### Overview

The two videos in the supplementary material showcase the same social interaction from different participants' perspectives:

- `date_2024-12-22_users_user-240-name_user-241-name_game_36412_scenario_1_play_with_2_3_agent_1_video.mp4`: Perspective from Agent 1
- `date_2024-12-22_users_user-240-name_user-241-name_game_36412_scenario_1_play_with_2_3_agent_2_video.mp4`: Perspective from Agent 2

The accompanying CSV file provides the corresponding frames for different actions.

**Initial Intents and Values:**
- Agent 1:
  - Intent: PlayWith-chess_3-2
  - Values: active, unsocial, harmful
- Agent 2:
  - Intent: Give-cup_4-1
  - Values: active, social, helpful

### Detailed Explanation of Agent 1's Perspective

Being unsocial, Agent 1 attempts to achieve his intent indirectly by playing chess to attract Agent 2, rather than initiating direct interaction. He successfully accomplishes this goal.

Upon observing Agent 2 performing a drinking motion, Agent 1 infers that Agent 2 wants assistance with obtaining cup_4. However, due to his harmful value orientation, Agent 1 deliberately impedes Agent 2's goal by grabbing the cup and breaking it.

When Agent 1 turns away, Agent 2 appears in a lighter color, representing Agent 1's memory of Agent 2's previous position. Agent 1 then discovers that Agent 2 has moved from that location.

Subsequently, Agent 1 points to the chess set, indicating his desire to continue playing.

### Detailed Explanation of Agent 2's Perspective

Agent 2 notices Agent 1 near the chess set and deduces that Agent 1 wishes to play chess together. Being helpful by nature, Agent 2 engages in the game with Agent 1.

Later, Agent 2 performs a drinking gesture to communicate his desire for the cup. If Agent 1 were helpful, he would either point to the cup or retrieve it, allowing Agent 2 to gather more information or directly achieve his goal.

Agent 1 disappears from view because he moves out of Agent 2's field of vision.