NeuralEngine A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes. |

NeuralEngine::MachineLearning::Window Member List

This is the complete list of members for NeuralEngine::MachineLearning::Window, including all inherited members.

buffer() (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
buffer_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
current() (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | static
current(Window &window) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | static
current(const std::string &title) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | static
cursor(bool cursor) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
cursor_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
dirty() (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
dirty_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
ensure(Rect rect) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
flush() (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
flush_time_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
fps(float fps) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
fps_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
hidden_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
hide(bool hidden=true) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
name_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
offset(Offset offset) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
offset_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
onmouse(int event, int x, int y, int flags) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
operator=(const Window &)=delete (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
resize(Rect rect) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
show_cursor_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
size(Size size) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
tick() (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
title(const std::string &title) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
title_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
view(const std::string &name, Size size={ 300, 300 }) (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |
views_ (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window | protected
Window(const std::string &title="") (defined in NeuralEngine::MachineLearning::Window) | NeuralEngine::MachineLearning::Window |