TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-49):

Game state prepared for LLM (length: 6536 chars)
Updated plan: 1. Start at node 34 for optimal resource production (ore, wood, wheat)
2. Build toward the wood port at node 35/36
3. Aim for second settlement at a brick/sheep producing location
4. Focus on city upgrades with the ore/wheat production
LLM chose action 30: Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Start at node 34 for optimal resource production (ore, wood, wheat)
2. Build toward the wood port at node 35/36
3. Aim for second settlement at a brick/sheep producing location
4. Focus on city upgrades with the ore/wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 2878 chars)
Updated plan: 1. Build road toward node 34 to access wood (6) and wheat (10)
2. Continue expanding toward the wood port at nodes 35/36
3. Aim for second settlement at node 34 or nearby nodes with good production
4. Focus on city upgrades with the ore/wheat production
LLM chose action 0: Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build road toward node 34 to access wood (6) and wheat (10)
2. Continue expanding toward the wood port at nodes 35/36
3. Aim for second settlement at node 34 or nearby nodes with good production
4. Focus on city upgrades with the ore/wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13)
- 🔵 BLUE: (33, 34), (34, 33)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36}
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-47):

Game state prepared for LLM (length: 6870 chars)
Updated plan: 1. Place initial settlement at node 36 for Wood (6) access
2. Use Wood to build roads toward resource-rich areas
3. Target a third settlement at a location with Wheat/Sheep/Brick
4. Utilize the Wood port for efficient trading
5. Balance between expansion and development
LLM chose action 30: Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place initial settlement at node 36 for Wood (6) access
2. Use Wood to build roads toward resource-rich areas
3. Target a third settlement at a location with Wheat/Sheep/Brick
4. Utilize the Wood port for efficient trading
5. Balance between expansion and development
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13)
- 🔵 BLUE: (33, 34), (34, 33)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (36, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3003 chars)
Updated plan: 1. Place initial road toward node 37
2. Expand toward node 38 for Sheep access
3. Continue expanding toward resource-rich areas (especially Wheat)
4. Use my Wood port (2:1) to efficiently trade for needed resources
5. Aim to build my third settlement at a location with Wheat or Brick
LLM chose action 1: Build a road at edge (36, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 7 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Place initial road toward node 37
2. Expand toward node 38 for Sheep access
3. Continue expanding toward resource-rich areas (especially Wheat)
4. Use my Wood port (2:1) to efficiently trade for needed resources
5. Aim to build my third settlement at a location with Wheat or Brick
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0) 🔍              🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3716 chars)
Updated plan: 1. Block RED's Wood production with robber placement
2. Continue expanding toward node 37/38 for better resource diversity
3. Work toward getting Wheat access which I currently lack
4. Leverage my Wood port for efficient trading
5. Aim to build a settlement at a location with Wheat and/or Brick
LLM chose action 10: Move robber to (-2, 0, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 11 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's Wood production with robber placement
2. Continue expanding toward node 37/38 for better resource diversity
3. Work toward getting Wheat access which I currently lack
4. Leverage my Wood port for efficient trading
5. Aim to build a settlement at a location with Wheat and/or Brick
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3232 chars)
Updated plan: 1. Build roads toward node 38 which would give me access to Sheep (5) and Ore (4) 
2. Place a settlement at node 38 for resource diversification
3. Continue expansion toward the Ore/Brick/Wheat ports as needed
4. Leverage my Wood port (2:1) for efficient trading when I have excess Wood
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 13 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build roads toward node 38 which would give me access to Sheep (5) and Ore (4) 
2. Place a settlement at node 38 for resource diversification
3. Continue expansion toward the Ore/Brick/Wheat ports as needed
4. Leverage my Wood port (2:1) for efficient trading when I have excess Wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3243 chars)
Updated plan: 1. Continue building roads toward node 38 which would give me access to Sheep (5) and Ore (4)
2. Place a settlement at node 38 for resource diversification
3. Continue expansion toward the Ore/Brick/Wheat ports as needed
4. Leverage my Wood port (2:1) for efficient trading when I have excess Wood
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 15 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward node 38 which would give me access to Sheep (5) and Ore (4)
2. Place a settlement at node 38 for resource diversification
3. Continue expansion toward the Ore/Brick/Wheat ports as needed
4. Leverage my Wood port (2:1) for efficient trading when I have excess Wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0)
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3769 chars)
Updated plan: 1. Move robber to (-1, -1, 2) to block Red's Ore production and steal from them
2. Continue building roads toward node 38 which would give me access to Sheep (5) and Ore (4)
3. Place a settlement at node 38 for resource diversification
4. Continue expansion toward the Ore/Brick/Wheat ports as needed
5. Leverage my Wood port (2:1) for efficient trading when I have excess Wood
LLM chose action 9: Move robber to (-1, -1, 2) and steal from RED
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to (-1, -1, 2) to block Red's Ore production and steal from them
2. Continue building roads toward node 38 which would give me access to Sheep (5) and Ore (4)
3. Place a settlement at node 38 for resource diversification
4. Continue expansion toward the Ore/Brick/Wheat ports as needed
5. Leverage my Wood port (2:1) for efficient trading when I have excess Wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2) 🔍             🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [5] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3432 chars)
Updated plan: 1. Buy development card now for potential advantages
2. Focus on acquiring BRICK (through trades or rolls) to resume road building
3. Continue expansion toward node 38 for access to Sheep (5) and Ore (4)
4. Aim to build a city at one of my settlements to increase production and points
5. Leverage my Wood port (2:1) when I have excess Wood
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card now for potential advantages
2. Focus on acquiring BRICK (through trades or rolls) to resume road building
3. Continue expansion toward node 38 for access to Sheep (5) and Ore (4)
4. Aim to build a city at one of my settlements to increase production and points
5. Leverage my Wood port (2:1) when I have excess Wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2) 🔍             🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3300 chars)
Updated plan: 1. Trade 2 wood for 1 brick now
2. Build a road on my next turn (assuming I get at least 1 wood)
3. Continue expanding toward node 38 for access to Sheep (5) and Ore (4)
4. Build a settlement at node 38 when possible
