use my strong wood production to trade for brick and expand
3. Build toward more wheat and sheep locations
4. Focus on city upgrades with my ore production
5. Use the 2:1 ore port to efficiently trade my ore surplus
LLM chose action 20: Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Build second settlement at node 29 for ore and wheat access
2. Use my strong wood production to trade for brick and expand
3. Build toward more wheat and sheep locations
4. Focus on city upgrades with my ore production
5. Use the 2:1 ore port to efficiently trade my ore surplus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0) 🔍              🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10)
- 🔴 RED: (2, 3), (3, 2), (22, 23), (23, 22)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3181 chars)
Updated plan: 1. Connect my two settlements with the initial road
2. Use my strong wood production to trade for brick and expand
3. Build toward more wheat and sheep locations, particularly toward nodes 12 and 30
4. Focus on city upgrades with my ore production
5. Use the 2:1 ore port to efficiently trade my ore surplus
LLM chose action 1: Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 8 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Connect my two settlements with the initial road
2. Use my strong wood production to trade for brick and expand
3. Build toward more wheat and sheep locations, particularly toward nodes 12 and 30
4. Focus on city upgrades with my ore production
5. Use the 2:1 ore port to efficiently trade my ore surplus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2) 🔍               ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10)
- 🔴 RED: (2, 3), (3, 2), (22, 23), (23, 22), (3, 4), (4, 3), (4, 5), (5, 4)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 3 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3293 chars)
Updated plan: 1. End my turn to collect more resources
2. Use my ore port (2:1) to trade for brick when I collect more ore
3. Build roads toward node 12 or 30 for expansion
4. Consider upgrading to a city at node 11 (high wood production) when I have resources
5. Continue focusing on getting brick for expansion
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 10 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End my turn to collect more resources
2. Use my ore port (2:1) to trade for brick when I collect more ore
3. Build roads toward node 12 or 30 for expansion
4. Consider upgrading to a city at node 11 (high wood production) when I have resources
5. Continue focusing on getting brick for expansion
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2) 🔍               ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10)
- 🔴 RED: (2, 3), (3, 2), (22, 23), (23, 22), (3, 4), (4, 3), (4, 5), (5, 4)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 3 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3285 chars)
Updated plan: 1. Trade 2 ore for 1 brick using my port
2. Build a road toward node 12 or 30 once I have the resources
3. Continue expansion toward good settlement locations
4. Consider city upgrade at node 11 when I collect enough resources (3 ore + 2 wheat)
5. Watch for development card opportunities if I collect excess sheep
LLM chose action 3: Trade port: Give 2 🏜️None for 1 🧱BRICK
TURN 10 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 2 ore for 1 brick using my port
2. Build a road toward node 12 or 30 once I have the resources
3. Continue expansion toward good settlement locations
4. Consider city upgrade at node 11 when I collect enough resources (3 ore + 2 wheat)
5. Watch for development card opportunities if I collect excess sheep
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2) 🔍               ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10)
- 🔴 RED: (2, 3), (3, 2), (22, 23), (23, 22), (3, 4), (4, 3), (4, 5), (5, 4)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 3 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3430 chars)
Updated plan: 1. Build road toward node 30 to set up for a future settlement with access to good wheat and wood production
2. Work toward upgrading node 11 to a city when I collect enough ore and wheat
3. Consider building another settlement at node 30 or 31 if I can get the resources
4. Use my ore port when I collect excess ore
LLM chose action 5: Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 12 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward node 30 to set up for a future settlement with access to good wheat and wood production
2. Work toward upgrading node 11 to a city when I collect enough ore and wheat
3. Consider building another settlement at node 30 or 31 if I can get the resources
4. Use my ore port when I collect excess ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2) 🔍              🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29)
- 🔴 RED: (2, 3), (3, 2), (22, 23), (23, 22), (3, 4), (4, 3), (4, 5), (5, 4)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [3] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3305 chars)
Updated plan: 1. Continue building roads toward node 30 to set up for a future settlement
2. Work toward upgrading node 11 to a city when I collect enough ore and wheat
3. Consider building another settlement at node 30 or 31 when I get resources
4. Use my ore port when I collect excess ore
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 14 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward node 30 to set up for a future settlement
2. Work toward upgrading node 11 to a city when I collect enough ore and wheat
3. Consider building another settlement at node 30 or 31 when I get resources
4. Use my ore port when I collect excess ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2) 🔍              🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29)
- 🔴 RED: (2, 3), (3, 2), (22, 23), (23, 22), (3, 4), (4, 3), (4, 5), (5, 4)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [3] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3275 chars)
Updated plan: 1. Continue building roads toward node 30 to set up for a future settlement
2. Work toward upgrading node 11 to a city when I collect enough ore and wheat
3. Consider building another settlement at node 30 or 31 when I get resources
4. Use my ore port when I collect excess ore
