GATHERER
Results
All Results
SIMPLE SEARCH
|
ADVANCED SEARCH
|
RANDOM CARD
SIMPLE ADVANCED Random Card Settings Language Help
SEARCH:

+Ajani's (10)

>
Search Criteria
Updating search parameters...

- Name:

- DOES contain Ajani's

Search Result Options
Name (asc) >

- Additional Sort:

Refine Search
Display:

| 辉光统领 (Blazing Archon) (9) Creature — Archon (5/6) Flying Creatures can't attack you. | Other Versions
| 辉刃阿斯卡力骑士 (Blazing Blade Askari) (3) Creature — Human Knight (2/2) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Blazing Blade Askari becomes colorless until end of turn. |
| 炽焰地狱犬 (Blazing Hellhound) (4) Creature — Elemental Dog (4/3) , Sacrifice another creature: Blazing Hellhound deals 1 damage to any target. |
| 耀目希望 (Blazing Hope) (1) Instant Exile target creature with power greater than or equal to your life total. |
| 炽焰萝特瓦拉 (Blazing Rootwalla) (1) Creature — Lizard (1/1) : Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| 煌炎群列 (Blazing Shoal) (2) Instant — Arcane You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn. |
| 耀目日钢剑 (Blazing Sunsteel) (2) Artifact — Equipment Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip |
| 明亮火把 (Blazing Torch) (1) Artifact — Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.) | Other Versions
| 烈焰齐射 (Blazing Volley) (1) Sorcery Blazing Volley deals 1 damage to each creature your opponents control. | Other Versions
| 受福协作 (Blessed Alliance) (2) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature. |
| 祝福气息 (Blessed Breath) (1) Instant — Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| 受福反抗 (Blessed Defiance) (1) Instant Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. |
| 受福明光 (Blessed Light) (5) Instant Exile target creature or enchantment. |
| 受祝福的雄辩家 (Blessed Orator) (4) Creature — Human Cleric (1/4) Other creatures you control get +0/+1. |
| 受福转生 (Blessed Reincarnation) (4) Instant Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
| 受福歇息 (Blessed Respite) (2) Instant Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn. |
| 福佑精怪 (Blessed Spirits) (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
| 阳神祝佑的达克索斯 (Daxos, Blessed by the Sun) (2) Legendary Enchantment Creature — Demigod (2/*) Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. |
| 月神祝佑的牧师 (Moon-Blessed Cleric) (3) Creature — Human Elf Cleric (3/2) Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. |
| 日佑坐骑 (Sun-Blessed Mount) (5) Creature — Dinosaur (4/4) When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle. |
| 波洛斯战塑师 (Boros Battleshaper) (7) Creature — Minotaur Soldier (5/5) At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. |
| 波洛斯好斗者 (Boros Challenger) (2) Creature — Human Soldier (2/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn. |
| 波洛斯护符 (Boros Charm) (2) Instant Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. | Other Versions
| 波洛斯示石 (Boros Cluestone) (3) Artifact : Add or . , , Sacrifice Boros Cluestone: Draw a card. | Other Versions
| 波洛斯精兵 (Boros Elite) (1) Creature — Human Soldier (1/1) Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. |
| 波洛斯怒火盾 (Boros Fury-Shield) (3) Instant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power. |
| 波洛斯驻防地 (Boros Garrison) (0) Land Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add . | Other Versions
| 波洛斯公会门 (Boros Guildgate) (0) Land — Gate Boros Guildgate enters the battlefield tapped. : Add or . | Other Versions
| 波洛斯公会门 (Boros Guildgate (a)) (0) Land — Gate Boros Guildgate enters the battlefield tapped. : Add or . |
| 波洛斯公会门 (Boros Guildgate (b)) (0) Land — Gate Boros Guildgate enters the battlefield tapped. : Add or . |
| 波洛斯公会法师 (Boros Guildmage) (2) Creature — Human Wizard (2/2) : Target creature gains haste until end of turn. : Target creature gains first strike until end of turn. |
| 波洛斯符镇兵 (Boros Keyrune) (3) Artifact : Add or . : Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) |
| 波洛斯坠饰 (Boros Locket) (3) Artifact : Add or . , , Sacrifice Boros Locket: Draw two cards. | Other Versions
| 波洛斯獒犬 (Boros Mastiff) (2) Creature — Dog (2/2) Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
| 波洛斯裁定师 (Boros Reckoner) (3) Creature — Minotaur Wizard (3/3) Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn. | Other Versions
| 波洛斯新兵 (Boros Recruit) (1) Creature — Goblin Soldier (1/1) ( can be paid with either or .) First strike |
| 波洛斯印记 (Boros Signet) (2) Artifact , : Add . | Other Versions
| 波洛斯快剑手 (Boros Swiftblade) (2) Creature — Human Soldier (1/2) Double strike | Other Versions
| 波洛斯大天使拉基雅 (Razia, Boros Archangel) (8) Legendary Creature — Angel (6/3) Flying, vigilance, haste : The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. |
| 造以恒久 (Built to Last) (1) Instant Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
| 造以破坏 (Built to Smash) (1) Instant Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