5. Work toward city upgrades or development cards depending on resource flow
6. Continue leveraging my Wood port (2:1) when I have excess Wood
LLM chose action 3: Trade port: Give 2 🏜️None for 1 🧱BRICK
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 2 wood for 1 brick now
2. Build a road on my next turn (assuming I get at least 1 wood)
3. Continue expanding toward node 38 for access to Sheep (5) and Ore (4)
4. Build a settlement at node 38 when possible
5. Work toward city upgrades or development cards depending on resource flow
6. Continue leveraging my Wood port (2:1) when I have excess Wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2) 🔍             🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3522 chars)
Updated plan: 1. Build a road at edge (37, 38) now
2. Continue expanding toward node 38 for access to Sheep (5) and Wood (4)
3. Build a settlement at node 38 when possible
4. Work toward city upgrades or development cards depending on resource flow
5. Continue leveraging my Wood port (2:1) when I have excess Wood
LLM chose action 2: Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 17 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build a road at edge (37, 38) now
2. Continue expanding toward node 38 for access to Sheep (5) and Wood (4)
3. Build a settlement at node 38 when possible
4. Work toward city upgrades or development cards depending on resource flow
5. Continue leveraging my Wood port (2:1) when I have excess Wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2) 🔍             🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3765 chars)
Updated plan: 1. Block high-value Sheep resource with robber
2. Continue expanding toward node 38 for access to Sheep(5) and Wood(4)
3. Build a settlement at node 38 when possible
4. Work toward city upgrades or development cards depending on resource flow
5. Continue leveraging my Wood port (2:1) when I have excess Wood
LLM chose action 8: Move robber to (1, -2, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 23 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Block high-value Sheep resource with robber
2. Continue expanding toward node 38 for access to Sheep(5) and Wood(4)
3. Build a settlement at node 38 when possible
4. Work toward city upgrades or development cards depending on resource flow
5. Continue leveraging my Wood port (2:1) when I have excess Wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1) 🔍               🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3886 chars)
Updated plan: 1. Block RED's Ore production with robber and steal a resource
2. Continue expanding toward node 38 for access to Sheep(5) and Wood(4)
3. Build a settlement at node 38 when possible
4. Work toward city upgrades or development cards depending on resource flow
5. Continue leveraging my Wood port (2:1) when I have excess Wood
LLM chose action 9: Move robber to (-1, -1, 2) and steal from RED
TURN 23 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's Ore production with robber and steal a resource
2. Continue expanding toward node 38 for access to Sheep(5) and Wood(4)
3. Build a settlement at node 38 when possible
4. Work toward city upgrades or development cards depending on resource flow
5. Continue leveraging my Wood port (2:1) when I have excess Wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2) 🔍             🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3370 chars)
Updated plan: 1. End turn now as I can't build anything
2. Continue working toward settlement at node 38, needing Brick and Sheep
3. Consider city upgrade at node 33 (Ore) when I get one more Wheat
4. Use my Wood port (2:1) when I collect more Wood
5. Keep an eye on RED's expansion - they're at 3 VPs already
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 25 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now as I can't build anything
2. Continue working toward settlement at node 38, needing Brick and Sheep
3. Consider city upgrade at node 33 (Ore) when I get one more Wheat
4. Use my Wood port (2:1) when I collect more Wood
5. Keep an eye on RED's expansion - they're at 3 VPs already
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3339 chars)
Updated plan: 1. End turn and focus on collecting BRICK and SHEEP for settlement at node 38
2. Consider city upgrade at node 33 when I get one more WHEAT (already have the 3 ORE)
3. Use WOOD port when I have excess WOOD
4. Look for opportunities to build toward longest road
5. Watch RED's expansion - they have 3 VPs already
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 27 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn and focus on collecting BRICK and SHEEP for settlement at node 38
2. Consider city upgrade at node 33 when I get one more WHEAT (already have the 3 ORE)
3. Use WOOD port when I have excess WOOD
4. Look for opportunities to build toward longest road
5. Watch RED's expansion - they have 3 VPs already
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0) 🔍              🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3356 chars)
Updated plan: 1. End turn and continue collecting resources for:
   - BRICK and SHEEP for settlement at node 38
   - 1 more WHEAT (with my existing 3 ORE) for city upgrade at node 33
2. Use WOOD port when I have excess WOOD (need at least 2)
3. Continue building toward longest road when resources allow
4. Monitor RED's expansion - they have 3 settlements already
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 29 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn and continue collecting resources for:
   - BRICK and SHEEP for settlement at node 38
   - 1 more WHEAT (with my existing 3 ORE) for city upgrade at node 33
2. Use WOOD port when I have excess WOOD (need at least 2)
3. Continue building toward longest road when resources allow
4. Monitor RED's expansion - they have 3 settlements already
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0) 🔍              🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3582 chars)
Updated plan: 1. Trade 2 WOOD for 1 WHEAT using port (this turn)
2. Build city at node 33 next opportunity (need 3 ORE and 2 WHEAT)
3. Focus on collecting BRICK and SHEEP for settlement at node 38
4. Continue expanding roads toward potential settlement locations
5. Monitor RED's expansion - they have 3 settlements already
LLM chose action 2: Trade port: Give 2 🏜️None for 1 🌾WHEAT
TURN 29 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 2 WOOD for 1 WHEAT using port (this turn)
2. Build city at node 33 next opportunity (need 3 ORE and 2 WHEAT)
3. Focus on collecting BRICK and SHEEP for settlement at node 38
4. Continue expanding roads toward potential settlement locations
5. Monitor RED's expansion - they have 3 settlements already
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0) 🔍              🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏠 at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City Options:
    [1] Upgrade settlement to city at node 33 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [2] Upgrade settlement to city at node 36 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

  Maritime Trade Options:
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [5] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3512 chars)
Updated plan: 1. Build city at node 33 this turn
2. Focus on collecting BRICK and SHEEP for settlement at node 38
3. Use my wood port to trade wood for needed resources
4. Continue expanding roads toward potential settlement locations
5. Monitor RED's expansion - they have 3 settlements already
LLM chose action 1: Upgrade settlement to city at node 33 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 31 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build city at node 33 this turn
