NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeuralEngine::MachineLearning::Trans Member List

This is the complete list of members for NeuralEngine::MachineLearning::Trans, including all inherited members.

alpha_ (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transprotected
flush() (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transinline
get() const (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transinline
interim_ (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transprotected
original_ (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transprotected
setup(int alpha) (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transinline
Trans(void *buffer) (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transinline
Trans(cv::Mat &buffer) (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transinline
Trans(cv::Mat &buffer, int alpha) (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transinline
with(int alpha) (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transinline
with(const Color &color) (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transinline
~Trans() (defined in NeuralEngine::MachineLearning::Trans)NeuralEngine::MachineLearning::Transinline