Class PlayerInfo


  • @Entity
    public class PlayerInfo
    extends Object
    Information about a player (what trial list he's in, what episodes he's done etc) stored in the SQL database.
    • Constructor Detail

      • PlayerInfo

        public PlayerInfo()
    • Method Detail

      • getPlayerId

        public String getPlayerId()
      • setPlayerId

        public void setPlayerId​(String _playerId)
      • getExperimentPlan

        public String getExperimentPlan()
      • setExperimentPlan

        public void setExperimentPlan​(String _experimentPlan)
      • getTrialListId

        public String getTrialListId()
      • setTrialListId

        public void setTrialListId​(String _trialListId)
      • getDate

        public Date getDate()
      • setDate

        public void setDate​(Date _date)
      • addEpisode

        public void addEpisode​(EpisodeInfo c)
      • removeEpisode

        public void removeEpisode​(EpisodeInfo c)
      • assignTrialList

        public static String assignTrialList​(String player)
      • alreadyFinished

        public boolean alreadyFinished()
        Returns true if the current series number is set beyond the possible range, which indicates that it has gone through the last possible increment (and, therefore, the completion code has been set as well).
      • canActivateBonus

        public boolean canActivateBonus()
        Returns:
        true if an "Activate Bonus" button can be displayed, i.e. the player is eligible to start bonus episodes, but has not done that yet
      • activateBonus

        public void activateBonus​(javax.persistence.EntityManager em)
        Switches this player from the main subseries to the bonus subseries, and saves the information about this fact in the SQL server.
        Parameters:
        em - The active EM to use. (We have this because this method is called from a method that has an EM anyway, and this object is NOT detached.)
      • giveUp

        public void giveUp​(int seriesNo)
                    throws IOException
        "Gives up" he current series, i.e. immediately switches the player to the next series (if there is one).
        Throws:
        IOException
      • seriesSize

        public int seriesSize​(int k)
        How many episodes are currently in series No. k?
      • countBonusEpisodes

        public int countBonusEpisodes​(int k)
        How many bonus episodes (complete or not) are currently in series No. k?
      • getCurrentSeriesNo

        public int getCurrentSeriesNo()
      • restoreTransientFields

        public void restoreTransientFields()
                                    throws IOException,
                                           IllegalInputException,
                                           ReflectiveOperationException,
                                           RuleParseException
        This method should be called after restoring the object from the SQL database, in order to re-create some of the necessary non-persistent structures. Typically, this may be needed if player resumes his activity after the Game Server has been restarted. In particular, we restore the "series" structure, reloading paramter sets from the disk files and and putting episodes in their series arrays.

        We also review the episodes, and "give up" all incomplete ones, because they don't have their transcripts and rules loaded, and cannot be continued. This may happen only rarely, when an episode had been persisted before beeing completed (thru cascading from the player being persisted), and then the server was restarted.

        Throws:
        IOException
        IllegalInputException
        ReflectiveOperationException
        RuleParseException
      • mostRecentEpisode

        public EpisodeInfo mostRecentEpisode()
        Retrieves the most recent episode, which may be completed or incomplete.
      • episodeToDo

        public EpisodeInfo episodeToDo()
                                throws IOException,
                                       RuleParseException
        Returns the currently unfinished last episode to be resumed, or a new episode (in the current series or the next series, as the case may be), or null if this player has finished with all series. This is used by the /GameService2/newEpisode web API call.
        Throws:
        IOException
        RuleParseException
      • getPara

        public ParaSet getPara​(EpisodeInfo epi)
        Gives a link to the ParaSet associated with a given episode
      • getCompletionCode

        public String getCompletionCode()
        The completion code, a string that the player can report as a proof of his completion of the experiment plan. It is set when the current series number is incremented beyond the last parameter set number.
      • setCompletionCode

        public void setCompletionCode​(String _completionCode)
      • getTotalRewardEarned

        public int getTotalRewardEarned()
      • setTotalRewardEarned

        public void setTotalRewardEarned​(int _totalRewardEarned)
      • report

        public String report()
        Generates a concise report on this player's history, handy for debugging. It gives summaries of all episodes done (or in progress) by this player, broken down by series.
      • saveMe

        public void saveMe()
        Saves this object (and the associated Episode objects, via cascading) data in the SQL database. The assumption is that this object is detached, so we call a method which will create a new EM and merge this object to the new persistence context.