LLM chose action 4: Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 18 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward node 30 to set up for a future settlement
2. Work toward upgrading node 11 to a city when I collect enough ore and wheat
3. Consider building another settlement at node 30 or 31 when I get resources
4. Use my ore port when I collect excess ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2) 🔍              🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3246 chars)
Updated plan: 1. Focus on upgrading node 11 to a city (need 1 more ORE)
2. After city upgrade, build roads toward node 30/31 for a future settlement
3. Use my ore port when I collect excess ore beyond what's needed for city upgrades
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Focus on upgrading node 11 to a city (need 1 more ORE)
2. After city upgrade, build roads toward node 30/31 for a future settlement
3. Use my ore port when I collect excess ore beyond what's needed for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2) 🔍              🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3187 chars)
Updated plan: 1. End turn and hope to collect 1 more ORE on next dice roll
2. Upgrade node 11 to a city as soon as I have 3 ORE + 2 WHEAT
3. After city upgrade, build roads toward node 30/31 for a future settlement
4. Use my ore port when I collect excess ore beyond what's needed for city upgrades
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn and hope to collect 1 more ORE on next dice roll
2. Upgrade node 11 to a city as soon as I have 3 ORE + 2 WHEAT
3. After city upgrade, build roads toward node 30/31 for a future settlement
4. Use my ore port when I collect excess ore beyond what's needed for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2) 🔍               ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3281 chars)
Updated plan: 1. End turn and hope to collect 1 more ORE on next dice roll
2. Upgrade node 11 to a city as soon as I have 3 ORE + 2 WHEAT
3. After city upgrade, build roads toward node 30/31 for a future settlement
4. Use my ore port when I collect excess ore beyond what's needed for city upgrades
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 24 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn and hope to collect 1 more ORE on next dice roll
2. Upgrade node 11 to a city as soon as I have 3 ORE + 2 WHEAT
3. After city upgrade, build roads toward node 30/31 for a future settlement
4. Use my ore port when I collect excess ore beyond what's needed for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2) 🔍               ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3290 chars)
Updated plan: 1. End turn and collect more resources
2. Upgrade node 11 to city when I have 3 ore + 2 wheat (currently have 2 ore, 2 wheat)
3. After city upgrade, build roads toward node 30/31 for a future settlement
4. Consider development cards if I get excess ore and not enough wheat
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 26 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn and collect more resources
2. Upgrade node 11 to city when I have 3 ore + 2 wheat (currently have 2 ore, 2 wheat)
3. After city upgrade, build roads toward node 30/31 for a future settlement
4. Consider development cards if I get excess ore and not enough wheat
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2) 🔍               ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3793 chars)
Updated plan: 1. Move robber to block RED's brick production and steal a resource
2. Upgrade node 11 to city when I have enough resources (need 1 more ore, which I might get from the theft)
3. After city upgrade, build roads toward node 30/31 for a future settlement
4. Consider development cards if I get excess ore and not enough wheat
LLM chose action 15: Move robber to (1, 1, -2) and steal from RED
TURN 26 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to block RED's brick production and steal a resource
2. Upgrade node 11 to city when I have enough resources (need 1 more ore, which I might get from the theft)
3. After city upgrade, build roads toward node 30/31 for a future settlement
4. Consider development cards if I get excess ore and not enough wheat
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build City Options:
    [6] Upgrade settlement to city at node 11 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [7] Upgrade settlement to city at node 29 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

  Maritime Trade Options:
    [8] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [9] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [10] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [11] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3851 chars)
Updated plan: 1. Upgrade node 11 to city now (becomes 1 VP)
2. Build roads toward node 30/31 for a future settlement
3. Focus on getting more Wood/Brick for roads, or consider development cards if excess resources
4. Eventually aim to break RED's longest road bonus
LLM chose action 6: Upgrade settlement to city at node 11 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
TURN 26 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Upgrade node 11 to city now (becomes 1 VP)
2. Build roads toward node 30/31 for a future settlement
3. Focus on getting more Wood/Brick for roads, or consider development cards if excess resources
4. Eventually aim to break RED's longest road bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3377 chars)
Updated plan: 1. Build road at edge (30, 31) now
2. Gather resources for another road to reach node 31
3. Build settlement at node 31 when possible
4. Continue expanding road network to challenge for longest road
5. Aim for city upgrades when excess resources allow
LLM chose action 5: Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 30 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (30, 31) now
2. Gather resources for another road to reach node 31
3. Build settlement at node 31 when possible
4. Continue expanding road network to challenge for longest road
5. Aim for city upgrades when excess resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29), (30, 31), (31, 30)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 5 🌲WOOD
