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| 危急落难人 (Desperate Castaways) (2) Creature — Human Pirate (2/3) Desperate Castaways can't attack unless you control an artifact. |
| 危急跃击 (Desperate Lunge) (2) Instant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. |
| 情急胡言 (Desperate Ravings) (2) Instant Draw two cards, then discard a card at random. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Other Versions
| 急迫祭礼 (Desperate Ritual) (2) Instant — Arcane Add . Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| 绝望哨兵 (Desperate Sentry) (3) Creature — Human Soldier (1/2) When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
| 奋绝抵抗 (Desperate Stand) (2) Sorcery Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. |
| 艾斯波战法术师 (Esper Battlemage) (3) Artifact Creature — Human Wizard (2/2) , : Prevent the next 2 damage that would be dealt to you this turn. , : Target creature gets -1/-1 until end of turn. |
| 艾斯波护符 (Esper Charm) (3) Instant Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards. |
| 艾斯波鱼鹰 (Esper Cormorants) (4) Artifact Creature — Bird (3/3) Flying |
| 艾斯波全景 (Esper Panorama) (0) Land : Add . , , Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. | Other Versions
| 艾斯波哨卫 (Esper Sentinel) (1) Artifact Creature — Human Soldier (1/1) Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power. |
| 艾斯波旅居者 (Esper Sojourners) (3) Artifact Creature — Vedalken Wizard (2/3) When you cycle Esper Sojourners or it dies, you may tap or untap target permanent. Cycling (, Discard this card: Draw a card.) |
| 艾斯波暴锋师 (Esper Stormblade) (2) Artifact Creature — Vedalken Wizard (2/1) As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. |
| 艾斯波佐雅 (Esperzoa) (3) Artifact Creature — Jellyfish (4/3) Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. | Other Versions
| 艾斯波碑 (Obelisk of Esper) (3) Artifact : Add , , or . |
| 晚祷食尸鬼 (Vesper Ghoul) (3) Creature — Zombie Druid (1/1) , Pay 1 life: Add one mana of any color. |
| 薄暮云雀 (Vesperlark) (3) Creature — Elemental (2/1) Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) |
| 赋生仙灵 (Animating Faerie) (3) Creature — Faerie (2/2) Flying |
| 赋生仙灵 (Bring to Life) (3) Sorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. |
| 晶钻仙灵 (Diamond Faerie) (5) Snow Creature — Faerie (3/3) Flying : Snow creatures you control get +1/+1 until end of turn. ( can be paid with one mana from a snow source.) |
| 仙灵工匠 (Faerie Artisans) (4) Creature — Faerie Artificer (2/2) Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. |
| 仙灵议场 (Faerie Conclave) (0) Land Faerie Conclave enters the battlefield tapped. : Add . : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. |
| 仙灵斗客 (Faerie Duelist) (2) Creature — Faerie Rogue (1/2) Flash Flying When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. |
| 仙灵慈母 (Faerie Guidemother) (1) Creature — Faerie (1/1) Flying |
| 先兆仙灵 (Faerie Harbinger) (4) Creature — Faerie Wizard (2/2) Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top. |
| 冒名仙灵 (Faerie Impostor) (1) Creature — Faerie Rogue (2/1) Flying When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. |
| 入侵仙灵 (Faerie Invaders) (5) Creature — Faerie Rogue (3/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
| 渡亡仙灵 (Faerie Macabre) (3) Creature — Faerie Rogue (2/2) Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. |
| 仙灵机械师 (Faerie Mechanist) (4) Artifact Creature — Faerie Artificer (2/2) Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | Other Versions
| 仙灵恶徒 (Faerie Miscreant) (1) Creature — Faerie Rogue (1/1) Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. | Other Versions
| 仙灵预言师 (Faerie Seer) (1) Creature — Faerie Wizard (1/1) Flying When Faerie Seer enters the battlefield, scry 2. |
| 仙灵大群 (Faerie Swarm) (4) Creature — Faerie (*/*) Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. |
| 仙灵嘲弄 (Faerie Tauntings) (3) Tribal Enchantment — Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. |
| 仙灵诡计 (Faerie Trickery) (3) Tribal Instant — Faerie Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
