NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeuralEngine::LogToFile Class Reference
Inheritance diagram for NeuralEngine::LogToFile:
Collaboration diagram for NeuralEngine::LogToFile:

Public Member Functions

 LogToFile (std::string const &filename, int flags)
 
- Public Member Functions inherited from NeuralEngine::Listener
 Listener (int flags)
 
int GetFlags () const
 
void Assertion (std::string const &message)
 
void Error (std::string const &message)
 
void Warning (std::string const &message)
 
void Information (std::string const &message)
 

Private Member Functions

virtual void Report (std::string const &message) override
 

Private Attributes

std::string mFilename
 

Additional Inherited Members

- Public Types inherited from NeuralEngine::Listener
enum  {
  LISTEN_FOR_NOTHING = 0x00000000 , LISTEN_FOR_ASSERTION = 0x00000001 , LISTEN_FOR_ERROR = 0x00000002 , LISTEN_FOR_WARNING = 0x00000004 ,
  LISTEN_FOR_INFORMATION = 0x00000008 , LISTEN_FOR_ALL = 0xFFFFFFFF
}
 

Detailed Description

Definition at line 18 of file NeLogToFile.h.

Member Function Documentation

◆ Report()

virtual void NeuralEngine::LogToFile::Report ( std::string const &  message)
overrideprivatevirtual

Member Data Documentation

◆ mFilename

std::string NeuralEngine::LogToFile::mFilename
private

Definition at line 26 of file NeLogToFile.h.


The documentation for this class was generated from the following file: