from pygame import mixer


class Sound:
    def __init__(self):
        # self.music_channel = mixer.Channel(0)
        # self.music_channel.set_volume(0.2)
        # self.sfx_channel = mixer.Channel(1)
        # self.sfx_channel.set_volume(0.2)

        # self.allowSFX = True

        # self.soundtrack = mixer.Sound("game/supermario/sfx/main_theme.ogg")
        # self.coin = mixer.Sound("game/supermario/sfx/coin.ogg")
        # self.bump = mixer.Sound("game/supermario/sfx/bump.ogg")
        # self.stomp = mixer.Sound("game/supermario/sfx/stomp.ogg")
        # self.jump = mixer.Sound("game/supermario/sfx/small_jump.ogg")
        # self.death = mixer.Sound("game/supermario/sfx/death.wav")
        # self.kick = mixer.Sound("game/supermario/sfx/kick.ogg")
        # self.brick_bump = mixer.Sound("game/supermario/sfx/brick-bump.ogg")
        # self.powerup = mixer.Sound('game/supermario/sfx/powerup.ogg')
        # self.powerup_appear = mixer.Sound('game/supermario/sfx/powerup_appears.ogg')
        # self.pipe = mixer.Sound('game/supermario/sfx/pipe.ogg')
        pass

    def play_sfx(self, sfx):
        # if self.allowSFX:
        #     self.sfx_channel.play(sfx)
        pass

    def play_music(self, music):
        # self.music_channel.play(music)
        pass