| 莽撞仙灵 (Faerie Vandal) (2) Creature — Faerie Rogue (1/2) Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. | Other Versions
| 终命仙灵 (Final-Sting Faerie) (4) Creature — Faerie Assassin (2/2) Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. |
| 仙灵慈母 (Gift of the Fae) (2) Sorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| 蓝染仙灵 (Indigo Faerie) (2) Creature — Faerie Wizard (1/1) Flying : Target permanent becomes blue in addition to its other colors until end of turn. |
| 飞钥仙灵 (Latchkey Faerie) (4) Creature — Faerie Rogue (3/1) Flying Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. | Other Versions
| 琼浆仙灵 (Nectar Faerie) (2) Creature — Faerie Wizard (1/1) Flying , : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
| 丝缚仙灵 (Silkbind Faerie) (3) Creature — Faerie Rogue (1/3) Flying , : Tap target creature. ( is the untap symbol.) |
| 炼金术士的赠礼 (Alchemist's Gift) (1) Instant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
| 天使赋礼 (Angelic Gift) (2) Enchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. | Other Versions
| 血礼恶魔 (Bloodgift Demon) (5) Creature — Demon (5/4) Flying At the beginning of your upkeep, target player draws a card and loses 1 life. | Other Versions
| 鼎镬赋礼 (Cauldron's Gift) (5) Sorcery Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. |
| 恶魔赠礼 (Demonic Gifts) (2) Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." |
| 卓茉卡的赠礼 (Dromoka's Gift) (5) Instant Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.) |
| 慷慨赠礼 (Generous Gift) (3) Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. | Other Versions
| 献地 (Gift of Estates) (2) Sorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle. | Other Versions
| 花岗岩献礼 (Gift of Granite) (1) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2. |
| 成长赋礼 (Gift of Growth) (2) Instant Kicker (You may pay an additional as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. |
| 永生赠礼 (Gift of Immortality) (3) Enchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. |
| 欧佐瓦赋礼 (Gift of Orzhova) (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink. | Other Versions
| 天堂赋礼 (Gift of Paradise) (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has ": Add two mana of any one color." | Other Versions
| 力量赋礼 (Gift of Strength) (2) Instant Target creature gets +3/+3 and gains reach until end of turn. | Other Versions
| 鬼神赋礼 (Gift of the Deity) (5) Enchantment — Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. |
| 巨兽赋礼 (Gift of the Gargantuan) (3) Sorcery Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. |
| 象牙赋礼 (Gift of Tusks) (1) Instant Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. |
| 天资乙太种 (Gifted Aetherborn) (2) Creature — Aetherborn Vampire (2/3) Deathtouch, lifelink |
| 未送出的礼物 (Gifts Ungiven) (4) Instant Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. | Other Versions
| 法老神赋礼 (God-Pharaoh's Gift) (7) Artifact At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. |
| 铸生匠赋礼 (Lifecrafter's Gift) (4) Instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. | Other Versions
| 生机献礼 (Lifegift) (3) Enchantment Whenever a land enters the battlefield, you may gain 1 life. |
| 巨蛇天赋 (Serpent's Gift) (3) Instant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
| 塑铁军之天赋 (Steelshaper's Gift) (1) Sorcery Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. |
| 血颊狂徒 (Blood-Chin Fanatic) (3) Creature — Orc Warrior (3/3) , Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. |
| 松鼠将军聒牙 (Chatterfang, Squirrel General) (3) Legendary Creature — Squirrel Warrior (3/3) Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. , Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. |
| 欢呼观客 (Cheering Fanatic) (2) Creature — Goblin (2/2) Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost less to cast this turn. |
| 十字弓步兵 (Crossbow Infantry) (2) Creature — Human Soldier Archer (1/1) : Crossbow Infantry deals 1 damage to target attacking or blocking creature. |
