A fast linear shape from shadingDownload PDFOpen Website

1992 (modified: 10 Nov 2022)CVPR 1992Readers: Everyone
Abstract: A method for computing depth from a single shaded image is presented. Discrete approximations for p and q using finite differences are used, and the reflectance in Z/sub ij/ is linearized. The method is faster, since each operation is purely local. In addition, it gives good results for spherical surfaces, in contrast to other linear methods.<
0 Replies

Loading