Abstract: In recent years, the field of Computational Intelligence and Games (CIG) has enjoyed rapid progress and a sharp rise in popularity. In this field, algorithms from across the computational intelligence spectrum are tested on benchmarks based on e.g. board games and video games, and new CI-based solutions are developed for problems in game development and game design. This tutorial will give an overview of key research challenges and methods of choice in CIG. The tutorial is divided in two parts, where the second part builds on methods and results introduced in the first part. Level: introductory. No particular background is assumed beyond basic knowledge of computational intelligence methods and an interest in games.
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