2. Focus on collecting BRICK and SHEEP for settlement at node 38
3. Use my wood port to trade wood for needed resources
4. Continue expanding roads toward potential settlement locations
5. Monitor RED's expansion - they have 3 settlements already
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3316 chars)
Updated plan: 1. Save resources for building a settlement at node 38 (need BRICK, SHEEP, WHEAT)
2. Continue using my wood port to trade wood for needed resources
3. Build roads toward potential settlement locations (need more WOOD and BRICK)
4. Monitor RED's expansion and try to block potential settlement spots
5. Consider buying development cards when I have surplus ORE
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 33 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Save resources for building a settlement at node 38 (need BRICK, SHEEP, WHEAT)
2. Continue using my wood port to trade wood for needed resources
3. Build roads toward potential settlement locations (need more WOOD and BRICK)
4. Monitor RED's expansion and try to block potential settlement spots
5. Consider buying development cards when I have surplus ORE
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3410 chars)
Updated plan: 1. Roll for resources, hoping to get more WOOD
2. When I have 2 WOOD, use my port to trade for BRICK, SHEEP, or WHEAT as needed
3. Build a settlement at node 38 once I have the required resources
4. Consider buying development cards with excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 35 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll for resources, hoping to get more WOOD
2. When I have 2 WOOD, use my port to trade for BRICK, SHEEP, or WHEAT as needed
3. Build a settlement at node 38 once I have the required resources
4. Consider buying development cards with excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3370 chars)
Updated plan: 1. End this turn and roll for resources next turn
2. Once I have 2 WOOD, use my port to trade for BRICK, SHEEP, or WHEAT
3. Build a settlement at node 38 when I have required resources
4. Consider buying development cards with excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 37 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End this turn and roll for resources next turn
2. Once I have 2 WOOD, use my port to trade for BRICK, SHEEP, or WHEAT
3. Build a settlement at node 38 when I have required resources
4. Consider buying development cards with excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3359 chars)
Updated plan: 1. End this turn and roll for resources next turn
2. Once I have 2 WOOD, use my wood port to trade for BRICK, SHEEP, or WHEAT
3. Build a settlement at node 38 when I have required resources
4. Consider buying development cards with excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 39 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End this turn and roll for resources next turn
2. Once I have 2 WOOD, use my wood port to trade for BRICK, SHEEP, or WHEAT
3. Build a settlement at node 38 when I have required resources
4. Consider buying development cards with excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0) 🔍              🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3365 chars)
Updated plan: 1. End this turn and roll for resources next turn
2. Once I have 2 WOOD, use my wood port to trade for BRICK, SHEEP, or WHEAT
3. Build a settlement at node 38 when I have required resources
4. Consider buying development cards with excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 41 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End this turn and roll for resources next turn
2. Once I have 2 WOOD, use my wood port to trade for BRICK, SHEEP, or WHEAT
3. Build a settlement at node 38 when I have required resources
4. Consider buying development cards with excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0) 🔍              🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3552 chars)
Updated plan: 1. End turn and roll for resources
2. If I get enough WOOD (1 more), use my wood port to trade for BRICK or SHEEP or WHEAT that I need
3. Continue working toward a settlement at node 38
4. Consider buying development cards if I acquire WHEAT and SHEEP to go with my excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 43 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn and roll for resources
2. If I get enough WOOD (1 more), use my wood port to trade for BRICK or SHEEP or WHEAT that I need
3. Continue working toward a settlement at node 38
4. Consider buying development cards if I acquire WHEAT and SHEEP to go with my excess ORE
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0) 🔍              🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3951 chars)
Updated plan: 1. Move robber to (0, -1, 1) to block RED's WHEAT(10) and steal from them
2. End turn and roll for resources
3. Use my wood port to trade for BRICK/SHEEP/WHEAT as needed
4. Continue working toward settlement at node 38
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
LLM chose action 1: Move robber to (0, -1, 1) and steal from RED
TURN 43 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to (0, -1, 1) to block RED's WHEAT(10) and steal from them
2. End turn and roll for resources
3. Use my wood port to trade for BRICK/SHEEP/WHEAT as needed
4. Continue working toward settlement at node 38
5. After settlement at 38, expand toward the BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1) 🔍              🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🌲WOOD, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3528 chars)
Updated plan: 1. End my turn and roll for resources
2. If I roll well, save resources toward settlement at node 38 (need 1 WHEAT, 1 SHEEP, 1 BRICK)
3. If I get extra WOOD, use my wood port to trade for BRICK/SHEEP/WHEAT
4. Continue expansion toward the BRICK port at nodes 40/44 after building settlement at 38
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 45 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End my turn and roll for resources
2. If I roll well, save resources toward settlement at node 38 (need 1 WHEAT, 1 SHEEP, 1 BRICK)
3. If I get extra WOOD, use my wood port to trade for BRICK/SHEEP/WHEAT
4. Continue expansion toward the BRICK port at nodes 40/44 after building settlement at 38
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1) 🔍              🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3881 chars)
Updated plan: 1. Place robber on BRICK-9 hex to block RED's brick production and steal a resource
2. After turn, continue saving resources toward settlement at node 38 (need 1 WHEAT, 1 SHEEP, 1 BRICK)
3. If I get extra WOOD, use my wood port to trade for needed resources
4. Continue expansion toward the BRICK port at nodes 40/44 after building settlement at 38
LLM chose action 8: Move robber to (0, -2, 2) and steal from RED
TURN 45 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Place robber on BRICK-9 hex to block RED's brick production and steal a resource
2. After turn, continue saving resources toward settlement at node 38 (need 1 WHEAT, 1 SHEEP, 1 BRICK)
3. If I get extra WOOD, use my wood port to trade for needed resources
4. Continue expansion toward the BRICK port at nodes 40/44 after building settlement at 38
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2) 🔍               🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3410 chars)
Updated plan: 1. End turn and collect more resources
2. Save toward settlement at node 38 (need 1 SHEEP, 1 BRICK)
3. If I get 2 WOOD, use wood port to trade for needed SHEEP or BRICK
