NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
FgLLE.h
1
11#pragma once
12
13#include <MachineLearning/IEmbed.h>
14
15namespace NeuralEngine
16{
17 namespace MachineLearning
18 {
80 class NE_IMPEXP LLE : public IEmbed
81 {
82 public:
83
91 LLE(int numNeighbours);
92
99
110 af::array Compute(af::array& M, int q);
111
112 private:
113 int _numNeighbours;
114 };
115 }
116}
Locally-Linear Embedding.
Definition: FgLLE.h:81
af::array Compute(af::array &M, int q)
Solves.
LLE(int numNeighbours)
Constructor.