NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeuralEngine::Util Class Reference

A Utility class. More...

#include <NeUtil.h>

Static Public Member Functions

static void ToWideString (const std::string &source, std::wstring &dest)
 Converts this object to a wide string. More...
 
static std::wstring ToWideString (const std::string &source)
 Converts a source to a wide string. More...
 
static std::string ToString (const std::wstring &source)
 Convert this object into a string representation. More...
 

Detailed Description

A Utility class.

Hmetal T, 11/09/2018.

Definition at line 23 of file NeUtil.h.

Member Function Documentation

◆ ToWideString() [1/2]

static void NeuralEngine::Util::ToWideString ( const std::string &  source,
std::wstring &  dest 
)
static

Converts this object to a wide string.

Hmetal T, 11/09/2018.

Parameters
sourceSource for the.
dest[in,out] Destination for the.

◆ ToWideString() [2/2]

static std::wstring NeuralEngine::Util::ToWideString ( const std::string &  source)
static

Converts a source to a wide string.

Hmetal T, 11/09/2018.

Parameters
sourceSource for the.
Returns
source as a std::wstring.

◆ ToString()

static std::string NeuralEngine::Util::ToString ( const std::wstring &  source)
static

Convert this object into a string representation.

Hmetal T, 11/09/2018.

Parameters
sourceSource for the.
Returns
A std::string that represents this object.

The documentation for this class was generated from the following file: