NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
FgPCA.h
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#pragma once
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#include <MachineLearning/IEmbed.h>
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namespace
NeuralEngine
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{
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namespace
MachineLearning
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{
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class
NE_IMPEXP
PCA
:
public
IEmbed
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{
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public
:
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PCA
() { }
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af::array
Compute
(af::array& M,
int
q);
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};
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}
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}
NeuralEngine::MachineLearning::IEmbed
IEmbed.
Definition:
IEmbed.h:35
NeuralEngine::MachineLearning::PCA
Pirincipal Component Analyses.
Definition:
FgPCA.h:37
NeuralEngine::MachineLearning::PCA::Compute
af::array Compute(af::array &M, int q)
Computes the first q components
NeuralEngine::MachineLearning::PCA::PCA
PCA()
Default constructor.
Definition:
FgPCA.h:45
NeuralEngine
Definition:
NeArray2.h:18
include
MachineLearning
FgPCA.h
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