NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeLogToStringArray.h
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#pragma once
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#include <Core/NeLogger.h>
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#include <vector>
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namespace
NeuralEngine
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{
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class
NE_IMPEXP
LogToStringArray
:
public
Listener
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{
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public
:
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LogToStringArray
(std::string
const
& name,
int
flags);
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std::string
const
& GetName()
const
;
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std::vector<std::string>
const
& GetMessages()
const
;
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std::vector<std::string>& GetMessages();
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private
:
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virtual
void
Report(std::string
const
& message)
override
;
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std::string mName;
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std::vector<std::string> mMessages;
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};
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}
NeuralEngine::Listener
Definition:
NeLogger.h:27
NeuralEngine::LogToStringArray
Definition:
NeLogToStringArray.h:20
NeuralEngine
Definition:
NeArray2.h:18
include
Core
NeLogToStringArray.h
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