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [3] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3255 chars)
Updated plan: 1. Save wood resources this turn
2. Collect more resources next turn
3. Build road to node 31 when I have brick
4. Build settlement at node 31 when possible
5. Continue expanding road network to challenge for longest road
6. Aim for city upgrades when excess resources allow
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 32 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Save wood resources this turn
2. Collect more resources next turn
3. Build road to node 31 when I have brick
4. Build settlement at node 31 when possible
5. Continue expanding road network to challenge for longest road
6. Aim for city upgrades when excess resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29), (30, 31), (31, 30)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 5 🌲WOOD
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0)
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3777 chars)
Updated plan: 1. Move robber to block RED's sheep production at (1, 0, -1)
2. Try to collect brick next turn for road building to node 31
3. Build settlement at node 31 when possible
4. Aim for city upgrades and continue expanding road network
5. Target longest road bonus to gain 2 VP
LLM chose action 6: Move robber to (1, 0, -1) and steal from RED
TURN 32 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to block RED's sheep production at (1, 0, -1)
2. Try to collect brick next turn for road building to node 31
3. Build settlement at node 31 when possible
4. Aim for city upgrades and continue expanding road network
5. Target longest road bonus to gain 2 VP
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1) 🔍               🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29), (30, 31), (31, 30)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 5 🌲WOOD, 1 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [3] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3285 chars)
Updated plan: 1. Conserve resources for now - trading at 4:1 is inefficient
2. Continue to block Red's sheep production with the robber
3. Gather resources for road to node 31, then build settlement there
4. Look for opportunities to build toward the brick port (nodes 48, 49)
5. Keep aiming for longest road bonus as we expand
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 34 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Conserve resources for now - trading at 4:1 is inefficient
2. Continue to block Red's sheep production with the robber
3. Gather resources for road to node 31, then build settlement there
4. Look for opportunities to build toward the brick port (nodes 48, 49)
5. Keep aiming for longest road bonus as we expand
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1) 🔍               🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29), (30, 31), (31, 30)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 5 🌲WOOD, 1 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3826 chars)
Updated plan: 1. Block RED's sheep production with the robber
2. Gather resources for road to node 31, then build settlement there
3. Look for opportunities to build toward the brick port (nodes 48, 49)
4. Keep aiming for longest road bonus as we expand
LLM chose action 16: Move robber to (2, 0, -2) and steal from RED
TURN 34 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's sheep production with the robber
2. Gather resources for road to node 31, then build settlement there
3. Look for opportunities to build toward the brick port (nodes 48, 49)
4. Keep aiming for longest road bonus as we expand
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29), (30, 31), (31, 30)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 5 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [3] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3263 chars)
Updated plan: 1. Trade wood for brick now
2. Use brick to build road toward node 31 on next turn
3. Continue collecting resources for settlement at node 31
4. Look for opportunities to build toward the brick port (nodes 48, 49)
5. Work toward longest road bonus to catch up with RED
LLM chose action 3: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
TURN 34 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wood for brick now
2. Use brick to build road toward node 31 on next turn
3. Continue collecting resources for settlement at node 31
4. Look for opportunities to build toward the brick port (nodes 48, 49)
5. Work toward longest road bonus to catch up with RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29), (30, 31), (31, 30)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (31, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement:
    [6] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3539 chars)
Updated plan: 1. Build settlement at node 31 now
2. Start collecting resources for roads toward the brick port (nodes 48, 49)
3. Work toward longest road bonus to catch up with RED
4. Look for city upgrade opportunities
LLM chose action 6: Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 31 now
2. Start collecting resources for roads toward the brick port (nodes 48, 49)
3. Work toward longest road bonus to catch up with RED
4. Look for city upgrade opportunities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29), (30, 31), (31, 30)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [3] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3254 chars)
Updated plan: 1. Trade for brick now to prepare for road building
2. Build roads toward the brick port (nodes 48, 49) as resources allow
3. Work toward longest road bonus to catch up with RED (need 6+ roads)
4. Consider development cards if I get wheat and sheep/ore
LLM chose action 1: Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for brick now to prepare for road building
2. Build roads toward the brick port (nodes 48, 49) as resources allow
3. Work toward longest road bonus to catch up with RED (need 6+ roads)
4. Consider development cards if I get wheat and sheep/ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29), (30, 31), (31, 30)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 8 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (31, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [6] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [7] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [8] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [9] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3649 chars)
