TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1) 🔍              ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (20, 22), (22, 20)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-49):

Game state prepared for LLM (length: 6536 chars)
Updated plan: 1. Place initial settlement at Node 46 for strong wood and wheat production
2. Place second settlement at a location with ore and/or brick access
3. Focus on road building initially to access good expansion spots
4. Aim for longest road and city upgrades as the game progresses
LLM chose action 42: Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place initial settlement at Node 46 for strong wood and wheat production
2. Place second settlement at a location with ore and/or brick access
3. Focus on road building initially to access good expansion spots
4. Aim for longest road and city upgrades as the game progresses
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1) 🔍              ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (20, 22), (22, 20)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2988 chars)
Updated plan: 1. Build initial road toward node 19 to access wheat and ore hexes
2. Place second settlement at a node with access to ore, wheat, or brick (priority resources I'm missing)
3. Focus on building roads to high-value expansion spots
4. Aim for city upgrades and longest road as game progresses
LLM chose action 2: Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build initial road toward node 19 to access wheat and ore hexes
2. Place second settlement at a node with access to ore, wheat, or brick (priority resources I'm missing)
3. Focus on building roads to high-value expansion spots
4. Aim for city upgrades and longest road as game progresses
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1) 🔍              ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])

ROADS:
- 🔴 RED: (20, 22), (22, 20)
- 🔵 BLUE: (19, 46), (46, 19)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-46):

Game state prepared for LLM (length: 6827 chars)
Updated plan: 1. Place initial settlement at node 4 to secure wheat, ore and sheep production
2. Build roads toward high-value hexes and potential expansion points
3. Focus on getting cities early by collecting ore and wheat
4. Work toward longest road by securing brick and wood
LLM chose action 3: Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place initial settlement at node 4 to secure wheat, ore and sheep production
2. Build roads toward high-value hexes and potential expansion points
3. Focus on getting cities early by collecting ore and wheat
4. Work toward longest road by securing brick and wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1) 🔍              ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: (20, 22), (22, 20)
- 🔵 BLUE: (19, 46), (46, 19)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3082 chars)
Updated plan: 1. Build initial road toward node 3 to position for brick access
2. Collect ore and wheat to build cities at my existing settlements
3. Work toward a third settlement near brick production
4. Secure longest road by continuing to expand my road network
5. Consider development cards if I collect excess sheep
LLM chose action 0: Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 3 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build initial road toward node 3 to position for brick access
2. Collect ore and wheat to build cities at my existing settlements
3. Work toward a third settlement near brick production
4. Secure longest road by continuing to expand my road network
5. Consider development cards if I collect excess sheep
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1) 🔍              ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: (20, 22), (22, 20), (16, 18), (18, 16)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3119 chars)
Updated plan: 1. Focus on expanding road network to establish a third settlement
2. Target brick-producing hexes (there are several good brick hexes on the board)
3. After securing a third settlement, collect ore and wheat to upgrade to cities
4. Consider development cards when I have excess resources
5. Work toward longest road by connecting my settlements
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 5 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Focus on expanding road network to establish a third settlement
2. Target brick-producing hexes (there are several good brick hexes on the board)
3. After securing a third settlement, collect ore and wheat to upgrade to cities
4. Consider development cards when I have excess resources
5. Work toward longest road by connecting my settlements
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: (20, 22), (22, 20), (16, 18), (18, 16)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: None
    Development Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Monopoly Options:
    [0] Play Monopoly card - Take all WOOD from other players
    [1] Play Monopoly card - Take all BRICK from other players
    [2] Play Monopoly card - Take all SHEEP from other players
    [3] Play Monopoly card - Take all WHEAT from other players
    [4] Play Monopoly card - Take all ORE from other players

  Roll:
    [5] Roll the dice

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3387 chars)
Updated plan: 1. Roll first to collect resources
2. Consider playing Monopoly later if I need a specific resource
3. Continue focus on road expansion toward brick-producing hexes
4. Target establishing a third settlement
5. Later focus on ore and wheat for city upgrades
LLM chose action 5: Roll the dice
TURN 5 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll first to collect resources
2. Consider playing Monopoly later if I need a specific resource
