Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling

Published: 01 Jan 2022, Last Modified: 06 Nov 2024IEEE Trans. Vis. Comput. Graph. 2022EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: This article presents a real-time bokeh rendering technique that splats pre-computed sprites but takes dynamic visibilities and intrinsic appearances into account at runtime. To attain alias-free looks without excessive sampling on a lens, the visibilities of strong highlights are densely sampled using rasterization, while regular objects are sparsely sampled using conventional defocus-blur rendering. The intrinsic appearance is dynamically transformed from a precomputed look-up table, which encodes radial aberrations against image distances in a compact 2D texture. Our solution can render complex bokeh effects without undersampling artifacts in real time, and greatly improve the photorealism of defocus-blur rendering.
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