Gamified crowd-sourcing of high-quality data for visual fine-tuning

ICLR 2025 Conference Submission11677 Authors

27 Sept 2024 (modified: 02 Dec 2024)ICLR 2025 Conference SubmissionEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Large Multimodal Models, Visual Question Answering, Visual Instruction Tuning, Gamification, Supervised Learning, Data Generation
TL;DR: GAP is a novel framework for crowdsourcing high-quality visual instruction data by gamifying the process. It encourages users to create challenging questions, improving model accuracy and performance across various benchmarks and models
Abstract: This paper introduces gamified adversarial prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game, in- centivizing players to provide fine-grained, challenging questions and answers that target gaps in the model’s knowledge. Our contributions include (1) an ap- proach to capture question-answer pairs from humans that directly address weak- nesses in a model’s knowledge, (2) a method for evaluating and rewarding players that successfully incentivizes them to provide high-quality submissions, and (3) a scalable, gamified platform that succeeds in collecting this data from over 50,000 participants in just a few weeks. Our implementation of GAP has significantly im- proved the accuracy of a small multimodal model, namely MiniCPM-Llama3-V- 2.5-8B, increasing its GPT score from 0.147 to 0.477 on our dataset, approaching the benchmark set by the much larger GPT-4V. Moreover, we demonstrate that the data generated using MiniCPM-Llama3-V-2.5-8B also enhances its perfor- mance across other benchmarks, and exhibits cross-model benefits. Specifically, the same data improves the performance of QWEN2-VL-2B and QWEN2-VL-7B on the same multiple benchmarks.
Primary Area: applications to computer vision, audio, language, and other modalities
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Submission Number: 11677
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