Updated plan: 1. Trade wood for brick now to accumulate building resources
2. Continue building roads toward the brick port (nodes 48, 49)
3. Work toward longest road bonus to catch up with RED (need 6+ roads)
4. Consider development cards if I get wheat and sheep/ore
LLM chose action 8: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wood for brick now to accumulate building resources
2. Continue building roads toward the brick port (nodes 48, 49)
3. Work toward longest road bonus to catch up with RED (need 6+ roads)
4. Consider development cards if I get wheat and sheep/ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (10, 11), (11, 10), (10, 29), (29, 10), (29, 30), (30, 29), (30, 31), (31, 30)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌲WOOD, 2 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (31, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [6] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [7] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [8] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [9] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3651 chars)
Updated plan: 1. Continue building roads from node 11 toward the brick port (nodes 48,49)
2. Next turn aim to build another road with the remaining brick plus whatever I collect
3. Look for settlement opportunities once I secure the longest road
4. Consider development cards if I collect wheat, sheep, and ore
LLM chose action 5: Build a road at edge (11, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building roads from node 11 toward the brick port (nodes 48,49)
2. Next turn aim to build another road with the remaining brick plus whatever I collect
3. Look for settlement opportunities once I secure the longest road
4. Consider development cards if I collect wheat, sheep, and ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 5)

  RED Player:
    Victory Points: 4/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (31, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3495 chars)
Updated plan: 1. Build road at edge (9, 10) to extend toward the brick port area
2. Continue building roads next turn with any new brick I collect
3. Aim to secure longest road for +2 VP
4. Look for settlement opportunities once my road network expands
5. Focus on getting to the brick port to help with future brick resource needs
LLM chose action 1: Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 42 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (9, 10) to extend toward the brick port area
2. Continue building roads next turn with any new brick I collect
3. Aim to secure longest road for +2 VP
4. Look for settlement opportunities once my road network expands
5. Focus on getting to the brick port to help with future brick resource needs
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌲WOOD
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0)
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (1, 1, -2) and steal from RED
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3810 chars)
Updated plan: 1. Move robber to brick hex (1, 1, -2) to block RED's brick production
2. Build road at edge (9, 10) to extend toward the brick port area
3. Continue building roads with any new resources I collect
4. Aim to secure longest road for +2 VP
5. Look for settlement opportunities once my road network expands
6. Focus on getting to the brick port to help with future brick resource needs
LLM chose action 16: Move robber to (1, 1, -2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to brick hex (1, 1, -2) to block RED's brick production
2. Build road at edge (9, 10) to extend toward the brick port area
3. Continue building roads with any new resources I collect
4. Aim to secure longest road for +2 VP
5. Look for settlement opportunities once my road network expands
6. Focus on getting to the brick port to help with future brick resource needs
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 7 🌲WOOD
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [3] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3376 chars)
Updated plan: 1. Trade 4 wood for 1 brick
2. Build road at edge (9, 10) on my next turn
3. Continue road expansion toward brick port to secure better trading for future brick needs
4. Aim to surpass RED's road length to gain longest road bonus (+2 VP)
5. Build a settlement at a strategic location once I reach a new viable node
6. Focus on ore and wheat collection afterwards to upgrade to cities
LLM chose action 3: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wood for 1 brick
2. Build road at edge (9, 10) on my next turn
3. Continue road expansion toward brick port to secure better trading for future brick needs
4. Aim to surpass RED's road length to gain longest road bonus (+2 VP)
5. Build a settlement at a strategic location once I reach a new viable node
6. Focus on ore and wheat collection afterwards to upgrade to cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (31, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3643 chars)
Updated plan: 1. Build road at edge (12, 13) this turn
2. Continue road expansion toward brick port to secure better trading for future brick needs
3. Build road at edge (13, 34) on future turns to continue toward brick port
4. Aim to surpass RED's road length to gain longest road bonus (+2 VP)
5. Build a settlement at a strategic location with brick production
6. Focus on ore and wheat collection afterwards to upgrade to cities
LLM chose action 3: Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (12, 13) this turn
2. Continue road expansion toward brick port to secure better trading for future brick needs
3. Build road at edge (13, 34) on future turns to continue toward brick port
4. Aim to surpass RED's road length to gain longest road bonus (+2 VP)
5. Build a settlement at a strategic location with brick production
6. Focus on ore and wheat collection afterwards to upgrade to cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 6 🌲WOOD, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 5)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [3] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3422 chars)