3. Continue focus on road expansion toward brick-producing hexes
4. Target establishing a third settlement
5. Later focus on ore and wheat for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: (20, 22), (22, 20), (16, 18), (18, 16)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD
    Development Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Monopoly Options:
    [0] Play Monopoly card - Take all WOOD from other players
    [1] Play Monopoly card - Take all BRICK from other players
    [2] Play Monopoly card - Take all SHEEP from other players
    [3] Play Monopoly card - Take all WHEAT from other players
    [4] Play Monopoly card - Take all ORE from other players

  End Turn:
    [5] End your turn

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3305 chars)
Updated plan: 1. Play Monopoly on brick to hopefully gain enough for road building
2. Next turn aim to build roads toward potential settlement locations
3. Target settlement locations near brick/ore production
4. Work toward establishing third settlement
5. Later focus on city upgrades when I have more ore/wheat production
LLM chose action 1: Play Monopoly card - Take all BRICK from other players
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 11 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Monopoly on brick to hopefully gain enough for road building
2. Next turn aim to build roads toward potential settlement locations
3. Target settlement locations near brick/ore production
4. Work toward establishing third settlement
5. Later focus on city upgrades when I have more ore/wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1) 🔍             🌾8 (0, 0, 0)                  🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: (20, 22), (22, 20), (16, 18), (18, 16), (22, 23), (23, 22)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3794 chars)
Updated plan: 1. Block RED's wheat production with robber
2. Focus on building roads toward potential settlement locations
3. Aim for a settlement near productive hexes, especially near brick/ore
4. Work toward longest road as a path to victory points
5. Later focus on city upgrades when I have more ore/wheat production
LLM chose action 4: Move robber to (0, 1, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 29 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Block RED's wheat production with robber
2. Focus on building roads toward potential settlement locations
3. Aim for a settlement near productive hexes, especially near brick/ore
4. Work toward longest road as a path to victory points
5. Later focus on city upgrades when I have more ore/wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3854 chars)
Updated plan: 1. Block RED's productive brick(6) hex and steal from them
2. Use my wood and sheep to trade for wheat or brick if possible
3. Build roads toward potential settlement locations (especially near nodes 3, 15, or 19)
4. Aim to block RED from expanding further with settlements
5. Consider development cards if I can't expand through settlements
LLM chose action 5: Move robber to (1, 0, -1) and steal from RED
TURN 29 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's productive brick(6) hex and steal from them
2. Use my wood and sheep to trade for wheat or brick if possible
3. Build roads toward potential settlement locations (especially near nodes 3, 15, or 19)
4. Aim to block RED from expanding further with settlements
5. Consider development cards if I can't expand through settlements
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🐑SHEEP, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: None
    Played Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3237 chars)
Updated plan: 1. Buy development cards to potentially get knights or victory points
2. Try to trade for brick when possible to build roads
3. Aim for settlement locations near 15 or 19 (wheat/sheep production)
4. Work toward largest army if I get knights
5. Consider upgrading to cities if I continue getting ore
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 31 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards to potentially get knights or victory points
2. Try to trade for brick when possible to build roads
3. Aim for settlement locations near 15 or 19 (wheat/sheep production)
4. Work toward largest army if I get knights
5. Consider upgrading to cities if I continue getting ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Played Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3183 chars)
Updated plan: 1. Play Knight to move robber off my wheat hex and steal a resource from Red
2. Continue seeking brick through trades to build roads
3. Work toward Largest Army (need 2 more knights)
4. Aim for settlement locations near nodes 15 or 19 for wheat/sheep production
5. Consider city upgrades when I accumulate ore
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 31 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight to move robber off my wheat hex and steal a resource from Red
2. Continue seeking brick through trades to build roads
3. Work toward Largest Army (need 2 more knights)
4. Aim for settlement locations near nodes 15 or 19 for wheat/sheep production
5. Consider city upgrades when I accumulate ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3867 chars)
Updated plan: 1. Move robber to RED's best brick hex to slow their expansion
2. Continue seeking brick through trades to build roads
3. Work toward Largest Army (need 2 more knights)
4. Aim for settlement locations near nodes 15 or 19 for wheat/sheep production
5. Consider city upgrades when I accumulate ore
LLM chose action 5: Move robber to (1, 0, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