4. Continue expansion toward the BRICK port at nodes 40/44 after building settlement at 38
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 47 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn and collect more resources
2. Save toward settlement at node 38 (need 1 SHEEP, 1 BRICK)
3. If I get 2 WOOD, use wood port to trade for needed SHEEP or BRICK
4. Continue expansion toward the BRICK port at nodes 40/44 after building settlement at 38
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2) 🔍               🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3854 chars)
Updated plan: 1. Move robber to block RED's sheep production (🐑5 hex)
2. Use stolen resource (hopefully SHEEP or BRICK) toward settlement at node 38
3. If no SHEEP/BRICK stolen, trade using wood port when possible
4. Build settlement at node 38, then expand toward BRICK port at nodes 40/44
LLM chose action 8: Move robber to (1, -2, 1) and steal from RED
TURN 47 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to block RED's sheep production (🐑5 hex)
2. Use stolen resource (hopefully SHEEP or BRICK) toward settlement at node 38
3. If no SHEEP/BRICK stolen, trade using wood port when possible
4. Build settlement at node 38, then expand toward BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1) 🔍               🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3338 chars)
Updated plan: 1. End turn to collect more resources
2. Use wood port (2:1) once I collect another wood to get BRICK or SHEEP
3. Build settlement at node 38 when I have required resources
4. Continue expansion toward BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 49 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Use wood port (2:1) once I collect another wood to get BRICK or SHEEP
3. Build settlement at node 38 when I have required resources
4. Continue expansion toward BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1) 🔍               🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3289 chars)
Updated plan: 1. End turn to collect more resources
2. Use wood port (2:1) once I collect another wood to get BRICK or SHEEP
3. Build settlement at node 38 when I have required resources (1 brick, 1 wood, 1 wheat, 1 sheep)
4. Continue expansion toward BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 51 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Use wood port (2:1) once I collect another wood to get BRICK or SHEEP
3. Build settlement at node 38 when I have required resources (1 brick, 1 wood, 1 wheat, 1 sheep)
4. Continue expansion toward BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1) 🔍               🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🌾WHEAT, 6 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3512 chars)
Updated plan: 1. End turn to collect more wood and potentially other needed resources
2. Use wood port (2:1) to trade for brick or sheep when I have enough wood
3. Build settlement at node 38 when I have required resources (1 brick, 1 wood, 1 wheat, 1 sheep)
4. Continue expansion toward BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 53 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more wood and potentially other needed resources
2. Use wood port (2:1) to trade for brick or sheep when I have enough wood
3. Build settlement at node 38 when I have required resources (1 brick, 1 wood, 1 wheat, 1 sheep)
4. Continue expansion toward BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3350 chars)
Updated plan: 1. End turn to collect more resources
2. Use wood port (2:1) to trade for brick/wheat/sheep when I have enough wood
3. Build settlement at node 38 when I have required resources (1 brick, 1 wood, 1 wheat, 1 sheep)
4. Continue expansion toward BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 55 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Use wood port (2:1) to trade for brick/wheat/sheep when I have enough wood
3. Build settlement at node 38 when I have required resources (1 brick, 1 wood, 1 wheat, 1 sheep)
4. Continue expansion toward BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3319 chars)
Updated plan: 1. End turn to collect more resources
2. If I roll and get wood, use my wood port (2:1) to trade for brick or wheat
3. Focus on building a settlement at node 38 when I have required resources
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city when I collect 2 wheat (already have 4 ore)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 57 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. If I roll and get wood, use my wood port (2:1) to trade for brick or wheat
3. Focus on building a settlement at node 38 when I have required resources
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city when I collect 2 wheat (already have 4 ore)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3449 chars)
Updated plan: 1. End turn to collect more resources
2. If I roll and get wood, use my wood port (2:1) to trade for brick or wheat
3. Focus on building a settlement at node 38 when I have required resources (need brick and wheat)
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city when I collect 2 wheat (already have 4 ore)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 59 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. If I roll and get wood, use my wood port (2:1) to trade for brick or wheat
3. Focus on building a settlement at node 38 when I have required resources (need brick and wheat)
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city when I collect 2 wheat (already have 4 ore)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 6 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3659 chars)
Updated plan: 1. End turn to collect more resources
2. After collecting resources, use wood port (2:1) to get brick or wheat as needed
3. Focus on building a settlement at node 38 when I have all required resources
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city (I already have 6 ore)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 61 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. After collecting resources, use wood port (2:1) to get brick or wheat as needed
3. Focus on building a settlement at node 38 when I have all required resources
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city (I already have 6 ore)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🌲WOOD, 8 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3624 chars)
Updated plan: 1. End turn to collect more resources
2. After collecting resources, use wood port (2:1) to trade for brick or wheat as needed
3. Focus on building a settlement at node 38 when I have all required resources
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city (I already have 8 ore)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 63 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. After collecting resources, use wood port (2:1) to trade for brick or wheat as needed
3. Focus on building a settlement at node 38 when I have all required resources
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city (I already have 8 ore)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🌲WOOD, 8 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3630 chars)
Updated plan: 1. End turn to collect more resources
2. After collecting resources, use wood port (2:1) to trade for brick or wheat as needed
3. Focus on building a settlement at node 38 when I have all required resources
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city (I already have 8 ore)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 65 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. After collecting resources, use wood port (2:1) to trade for brick or wheat as needed
3. Focus on building a settlement at node 38 when I have all required resources
