A Game-Engine-Based Platform for Modeling and Computing Artificial Transportation Systems

Published: 2011, Last Modified: 13 Nov 2024IEEE Trans. Intell. Transp. Syst. 2011EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: A game-engine-based modeling and computing platform for artificial transportation systems (ATSs) is introduced. As an important feature, the artificial-population module (APM) is described in both its macroscopic and microcosmic aspects. In this module, each person is designed similarly to the actors in games. The traffic-simulation module (TSM) is another important module, which takes advantage of Delta3D to construct a 3-D simulation environment. All mobile actors are also managed by this module with the help of the dynamic-actor-layer (DAL) mechanism that is offered by Delta3D. The platform is designed as agent-oriented, modularized, and distributed. Both modules, together with components that are responsible for message processing, rules, network, and interactions, are organized by the game manager (GM) in a flexible architecture. With the help of the network component, the platform can be constructed to implement a distributed simulation. Finally, four experiments are introduced to show functions and features of the platform.
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