Keiki: Towards Realistic Danmaku Generation via Sequential GANs

Published: 01 Jan 2021, Last Modified: 28 Sept 2024CoG 2021EveryoneRevisionsBibTeXCC BY-SA 4.0
Abstract: The time-series GAN and periodic spatial GAN show different yet competitive performance in terms of the evaluation metrics adopted, their deviation from human-designed danmakus, and the diversity of generated danmakus. The preliminary experimental studies presented here showcase that potential of time-series GANs for sequential content generation in games.
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