Humanlike Behavior in a Third-Person Shooter with Imitation Learning

Published: 01 Jan 2024, Last Modified: 13 Nov 2025CoG 2024EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: We tackle the problem of generating humanlike bot behavior by learning from human demonstrations. We developed a controlled gym environment to collect data on a subset of human behavior-namely aiming and target acquisition in single opponent settings. We introduce an identity-conditioned causal transformer to produce humanlike behavior of a controllable quality on a per-frame basis that captures the differences in skill and style between conditioned players.
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