NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeuralEngine::Array4< T > Member List

This is the complete list of members for NeuralEngine::Array4< T >, including all inherited members.

Array4(size_t bound0, size_t bound1, size_t bound2, size_t bound3)NeuralEngine::Array4< T >
Array4(size_t bound0, size_t bound1, size_t bound2, size_t bound3, T *objects)NeuralEngine::Array4< T >
Array4()NeuralEngine::Array4< T >
Array4(Array4 const &) (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >
Array4(Array4 &&) (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >
GetBound0() const (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >inline
GetBound1() const (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >inline
GetBound2() const (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >inline
GetBound3() const (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >inline
mBound0 (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private
mBound1 (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private
mBound2 (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private
mBound3 (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private
mIndirect1 (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private
mIndirect2 (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private
mIndirect3 (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private
mObjects (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private
operator=(Array4 const &) (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >
operator=(Array4 &&) (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >
operator[](int cuboid) const (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >inline
operator[](int cuboid) (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >inline
SetPointers(T *objects) (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private
SetPointers(Array4 const &other) (defined in NeuralEngine::Array4< T >)NeuralEngine::Array4< T >private