NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeuralEngine::MinHeap< KeyType, ValueType > Member List

This is the complete list of members for NeuralEngine::MinHeap< KeyType, ValueType >, including all inherited members.

GetMinimum(KeyType &key, ValueType &value) constNeuralEngine::MinHeap< KeyType, ValueType >inline
GetNumElements() constNeuralEngine::MinHeap< KeyType, ValueType >inline
Insert(KeyType const &key, ValueType const &value)NeuralEngine::MinHeap< KeyType, ValueType >
IsValid() constNeuralEngine::MinHeap< KeyType, ValueType >
MinHeap(MinHeap const &minHeap)NeuralEngine::MinHeap< KeyType, ValueType >
MinHeap(int maxElements=0)NeuralEngine::MinHeap< KeyType, ValueType >
mNumElements (defined in NeuralEngine::MinHeap< KeyType, ValueType >)NeuralEngine::MinHeap< KeyType, ValueType >private
mPointers (defined in NeuralEngine::MinHeap< KeyType, ValueType >)NeuralEngine::MinHeap< KeyType, ValueType >private
mRecords (defined in NeuralEngine::MinHeap< KeyType, ValueType >)NeuralEngine::MinHeap< KeyType, ValueType >private
operator=(MinHeap const &minHeap) (defined in NeuralEngine::MinHeap< KeyType, ValueType >)NeuralEngine::MinHeap< KeyType, ValueType >
Remove(KeyType &key, ValueType &value)NeuralEngine::MinHeap< KeyType, ValueType >
Reset(int maxElements)NeuralEngine::MinHeap< KeyType, ValueType >
Update(Record *record, ValueType const &value)NeuralEngine::MinHeap< KeyType, ValueType >