NeuralEngine A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes. |

NeuralEngine::MinHeap< KeyType, ValueType > Member List

This is the complete list of members for NeuralEngine::MinHeap< KeyType, ValueType >, including all inherited members.

GetMinimum(KeyType &key, ValueType &value) const | NeuralEngine::MinHeap< KeyType, ValueType > | inline
GetNumElements() const | NeuralEngine::MinHeap< KeyType, ValueType > | inline
Insert(KeyType const &key, ValueType const &value) | NeuralEngine::MinHeap< KeyType, ValueType > |
IsValid() const | NeuralEngine::MinHeap< KeyType, ValueType > |
MinHeap(MinHeap const &minHeap) | NeuralEngine::MinHeap< KeyType, ValueType > |
MinHeap(int maxElements=0) | NeuralEngine::MinHeap< KeyType, ValueType > |
mNumElements (defined in NeuralEngine::MinHeap< KeyType, ValueType >) | NeuralEngine::MinHeap< KeyType, ValueType > | private
mPointers (defined in NeuralEngine::MinHeap< KeyType, ValueType >) | NeuralEngine::MinHeap< KeyType, ValueType > | private
mRecords (defined in NeuralEngine::MinHeap< KeyType, ValueType >) | NeuralEngine::MinHeap< KeyType, ValueType > | private
operator=(MinHeap const &minHeap) (defined in NeuralEngine::MinHeap< KeyType, ValueType >) | NeuralEngine::MinHeap< KeyType, ValueType > |
Remove(KeyType &key, ValueType &value) | NeuralEngine::MinHeap< KeyType, ValueType > |
Reset(int maxElements) | NeuralEngine::MinHeap< KeyType, ValueType > |
Update(Record *record, ValueType const &value) | NeuralEngine::MinHeap< KeyType, ValueType > |