Abstract: In this work, we will present some Graphic Code <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> uses related to large scale information coding applied to Augmented Reality. Machine Readable Codes(MRCs) are broadly used form any reasons. However, they are mostly based on small information (like URLs, id numbers, phone numbers, visit card, etc.). The recently introduced Graphic Code differs from classical MRCs because it is very well integrated with images for aesthetic control(Graphic Code has its aesthetic value than classical MRCs). Furthermore, it is able to code a large amount of information, thus it can also store other kinds of models (like meshes, images, sketches, etc.) for applications that are unusual for classical MRCs. The main advantage of using our approach as an Augmented Reality marker is the possibility of creating generic applications that can read and decode these Graphic Code markers, which might contain 3D models and complex scenes encoded in it. Additionally, the resulting marker has strong aesthetic characteristics associated to it once it is generated from any chosen base image.
0 Replies
Loading