Design and implementation aspects of a Surakarta programDownload PDFOpen Website

Published: 2018, Last Modified: 06 May 2023J. Int. Comput. Games Assoc. 2018Readers: Everyone
Abstract: In this paper, we present the techniques, such as bitboard, iterative-deepening aspiration search algorithm, endgame tablebase, used in our Surakarta program Fuchou. A bijective function similar to Schadd’s is developed to map a Surakarta board position to a unique address of the endgame tablebase. The function is one-to-one and onto and can be computed very quickly using some techniques compared to conventional methods. We have implemented it on our Surakarta program FuChou. Experimental results show that we have gotten advantages of speedup as well as accuracy on the endgame boards.
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