NeuralEngine
A Game Engine with embeded Machine Learning algorithms based on Gaussian Processes.
NeCore.h
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#pragma once
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// DataTypes
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#include <Core/NeArray2.h>
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#include <Core/NeArray3.h>
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#include <Core/NeArray4.h>
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#include <Core/NeAtomicMinMax.h>
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#include <Core/NeComputeModel.h>
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#include <Core/NeLexicoArray2.h>
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#include <Core/NeMinHeap.h>
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#include <Core/NeReversalObject.h>
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#include <Core/NeEnum.h>
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// InputOutput
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#include <Core/NeLogger.h>
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#include <Core/NeLogReporter.h>
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#include <Core/NeLogToFile.h>
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#include <Core/NeLogToStdout.h>
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#include <Core/NeLogToMessageBox.h>
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#include <Core/NeLogToOutputWindow.h>
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#include <Core/NeLogToStringArray.h>
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#include <Core/NeMatlabIO.h>
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#include <Core/NeMatlabIOContainer.h>
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// Memory
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#include <Core/NeWrapper.h>
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// Threading
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#include <Core/NeThreadSafeMap.h>
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#include <Core/NeThreadSafeQueue.h>
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// Time
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#include <Core/NeTimer.h>
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#include <Core/NeUtil.h>
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#include <Core/NeEnvironment.h>
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include
NeCore.h
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