| 拔除尖牙 (Defang) (2) Enchantment — Aura Enchant creature Prevent all damage that would be dealt by enchanted creature. |
| 暮牙明师 (Duskfang Mentor) (3) Creature — Human Cleric (1/3) When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink. |
| 寰宇蛇信徒 (Elderfang Disciple) (2) Creature — Elf Cleric (1/1) When Elderfang Disciple enters the battlefield, each opponent discards a card. |
| 寰宇蛇仪式师 (Elderfang Ritualist) (3) Creature — Elf Cleric (3/1) When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand. |
| 寰宇蛇毒液 (Elderfang Venom) (4) Enchantment Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life. |
| 执扇木乃伊 (Fan Bearer) (1) Creature — Zombie (1/2) , : Tap target creature. |
| 热门明星 (Fan Favorite) (4) Creature — Human Rogue (2/2) Assist (Another player can pay up to of this spell's cost.) : Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability. |
| 墨癸斯的狂信徒 (Fanatic of Mogis) (4) Creature — Minotaur Shaman (4/2) When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) |
| 谢纳戈斯的狂徒 (Fanatic of Xenagos) (3) Creature — Centaur Warrior (3/3) Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. |
| 狂热惹事鬼 (Fanatical Firebrand) (1) Creature — Goblin Pirate (1/1) Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target. |
| 狼群尖牙 (Fang of the Pack) (6) Creature — Wolf (5/3) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) |
| 森牙颅身 (Fang Skulkin) (2) Artifact Creature — Scarecrow (2/1) : Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) |
| 尖牙刃强盗 (Fangblade Brigand) (4) Creature — Human Werewolf (3/4) : Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
| 尖牙刃剔骨兽 (Fangblade Eviscerator) (0) Creature — Werewolf (4/5) : Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| 先驱方壬 (Fangren Firstborn) (4) Creature — Beast (4/2) Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. |
| 方壬劫掠者 (Fangren Marauder) (6) Creature — Beast (5/5) Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. |
| 开山方壬 (Fangren Pathcutter) (6) Creature — Beast (4/6) Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. |
| 银毫之牙斐莉莎 (Felisa, Fang of Silverquill) (4) Legendary Creature — Vampire Wizard (3/2) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. |
| 舞空奇想 (Flight of Fancy) (4) Enchantment — Aura Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. |
| 奇术巨著 (Folio of Fancies) (2) Artifact Players have no maximum hand size. , : Each player draws X cards. , : Each opponent mills cards equal to the number of cards in their hand. |
| 朽沼骑士 (Foulmire Knight) (1) Creature — Zombie Knight (1/1) Deathtouch |
| 持牙人芬恩 (Fynn, the Fangbearer) (2) Legendary Creature — Human Warrior (1/3) Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) |
| 闪牙 (Glitterfang) (1) Creature — Spirit (1/1) Haste At the beginning of the end step, return Glitterfang to its owner's hand. |
| 精灵精英步兵 (Goblin Elite Infantry) (2) Creature — Goblin Warrior (2/2) Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. |
| 重装步兵 (Heavy Infantry) (5) Creature — Human Soldier (3/4) When Heavy Infantry enters the battlefield, tap target creature an opponent controls. |
| 枯牙眼镜蛇 (Hooded Blightfang) (3) Creature — Snake (1/4) Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker. |
| 冰牙寇特蛇 (Ice-Fang Coatl) (2) Snow Creature — Snake (1/1) Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
| 资深步兵 (Infantry Veteran) (1) Creature — Human Soldier (1/1) : Target attacking creature gets +1/+1 until end of turn. | Other Versions
| 钢牙狼 (Ironfang) (0) Creature — Werewolf (3/1) First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. |
| 弄蛭狂徒 (Leech Fanatic) (2) Creature — Human Warlock (2/2) As long as it's your turn, Leech Fanatic has lifelink. |
| 迷乱莫葛 (Mogg Fanatic) (1) Creature — Goblin (1/1) Sacrifice Mogg Fanatic: It deals 1 damage to any target. | Other Versions
| Nezumi Shortfang (2) Creature — Rat Rogue (1/1) , : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. |
| 渎神之子欧魔达 (Ormendahl, Profane Prince) (0) Legendary Creature — Demon (9/7) Flying, lifelink, indestructible, haste |
