Church Synthesis Problem for Noisy Input

Published: 2011, Last Modified: 22 May 2024FoSSaCS 2011EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: We study two variants of infinite games with imperfect information. In the first variant, in each round player-1 may decide to hide his move from player-2. This captures situations where the input signal is subject to fluctuations (noises), and every error in the input signal can be detected by the controller. In the second variant, all of player-1 moves are visible to player-2; however, after the game ends, player-1 may change some of his moves. This captures situations where the input signal is subject to fluctuations; however, the controller cannot detect errors in the input signal.
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