LoopNav: Benchmarking Spatial Consistency in World Models

Published: 25 May 2026, Last Modified: 25 May 2026CTB@ICML 2026EveryoneRevisionsBibTeXCC BY 4.0
Keywords: Spatial Consistency, Memory, World Model, Benchmark
Abstract: The ability to simulate the world in a spatially consistent manner is a crucial requirement for effective world models. Such a model enables high-quality visual generation, and also ensures the reliability of world models for downstream tasks such as simulation and planning. It must not only retain long-horizon observational information, but also enables the construction of explicit or implicit internal spatial representations. However, existing datasets do not explicitly enforce spatial consistency constraints, limiting both the ability to systematically evaluate this capability and to learn it through data-driven approaches. Furthermore, most existing benchmarks primarily emphasize visual coherence or generation quality, neglecting the requirement of long-range spatial consistency. To bridge this gap, we propose loopnav, a dataset and corresponding benchmark centered on loop-based navigation for evaluating spatial consistency. The dataset comprises 250 hours (20 million frames) of loop-based navigation videos with actions, collected from diverse locations in the open-world environment of Minecraft. We further introduce a Scene Graph Consistency Score to quantify spatial consistency while remaining invariant to pixel-level variations. Dataset, benchmark, and code are open-sourced to support future research.
Paper Type: Long (8 pages)
Email Sharing: We authorize the sharing of all author emails with Program Chairs.
Data Release: We authorize the release of our submission and author names to the public in the event of acceptance.
Submission Number: 103
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