NeuralEngine A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes. |

Public Member Functions | Public Attributes | Static Public Attributes | List of all members
layertype_serializer Struct Reference
Collaboration diagram for layertype_serializer:
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## Public Member Functions
| layertype_serializer (LayerType &a)
template<class Archive >
void | save (Archive &ar, const unsigned int version) const
template<class Archive >
void | load (Archive &ar, const unsigned int version)
| BOOST_SERIALIZATION_SPLIT_MEMBER ()

## Public Attributes
LayerType & | a_

## Static Public Attributes
static std::vector< std::string > | tlabels

## Detailed Description

Definition at line 16 of file FgEnums.h.

## Constructor & Destructor Documentation

## ◆ layertype_serializer()

layertype_serializer::layertype_serializer | ( | LayerType & | a | ) |
| inline

Definition at line 19 of file FgEnums.h.

## Member Function Documentation

## ◆ save()

template<class Archive >

void layertype_serializer::save | ( | Archive & | ar,
|  | const unsigned int | version
| ) |  | const
| inline

Definition at line 21 of file FgEnums.h.

## ◆ load()

template<class Archive >

void layertype_serializer::load | ( | Archive & | ar,
|  | const unsigned int | version
| ) |  |
| inline

Definition at line 27 of file FgEnums.h.

## Member Data Documentation

## ◆ a_

LayerType& layertype_serializer::a_

Definition at line 18 of file FgEnums.h.

## ◆ tlabels

std::vector< std::string > layertype_serializer::tlabels
| static

Definition at line 34 of file FgEnums.h.

The documentation for this struct was generated from the following file:

- FgEnums.h