NeuralEngine A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes. |

NeCore.h
1
11#pragma once
12
13// DataTypes
14#include <Core/NeArray2.h>
15#include <Core/NeArray3.h>
16#include <Core/NeArray4.h>
17#include <Core/NeAtomicMinMax.h>
18#include <Core/NeComputeModel.h>
19#include <Core/NeLexicoArray2.h>
20#include <Core/NeMinHeap.h>
21#include <Core/NeReversalObject.h>
22#include <Core/NeEnum.h>
23
24// InputOutput
25#include <Core/NeLogger.h>
26#include <Core/NeLogReporter.h>
27#include <Core/NeLogToFile.h>
28#include <Core/NeLogToStdout.h>
29#include <Core/NeLogToMessageBox.h>
30#include <Core/NeLogToOutputWindow.h>
31#include <Core/NeLogToStringArray.h>
32#include <Core/NeMatlabIO.h>
33#include <Core/NeMatlabIOContainer.h>
34
35// Memory
36#include <Core/NeWrapper.h>
37
38// Threading
39#include <Core/NeThreadSafeMap.h>
40#include <Core/NeThreadSafeQueue.h>
41
42
43// Time
44#include <Core/NeTimer.h>
45
46#include <Core/NeUtil.h>
47#include <Core/NeEnvironment.h>
48