| 野心魔符 (Cartouche of Ambition) (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink. |
| 知识魔符 (Cartouche of Knowledge) (2) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying. |
| 团结魔符 (Cartouche of Solidarity) (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. |
| 力量魔符 (Cartouche of Strength) (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample. |
| 热忱魔符 (Cartouche of Zeal) (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. |
| 礼拜救济僧 (Chaplain of Alms) (1) Creature — Human Cleric (1/1) First strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Disturb (You may cast this card from your graveyard transformed for its disturb cost.) |
| 教士祝福 (Chaplain's Blessing) (1) Sorcery You gain 5 life. |
| 破晓教士 (Daybreak Chaplain) (2) Creature — Human Cleric (1/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) | Other Versions
| 虔诚教士 (Devout Chaplain) (3) Creature — Human Cleric (2/2) , Tap two untapped Humans you control: Exile target artifact or enchantment. |
| 原陲教士 (Nearheath Chaplain) (4) Creature — Human Cleric (3/1) Lifelink , Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery. |
| 礼拜堂游魂 (Chapel Geist) (3) Creature — Spirit (2/3) Flying |
| 礼拜堂盾游魂 (Chapel Shieldgeist) (0) Creature — Spirit Cleric (2/1) Flying, first strike Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. |
| 孤立礼拜堂 (Isolated Chapel) (0) Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or . | Other Versions
| 巨弩冲锋车 (Ballista Charger) (5) Artifact — Vehicle (6/6) Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
| 朔风战马 (Boreas Charger) (3) Creature — Pegasus (2/1) Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. |
| 冲锋 (Charge) (1) Instant Creatures you control get +1/+1 until end of turn. |
| 冲越荒场 (Charge Across the Araba) (5) Instant — Arcane Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. |
| 恒天犀冲锋 (Charge of the Forever-Beast) (3) Sorcery As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. |
| 奋力突破 (Charge Through) (1) Instant Target creature gains trample until end of turn. Draw a card. |
| 协同冲锋 (Coordinated Charge) (5) Instant Creatures you control get +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.) |
| 寰宇战马 (Cosmos Charger) (4) Creature — Horse Spirit (3/3) Flash Flying Foretelling cards from your hand costs less and can be done on any player's turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| 破晓角驹 (Daybreak Charger) (2) Creature — Unicorn (3/1) When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. |
| 暮影战马 (Dusk Charger) (4) Creature — Horse (3/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. |
| 动力灌注 (Dynacharge) (1) Instant Target creature you control gets +2/+0 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | Other Versions
| 威猛冲锋 (Ferocious Charge) (3) Instant Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
| 炎刃冲锋鬼 (Fireblade Charger) (1) Creature — Goblin Warrior (1/1) As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target. |
| 变异充能怪 (Fluxcharger) (4) Creature — Weird (1/5) Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. |
| 辉煌冲锋 (Glorious Charge) (2) Instant Creatures you control get +1/+1 until end of turn. | Other Versions
| 冲锋残虐者 (Hellkite Charger) (6) Creature — Dragon (5/5) Flying, haste Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase. | Other Versions
| 鼓舞冲锋 (Inspired Charge) (4) Instant Creatures you control get +2/+1 until end of turn. | Other Versions
| 西北风战马 (Mistral Charger) (2) Creature — Pegasus (2/1) Flying | Other Versions
| 冲锋飞马 (Pegasus Charger) (3) Creature — Pegasus (2/1) Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) |
| 葬火冲锋者 (Pyre Charger) (2) Creature — Elemental Warrior (1/1) Haste : Pyre Charger gets +1/+0 until end of turn. |
| 鲁莽冲锋 (Reckless Charge) (1) Sorcery Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Other Versions
| 冲锋罗克 (Rhox Charger) (4) Creature — Rhino Soldier (3/3) Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) |
| 正义冲锋 (Righteous Charge) (3) Sorcery Creatures you control get +2/+2 until end of turn. |
| 坐骑洛克鸟 (Roc Charger) (3) Creature — Bird (1/3) Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. |
| 净圣冲锋 (Sanctified Charge) (5) Instant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) |
| 尘暴冲锋兽 (Sandstorm Charger) (5) Creature — Beast (3/4) Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) |
| 冲锋司凯族 (Scab-Clan Charger) (4) Creature — Centaur Warrior (2/4) Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. |
| 塞瓦拉的冲锋 (Selvala's Charge) (5) Sorcery Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card. |
| 碎颅冲锋者 (Shatterskull Charger) (3) Creature — Giant Warrior (4/3) Kicker Trample, haste If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand. |
| 风雷斩击兽 (Storm-Charged Slasher) (0) Creature — Werewolf (3/4) At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
| 自杀冲锋 (Suicidal Charge) (5) Enchantment Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. |