4. Continue expansion toward BRICK port at nodes 40/44
5. Consider upgrading my remaining settlement to a city (I already have 8 ore)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1) 🔍             🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3444 chars)
Updated plan: 1. End turn to collect more resources
2. If I roll 6, I'll get both wood and ore
3. After collecting more wood, use wood port (2:1) to trade for brick or wheat
4. Build a settlement at node 38 when I have all required resources
5. Consider upgrading my remaining settlement when I have 2 wheat
6. Continue expansion toward BRICK port at nodes 40/44
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 67 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. If I roll 6, I'll get both wood and ore
3. After collecting more wood, use wood port (2:1) to trade for brick or wheat
4. Build a settlement at node 38 when I have all required resources
5. Consider upgrading my remaining settlement when I have 2 wheat
6. Continue expansion toward BRICK port at nodes 40/44
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: (13, 14), (14, 13), (9, 10), (10, 9), (14, 15), (15, 14), (8, 9), (9, 8)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 7 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3638 chars)
Updated plan: 1. End turn to collect more resources
2. If I roll 6, I'll get more wood and ore from my buildings
3. Work toward acquiring brick, wheat, and sheep for my next settlement at node 38
4. Consider using my wood port (2:1) to trade for needed resources once I collect more wood
5. With 7 ore already, prioritize getting 2 wheat to upgrade my settlement to a city (+1 VP)
6. Continue expansion toward BRICK port at nodes 40/44 as planned
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 69 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. If I roll 6, I'll get more wood and ore from my buildings
3. Work toward acquiring brick, wheat, and sheep for my next settlement at node 38
4. Consider using my wood port (2:1) to trade for needed resources once I collect more wood
5. With 7 ore already, prioritize getting 2 wheat to upgrade my settlement to a city (+1 VP)
6. Continue expansion toward BRICK port at nodes 40/44 as planned
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 10 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 3)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 7 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3678 chars)
Updated plan: 1. End turn to collect more resources
2. Use my 7 ore + future wheat to upgrade my settlement to a city for +1 VP
3. Continue road building toward brick port at nodes 40/44
4. Use my wood port (2:1) to trade for needed resources once I collect more
5. Next settlement target is node 38 (which connects to a 3:1 port)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 71 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Use my 7 ore + future wheat to upgrade my settlement to a city for +1 VP
3. Continue road building toward brick port at nodes 40/44
4. Use my wood port (2:1) to trade for needed resources once I collect more
5. Next settlement target is node 38 (which connects to a 3:1 port)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 7 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3600 chars)
Updated plan: 1. End turn to collect resources, particularly hoping for wheat from other players' rolls
2. Once I get 2 wheat, use my 7 ore to upgrade settlement to city for +1 VP
3. If I collect wood, use my wood port (2:1) to trade for brick to build roads toward node 38
4. Continue road building toward brick port at nodes 40/44 for better trading options
5. Target node 38 for my next settlement (connects to 3:1 port)
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 73 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect resources, particularly hoping for wheat from other players' rolls
2. Once I get 2 wheat, use my 7 ore to upgrade settlement to city for +1 VP
3. If I collect wood, use my wood port (2:1) to trade for brick to build roads toward node 38
4. Continue road building toward brick port at nodes 40/44 for better trading options
5. Target node 38 for my next settlement (connects to 3:1 port)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 7 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3693 chars)
Updated plan: 1. End turn to collect more resources
2. Priority: Collect 2 wheat to upgrade my settlement to a city (+1 VP)
3. Use my wood port (2:1) to trade for brick when I collect more wood
4. Continue road building toward node 38 (connects to 3:1 port) and brick port at nodes 40/44
5. Build new settlement at node 38
6. Look for development card opportunities for potential VP or Knights
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 75 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Priority: Collect 2 wheat to upgrade my settlement to a city (+1 VP)
3. Use my wood port (2:1) to trade for brick when I collect more wood
4. Continue road building toward node 38 (connects to 3:1 port) and brick port at nodes 40/44
5. Build new settlement at node 38
6. Look for development card opportunities for potential VP or Knights
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 7 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3663 chars)
Updated plan: 1. Collect 2 wheat to upgrade my settlement to a city (+1 VP)
2. Use my wood port (2:1) to trade for brick when needed
3. Continue road building toward node 38 (3:1 port) and brick port
4. Build new settlement at node 38
5. Look for development card opportunities for potential VP or Knights
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 77 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Collect 2 wheat to upgrade my settlement to a city (+1 VP)
2. Use my wood port (2:1) to trade for brick when needed
3. Continue road building toward node 38 (3:1 port) and brick port
4. Build new settlement at node 38
5. Look for development card opportunities for potential VP or Knights
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3979 chars)
Updated plan: 1. Block Red's wheat production by placing robber on the wheat 9 hex
2. Collect 2 wheat to upgrade my settlement to a city (+1 VP)
3. Use my wood port (2:1) to trade for brick when needed
4. Continue road building toward node 38 (3:1 port) and brick port
5. Build new settlement at node 38
6. Look for development card opportunities for potential VP or Knights
LLM chose action 2: Move robber to (-1, 0, 1) and steal from RED
TURN 77 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block Red's wheat production by placing robber on the wheat 9 hex
2. Collect 2 wheat to upgrade my settlement to a city (+1 VP)
3. Use my wood port (2:1) to trade for brick when needed
4. Continue road building toward node 38 (3:1 port) and brick port
5. Build new settlement at node 38
6. Look for development card opportunities for potential VP or Knights
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [2] Trade port: Give 1 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 1 🏜️None for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3468 chars)
Updated plan: 1. Use my ore for city upgrade when I collect 2 wheat (need to watch for wheat production)
2. Use my wood port (2:1) when I collect more wood
3. Build settlement at node 38 (3:1 port) when I get the needed resources (brick + wheat)
4. Consider buying development cards with my ore if I can't get wheat
5. Watch for opportunities to extend roads for longest road bonus
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 79 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use my ore for city upgrade when I collect 2 wheat (need to watch for wheat production)
