NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
FgPCA.h
1
11#pragma once
12
13#include <MachineLearning/IEmbed.h>
14
15namespace NeuralEngine
16{
17 namespace MachineLearning
18 {
36 class NE_IMPEXP PCA : public IEmbed
37 {
38 public:
39
45 PCA() { }
46
57 af::array Compute(af::array& M, int q);
58 };
59 }
60}
Pirincipal Component Analyses.
Definition: FgPCA.h:37
af::array Compute(af::array &M, int q)
Computes the first q components
PCA()
Default constructor.
Definition: FgPCA.h:45