| 渎神指命 (Profane Command) (2) Sorcery Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) | Other Versions
| 朽沼骑士 (Profane Insight) (3) Instant — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |
| 异端祷物 (Profane Memento) (1) Artifact Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. |
| 渎神行列 (Profane Procession) (3) Legendary Enchantment : Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. |
| 渎神灌输 (Profane Transfusion) (9) Sorcery Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals. |
| 渎神导师 (Profane Tutor) (0) Sorcery Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle. |
| 扰亡师 (Profaner of the Dead) (4) Creature — Naga Wizard (3/3) Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. |
| 涤净不洁 (Purge the Profane) (4) Sorcery Target opponent discards two cards and you gain 2 life. |
| 利齿莽龙 (Ruthless Deathfang) (6) Creature — Dragon (4/4) Flying Whenever you sacrifice a creature, target opponent sacrifices a creature. | Other Versions
| 锐石圣殿 (Sanctum of Stone Fangs) (2) Legendary Enchantment — Shrine At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control. |
| 毒蛇之牙萨黎丝 (Saryth, the Viper's Fang) (4) Legendary Creature — Human Warlock (3/4) Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control. |
| 毒牙海岸塞连 (Siren of the Fanged Coast) (5) Creature — Siren (1/1) Flying Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. |
| 蛇毒术士 (Sorcerer of the Fang) (2) Creature — Human Wizard (1/3) , : Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. |
| 狂热赛手 (Speedway Fanatic) (2) Creature — Human Pilot (2/1) Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. |
| Nezumi Shortfang (Stabwhisker the Odious) (2) Legendary Creature — Rat Shaman (3/3) At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand. |
| 魔齿豺狼人塔格纳 (Targ Nar, Demon-Fang Gnoll) (2) Legendary Creature — Gnoll (2/2) Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. : Double Targ Nar's power and toughness until end of turn. |
| 金牙塔西格 (Tasigur, the Golden Fang) (6) Legendary Creature — Human Shaman (4/5) Delve (Each card you exile from your graveyard while casting this spell pays for .) : Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. | Other Versions
| 龙牙辰正 (Tatsumasa, the Dragon's Fang) (6) Legendary Artifact — Equipment Equipped creature gets +5/+5. , Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip |
| 突生长牙 (Unexpected Fangs) (2) Instant Put a +1/+1 counter and a lifelink counter on target creature. |
| 尖尾凡尔西诺 (Viashino Fangtail) (4) Creature — Viashino Warrior (3/3) : Viashino Fangtail deals 1 damage to any target. |
| 战灵步兵 (Warmind Infantry) (3) Creature — Elemental Soldier (2/3) Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. |
| 蛇人毒刃手 (Yuan-Ti Fang-Blade) (3) Creature — Snake Rogue (2/2) Deathtouch Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) |
| 伐肯纳死斗士 (Falkenrath Pit Fighter) (1) Creature — Vampire Warrior (2/1) , Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. |
| 备战 // 互斗 (Fight) (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. |
| 羁绊合一 (Fight as One) (1) Instant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn. |
| 奋战至死 (Fight to the Death) (2) Instant Destroy all blocking creatures and all blocked creatures. |
| 耀火扬威 (Fight with Fire) (3) Sorcery Kicker (You may pay an additional as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) |
| 职业：战士 (Fighter Class) (2) Enchantment — Class (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. : Level 2 //Level_2// Equip abilities you activate cost less to activate. : Level 3 //Level_3// Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
| 死斗战士卡马尔 (Kamahl, Pit Fighter) (6) Legendary Creature — Human Barbarian (6/1) Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target. |
| 死斗 (Pit Fight) (2) Instant Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) |
| 备战 // 互斗 (Prepare) (2) Instant Untap target creature. It gets +2/+2 and gains lifelink until end of turn. |
| 争耀组构体 (Prizefighter Construct) (5) Artifact Creature — Construct (6/2) |

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