TURN 31 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to RED's best brick hex to slow their expansion
2. Continue seeking brick through trades to build roads
3. Work toward Largest Army (need 2 more knights)
4. Aim for settlement locations near nodes 15 or 19 for wheat/sheep production
5. Consider city upgrades when I accumulate ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3645 chars)
Updated plan: 1. Build road toward node 15 to access sheep/ore/wood producing area
2. Gather resources for development cards to pursue largest army (need 2 more knights)
3. Extend road network toward unoccupied high-value nodes
4. Prioritize settlements at locations with wheat production (currently lacking)
5. Work toward city upgrades at node 4 (has 3 good resource hexes)
LLM chose action 4: Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 33 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road toward node 15 to access sheep/ore/wood producing area
2. Gather resources for development cards to pursue largest army (need 2 more knights)
3. Extend road network toward unoccupied high-value nodes
4. Prioritize settlements at locations with wheat production (currently lacking)
5. Work toward city upgrades at node 4 (has 3 good resource hexes)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 4)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3918 chars)
Updated plan: 1. Block RED's strongest production while stealing a resource
2. Continue building road toward node 15 to access sheep/ore/wood
3. Work toward development cards for largest army (need 2 more knights)
4. Place a settlement at a wheat-producing location to diversify resources
5. Save resources for a city upgrade at node 4
LLM chose action 5: Move robber to (0, 1, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 35 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Block RED's strongest production while stealing a resource
2. Continue building road toward node 15 to access sheep/ore/wood
3. Work toward development cards for largest army (need 2 more knights)
4. Place a settlement at a wheat-producing location to diversify resources
5. Save resources for a city upgrade at node 4
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1) 🔍               🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 3 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3802 chars)
Updated plan: 1. Block RED's brick production to slow road building
2. Continue building road toward node 15 to access sheep/ore/wood
3. Work toward development cards for largest army (need 2 more knights)
4. Place a settlement at a wheat-producing location to diversify resources
5. Save resources for a city upgrade at node 4
LLM chose action 5: Move robber to (1, 0, -1)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 39 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Block RED's brick production to slow road building
2. Continue building road toward node 15 to access sheep/ore/wood
3. Work toward development cards for largest army (need 2 more knights)
4. Place a settlement at a wheat-producing location to diversify resources
5. Save resources for a city upgrade at node 4
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3918 chars)
Updated plan: 1. Block RED's brick production on the high-value 6 hex to slow their road building
2. Continue building road toward node 15 to access sheep/ore/wood
3. Work toward development cards for largest army (need 2 more knights)
4. Place a settlement at a wheat-producing location to diversify resources
5. Save resources for a city upgrade at node 4
LLM chose action 5: Move robber to (1, 0, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 45 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's brick production on the high-value 6 hex to slow their road building
2. Continue building road toward node 15 to access sheep/ore/wood
3. Work toward development cards for largest army (need 2 more knights)
4. Place a settlement at a wheat-producing location to diversify resources
5. Save resources for a city upgrade at node 4
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 11 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 1 🐑SHEEP
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3411 chars)
Updated plan: 1. Maintain wood production advantage and collect wood
2. Focus on obtaining brick through trades/rolls to build roads
3. Expand toward wheat production (nodes 19-21 area) or ore production
4. Work toward breaking Red's longest road by building a longer network
5. When possible, place robber on Red's high-value brick hex (6) to slow them down
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 47 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Maintain wood production advantage and collect wood
2. Focus on obtaining brick through trades/rolls to build roads
3. Expand toward wheat production (nodes 19-21 area) or ore production
4. Work toward breaking Red's longest road by building a longer network
5. When possible, place robber on Red's high-value brick hex (6) to slow them down
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 1 🐑SHEEP
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3412 chars)
Updated plan: 1. Trade wood for brick to start building roads
2. Expand road network toward node 15 and beyond
3. Look to build new settlements near the brick production hexes
4. Work toward breaking Red's longest road by creating a longer network
5. Target city upgrades after expanding settlement network
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 51 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wood for brick to start building roads
2. Expand road network toward node 15 and beyond
3. Look to build new settlements near the brick production hexes
4. Work toward breaking Red's longest road by creating a longer network
