Extracting Realistic Textures from Reference SpheresOpen Website

Published: 2007, Last Modified: 15 May 2023ICEC 2007Readers: Everyone
Abstract: This paper proposes a method for extracting realistic textures from real-world reference spheres. The BRDF parameters of fundamental materials, as well as a material weight map for the sphere are obtained through a non-linear optimization process. The material weight map can be used as a conventional texture for relighting. With the BRDF models recovered, the real and natural appearances of 3D objects can be reproduced under novel lighting and viewing directions.
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