NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
layertype_serializer Struct Reference
Collaboration diagram for layertype_serializer:

Public Member Functions

 layertype_serializer (LayerType &a)
 
template<class Archive >
void save (Archive &ar, const unsigned int version) const
 
template<class Archive >
void load (Archive &ar, const unsigned int version)
 
 BOOST_SERIALIZATION_SPLIT_MEMBER ()
 

Public Attributes

LayerType & a_
 

Static Public Attributes

static std::vector< std::string > tlabels
 

Detailed Description

Definition at line 16 of file FgEnums.h.

Constructor & Destructor Documentation

◆ layertype_serializer()

layertype_serializer::layertype_serializer ( LayerType &  a)
inline

Definition at line 19 of file FgEnums.h.

Member Function Documentation

◆ save()

template<class Archive >
void layertype_serializer::save ( Archive &  ar,
const unsigned int  version 
) const
inline

Definition at line 21 of file FgEnums.h.

◆ load()

template<class Archive >
void layertype_serializer::load ( Archive &  ar,
const unsigned int  version 
)
inline

Definition at line 27 of file FgEnums.h.

Member Data Documentation

◆ a_

LayerType& layertype_serializer::a_

Definition at line 18 of file FgEnums.h.

◆ tlabels

std::vector< std::string > layertype_serializer::tlabels
static

Definition at line 34 of file FgEnums.h.


The documentation for this struct was generated from the following file: