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| Window (const std::string &title="") |
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Window & | resize (Rect rect) |
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Window & | size (Size size) |
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Window & | offset (Offset offset) |
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Window & | title (const std::string &title) |
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Window & | fps (float fps) |
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Window & | ensure (Rect rect) |
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Window & | cursor (bool cursor) |
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void * | buffer () |
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void | flush () |
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View & | view (const std::string &name, Size size={ 300, 300 }) |
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void | dirty () |
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void | tick () |
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void | hide (bool hidden=true) |
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void | onmouse (int event, int x, int y, int flags) |
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Window & | operator= (const Window &)=delete |
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static Window & | current () |
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static void | current (Window &window) |
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static Window & | current (const std::string &title) |
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Definition at line 114 of file FgWindow.h.
◆ offset_
| Offset NeuralEngine::MachineLearning::Window::offset_ |
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◆ buffer_
| void* NeuralEngine::MachineLearning::Window::buffer_ |
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◆ title_
| std::string NeuralEngine::MachineLearning::Window::title_ |
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◆ name_
| std::string NeuralEngine::MachineLearning::Window::name_ |
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◆ views_
| std::map<std::string, View> NeuralEngine::MachineLearning::Window::views_ |
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◆ dirty_
| bool NeuralEngine::MachineLearning::Window::dirty_ |
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◆ flush_time_
| float NeuralEngine::MachineLearning::Window::flush_time_ |
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◆ fps_
| float NeuralEngine::MachineLearning::Window::fps_ |
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◆ hidden_
| bool NeuralEngine::MachineLearning::Window::hidden_ |
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◆ show_cursor_
| bool NeuralEngine::MachineLearning::Window::show_cursor_ |
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◆ cursor_
| Offset NeuralEngine::MachineLearning::Window::cursor_ |
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The documentation for this class was generated from the following file: