Two- versus three-dimensional object-based video compressionDownload PDFOpen Website

Published: 1997, Last Modified: 05 Nov 2023IEEE Trans. Circuits Syst. Video Technol. 1997Readers: Everyone
Abstract: This paper compares two-dimensional (2-D) and three-dimensional (3-D) object modeling in terms of their capabilities and performance (peak signal-to-noise-ratio and visual image quality) for very low bitrate video coding. We show that 2-D object-based coding with affine/perspective transformations and triangular mesh models can simulate almost all capabilities of 3-D object-based approaches using wireframe models at a fraction of the computational cost. Furthermore, experiments indicate that a 2-D mesh-based coder-decoder performs favorably compared to the new H.263 standard in terms of visual quality.
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