$\textbf{CoCoGesture}$: Towards Coherent Co-speech 3D Gesture Generation in the Wild

27 Sept 2024 (modified: 13 Nov 2024)ICLR 2025 Conference Withdrawn SubmissionEveryoneRevisionsBibTeXCC BY 4.0
Keywords: Co-speech Gesture Generation, Human Motion Modeling
TL;DR: In this paper, we propose CoCoGesture, a novel framework that enables vivid and diverse gesture synthesis from unseen human speech prompts and incorporates a newly collected large-scale meshed whole-body dataset, GES-X.
Abstract: Deriving co-speech 3D gestures has seen tremendous progress in virtual avatar animation. Yet, the existing methods often produce stiff and unreasonable gestures with unseen human speech inputs due to the limited 3D speech-gesture data. In this paper, we propose $\textbf{CoCoGesture}$, a novel framework enabling coherent and diverse gesture synthesis from unseen human speech prompts. Our key insight is built upon the custom-designed pretrain-fintune training paradigm. At the pretraining stage, we aim to formulate a large generalizable gesture diffusion model by learning the abundant postures manifold. Therefore, to alleviate the scarcity of 3D data, we first construct a large-scale co-speech 3D gesture dataset containing more than $40$M meshed posture instances across $4.3$K speakers, dubbed $\textbf{GES-X}$. Then, we scale up the large unconditional diffusion model to 1B parameters and pre-train it to be our gesture experts. At the finetune stage, we present the audio ControlNet that incorporates the human voice as condition prompts to guide the gesture generation. Here, we construct the audio ControlNet through a trainable copy of our pre-trained diffusion model. Moreover, we design a novel Mixture-of-Gesture-Experts (MoGE) block to adaptively fuse the audio embedding from the human speech and the gesture features from the pre-trained gesture experts with a routing mechanism. Such an effective manner ensures audio embedding is temporal coordinated with motion features while preserving the vivid and diverse gesture generation. Extensive experiments demonstrate that our proposed CoCoGesture outperforms the state-of-the-art methods on the zero-shot speech-to-gesture generation. The dataset will be publicly available at: https://anonymous.4open.science/w/GES-X/.
Primary Area: applications to computer vision, audio, language, and other modalities
Code Of Ethics: I acknowledge that I and all co-authors of this work have read and commit to adhering to the ICLR Code of Ethics.
Submission Guidelines: I certify that this submission complies with the submission instructions as described on https://iclr.cc/Conferences/2025/AuthorGuide.
Reciprocal Reviewing: I understand the reciprocal reviewing requirement as described on https://iclr.cc/Conferences/2025/CallForPapers. If none of the authors are registered as a reviewer, it may result in a desk rejection at the discretion of the program chairs. To request an exception, please complete this form at https://forms.gle/Huojr6VjkFxiQsUp6.
Anonymous Url: I certify that there is no URL (e.g., github page) that could be used to find authors’ identity.
No Acknowledgement Section: I certify that there is no acknowledgement section in this submission for double blind review.
Submission Number: 9175
Loading