Path-based control of smoke simulationsDownload PDFOpen Website

Published: 2006, Last Modified: 15 May 2023Symposium on Computer Animation 2006Readers: Everyone
Abstract: In this paper, we propose a novel path-based control method for generating realistic smoke animations. Our method allows an animator to specify a 3D curve for the smoke to follow. Path control is then achieved using a linear (closed) feedback loop to match the velocity field obtained from a 3D flow simulation with a target velocity field. The target velocity field can be generated in a variety of ways and may include the small scale swirling motion characteristic of turbulent flows. We provide several examples of complex smoke paths to demonstrate the efficacy of our approach.
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