NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeuralEngine::Array4< T > Member List
This is the complete list of members for
NeuralEngine::Array4< T >
, including all inherited members.
Array4
(size_t bound0, size_t bound1, size_t bound2, size_t bound3)
NeuralEngine::Array4< T >
Array4
(size_t bound0, size_t bound1, size_t bound2, size_t bound3, T *objects)
NeuralEngine::Array4< T >
Array4
()
NeuralEngine::Array4< T >
Array4
(Array4 const &) (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
Array4
(Array4 &&) (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
GetBound0
() const (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
inline
GetBound1
() const (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
inline
GetBound2
() const (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
inline
GetBound3
() const (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
inline
mBound0
(defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
mBound1
(defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
mBound2
(defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
mBound3
(defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
mIndirect1
(defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
mIndirect2
(defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
mIndirect3
(defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
mObjects
(defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
operator=
(Array4 const &) (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
operator=
(Array4 &&) (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
operator[]
(int cuboid) const (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
inline
operator[]
(int cuboid) (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
inline
SetPointers
(T *objects) (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
SetPointers
(Array4 const &other) (defined in
NeuralEngine::Array4< T >
)
NeuralEngine::Array4< T >
private
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