Modeling Worlds in TextDownload PDF

Anonymous

21 May 2021 (modified: 28 May 2021)OpenReview Anonymous Preprint Blind SubmissionReaders: Everyone
Keywords: World Models, Text-based Games, Natural Language Processing, Knowledge Graphs
TL;DR: We provide a dataset and corresponding benchmarks with baselines that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives.
Abstract: We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives---or text-adventure games---are partially observable environments structured as long puzzles or quests in which an agent perceives and interacts with the world purely through textual natural language. Each individual game typically contains hundreds of locations, characters, and objects---each with their own unique descriptions---providing an opportunity to study the problem of giving language-based agents the structured memory necessary to operate in such worlds. Our dataset provides 24198 mappings between rich natural language observations and: (1) knowledge graphs that reflect the world state in the form of a map; (2) natural language actions that are guaranteed to cause a change in that particular world state. The training data is collected across 27 games in multiple genres and contains a further 7836 heldout instances over 9 additional games in the test set. We further provide baseline models using rules-based, question-answering, and sequence learning approaches in addition to an analysis of the data and corresponding learning tasks.
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