NeuralEngine A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes. |

Public Member Functions | Private Attributes | List of all members
NeuralEngine::LexicoArray2< true, Real > Class Template Reference
Collaboration diagram for NeuralEngine::LexicoArray2< true, Real >:
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## Public Member Functions
| LexicoArray2 (int numRows, int numCols, Real *matrix)
int | GetNumRows () const
int | GetNumCols () const
Real & | operator() (int r, int c)
Real const & | operator() (int r, int c) const

## Private Attributes
int | mNumRows
int | mNumCols
Real * | mMatrix

## Detailed Description

template<typename Real>
class NeuralEngine::LexicoArray2< true, Real >

Definition at line 25 of file NeLexicoArray2.h.

## Member Data Documentation

## ◆ mNumRows

template<typename Real >

int NeuralEngine::LexicoArray2< true, Real >::mNumRows
| private

Definition at line 36 of file NeLexicoArray2.h.

## ◆ mNumCols

template<typename Real >

int NeuralEngine::LexicoArray2< true, Real >::mNumCols
| private

Definition at line 36 of file NeLexicoArray2.h.

## ◆ mMatrix

template<typename Real >

Real* NeuralEngine::LexicoArray2< true, Real >::mMatrix
| private

Definition at line 37 of file NeLexicoArray2.h.

The documentation for this class was generated from the following file:

- NeLexicoArray2.h