Gradient estimation and sheared interpolation for the cube architecture

Published: 1995, Last Modified: 19 May 2025Comput. Graph. 1995EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: We describe novel ways of gradient estimation and tri-linear interpolation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per second.
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