5. Target city upgrades after expanding settlement network
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3754 chars)
Updated plan: 1. Build road from node 46 toward node 48/49 area
2. Target a new settlement at node 49 connecting to wood and sheep
3. Continue expanding road network to break RED's longest road
4. Focus on city upgrades after securing a 3rd settlement
LLM chose action 7: Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 53 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road from node 46 toward node 48/49 area
2. Target a new settlement at node 49 connecting to wood and sheep
3. Continue expanding road network to break RED's longest road
4. Focus on city upgrades after securing a 3rd settlement
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0) 🔍                🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4), (46, 48), (48, 46)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🐑SHEEP
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1)
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3854 chars)
Updated plan: 1. Focus on disrupting RED's brick production to slow their road building
2. Build road from node 46 toward node 48/49 area
3. Target a new settlement at node 49 connecting to wood and sheep
4. Continue expanding road network to break RED's longest road
5. Focus on city upgrades after securing a 3rd settlement
LLM chose action 5: Move robber to (1, 0, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 55 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Focus on disrupting RED's brick production to slow their road building
2. Build road from node 46 toward node 48/49 area
3. Target a new settlement at node 49 connecting to wood and sheep
4. Continue expanding road network to break RED's longest road
5. Focus on city upgrades after securing a 3rd settlement
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4), (46, 48), (48, 46)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3919 chars)
Updated plan: 1. Disrupt RED's brick production by placing robber on the 🧱5 hex
2. Build road from node 46 toward node 48/49 area
3. Target a new settlement at node 49 connecting to wood and sheep
4. Continue expanding road network to break RED's longest road
5. Focus on city upgrades after securing a 3rd settlement
LLM chose action 17: Move robber to (2, -1, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 57 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Disrupt RED's brick production by placing robber on the 🧱5 hex
2. Build road from node 46 toward node 48/49 area
3. Target a new settlement at node 49 connecting to wood and sheep
4. Continue expanding road network to break RED's longest road
5. Focus on city upgrades after securing a 3rd settlement
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1) 🔍              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4), (46, 48), (48, 46)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0)
    [14] Move robber to (-1, 2, -1) and steal from RED
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (1, 1, -2) and steal from RED
    [17] Move robber to (2, 0, -2)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3911 chars)
Updated plan: 1. Disrupt RED's brick production by placing robber on the 🧱6 hex at (1, 0, -1)
2. Build road from node 46 toward node 48/49 area
3. Target a new settlement at node 49 connecting to wood and sheep
4. Continue expanding road network to break RED's longest road
5. Focus on city upgrades after securing a 3rd settlement
LLM chose action 6: Move robber to (1, 0, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 59 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Disrupt RED's brick production by placing robber on the 🧱6 hex at (1, 0, -1)
2. Build road from node 46 toward node 48/49 area
3. Target a new settlement at node 49 connecting to wood and sheep
4. Continue expanding road network to break RED's longest road
5. Focus on city upgrades after securing a 3rd settlement
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 22 roads (too many to list)
- 🔵 BLUE: (19, 46), (46, 19), (3, 4), (4, 3), (4, 15), (15, 4), (46, 48), (48, 46)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3813 chars)
Updated plan: 1. Build road from node 48 to node 49
2. Work toward settlement at node 49 (need wood, brick, wheat, sheep)
3. Continue road network expansion to eventually break RED's longest road
4. Focus on city upgrades once I have 3 settlements established
5. Target robber placement on RED's brick production in future turns
LLM chose action 2: Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 61 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road from node 48 to node 49
2. Work toward settlement at node 49 (need wood, brick, wheat, sheep)
3. Continue road network expansion to eventually break RED's longest road
4. Focus on city upgrades once I have 3 settlements established
5. Target robber placement on RED's brick production in future turns
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 22 roads (too many to list)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 4 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3374 chars)
Updated plan: 1. Trade 4 wheat for 1 brick this turn
2. Build road from node 48 to node 49
3. Work toward settlement at node 49 (still need more wood, brick, wheat, sheep)
4. Once settlement at 49 is built, use the 3:1 port for better trades
5. Continue expanding road network to break RED's longest road
6. Focus on city upgrades once I have 3 settlements established
LLM chose action 1: Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
TURN 61 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wheat for 1 brick this turn
2. Build road from node 48 to node 49
