
multiple goal for chat-based agent
###
There are 1 agents available, so you can execute 1 actions at a time.
This is an example you can use as a reference for a different level.

-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 17
current game step: 0
maximum game steps: 30

-agent state:
at(agent0, servingtable0)
hold(agent0, None)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, None)

-accomplished task:

-action:
***
goto_agent0_storage0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 16
current game step: 1
maximum game steps: 30

-agent state:
at(agent0, storage0)
hold(agent0, None)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, None)

-accomplished task:

-action:
***
get_agent0_beef_storage0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 15
current game step: 2
maximum game steps: 30

-agent state:
at(agent0, storage0)
hold(agent0, beef)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, None)

-accomplished task:

-action:
***
goto_agent0_blender0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 14
current game step: 3
maximum game steps: 30

-agent state:
at(agent0, blender0)
hold(agent0, beef)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, None)

-accomplished task:

-action:
***
put_agent0_blender0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 13
current game step: 4
maximum game steps: 30

-agent state:
at(agent0, blender0)
hold(agent0, None)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, beef)

-accomplished task:

-action:
***
goto_agent0_storage0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 12
current game step: 5
maximum game steps: 30

-agent state:
at(agent0, storage0)
hold(agent0, None)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, beef)

-accomplished task:

-action:
***
get_agent0_flour_storage0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 11
current game step: 6
maximum game steps: 30

-agent state:
at(agent0, storage0)
hold(agent0, flour)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, beef)

-accomplished task:

-action:
***
goto_agent0_blender0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 10
    name: porkMeatcake lifetime: 17
current game step: 7
maximum game steps: 30

-agent state:
at(agent0, blender0)
hold(agent0, flour)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, beef)

-accomplished task:

-action:
***
put_agent0_blender0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 9
    name: porkMeatcake lifetime: 16
current game step: 8
maximum game steps: 30

-agent state:
at(agent0, blender0)
hold(agent0, None)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, beef&flour)

-accomplished task:

-action:
***
activate_agent0_blender0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 8
    name: porkMeatcake lifetime: 15
current game step: 9
maximum game steps: 30

-agent state:
at(agent0, blender0)
hold(agent0, None)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, beefMeatcake)
occupy(blender0)

-accomplished task:

-action:
***
noop_agent0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 7
    name: porkMeatcake lifetime: 14
current game step: 10
maximum game steps: 30

-agent state:
at(agent0, blender0)
hold(agent0, None)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, beefMeatcake)

-accomplished task:

-action:
***
get_agent0_blender0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 6
    name: porkMeatcake lifetime: 13
current game step: 11
maximum game steps: 30

-agent state:
at(agent0, blender0)
hold(agent0, beefMeatcake)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, None)

-accomplished task:

-action:
***
goto_agent0_servingtable0
***
-game state:
current game level: level_1
current dishes:
    name: beefMeatcake lifetime: 5
    name: porkMeatcake lifetime: 12
current game step: 12
maximum game steps: 30

-agent state:
at(agent0, servingtable0)
hold(agent0, beefMeatcake)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, None)

-accomplished task:

-action:
***
put_agent0_servingtable0
***
-game state:
current game level: level_1
current dishes:
    name: porkMeatcake lifetime: 11
current game step: 13
maximum game steps: 30

-agent state:
at(agent0, servingtable0)
hold(agent0, None)

-kitchen state:
inside(storage0, None)
inside(servingtable0, None)
inside(blender0, None)

-accomplished task:
beefMeatcake,

-action:
***
goto_agent0_storage0
