NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeuralEngine::MachineLearning::HighGUI Class Reference

Static Public Member Functions

static int createTrackbar (const std::string &trackbarname, const std::string &winname, int *value, int count, TrackbarCallback onChange=0, void *userdata=0)
 
static void destroyAllWindows ()
 
static void destroyWindow (const std::string &view)
 
static int getMouseWheelDelta (int flags)
 
static int getTrackbarPos (const std::string &trackbarname, const std::string &winname)
 
static double getWindowProperty (const std::string &winname, int prop_id)
 
static void imshow (const std::string &view, void *img)
 
static void moveWindow (const std::string &view, int x, int y)
 
static void namedWindow (const std::string &view, int flags=0)
 
static void resizeWindow (const std::string &view, int width, int height)
 
static void resizeWindow (const std::string &view, const Size &size)
 
static Rect selectROI (const std::string &windowName, void *img, bool showCrosshair=true, bool fromCenter=false)
 
static Rect selectROI (void *img, bool showCrosshair=true, bool fromCenter=false)
 
static void selectROIs (const std::string &windowName, void *img, std::vector< Rect > &boundingBoxes, bool showCrosshair=true, bool fromCenter=false)
 
static void setMouseCallback (const std::string &view, MouseCallback onMouse, void *userdata=0)
 
static void setTrackbarMax (const std::string &trackbarname, const std::string &winname, int maxval)
 
static void setTrackbarMin (const std::string &trackbarname, const std::string &winname, int minval)
 
static void setTrackbarPos (const std::string &trackbarname, const std::string &winname, int pos)
 
static void setWindowProperty (const std::string &winname, int prop_id, double prop_value)
 
static void setWindowTitle (const std::string &view, const std::string &title)
 
static int startWindowThread ()
 
static int waitKey (int delay=0)
 
static int waitKeyEx (int delay=0)
 

Detailed Description

Definition at line 21 of file FgHighGUI.h.


The documentation for this class was generated from the following file: