Soft Shadow Maps for Linear Lights

Published: 2000, Last Modified: 13 Nov 2024Rendering Techniques 2000EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In interactive applications, shadow computations are mostly performed by either the shadow volume or the shadow map algorithm. Variants of these methods for soft shadows exist, but they require a significant number of samples on the light source, thereby dramatically increasing rendering times.
Loading