Solving Fully-Observable Non-deterministic Planning Problems via Translation into a General GameOpen Website

Published: 2009, Last Modified: 15 May 2023KI 2009Readers: Everyone
Abstract: In this paper, we propose a symbolic planner based on BDDs, which calculates strong and strong cyclic plans for a given non-deterministic input. The efficiency of the planning approach is based on a translation of the non-deterministic planning problems into a two-player turn-taking game, with a set of actions selected by the solver and a set of actions taken by the environment. The formalism we use is a PDDL-like planning domain definition language that has been derived to parse and instantiate general games. This conversion allows to derive a concise description of planning domains with a minimized state vector, thereby exploiting existing static analysis tools for deterministic planning.
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