Abstract: We study the problem of solving simple stochastic games, and give both an interesting new algorithm and a hardness result. We show a reduction from fine approximation of simple stochastic games to coarse approximation of a polynomial sized game, which can be viewed as an evidence showing the hardness to approximate the value of simple stochastic games. We also present a randomized algorithm that runs in \(\tilde{O}(\sqrt{|V_{\mathrm{R}}|!})\) time, where |V R| is the number of RANDOM vertices and \(\tilde{O}\) ignores polynomial terms. This algorithm is the fastest known algorithm when |V R|=ω(log n) and \(|V_{\mathrm{R}}|=o(\sqrt{\min{|V_{\min}|,|V_{\max}|}})\) and it works for general (non-stopping) simple stochastic games.
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