UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representations

Published: 05 Nov 2025, Last Modified: 30 Jan 20263DV 2026 PosterEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Fisheye Camera, 3D Gaussian splatting, multiple camera models, scene reconstruction
TL;DR: This work presents a novel approach that learns unified 3D Gaussian representations from multiple camera models for urban scene reconstruction in autonomous driving.
Abstract: Urban scene reconstruction is crucial for real-world autonomous driving simulators. Although existing methods have achieved photorealistic reconstruction, they mostly focus on pinhole cameras and neglect fisheye cameras. In fact, how to effectively simulate fisheye cameras in driving scenes remains an unsolved problem. In this work, we propose UniGaussian, a novel approach that learns unified 3D Gaussian representations from multiple camera models for urban scene reconstruction in autonomous driving. Our contributions are two-fold. First, we propose a new differentiable rendering method that distorts 3D Gaussians using a series of affine transformations tailored to fisheye camera models. This addresses the compatibility issue of 3D Gaussian splatting with fisheye cameras, which is hindered by light ray distortion caused by lenses or mirrors. Besides, our method maintains real-time rendering while ensuring differentiability. Second, built on the differentiable rendering method, we design a new framework that learns unified Gaussian representations from multiple camera models. By applying affine transformations to adapt different camera models and regularizing the shared Gaussians with supervision from different modalities, our framework learns unified 3D Gaussian representations with input data from multiple sources and achieves holistic driving scene understanding. As a result, our approach models multiple sensors (pinhole and fisheye cameras) and modalities (depth, semantic, normal, and LiDAR point clouds). Our experiments show that our method achieves superior rendering quality and fast rendering speed for driving scene simulation.
Supplementary Material: pdf
Submission Number: 75
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