3. Work toward settlement at node 49 (still need more wood, brick, wheat, sheep)
4. Once settlement at 49 is built, use the 3:1 port for better trades
5. Continue expanding road network to break RED's longest road
6. Focus on city upgrades once I have 3 settlements established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 22 roads (too many to list)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3861 chars)
Updated plan: 1. Build road from node 22 to node 49 this turn
2. Work toward settlement at node 49 (need wood, brick, wheat, sheep)
3. Once settlement at 49 is built, use the 3:1 port for better trades
4. Continue expanding road network toward breaking RED's longest road
5. Focus on city upgrades once I have 3 settlements established
LLM chose action 4: Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 71 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road from node 22 to node 49 this turn
2. Work toward settlement at node 49 (need wood, brick, wheat, sheep)
3. Once settlement at 49 is built, use the 3:1 port for better trades
4. Continue expanding road network toward breaking RED's longest road
5. Focus on city upgrades once I have 3 settlements established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: ⛏️10[⭐], 🌲8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 28 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 14 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 3 🐑SHEEP, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3321 chars)
Updated plan: 1. Buy a development card this turn
2. Continue working toward settlement at node 49 (still need brick)
3. Use knights if available to move robber from the brick hex (1,0,-1) to disrupt RED
4. Maintain focus on breaking RED's longest road in the long term
5. Look for city upgrade opportunities (need more ore production)
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
TURN 71 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card this turn
2. Continue working toward settlement at node 49 (still need brick)
3. Use knights if available to move robber from the brick hex (1,0,-1) to disrupt RED
4. Maintain focus on breaking RED's longest road in the long term
5. Look for city upgrade opportunities (need more ore production)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: ⛏️10[⭐], 🌲8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 28 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 14 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 2 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3325 chars)
Updated plan: 1. Buy a development card this turn
2. Next turn, play my Knight card to move robber off brick hex
3. Continue building toward settlement at node 49
4. Work on breaking RED's longest road by building strategically
5. Look for city upgrade opportunities when I get more ore
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 73 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card this turn
2. Next turn, play my Knight card to move robber off brick hex
3. Continue building toward settlement at node 49
4. Work on breaking RED's longest road by building strategically
5. Look for city upgrade opportunities when I get more ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: ⛏️10[⭐], 🌲8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🐑SHEEP
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3269 chars)
Updated plan: 1. Roll the dice to collect resources
2. Build roads toward node 49 for my next settlement
3. Save Knight card for strategic robber placement or to start building largest army
4. Work on breaking RED's longest road by building strategically
5. Look for city upgrade opportunities when I get more ore
LLM chose action 1: Roll the dice
TURN 73 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll the dice to collect resources
2. Build roads toward node 49 for my next settlement
3. Save Knight card for strategic robber placement or to start building largest army
4. Work on breaking RED's longest road by building strategically
5. Look for city upgrade opportunities when I get more ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: ⛏️10[⭐], 🌲8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3309 chars)
Updated plan: 1. Play Knight card to disrupt RED's production and steal a resource
2. Continue building roads toward node 49 for my next settlement
3. Focus on getting ore and wheat for city upgrades
4. Work on breaking RED's longest road by building strategically
5. Save up for more development cards to compete for largest army
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 73 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight card to disrupt RED's production and steal a resource
2. Continue building roads toward node 49 for my next settlement
3. Focus on getting ore and wheat for city upgrades
4. Work on breaking RED's longest road by building strategically
5. Save up for more development cards to compete for largest army
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: ⛏️10[⭐], 🌲8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 2 🐑SHEEP, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4016 chars)
Updated plan: 1. Move robber to wheat 9 hex to disrupt RED's strong production
2. Continue building roads toward node 49 for my next settlement
3. Focus on collecting resources for city upgrades (ore and wheat)
4. Work on breaking RED's longest road by building strategically
5. Save up for more development cards to compete for largest army
LLM chose action 5: Move robber to (0, 1, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 75 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Move robber to wheat 9 hex to disrupt RED's strong production
2. Continue building roads toward node 49 for my next settlement
3. Focus on collecting resources for city upgrades (ore and wheat)
4. Work on breaking RED's longest road by building strategically
5. Save up for more development cards to compete for largest army
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1)                 🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1) 🔍               🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: ⛏️10[⭐], 🌲8[⭐⭐⭐], 🌲3[⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4027 chars)
Updated plan: 1. Move robber to brick 6 hex to disrupt RED's strong brick production
2. Continue building roads toward node 49 to access the 3:1 port
3. Work toward building a settlement at node 49
4. Focus on collecting resources for city upgrades (ore and wheat)
5. Try to break RED's longest road by building strategically
LLM chose action 5: Move robber to (1, 0, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 79 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to brick 6 hex to disrupt RED's strong brick production
2. Continue building roads toward node 49 to access the 3:1 port
3. Work toward building a settlement at node 49
4. Focus on collecting resources for city upgrades (ore and wheat)
5. Try to break RED's longest road by building strategically
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: ⛏️10[⭐], 🌲8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 24 (produces: ⛏️6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 2 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3487 chars)
Updated plan: 1. End turn now and collect resources
2. Continue building roads toward node 49 to access the 3:1 port
3. Work toward building a settlement at node 49
4. Consider using the Victory Point card at the right moment
5. Focus on disrupting RED with robber placement when possible
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 81 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now and collect resources
2. Continue building roads toward node 49 to access the 3:1 port
3. Work toward building a settlement at node 49
4. Consider using the Victory Point card at the right moment
5. Focus on disrupting RED with robber placement when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: ⛏️10[⭐], 🌲8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 24 (produces: ⛏️6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏠 at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌲WOOD, 2 🐑SHEEP, 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City Options:
    [1] Upgrade settlement to city at node 46 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [2] Upgrade settlement to city at node 4 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

  Buy Development Card:
    [3] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [4] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [5] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [6] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [7] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3712 chars)
Updated plan: 1. Upgrade settlement to city at node 4 for immediate VP
2. Use Victory Point card when needed
3. Continue building toward node 49 for 3:1 port access
4. Focus on getting more VP through cities and settlements
5. Disrupt RED with robber when possible
LLM chose action 2: Upgrade settlement to city at node 4 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
TURN 81 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Upgrade settlement to city at node 4 for immediate VP
2. Use Victory Point card when needed
3. Continue building toward node 49 for 3:1 port access
4. Focus on getting more VP through cities and settlements
5. Disrupt RED with robber when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾5 (0, -2, 2)                 🏜️- (1, -2, 1)                ⛏️6 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🐑12 (-1, -1, 2)               🐑11 (0, -1, 1)                🧱4 (1, -1, 0)                 🧱5 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲8 (-2, 0, 2)                 ⛏️10 (-1, 0, 1)               🌾8 (0, 0, 0)                  🧱6 (1, 0, -1) 🔍               🐑11 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲3 (-2, 1, 1)                 🐑10 (-1, 1, 0)                🌾9 (0, 1, -1)                 🌲9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾2 (-2, 2, 0)                 ⛏️3 (-1, 2, -1)               🌲4 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 20 (produces: 🌾9[⭐⭐], 🧱6[⭐⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑10[⭐], 🌾9[⭐⭐], ⛏️3[⭐])
- 🔴 RED: 🏙️ at node 6 (produces: 🧱4[⭐], 🧱6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: ⛏️10[⭐], 🌲8[⭐⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 24 (produces: ⛏️6[⭐⭐⭐], 🧱5[⭐⭐])
- 🔵 BLUE: 🏠 at node 46 (produces: 🌲4[⭐], 🌲9[⭐⭐])
- 🔵 BLUE: 🏙️ at node 4 (produces: 🌾8[⭐⭐⭐], ⛏️10[⭐], 🐑10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 2:1 🧱 BRICK Port: nodes {28, 29}
- 3:1 General Port: nodes {32, 33, 38, 39, 45, 47, 48, 49}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 4 🌲WOOD, 2 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3418 chars)
Updated plan: 1. Trade for brick to build roads toward node 49 (3:1 port)
2. Aim to build a settlement at node 49 to access the 3:1 port
3. Use the VP development card when at 9 points
4. Disrupt RED with robber when possible
5. Focus on getting resources for another city upgrade
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ RED,BLUE │    82 │     10 │       4 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        2.00 │       3.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   4.00 │        1.00 │       1.00 │     0.00 │     0.00 │       1.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     231.00 │     82.00 │ 598.599 secs  
            ╵           ╵               
