G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior

More Experiment Results


1. Comparison with Baselines (5-View Input)

RGB Mesh
Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 Scene 6 Scene 7

Baseline (left) vs. Ours (right). Our method delivers more accurate geometry with fewer Gaussian floaters across both observed and unobserved regions. Try exploring different methods, scenes, and modes (RGB/Mesh) to see the difference!

2. Any-View Reconstruction

Scene 1
1 input view
Scene 2
1 input view
Scene 3
1 input view
Scene 4
5 input views
Scene 5
5 input views
Scene 6
5 input views
Scene 7
10 input views
Scene 8
10 input views

Our method shows strong generalization across diverse scenarios, including indoor and outdoor environments, unposed scenes, and even single-view inputs. Try exploring different scenes!

3. Dense-View Comparison with Baselines (383-View Input)



Our method significantly outperforms the baselines even with dense-view inputs, especially in regions with strong specularities and reflections.