Updated plan: 1. Trade 4 wood for 1 brick this turn
2. Build road at edge (12, 13) with the acquired brick and 1 wood
3. Continue road expansion toward brick port on future turns
4. Aim to maintain longest road advantage over RED
5. Once brick port is secured, focus on ore and wheat collection for city upgrades
LLM chose action 3: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wood for 1 brick this turn
2. Build road at edge (12, 13) with the acquired brick and 1 wood
3. Continue road expansion toward brick port on future turns
4. Aim to maintain longest road advantage over RED
5. Once brick port is secured, focus on ore and wheat collection for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2) 🔍              
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 5)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (31, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3632 chars)
Updated plan: 1. Build road at edge (13, 34) with existing 1 brick and 1 wood
2. Continue road expansion toward brick port on future turns
3. Aim to maintain longest road advantage over RED
4. Once brick port is secured, focus on ore and wheat collection for city upgrades
5. Consider development cards if resources allow
LLM chose action 8: Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 64 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (13, 34) with existing 1 brick and 1 wood
2. Continue road expansion toward brick port on future turns
3. Aim to maintain longest road advantage over RED
4. Once brick port is secured, focus on ore and wheat collection for city upgrades
5. Consider development cards if resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2) 🔍              🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 6)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [3] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3317 chars)
Updated plan: 1. Trade 4 wheat for 1 brick this turn
2. Build road at edge (13, 34) on next turn when I collect more resources
3. Continue road expansion toward brick port
4. Once brick port is secured, focus on ore and wheat collection for city upgrades
5. Consider development cards if resources allow
LLM chose action 1: Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
TURN 64 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wheat for 1 brick this turn
2. Build road at edge (13, 34) on next turn when I collect more resources
3. Continue road expansion toward brick port
4. Once brick port is secured, focus on ore and wheat collection for city upgrades
5. Consider development cards if resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2) 🔍              🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 6)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (31, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3680 chars)
Updated plan: 1. Build road at edge (33, 34) this turn to continue toward brick port
2. Collect resources (especially wheat) on upcoming turns
3. Trade for brick or use the brick port once I reach it
4. Continue road expansion toward brick port
5. Focus on acquiring ore and wheat for city upgrades
6. Consider development cards if resources allow
LLM chose action 8: Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 88 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (33, 34) this turn to continue toward brick port
2. Collect resources (especially wheat) on upcoming turns
3. Trade for brick or use the brick port once I reach it
4. Continue road expansion toward brick port
5. Focus on acquiring ore and wheat for city upgrades
6. Consider development cards if resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2) 🔍               ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: ⛏️12, 🐑9[⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 52 (produces: 🐑6[⭐⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🐑3[⭐], 🌲4[⭐], ⛏️9[⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔴 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 6)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [2] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [3] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [4] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3541 chars)
Updated plan: 1. Trade 4 wood for 1 brick this turn
2. Use the brick and remaining wood to build a road toward brick port next turn
3. Continue collecting resources (especially wheat and ore) for city upgrades
4. Reach and secure the brick port
5. Build another settlement when resources allow
LLM chose action 3: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 90 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wood for 1 brick this turn
2. Use the brick and remaining wood to build a road toward brick port next turn
3. Continue collecting resources (especially wheat and ore) for city upgrades
4. Reach and secure the brick port
5. Build another settlement when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2) 🔍               ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: ⛏️12, 🐑9[⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 52 (produces: 🐑6[⭐⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🐑3[⭐], 🌲4[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲4[⭐], 🌾2, 🧱6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔴 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 6)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2) and steal from RED
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4173 chars)
Updated plan: 1. Move robber to block RED's high-value sheep production
2. Collect resources, especially wood
3. Trade wood for brick using 4:1 trade or port
4. Build roads toward brick port
5. Continue city upgrades when resources allow
LLM chose action 16: Move robber to (2, 0, -2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 92 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to block RED's high-value sheep production
2. Collect resources, especially wood
3. Trade wood for brick using 4:1 trade or port
4. Build roads toward brick port
