NeuralEngine A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes. |

Public Types | Public Member Functions | Private Member Functions | Private Attributes | List of all members
NeuralEngine::Listener Class Referenceabstract
Inheritance diagram for NeuralEngine::Listener:
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Collaboration diagram for NeuralEngine::Listener:
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## Public Types
enum | { LISTEN_FOR_NOTHING = 0x00000000 , LISTEN_FOR_ASSERTION = 0x00000001 , LISTEN_FOR_ERROR = 0x00000002 , LISTEN_FOR_WARNING = 0x00000004 , LISTEN_FOR_INFORMATION = 0x00000008 , LISTEN_FOR_ALL = 0xFFFFFFFF }

## Public Member Functions
| Listener (int flags)
int | GetFlags () const
void | Assertion (std::string const &message)
void | Error (std::string const &message)
void | Warning (std::string const &message)
void | Information (std::string const &message)

## Private Member Functions
virtual void | Report (std::string const &message)=0

## Private Attributes
int | mFlags

## Detailed Description

Definition at line 26 of file NeLogger.h.

## Member Enumeration Documentation

## ◆ anonymous enum

anonymous enum

Definition at line 29 of file NeLogger.h.

## Member Data Documentation

## ◆ mFlags

int NeuralEngine::Listener::mFlags
| private

Definition at line 55 of file NeLogger.h.

The documentation for this class was generated from the following file:

- NeLogger.h