2. Use my wood port (2:1) when I collect more wood
3. Build settlement at node 38 (3:1 port) when I get the needed resources (brick + wheat)
4. Consider buying development cards with my ore if I can't get wheat
5. Watch for opportunities to extend roads for longest road bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 6 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3662 chars)
Updated plan: 1. End turn and collect more resources
2. Use ore for city upgrade when I collect 2 wheat
3. Use wood port (2:1) when I collect more wood
4. Build settlement at node 38 (3:1 port) when I get needed resources (brick + wheat)
5. Watch for opportunities to extend roads for longest road bonus
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 81 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn and collect more resources
2. Use ore for city upgrade when I collect 2 wheat
3. Use wood port (2:1) when I collect more wood
4. Build settlement at node 38 (3:1 port) when I get needed resources (brick + wheat)
5. Watch for opportunities to extend roads for longest road bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 6 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3585 chars)
Updated plan: 1. End turn to collect more resources
2. Trade 2 wood for 1 wheat at my port if I collect more wood
3. Focus on getting 2 wheat to build a city with my stockpiled ore
4. Continue extending roads toward node 38 (3:1 port) when I get brick
5. Watch for opportunity to build settlement at node 38
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 83 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Trade 2 wood for 1 wheat at my port if I collect more wood
3. Focus on getting 2 wheat to build a city with my stockpiled ore
4. Continue extending roads toward node 38 (3:1 port) when I get brick
5. Watch for opportunity to build settlement at node 38
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3588 chars)
Updated plan: 1. End turn to collect more resources
2. Trade 2 wood for 1 wheat at my port if I collect more wood
3. Focus on getting 2 wheat to build a city with my stockpiled ore
4. Continue extending roads toward node 38 (3:1 port) when I get brick
5. Watch for opportunity to build settlement at node 38
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 85 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Trade 2 wood for 1 wheat at my port if I collect more wood
3. Focus on getting 2 wheat to build a city with my stockpiled ore
4. Continue extending roads toward node 38 (3:1 port) when I get brick
5. Watch for opportunity to build settlement at node 38
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 5 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [6] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3588 chars)
Updated plan: 1. Trade 2 wood for 1 wheat using my 2:1 wood port
2. End my turn and try to collect more resources
3. Once I have 2 wheat, build a city with my stockpiled ore
4. Continue working toward settlement at node 38 (3:1 port) when I get brick
LLM chose action 8: Trade port: Give 1 🏜️None for 1 🌾WHEAT
TURN 85 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 2 wood for 1 wheat using my 2:1 wood port
2. End my turn and try to collect more resources
3. Once I have 2 wheat, build a city with my stockpiled ore
4. Continue working toward settlement at node 38 (3:1 port) when I get brick
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [3] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [4] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [5] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3440 chars)
Updated plan: 1. Trade 2 wood for 1 wheat using my 2:1 wood port
2. End turn and try to collect more ore
3. Build a city as soon as I collect 1 more ore
4. Consider building toward node 38 (3:1 port) when I get brick
5. Focus on development cards if I can't immediately build
LLM chose action 5: Trade port: Give 2 🏜️None for 1 🌾WHEAT
TURN 85 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 2 wood for 1 wheat using my 2:1 wood port
2. End turn and try to collect more ore
3. Build a city as soon as I collect 1 more ore
4. Consider building toward node 38 (3:1 port) when I get brick
5. Focus on development cards if I can't immediately build
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🐑SHEEP, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3242 chars)
Updated plan: 1. End turn to preserve resources
2. Build a city as soon as I collect 1 more ore (priority #1)
3. Look for opportunities to expand toward node 38 (3:1 port)
4. Consider development cards after city upgrade if I get the right resources
5. Track what Red is collecting to anticipate their next move
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 87 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn to preserve resources
2. Build a city as soon as I collect 1 more ore (priority #1)
3. Look for opportunities to expand toward node 38 (3:1 port)
4. Consider development cards after city upgrade if I get the right resources
5. Track what Red is collecting to anticipate their next move
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1) 🔍             🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🐑SHEEP, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3997 chars)
Updated plan: 1. Place robber on wheat(9) to block RED's critical wheat production
2. Continue saving for a city upgrade (need 1 more ore)
3. After city upgrade, build road toward 3:1 port at node 38
4. Consider development cards if I get extra ore/wheat/sheep
5. Keep disrupting RED's resource production whenever possible
LLM chose action 3: Move robber to (-1, 0, 1) and steal from RED
TURN 87 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Place robber on wheat(9) to block RED's critical wheat production
2. Continue saving for a city upgrade (need 1 more ore)
3. After city upgrade, build road toward 3:1 port at node 38
4. Consider development cards if I get extra ore/wheat/sheep
5. Keep disrupting RED's resource production whenever possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🐑SHEEP, 3 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [3] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 1 🏜️None for 1 ⛏️ORE
    [5] Trade port: Give 1 🏜️None for 1 🐑SHEEP

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3504 chars)
Updated plan: 1. Buy development cards to potentially get VP cards or knights
2. Save resources for a city upgrade when I have enough ore (need 1 more)
3. Build roads toward good settlement locations after city upgrade
4. Try to compete for largest army bonus (+2VP)
5. Continue disrupting RED's production with robber when possible
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 89 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards to potentially get VP cards or knights
2. Save resources for a city upgrade when I have enough ore (need 1 more)
3. Build roads toward good settlement locations after city upgrade
4. Try to compete for largest army bonus (+2VP)
5. Continue disrupting RED's production with robber when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3294 chars)
Updated plan: 1. Focus on getting another city upgrade (need 2 more ore and 1 more wheat)
2. Use knight strategically to disrupt RED and work toward largest army
3. Expand with roads and a settlement toward the ore port or wheat port
4. Continue collecting development cards when possible
LLM chose action 1: Roll the dice
TURN 89 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Focus on getting another city upgrade (need 2 more ore and 1 more wheat)
2. Use knight strategically to disrupt RED and work toward largest army
3. Expand with roads and a settlement toward the ore port or wheat port