5. Continue city upgrades when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: ⛏️12, 🐑9[⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 52 (produces: 🐑6[⭐⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🐑3[⭐], 🌲4[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲4[⭐], 🌾2, 🧱6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔴 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 12 built (Longest: 6)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (31, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [10] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [11] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [12] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [13] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP

❓ Select action by number (0-13):

Game state prepared for LLM (length: 4103 chars)
Updated plan: 1. Trade wood for brick using 4:1 trade
2. Build roads toward brick port (48-49)
3. Continue expanding road network to reach new settlement locations
4. Aim to upgrade settlements to cities using ore and wheat
5. Keep maintaining longest road bonus
LLM chose action 12: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 94 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wood for brick using 4:1 trade
2. Build roads toward brick port (48-49)
3. Continue expanding road network to reach new settlement locations
4. Aim to upgrade settlements to cities using ore and wheat
5. Keep maintaining longest road bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: ⛏️12, 🐑9[⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 52 (produces: 🐑6[⭐⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🐑3[⭐], 🌲4[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲4[⭐], 🌾2, 🧱6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔴 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 6)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3525 chars)
Updated plan: 1. Trade 2 ore for 1 wood using ore port
2. Next turn, build road with wood+brick toward brick port
3. Continue expanding toward new settlement locations (prioritize high-production spots)
4. Focus on collecting ore and wheat to upgrade existing settlements to cities
5. Maintain longest road bonus while expanding
LLM chose action 1: Trade port: Give 2 🏜️None for 1 🌲WOOD
TURN 94 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 2 ore for 1 wood using ore port
2. Next turn, build road with wood+brick toward brick port
3. Continue expanding toward new settlement locations (prioritize high-production spots)
4. Focus on collecting ore and wheat to upgrade existing settlements to cities
5. Maintain longest road bonus while expanding
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: ⛏️12, 🐑9[⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 52 (produces: 🐑6[⭐⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🐑3[⭐], 🌲4[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲4[⭐], 🌾2, 🧱6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔴 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 6)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (11, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (31, 32) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3971 chars)
Updated plan: 1. Build road that best maintains longest road while expanding toward brick port or high-production spots
2. Collect resources for next settlement placement
3. Focus on ore and wheat acquisition for city upgrades
4. Continue maintaining longest road advantage
5. Block RED's expansion paths where possible
LLM chose action 5: Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 96 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road that best maintains longest road while expanding toward brick port or high-production spots
2. Collect resources for next settlement placement
3. Focus on ore and wheat acquisition for city upgrades
4. Continue maintaining longest road advantage
5. Block RED's expansion paths where possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾4 (0, -2, 2)                 ⛏️10 (1, -2, 1)               🌲11 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲8 (-1, -1, 2)                🌲8 (0, -1, 1)                 ⛏️12 (1, -1, 0)               🌾5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🧱3 (-2, 0, 2)                 🐑3 (-1, 0, 1)                 🌾5 (0, 0, 0)                  🐑9 (1, 0, -1)                 🐑6 (2, 0, -2) 🔍               
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌲4 (-1, 1, 0)                 🌾2 (0, 1, -1)                 🧱10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🏜️- (-2, 2, 0)                🧱6 (-1, 2, -1)                🐑11 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 11 (produces: 🌲8[⭐⭐⭐], 🌾4[⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 29 (produces: ⛏️10[⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 31 (produces: 🌾4[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🌾5[⭐⭐], 🌲8[⭐⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏙️ at node 22 (produces: 🐑9[⭐⭐], 🧱10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: ⛏️12, 🐑9[⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 52 (produces: 🐑6[⭐⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🐑3[⭐], 🌲4[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲4[⭐], 🌾2, 🧱6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 25, 26}
- 2:1 ⛏️ ORE Port: nodes {28, 29} (🔵 has access)
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌾 WHEAT Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌲 WOOD Port: nodes {52, 53} (🔴 has access)

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 6)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3583 chars)
Updated plan: 1. Collect resources (especially wood and sheep) to build roads and settlements
2. Next settlement should be placed near high-production hexes or strategic ports
3. Convert a settlement to a city when resources allow (need 3 ore, 2 wheat)
4. Continue protecting longest road advantage
5. Consider development cards if resources permit
LLM chose action 0: End your turn
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │    97 │     10 │       4 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        4.00 │       2.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   4.00 │        2.00 │       1.00 │     0.00 │     0.00 │       0.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     265.00 │     97.00 │ 659.178 secs  
            ╵           ╵               
