


int HierarchyCut::getHierarchyCut(
		int N, 
	    float target_size, 
	    int *nodes, 
	    float *positions, 
	    float *scales, 
	    float *viewpoint, 
	    float* zdir, 
	    int *render_indices)
{

}

__global__ void getHierarchyCutCUDA(
			int N, 
	    	float target_size, 
	    	int *nodes, 
	    	float *positions, 
	    	float *scales, 
	    	float *viewpoint, 
	    	float* zdir, 
	    	int *render_indices)
		{

		}