How Clued up are LLMs? Evaluating Multi-Step Deductive Reasoning in a Text-Based Game Environment

Published: 08 Mar 2026, Last Modified: 25 Apr 2026ICLR 2026 Workshop LLM ReasoningEveryoneRevisionsBibTeXCC BY 4.0
Track: long paper (up to 10 pages)
Keywords: Agentic Reasoning, Agentic Gameplay, Deductive Reasoning, LLMs
Abstract: Deducing whodunit proves challenging for LLM agents. In this paper, we implement a text-based multi-agent version of the classic board game Clue as a rule-based testbed for evaluating multi-step deductive reasoning, with six agents drawn from GPT-4o-mini and Gemini-2.5-Flash. We further investigate whether fine-tuning on structured logic puzzles transfers to improved in-game reasoning and gameplay. Across 18 simulated games, agents achieve only four correct wins, indicating difficulty in maintaining consistent deductive reasoning over the course of a full game. Additionally, we find that fine-tuning does not reliably improve performance and, in some cases, appears to increase reasoning volume without improving reasoning precision.
Anonymization: This submission has been anonymized for double-blind review via the removal of identifying information such as names, affiliations, and identifying URLs.
Funding: Yes, the presenting author of this submission falls under ICLR’s funding aims, and funding would significantly impact their ability to attend the workshop in person.
Submission Number: 94
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