To generate the code to reproduce both the 'task_image_top_down_view_1.png' (top-down view) and 'task_image_side_view_2.png' (side view), we need to determine from the images which object belongs to which class and where they're located in the grid, and then specify their physical properties. 

From the color mapping and shape, we can deduce:

- **Green (top-left corner)**: Wine Glass (lower mass, stem visible from side view)
- **Yellow (top-center)**: Wine Glass (lower mass, stem visible from side view)
- **Pink (top-right corner)**: Bottle (larger mass, taller, no stem)
- **Red (middle-left)**: Bottle (larger mass, taller, no stem)
- **Cyan (middle-center)**: Martini Glass (moderate mass, stemmed or with a wide bowl)
- **Blue (middle-right)**: Wine Glass (lower mass, stem visible from side view)
- **Gray (bottom-left corner)**: Bottle (larger mass, taller, no stem)
- **Orange (bottom-center)**: Martini Glass (moderate mass, stemmed or with a stem)
- **Brown (bottom-right corner)**: Wine Glass (lower mass, stem visible from side view)

Here is the translated code:

```python
sim = SIMULATOR_MODEL()
sim.create_pusher('3.0 3.0 0.05')

physical_parameters_for_object_id_tray = { 
             'sliding-friction': 0.1,
             'armature': 0.1,
             'stiffness': 0.0,
             'mass': 0.5,
             'damping': 20
}
sim.create_tray(object_physics = physical_parameters_for_object_id_tray)

# Common physical attributes
bottle_attrs = { 
    'sliding-friction': 0.2,
    'armature': 0.3,
    'stiffness': 0.3,
    'mass': 20.0,
    'damping': 5.6
}

martini_glass_attrs = { 
    'sliding-friction': 0.5,
    'armature': 0.2,
    'stiffness': 0.9,
    'mass': 10.0,
    'damping': 8.5
}

wine_glass_attrs = { 
    'sliding-friction': 0.5,
    'armature': 0.7,
    'stiffness': 0.6,
    'mass': 4.0,
    'damping': 8.0
}

# Creating objects for the new scene
sim.create_object(object_id=1, object_name='wine_glass', object_location=('row_1', 'column_1'), object_color='green', object_physics=wine_glass_attrs)
sim.create_object(object_id=2, object_name='wine_glass', object_location=('row_1', 'column_2'), object_color='yellow', object_physics=wine_glass_attrs)
sim.create_object(object_id=3, object_name='bottle', object_location=('row_1', 'column_3'), object_color='pink', object_physics=bottle_attrs)
sim.create_object(object_id=4, object_name='bottle', object_location=('row_2', 'column_1'), object_color='red', object_physics=bottle_attrs)
sim.create_object(object_id=5, object_name='martini_glass', object_location=('row_2', 'column_2'), object_color='cyan', object_physics=martini_glass_attrs)
sim.create_object(object_id=6, object_name='wine_glass', object_location=('row_2', 'column_3'), object_color='blue', object_physics=wine_glass_attrs)
sim.create_object(object_id=7, object_name='bottle', object_location=('row_3', 'column_1'), object_color='gray', object_physics=bottle_attrs)
sim.create_object(object_id=8, object_name='martini_glass', object_location=('row_3', 'column_2'), object_color='orange', object_physics=martini_glass_attrs)
sim.create_object(object_id=9, object_name='wine_glass', object_location=('row_3', 'column_3'), object_color='brown', object_physics=wine_glass_attrs)

# Create scene and run simulation
sim.create_scene()
sim_out=sim.run_simulation()
del sim
```

This code sets up the required objects in the specified positions with their unique colors and physical attributes, mirroring the arrangement and characteristics shown in the new images.