NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
FgLLE.h
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#pragma once
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#include <MachineLearning/IEmbed.h>
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namespace
NeuralEngine
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{
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namespace
MachineLearning
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{
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class
NE_IMPEXP
LLE
:
public
IEmbed
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{
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public
:
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LLE
(
int
numNeighbours);
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~LLE
();
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af::array
Compute
(af::array& M,
int
q);
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private
:
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int
_numNeighbours;
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};
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}
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}
NeuralEngine::MachineLearning::IEmbed
IEmbed.
Definition:
IEmbed.h:35
NeuralEngine::MachineLearning::LLE
Locally-Linear Embedding.
Definition:
FgLLE.h:81
NeuralEngine::MachineLearning::LLE::~LLE
~LLE()
Destructor.
NeuralEngine::MachineLearning::LLE::Compute
af::array Compute(af::array &M, int q)
Solves.
NeuralEngine::MachineLearning::LLE::LLE
LLE(int numNeighbours)
Constructor.
NeuralEngine
Definition:
NeArray2.h:18
include
MachineLearning
FgLLE.h
Generated by
1.9.4