NeuralEngine A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes. |

Public Member Functions | Private Member Functions | List of all members
NeuralEngine::LogToStdout Class Reference
Inheritance diagram for NeuralEngine::LogToStdout:
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Collaboration diagram for NeuralEngine::LogToStdout:
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## Public Member Functions
| LogToStdout (int flags)
Public Member Functions inherited from NeuralEngine::Listener
| Listener (int flags)
int | GetFlags () const
void | Assertion (std::string const &message)
void | Error (std::string const &message)
void | Warning (std::string const &message)
void | Information (std::string const &message)

## Private Member Functions
virtual void | Report (std::string const &message) override

## Additional Inherited Members
Public Types inherited from NeuralEngine::Listener
enum | { LISTEN_FOR_NOTHING = 0x00000000 , LISTEN_FOR_ASSERTION = 0x00000001 , LISTEN_FOR_ERROR = 0x00000002 , LISTEN_FOR_WARNING = 0x00000004 , LISTEN_FOR_INFORMATION = 0x00000008 , LISTEN_FOR_ALL = 0xFFFFFFFF }

## Detailed Description

Definition at line 18 of file NeLogToStdout.h.

## Member Function Documentation

## ◆ Report()

virtual void NeuralEngine::LogToStdout::Report | ( | std::string const & | message | ) |
| override private virtual

Implements NeuralEngine::Listener.

The documentation for this class was generated from the following file:

- NeLogToStdout.h