Rule 1 with 4.00 for class 0 with likelihood 95.55%: seen_stab:1 = 0.0 ∧ seen_stab:2 = 1.0 ∧ ever_attcked_weapon:1 = 0.0 ∧ ever_attcked_weapon:2 = 1.0 ∧ threat_gun/knife:1 = 0.0 ∧ beaten_object/_hurt_badly:3 = 0.0 ∧ beaten_with_fist/hurt_badly:1 = 0.0 ∧ beaten_with_fist/hurt_badly:2 = 1.0 ∧ smoking:4 = 0.0 ∧ ever_drink:4 = 0.0 ∧ taken_intravenously:3 = 0.0 ∧ friends_broken_in_steal:1 = 0.0 ∧ friends_broken_in_steal:2 = 1.0 ∧ friends_sold_drugs:4 = 0.0 ∧ non-exper_past_year_illicit:0 = 1.0 ∧ non-exper_past_year_illicit:1 = 0.0 ∧ non-exp_past_year_marijuana:0 = 1.0 ∧ non-exp_past_year_marijuana:1 = 0.0 ∧ mar_ab_dep:0 = 1.0 ∧ mar_ab_dep:1 = 0.0 ∧ hard_drug_ab_dep:0 = 1.0 ∧ hard_drug_ab_dep:1 = 0.0 ∧ alcohol_dependence_or_abuse:0 = 1.0 ∧ alcohol_dependence_or_abuse:1 = 0.0 ∧ nonexpermental_marijuana:0 = 1.0 ∧ nonexpermental_marijuana:1 = 0.0 ∧ ever_illict_w/o_marijuana:0 = 1.0 ∧ ever_illict_w/o_marijuana:1 = 0.0 ∧ neill:0 = 1.0 ∧ neill:1 = 0.0
Rule 0 with 2.89 for class 0 with likelihood 92.04%: total_acts_neigh < 2.53 ∧ total_acts_at_school < 3.31 ∧ seen_stab:1 = 0.0 ∧ seen_stab:2 = 0.0 ∧ ever_attcked_weapon:1 = 0.0 ∧ ever_attcked_weapon:2 = 1.0 ∧ without_weapon:1 = 0.0 ∧ threat_gun/knife:1 = 0.0 ∧ beaten_object/_hurt_badly:3 = 0.0 ∧ beaten_with_fist/hurt_badly:1 = 0.0 ∧ beaten_with_fist/hurt_badly:2 = 1.0 ∧ smoking:4 = 0.0 ∧ ever_drink:4 = 0.0 ∧ tranquilizers:1 = 0.0 ∧ sedatives:1 = 0.0 ∧ stimulants:1 = 0.0 ∧ taken_intravenously:3 = 0.0 ∧ time_scared_hurt:7 = 0.0 ∧ burned:2 = 1.0 ∧ friends_destroyed_property:4 = 0.0 ∧ friends_stolen_less_$5:4 = 0.0 ∧ friends_hit/threat:4 = 0.0 ∧ friends_broken_in_steal:1 = 0.0 ∧ friends_broken_in_steal:4 = 0.0 ∧ friends_sold_drugs:4 = 0.0 ∧ friends_stole_>_$50:4 = 0.0 ∧ fr_sold/given__alcohol_to_les_18:4 = 0.0 ∧ non-exper_past_year_illicit:0 = 0.0 ∧ non-exper_past_year_illicit:1 = 0.0 ∧ non-exp_past_year_marijuana:1 = 0.0 ∧ mar_ab_dep:1 = 0.0 ∧ hard_drug_ab_dep:1 = 0.0 ∧ nonexpermental_marijuana:0 = 1.0 ∧ nonexpermental_marijuana:1 = 0.0 ∧ ever_illict_w/o_marijuana:1 = 0.0 ∧ neill:0 = 1.0 ∧ neill:1 = 0.0
Rule 2 with 2.18 for class 0 with likelihood 55.51%: seen_thre_w/gun_knife:1 = 0.0 ∧ X_1_failing_grade:1 = 0.0 ∧ illicit_1st_mention:7 = 0.0 ∧ friends_destroyed_property:1 = 0.0 ∧ friends_use_mar/hash:1 = 0.0 ∧ friends_broken_in_steal:1 = 0.0 ∧ fr_suggest_agnts_law:1 = 1.0 ∧ fr_suggest_agnts_law:2 = 0.0 ∧ any_victimization:1 = 1.0
Rule 4 with 2.09 for class 0 with likelihood 57.75%: seen_thre_w/gun_knife:1 = 0.0 ∧ X_1_failing_grade:1 = 0.0 ∧ illicit_1st_mention:7 = 0.0 ∧ friends_destroyed_property:1 = 0.0 ∧ friends_use_mar/hash:1 = 0.0 ∧ friends_broken_in_steal:1 = 0.0 ∧ fr_suggest_agnts_law:1 = 1.0 ∧ fr_suggest_agnts_law:2 = 0.0 ∧ any_victimization:1 = 1.0
Rule 3 with 1.00 for class 0 with likelihood 64.32%: seen_thre_w/gun_knife:1 = 0.0 ∧ X_1_failing_grade:1 = 0.0 ∧ friends_destroyed_property:1 = 0.0 ∧ friends_use_mar/hash:1 = 0.0 ∧ friends_broken_in_steal:1 = 0.0 ∧ fr_suggest_agnts_law:1 = 1.0 ∧ fr_suggest_agnts_law:2 = 0.0 ∧ any_victimization:1 = 1.0