4. Continue collecting development cards when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3254 chars)
Updated plan: 1. Use knight to disrupt Red's resource production (target ore or wheat)
2. Continue working toward a city upgrade (need 2 more ore, 1 more wheat)
3. Work toward largest army (need 2 more knights)
4. Use wood port to trade efficiently
5. Plan road expansion toward ore port (45,47) for late game efficiency
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 89 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Use knight to disrupt Red's resource production (target ore or wheat)
2. Continue working toward a city upgrade (need 2 more ore, 1 more wheat)
3. Work toward largest army (need 2 more knights)
4. Use wood port to trade efficiently
5. Plan road expansion toward ore port (45,47) for late game efficiency
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4023 chars)
Updated plan: 1. Use knight to disrupt Red's ore production to slow their city building
2. Continue working toward a city upgrade (need 2 more ore, 1 more wheat)
3. Work toward largest army (need 2 more knights)
4. Use wood port to trade efficiently
5. Plan road expansion toward ore port (45,47) for late game efficiency
LLM chose action 9: Move robber to (-1, -1, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 91 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use knight to disrupt Red's ore production to slow their city building
2. Continue working toward a city upgrade (need 2 more ore, 1 more wheat)
3. Work toward largest army (need 2 more knights)
4. Use wood port to trade efficiently
5. Plan road expansion toward ore port (45,47) for late game efficiency
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2) 🔍             🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 8/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3444 chars)
Updated plan: 1. End turn to collect more resources
2. Continue working toward city upgrade (need 2 more ore, 1 more wheat)
3. Build roads toward ore-producing areas or the ore port
4. Work toward largest army (need 2 more knights)
5. Use wood port when I accumulate excess wood
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 93 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Continue working toward city upgrade (need 2 more ore, 1 more wheat)
3. Build roads toward ore-producing areas or the ore port
4. Work toward largest army (need 2 more knights)
5. Use wood port when I accumulate excess wood
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2) 🔍             🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3402 chars)
Updated plan: 1. End turn to collect more resources
2. Use wood port next turn if I collect enough wood
3. Continue working toward city upgrade (still need 2 more ore)
4. Build roads toward ore-producing areas or the ore port
5. Work toward largest army as a backup plan
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 95 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Use wood port next turn if I collect enough wood
3. Continue working toward city upgrade (still need 2 more ore)
4. Build roads toward ore-producing areas or the ore port
5. Work toward largest army as a backup plan
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0) 🔍               🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0) and steal from RED
    [7] Move robber to (1, -2, 1) and steal from RED
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3983 chars)
Updated plan: 1. Disrupt Red's ore production to slow their progress
2. Continue collecting resources for a city upgrade (need more ore)
3. Consider buying development cards to compete for largest army
4. Build roads toward the ore port (nodes 45, 47) for better ore trading
5. Work toward more settlements at productive nodes
LLM chose action 9: Move robber to (-1, -1, 2) and steal from RED
TURN 95 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Disrupt Red's ore production to slow their progress
2. Continue collecting resources for a city upgrade (need more ore)
3. Consider buying development cards to compete for largest army
4. Build roads toward the ore port (nodes 45, 47) for better ore trading
5. Work toward more settlements at productive nodes
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2) 🔍             🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🌲WOOD, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3450 chars)
Updated plan: 1. End turn now (no viable build options with current resources)
2. Focus on getting brick to build roads toward ore port (nodes 45, 47)
3. Target building a settlement near an ore-producing hex
4. Continue disrupting RED's progress with the robber when possible
5. Build toward Longest Road to contest RED's bonus
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 97 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn now (no viable build options with current resources)
2. Focus on getting brick to build roads toward ore port (nodes 45, 47)
3. Target building a settlement near an ore-producing hex
4. Continue disrupting RED's progress with the robber when possible
5. Build toward Longest Road to contest RED's bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2) 🔍             🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1)                 🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 4 🌲WOOD, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4022 chars)
Updated plan: 1. Move robber to (-1, 0, 1) to block RED's wheat production from two cities
2. Continue focusing on getting brick to build roads toward ore port (nodes 45, 47)
3. Target building a settlement near an ore-producing hex
4. Continue disrupting RED's progress with the robber when possible
5. Build toward Longest Road to contest RED's bonus
LLM chose action 3: Move robber to (-1, 0, 1) and steal from RED
TURN 97 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to (-1, 0, 1) to block RED's wheat production from two cities
2. Continue focusing on getting brick to build roads toward ore port (nodes 45, 47)
3. Target building a settlement near an ore-producing hex
4. Continue disrupting RED's progress with the robber when possible
5. Build toward Longest Road to contest RED's bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 5 🌲WOOD, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3475 chars)
Updated plan: 1. End turn now and save resources
2. On next turn, focus on using our wood to trade for brick to build roads toward ore port (nodes 45, 47)
3. Continue blocking RED's wheat production with the robber
4. Work toward getting the longest road to take away RED's bonus
5. Target settlement near an ore-producing hex when possible
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 99 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now and save resources
2. On next turn, focus on using our wood to trade for brick to build roads toward ore port (nodes 45, 47)
3. Continue blocking RED's wheat production with the robber
4. Work toward getting the longest road to take away RED's bonus
5. Target settlement near an ore-producing hex when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 6 🌲WOOD, 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City:
    [1] Upgrade settlement to city at node 36 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [4] Trade port: Give 1 🏜️None for 1 🧱BRICK
    [5] Trade port: Give 1 🏜️None for 1 🐑SHEEP
    [6] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [7] Trade port: Give 1 🏜️None for 1 🌲WOOD
    [8] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [9] Trade port: Give 1 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3737 chars)
