NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeuralEngine::MachineLearning::Point3 Struct Reference
Collaboration diagram for NeuralEngine::MachineLearning::Point3:

Public Member Functions

 Point3 (float x, float y, float z)
 

Public Attributes

float x
 
float y
 
float z
 

Detailed Description

Definition at line 31 of file FgFigure.h.

Constructor & Destructor Documentation

◆ Point3() [1/2]

NeuralEngine::MachineLearning::Point3::Point3 ( )
inline

Definition at line 34 of file FgFigure.h.

◆ Point3() [2/2]

NeuralEngine::MachineLearning::Point3::Point3 ( float  x,
float  y,
float  z 
)
inline

Definition at line 35 of file FgFigure.h.

Member Data Documentation

◆ x

float NeuralEngine::MachineLearning::Point3::x

Definition at line 33 of file FgFigure.h.

◆ y

float NeuralEngine::MachineLearning::Point3::y

Definition at line 33 of file FgFigure.h.

◆ z

float NeuralEngine::MachineLearning::Point3::z

Definition at line 33 of file FgFigure.h.


The documentation for this struct was generated from the following file: