Abstract: Increasing the spatial resolution and frame rate of a video simultaneously has attracted attention in recent years. The current one-stage space-time video super-resolution (STVSR) methods are difficult to deal with large motion and complex scenes, and are time-consuming and memory intensive. We propose an efficient STVSR framework, which can correctly handle complicated scenes such as occlusion and large motion and generate results with clearer texture. In REDS dataset, our method outperforms all existing one-stage methods. Our method is lightweight and can generate 720p frames at 16fps on a NVIDIA GTX 1080 Ti GPU.
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