NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
Here is a list of all documented class members with links to the class documentation for each member:
- b -
backConst :
NeuralEngine::MachineLearning::GPModels::GPLVMBaseModel< Scalar >
BackconstraintGradient() :
NeuralEngine::MachineLearning::GPModels::IBackconstraint< Scalar >
,
NeuralEngine::MachineLearning::GPModels::KBR< Scalar >
,
NeuralEngine::MachineLearning::GPModels::PTC< Scalar >
BackpropGradientsMC() :
NeuralEngine::MachineLearning::GPModels::AEP::SGPLayer< Scalar >
BackpropGradientsMM() :
NeuralEngine::MachineLearning::GPModels::AEP::SGPLayer< Scalar >
BackpropGradientsReg() :
NeuralEngine::MachineLearning::GPModels::AEP::SGPLayer< Scalar >
,
NeuralEngine::MachineLearning::GPModels::PowerEP::SGPLayer< Scalar >
BaseGradientOptimizationMethod() :
NeuralEngine::MachineLearning::BaseGradientOptimizationMethod< Scalar, LSType >
BaseOptimizationMethod() :
NeuralEngine::MachineLearning::BaseOptimizationMethod< Scalar >
bInit :
NeuralEngine::MachineLearning::GPModels::GPBaseModel< Scalar >
BSGPR() :
NeuralEngine::MachineLearning::GPModels::AEP::BSGPR< Scalar >
ByteSwap() :
NeuralEngine::EFStream
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