Artificial Intelligence for Games

Published: 01 Jan 2020, Last Modified: 10 Oct 2024A Guided Tour of Artificial Intelligence Research (2) (II) 2020EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: This chapter presents the classical alpha-beta algorithm and several variants, Monte Carlo Tree Search which is at the origin of recent progresses in many games, techniques used in video games and puzzles, and retrograde analysis which performs perfect play in endgames.
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