NeuralEngine A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes. |

NeUtil.h
1
11#pragma once
12
13#include <NeCoreLib.h>
14#include <string>
15
16 namespace NeuralEngine
17{
23 class NE_IMPEXP Util
24 {
25 public:
26
35 static void ToWideString(const std::string& source, std::wstring& dest);
36
46 static std::wstring ToWideString(const std::string& source);
47
57 static std::string ToString(const std::wstring& source);
58 };
59}
NeuralEngine::Util
A Utility class.
Definition: NeUtil.h:24
NeuralEngine::Util::ToString
static std::string ToString(const std::wstring &source)
Convert this object into a string representation.
NeuralEngine::Util::ToWideString
static std::wstring ToWideString(const std::string &source)
Converts a source to a wide string.
NeuralEngine::Util::ToWideString
static void ToWideString(const std::string &source, std::wstring &dest)
Converts this object to a wide string.
NeuralEngine
Definition: NeArray2.h:18