Updated plan: 1. Upgrade settlement at node 36 to a city now (gaining 1 VP)
2. Use increased Wood production to trade for Brick via our port
3. Build roads toward ore port (nodes 45, 47) on future turns
4. Continue blocking RED's wheat production with the robber
5. Work toward getting more victory points through settlements/cities
LLM chose action 1: Upgrade settlement to city at node 36 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
TURN 99 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Upgrade settlement at node 36 to a city now (gaining 1 VP)
2. Use increased Wood production to trade for Brick via our port
3. Build roads toward ore port (nodes 45, 47) on future turns
4. Continue blocking RED's wheat production with the robber
5. Work toward getting more victory points through settlements/cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏙️ at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 6 🌲WOOD
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3437 chars)
Updated plan: 1. Trade Wood for Brick using our port (2:1)
2. Build roads toward the Ore port (nodes 45, 47)
3. Continue blocking RED's wheat production with the robber
4. Aim to build a settlement at an Ore hex to improve Ore production
5. Work toward getting victory points through development cards and settlements/cities
LLM chose action 3: Trade port: Give 2 🏜️None for 1 🧱BRICK
TURN 99 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade Wood for Brick using our port (2:1)
2. Build roads toward the Ore port (nodes 45, 47)
3. Continue blocking RED's wheat production with the robber
4. Aim to build a settlement at an Ore hex to improve Ore production
5. Work toward getting victory points through development cards and settlements/cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏙️ at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [7] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [8] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [9] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [10] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3848 chars)
Updated plan: 1. Build a road toward the Ore port (38, 39)
2. Use our Wood port to trade for other needed resources on future turns
3. Continue blocking RED's wheat production with the robber
4. Aim to build a settlement at an Ore hex or near the Ore port
5. Buy development cards when possible for potential victory points or knights
LLM chose action 1: Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 99 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build a road toward the Ore port (38, 39)
2. Use our Wood port to trade for other needed resources on future turns
3. Continue blocking RED's wheat production with the robber
4. Aim to build a settlement at an Ore hex or near the Ore port
5. Buy development cards when possible for potential victory points or knights
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏙️ at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37), (38, 39), (39, 38)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🌲WOOD
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3459 chars)
Updated plan: 1. End turn to collect more resources
2. Continue blocking RED's wheat production with the robber
3. On next turn, if I get more wood, use my port to trade for brick or ore
4. Build a road toward the Ore port (39 to 40)
5. Work toward a settlement at a productive location
6. Buy development cards when possible for potential victory points or knights
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 101 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn to collect more resources
2. Continue blocking RED's wheat production with the robber
3. On next turn, if I get more wood, use my port to trade for brick or ore
4. Build a road toward the Ore port (39 to 40)
5. Work toward a settlement at a productive location
6. Buy development cards when possible for potential victory points or knights
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏙️ at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37), (38, 39), (39, 38)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🌲WOOD
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 2 🏜️None for 1 🧱BRICK
    [4] Trade port: Give 2 🏜️None for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3491 chars)
Updated plan: 1. Trade 2 wood for 1 brick now
2. Build road from 39 to 40 on next turn (connecting to brick port)
3. Continue collecting resources to build settlement at a good node
4. Focus on getting longest road from RED and/or building more settlements/cities
5. Keep blocking RED with the robber when possible
LLM chose action 3: Trade port: Give 2 🏜️None for 1 🧱BRICK
TURN 101 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 2 wood for 1 brick now
2. Build road from 39 to 40 on next turn (connecting to brick port)
3. Continue collecting resources to build settlement at a good node
4. Focus on getting longest road from RED and/or building more settlements/cities
5. Keep blocking RED with the robber when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🧱9 (0, -2, 2)                 🐑5 (1, -2, 1)                 🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  ⛏️6 (-1, -1, 2)               🌾10 (0, -1, 1)                🧱12 (1, -1, 0)                🐑8 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲6 (-2, 0, 2)                 🌾9 (-1, 0, 1) 🔍               🏜️- (0, 0, 0)                 🌾10 (1, 0, -1)                🌲4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲4 (-2, 1, 1)                 🐑5 (-1, 1, 0)                 ⛏️11 (0, 1, -1)               🧱2 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌾11 (-2, 2, 0)                🐑8 (-1, 2, -1)                ⛏️3 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 13 (produces: 🌾9[⭐⭐], ⛏️6[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 10 (produces: 🌾10[⭐], 🐑5[⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏙️ at node 15 (produces: 🌾9[⭐⭐], 🐑5[⭐⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🧱12, 🌲3[⭐], 🐑5[⭐⭐])
- 🔵 BLUE: 🏙️ at node 33 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏙️ at node 36 (produces: 🌲6[⭐⭐⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: (33, 34), (34, 33), (36, 37), (37, 36), (37, 38), (38, 37), (38, 39), (39, 38)

PORTS:
- 2:1 🐑 SHEEP Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 48, 49, 28, 29}
- 2:1 🌲 WOOD Port: nodes {35, 36} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {40, 44}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (35, 36) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (17, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (32, 33) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (39, 41) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (14, 37) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3707 chars)
Updated plan: 1. Build road from 39 to 41 now
2. Next turn, build road from 41 to 40 (connecting to brick port)
3. Continue collecting resources to build settlement at a good node
4. Focus on getting longest road from RED and/or building more settlements/cities
5. Keep blocking RED with the robber when possible
LLM chose action 5: Build a road at edge (39, 41) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ RED,BLUE │   106 │     10 │       5 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        2.00 │       3.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   5.00 │        0.00 │       2.00 │     0.00 │     0.00 │       1.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary               
            ╷           ╷                
  AVG TICKS │ AVG TURNS │  AVG DURATION  
╶───────────┼───────────┼───────────────╴
     292.00 │    106.00 │ 1142.265 secs  
            ╵           ╵                