| 铁木尔战马 (Temur Charger) (2) Creature — Horse (3/1) Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn. |
| 雷刃冲锋 (Thunderblade Charge) (3) Sorcery Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay . If you do, you may cast it without paying its mana cost. |
| 提泽拉斯境战马 (Tizerus Charger) (3) Creature — Pegasus (3/2) Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it. |
| 冥界战马 (Underworld Charger) (3) Creature — Nightmare Horse (3/3) Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. |
| 电压冲锋 (Volt Charge) (3) Instant Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
| 风运冲锋 (Windborne Charge) (4) Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. | Other Versions
| 西风冲锋 (Zephyr Charge) (2) Enchantment : Target creature gains flying until end of turn. | Other Versions
| 受魅安眠 (Charmed Sleep) (3) Enchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. | Other Versions
| 迷人野猫 (Charmed Stray) (1) Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
| 阿拉辛僧侣 (Arashin Cleric) (2) Creature — Human Cleric (1/3) When Arashin Cleric enters the battlefield, you gain 3 life. |
| 职业：牧师 (Cleric Class) (1) Enchantment — Class (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. : Level 2 //Level_2// Whenever you gain life, put a +1/+1 counter on target creature you control. : Level 3 //Level_3// When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness. |
| 寒渊僧侣 (Cleric of Chill Depths) (2) Creature — Merfolk Cleric (1/3) Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. |
| 命绊僧侣 (Cleric of Life's Bond) (2) Creature — Vampire Cleric (2/2) Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. |
| 前锋团僧侣 (Cleric of the Forward Order) (2) Creature — Human Cleric (2/2) When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. |
| 源法咒僧 (Codespell Cleric) (1) Creature — Human Cleric (1/1) Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. |
| 庭园僧侣 (Court Cleric) (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. |
| 神辉牧师 (Dawnbringer Cleric) (2) Creature — Human Cleric (1/3) When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. |
| 励志僧侣 (Inspiring Cleric) (3) Creature — Vampire Cleric (3/2) When Inspiring Cleric enters the battlefield, you gain 4 life. |
| 航筝僧侣 (Kitesail Cleric) (1) Creature — Kor Cleric (1/1) Kicker (You may pay an additional as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. |
| 昂度僧侣 (Ondu Cleric) (2) Creature — Kor Cleric Ally (1/1) Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. |
| 昂度战僧 (Ondu War Cleric) (2) Creature — Human Cleric Ally (2/2) Cohort — , Tap an untapped Ally you control: You gain 2 life. |
| 悔恨僧侣 (Remorseful Cleric) (2) Creature — Spirit Cleric (2/1) Flying Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard. |
| 空境僧侣 (Skyclave Cleric) (2) Creature — Kor Cleric (1/3) When Skyclave Cleric enters the battlefield, you gain 2 life. |
| 春纺僧侣 (Springmantle Cleric) (5) Creature — Elf Cleric (2/3) Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
| 机敏咒法师 (Clever Conjurer) (3) Creature — Gnome Wizard (2/3) Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery. |
| 机敏冒名客 (Clever Impersonator) (4) Creature — Shapeshifter (0/0) You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. |
| 机敏辉光术士 (Clever Lumimancer) (1) Creature — Human Wizard (0/1) Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn. |
| 隐秘庭院 (Concealed Courtyard) (0) Land Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. : Add or . |
| 庭园弓箭手 (Court Archers) (3) Creature — Human Archer (1/3) Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) |
| 庭园造妖 (Court Homunculus) (1) Artifact Creature — Homunculus (1/1) Court Homunculus gets +1/+1 as long as you control another artifact. | Other Versions
| 法庭轻骑兵 (Court Hussar) (3) Creature — Vedalken Knight (1/3) Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it. | Other Versions
| 野心宫廷 (Court of Ambition) (4) Enchantment When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. |
| 丰饶宫廷 (Court of Bounty) (4) Enchantment When Court of Bounty enters the battlefield, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. |
| 黠智宫廷 (Court of Cunning) (3) Enchantment When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
| 美善宫廷 (Court of Grace) (4) Enchantment When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. |
| 怒火宫廷 (Court of Ire) (5) Enchantment When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. |
| 法庭街居民 (Court Street Denizen) (3) Creature — Human Soldier (2/2) Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. | Other Versions
| 优雅挑拨师 (Courtly Provocateur) (3) Creature — Human Wizard (1/1) : Target creature attacks this turn if able. : Target creature blocks this turn if able. |

Terms of Use Privacy Policy Code of Conduct Magicthegathering.com Magic: The Gathering Online Settings Language Cookies Help
© 1995 - 2021 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved.

Gatherer works better in the Companion app!

Continue