NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeuralEngine::MachineLearning::Window Member List

This is the complete list of members for NeuralEngine::MachineLearning::Window, including all inherited members.

buffer() (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
buffer_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
current() (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowstatic
current(Window &window) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowstatic
current(const std::string &title) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowstatic
cursor(bool cursor) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
cursor_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
dirty() (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
dirty_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
ensure(Rect rect) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
flush() (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
flush_time_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
fps(float fps) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
fps_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
hidden_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
hide(bool hidden=true) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
name_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
offset(Offset offset) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
offset_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
onmouse(int event, int x, int y, int flags) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
operator=(const Window &)=delete (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
resize(Rect rect) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
show_cursor_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
size(Size size) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
tick() (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
title(const std::string &title) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
title_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
view(const std::string &name, Size size={ 300, 300 }) (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window
views_ (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Windowprotected
Window(const std::string &title="") (defined in NeuralEngine::MachineLearning::Window)NeuralEngine::MachineLearning::Window