Abstract: We present the CB tree, a counting-based self-adjusting binary search tree in which, as in splay trees, more-frequently accessed items move closer to the root. In a sequential execution, after $$m$$ m operations of which $$c(v)$$ c ( v ) access item $$v$$ v , an access of $$v$$ v traverses a path of length $$\mathcal {O}\left( 1 + \log \frac{m}{c(v)}\right) $$ O 1 + log m c ( v ) while doing few if any rotations. Unlike the original splay tree, in which each access moves the accessed item all the way to the root via a sequence of rotations, accesses in a CB tree do very few rotations, specifically $$\mathcal {O}\left( n + n\log \frac{m}{n}\right) $$ O n + n log m n , during a sequence of $$m$$ m operations of which $$n$$ n are insertions. This is $$o(1)$$ o ( 1 ) (subconstant) amortized per operation if $$m \gg n$$ m ≫ n . We adapt the CB tree into a scalable concurrent self-adjusting BST. We show experimentally that the concurrent CB tree scales well because it, too, performs few rotations, and therefore self-adjusts without having rotations create a bottleneck. Our evaluation shows that the concurrent CB tree performs better than existing concurrent search trees on non-uniform access sequences derived from real workloads.
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