Comparing Multi-Armed Bandit Algorithms and Q-learning for Multiagent Action Selection: a Case Study in Route Choice

Abstract: The multi-armed bandit (MAB) problem is concerned with an agent choosing which arm of a slot machine to play in order to optimize its reward. A family of reinforcement learning algorithms exists to tackle this problem, including a few variants that consider more than one agent (thus, characterizing a repeated game) and non-stationary variants. In this paper, we seek to evaluate the performance of some of these MAB algorithms and compare them with Q-learning when applied to a non-stationary repeated game, where commuter agents face the task of learning how to choose a route that minimizes their travel times.
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